Scout: Difference between revisions

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{{Tabs|Regular = Scout|Perk = Golden Scout|Evolved = Operator}}
{{SameName|Scout|[[Scout|'''Tower]]''' • [[Scout (Pizza Party)|Enemy]]}}
{{for|[[SCT]], [[Cookie Scout]] sticker|[[Null Scout]]}}
{{TowerInfobox
|image-static = DefaultScout3.png
|image-dynamic = ScoutDynamic.png
|unlockcost = {{Colour|00FF00|Free}}
|unlockcost = {{Color|00FF00|Free}}
|role = Offense
|placement = Ground
|basecost = {{Money|150125}}
|basesellingprice = {{Money|5041}}
|basedamage = [[File:Damage Icon.png|20px|Damage]]1
|damagetype = Single
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.108
|baserange = [[File:Range Icon.png|20px|Range]]12
|hidden_detection = {{Attr|Hidden|Level 2+}}
Line 17 ⟶ 18:
|flying_detection = N/A
|immune = None
|footprint = Average (1.5)
|pvp_basecost = {{Money|300}}
|pvp_basesellingprice = {{Money|100}}
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]3
|pvp_damagetype = Single
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.9089
|pvp_baserange = [[File:Range Icon.png|20px|Range]]14
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}}
Line 28 ⟶ 29:
|pvp_flying_detection = N/A
|pvp_immune = None
|pvp_footprint = Average (1.5)
|tooltip-1 = A well rounded and cheap basic tower.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies.
|evolves_into = [[Operator]]
|evolution_levels = 20
|base_exp = 50
|growth_rate = 1.09
|skip_cost = 499
}}
{{QuoteContainer|
Line 45 ⟶ 51:
==Upgrades==
{{PVPTabber
|{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Faster Reloading|Cost -= {{Money|50}}|Image = [[File:Scout1.png|100px]]|Information = 1.108 > 0.80875 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|6658}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Precise Aiming|Cost -= {{Money|200375}}|Image = [[File:Scout2.png|100px]]|Information = +12 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 56 ⟶ 62:
 
 
Sell Price changes to {{Money|133183}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Stronger Equipment|Cost -= {{Money|9501,350}}|Image = [[File:Scout4.png|100px]]|Information = +45 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.80875 > 0.70865 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
Sell Price changes to {{Money|450}}}}
{{Upgrade|Upgrade Title = Level 4 - Akimbo Handguns - {{Money|2,500}}|Image = [[File:Scout5.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
Sell Price changes to {{Money|633}}}}
+2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Akimbo Handguns|Cost = {{Money|2,200}}|Image = [[File:Scout5.png|100px]]|Information = 0.65 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
0.708 > 0.358 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
Sell Price changes to {{Money|1,366}}}}
 
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|100}}|Image = [[File:Scout1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|1,283}}}}
|{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|100}}|Image = [[File:Scout1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Range [[File:Range Icon.png|20px|Range]]
Line 77 ⟶ 81:
 
Sell Price changes to {{Money|133}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Precise Aiming|Cost -= {{Money|650}}|Image = [[File:Scout2.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Range [[File:Range Icon.png|20px|Range]]
 
0.9089 > 0.75875 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
Line 87 ⟶ 91:
 
Sell Price changes to {{Money|350}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Stronger Equipment|Cost -= {{Money|1,800}}|Image = [[File:Scout4.png|100px]]|Information = +42 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Range [[File:Range Icon.png|20px|Range]]
 
0.75875 > 0.5085 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|950}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Akimbo Handguns|Cost -= {{Money|3,250}}|Image = [[File:Scout5.png|100px]]|Information = +23 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.5085 > 0.3083 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 103 ⟶ 107:
}}
 
==Stats TableStatistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Scout|Firerate Bug]] page.''
{{neow|<nowiki>
 
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$TE$ = $FNC-TOTAL-EXP$
$EXP$ = {{#expr:floor(50 * 1.09^(Level - 1) * (Level > 0))}}
$COST$ = 125; 50; 375; 1350; 2200
$PVP-COST$ = 300; 100; 650; 1800; 3250
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Faster Reloading; Precise Aiming; Stronger Equipment; Akimbo Handguns
$FSE-UPGRADEICON$ = 3278746120; 3278749117; 3278741672; 3279537687
$FSE-META$ = Starter; File:DefaultScout3.png
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 12 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|150}}
|1
|1.108
|12
|0.9
|{{Money|166.67}}
|-
| 1 || $R$ || $R$ || 1 || 0.75 || 12 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|200}}
|1
|0.808
|12
|1.24
|{{Money|161.29}}
|-
| 2 || $R$ || $R$ || 3 || 0.75 || 14 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|400}}
|2
|0.808
|14
|2.48
|{{Money|161.29}}
|-
| 3 || $R$ || $R$ || 8 || 0.65 || 16 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,350}}
|6
|0.708
|14
|8.47
|{{Money|159.39}}
|-
| 4 || $R$ || $R$ || 8 || 0.325 || 16 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|3,850}}
|8
|0.358
|16
|22.35
|{{Money|172.26}}
|}
</div>
Line 162 ⟶ 144:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 0.9 || 14 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|300}}
|3
|0.908
|14
|3.3
|{{Money|90.91}}
|-
| 1 || $R$ || $R$ || 4 || 0.9 || 15 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|400}}
|4
|0.908
|15
|4.41
|{{Money|90.7}}
|-
| 2 || $R$ || $R$ || 8 || 0.75 || 16 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,050}}
|8
|0.758
|16
|10.56
|{{Money|99.43}}
|-
| 3 || $R$ || $R$ || 10 || 0.5 || 17 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,850}}
|12
|0.508
|17
|23.62
|{{Money|120.66}}
|-
| 4 || $R$ || $R$ || 13 || 0.3 || 17 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|6,100}}
|14
|0.308
|17
|45.45
|{{Money|134.21}}
|}
</div>
<!-- @se-ignore -->
|-|Levels =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Levels
|-
! Level !! Exp !! Total Exp
|-
| 0 || {{Exp|0}} || {{Exp|$TE$}}$R$
|-
| 1 || {{Exp|$EXP$}}$R$ || $R$
|-
| 2 || $R$ || $R$
|-
| 3 || $R$ || $R$
|-
| 4 || $R$ || $R$
|-
| 5 || $R$ || $R$
|-
| 6 || $R$ || $R$
|-
| 7 || $R$ || $R$
|-
| 8 || $R$ || $R$
|-
| 9 || $R$ || $R$
|-
| 10 || $R$ || $R$
|-
| 11 || $R$ || $R$
|-
| 12 || $R$ || $R$
|-
| 13 || $R$ || $R$
|-
| 14 || $R$ || $R$
|-
| 15 || $R$ || $R$
|-
| 16 || $R$ || $R$
|-
| 17 || $R$ || $R$
|-
| 18 || $R$ || $R$
|-
| 19 || $R$ || $R$
|-
| 20 || $R$ || $R$
|}
</div>
<!-- @/se-ignore -->
</tabber></div>
</nowiki>}}
 
==Skins==
Line 217 ⟶ 216:
{| class="light-table pad-5 align-center" style="width:800px; margin:0 auto"
!
|[[File:RedScout3DHRedScout0.png|175px]]
|[[File:GreenScout3DHGreenScout0.png|175px]]
|[[File:BlueScout3DHBlueScout0.png|175px]]
|[[File:SurvivorScout3DHSurvivorScout0.png|175px]]
|-
!Skin
|{{ColourColor|Basic|Red}}
|{{ColourColor|Basic|Green}}
|{{ColourColor|Basic|Blue}}
|{{ColourColor|Basic|Survivor}}
|-
!Rarity
|{{ColourColor|Common}}
|{{ColourColor|Common}}
|{{ColourColor|Common}}
|{{ColourColor|Rare}}
|-
!Daily Store Cost
|{{Coins|1,250500}}
|{{Coins|1,250500}}
|{{Coins|1,250500}}
|{{Coins|21,000}}
|-
!Obtained From
|[[Basic SkincrateCrate]]
|[[Basic SkincrateCrate]]
|[[Basic SkincrateCrate]]
|[[Basic SkincrateCrate]]
|-
!
|[[File:BlackOpsScout2DHBlackOpsScout0.png|175px]]
|[[File:GoldenScout3.png|175px]]
|[[File:PartyScout3DHPartyScout0.png|175px]]
|[[File:BunnyScout5DHBunnyScout0.png|175px]]
|-
!Skin
|{{ColourColor|Premium|Black Ops}}
|{{ColourColor|Golden}}
|{{ColourColor|Party|Party}}
|{{ColourColor|Bunny|Bunny}}
|-
!Rarity
|{{ColourColor|Common}}
|{{ColourColor|Golden}}
|{{ColourColor|Exclusive}}
|{{ColourColor|Event}}
|-
!Daily Store Cost
Line 271 ⟶ 270:
|-
!Obtained From
|[[Premium SkincrateCrate]]
|[[Golden SkincrateCrate]]
|[[Party SkincrateCrate]]
|[[Bunny SkincrateCrate]]
|-
!
|[[File:EclipseScout2DHEclipseScout0.png|175px]]
|[[File:ValentinesScout2DHValentinesScout0.png|175px]]
|[[File:BeachScout0.png|175px]]
|[[File:InternScoutImageInternScout0.png|175px]]
|-
!Skin
|{{ColourColor|Eclipse|Eclipse}}
|{{ColourColor|Lovely|Valentines}}
|{{ColourColor|EndOfSummer|Beach}}
|{{ColourColor|Premium|Intern}}
|-
!Rarity
|{{ColourColor|Event}}
|{{ColourColor|Common}}
|{{ColourColor|Event}}
|{{ColourColor|Rare}}
|-
!Daily Store Cost
Line 302 ⟶ 301:
!Obtained From
|[[Solar Eclipse Event#Solar Eclipse Season Pass|Solar Eclipse Season]]
|[[Valentines 2026 SkincrateCrate]],<br/>[[Lovestruck SkincrateCrate]],<br/>[[Lovely SkincrateCrate]],<br/>[[Season of Love#Season Pass|Season of Love Season]]
|[[End of Summer Season#Season Pass|End of Summer Season]]
|[[Premium SkincrateCrate]],<br/>[[Philips x TDS Season#Season Pass|Philips x TDS Season]]
|-
!
|[[File:PR_Scout_LVL0.png|175px]]
|[[File:HolidayScoutImageHolidayScout0.png|175px]]
|[[File:CookieScout0.png|175px]]
|[[File:FrostHunterScoutIcon2NewFrostHunterScout0.png|175px]]
|-
!Skin
|{{ColourColor|Other|Prime Raven}}
|{{ColourColor|Jolly|Holiday}}
|{{ColourColor|Other|Cookie}}
|{{ColourColor|ColdFront|Frost Hunter}}
|-
!Rarity
|{{ColourColor|Legendary}}
|{{ColourColor|Event}}
|{{ColourColor|Exclusive}}
|{{ColourColor|Common}}
|-
!Daily Store Cost
Line 332 ⟶ 331:
!Obtained From
|{{RLinkC|10911743463|Raven Hunter Hood}} from Amazon Prime Gaming
|[[Jolly SkincrateCrate]],<br/>[[Violent Night Event#Violent Night Season Pass|Violent Night Season]]
|[[Codes|Code]]:<br/>M3RRY2022TDS<ref>Expired.</ref>
|[[Cold Front SkincrateCrate]]
|-
!
|[[File:PlushScout_0.png|175px]]
|[[File:DuckyScoutIconDuckyScout0.png|175px]]
|[[File:SkullTrooperScoutIconSkullScout0_(1).png|175px]]
|[[File:MasqueradescoutMasquerateScout0.png|175px]]
|-
!Skin
|{{ColourColor|Other|Plushie}}
|{{ColourColor|Ducky|Ducky}}
|{{ColourColor|Halloween|Skull Trooper}}
|{{ColourColor|Lunar|Masquerade}}
|-
!Rarity
|{{ColourColor|Exclusive}}
|{{ColourColor|Common}}
|{{ColourColor|Exclusive}}
|{{ColourColor|Event}}
|-
!Daily Store Cost
Line 362 ⟶ 361:
!Obtained From
|[[Tower Defense Simulator Toys|Merch Shop]]<ref>Obtained by purchasing a [[Scout Plush]].</ref>
|[[Ducky SkincrateCrate]]
|[[Halloween SkincrateCrate]]
|[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]]
|-
!
|[[File:PhantomScoutSkinPhantomScout0.png|175px]]
|[[File:ValhallaScoutVScout0.png|175px]]
|[[File:ToiletscoutToiletScoutL0.png|175px]]
|[[File:GuestScoutGuestScout0.png|175px]]
|-
!Skin
|{{ColourColor|Phantom|Phantom}}
|{{ColourColor|Krampus|Valhalla}}
|{{ColourColor|Premium|Toilet}}
|{{ColourColor|Classic|Guest}}
|-
!Rarity
|{{ColourColor|Uncommon}}
|{{ColourColor|Event}}
|{{ColourColor|Legendary}}
| style="padfing: 5px;" |{{ColourColor|Exclusive}}
|-
!Daily Store Cost
|{{Robux|249}}
|N/A
|N/A
|{{Robux|190}}
Line 391 ⟶ 390:
|-
!Obtained From
|[[Phantom SkincrateCrate]]
|[[Krampus' Revenge Event#Krampus' Revenge Season Pass|Krampus' Revenge Season]]
|[[Premium SkincrateCrate]] (Formerly),<ref>Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.</ref>,<br/>Triumph [[Headache Headquarters]] (Formerly)<ref name="sandbox">Not via [[Sandbox Mode|Sandbox]] mode.</ref>
|Triumph [[Classic Castle]] (Formerly)<ref name="sandbox"/>
|-
!
|[[File:FallenScoutIconFallenScoutLv0.png|175px]]
|[[File:KingofRockScoutIconIGKingofRockScout0.png|175px]]
|[[File:HazemScoutIconHaz3mnScout0.png|175px]]
|[[File:SharkScoutIconIGSharkScout0.png|175px]]
|-
!Skin
|{{ColourColor|FallenMission|Fallen}}
|{{ColourColor|Hexscape|King of Rock}}
|{{ColourColor|PlsDonate|Haz3mn}}
|{{ColourColor|Surf|Shark}}
|-
!Rarity
|{{ColourColor|Rare}}
|{{ColourColor|Common}}
|{{ColourColor|Event}}
|{{ColourColor|Uncommon}}
|-
!Daily Store Cost
Line 427 ⟶ 426:
|-
!
|[[File:BannedScoutIconIGBannedScoutLevel0.png|175px]]
|[[File:PenguinScoutIconIGPinguScout0.png|175px]]
|-
!Skin
|{{ColourColor|Banned|Banned}}
|{{ColourColor|FinalAct|Penguin}}
|-
!Rarity
|{{ColourColor|Exclusive}}
|{{ColourColor|Uncommon}}
|-
!Daily Store Cost
Line 443 ⟶ 442:
|-
!Obtained From
|[[Banned SkincrateCrate]]
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Regular Battle Pass]]
|}
Line 452 ⟶ 451:
*Early on, placing down multiple Level 2 '''Scouts''' can be effective due to their cheap hidden detection, decent damage and acceptable firerate.
**Later on, upgrading them to Level 3 or 4 is advised, as they are more cost efficient than previous levels.
*The '''Scout''' has cheap hidden detection. Accordingly, the '''Scout''' can be used to defend against weaker [[Hidden (Attribute)|Hidden]] enemies, like the [[Hidden]] and [[ShadowMolten Demon]], while you can work on getting more expensive towers and upgrades.
**Later on during the game, towers that deal more DPS, such as the [[Minigunner]], are more efficient at dealing with stronger [[Hidden (Attribute)|Hidden]] enemies like [[ShadowHidden Boss]]es.
*The '''Scout''' can be used as a cheap way to distract enemies, like the [[MoltenPatient BossZero]], from using their abilities on superior towers, like the [[AcceleratorTurret]].
**This is only advised if you have brought the '''Scout''' to deal with the early waves. It is not advised to bring the '''Scout''' for the sole purpose of feigning abilities.
***Additionally, if you have other towers that will contribute more to overall DPS, it is advised to maximize the placement limit for these towers before preparing feigning '''Scouts'''.
Line 462 ⟶ 461:
==Trivia==
*The '''Scout's''' name, appearance and function is loosely based on the ''Tower Battles<nowiki>'</nowiki>'' [[w:c:roblox-tower-battles:Scout|Scout]].
*When the game was in Alpha, and for a while after BETA release, the '''Scout's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "''sans gun''".
*The '''Scout''' has the lowest placement cost in the game.
*The '''Scout''' has the second lowest placement cost in the game, only {{Money|25}} behind the [[Paintballer]].
**Additionally, its Level 1 upgrade cost is the cheapest upgrade in the game.
**However, the [[Golden Snowballer]] is technically the cheapest placement cost in the game, being {{Money|67}}, but it is only available to developers.
*The [[SCT]] from the [[Hidden Wave (Legacy)|legacy Hidden Wave]] and the [[Scout (Pizza Party)|Scout]] from [[Pizza Party]] are based on this tower.
**Additionally, its Level 1 upgrade cost is the second cheapest upgrade in the game, just {{Money|25}} behind the [[Paintballer]]'s Level 1 upgrade cost.
*The [[SCT]] from the [[Hidden Wave (Legacy)|legacy Hidden Wave]], the [[Scout (Pizza Party)|Scout]] from [[Pizza Party]] and the [[Null Scout]] from the [[Null & Void Event|Null & Void]] event are based on this tower.
*The '''Scout''' used to appear alongside the [[Pyromancer]], [[Commander]], [[Sniper]] and [[Minigunner]] on the "Triumph" screen before the [[v1.8.0|Community Maps Update]].
*The '''Scout''' and the [[Sniper]] are the only towers which can be unlocked without any requirements or currency.
*The '''Scout''' currently appears in the loading screen image alongside the [[Commander]], [[Engineer]], [[Pyromancer]] and the [[DJ Booth]].
 
==Update History==
Line 481 ⟶ 483:
***'''Level 3'''
****Damage increased from +1 to +2.
****Firerate changed from <abbr title="-0.35">{{Tooltip|1.05 > 0.7</abbr>|-0.35}} to 1.05.
***'''Level 4'''
****Firerate changed from <abbr title="-0.15">{{Tooltip|0.7 > 0.55</abbr>|-0.15}} to <abbr title="-0.5">{{Tooltip|1.05 > 0.55</abbr>|-0.5}}.
***'''Level 5'''
****Damage increased from +1 to +2.
**New skins: {{ColourColor|Basic|Red}}, {{ColourColor|Basic|Green}}, {{ColourColor|Basic|Blue}}, {{ColourColor|Premium|Survivor}}, {{ColourColor|Premium|Black Ops}}
*'''27 October 2019''' - [[Release v1.1|Release v1.1.1]]
**New skin: {{ColourColor|Golden}}
*'''27 October 2019''' - [[Release v1.1|Release v1.1.1a]]
**{{ColourColor|Golden}} skin Level 5 [[Damage Buff]] decreased from 300% to 200%.
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]]
**{{ColourColor|Golden}} skin upgrade costs increased by 50%.
***{{Bug}} {{ColourColor|Golden}} skin upgrade costs do not increase despite its display.
**{{ColourColor|Golden}} [[Damage Buff]] can now stack with other [[Damage Buff]]s.
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]]
**{{ColourColor|Golden}} skin upgrade costs increased from 50% to 100%.
**{{Bugfix}} {{ColourColor|Golden}} skin upgrade costs are now properly shown.
*'''1 January 2020''' - [[Release v1.5|Release v1.5.1]]
**New skin: {{ColourColor|Party|Party}}
*'''11 February 2020''' - [[Release v1.7|Release v1.7.0]]
**Statistical changes:
Line 506 ⟶ 508:
*****{{Bug}} This was not changed in the upgrade description.
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]]
**New skin: {{ColourColor|Bunny|Bunny}}
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
**{{Bugfix}} Level 3 upgrade description is now correct.
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0]]
**Firerate decreased as the severity of the [[Firerate Bug]] was reduced.
**Skin rarity added to [[Basic SkincrateCrate]] and [[Premium SkincrateCrate]] skins.
**Statistical changes:
***'''Base'''
Line 524 ⟶ 526:
****Cost increased from {{Money|500}} to {{Money|600}}.
****Damage decreased from +2 to +1.
****Firerate changed from 1.05 to <abbr title="-0.5">{{Tooltip|1.53 > 0.78<abbr>|-0.5}}.
****Renamed from ''Scouting Vest'' to ''Double Tap''.
***'''Level 4'''
****Damage increased from +1 to +2.
****Firerate changed from <abbr tile="-0.5">{{Tooltip|1.05 > 0.55</abbr>|-0.5}} to 0.78.
****Range increased from +0 to +1.
****Renamed from ''Dual-Wield'' to ''Field Operator''.
***'''Level 5 removed'''
*'''4 December 2021''' - [[v1.0.0]]
**New skin: {{ColourColor|Eclipse|Eclipse}}
**Statistical changes:
***'''Level 1'''
****Range decreased from +2 to +0.
****Firerate changed from 1.5 to <abbr title="-0.3">{{Tooltip|1.53 > 1.23</abbr>|-0.3}}.
****Renamed from ''Laser Sight'' to ''Faster Reloading''.
***'''Level 2'''
Line 544 ⟶ 546:
****Cost increased from {{Money|600}} to {{Money|800}}.
****Damage increased from +1 to +2.
****Firerate changed from <abbr title="-0.75">{{Tooltip|1.53 > 0.78</abbr>|-0.75}} to <abbr title="-0.4">{{Tooltip|1.23 > 0.83</abbr>|-0.4}}.
****Renamed from ''Double Tap'' to ''Stronger Equipment''.
***'''Level 4'''
Line 550 ⟶ 552:
****Damage decreased from +3 to +0.
****Range increased from +1 to +2.
****Firerate changed from 0.78 to <abbr title="-0.4">{{Tooltip|0.83 > 0.43</abbr>|-0.4}}.
****Renamed from ''Field Operator'' to ''Double Tap''.
*'''13 February 2022''' - [[v1.0.2]]
**New skin: {{ColourColor|SeasonOfLove|Valentines}}
*'''12 March 2022''' - [[v1.1.0]]
**Firerate decreased as the severity of the [[Firerate Bug]] was reduced.
**Statistical changes:
***'''Base'''
****Firerate decreased from 1.53 to 1.508525.
***'''Level 1'''
****Firerate decreased from <abbr title="-0.3">{{Tooltip|1.53 > 1.23</abbr> to <abbr title="|-0.3">}} to {{Tooltip|1.508525 > 1.208</abbr>225|-0.3}}.
***'''Level 3'''
****Firerate decreased from <abbr title="-0.4">{{Tooltip|1.23 > 0.83</abbr> to <abbr title="|-0.4">}} to {{Tooltip|1.208225 > 0.808</abbr>825|-0.4}}.
***'''Level 4'''
****Firerate decreased from <abbr title="-0.4">{{Tooltip|0.83 > 0.43</abbr> to <abbr title="|-0.4">}} to {{Tooltip|0.808825 > 0.408</abbr>425|-0.4}}.
*'''13 May 2022''' - [[v1.2.2]]
**{{ColourColor|Golden}} skin buffs removed.
*'''5 August 2022''' - [[v1.3.1]]
**New skin: {{ColourColor|EndOfSummer|Beach}}
*'''30 September 2022''' - [[v1.4.0]]
**New skins: {{ColourColor|Philips|Intern}}, {{ColourColor|Other|Prime Raven}}
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
**{{ColourColor|Basic|Survivor}} skin rarity changed from {{ColourColor|Uncommon}} to {{ColourColor|Rare}}.
**New skins: {{ColourColor|ViolentNight|Holiday}}, {{ColourColor|Other|Cookie}}
*'''14 February 2023''' - [[V1.6.2]]
**New skin: {{ColourColor|ColdFront|Frost Hunter}}
*'''14 April 2023''' - [[V1.7.1]]
**New skin: {{ColourColor|Other|Plushie}}
*'''12 May 2023''' - [[v1.7.3]]
**New skin: {{ColourColor|Ducky|Ducky}}
*'''28 October 2023''' - [[v1.9.0]]
**New skins: {{ColourColor|Halloween|Skull Trooper}}, {{ColourColor|Lunar|Masquerade}}
*'''21 December 2023''' - [[v1.11.0]]
**New skins: {{ColourColor|Phantom|Phantom}}, {{ColourColor|Krampus|Valhalla}}
*'''15 March 2024''' - [[v1.16.0]]
**Statistical changes:
Line 597 ⟶ 599:
****Cost increased from {{Money|2,000}} to {{Money|2,500}}.
****Damage increased from +0 to +1.
****Firerate decreased from <abbr title="-0.4">{{Tooltip|0.808825 > 0.408</abbr>425|-0.4}} to <abbr title="-{{Tooltip|0.55">0.808825 > 0.258</abbr>275|-0.55}}.
*'''17 March 2024''' - [[v1.16.0]]b
**Statistical changes:
Line 609 ⟶ 611:
***'''Level 4'''
****Cost decreased from {{Money|2,500}} to {{Money|2,000}}.
****Firerate decreased from <abbr title="-0.55">{{Tooltip|0.808825 > 0.258</abbr>275|-0.55}} to <abbr title="-{{Tooltip|0.4">0.808825 > 0.408</abbr>425|-0.4}}.
**{{Bug}} '''Scout''' displays outdated stats in the lobby.
*'''22 March 2024''' - [[v1.16.0]]e
Line 617 ⟶ 619:
**{{Bugfix}} '''Scout''' stats in the lobby are now correct.
*'''1 April 2024''' - [[v1.17.0]]b
**New skin: {{ColourColor|Premium|Toilet}}
**{{Bug}} {{ColourColor|Premium|Toilet}} skin cannot be equipped in the intermission lobby.
**{{Bug}} {{ColourColor|Premium|Toilet}} skin breaks the tower icon and stats in the tower hotbar.
*'''1 April 2024''' - [[v1.17.2]]
**{{Bugfix}} {{ColourColor|Premium|Toilet}} skin can now be equipped in the intermission lobby.
**{{Bugfix}} {{ColourColor|Premium|Toilet}} skin no longer breaks the tower icon and stats in the tower hotbar.
*'''5 April 2024''' - [[v1.18.0]]
**Statistical changes:
***'''Base'''
****Firerate decreased from 1.508525 to 1.208225.
***'''Level 1'''
****Cost decreased from {{Money|50}} to {{Money|25}}.
****Firerate decreased from <abbr title="-0.3">{{Tooltip|1.508525 > 1.208</abbr>225|-0.3}} to <abbr title="-0.2">{{Tooltip|1.208225 > 1.008</abbr>025|-0.2}}.
***'''Level 2'''
****Cost decreased from {{Money|300}} to {{Money|250}}.
***'''Level 3'''
****Cost decreased from {{Money|800}} to {{Money|750}}.
****Firerate decreased from <abbr title="-0.4">{{Tooltip|1.208225 > 0.808</abbr> to <abbr title="825|-0.4">}} to {{Tooltip|1.008025 > 0.608</abbr>625|-0.4}}.
***'''Level 4'''
****Cost increased from {{Money|2,000}} to {{Money|2,250}}.
****Damage increased from +0 to +1.
****Firerate decreased from <abbr title="-0.4">{{Tooltip|0.808825 > 0.408</abbr>425|-0.4}} to <abbr title="-{{Tooltip|0.3">0.608625 > 0.308</abbr>325|-0.3}}.
*'''23 May 2024''' - [[v1.23.0]]
**New skin: {{ColourColor|Classic|Guest}}
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s.
*'''2 August 2024''' - [[v1.27.0]]
**New skin: {{ColourColor|FallenMission|Fallen}}
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
*'''9 August 2024''' - [[v1.27.5]]
**{{ColourColor|FallenMission|Fallen}} skin rarity changed from {{ColourColor|Exclusive}} to {{ColourColor|Rare}}.
*'''16 October 2024''' - [[v1.36.0]]
**Level 4 upgrade name changed from ''Double Tap'' to ''Akimbo Handguns''.
*'''23 October 2024''' - [[v1.37.0]]
**New skin: {{ColourColor|Hexscape|King of Rock}}
*'''13 November 2024''' - [[v1.41.0]]
**New skin: {{ColourColor|PlsDonate|Haz3mn}}
*'''26 March 2025''' - [[v1.58.0]]
**Statistical changes:
***'''Base'''
****Cost decreased from {{Money|200}} to {{Money|150}}.
****Firerate decreased from 1.208225 to 1.108125.
***'''Level 1'''
****Cost increased from {{Money|25}} to {{Money|50}}.
****Firerate changed from <abbr title="-0.2">{{Tooltip|1.208225 > 1.008</abbr>025|-0.2}} to <abbr title="-0.3">{{Tooltip|1.108125 > 0.808</abbr>825|-0.3}}.
***'''Level 2'''
****Cost decreased from {{Money|250}} to {{Money|200}}.
Line 667 ⟶ 669:
****Cost increased from {{Money|750}} to {{Money|950}}.
****Damage increased from +4 to +6.
****Firerate increased from <abbr title="-0.4">{{Tooltip|1.008025 > 0.608</abbr>625|-0.4}} to <abbr title="-{{Tooltip|0.1">0.808825 > 0.708</abbr>725|-0.1}}.
***'''Level 4'''
****Cost increased from {{Money|2,250}} to {{Money|2,500}}.
****Damage increased from +1 to +2.
****Firerate increased from <abbr title="-0.3">{{Tooltip|0.608625 > 0.308</abbr>325|-0.3}} to <abbr title="-{{Tooltip|0.35">0.708725 > 0.358</abbr>325|-0.35}}.
*'''9 April 2025''' - [[v1.60.0]]
**Offense role added.
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{ColourColor|Surf|Shark}}
*'''23 July 2025''' - [[v1.71.0]]
**Statistical changes ([[PVP]]):
Line 682 ⟶ 684:
****Damage increased from 1 to 3.
****Range increased from 12 to 14.
****Firerate decreased from 1.108125 to 0.908925.
***'''Level 1'''
****Cost increased from {{Money|50}} to {{Money|100}}.
****Damage increased from +0 to +1.
****Range increased from +0 to +1.
****Firerate changed from <abbr title="-0.3">{{Tooltip|1.108125 > 0.808</abbr>825|-0.3}} to 0.908925.
***'''Level 2'''
****Cost increased from {{Money|200}} to {{Money|650}}
****Damage increased from +1 to +4.
****Range decreased from +2 to +1.
****Firerate changed from 0.808 to <abbr title="-{{Tooltip|0.15">0.908925 > 0.758</abbr>775|-0.15}}.
***'''Level 3'''
****Cost increased from {{Money|950}} to {{Money|1,600}}.
****Range increased from +0 to +2.
****Firerate changed from <abbr title="-0.1">{{Tooltip|0.808825 > 0.708</abbr>725|-0.1}} to <abbr title="-{{Tooltip|0.25">0.758775 > 0.508</abbr>525|-0.25}}.
***'''Level 4'''
****Cost increased from {{Money|2,500}} to {{Money|3,250}}.
****Damage increased from +2 to +4.
****Range decreased from +2 to +0.
****Firerate changed from <abbr title="-0.35">{{Tooltip|0.708725 > 0.358</abbr>375|-0.35}} to <abbr title="-{{Tooltip|0.2">0.508525 > 0.308</abbr>325|-0.2}}.
*'''6 August 2025''' - [[v1.72.0]]
**Statistical changes ([[PVP]]):
Line 710 ⟶ 712:
****Damage decreased from +4 to +2.
*'''4 October 2025''' - [[v1.76.0|v1.76.2b]]
**New skin: {{ColourColor|Banned|Banned}}
*'''20 December 2025''' - [[v1.83.0]]a
**New skin: {{ColourColor|FinalAct|Penguin}}
*'''11 March 2026''' - [[v1.86.0]]
**Statistical changes (Regular):
***'''Base'''
****Cost decreased from {{Money|150}} to {{Money|125}}.
****Firerate decreased from 1.125 to 1.025.
***'''Level 1'''
****Firerate changed from {{Tooltip|1.125 > 0.825|-0.3}} to {{Tooltip|1.025 > 0.775|-0.25}}.
***'''Level 2'''
****Cost increased from {{Money|200}} to {{Money|375}}
****Damage increased from +1 to +2.
***'''Level 3'''
****Cost increased from {{Money|950}} to {{Money|1,350}}.
****Damage increased from +4 to +5.
****Firerate changed from {{Tooltip|0.825 > 0.725|-0.1}} to {{Tooltip|0.775 > 0.625|-0.15}}.
****Range increased from +0 to +2.
***'''Level 4'''
****Cost decreased from {{Money|2,500}} to {{Money|2,200}}.
****Damage decreased from +2 to +0.
****Firerate changed from {{Tooltip|0.725 > 0.375|-0.35}} to {{Tooltip|0.625 > 0.325|-0.3}}.
****Range decreased from +2 to +0.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Firerate decreased from 1.025 to 1.
***'''Level 1'''
****Firerate changed from {{Tooltip|1.025 > 0.775|-0.25}} to {{Tooltip|1 > 0.75|-0.3}}.
****Hidden detection removed, moved to Level 2.
***'''Level 3'''
****Firerate changed from {{Tooltip|0.775 > 0.625|-0.1}} to {{Tooltip|0.75 > 0.65|-0.1}}.
***'''Level 4'''
****Firerate changed from {{Tooltip|0.625 > 0.325|-0.3}} to {{Tooltip|0.65 > 0325|-0.325}}.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 0.925 to 0.9.
***'''Level 2'''
****Firerate changed from {{Tooltip|0.925 > 0.775|-0.15}} to {{Tooltip|0.9 > 075|-0.15}}.
***'''Level 3'''
****Damage decreased from +4 to +2.
****Firerate changed from {{Tooltip|0.775 > 0.525|-0.25}} to {{Tooltip|0.75 > 0.5|-0.25}}.
***'''Level 4'''
****Damage increased from +2 to +3.
****Firerate changed from {{Tooltip|0.525 > 0.325|-0.2}} to {{Tooltip|0.5 > 0.3|-0.2}}.
*'''19 June 2026''' - [[v2.1.0]]
**Now can gain experience which is used to unlock the [[Operator]]. Has 20 levels, a base exp of 50 and a growth rate of 1.09.
}}
 
Retrieved from "https://tds.wiki/w/Scout"