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{{Tabs|Regular = Soldier|Perk = Golden Soldier}} {{SameName|Soldier|'''Tower''' β’ [[Soldier (Unit)|Unit]] β’ [[Soldier (Narrator)|Narrator]]}} {{For|[[Mission Quests|Undead Solider]], a [[Mission Quests|Mission Quest]]}} {{TowerInfobox |title = Soldier |image-static = KrampusRevengeSoldierIcon.png |image-dynamic = SoldierDynamic.png |unlockcost = {{Coins|350}} |role = Offense |placement = Ground |basecost = {{Money|400}} |basesellingprice = {{Money|133}} |basedamage = [[File:Damage Icon.png|20px|Damage]]1 |damagetype = Burst |basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.175 |baserange = [[File:Range Icon.png|20px|Range]]17 |hidden_detection = {{Attr|Hidden|Level 2+}} |lead_detection = N/A |flying_detection = {{Attr|Flying|Level 4}} |immune = None |footprint = 1.5 |pvp_basecost = {{Money|450}} |pvp_basesellingprice = {{Money|150}} |pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]1 |pvp_damagetype = Burst |pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.15 |pvp_baserange = [[File:Range Icon.png|20px|Range]]17 |pvp_hidden_detection = {{Attr|Hidden|Level 2+}} |pvp_lead_detection = N/A |pvp_flying_detection = {{Attr|Flying|Level 0+}} |pvp_immune = None |pvp_footprint = 1.5 |tooltip-1 = A well rounded burst fire tower with solid range and low damage. |tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies. }} {{QuoteContainer| {{QuoteBox|A cheap and effective burst tower. Great for beginners!|Store Description}} {{QuoteBox|A cheap and effective burst tower.|Former Store Description}} }} __TOC__ ==Description== The '''Soldier''' is a starter ground tower that fires in bursts. It can be bought for {{Coins|350}} in the store. The '''Soldier''' fires in bursts, with a short delay between each burst. It is a fairly cheap tower, making it recommended for use in earlier waves. It gains hidden detection at Level 2 and flying detection at Level 4 (Level 0 for [[PVP]]), so it is an effective counter against [[Hidden (Attribute)|Hidden]] and [[Flying]] enemies. The '''Soldier''' is considered an early to mid-game tower. Later on during the game, its effectiveness dwindles against high health enemies, being outclassed by other towers with higher DPS. ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Barracks Training|Cost = {{Money|100}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information = 0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 0.5 > 0.4 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] Sell Price changes to {{Money|166}}}} {{Upgrade|Level = Level 2|Upgrade Title = Better Aiming|Cost = {{Money|700}}|Image = [[File:Soldier Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +1 Damage [[File:Damage Icon.png|20px|Damage]] 3 > 4 Burst [[File:Damage Icon.png|20px|Burst]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|433}}}} {{Upgrade|Level = Level 3|Upgrade Title = Equipment Upgrades|Cost = {{Money|1,850}}|Image = [[File:Soldier Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] 4 > 8 Burst [[File:Damage Icon.png|20px|Burst]] Sell Price changes to {{Money|1,050}}}} {{Upgrade|Level = Level 4|Upgrade Title = Deadliest Soldier|Cost = {{Money|6,000}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] +6 Damage [[File:Damage Icon.png|20px|Damage]] 8 > 12 Burst [[File:Damage Icon.png|20px|Burst]] +Flying Detection {{Flying|Flying Detection}} Sell Price changes to {{Money|3,050}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Better Vision|Cost = {{Money|200}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information = 0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 4 > 6 Burst [[File:Damage Icon.png|20px|Burst]] 0.4 > 0.3 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] Sell Price changes to {{Money|216}}}} {{Upgrade|Level = Level 2|Upgrade Title = Better Aiming|Cost = {{Money|800}}|Image = [[File:Soldier Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +1 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|483}}}} {{Upgrade|Level = Level 3|Upgrade Title = Equipment Upgrades|Cost = {{Money|3,000}}|Image = [[File:Soldier Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +2 Damage [[File:Damage Icon.png|20px|Damage]] 6 > 8 Burst [[File:Damage Icon.png|20px|Burst]] Sell Price changes to {{Money|1,483}}}} {{Upgrade|Level = Level 4|Upgrade Title = Deadliest Soldier|Cost = {{Money|8,000}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]] 0.12 > 0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 8 > 10 Burst [[File:Damage Icon.png|20px|Burst]] 0.3 > 0.2 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] Sell Price changes to {{Money|4,150}}}} }} ==Statistics== ''To see all the previous statistics of this tower, see the [[/History|history]] page.'' {{neow|<nowiki> <var> $DPS$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count)) $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 400; 100; 700; 1850; 6000 $PVP-COST$ = 450; 200; 800; 3000; 8000 $FSE-DETECTION$ = 2; ; 4 $FSE-PVP-DETECTION$ = 2; ; 0 $FSE-UPGRADE$ = Barracks Training; Better Aiming; Equipment Upgrades; Deadliest Soldier $FSE-PVP-UPGRADE$ = Better Vision; Better Aiming; Equipment Upgrades; Deadliest Soldier $FSE-UPGRADEICON$ = 5523192002; 5523193619; 5523195646; 5523196519 $FSE-META$ = Starter; File:KrampusRevengeSoldierIcon.png $FREF$ = <ref name=firerate>Firerate only applies to the burst and is not the time between bursts.</ref> $DREF$ = <ref name=dps>Calculated as (Damage Γ Burst Count) Γ· (Cooldown + (Firerate Γ Burst Count)).</ref> $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 3 || 0.175 || 0.5 || 17 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || 3 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 2 || 4 || 0.15 || 0.4 || 19 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 4 || 8 || 0.15 || 0.4 || 19 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 10 || 12 || 0.15 || 0.4 || 22 || $DPS$ || {{Money|$CE$}} |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 4 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || 6 || 0.125 || 0.3 || 17 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 2 || 6 || 0.125 || 0.3 || 19 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 4 || 8 || 0.125 || 0.3 || 21 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 8 || 10 || 0.1 || 0.2 || 21 || $DPS$ || {{Money|$CE$}} |} </div> </tabber></div> </nowiki>}} ==Skins== ''To see all the upgrades of a skin, see the [[Soldier/Gallery|gallery]] page.'' {| class="light-table pad-5 align-center" style="width:300px; margin:0 auto" ! |[[File:LO Blue Soldier 0.png|175px]] |[[File:KR Red Soldier 0.png|175px]] |[[File:Cold Soldier Soldier 0.png|175px]] |[[File:KR Party Soldier 0.png|175px]] |- !Skin |{{Color|Basic|Blue}} |{{Color|Basic|Red}} |{{Color|Premium|Cold Soldier}} |{{Color|Party|Party}} |- !Rarity |{{Color|Common}} |{{Color|Common}} |{{Color|Uncommon}} |{{Color|Exclusive}} |- !Daily Store Cost |{{Coins|500}} |{{Coins|500}} |{{Robux|105}} |N/A |- !Obtained From |[[Basic Crate]] |[[Basic Crate]] |[[Premium Crate]] |[[Party Crate]] |- ! |[[File:KRToySoldier0.png|175px]] |[[File:KRDoughboySoldier0.png|175px]] |[[File:Golden soldier lvl 0.png|175px]] |[[File:KRValentinesSoldier0.png|175px]] |- !Skin |{{Color|Toy|Toy}} |{{Color|Premium|Doughboy}} |{{Color|Golden}} |{{Color|Lovely|Valentines}} |- !Rarity |{{Color|Common}} |{{Color|Common}} |{{Color|Golden}} |{{Color|Common}} |- !Daily Store Cost |{{Coins|850}} |{{Robux|85}} |{{Coins|50,000}} |{{Coins|4,000}} |- !Obtained From |[[Toy Crate]] |[[Premium Crate]] |[[Golden Crate]] |[[Valentines 2026 Crate]],<br/>[[Lovestruck Crate]],<br/>[[Lovely Crate]],<br/>[[Season of Love#Season Pass|Season of Love Season]] |- ! |[[File:KRDuckySoldier0.png|175px]] |[[File:KRGrandTheftSoldier0.png|175px]] |[[File:KRHolidaySoldier0.png|175px]] |[[File:BSSoldier0.png|175px]] |- !Skin |{{Color|Ducky|Ducky}} |{{Color|Deluxe|Grand Theft}} |{{Color|Jolly|Holiday}} |{{Color|Krampus|Beast Slayer}} |- !Rarity |{{Color|Common}} |{{Color|Common}} |{{Color|Event}} |{{Color|Event}} |- !Daily Store Cost |{{Coins|3,000}} |{{Robux|255}} |{{Coins|5,000}} |N/A |- !Obtained From |[[Ducky Crate]],<br>[[Duck Hunt Event#Hunting Season Pass|Hunting Season]] |[[Deluxe Crate]],<br>[[Philips x TDS Season#Season Pass|Philips x TDS Season]] |[[Jolly Crate]],<br/>[[Violent Night Event#Violent Night Season Pass|Violent Night Season]] |[[Krampus' Revenge Event#Krampus' Revenge Season Pass|Krampus' Revenge Season]] |- ! |[[File:LiberatorSoldier0.png|175px]] |[[File:ToiletSoldier0.png|175px]] |[[File:StealthOpsSoldier0.png|175px]] |[[File:AerobicsSoldier0.png|175px]] |- !Skin |{{Color|Premium|Liberator}} |{{Color|Premium|Toilet}} |{{Color|Premium|Stealth Ops}} |{{Color|Hexscape|Aerobics}} |- !Rarity |{{Color|Rare}} |{{Color|Legendary}} |{{Color|Rare}} |{{Color|Common}} |- !Daily Store Cost |{{Robux|120}} |{{Robux|190}} |{{Robux|120}} |N/A |- !Obtained From |[[Premium Crate]] |[[Premium Crate]] (Formerly)<ref>Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.</ref> |[[Premium Crate]] |[[Hexscape Event#Hexscape Event Battle Pass|Hexscape Event Regular Battle Pass]] |- ! |[[File:DFSoldier0.png|175px]] |[[File:KorbloxSoldier0.png|175px]] |[[File:BunnySoldier0.png|175px]] |[[File:NullSoldier0Noseless.png|175px]] |- !Skin |{{Color|OperationICE|Dark Frost}} |{{Color|Korblox|Korblox}} |{{Color|DuckyRevenge|Bunny}} |{{Color|Null|Null}} |- !Rarity |{{Color|Uncommon}} |{{Color|Event}} |{{Color|Uncommon}} |{{Color|Uncommon}} |- !Daily Store Cost |N/A |N/A |N/A |N/A |- !Obtained From |[[Operation I.C.E Event#Operation I.C.E Battle Pass|Operation I.C.E Regular Battle Pass]] |[[The Hunt: Mega Edition Event]] Easy Difficulty |[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]] |[[Null & Void Event#Null & Void Battle Pass|Null & Void Regular Battle Pass]] |- ! |[[File:PatrioticSoldierIconIG.png|175px]] |[[File:BeachSoldierIconIG.png|175px]] |- !Skin |{{Color|Patriotic}} |{{Color|Beach}} |- !Rarity |{{Color|Rare}} |{{Color|Rare}} |- !Daily Store Cost |{{Coins|6,500}} |{{Coins|6,500}} |- !Obtained From |[[Patriotic Crate]] |[[Beach Crate]] |} ==Strategy== *The '''Soldier''' is an effective early-game tower at Level 2, having high DPS for a cheap price. **By mid-game, you should have multiple Level 3β4 '''Soldiers''', as they can effectively kill enemies that appear there, such as the [[Dark Necromancer]] or [[Slow Boss]]. ***However, it loses value as the waves progress due to its DPS being too low to deal with high health enemies that appear later on during the game. ***It should not be relied on late-game if you have better towers and can be replaced by towers like the [[Minigunner]] or [[Ranger]]. *The '''Soldier''' is able to change targets between bursts if another enemy enters its range. **This avoids the need to swap targets from time to time. *The '''Soldier's''' firerate can be boosted by the [[Commander]]. **However, the '''Soldier's''' cooldown cannot be decreased. **However, it is not recommended to prioritize this tower over higher DPS alternatives such as the [[Minigunner]] and [[Turret]]. ==Trivia== *When the game was in Alpha, and for a while after BETA release, the '''Soldier's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "''sans gun''". *The '''Soldier's''' name and function is very loosely based on the [[w:c:roblox-tower-battles:Soldier|Soldier]] from ''Tower Battles''. *The '''Soldier''', along with the [[Turret]], are the first towers to have toys made based on them. **They are also the first to have mini-figures made based on them, as they appear in the [[Roblox Core Pack - Tower Defense Simulator]]. *Prior to the [[v1.0.0|Solar Eclipse Update]], the '''Soldier''' alongside the [[Commander]] used to appear on the triumph screen. == Update History == ''For previous cosmetic variations, see the [[/Gallery|gallery]] page.'' {{Scroll|text= *'''14 June 2019''' - [[BETA v1.0|BETA v1.0.0]] **'''Soldier''' added. *'''15 August 2019''' - [[BETA v1.10|BETA v1.10.0]] **Unlock cost increased from {{Coins|100}} to {{Coins|250}}. *'''13 October 2019''' - [[Release v1.0|Release v1.0.0]] **Statistical changes: ***'''Base''' ****Range increased from 8 to 12. ***'''Level 2''' ****Damage decreased from +1 to +0. ***'''Level 3''' ****Damage decreased from +3 to +2. **New skins: {{Color|Basic|Red}}, {{Color|Basic|Blue}}, {{Color|Premium|Cold Soldier}} *'''9 November 2019''' - [[Release v1.2|Release v1.2.0]] **[[Commander]] now reduces cooldown four-fold. **{{Bug}} Level 4 firerate decrease does not occur. *'''1 January 2020''' - [[Release v1.5|Release v1.5.1]] **New skin: {{Color|Party|Party}} *'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] **New SFX. *'''18 March 2020''' - [[Release v1.8|Release v1.8.1]] **New skin: {{Color|Toy|Toy}} *'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] **Unlock cost increased from {{Coins|250}} to {{Coins|350}}. **Upgrade names added. **[[Commander]] now reduces cooldown by stated percentage. **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Skin rarity added to [[Basic Crate]] and [[Premium Crate]] skins. **Statistical changes: ***'''Base''' ****Range decreased from 12 to 10. ****Firerate decreased from 0.25 to 0.23. ****Cooldown increased from 1 to 1.2. ***'''Level 1''' ****Range increased from +1 to +2. ***'''Level 2''' ****Range decreased from +2 to +1. ***'''Level 3''' ****Firerate changed from 0.25 to {{Tooltip|0.23 > 0.18|-0.05}}. ****Damage decreased from +2 to +1. ****Cost decreased from {{Money|1,500}} to {{Money|1,400}}. ****Cooldown decreased from 1 to {{Tooltip|1.2 > 0.85|-0.35}}. ***'''Level 4''' **** Firerate changed from {{Tooltip|0.2 > 0.15|-0.05}} to 0.15. ****Damage increased from +2 to +3. ****Burst count increased from +0 to +1. ****Cost increased from {{Money|3,100}} to {{Money|5,500}}. ***'''Level 5 removed''' ****Original statistics: *****Cost: {{Money|5,500}} *****+3 Damage *****+2 Range **New skins: {{Color|Premium|Doughboy}}, {{Color|Golden}} *'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] **Level 2 upgrade name changed from ''Radio'' to ''Radio Communications''. *'''13 February 2022''' - [[v1.0.2]] **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|375}} to {{Money|350}}. ****Range increased from 10 to 13. ****Firerate decreased from 0.23 to 0.18. ****Cooldown decreased from 1.2 to 1. ***'''Level 1''' ****Name changed from ''Laser Sight'' to ''Better Vision''. ***'''Level 2''' ****Cost increased from {{Money|300}} to {{Money|500}}. ****Name changed from ''Radio Communications'' to ''Better Aiming''. ****Damage increased from +0 to +1. ***'''Level 3''' ****Name changed from ''Up Skill'' to ''Equipment Upgrades''. ****Cost increased from {{Money|1,400}} to {{Money|1,500}}. ****Range decreased from +1 to +0. ****Burst changed from 3 > 4 to 3 > 5. ****Cooldown changed from {{Tooltip|1.2 > 0.85|-0.35}} to 1. ****Firerate changed from {{Tooltip|0.23 > 0.18|-0.05}} to 0.18. ***'''Level 4''' ****Cost decreased from {{Money|5,500}} to {{Money|3,750}}. ****Range increased from +1 to +2. ****Burst changed from 4 > 5 to 5 > 8. ****Firerate changed from 0.18 to <abbr title="-0.05>0.18 > 0.13</abbr>. **New skin: {{Color|SeasonOfLove|Valentines}} **{{Color|Golden}} skin burst increase decreased on Level 3 from +4 to +2, and Level 4 from +10 to +4. **{{Bug}} Statistics in the lobby are not updated. **{{Bug}} Cooldown animation is sligthly longer than the cooldown statistic. *'''12 March 2022''' - [[v1.1.0]] **Firerate decreased due to the [[Firerate Bug]] being made less severe. **[[Commander]] can no longer decrease its cooldown. **Statistical changes: ***'''Base''' ****Firerate decreased from 0.18 to 0.175. ***'''Level 4''' ****Cost increased from {{Money|3,750}} to {{Money|4,000}}. ****Burst changed from 5 > 8 to 5 > 7. ****Firerate changed from {{Tooltip|0.18 > 0.13|-0.05}} to {{Tooltip|0.175 > 0.15|-0.025}}. **{{Color|Golden}} skin burst increase decreased on Level 4 from +4 to +3. *'''17 April 2022''' - [[v1.2.0]] **New skin: {{Color|DuckHunt|Ducky}} *'''13 May 2022''' - [[v1.2.2]] **{{Color|Golden}} skin buffs removed. **Statistical changes: ***'''Level 4''' ****Cost increased from {{Money|4,000}} to {{Money|5,000}}. *'''30 September 2022''' - [[v1.4.0]] **New skin: {{Color|Philips|Grand Theft}} *'''31 October 2022''' - [[v1.4.2]] **{{Bug}} {{Color|Golden}} skin uses incorrect animations in the lobby. *'''21 December 2022''' - [[v1.6.0]] **Skin rarity added to all skins. **{{Color|Premium|Cold Soldier}} skin rarity changed from {{Color|Common}} to {{Color|Uncommon}}. **New skin: {{Color|ViolentNight|Holiday}} *'''14 February 2023''' - [[v1.6.2]] **{{Color|Lovely|Valentines}} skin rarity changed from {{Color|Event}} to {{Color|Common}}. *'''21 March 2023''' - [[v1.6.3]]e **Statistical Changes: ***'''Level 4''' ****Cost decreased from {{Money|5,000}} to {{Money|3,500}}. ****Name changed from ''Deadliest's Soldier'' to ''Deadliest Soldier''. *'''5 May 2023''' - [[v1.7.2]] **{{Color|DuckHunt|Ducky}} skin rarity changed from {{Color|Event}} to {{Color|Common}}. **{{Bugfix}} {{Color|Golden}} skin now uses correct animations in the regular lobby. *'''21 December 2023''' - [[v1.11.0]] **Unlock cost increased from {{Coins|350}} to {{Coins|400}}. **{{Color|Deluxe|Grand Theft}} skin rarity changed from {{Color|Legendary}} to {{Color|Common}}. **New skin: {{Color|Krampus|Beast Slayer}} *'''28 January 2024''' - [[v1.12.0]] **{{Bug}} {{Color|Krampus|Beast Slayer}} is removed from the game. *'''28 January 2024''' - [[v1.12.0]]a **{{Bugfix}} {{Color|Krampus|Beast Slayer}} skin is now in the game again. *'''31 January 2024''' - [[v1.12.0]]c **{{Color|Krampus|Beast Slayer}} skin rarity changed from {{Color|Common}} to {{Color|Event}}. *'''29 March 2024''' - [[v1.17.0]] **New skin: {{Color|Premium|Liberator}} *'''1 April 2024''' - [[v1.17.0]]b **New skin: {{Color|Premium|Toilet}} **{{Bug}} {{Color|Premium|Toilet}} skin cannot be equipped in the intermission lobby. **{{Bug}} {{Color|Premium|Toilet}} skin breaks the tower icon and stats in the tower hotbar. *'''1 April 2024''' - [[v1.17.2]] **{{Bugfix}} {{Color|Premium|Toilet}} skin now can be equipped in the intermission lobby. **{{Bugfix}} {{Color|Premium|Toilet}} skin no longer breaks the tower icon and stats in the tower hotbar. *'''3 May 2024''' - [[v1.20.0]] **Statistical changes: ***'''Level 2''' ****Cost decreased from {{Money|500}} to {{Money|400}}. ****Burst changed from 3 to 3 > 4. ***'''Level 3''' ****Damage increased from +1 to +2. ****Burst changed from 3 > 5 to 4 > 5. ****Cooldown changed from 1 to {{Tooltip|1 > 0.8|-0.2}}. ***'''Level 4''' ****Cost increased from {{Money|3,500}} to {{Money|4,750}}. ****Damage increased from +3 to +4. ****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}, however, because of the bug the firerate is effectively the same without [[Firerate Buff]]s. *'''21 June 2024''' - [[v1.25.0]] **{{Bug}} Damage is no longer boosted by [[Damage Buff]]s. *'''2 August 2024''' - [[v1.27.0]] **{{Bugfix}} Damage is now boosted by [[Damage Buff]]s. *'''11 September 2024''' - [[v1.31.0]] **New skin: {{Color|Premium|Stealth Ops}} *'''23 October 2024''' - [[v1.37.0]] **New skin: {{Color|Hexscape|Aerobics}} *'''16 December 2024''' - [[v1.46.0]] **New skin: {{Color|OperationICE|Dark Frost}} *'''13 March 2025''' - [[v1.57.0|v1.57.7]] **New skin: {{Color|Korblox|Korblox}} *'''9 April 2025''' - [[v1.60.0]] **Offense role added. *'''16 March 2025''' - [[v1.61.0]] **New skin: {{Color|DuckyRevenge|Bunny}} *'''25 June 2025''' - [[v1.68.0]] **Unlock cost reduced from {{Coins|400}} to {{Coins|350}}. *'''23 July 2025''' - [[v1.71.0]] **Statistical changes ([[PVP]]): ***'''Base''' ****Cost increased from {{Money|350}} to {{Money|450}}. ****Range increased from 13. ****Burst increased from 3 to 4. ****Cooldown decreased from 1 to 0.4. ****Flying detection added. ***'''Level 1''' ****Cost increased from {{Money|100}} to {{Money|200}}. ****Firerate changed from 0.175 to {{Tooltip|0.175 > 0.15|-0.025}}. ****Range decreased from +2 to +0. ****Burst changed from 3 to 4 > 6. ****Cooldown changed from 1 to {{Tooltip|0.4 > 0.3|-0.1}}. ***'''Level 2''' ****Cost increased from {{Money|400}} to {{Money|800}}. ****Range increased from +1 to +2. ****Burst changed from 3 > 4 to 6. ***'''Level 3''' ****Cost increased from {{Money|1,500}} to {{Money|3,000}}. ****Damage increased from +2 to +3. ****Range increased from +0 to +2. ****Burst changed from 4 > 5 to 6 > 8. ****Cooldown changed from {{Tooltip|1 > 0.8|-0.2}} to 0.3. ***'''Level 4''' ****Cost increased from {{Money|4,750}} to {{Money|8,000}}. ****Damage decreased from +4 to +5. ****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.125|-0.025}}. ****Range decreased from +2 to +0. ****Burst changed from 5 > 7 to 8 > 10. ****Cooldown changed from 0.8 to {{Tooltip|0.3 > 0.2|-0.1}}. *'''18 October 2025''' - [[v1.77.0]] **New skin: {{Color|Null|Null}}. *'''28 January 2026''' - [[v1.84.0]] **Statistical changes (Regular): ***'''Base''' ****Range increased from 13 to 17. ****Cooldown decreased from 1 to 0.85. ***'''Level 1''' ****Cost decreased from {{Money|100}} to {{Money|50}}. ****Firerate changed from 0.175 to {{Tooltip|0.175 > 0.125|-0.05}}. ****Range decreased from +2 to +0. ***'''Level 2''' ****Cost increased from {{Money|400}} to {{Money|650}}. ****Range increased from +1 to +2. ****Burst changed from 3 to 3 > 4. ***'''Level 3''' ****Cost increased from {{Money|1,500}} to {{Money|2,250}}. ****Burst changed from 4 > 5 to 4 > 6. ****Cooldown changed from {{Tooltip|1 > 0.8|-0.2}} to {{Tooltip|0.85 > 0.6|-0.25}}. ***'''Level 4''' ****Cost decreased from {{Money|4,750}} to {{Money|4,600}}. ****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to 0.125. ****Range increased from +2 to +3. ****Burst changed from 5 > 7 to 6 > 8. ****Flying detection added. *'''11 March 2026''' - [[v1.86.0]] **Statistical changes (Regular): ***'''Base''' ****Cost increased from {{Money|350}} to {{Money|400}}. ****Burst cooldown decreased from 0.85 to 0.55. ***'''Level 1''' ****Firerate changed from {{Tooltip|0.175 > 0.125|-0.05}} to {{Tooltip|0.175 > 0.15|-0.025}}. ****Name changed from ''Better Vision'' to ''Barracks Training''. ***'''Level 3''' ****Cost decreased from {{Money|2,250}} to {{Money|1,350}}. ****Damage decreased from +2 to +1. ****Burst count changed from 4 > 6 to 4 > 8. ****Burst cooldown changed from {{Tooltip|0.85 > 0.6|-0.25}} to {{Tooltip|0.55 > 0.4|-0.15}}. ***'''Level 4''' ****Cost increased from {{Money|4,600}} to {{Money|5,000}}. ****Damage increased from +4 to +5. ****Burst changed from 6 > 8 to 8 > 12. *'''5 June 2026''' - [[v2.0.0]] **Firerate decreased due to the [[Firerate Bug]] being fixed. **Statistical changes (Regular): ***'''Base''' ****Without [[Firerate Bug]], firerate increased from 0.15 to 0.175, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175. ****Cooldown decreased from 0.55 to 0.5. ***'''Level 1''' ****Cost increased from {{Money|50}} to {{Money|100}}. ****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.175 > 0.15|-0.025}}, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175. ****Cooldown changed from 0.55 to {{Tooltip|0.5 > 0.4|-0.1}}. ***'''Level 2''' ****Cost increased from {{Money|650}} to {{Money|700}}. ***'''Level 3''' ****Cost increased from {{Money|1,350}} to {{Money|1,850}}. ****Damage increased from +1 to +2. ****Cooldown changed {{Tooltip|0.55 > 0.4|-0.15}} to 0.4. ***'''Level 4''' ****Cost increased from {{Money|5,000}} to {{Money|6,000}}. ****Damage increased from +5 to +6. **Statistical changes ([[PVP]]): ***'''Base''' ****Firerate decreased from 0.175 to 0.15. ***'''Level 1''' ****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}. ***'''Level 3''' ****Damage decreased from +3 to +2. ***'''Level 4''' ****Damage decreased from +5 to +4. ****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.12 > 0.1|-0.02}}. *'''2 July 2026''' - [[v2.1.0|v2.1.7]] **New skin: {{Color|Patriotic}} *'''7 August 2026''' - [[v2.5.0]] **New skin: {{Color|Beach}} }} ==Notes== <references/> {{TowerNavBox}} [[Category:Ground]]
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