Scout: Difference between revisions
Content deleted Content added
imported>Mentin123 No edit summary |
imported>Mentin123 mNo edit summary |
||
| (64 intermediate revisions by 13 users not shown) | |||
Line 1:
{{Tabs|Regular = Scout|Perk = Golden Scout|Evolved = Operator}}
{{SameName|Scout|
{{for|[[SCT]], [[Cookie Scout]] sticker|[[Null Scout]]}}
{{TowerInfobox
|image-static = DefaultScout3.png
|image-dynamic = ScoutDynamic.png
|unlockcost = {{
|role = Offense
|placement = Ground
Line 13 ⟶ 12:
|basedamage = [[File:Damage Icon.png|20px|Damage]]1
|damagetype = Single
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1
|baserange = [[File:Range Icon.png|20px|Range]]12
|hidden_detection = {{Attr|Hidden|Level 2+}}
Line 19 ⟶ 18:
|flying_detection = N/A
|immune = None
|footprint =
|pvp_basecost = {{Money|300}}
|pvp_basesellingprice = {{Money|100}}
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]3
|pvp_damagetype = Single
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|pvp_baserange = [[File:Range Icon.png|20px|Range]]14
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}}
Line 30 ⟶ 29:
|pvp_flying_detection = N/A
|pvp_immune = None
|pvp_footprint =
|tooltip-1 = A well rounded and cheap basic tower.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies.
|evolves_into = [[Operator]]
|evolution_levels = 20
|base_exp = 50
|growth_rate = 1.09
|skip_cost = 499
}}
{{QuoteContainer|
Line 47 ⟶ 51:
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|50}}|Image = [[File:Scout1.png|100px]]|Information = 1
Line 61 ⟶ 65:
{{Upgrade|Level = Level 3|Upgrade Title = Stronger Equipment|Cost = {{Money|1,350}}|Image = [[File:Scout4.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2 Range [[File:Range Icon.png|20px|Range]]
Line 67 ⟶ 71:
Sell Price changes to {{Money|633}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Akimbo Handguns|Cost = {{Money|2,200}}|Image = [[File:Scout5.png|100px]]|Information = 0.
Line 81 ⟶ 85:
+1 Range [[File:Range Icon.png|20px|Range]]
0.
+Hidden Detection {{Hidden|Hidden Detection}}
Line 87 ⟶ 91:
Sell Price changes to {{Money|350}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Stronger Equipment|Cost = {{Money|1,800}}|Image = [[File:Scout4.png|100px]]|Information = +
+1 Range [[File:Range Icon.png|20px|Range]]
0.
Sell Price changes to {{Money|950}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Akimbo Handguns|Cost = {{Money|3,250}}|Image = [[File:Scout5.png|100px]]|Information = +
0.
Line 103 ⟶ 107:
}}
==
''To see all the previous statistics of this tower, see the [[/History|history
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$TE$ = $FNC-TOTAL-EXP$
$EXP$ = {{#expr:floor(50 * 1.09^(Level - 1) * (Level > 0))}}
$COST$ = 125; 50; 375; 1350; 2200
$PVP-COST$ = 300; 100; 650; 1800; 3250
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Faster Reloading; Precise Aiming; Stronger Equipment; Akimbo Handguns
$FSE-UPGRADEICON$ = 3278746120; 3278749117; 3278741672; 3279537687
$FSE-META$ = Starter; File:DefaultScout3.png
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 0.75 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 3 || 0.75 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.65 || 16 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 8 || 0.325 || 16 || $DPS$ || {{Money|$CE$}}
|}
</div>
Line 162 ⟶ 144:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 0.9 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 4 || 0.9 || 15 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 8 || 0.75 || 16 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.5 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 13 || 0.3 || 17 || $DPS$ || {{Money|$CE$}}
|}
</div>
<!-- @se-ignore -->
|-|Levels =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Levels
|-
! Level !! Exp !! Total Exp
|-
| 0 || {{Exp|0}} || {{Exp|$TE$}}$R$
|-
| 1 || {{Exp|$EXP$}}$R$ || $R$
|-
| 2 || $R$ || $R$
|-
| 3 || $R$ || $R$
|-
| 4 || $R$ || $R$
|-
| 5 || $R$ || $R$
|-
| 6 || $R$ || $R$
|-
| 7 || $R$ || $R$
|-
| 8 || $R$ || $R$
|-
| 9 || $R$ || $R$
|-
| 10 || $R$ || $R$
|-
| 11 || $R$ || $R$
|-
| 12 || $R$ || $R$
|-
| 13 || $R$ || $R$
|-
| 14 || $R$ || $R$
|-
| 15 || $R$ || $R$
|-
| 16 || $R$ || $R$
|-
| 17 || $R$ || $R$
|-
| 18 || $R$ || $R$
|-
| 19 || $R$ || $R$
|-
| 20 || $R$ || $R$
|}
</div>
<!-- @/se-ignore -->
</tabber></div>
</nowiki>}}
==Skins==
Line 217 ⟶ 216:
{| class="light-table pad-5 align-center" style="width:800px; margin:0 auto"
!
|[[File:
|[[File:
|[[File:
|[[File:
|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
|{{Coins|
|{{Coins|
|{{Coins|
|{{Coins|
|-
!Obtained From
|[[Basic
|[[Basic
|[[Basic
|[[Basic
|-
!
|[[File:
|[[File:GoldenScout3.png|175px]]
|[[File:
|[[File:
|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
Line 271 ⟶ 270:
|-
!Obtained From
|[[Premium
|[[Golden
|[[Party
|[[Bunny
|-
!
|[[File:
|[[File:
|[[File:BeachScout0.png|175px]]
|[[File:
|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
Line 302 ⟶ 301:
!Obtained From
|[[Solar Eclipse Event#Solar Eclipse Season Pass|Solar Eclipse Season]]
|[[Valentines 2026
|[[End of Summer Season#Season Pass|End of Summer Season]]
|[[Premium
|-
!
|[[File:PR_Scout_LVL0.png|175px]]
|[[File:
|[[File:CookieScout0.png|175px]]
|[[File:
|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
Line 332 ⟶ 331:
!Obtained From
|{{RLinkC|10911743463|Raven Hunter Hood}} from Amazon Prime Gaming
|[[Jolly
|[[Codes|Code]]:<br/>M3RRY2022TDS<ref>Expired.</ref>
|[[Cold Front
|-
!
|[[File:PlushScout_0.png|175px]]
|[[File:
|[[File:
|[[File:
|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
Line 362 ⟶ 361:
!Obtained From
|[[Tower Defense Simulator Toys|Merch Shop]]<ref>Obtained by purchasing a [[Scout Plush]].</ref>
|[[Ducky
|[[Halloween
|[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]]
|-
!
|[[File:
|[[File:
|[[File:
|[[File:
|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|-
!Daily Store Cost
|{{Robux|249}}
|N/A
|{{Robux|190}}
Line 391 ⟶ 390:
|-
!Obtained From
|[[Phantom
|[[Krampus' Revenge Event#Krampus' Revenge Season Pass|Krampus' Revenge Season]]
|[[Premium
|Triumph [[Classic Castle]] (Formerly)<ref name="sandbox"/>
|-
!
|[[File:
|[[File:
|[[File:
|[[File:
|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
Line 427 ⟶ 426:
|-
!
|[[File:
|[[File:
|-
!Skin
|{{
|{{
|-
!Rarity
|{{
|{{
|-
!Daily Store Cost
Line 443 ⟶ 442:
|-
!Obtained From
|[[Banned
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Regular Battle Pass]]
|}
Line 452 ⟶ 451:
*Early on, placing down multiple Level 2 '''Scouts''' can be effective due to their cheap hidden detection, decent damage and acceptable firerate.
**Later on, upgrading them to Level 3 or 4 is advised, as they are more cost efficient than previous levels.
*The '''Scout''' has cheap hidden detection. Accordingly, the '''Scout''' can be used to defend against weaker [[Hidden (Attribute)|Hidden]] enemies, like the [[Hidden]] and [[
**Later on during the game, towers that deal more DPS, such as the [[Minigunner]], are more efficient at dealing with stronger [[Hidden (Attribute)|Hidden]] enemies like [[
*The '''Scout''' can be used as a cheap way to distract enemies, like
**This is only advised if you have brought the '''Scout''' to deal with the early waves. It is not advised to bring the '''Scout''' for the sole purpose of feigning abilities.
***Additionally, if you have other towers that will contribute more to overall DPS, it is advised to maximize the placement limit for these towers before preparing feigning '''Scouts'''.
Line 462 ⟶ 461:
==Trivia==
*The '''Scout's''' name, appearance and function is loosely based on the ''Tower Battles<nowiki>'</nowiki>'' [[w:c:roblox-tower-battles:Scout|Scout]].
*When the game was in Alpha, and for a while after BETA release, the '''Scout's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "''sans gun''".
*The '''Scout''' has the second lowest placement cost in the game, only {{Money|25}} behind the [[Paintballer]].
**However, the [[Golden Snowballer]] is technically the cheapest placement cost in the game, being {{Money|67}}, but it is only available to developers.
**Additionally, its Level 1 upgrade cost is the second cheapest upgrade in the game, just {{Money|25}} behind the [[Paintballer]]'s Level 1 upgrade cost.
*The [[SCT]] from the [[Hidden Wave (Legacy)|legacy Hidden Wave]]
*The '''Scout''' used to appear alongside the [[Pyromancer]], [[Commander]], [[Sniper]] and [[Minigunner]] on the "Triumph" screen before the [[v1.8.0|Community Maps Update]].
*The '''Scout''' and the [[Sniper]] are the only towers which can be unlocked without any requirements or currency.
*The '''Scout''' currently appears in the loading screen image alongside the [[Commander]], [[Engineer]], [[Pyromancer]] and the [[DJ Booth]].
==Update History==
Line 481 ⟶ 483:
***'''Level 3'''
****Damage increased from +1 to +2.
****Firerate changed from
***'''Level 4'''
****Firerate changed from
***'''Level 5'''
****Damage increased from +1 to +2.
**New skins: {{
*'''27 October 2019''' - [[Release v1.1|Release v1.1.1]]
**New skin: {{
*'''27 October 2019''' - [[Release v1.1|Release v1.1.1a]]
**{{
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]]
**{{
***{{Bug}} {{
**{{
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]]
**{{
**{{Bugfix}} {{
*'''1 January 2020''' - [[Release v1.5|Release v1.5.1]]
**New skin: {{
*'''11 February 2020''' - [[Release v1.7|Release v1.7.0]]
**Statistical changes:
Line 506 ⟶ 508:
*****{{Bug}} This was not changed in the upgrade description.
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]]
**New skin: {{
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
**{{Bugfix}} Level 3 upgrade description is now correct.
*'''29 October 2020''' - [[
**Firerate decreased as the severity of the [[Firerate Bug]] was reduced.
**Skin rarity added to [[Basic
**Statistical changes:
***'''Base'''
Line 524 ⟶ 526:
****Cost increased from {{Money|500}} to {{Money|600}}.
****Damage decreased from +2 to +1.
****Firerate changed from 1.05 to
****Renamed from ''Scouting Vest'' to ''Double Tap''.
***'''Level 4'''
****Damage increased from +1 to +2.
****Firerate changed from
****Range increased from +0 to +1.
****Renamed from ''Dual-Wield'' to ''Field Operator''.
***'''Level 5 removed'''
*'''4 December 2021''' - [[v1.0.0]]
**New skin: {{
**Statistical changes:
***'''Level 1'''
****Range decreased from +2 to +0.
****Firerate changed from 1.5 to
****Renamed from ''Laser Sight'' to ''Faster Reloading''.
***'''Level 2'''
Line 544 ⟶ 546:
****Cost increased from {{Money|600}} to {{Money|800}}.
****Damage increased from +1 to +2.
****Firerate changed from
****Renamed from ''Double Tap'' to ''Stronger Equipment''.
***'''Level 4'''
Line 550 ⟶ 552:
****Damage decreased from +3 to +0.
****Range increased from +1 to +2.
****Firerate changed from 0.78 to
****Renamed from ''Field Operator'' to ''Double Tap''.
*'''13 February 2022''' - [[v1.0.2]]
**New skin: {{
*'''12 March 2022''' - [[v1.1.0]]
**Firerate decreased as the severity of the [[Firerate Bug]] was reduced.
**Statistical changes:
***'''Base'''
****Firerate decreased from 1.53 to 1.
***'''Level 1'''
****Firerate decreased from
***'''Level 3'''
****Firerate decreased from
***'''Level 4'''
****Firerate decreased from
*'''13 May 2022''' - [[v1.2.2]]
**{{
*'''5 August 2022''' - [[v1.3.1]]
**New skin: {{
*'''30 September 2022''' - [[v1.4.0]]
**New skins: {{
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
**{{
**New skins: {{
*'''14 February 2023''' - [[V1.6.2]]
**New skin: {{
*'''14 April 2023''' - [[V1.7.1]]
**New skin: {{
*'''12 May 2023''' - [[v1.7.3]]
**New skin: {{
*'''28 October 2023''' - [[v1.9.0]]
**New skins: {{
*'''21 December 2023''' - [[v1.11.0]]
**New skins: {{
*'''15 March 2024''' - [[v1.16.0]]
**Statistical changes:
Line 597 ⟶ 599:
****Cost increased from {{Money|2,000}} to {{Money|2,500}}.
****Damage increased from +0 to +1.
****Firerate decreased from
*'''17 March 2024''' - [[v1.16.0]]b
**Statistical changes:
Line 609 ⟶ 611:
***'''Level 4'''
****Cost decreased from {{Money|2,500}} to {{Money|2,000}}.
****Firerate decreased from
**{{Bug}} '''Scout''' displays outdated stats in the lobby.
*'''22 March 2024''' - [[v1.16.0]]e
Line 617 ⟶ 619:
**{{Bugfix}} '''Scout''' stats in the lobby are now correct.
*'''1 April 2024''' - [[v1.17.0]]b
**New skin: {{
**{{Bug}} {{
**{{Bug}} {{
*'''1 April 2024''' - [[v1.17.2]]
**{{Bugfix}} {{
**{{Bugfix}} {{
*'''5 April 2024''' - [[v1.18.0]]
**Statistical changes:
***'''Base'''
****Firerate decreased from 1.
***'''Level 1'''
****Cost decreased from {{Money|50}} to {{Money|25}}.
****Firerate decreased from
***'''Level 2'''
****Cost decreased from {{Money|300}} to {{Money|250}}.
***'''Level 3'''
****Cost decreased from {{Money|800}} to {{Money|750}}.
****Firerate decreased from
***'''Level 4'''
****Cost increased from {{Money|2,000}} to {{Money|2,250}}.
****Damage increased from +0 to +1.
****Firerate decreased from
*'''23 May 2024''' - [[v1.23.0]]
**New skin: {{
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s.
*'''2 August 2024''' - [[v1.27.0]]
**New skin: {{
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
*'''9 August 2024''' - [[v1.27.5]]
**{{
*'''16 October 2024''' - [[v1.36.0]]
**Level 4 upgrade name changed from ''Double Tap'' to ''Akimbo Handguns''.
*'''23 October 2024''' - [[v1.37.0]]
**New skin: {{
*'''13 November 2024''' - [[v1.41.0]]
**New skin: {{
*'''26 March 2025''' - [[v1.58.0]]
**Statistical changes:
***'''Base'''
****Cost decreased from {{Money|200}} to {{Money|150}}.
****Firerate decreased from 1.
***'''Level 1'''
****Cost increased from {{Money|25}} to {{Money|50}}.
****Firerate changed from
***'''Level 2'''
****Cost decreased from {{Money|250}} to {{Money|200}}.
Line 667 ⟶ 669:
****Cost increased from {{Money|750}} to {{Money|950}}.
****Damage increased from +4 to +6.
****Firerate increased from
***'''Level 4'''
****Cost increased from {{Money|2,250}} to {{Money|2,500}}.
****Damage increased from +1 to +2.
****Firerate increased from
*'''9 April 2025''' - [[v1.60.0]]
**Offense role added.
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{
*'''23 July 2025''' - [[v1.71.0]]
**Statistical changes ([[PVP]]):
Line 682 ⟶ 684:
****Damage increased from 1 to 3.
****Range increased from 12 to 14.
****Firerate decreased from 1.
***'''Level 1'''
****Cost increased from {{Money|50}} to {{Money|100}}.
****Damage increased from +0 to +1.
****Range increased from +0 to +1.
****Firerate changed from
***'''Level 2'''
****Cost increased from {{Money|200}} to {{Money|650}}
****Damage increased from +1 to +4.
****Range decreased from +2 to +1.
****Firerate changed from 0.808 to
***'''Level 3'''
****Cost increased from {{Money|950}} to {{Money|1,600}}.
****Range increased from +0 to +2.
****Firerate changed from
***'''Level 4'''
****Cost increased from {{Money|2,500}} to {{Money|3,250}}.
****Damage increased from +2 to +4.
****Range decreased from +2 to +0.
****Firerate changed from
*'''6 August 2025''' - [[v1.72.0]]
**Statistical changes ([[PVP]]):
Line 710 ⟶ 712:
****Damage decreased from +4 to +2.
*'''4 October 2025''' - [[v1.76.0|v1.76.2b]]
**New skin: {{
*'''20 December 2025''' - [[v1.83.0]]a
**New skin: {{
*'''11 March 2026''' - [[v1.86.0]]
**Statistical changes (Regular):
***'''Base'''
****Cost decreased from {{Money|150}} to {{Money|125}}.
****Firerate decreased from 1.125 to 1.025.
***'''Level 1'''
****Firerate changed from {{Tooltip|1.125 > 0.825|-0.3}} to {{Tooltip|1.025 > 0.775|-0.25}}.
***'''Level 2'''
****Cost increased from {{Money|200}} to {{Money|375}}
****Damage increased from +1 to +2.
***'''Level 3'''
****Cost increased from {{Money|950}} to {{Money|1,350}}.
****Damage increased from +4 to +5.
****Firerate changed from {{Tooltip|0.825 > 0.725|-0.1}} to {{Tooltip|0.775 > 0.625|-0.15}}.
****Range increased from +0 to +2.
***'''Level 4'''
****Cost decreased from {{Money|2,500}} to {{Money|2,200}}.
****Damage decreased from +2 to +0.
****Firerate changed from {{Tooltip|0.725 > 0.375|-0.35}} to {{Tooltip|0.625 > 0.325|-0.3}}.
****Range decreased from +2 to +0.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Firerate decreased from 1.025 to 1.
***'''Level 1'''
****Firerate changed from {{Tooltip|1.025 > 0.775|-0.25}} to {{Tooltip|1 > 0.75|-0.3}}.
****Hidden detection removed, moved to Level 2.
***'''Level 3'''
****Firerate changed from {{Tooltip|0.775 > 0.625|-0.1}} to {{Tooltip|0.75 > 0.65|-0.1}}.
***'''Level 4'''
****Firerate changed from {{Tooltip|0.625 > 0.325|-0.3}} to {{Tooltip|0.65 > 0325|-0.325}}.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 0.925 to 0.9.
***'''Level 2'''
****Firerate changed from {{Tooltip|0.925 > 0.775|-0.15}} to {{Tooltip|0.9 > 075|-0.15}}.
***'''Level 3'''
****Damage decreased from +4 to +2.
****Firerate changed from {{Tooltip|0.775 > 0.525|-0.25}} to {{Tooltip|0.75 > 0.5|-0.25}}.
***'''Level 4'''
****Damage increased from +2 to +3.
****Firerate changed from {{Tooltip|0.525 > 0.325|-0.2}} to {{Tooltip|0.5 > 0.3|-0.2}}.
*'''19 June 2026''' - [[v2.1.0]]
**Now can gain experience which is used to unlock the [[Operator]]. Has 20 levels, a base exp of 50 and a growth rate of 1.09.
}}
| |||