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{{Tabs|History}} <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Present'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image=[[File:HexscapeSlasherIcon.png|100px]] |Map Unlock = [[Nightmare Carnival]] |Category = Exclusive |Role = Offense |Cost = {{Money|2,400}} |Footprint = 1 |Sell Price = {{Money|800}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]10 |Damage Type = Single<br/>Bleed (Level 2+) |Firerate = [[File:Cooldown Icon.png|20px|Swingrate]]0.4 |Hidden = {{Hidden|Hidden Detection}}Level 1+ |Range = [[File:Range Icon.png|20px|Range]]6 |Lead = {{Lead|Lead Detection}}Level 2+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]12 |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Sleight of Hands|Cost = {{Money|1,000}}|Image = [[File:SlasherReworkUpgrade1.png|100px]]|Information = +4 Damage [[File:OffensiveModifier.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price Changes to {{Money|1,133}}}} {{Upgrade|Level = Level 2|Upgrade Title = Bloodlust|Cost = {{Money|4,800}}|Image = [[File:SlasherReworkUpgrade2.png|100px]]|Information = 0.4 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +[[Freeze Immunity]] {{Freeze|Freeze Immune}} +Lead Detection {{Lead|Lead Immune}} +0.1 Crit Multiplier {{CollapsibleUpgrade|Title = Bleed|Description = Applies Bleed debuff •Damage based on max health •13 Bleed Stack {{Bleed|Bleed Stack}} •4 Base Bleed Damage {{Bleed|Base Bleed Damage}} •0.2 EV •450 Max Stacks {{Bleed|Max Stacks}} }} Sell Price Changes to {{Money|2,733}}}} {{Upgrade|Level = Level 3|Upgrade Title = Psycho Knife|Cost = {{Money|11,003}}|Image = [[File:SlasherReworkUpgrade3.png|100px]]|Information = +10 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.6 > 0.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +7 Bleed Stack {{Bleed|Bleed Stack}} +0.4 Crit Multiplier Sell Price Changes to {{Money|6,401}}}} {{Upgrade|Level = Level 4|Upgrade Title = Ocean Of Blood|Cost = {{Money|40,000}}|Image = [[File:SlasherReworkUpgrade4.png|100px]]|Information = +14 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.55 > 0.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +25 Bleed Stack {{Bleed|Bleed Stack}} +1.5 Crit Multiplier +[[Stun Immunity]] {{Stun|Stun Immune}} Sell Price Changes to {{Money|19,734}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = (Normal Damage * Crit Swing-- + Crit Damage) / (Crit Swing * Swingrate) $CDMG$ = {{#expr:Normal Damage * Crit Multiplier round 0}} $BTDMG$ = {{#expr:ceil((4 * (1^0.9)) * (Health^0.2))}} $BCDMG$ = {{formatnum:{{#expr:ceil((4 * (450^0.9)) * (Health^0.2))}}}} $COST$ = 2400; 1000; 4800; 11003; 40000 $TP$ = $FNC-TOTAL-COST$ $CE$ = Total Cost / DPS $CREF$ = <ref>Number listed is the required number of shots for it to deal a critical hit.</ref> $DREF$ = <ref>DPS is calculated as (Damage × 2 + Crit Damage) ÷ Crit Swing ÷ Swingrate. DPS does not include bleed damage.</ref> $FSE-UPGRADE$ = Sleight of Hands; Bloodlust; Psycho Knife; Ocean Of Blood $FSE-UPGRADEICON$ = 92740435796975; 93224058728799; 102669883500047; 102686099141752 $FSE-DETECTION$ = 1; 2; $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Normal Damage !! Crit Multiplier !! Crit Damage !! Base Bleed Damage !! Swingrate !! Crit Swing$CREF$ !! Bleed Stack !! EV !! Max Stack !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || $CDMG$ || N/A || 0.4 || 3 || N/A || N/A || N/A || 5 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 14 || 2 || $CDMG$ || N/A || 0.4 || 3 || N/A || N/A || N/A || 5 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 14 || 2.1 || $CDMG$ || 4 || 0.6 || 3 || 13 || 0.2 || 450 || 5 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 24 || 2.5 || $CDMG$ || 4 || 0.55 || 3 || 20 || 0.2 || 450 || 5 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 38 || 4 || $CDMG$ || 4 || 0.5 || 3 || 45 || 0.2 || 450 || 5 || $DPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table mw-collapsible mw-collapsed" ! colspan="3" | Bleed Damage |- ! Health !! Tick Damage !! Collapse Damage |- | 100 || $BTDMG$ || $BCDMG$ |- | 500 || $BTDMG$ || $BCDMG$ |- | 1,000 || $BTDMG$ || $BCDMG$ |- | 5,000 || $BTDMG$ || $BCDMG$ |- | 10,000 || $BTDMG$ || $BCDMG$ |- | 50,000 || $BTDMG$ || $BCDMG$ |- | 100,000 || $BTDMG$ || $BCDMG$ |- | 500,000 || $BTDMG$ || $BCDMG$ |- | 1,000,000 || $BTDMG$ || $BCDMG$ |- | 5,000,000 || $BTDMG$ || $BCDMG$ |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image=[[File:HexscapeSlasherIcon.png|100px]] |Map Unlock = [[Nightmare Carnival]] |Category = Exclusive |Role = Offense |Cost = {{Money|2,400}} |Footprint = 1 |Sell Price = {{Money|800}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]10 |Damage Type = Single<br/>Bleed (Level 2+) |Firerate = [[File:Cooldown Icon.png|20px|Swingrate]]0.425 |Hidden = {{Hidden|Hidden Detection}}Level 1+ |Range = [[File:Range Icon.png|20px|Range]]6 |Lead = {{Lead|Lead Detection}}Level 2+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]12 |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Sleight of Hands|Cost = {{Money|1,000}}|Image = [[File:SlasherReworkUpgrade1.png|100px]]|Information = +5 Damage [[File:OffensiveModifier.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price Changes to {{Money|1,133}}}} {{Upgrade|Level = Level 2|Upgrade Title = Bloodlust|Cost = {{Money|4,800}}|Image = [[File:SlasherReworkUpgrade2.png|100px]]|Information = 0.425 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +[[Freeze Immunity]] {{Freeze|Freeze Immune}} +Lead Detection {{Lead|Lead Immune}} +0.1 Crit Multiplier {{CollapsibleUpgrade|Title = Bleed|Description = Applies Bleed debuff •Damage based on max health •13 Bleed Stack {{Bleed|Bleed Stack}} •4 Base Bleed Damage {{Bleed|Base Bleed Damage}} •0.2 EV •450 Max Stacks {{Bleed|Max Stacks}} }} Sell Price Changes to {{Money|2,733}}}} {{Upgrade|Level = Level 3|Upgrade Title = Psycho Knife|Cost = {{Money|11,003}}|Image = [[File:SlasherReworkUpgrade3.png|100px]]|Information = +10 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.625 > 0.575 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +7 Bleed Stack {{Bleed|Bleed Stack}} +0.4 Crit Multiplier Sell Price Changes to {{Money|6,401}}}} {{Upgrade|Level = Level 4|Upgrade Title = Ocean Of Blood|Cost = {{Money|40,000}}|Image = [[File:SlasherReworkUpgrade4.png|100px]]|Information = +15 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.575 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +25 Bleed Stack {{Bleed|Bleed Stack}} +1.5 Crit Multiplier +[[Stun Immunity]] {{Stun|Stun Immune}} Sell Price Changes to {{Money|19,734}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = (Normal Damage * Crit Swing-- + Crit Damage) / (Crit Swing * Swingrate) $CDMG$ = {{#expr:Normal Damage * Crit Multiplier round 0}} $BTDMG$ = {{#expr:trunc((4 * (1^0.9)) * (Health^0.2))}} $BCDMG$ = {{formatnum:{{#expr:trunc((4 * (450^0.9)) * (Health^0.2))}}}} $FNC-ROFBUG$ = Swingrate $COST$ = 2400; 1000; 4800; 11003; 40000 $TP$ = $FNC-TOTAL-COST$ $CE$ = Total Cost / DPS $CREF$ = <ref name="crit">Number listed is the required number of shots for it to deal a critical hit.</ref> $DREF$ = <ref name="DPS2">DPS is calculated as (Damage × 2 + Crit Damage) ÷ (Crit Swing × Swingrate). DPS does not include bleed damage.</ref> $FSE-UPGRADE$ = Sleight of Hands; Bloodlust; Psycho Knife; Ocean Of Blood $FSE-UPGRADEICON$ = 92740435796975; 93224058728799; 102669883500047; 102686099141752 $FSE-DETECTION$ = 1; 2; $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Normal Damage !! Crit Multiplier !! Crit Damage !! Base Bleed Damage !! Swingrate !! Crit Swing$CREF$ !! Bleed Stack !! EV !! Max Stack !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || $CDMG$ || N/A || 0.4 || 3 || N/A || N/A || N/A || 5 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 15 || 2 || $CDMG$ || N/A || 0.4 || 3 || N/A || N/A || N/A || 5 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 15 || 2.1 || $CDMG$ || 4 || 0.6 || 3 || 13 || 0.2 || 450 || 5 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 25 || 2.5 || $CDMG$ || 4 || 0.55 || 3 || 20 || 0.2 || 450 || 5 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 40 || 4 || $CDMG$ || 4 || 0.5 || 3 || 45 || 0.2 || 450 || 5 || $DPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table mw-collapsible mw-collapsed" ! colspan="3" | Bleed Damage |- ! Health !! Tick Damage !! Collapse Damage |- | 100 || $BTDMG$ || $BCDMG$ |- | 500 || $BTDMG$ || $BCDMG$ |- | 1,000 || $BTDMG$ || $BCDMG$ |- | 5,000 || $BTDMG$ || $BCDMG$ |- | 10,000 || $BTDMG$ || $BCDMG$ |- | 50,000 || $BTDMG$ || $BCDMG$ |- | 100,000 || $BTDMG$ || $BCDMG$ |- | 500,000 || $BTDMG$ || $BCDMG$ |- | 1,000,000 || $BTDMG$ || $BCDMG$ |- | 5,000,000 || $BTDMG$ || $BCDMG$ |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Null & Void Update (18 October 2025) – St. Patrick's Day 2026 Update (11 March 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image=[[File:HexscapeSlasherIcon.png|100px]] |Map Unlock = [[Nightmare Carnival]] |Category = Exclusive |Role = Offense |Cost = {{Money|1,500}} |Footprint = 1 |Sell Price = {{Money|500}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]6 |Damage Type = Single<br/>Bleed (Level 2+) |Firerate = [[File:Cooldown Icon.png|20px|Swingrate]]0.525 |Hidden = {{Hidden|Hidden Detection}}Level 1+ |Range = [[File:Range Icon.png|20px|Range]]6 |Lead = N/A |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]12 |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Sleight of Hands|Cost = {{Money|1,250}}|Image = [[File:SlasherReworkUpgrade1.png|100px]]|Information = 0.525 > 0.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +0.75 Crit Multiplier +Hidden Detection {{Hidden|Hidden Detection}} Sell Price Changes to {{Money|916}}}} {{Upgrade|Level = Level 2|Upgrade Title = Bloodlust|Cost = {{Money|4,750}}|Image = [[File:SlasherReworkUpgrade2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] +24 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.375 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Bleed|Description = Applies Bleed debuff •Damage based on max health •1 Bleed Stack {{Bleed|Bleed Stack}} •7 Base Bleed Damage {{Bleed|Base Bleed Damage}} •0.175 EV •300 Max Stacks {{Bleed|Max Stacks}} }} Sell Price Changes to {{Money|2,500}}}} {{Upgrade|Level = Level 3|Upgrade Title = Swords Dance|Cost = {{Money|8,250}}|Image = [[File:SlasherReworkUpgrade3.png|100px]]|Information = +10 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1.25 Crit Multiplier Sell Price Changes to {{Money|3,850}}}} {{Upgrade|Level = Level 4|Upgrade Title = Absolute Bloodshed|Cost = {{Money|25,000}}|Image = [[File:SlasherReworkUpgrade4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] 0.625 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +2 Bleed Stack {{Bleed|Bleed Stack}} +0.25 Crit Multiplier Sell Price Changes to {{Money|10,516}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = (Normal Damage * Crit Swing-- + Crit Damage) / (Crit Swing * Swingrate) $CDMG$ = {{#expr:Normal Damage * Crit Multiplier round 0}} $BTDMG$ = {{#expr:trunc((7 * (1^0.9)) * (Health^0.175))}} $BCDMG$ = {{formatnum:{{#expr:trunc((7 * (300^0.9)) * (Health^0.175))}}}} $FNC-ROFBUG$ = Swingrate $COST$ = 1500; 1250; 4750; 8250; 25000 $TP$ = $FNC-TOTAL-COST$ $CE$ = Total Cost / DPS $CREF$ = <ref name="crit">Number listed is the required number of shots for it to deal a critical hit.</ref> $DREF$ = <ref name="DPS2">DPS is calculated as (Damage × 2 + Crit Damage) ÷ (Crit Swing × Swingrate). DPS does not include bleed damage.</ref> $FSE-UPGRADE$ = Sleight of Hands; Bloodlust; Swords Dance; Absolute Bloodshed $FSE-UPGRADEICON$ = 92740435796975; 93224058728799; 102669883500047; 102686099141752 $FSE-DETECTION$ = 1; ; $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Normal Damage !! Crit Multiplier !! Crit Damage !! Base Bleed Damage !! Swingrate !! Crit Swing$CREF$ !! Bleed Stack !! EV !! Max Stack !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || $CDMG$ || N/A || 0.5 || 3 || N/A || N/A || N/A || 6 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 6 || 2.5 || $CDMG$ || N/A || 0.35 || 3 || N/A || N/A || N/A || 6 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 40 || 2.5 || $CDMG$ || 7 || 0.75 || 3 || 1 || 0.175 || 300 || 7.5 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 50 || 3.75 || $CDMG$ || 7 || 0.6 || 3 || 1 || 0.175 || 300 || 7.5 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 50 || 4 || $CDMG$ || 7 || 0.5 || 3 || 3 || 0.175 || 300 || 8.5 || $DPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table mw-collapsible mw-collapsed" ! colspan="3" | Bleed Damage |- ! Health !! Tick Damage !! Collapse Damage |- | 100 || $BTDMG$ || $BCDMG$ |- | 500 || $BTDMG$ || $BCDMG$ |- | 1,000 || $BTDMG$ || $BCDMG$ |- | 5,000 || $BTDMG$ || $BCDMG$ |- | 10,000 || $BTDMG$ || $BCDMG$ |- | 50,000 || $BTDMG$ || $BCDMG$ |- | 100,000 || $BTDMG$ || $BCDMG$ |- | 500,000 || $BTDMG$ || $BCDMG$ |- | 1,000,000 || $BTDMG$ || $BCDMG$ |- | 5,000,000 || $BTDMG$ || $BCDMG$ |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''30 October 2024 – Null & Void Update (18 October 2025)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image=[[File:HexscapeSlasherIcon.png|100px]] |Map Unlock = [[Nightmare Carnival]] |Category = Exclusive |Role = Offense |Cost = {{Money|1,250}} |Footprint = 1 |Sell Price = {{Money|416}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]5 |Damage Type = Single<br/>Bleed (Level 2+) |Firerate = [[File:Cooldown Icon.png|20px|Swingrate]]0.425 |Hidden = {{Hidden|Hidden Detection}}Level 1+ |Range = [[File:Range Icon.png|20px|Range]]5 |Lead = N/A |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]12 |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Sleight of Hands|Cost = {{Money|800}}|Image = [[File:SlasherReworkUpgrade1.png|100px]]|Information = 0.425 > 0.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Damage [[File:OffensiveModifier.png|20px|Damage]] +0.5 Crit Multiplier +Hidden Detection {{Hidden|Hidden Detection}} Sell Price Changes to {{Money|683}}}} {{Upgrade|Level = Level 2|Upgrade Title = Bloodlust|Cost = {{Money|3,000}}|Image = [[File:SlasherReworkUpgrade2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] +14 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.375 > 0.725 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Bleed|Description = Applies Bleed debuff •Damage based on max health •1 Bleed Stack {{Bleed|Bleed Stack}} •2 Base Bleed Damage {{Bleed|Base Bleed Damage}} •0.31 EV •30 Max Stacks {{Bleed|Max Stacks}} }} Sell Price Changes to {{Money|1,683}}}} {{Upgrade|Level = Level 3|Upgrade Title = Swords Dance|Cost = {{Money|6,500}}|Image = [[File:SlasherReworkUpgrade3.png|100px]]|Information = +25 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.725 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +0.5 Crit Multiplier Sell Price Changes to {{Money|3,850}}}} {{Upgrade|Level = Level 4|Upgrade Title = Serial Killer|Cost = {{Money|20,000}}|Image = [[File:SlasherReworkUpgrade4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] +15 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.625 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Bleed Stack {{Bleed|Bleed Stack}} +0.5 Crit Multiplier Sell Price Changes to {{Money|10,516}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = (Normal Damage * Crit Swing-- + Crit Damage) / (Crit Swing * Swingrate) $CDMG$ = {{#expr:Normal Damage * Crit Multiplier round 0}} $BTDMG$ = {{#expr:trunc((2 * (1^0.9)) * (Health^0.31))}} $BCDMG$ = {{formatnum:{{#expr:trunc((2 * (30^0.9)) * (Health^0.31))}}}} $FNC-ROFBUG$ = Swingrate $COST$ = 1250; 800; 3000; 6500; 20000 $TP$ = $FNC-TOTAL-COST$ $CE$ = Total Cost / DPS $CREF$ = <ref name="crit">Number listed is the required number of shots for it to deal a critical hit.</ref> $DREF$ = <ref name="DPS2">DPS is calculated as (Damage × 2 + Crit Damage) ÷ (Crit Swing × Swingrate). DPS does not include bleed damage.</ref> $FSE-UPGRADE$ = Sleight of Hands; Bloodlust; Swords Dance; Serial Killer $FSE-UPGRADEICON$ = 92740435796975; 93224058728799; 102669883500047; 102686099141752 $FSE-DETECTION$ = 1; ; $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Normal Damage !! Crit Multiplier !! Crit Damage !! Base Bleed Damage !! Swingrate !! Crit Swing$CREF$ !! Bleed Stack !! EV !! Max Stack !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 2.5 || $CDMG$ || N/A || 0.4 || 3 || N/A || N/A || N/A || 5 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 6 || 3 || $CDMG$ || N/A || 0.35 || 3 || N/A || N/A || N/A || 5 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 20 || 3 || $CDMG$ || 2 || 0.7 || 3 || 1 || 0.31 || 30 || 5.5 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 45 || 3.5 || $CDMG$ || 2 || 0.6 || 3 || 1 || 0.31 || 30 || 5.5 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 60 || 4 || $CDMG$ || 2 || 0.5 || 3 || 2 || 0.31 || 30 || 6 || $DPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table mw-collapsible mw-collapsed" ! colspan="3" | Bleed Damage |- ! Health !! Tick Damage !! Collapse Damage |- | 100 || $BTDMG$ || $BCDMG$ |- | 500 || $BTDMG$ || $BCDMG$ |- | 1,000 || $BTDMG$ || $BCDMG$ |- | 5,000 || $BTDMG$ || $BCDMG$ |- | 10,000 || $BTDMG$ || $BCDMG$ |- | 50,000 || $BTDMG$ || $BCDMG$ |- | 100,000 || $BTDMG$ || $BCDMG$ |- | 500,000 || $BTDMG$ || $BCDMG$ |- | 1,000,000 || $BTDMG$ || $BCDMG$ |- | 5,000,000 || $BTDMG$ || $BCDMG$ |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Hexscape Update (23 October 2024) – 30 October 2024'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image=[[File:HexscapeSlasherIcon.png|100px]] |Map Unlock = [[Nightmare Carnival]] |Category = Exclusive |Cost = {{Money|1,500}} |Footprint = 1 |Sell Price = {{Money|500}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]6 |Damage Type = Single<br/>Bleed (Level 2+) |Firerate = [[File:Cooldown Icon.png|20px|Swingrate]]0.425 |Hidden = {{Hidden|Hidden Detection}}Level 1+ |Range = [[File:Range Icon.png|20px|Range]]5 |Lead = N/A |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]12 |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Sleight of Hands|Cost = {{Money|800}}|Image = [[File:SlasherReworkUpgrade1.png|100px]]|Information = 0.425 > 0.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price Changes to {{Money|766}}}} {{Upgrade|Level = Level 2|Upgrade Title = Bloodlust|Cost = {{Money|3,500}}|Image = [[File:SlasherReworkUpgrade2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] +14 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.375 > 0.725 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Bleed|Description = Applies Bleed debuff •Damage based on max health •1 Bleed Stack {{Bleed|Bleed Stack}} •2 Base Bleed Damage {{Bleed|Base Bleed Damage}} •0.31 EV •30 Max Stacks {{Bleed|Max Stacks}} }} Sell Price Changes to {{Money|1,933}}}} {{Upgrade|Level = Level 3|Upgrade Title = Swords Dance|Cost = {{Money|7,000}}|Image = [[File:SlasherReworkUpgrade3.png|100px]]|Information = +25 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.725 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +0.5 Crit Multiplier Sell Price Changes to {{Money|4,266}}}} {{Upgrade|Level = Level 4|Upgrade Title = Serial Killer|Cost = {{Money|20,000}}|Image = [[File:SlasherReworkUpgrade4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] +15 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.625 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Bleed Stack {{Bleed|Bleed Stack}} +0.5 Crit Multiplier Sell Price Changes to {{Money|10,933}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = (Normal Damage * Crit Swing-- + Crit Damage) / (Crit Swing * Swingrate) $CDMG$ = {{#expr:Normal Damage * Crit Multiplier round 0}} $BTDMG$ = {{#expr:trunc((2 * (1^0.9)) * (Health^0.31))}} $BCDMG$ = {{formatnum:{{#expr:trunc((2 * (30^0.9)) * (Health^0.31))}}}} $FNC-ROFBUG$ = Swingrate $COST$ = 1500; 800; 3500; 7000; 20000 $TP$ = $FNC-TOTAL-COST$ $CE$ = Total Cost / DPS $CREF$ = <ref name="crit">Number listed is the required number of shots for it to deal a critical hit.</ref> $DREF$ = <ref name="DPS2">DPS is calculated as (Damage × 2 + Crit Damage) ÷ (Crit Swing × Swingrate). DPS does not include bleed damage.</ref> $FSE-UPGRADE$ = Sleight of Hands; Bloodlust; Swords Dance; Serial Killer $FSE-UPGRADEICON$ = 92740435796975; 93224058728799; 102669883500047; 102686099141752 $FSE-DETECTION$ = 1; ; $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Normal Damage !! Crit Multiplier !! Crit Damage !! Base Bleed Damage !! Swingrate !! Crit Swing$CREF$ !! Bleed Stack !! EV !! Max Stack !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.5 || $CDMG$ || N/A || 0.4 || 3 || N/A || N/A || N/A || 5 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 6 || 2.5 || $CDMG$ || N/A || 0.35 || 3 || N/A || N/A || N/A || 5 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 20 || 2.5 || $CDMG$ || 2 || 0.7 || 3 || 1 || 0.31 || 30 || 5.5 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 45 || 3 || $CDMG$ || 2 || 0.6 || 3 || 1 || 0.31 || 30 || 5.5 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 60 || 3.5 || $CDMG$ || 2 || 0.5 || 3 || 2 || 0.31 || 30 || 6 || $DPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table mw-collapsible mw-collapsed" ! colspan="3" | Bleed Damage |- ! Health !! Tick Damage !! Collapse Damage |- | 100 || $BTDMG$ || $BCDMG$ |- | 500 || $BTDMG$ || $BCDMG$ |- | 1,000 || $BTDMG$ || $BCDMG$ |- | 5,000 || $BTDMG$ || $BCDMG$ |- | 10,000 || $BTDMG$ || $BCDMG$ |- | 50,000 || $BTDMG$ || $BCDMG$ |- | 100,000 || $BTDMG$ || $BCDMG$ |- | 500,000 || $BTDMG$ || $BCDMG$ |- | 1,000,000 || $BTDMG$ || $BCDMG$ |- | 5,000,000 || $BTDMG$ || $BCDMG$ |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Fallen Foes Update (2 August 2024) – Hexscape Update (23 October 2024)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image=[[File:SlasherIcon.png|100px]] |Map Unlock = [[Nightmare Carnival]] |Category = Exclusive |Cost = {{Money|450}} |Footprint = 1 |Sell Price = {{Money|150}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]3 |Damage Type = Single<br/>Pierce |Firerate = [[File:Cooldown Icon.png|20px|Swingrate]]0.575 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]5 |Lead = N/A |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Fast Fingers|Cost = {{Money|350}}|Image = [[File:Shredder 1.png|100px]]|Information = +1 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.575 > 0.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 2 > 1.75 Throw Cooldown [[File:Cooldown Icon.png|20px|Knife Throw Firerate]] Sell Price Changes to {{Money|266}}}} {{Upgrade|Level = Level 2|Upgrade Title = Bloodlust|Cost = {{Money|850}}|Image = [[File:Shredder 2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +2 Damage [[File:OffensiveModifier.png|20px|Damage]] +1 Throw Max Hits +Hidden Detection {{Hidden|Hidden Detection}} Sell Price Changes to {{Money|550}}}} {{Upgrade|Level = Level 3|Upgrade Title = Knife Party|Cost = {{Money|2,350}}|Image = [[File:Shredder 3.png|100px]]|Information = +4 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.425 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 1.75 > 1.2 Throw Cooldown [[File:Cooldown Icon.png|20px|Knife Throw Firerate]] +1 Throw Max Hits Sell Price Changes to {{Money|1,333}}}} {{Upgrade|Level = Level 4|Upgrade Title = Contract Killer|Cost = {{Money|7,500}}|Image = [[File:Shredder 4.png|100px]]|Information = +14 Damage [[File:OffensiveModifier.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] +2 Knife Count Sell Price Changes to {{Money|3,833}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Normal Damage / Swingrate $TDPS$ = Throw Damage * Knife Count / Throw Cooldown $TDMG$ = Normal Damage $TRNG$ = Range * 2 $FNC-ROFBUG$ = Swingrate $COST$ = 450; 350; 850; 2350; 7500 $TP$ = $FNC-TOTAL-COST$ $CE$ = Total Cost / DPS $TREF$ = <ref name="throwDPS">Assumes that only one enemy is hit by each knife thrown.</ref> $CREF$ = <ref name="ce">Does not account for ''Knife Throw'' DPS.</ref> $FSE-UPGRADE$ = Fast Fingers; Bloodlust; Knife Party; Contract Killer $FSE-UPGRADEICON$ = 4157646701; 4157647195; 4157647659; 4157648765 $FSE-DETECTION$ = 2; ; $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Normal Damage !! Throw Damage !! Knife Count !! Swingrate !! Throw Cooldown !! Throw Max Hits !! Range !! Throw Range !! DPS !! Throw DPS$TREF$ !! Cost Efficiency$CREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || $TDMG$ || 1 || 0.55 || 2 || 1 || 5 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 4 || $TDMG$ || 1 || 0.4 || 1.75 || 1 || 5 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 6 || $TDMG$ || 1 || 0.4 || 1.75 || 2 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 10 || $TDMG$ || 1 || 0.3 || 1.2 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 24 || $TDMG$ || 3 || 0.3 || 1.2 || 3 || 7 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''5 May 2023 – Fallen Foes Update (2 August 2024)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image=[[File:SlasherIcon.png|100px]] |Map Unlock = [[Nightmare Carnival]] |Category = Exclusive |Cost = {{Money|400}} |Footprint = 1 |Sell Price = {{Money|133}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]3 |Damage Type = Single<br/>Single Pierce (Level 2+) |Firerate = [[File:Cooldown Icon.png|20px|Swingrate]]1.025 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]5 |Lead = N/A |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Thinner Blade|Cost = {{Money|250}}|Image = [[File:Shredder 1.png|100px]]|Information = +1 Damage [[File:OffensiveModifier.png|20px|Damage]] 1.025 > 0.825 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price Changes to {{Money|216}}}} {{Upgrade|Level = Level 2|Upgrade Title = Blood Sense|Cost = {{Money|300}}|Image = [[File:Shredder 2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} +Single Knife Throw •8 Damage [[File:OffensiveModifier.png|20px|Damage]] •4 Second Reload [[File:Cooldown Icon.png|20px|Knife Throw Firerate]] Sell Price Changes to {{Money|316}}}} {{Upgrade|Level = Level 3|Upgrade Title = Dual Wield|Cost = {{Money|1,350}}|Image = [[File:Shredder 3.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.808 > 0.508 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Knife Throw •12 Damage [[File:OffensiveModifier.png|20px|Damage]] •4 Second Reload [[File:Cooldown Icon.png|20px|Knife Throw Firerate]] Sell Price Changes to {{Money|766}}}} {{Upgrade|Level = Level 4|Upgrade Title = Deadly Assassin|Cost = {{Money|3,500}}|Image = [[File:Shredder 4.png|100px]]|Information = +4 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.525 > 0.375 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] +Triple Knife Throw •20x3 Damage [[File:OffensiveModifier.png|20px|Damage]] •4 Second Reload [[File:Cooldown Icon.png|20px|Knife Throw Firerate]] Sell Price Changes to {{Money|1,933}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Normal Damage / Swingrate $TDPS$ = Throw Damage * Knife Count / Throw Cooldown $TDMG$ = Normal Damage * 2 $TRNG$ = Range * 2 $FNC-ROFBUG$ = Swingrate $COST$ = 400; 250; 300; 1350; 3500 $TP$ = $FNC-TOTAL-COST$ $CE$ = Total Cost / DPS $TREF$ = <ref name="throwDPS">Assumes that only one enemy is hit by each knife thrown.</ref> $CREF$ = <ref name="ce">Does not account for ''Knife Throw'' DPS.</ref> $FSE-UPGRADE$ = Thinner Blade; Blood Sense; Dual Wield; Deadly Assassin $FSE-UPGRADEICON$ = 4157646701; 4157647195; 4157647659; 4157648765 $FSE-DETECTION$ = 2; ; $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Normal Damage !! Throw Damage !! Knife Count !! Swingrate !! Throw Cooldown !! Throw Max Hits !! Range !! Throw Range !! DPS !! Throw DPS$TREF$ !! Cost Efficiency$CREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || N/A || N/A || 1 || N/A || N/A || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 4 || N/A || N/A || 0.8 || N/A || N/A || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 4 || $TDMG$ || 1 || 0.8 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 6 || $TDMG$ || 1 || 0.5 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 10 || $TDMG$ || 3 || 0.35 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''5 May 2023'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image=[[File:SlasherIcon.png|100px]] |Map Unlock = [[Nightmare Carnival]] |Category = Exclusive |Cost = {{Money|400}} |Footprint = Below Average |Sell Price = {{Money|133}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]3 |Damage Type = Single<br/>Single Pierce (Level 2+) |Firerate = [[File:Cooldown Icon.png|20px|Swingrate]]1.025 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]5 |Lead = N/A |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Thinner Blade|Cost = {{Money|250}}|Image = [[File:Shredder 1.png|100px]]|Information = +1 Damage [[File:OffensiveModifier.png|20px|Damage]] 1.025 > 0.825 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price Changes to {{Money|216}}}} {{Upgrade|Level = Level 2|Upgrade Title = Blood Sense|Cost = {{Money|300}}|Image = [[File:Shredder 2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} +Single Knife Throw •8 Damage [[File:OffensiveModifier.png|20px|Damage]] •4 Second Reload [[File:Cooldown Icon.png|20px|Knife Throw Firerate]] Sell Price Changes to {{Money|316}}}} {{Upgrade|Level = Level 3|Upgrade Title = Dual Wield|Cost = {{Money|1,350}}|Image = [[File:Shredder 3.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.825 > 0.525 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Knife Throw •12 Damage [[File:OffensiveModifier.png|20px|Damage]] •4 Second Reload [[File:Cooldown Icon.png|20px|Knife Throw Firerate]] Sell Price Changes to {{Money|766}}}} {{Upgrade|Level = Level 4|Upgrade Title = Deadly Assassin|Cost = {{Money|3,500}}|Image = [[File:Shredder 4.png|100px]]|Information = +4 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.525 > 0.3575 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] +Triple Knife Throw •20x3 Damage [[File:OffensiveModifier.png|20px|Damage]] •4 Second Reload [[File:Cooldown Icon.png|20px|Knife Throw Firerate]] Sell Price Changes to {{Money|1,933}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Normal Damage / Swingrate $TDPS$ = Throw Damage * Knife Count / Throw Cooldown $TDMG$ = Normal Damage * 2 $TRNG$ = Range * 2 $FNC-ROFBUG$ = Swingrate $COST$ = 400; 250; 300; 1350; 3500 $TP$ = $FNC-TOTAL-COST$ $CE$ = Total Cost / DPS $TREF$ = <ref name="throwDPS">Assumes that only one enemy is hit by each knife thrown.</ref> $CREF$ = <ref name="ce">Does not account for ''Knife Throw'' DPS.</ref> $FSE-UPGRADE$ = Thinner Blade; Blood Sense; Dual Wield; Deadly Assassin $FSE-UPGRADEICON$ = 4157646701; 4157647195; 4157647659; 4157648765 $FSE-DETECTION$ = 2; ; $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Normal Damage !! Throw Damage !! Knife Count !! Swingrate !! Throw Cooldown !! Throw Max Hits !! Range !! Throw Range !! DPS !! Throw DPS$TREF$ !! Cost Efficiency$CREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || N/A || N/A || 1 || N/A || N/A || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 4 || N/A || N/A || 0.8 || N/A || N/A || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 4 || $TDMG$ || 1 || 0.8 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 6 || $TDMG$ || 1 || 0.5 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 10 || $TDMG$ || 3 || 0.35 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Entity System Update (12 March 2022) – 5 May 2023'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image=[[File:SlasherIcon.png|100px]] |Map Unlock = [[Nightmare Carnival]] |Category = Exclusive |Cost = {{Money|400}} |Footprint = Small |Sell Price = {{Money|133}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]3 |Damage Type = Single<br/>Single Pierce (Level 2+) |Firerate = [[File:Cooldown Icon.png|20px|Swingrate]]1.025 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]5 |Lead = N/A |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Thinner Blade|Cost = {{Money|250}}|Image = [[File:Shredder 1.png|100px]]|Information = +1 Damage [[File:OffensiveModifier.png|20px|Damage]] 1.025 > 0.825 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price Changes to {{Money|216}}}} {{Upgrade|Level = Level 2|Upgrade Title = Blood Sense|Cost = {{Money|300}}|Image = [[File:Shredder 2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} +Single Knife Throw •8 Damage [[File:OffensiveModifier.png|20px|Damage]] •4 Second Reload [[File:Cooldown Icon.png|20px|Knife Throw Firerate]] Sell Price Changes to {{Money|316}}}} {{Upgrade|Level = Level 3|Upgrade Title = Dual Wield|Cost = {{Money|1,350}}|Image = [[File:Shredder 3.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.825 > 0.525 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Knife Throw •12 Damage [[File:OffensiveModifier.png|20px|Damage]] •4 Second Reload [[File:Cooldown Icon.png|20px|Knife Throw Firerate]] Sell Price Changes to {{Money|766}}}} {{Upgrade|Level = Level 4|Upgrade Title = Deadly Assassin|Cost = {{Money|3,500}}|Image = [[File:Shredder 4.png|100px]]|Information = +4 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.525 > 0.375 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] +Triple Knife Throw •20x3 Damage [[File:OffensiveModifier.png|20px|Damage]] •4 Second Reload [[File:Cooldown Icon.png|20px|Knife Throw Firerate]] Sell Price Changes to {{Money|1,933}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Normal Damage / Swingrate $TDPS$ = Throw Damage * Knife Count / Throw Cooldown $TDMG$ = Normal Damage * 2 $TRNG$ = Range * 2 $FNC-ROFBUG$ = Swingrate $COST$ = 400; 250; 300; 1350; 3500 $TP$ = $FNC-TOTAL-COST$ $CE$ = Total Cost / DPS $TREF$ = <ref name="throwDPS">Assumes that only one enemy is hit by each knife thrown.</ref> $CREF$ = <ref name="ce">Does not account for ''Knife Throw'' DPS.</ref> $FSE-UPGRADE$ = Thinner Blade; Blood Sense; Dual Wield; Deadly Assassin $FSE-UPGRADEICON$ = 4157646701; 4157647195; 4157647659; 4157648765 $FSE-DETECTION$ = 2; ; $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Normal Damage !! Throw Damage !! Knife Count !! Swingrate !! Throw Cooldown !! Throw Max Hits !! Range !! Throw Range !! DPS !! Throw DPS$TREF$ !! Cost Efficiency$CREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || N/A || N/A || 1 || N/A || N/A || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 4 || N/A || N/A || 0.8 || N/A || N/A || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 4 || $TDMG$ || 1 || 0.8 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 6 || $TDMG$ || 1 || 0.5 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 10 || $TDMG$ || 3 || 0.35 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:DefaultSlasherIcon.png|100px]] |Map Unlock = [[Nightmare Carnival]] |Cost = {{Money|400}} |Footprint = Small |Sell Price = {{Money|133}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]3 |Damage Type = Single<br/>Single Pierce (Level 2+) |Firerate = [[File:Cooldown Icon.png|20px|Swingrate]]1.03 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]5 |Lead = N/A |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Thinner Blade|Cost = {{Money|250}}|Image = [[File:Shredder 1.png|100px]]|Information = +1 Damage [[File:OffensiveModifier.png|20px|Damage]] 1.03 > 0.83 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price Changes to {{Money|216}}}} {{Upgrade|Level = Level 2|Upgrade Title = Blood Sense|Cost = {{Money|300}}|Image = [[File:Shredder 2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} +Single Knife Throw •8 Damage [[File:OffensiveModifier.png|20px|Damage]] •4 Second Reload [[File:Cooldown Icon.png|20px|Knife Throw Firerate]] Sell Price Changes to {{Money|316}}}} {{Upgrade|Level = Level 3|Upgrade Title = Dual Wield|Cost = {{Money|1,350}}|Image = [[File:Shredder 3.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.83 > 0.53 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Knife Throw •12 Damage [[File:OffensiveModifier.png|20px|Damage]] •4 Second Reload [[File:Cooldown Icon.png|20px|Knife Throw Firerate]] Sell Price Changes to {{Money|766}}}} {{Upgrade|Level = Level 4|Upgrade Title = Deadly Assassin|Cost = {{Money|3,500}}|Image = [[File:Shredder 4.png|100px]]|Information = +4 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.53 > 0.38 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] +Triple Knife Throw •20x3 Damage [[File:OffensiveModifier.png|20px|Damage]] •4 Second Reload [[File:Cooldown Icon.png|20px|Knife Throw Firerate]] Sell Price Changes to {{Money|1,933}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Normal Damage / Swingrate $TDPS$ = Throw Damage * Knife Count / Throw Cooldown $TDMG$ = Normal Damage * 2 $TRNG$ = Range * 2 $FNC-ROFBUG-2020$ = Swingrate $COST$ = 400; 250; 300; 1350; 3500 $TP$ = $FNC-TOTAL-COST$ $CE$ = Total Cost / DPS $TREF$ = <ref name="throwDPS">Assumes that only one enemy is hit by each knife thrown.</ref> $CREF$ = <ref name="ce">Does not account for ''Knife Throw'' DPS.</ref> $FSE-UPGRADE$ = Thinner Blade; Blood Sense; Dual Wield; Deadly Assassin $FSE-UPGRADEICON$ = 4157646701; 4157647195; 4157647659; 4157648765 $FSE-DETECTION$ = 2; ; $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Normal Damage !! Throw Damage !! Knife Count !! Swingrate !! Throw Cooldown !! Throw Max Hits !! Range !! Throw Range !! DPS !! Throw DPS$TREF$ !! Cost Efficiency$CREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || N/A || N/A || 1 || N/A || N/A || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 4 || N/A || N/A || 0.8 || N/A || N/A || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 4 || $TDMG$ || 1 || 0.8 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 6 || $TDMG$ || 1 || 0.5 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 10 || $TDMG$ || 3 || 0.35 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''31 October 2020 – Frost Invasion Update (8 May 2021)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:DefaultSlasherIcon.png|100px]] |Map Unlock = [[Nightmare Carnival]] |Cost = {{Money|400}} |Footprint = Average |Sell Price = {{Money|133}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]3 |Damage Type = Single<br/>Single Pierce (Level 2+) |Firerate = [[File:Cooldown Icon.png|20px|Swingrate]]1.03 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]5 |Lead = N/A |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Thinner Blade|Cost = {{Money|250}}|Image = [[File:Shredder 1.png|100px]]|Information = +1 Damage [[File:OffensiveModifier.png|20px|Damage]] 1.03 > 0.83 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price Changes to {{Money|216}}}} {{Upgrade|Level = Level 2|Upgrade Title = Blood Sense|Cost = {{Money|300}}|Image = [[File:Shredder 2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} +Single Knife Throw •8 Damage [[File:OffensiveModifier.png|20px|Damage]] •4 Second Reload [[File:Cooldown Icon.png|20px|Knife Throw Firerate]] Sell Price Changes to {{Money|316}}}} {{Upgrade|Level = Level 3|Upgrade Title = Dual Wield|Cost = {{Money|1,350}}|Image = [[File:Shredder 3.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.83 > 0.53 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Knife Throw •12 Damage [[File:OffensiveModifier.png|20px|Damage]] •4 Second Reload [[File:Cooldown Icon.png|20px|Knife Throw Firerate]] Sell Price Changes to {{Money|766}}}} {{Upgrade|Level = Level 4|Upgrade Title = Deadly Assassin|Cost = {{Money|3,500}}|Image = [[File:Shredder 4.png|100px]]|Information = +4 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.53 > 0.38 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] +Triple Knife Throw •20x3 Damage [[File:OffensiveModifier.png|20px|Damage]] •4 Second Reload [[File:Cooldown Icon.png|20px|Knife Throw Firerate]] Sell Price Changes to {{Money|1,933}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Normal Damage / Swingrate $TDPS$ = Throw Damage * Knife Count / Throw Cooldown $TDMG$ = Normal Damage * 2 $TRNG$ = Range * 2 $FNC-ROFBUG-2020$ = Swingrate $COST$ = 400; 250; 300; 1350; 3500 $TP$ = $FNC-TOTAL-COST$ $CE$ = Total Cost / DPS $TREF$ = <ref name="throwDPS">Assumes that only one enemy is hit by each knife thrown.</ref> $CREF$ = <ref name="ce">Does not account for ''Knife Throw'' DPS.</ref> $FSE-UPGRADE$ = Thinner Blade; Blood Sense; Dual Wield; Deadly Assassin $FSE-UPGRADEICON$ = 4157646701; 4157647195; 4157647659; 4157648765 $FSE-DETECTION$ = 2; ; $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Normal Damage !! Throw Damage !! Knife Count !! Swingrate !! Throw Cooldown !! Throw Max Hits !! Range !! Throw Range !! DPS !! Throw DPS$TREF$ !! Cost Efficiency$CREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || N/A || N/A || 1 || N/A || N/A || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 4 || N/A || N/A || 0.8 || N/A || N/A || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 4 || $TDMG$ || 1 || 0.8 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 6 || $TDMG$ || 1 || 0.5 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 10 || $TDMG$ || 3 || 0.35 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Overhaul Update (29 October 2020) – 31 October 2020'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:DefaultSlasherIcon.png|100px]] |Map Unlock = [[Nightmare Carnival]] |Cost = {{Money|600}} |Footprint = Average |Sell Price = {{Money|200}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]2 |Damage Type = Single<br/>Single Pierce (Level 2+) |Firerate = [[File:Cooldown Icon.png|20px|Swingrate]]1.03 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]5 |Lead = N/A |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Midnight Bandit|Cost = {{Money|250}}|Image = [[File:Shredder 1.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] Sell Price Changes to {{Money|283}}}} {{Upgrade|Level = Level 2|Upgrade Title = Blood Seeking|Cost = {{Money|600}}|Image = [[File:Shredder 2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} +Single Knife Throw •4 Damage [[File:OffensiveModifier.png|20px|Damage]] •4 Second Reload [[File:Cooldown Icon.png|20px|Knife Throw Firerate]] Sell Price Changes to {{Money|483}}}} {{Upgrade|Level = Level 3|Upgrade Title = Dual Wield|Cost = {{Money|1,350}}|Image = [[File:Shredder 3.png|100px]]|Information = 1.03 > 0.53 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price Changes to {{Money|933}}}} {{Upgrade|Level = Level 4|Upgrade Title = Deadly Assasin|Cost = {{Money|3,500}}|Image = [[File:Shredder 4.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.53 > 0.38 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] +Triple Knife Throw •6x3 Damage [[File:OffensiveModifier.png|20px|Damage]] •4 Second Reload [[File:Cooldown Icon.png|20px|Knife Throw Firerate]] Sell Price Changes to {{Money|2,100}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Normal Damage / Swingrate $TDPS$ = Throw Damage * Knife Count / Throw Cooldown $TDMG$ = Normal Damage $TRNG$ = Range * 2 $FNC-ROFBUG-2020$ = Swingrate $COST$ = 600; 250; 600; 1350; 3500 $TP$ = $FNC-TOTAL-COST$ $CE$ = Total Cost / DPS $TREF$ = <ref name="throwDPS">Assumes that only one enemy is hit by each knife thrown.</ref> $CREF$ = <ref name="ce">Does not account for ''Knife Throw'' DPS.</ref> $FSE-UPGRADE$ = Midnight Bandit; Blood Seeking; Dual Wield; Deadly Assassin $FSE-UPGRADEICON$ = 4157646701; 4157647195; 4157647659; 4157648765 $FSE-DETECTION$ = 2; ; $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Normal Damage !! Throw Damage !! Knife Count !! Swingrate !! Throw Cooldown !! Throw Max Hits !! Range !! Throw Range !! DPS !! Throw DPS$TREF$ !! Cost Efficiency$CREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || N/A || N/A || 1 || N/A || N/A || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 4 || N/A || N/A || 1 || N/A || N/A || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 4 || $TDMG$ || 1 || 1 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 4 || $TDMG$ || 1 || 0.5 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 6 || $TDMG$ || 3 || 0.35 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Title = Shredder |Image = [[File:Shredder.png|100px]] |Map Unlock = [[Nightmare Carnival]] |Cost = {{Money|600}} |Footprint = Average |Sell Price = {{Money|200}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]2 |Damage Type = Single<br/>Single Pierce (Ability) |Firerate = [[File:Cooldown Icon.png|20px|Swingrate]]0.73 |Hidden = {{Hidden|Hidden Detection}}Level 4+ |Range = [[File:Range Icon.png|20px|Range]]6 |Placement = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Midnight Bandit|Cost = {{Money|250}}|Image = [[File:Shredder 1.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] Sell Price Changes to {{Money|283}}}} {{Upgrade|Level = Level 2|Upgrade Title = Dual Wield|Cost = {{Money|550}}|Image = [[File:Shredder 2.png|100px]]|Information = +1 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.73 > 0.43 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price Changes to {{Money|466}}}} {{Upgrade|Level = Level 3|Upgrade Title = Throwing Knives|Cost = {{Money|1,350}}|Image = [[File:Shredder 3.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] +Knife Throw Ability Sell Price Changes to {{Money|916}}}} {{Upgrade|Level = Level 4|Upgrade Title = Spooky Power|Cost = {{Money|3,500}}|Image = [[File:Shredder 4.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price Changes to {{Money|2,083}}}} {{Upgrade|Level = Level 5|Upgrade Title = DEADLY CHAINSAW|Cost = {{Money|7,000}}|Image = [[File:Shredder 5.png|100px]]|Information = 0.43 > 0.13 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price Changes to {{Money|4,416}}}} ==Ability== {{Ability|Ability Title = Knife Throw|Level Unlock = Level 3+|Cooldown Time = 25s Cooldown|Image = [[File:Throwing Knife.png|100px]]|Information = For 7 seconds, increases range by 200% and changes attack to throwing knives. Attacking speed is set back to 0.73 seconds. Knives can pierce enemies.}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Swingrate $TDPS$ = Damage / 0.73 $TRNG$ = Range * 3 $FNC-ROFBUG-2020$ = Swingrate $COST$ = 600; 250; 550; 1350; 3500; 7000 $TP$ = $FNC-TOTAL-COST$ $CE$ = Total Cost / DPS $TREF$ = <ref name="throwDPS">Assumes that only one enemy is hit by each knife thrown.</ref> $CREF$ = <ref name="ce">Does not account for ''Knife Throw'' DPS.</ref> $FSE-UPGRADE$ = Midnight Bandit; Dual Wield; Throwing Knives; Spooky Power; DEADLY CHAINSAW $FSE-UPGRADEICON$ = 4157646701; 4157647195; 4157647659; 4157648765; File:Shredder_5.png $FSE-DETECTION$ = 2; ; $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Swingrate !! Range !! Throw Range !! DPS !! Throw DPS$TREF$ !! Cost Efficiency$CREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.7 || 6 || $TRNG$ || $DPS$ || N/A || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 4 || 0.7 || 6 || $TRNG$ || $DPS$ || N/A || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 5 || 0.4 || 6 || $TRNG$ || $DPS$ || N/A || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 7 || 0.4 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 9 || 0.4 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 9 || 0.1 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''18 October 2019 - Overhaul Update (29 October 2020)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Title = Shredder |Image = [[File:Shredder.png|100px]] |Map Unlock = [[Nightmare Carnival]] |Cost = {{Money|600}} |Footprint = Average |Sell Price = {{Money|200}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]2 |Damage Type = Single<br/>Single Pierce (Ability) |Firerate = [[File:Cooldown Icon.png|20px|Swingrate]]0.75 |Hidden = {{Hidden|Hidden Detection}}Level 4+ |Range = [[File:Range Icon.png|20px|Range]]6 |Placement = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Midnight Bandit|Cost = {{Money|250}}|Image = [[File:Shredder 1.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] Sell Price Changes to {{Money|283}}}} {{Upgrade|Level = Level 2|Upgrade Title = Dual Wield|Cost = {{Money|550}}|Image = [[File:Shredder 2.png|100px]]|Information = +1 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.75 > 0.45 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price Changes to {{Money|466}}}} {{Upgrade|Level = Level 3|Upgrade Title = Throwing Knives|Cost = {{Money|1,350}}|Image = [[File:Shredder 3.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] +Knife Throw Ability Sell Price Changes to {{Money|916}}}} {{Upgrade|Level = Level 4|Upgrade Title = Spooky Power|Cost = {{Money|3,500}}|Image = [[File:Shredder 4.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price Changes to {{Money|2,083}}}} {{Upgrade|Level = Level 5|Upgrade Title = DEADLY CHAINSAW|Cost = {{Money|7,500}}|Image = [[File:Shredder 5.png|100px]]|Information = 0.45 > 0.15 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price Changes to {{Money|4,583}}}} ==Ability== {{Ability|Ability Title = Knife Throw|Level Unlock = Level 3+|Cooldown Time = 25s Cooldown|Image = [[File:Throwing Knife.png|100px]]|Information = For 7 seconds, increases range by 200% and changes attack to throwing knives. Attacking speed is set back to 0.75 seconds. Knives can pierce enemies.}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Swingrate $TDPS$ = Damage / 0.75 $TRNG$ = Range * 3 $FNC-ROFBUG-2020$ = Swingrate $COST$ = 600; 250; 550; 1350; 3500; 7500 $TP$ = $FNC-TOTAL-COST$ $CE$ = Total Cost / DPS $TREF$ = <ref name="throwDPS">Assumes that only one enemy is hit by each knife thrown.</ref> $CREF$ = <ref name="ce">Does not account for ''Knife Throw'' DPS.</ref> $FSE-UPGRADE$ = Midnight Bandit; Dual Wield; Throwing Knives; Spooky Power; DEADLY CHAINSAW $FSE-UPGRADEICON$ = 4157646701; 4157647195; 4157647659; 4157648765; File:Shredder_5.png $FSE-DETECTION$ = 2; ; $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Swingrate !! Range !! Throw Range !! DPS !! Throw DPS$TREF$ !! Cost Efficiency$CREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.7 || 6 || $TRNG$ || $DPS$ || N/A || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 4 || 0.7 || 6 || $TRNG$ || $DPS$ || N/A || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 5 || 0.4 || 6 || $TRNG$ || $DPS$ || N/A || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 7 || 0.4 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 9 || 0.4 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 9 || 0.1 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ==Notes== <references/> {{TowerNavBox}} __NOTOC__
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