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{{Tabs}} |
{{Tabs}} |
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{{PVPTowerInfobox |
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{{SameName|Sniper|'''Tower''' • [[Sniper (Narrator)|Narrator]]}} |
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|title1 = Sniper |
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{{TowerInfobox |
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|image1 = DefaultSniperIcon1.png |
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|title = Sniper |
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|unlockcost = {{colour|00FF00|Free}} |
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|image-static = DefaultSniperIcon1.png |
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|image-dynamic = SniperDynamic.png |
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|image-dynamic-start = 21 |
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|unlockcost = {{Color|00FF00|Free}} |
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|role = Defense |
|role = Defense |
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|placement = Cliff |
|placement = Cliff |
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|basecost = {{Money| |
|basecost = {{Money|300}} |
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|basesellingprice = {{Money| |
|basesellingprice = {{Money|100}} |
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|basedamage = [[File:Damage Icon.png|20px|Damage]] |
|basedamage = [[File:Damage Icon.png|20px|Damage]]4 |
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|damagetype = Single |
|damagetype = Single |
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|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]] |
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]4.008 |
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|baserange = [[File:Range Icon.png|20px|Range]] |
|baserange = [[File:Range Icon.png|20px|Range]]27.5 |
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|hidden_detection = {{Attr|Hidden|Level 2+}} |
|hidden_detection = {{Attr|Hidden|Level 2+}} |
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|lead_detection = {{Attr|Lead|Level 3+}} |
|lead_detection = {{Attr|Lead|Level 3+}} |
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|flying_detection = {{Attr|Fly|Level 0+}} |
|flying_detection = {{Attr|Fly|Level 0+}} |
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|immune = Stun |
|immune = Stun |
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|footprint = |
|footprint = Average (1.5) |
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|pvp_basecost = {{Money|500}} |
|pvp_basecost = {{Money|500}} |
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|pvp_basesellingprice = {{Money|166}} |
|pvp_basesellingprice = {{Money|166}} |
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|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]6 |
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]6 |
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|pvp_damagetype = Single |
|pvp_damagetype = Single |
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|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1. |
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.658 |
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|pvp_baserange = [[File:Range Icon.png|20px|Range]]20 |
|pvp_baserange = [[File:Range Icon.png|20px|Range]]20 |
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|pvp_hidden_detection = {{Attr|Hidden|Level 2+}} |
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}} |
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| Line 30: | Line 27: | ||
|pvp_flying_detection = {{Attr|Fly|Level 0+}} |
|pvp_flying_detection = {{Attr|Fly|Level 0+}} |
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|pvp_immune = Stun |
|pvp_immune = Stun |
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|pvp_footprint = 1.5 |
|pvp_footprint = Average (1.5) |
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|tooltip-1 = A cheap cliff tower that fires strong shots at a slow fire-rate. Better suited for taking down big single targets. |
|tooltip-1 = A cheap cliff tower that fires strong shots at a slow fire-rate. Better suited for taking down big single targets. |
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|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]], [[Lead (Attribute)|lead]], and [[flying]] enemies. |
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]], [[Lead (Attribute)|lead]], and [[flying]] enemies. |
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__TOC__ |
__TOC__ |
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==Description== |
==Description== |
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The '''Sniper''' is one of the two starter towers obtained upon joining the game for the first time, along with the [[Scout]]. It is a long-ranged cliff tower with a slow firerate |
The '''Sniper''' is one of the two starter towers obtained upon joining the game for the first time, along with the [[Scout]]. It is a long-ranged cliff tower with a slow firerate. |
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Its utility comes from its very long range, allowing the '''Sniper''' to target enemies from far away. It deals |
Its utility comes from its very long range, allowing the '''Sniper''' to target enemies from far away. It deals medium damage at a very slow firerate. Slower enemies are vulnerable to the '''Sniper''' for long periods of time due to the '''Sniper's''' range, but faster enemies may be able to bypass it. Because the '''Sniper''' is a cliff tower, it can detect [[Flying]] enemies. The '''Sniper''' can also damage [[Lead (Attribute)|lead]] enemies at Level 3+. It is immune to all stuns by default. |
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The '''Sniper''' is considered |
The '''Sniper''' is considered an early to mid-game tower. Later on during the game, the '''Sniper''' becomes less useful against strong enemies like the [[Slow Boss]] due to its middling damage output, or fast enemies like the [[Shock]] due to their speed. |
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The '''Sniper''' has no placement limit. |
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==Upgrades== |
==Upgrades== |
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{{PVPTabber |
{{PVPTabber |
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|{{Upgrade| |
|{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|150}}|Image =[[File:Common1Image.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
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4.008 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money| |
Sell Price changes to {{Money|150}}}} |
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{{Upgrade| |
{{Upgrade|Upgrade Title = Level 2 - Geared Up - {{Money|500}}|Image =[[File:Sniper2.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] |
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+ |
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
+Hidden Detection {{Hidden|Hidden Detection}} |
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Sell Price changes to {{Money| |
Sell Price changes to {{Money|316}}}} |
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{{Upgrade| |
{{Upgrade|Upgrade Title = Level 3 - Frontlines Sniping - {{Money|1,500}}|Image =[[File:Sniper3.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]] |
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+ |
+18 Damage [[File:Damage Icon.png|20px|Damage]] |
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+Lead Detection {{Lead|Lead Detection}} |
+Lead Detection {{Lead|Lead Detection}} |
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Sell Price changes to {{Money| |
Sell Price changes to {{Money|816}}}} |
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{{Upgrade| |
{{Upgrade|Upgrade Title = Level 4 - Spec Ops - {{Money|4,000}}|Image =[[File:Sniper4.png|100px]]|Information = +10 Range [[File:Range Icon.png|20px|Range]] |
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+ |
+10 Damage [[File:Damage Icon.png|20px|Damage]] |
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3.508 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|2, |
Sell Price changes to {{Money|2,150}}}} |
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|{{Upgrade| |
|{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|350}}|Image =[[File:Common1Image.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
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1. |
1.658 > 1.308 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|283}}}} |
Sell Price changes to {{Money|283}}}} |
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{{Upgrade| |
{{Upgrade|Upgrade Title = Level 2 - Geared Up - {{Money|800}}|Image =[[File:Sniper2.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]] |
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+7 Damage [[File:Damage Icon.png|20px|Damage]] |
+7 Damage [[File:Damage Icon.png|20px|Damage]] |
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Sell Price changes to {{Money|550}}}} |
Sell Price changes to {{Money|550}}}} |
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{{Upgrade| |
{{Upgrade|Upgrade Title = Level 3 - Frontlines Sniping - {{Money|3,250}}|Image =[[File:Sniper3.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]] |
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1.3 > 0.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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1.308 > 0.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+Lead Detection {{Lead|Lead Detection}} |
+Lead Detection {{Lead|Lead Detection}} |
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Sell Price changes to {{Money|1,700}}}} |
Sell Price changes to {{Money|1,700}}}} |
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{{Upgrade| |
{{Upgrade|Upgrade Title = Level 4 - Spec Ops - {{Money|5,000}}|Image =[[File:Sniper4.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] |
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+ |
+15 Damage [[File:Damage Icon.png|20px|Damage]] |
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}} |
}} |
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== |
==Stats Table== |
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''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Sniper|Firerate Bug]] page.'' |
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{{neow|<nowiki> |
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<var> |
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$DPS$ = Damage / Firerate |
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$CE$ = Total Cost / DPS |
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$TP$ = $FNC-TOTAL-COST$ |
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$COST$ = 450; 200; 750; 2000; 5000 |
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$PVP-COST$ = 500; 350; 800; 3250; 5000 |
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$FSE-UPGRADE$ = Faster Reloading; Geared Up; Frontlines Sniping; Spec Ops |
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$FSE-UPGRADEICON$ = 3280081327; 3280367022; 3280367963; 3280368786 |
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$FSE-DETECTION$ = 2; 3; 0 |
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$FSE-META$ = Starter; File:DefaultSniperIcon1.png |
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$R$ = $FNC-RECURSION$ |
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</var> |
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<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
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|-|Regular = |
|-|Regular = |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" style="width:700px;" |
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!Level |
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! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
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!Total Price |
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!Damage |
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!Firerate |
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!Range |
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!DPS |
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!Cost Efficiency |
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|- |
|- |
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|0 |
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| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 5 || 28 || $DPS$ || {{Money|$CE$}} |
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|{{Money|300}} |
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|4 |
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|4.008 |
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|27.5 |
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|1 |
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|{{Money|300}} |
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|- |
|- |
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|1 |
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| 1 || $R$ || $R$ || 12 || 4 || 28 || $DPS$ || {{Money|$CE$}} |
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|{{Money|450}} |
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|6 |
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|3.508 |
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|27.5 |
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|1.71 |
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|{{Money|263.16}} |
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|- |
|- |
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|2 |
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| 2 || $R$ || $R$ || 25 || 4 || 30 || $DPS$ || {{Money|$CE$}} |
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|{{Money|950}} |
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|12 |
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|3.508 |
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|32.5 |
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|3.42 |
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|{{Money|277.78}} |
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|- |
|- |
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|3 |
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| 3 || $R$ || $R$ || 60 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
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|{{Money|2,450}} |
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|30 |
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|3.508 |
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|35 |
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|8.55 |
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|{{Money|286.55}} |
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|- |
|- |
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|4 |
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| 4 || $R$ || $R$ || 100 || 3.2 || 45 || $DPS$ || {{Money|$CE$}} |
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|{{Money|6,450}} |
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|40 |
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|2.008 |
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|45 |
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|19.92 |
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|{{Money|323.8}} |
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|} |
|} |
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</div> |
</div> |
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|-|PVP = |
|-|PVP = |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" style="width:700px;" |
||
!Level |
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! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
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!Total Price |
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!Damage |
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!Firerate |
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!Range |
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!DPS |
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!Cost Efficiency |
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|- |
|- |
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|0 |
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| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.65 || 20 || $DPS$ || {{Money|$CE$}} |
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|{{Money|500}} |
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|6 |
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|1.658 |
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|20 |
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|3.62 |
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|{{Money|138.12}} |
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|- |
|- |
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|1 |
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| 1 || $R$ || $R$ || 8 || 1.3 || 20 || $DPS$ || {{Money|$CE$}} |
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|{{Money|850}} |
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|8 |
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|1.308 |
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|20 |
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|6.12 |
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|{{Money|138.89}} |
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|- |
|- |
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|2 |
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| 2 || $R$ || $R$ || 15 || 1.3 || 22.5 || $DPS$ || {{Money|$CE$}} |
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|{{Money|1,650}} |
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|15 |
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|1.308 |
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|22.5 |
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|11.47 |
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|{{Money|143.85}} |
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|- |
|- |
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|3 |
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| 3 || $R$ || $R$ || 14 || 0.5 || 25 || $DPS$ || {{Money|$CE$}} |
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|{{Money|4,900}} |
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|15 |
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|0.508 |
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|25 |
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|29.53 |
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|{{Money|165.93}} |
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|- |
|- |
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|4 |
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| 4 || $R$ || $R$ || 30 || 0.5 || 30 || $DPS$ || {{Money|$CE$}} |
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|{{Money|9,900}} |
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|30 |
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|0.508 |
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|30 |
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|59.06 |
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|{{Money|167.63}} |
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|} |
|} |
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</div> |
</div> |
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</tabber></div> |
</tabber></div> |
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</nowiki>}} |
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==Skins== |
==Skins== |
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{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto" |
{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto" |
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! |
! |
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|[[File: |
|[[File:DHBlueSniperIcon.png|175px]] |
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|[[File: |
|[[File:DHRedSniperIcon.png|175px]] |
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|[[File: |
|[[File:DHGhillieSniperIcon.png|175px]] |
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|[[File: |
|[[File:DHValentinesSniperIcon.png|175px]] |
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|- |
|- |
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!Skin |
!Skin |
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|{{ |
|{{Colour|Basic|Blue}} |
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|{{ |
|{{Colour|Basic|Red}} |
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|{{ |
|{{Colour|Basic|Ghillie}} |
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|{{ |
|{{Colour|Lovely|Valentines}} |
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|- |
|- |
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!Rarity |
!Rarity |
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|{{ |
|{{Colour|Common}} |
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|{{ |
|{{Colour|Common}} |
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|{{ |
|{{Colour|Common}} |
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|{{ |
|{{Colour|Common}} |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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|{{Coins| |
|{{Coins|1,250}} |
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|{{Coins| |
|{{Coins|1,250}} |
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|{{Coins| |
|{{Coins|1,250}} |
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|{{Coins|4,000}} |
|{{Coins|4,000}} |
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|- |
|- |
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!Obtained From |
!Obtained From |
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|[[Basic |
|[[Basic Skincrate]] |
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|[[Basic |
|[[Basic Skincrate]] |
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|[[Basic |
|[[Basic Skincrate]] |
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|[[Lovely |
|[[Lovely Skincrate]],<br/>[[Lovestruck Skincrate]] |
||
|- |
|- |
||
! |
! |
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|[[File: |
|[[File:DHBunnySniperIcon.png|175px]] |
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|[[File: |
|[[File:DuckySniperIcon.png|175px]] |
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|[[File: |
|[[File:SilentSniperIcon2.png|175px]] |
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|[[File: |
|[[File:Davinchisniper.png|175px]] |
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|- |
|- |
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!Skin |
!Skin |
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|{{ |
|{{Colour|Bunny|Bunny}} |
||
|{{ |
|{{Colour|Ducky|Ducky}} |
||
|{{ |
|{{Colour|ColdFront|Silent}} |
||
|{{ |
|{{Colour|Lunar|Davinchi}} |
||
|- |
|- |
||
!Rarity |
!Rarity |
||
|{{ |
|{{Colour|Event}} |
||
|{{ |
|{{Colour|Common}} |
||
|{{ |
|{{Colour|Common}} |
||
|{{ |
|{{Colour|Event|Event}} |
||
|- |
|- |
||
!Daily Store Cost |
!Daily Store Cost |
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|- |
|- |
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!Obtained From |
!Obtained From |
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|[[Bunny |
|[[Bunny Skincrate]] |
||
|[[Ducky |
|[[Ducky Skincrate]],<br/>[[Duck Hunt Event#Hunting Season Pass|Hunting Season]] |
||
|[[Cold Front |
|[[Cold Front Skincrate]] |
||
|[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]] |
|[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]] |
||
|- |
|- |
||
! |
! |
||
|[[File: |
|[[File:RedemptionSniperNewIcon.png|175px]] |
||
|[[File: |
|[[File:FrostLegionSniperIconIG.png|175px]] |
||
|[[File: |
|[[File:ShrimpSniperIconIG.png|175x175px]] |
||
|- |
|- |
||
!Skin |
!Skin |
||
|{{ |
|{{Colour|Premium|Redemption}} |
||
|{{ |
|{{Colour|OperationICE|Frost Legion}} |
||
|{{ |
|{{Colour|Surf|Shrimp}} |
||
|- |
|- |
||
!Rarity |
!Rarity |
||
|{{ |
|{{Colour|Uncommon}} |
||
|{{ |
|{{Colour|Common}} |
||
|{{ |
|{{Colour|Common}} |
||
|- |
|- |
||
!Daily Store Cost |
!Daily Store Cost |
||
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|- |
|- |
||
!Obtained From |
!Obtained From |
||
|[[Premium |
|[[Premium Skincrate]] |
||
|[[Operation I.C.E Event#Operation I.C.E Battle Pass|Operation I.C.E Regular Battle Pass]] |
|[[Operation I.C.E Event#Operation I.C.E Battle Pass|Operation I.C.E Regular Battle Pass]] |
||
|[[Surf & Turf Battle Pass|Surf & Turf Regular Battle Pass]] |
|[[Surf & Turf Battle Pass|Surf & Turf Regular Battle Pass]] |
||
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*The '''Sniper''' should not be relied on too much due to its slow firerate and overall low DPS. The slow firerate can result in you being easily overwhelmed later on in the game by hordes. |
*The '''Sniper''' should not be relied on too much due to its slow firerate and overall low DPS. The slow firerate can result in you being easily overwhelmed later on in the game by hordes. |
||
*The '''Sniper''' has lower DPS than other starter towers, but to compensate, it has a relatively long range, so it can keep shooting enemies for a while. |
*The '''Sniper''' has lower DPS than other starter towers, but to compensate, it has a relatively long range, so it can keep shooting enemies for a while. |
||
**You can pair this with the [[Commander |
**You can pair this with the [[Commander]] so that it will shoot faster. |
||
*Later on in the game, to maximize damage, you should change the '''Sniper's''' targeting to ''Strongest'', or replace them with stronger towers |
*Later on in the game, to maximize damage, you should change the '''Sniper's''' targeting to ''Strongest'', or replace them with stronger towers. |
||
*The [[DJ Booth]] can easily expand the range of the '''Sniper''' to cover most, if not all, of the map. |
*The [[DJ Booth]] can easily expand the range of the '''Sniper''' to cover most, if not all, of the map. |
||
*The '''Sniper''' can be |
*The '''Sniper''' can be a great tower in event maps against high health enemies that initially spawn, like the [[Zombegg]]. Their cheap placement allows you to save up for more expensive towers, such as the [[Minigunner]]. |
||
*The '''Sniper''' can be used as a cheap way to deal with flying enemies that appear early on during the game. |
|||
**It can also damage [[Lead (Attribute)|Lead]] enemies at Level 3+, making it rather useful against flying and lead combinations like [[Lead Balloon]], although there are better alternatives, like the [[Ace Pilot]] or [[Military Base]]. |
|||
**It can also damage lead enemies at Level 3+, although there are better alternatives, like the [[Ace Pilot]] or [[Military Base]]. |
|||
*The '''Sniper''' is one of the few towers that can damage all enemies, no matter their immunities, when upgraded to Level 3+. |
*The '''Sniper''' is one of the few towers that can damage all enemies, no matter their immunities, when upgraded to Level 3+. |
||
**Despite it being able to damage all enemies, it is generally not worth using the '''Sniper''' late on during the game due to its low DPS and slow firerate. |
**Despite it being able to damage all enemies, it is generally not worth using the '''Sniper''' late on during the game due to its low DPS and slow firerate. |
||
*The '''Sniper''' has no placement limit, requiring many placements to be effective, therefore other cliff towers should not be brought due to the limited cliff space available in most maps occupied by the snipers. |
|||
**Towards late-game, the '''Snipers''' can be sold to make space for other cliff towers, but this is not recommended unless absolutely necessary since it is rather time consuming and results in a general loss in cash and total dps. |
|||
==Trivia== |
==Trivia== |
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*Weirdly, the '''Sniper''' costs {{Coins|100}} to unlock, according to the store, despite being given for free. |
*Weirdly, the '''Sniper''' costs {{Coins|100}} to unlock, according to the store, despite being given for free. |
||
**This is because prior to the [[Release v1.0|MEGA Update]], the '''Sniper''' used to cost {{Coins|100}} to purchase from the store. |
**This is because prior to the [[Release v1.0|MEGA Update]], the '''Sniper''' used to cost {{Coins|100}} to purchase from the store. |
||
*The '''Sniper''' is |
*The '''Sniper''' is the only cliff tower that can detect [[Hidden (Attribute)|Hidden]] enemies without being given hidden detection by other towers, like the [[Ace Pilot]]. |
||
**The '''Sniper''' is also the only cliff tower to have no placement limit. |
|||
*The '''Sniper''' is loosely based on the [[w:c:roblox-tower-battles:Sniper|Sniper]] from ''Tower Battles''. |
*The '''Sniper''' is loosely based on the [[w:c:roblox-tower-battles:Sniper|Sniper]] from ''Tower Battles''. |
||
*The '''Sniper''' used to appear alongside the [[Pyromancer]], [[Scout]], [[Commander]] and [[Minigunner]] on the "Triumph" screen before the [[v1.8.0|Community Maps Update]]. |
*The '''Sniper''' used to appear alongside the [[Pyromancer]], [[Scout]], [[Commander]] and [[Minigunner]] on the "Triumph" screen before the [[v1.8.0|Community Maps Update]]. |
||
*Formerly, the '''Sniper''' used to have the longest range in the entire game not counting any admin-exclusive towers. After the [[Overhaul v1.0|Overhaul Update]], this record is given to the [[Ranger]]. |
*Formerly, the '''Sniper''' used to have the longest range in the entire game not counting any admin-exclusive towers. After the [[Overhaul v1.0|Overhaul Update]], this record is given to the [[Ranger]]. |
||
*The '''Sniper''', [[Frost Blaster]], [[Engineer]], [[DJ Booth]], bottom path [[Pursuit]] and [[Commander]] are the only towers that can damage all enemies, no matter their immunities. |
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==Update History== |
==Update History== |
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| Line 289: | Line 341: | ||
****Damage increased from +0 to +2. |
****Damage increased from +0 to +2. |
||
*****{{Bug}} This was not shown in the upgrade description. |
*****{{Bug}} This was not shown in the upgrade description. |
||
**New skins: {{ |
**New skins: {{Colour|Basic|Blue}}, {{Colour|Basic|Red}}, {{Colour|Premium|Ghillie}} |
||
*'''1 January 2020''' - [[Release v1.5|Release v1.5.1]] |
*'''1 January 2020''' - [[Release v1.5|Release v1.5.1]] |
||
**Statistical changes: |
**Statistical changes: |
||
| Line 300: | Line 352: | ||
***'''Level 4''' |
***'''Level 4''' |
||
****Damage increased from +5 to +6. |
****Damage increased from +5 to +6. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-1.15">3.55 > 2.4</abbr> to <abbr title="-1.5">3.55 > 2.05</abbr>. |
||
***'''Level 5''' |
***'''Level 5''' |
||
****Damage increased from +8 to +10. |
****Damage increased from +8 to +10. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.6">2.4 > 1.8</abbr> to <abbr title="-0.25">2.05 > 1.8</abbr>. |
||
*'''14 February 2020''' - [[Release v1.7|Release v1.7.1]] |
*'''14 February 2020''' - [[Release v1.7|Release v1.7.1]] |
||
**New skin: {{ |
**New skin: {{Colour|Valentine|Valentines}} |
||
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] |
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] |
||
**{{Bugfix}} Level 1 upgrade description is now correct. |
**{{Bugfix}} Level 1 upgrade description is now correct. |
||
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]] |
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]] |
||
**New skin: {{ |
**New skin: {{Colour|Bunny|Bunny}} |
||
**New SFX. |
**New SFX. |
||
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]] |
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]] |
||
| Line 316: | Line 368: | ||
**Upgrade names added. |
**Upgrade names added. |
||
**Firerate decreased due to the [[Firerate Bug]] being made less severe. |
**Firerate decreased due to the [[Firerate Bug]] being made less severe. |
||
**Skin rarity added to [[Basic |
**Skin rarity added to [[Basic Skincrate]] and [[Premium Skincrate]] skins. |
||
**Statistical changes: |
**Statistical changes: |
||
***'''Base''' |
***'''Base''' |
||
| Line 325: | Line 377: | ||
****Range decreased from +4 to +3. |
****Range decreased from +4 to +3. |
||
****Damage decreased from +2 to +0. |
****Damage decreased from +2 to +0. |
||
****Firerate changed from 4.05 to |
****Firerate changed from 4.05 to <abbr title="-0.5">6.03 > 5.53</abbr>. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost increased from {{Money|350}} to {{Money|500}}. |
****Cost increased from {{Money|350}} to {{Money|500}}. |
||
| Line 333: | Line 385: | ||
****Range decreased from +4 to +3. |
****Range decreased from +4 to +3. |
||
****Damage increased from +5 to +8. |
****Damage increased from +5 to +8. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.5">4.05 > 3.55</abbr> to <abbr title="-0.5">5.53 > 5.03</abbr>. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost increased from {{Money|2,450}} to {{Money|4,000}}. |
****Cost increased from {{Money|2,450}} to {{Money|4,000}}. |
||
****Range decreased from +5 to +2. |
****Range decreased from +5 to +2. |
||
****Damage increased from +6 to +15. |
****Damage increased from +6 to +15. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-1.5">3.55 > 2.05</abbr> to <abbr title="-0.5">5.03 > 4.53</abbr>. |
||
****Lead detection added. |
****Lead detection added. |
||
***'''Level 5 removed''' |
***'''Level 5 removed''' |
||
| Line 357: | Line 409: | ||
****Range decreased from +3 to +0. |
****Range decreased from +3 to +0. |
||
****Damage increased from +0 to +2. |
****Damage increased from +0 to +2. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.5">6.03 > 5.53</abbr> to <abbr title="-0.5">4.53 > 4.03</abbr>. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Damage increased from +2 to +6. |
****Damage increased from +2 to +6. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Range decreased from +3 to +2. |
****Range decreased from +3 to +2. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.5">5.53 > 5.03</abbr> to <abbr title="-0.4">4.03 > 3.63</abbr>. |
||
****Lead detection added (Moved from Level 4). |
****Lead detection added (Moved from Level 4). |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost increased from {{Money|4,000}} to {{Money|4,500}}. |
****Cost increased from {{Money|4,000}} to {{Money|4,500}}. |
||
****Range increased from +2 to +6. |
****Range increased from +2 to +6. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.5">5.03 > 4.53</abbr> to <abbr title="-1.1">3.63 > 2.53</abbr>. |
||
*'''12 March 2022''' - [[v1.1.0]] |
*'''12 March 2022''' - [[v1.1.0]] |
||
**'''Sniper''' is now immune to all stuns. |
**'''Sniper''' is now immune to all stuns. |
||
| Line 375: | Line 427: | ||
****Firerate decreased from 4.53 to 4.508. |
****Firerate decreased from 4.53 to 4.508. |
||
***'''Level 1''' |
***'''Level 1''' |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.5">4.53 > 4.03</abbr> to <abbr title="-0.5">4.508 > 4.008</abbr>. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.4">4.03 > 3.63</abbr> to <abbr title="-0.4">4.008 > 3.608</abbr>. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Firerate changed from |
****Firerate changed from <abbr title="-1.1">3.63 > 2.53</abbr> to <abbr title="-1.1">3.608 > 2.508</abbr>. |
||
**{{Bug}} Lead detection moved from Level 3 to Level 4. |
**{{Bug}} Lead detection moved from Level 3 to Level 4. |
||
*'''12 March 2022''' - [[v1.1.0]]a |
*'''12 March 2022''' - [[v1.1.0]]a |
||
| Line 385: | Line 437: | ||
*'''17 April 2022''' - [[v1.2.0]] |
*'''17 April 2022''' - [[v1.2.0]] |
||
**'''Sniper''' can no longer be targeted by most enemy abilities. |
**'''Sniper''' can no longer be targeted by most enemy abilities. |
||
**New skin: {{ |
**New skin: {{Colour|DuckHunt|Ducky}} |
||
*'''21 December 2022''' - [[v1.6.0]] |
*'''21 December 2022''' - [[v1.6.0]] |
||
**Skin rarity added to all skins. |
**Skin rarity added to all skins. |
||
**{{ |
**{{Colour|Basic|Ghillie}} skin rarity changed from {{Colour|Uncommon}} to {{Colour|Common}}. |
||
*'''14 February 2023''' - [[v1.6.2]] |
*'''14 February 2023''' - [[v1.6.2]] |
||
**{{ |
**{{Colour|Lovely|Valentines}} skin rarity changed from {{Colour|Event}} to {{Colour|Common}}. |
||
**New skin: {{ |
**New skin: {{Colour|ColdFront|Silent}} |
||
*'''5 May 2023''' - [[v1.7.2]] |
*'''5 May 2023''' - [[v1.7.2]] |
||
**{{ |
**{{Colour|DuckHunt|Ducky}} skin rarity changed from {{Colour|Event}} to {{Colour|Common}}. |
||
*'''28 October 2023''' - [[v1.9.0]] |
|||
**New skin: {{Color|Lunar|Davinchi}} |
|||
*'''29 March 2024''' - [[v1.17.0]] |
*'''29 March 2024''' - [[v1.17.0]] |
||
**New skin: {{ |
**New skin: {{Colour|Premium|Redemption}} |
||
*'''12 April 2024''' - [[v1.18.4]] |
*'''12 April 2024''' - [[v1.18.4]] |
||
**{{ |
**{{Colour|Premium|Redemption}} skin animation changed. |
||
**{{Bug}} {{ |
**{{Bug}} {{Colour|Premium|Redemption}} skin animations are broken. |
||
*'''13 April 2024''' - [[v1.18.4]]a |
*'''13 April 2024''' - [[v1.18.4]]a |
||
**{{Bugfix}} {{ |
**{{Bugfix}} {{Colour|Premium|Redemption}} skin animations are no longer broken. |
||
*'''21 June 2024''' - [[v1.25.0]] |
*'''21 June 2024''' - [[v1.25.0]] |
||
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s. |
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s. |
||
| Line 412: | Line 462: | ||
***'''Level 1''' |
***'''Level 1''' |
||
****Cost increased from {{Money|150}} to {{Money|200}}. |
****Cost increased from {{Money|150}} to {{Money|200}}. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.5">4.508 > 4.008</abbr> to <abbr title="-0.5">4.008 > 3.508</abbr>. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost increased from {{Money|500}} to {{Money|750}}. |
****Cost increased from {{Money|500}} to {{Money|750}}. |
||
| Line 420: | Line 470: | ||
****Cost decreased from {{Money|1,500}} to {{Money|1,425}}. |
****Cost decreased from {{Money|1,500}} to {{Money|1,425}}. |
||
****Damage increased from +8 to +16. |
****Damage increased from +8 to +16. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.4">4.008 > 3.608</abbr> to 3.508. |
||
****Range increased from +2 to +5. |
****Range increased from +2 to +5. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost decreased from {{Money|4,500}} to {{Money|4,000}}. |
****Cost decreased from {{Money|4,500}} to {{Money|4,000}}. |
||
****Damage decreased from +15 to +10. |
****Damage decreased from +15 to +10. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-1.1">3.608 > 2.508</abbr> to <abbr title="-1.5">3.508 > 2.008</abbr>. |
||
****Range increased from +6 to +7.5. |
****Range increased from +6 to +7.5. |
||
*'''2 August 2024''' - [[v1.27.0]] |
*'''2 August 2024''' - [[v1.27.0]] |
||
| Line 443: | Line 493: | ||
****Range increased from +7.5 to +10. |
****Range increased from +7.5 to +10. |
||
*'''16 December 2024''' - [[v1.46.0]] |
*'''16 December 2024''' - [[v1.46.0]] |
||
**New skin: {{ |
**New skin: {{Colour|OperationICE|Frost Legion}} |
||
*'''9 April 2025''' - [[v1.60.0]] |
*'''9 April 2025''' - [[v1.60.0]] |
||
**Defense role added. |
**Defense role added. |
||
*'''9 July 2025''' - [[v1.70.0]] |
*'''9 July 2025''' - [[v1.70.0]] |
||
**New skin: {{ |
**New skin: {{Colour|Surf|Shrimp}} |
||
*'''23 July 2025''' - [[v1.71.0]] |
*'''23 July 2025''' - [[v1.71.0]] |
||
**Statistical changes ([[PVP]]): |
**Statistical changes ([[PVP]]): |
||
| Line 458: | Line 508: | ||
****Cost increased from {{Money|150}} to {{Money|350}}. |
****Cost increased from {{Money|150}} to {{Money|350}}. |
||
****Damage decreased from +2 to +0. |
****Damage decreased from +2 to +0. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.5">4.008 > 3.508</abbr> to <abbr title="-1">2.508 > 1.508</abbr>. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost increased from {{Money|500}} to {{Money|1,500}}. |
****Cost increased from {{Money|500}} to {{Money|1,500}}. |
||
| Line 466: | Line 516: | ||
****Damage decreased from +18 to +0. |
****Damage decreased from +18 to +0. |
||
****Range decreased from +2.5 to +0. |
****Range decreased from +2.5 to +0. |
||
****Firerate changed from 3.508 to |
****Firerate changed from 3.508 to <abbr title="-0.8">1.508 > 0.708</abbr>. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost increased from {{Money|4,000}} to {{Money|5,500}}. |
****Cost increased from {{Money|4,000}} to {{Money|5,500}}. |
||
****Damage increased from +10 to +20. |
****Damage increased from +10 to +20. |
||
****Range decreased from +10 to +5. |
****Range decreased from +10 to +5. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-1.5">3.508 > 2.008</abbr> to 0.708. |
||
*'''6 August 2025''' - [[v1.72.0]] |
*'''6 August 2025''' - [[v1.72.0]] |
||
**Statistical changes ([[PVP]]): |
**Statistical changes ([[PVP]]): |
||
| Line 480: | Line 530: | ||
***'''Level 1''' |
***'''Level 1''' |
||
****Damage increased from +0 to +2. |
****Damage increased from +0 to +2. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-1">2.508 > 1.508</abbr> to <abbr title="-0.3">2.658 > 1.308</abbr>. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost decreased from {{Money|1,500}} to {{Money|800}}. |
****Cost decreased from {{Money|1,500}} to {{Money|800}}. |
||
| Line 487: | Line 537: | ||
***'''Level 3''' |
***'''Level 3''' |
||
****Cost increased from {{Money|2,750}} to {{Money|3,250}}. |
****Cost increased from {{Money|2,750}} to {{Money|3,250}}. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.8">1.508 > 0.708</abbr> to <abbr title="-0.8">1.308 > 0.508</abbr>. |
||
****Range increased from +0 to +2.5. |
****Range increased from +0 to +2.5. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost decreased from {{Money|5,500}} to {{Money|5,000}}. |
****Cost decreased from {{Money|5,500}} to {{Money|5,000}}. |
||
****Damage decreased from +20 to +15. |
****Damage decreased from +20 to +15. |
||
*'''11 March 2026''' - [[v1.86.0]] |
|||
**Placement footprint decreased from 1.5 to 1.25 in regular modes. |
|||
**Statistical changes (Regular): |
|||
***'''Base''' |
|||
****Cost increased from {{Money|300}} to {{Money|450}}. |
|||
****Damage increased from 4 to 10. |
|||
****Firerate increased from 4.008 to 5.008. |
|||
****Range decreased from 27.5 to 25. |
|||
***'''Level 1''' |
|||
****Cost increased from {{Money|150}} to {{Money|200}}. |
|||
****Firerate changed from {{Tooltip|4.008 > 3.508|-0.5}} to {{Tooltip|5.008 > 4.008|-1}}. |
|||
***'''Level 2''' |
|||
****Cost increased from {{Money|500}} to {{Money|750}}. |
|||
****Damage increased from +6 to +13. |
|||
****Range decreased from +5 to +3. |
|||
***'''Level 3''' |
|||
****Cost increased from {{Money|1,500}} to {{Money|2,250}}. |
|||
****Range increased from +2.5 to +7. |
|||
****Damage increased from +18 to +35. |
|||
***'''Level 4''' |
|||
****Cost increased from {{Money|4,000}} to {{Money|4,500}}. |
|||
****Damage increased from +10 to +40. |
|||
****Firerate changed from {{Tooltip|3.508 > 2.008|-1.5}} to {{Tooltip|4.008 > 3.508|-0.5}}. |
|||
****Range decreased from +10 to +5. |
|||
*'''5 June 2026''' - [[v2.0.0]] |
|||
**Firerate decreased due to the [[Firerate Bug]] being fixed. |
|||
**Statistical changes (Regular): |
|||
***'''Base''' |
|||
****Firerate decreased from 5.025 to 5. |
|||
****Range increased from 25 to 28. |
|||
***'''Level 1''' |
|||
****Firerate changed from {{Tooltip|5.025 > 4.025|-1}} to {{Tooltip|5 > 4|-1}}. |
|||
***'''Level 2''' |
|||
****Range decreased from +3 to +2. |
|||
***'''Level 3''' |
|||
****Cost decreased from {{Money|2,250}} to {{Money|2,000}}. |
|||
****Range decreased from +7 to +5. |
|||
***'''Level 4''' |
|||
****Cost increased from {{Money|4,500}} to {{Money|5,000}}. |
|||
****Firerate changed from {{Tooltip|4.025 > 3.525|-0.5}} to {{Tooltip|4 > 3.2|-0.8}}. |
|||
****Range increased from +5 to +10. |
|||
**Statistical changes ([[PVP]]): |
|||
***'''Base''' |
|||
****Firerate decreased from 1.675 to 1.65. |
|||
***'''Level 1''' |
|||
****Firerate changed from {{Tooltip|1.675 > 1.3|-0.35}} to {{Tooltip|1.65 > 1.3|-0.35}}. |
|||
***'''Level 3''' |
|||
****Damage decreased from +0 to -1. |
|||
****Firerate changed from {{Tooltip|1.325 > 0.525|-0.8}} to {{Tooltip|1.3 > 0.5|-0.8}}. |
|||
***'''Level 4''' |
|||
****Damage increased from +15 to +16. |
|||
}} |
}} |
||