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==Strategy== *The '''Scout''' is mainly used as an early-game tower due to its cheap price and great cost efficiency compared to other towers. **After the [[Fallen Shield]] debut in [[Fallen Mode|Fallen]] mode, the '''Scout''' becomes weak against the enemies that spawn, mainly due to its minimal DPS. *Early on, placing down multiple Level 2 '''Scouts''' can be effective due to their cheap hidden detection, decent damage and acceptable firerate. **Later on, upgrading them to Level 3 or 4 is advised, as they are more cost efficient than previous levels. *The '''Scout''' has cheap hidden detection. Accordingly, the '''Scout''' can be used to defend against weaker [[Hidden (Attribute)|Hidden]] enemies, like the [[Hidden]] and [[Molten Demon]], while you can work on getting more expensive towers and upgrades. **Later on during the game, towers that deal more DPS, such as the [[Minigunner]], are more efficient at dealing with stronger [[Hidden (Attribute)|Hidden]] enemies like [[Hidden Boss]]es. *The '''Scout''' can be used as a cheap way to distract enemies, like [[Patient Zero]], from using their abilities on superior towers, like the [[Turret]]. **This is only advised if you have brought the '''Scout''' to deal with the early waves. It is not advised to bring the '''Scout''' for the sole purpose of feigning abilities. ***Additionally, if you have other towers that will contribute more to overall DPS, it is advised to maximize the placement limit for these towers before preparing feigning '''Scouts'''. *The [[DJ Booth]] is useful to increase the '''Scout's''' somewhat short range. **Due to the cheap placement cost of the '''Scout''', it may be cost efficient to place multiple '''Scouts''' around the [[DJ Booth]] to use in conjunction with its ''Drop the Beat'' ability, on the green track, to generate cash.
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