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{{Tabs|Regular = Soldier|Perk = Golden Soldier}}
{{Tabs|Regular = Soldier|Perk = Golden Soldier}}
{{SameName|Soldier|'''Tower''' • [[Soldier (Unit)|Unit]] • [[Soldier (Narrator)|Narrator]]}}
{{SameName|Soldier|[[Soldier|Tower]] • [[Soldier (Unit)|Unit]]}}
{{For|[[Mission Quests|Undead Solider]], a [[Mission Quests|Mission Quest]]}}
{{For|[[Mission Quests|Undead Solider]], a [[Mission Quests|Mission Quest]]}}
{{TowerInfobox
{{TowerInfobox
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|flying_detection = {{Attr|Flying|Level 4}}
|flying_detection = {{Attr|Flying|Level 4}}
|immune = None
|immune = None
|footprint = 1.5
|footprint = Average (1.5)
|pvp_basecost = {{Money|450}}
|pvp_basecost = {{Money|450}}
|pvp_basesellingprice = {{Money|150}}
|pvp_basesellingprice = {{Money|150}}
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]1
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]1
|pvp_damagetype = Burst
|pvp_damagetype = Burst
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.15
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.175
|pvp_baserange = [[File:Range Icon.png|20px|Range]]17
|pvp_baserange = [[File:Range Icon.png|20px|Range]]17
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}}
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}}
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|pvp_flying_detection = {{Attr|Flying|Level 0+}}
|pvp_flying_detection = {{Attr|Flying|Level 0+}}
|pvp_immune = None
|pvp_immune = None
|pvp_footprint = 1.5
|pvp_footprint = Average (1.5)
|tooltip-1 = A well rounded burst fire tower with solid range and low damage.
|tooltip-1 = A well rounded burst fire tower with solid range and low damage.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies.
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==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Barracks Training|Cost = {{Money|100}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information = 0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Barracks Training|Cost = {{Money|50}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information = 0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


0.5 > 0.4 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]


Sell Price changes to {{Money|150}}}}

{{Upgrade|Level = Level 2|Upgrade Title = Better Aiming|Cost = {{Money|650}}|Image = [[File:Soldier Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
Sell Price changes to {{Money|166}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Better Aiming|Cost = {{Money|700}}|Image = [[File:Soldier Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
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Sell Price changes to {{Money|433}}}}
Sell Price changes to {{Money|366}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Equipment Upgrades|Cost = {{Money|1,850}}|Image = [[File:Soldier Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Equipment Upgrades|Cost = {{Money|1,350}}|Image = [[File:Soldier Upgrade 4 New.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


4 > 8 Burst [[File:Damage Icon.png|20px|Burst]]
4 > 8 Burst [[File:Damage Icon.png|20px|Burst]]

0.55 > 0.4 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]




Sell Price changes to {{Money|1,050}}}}
Sell Price changes to {{Money|783}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Deadliest Soldier|Cost = {{Money|6,000}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Deadliest Soldier|Cost = {{Money|5,000}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+6 Damage [[File:Damage Icon.png|20px|Damage]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]


8 > 12 Burst [[File:Damage Icon.png|20px|Burst]]
8 > 12 Burst [[File:Damage Icon.png|20px|Burst]]
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Sell Price changes to {{Money|3,050}}}}
Sell Price changes to {{Money|2,450}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Better Vision|Cost = {{Money|200}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information =
|{{Upgrade|Level = Level 1|Upgrade Title = Better Vision|Cost = {{Money|200}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information =
0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


4 > 6 Burst [[File:Damage Icon.png|20px|Burst]]
4 > 6 Burst [[File:Damage Icon.png|20px|Burst]]
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+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+3 Damage [[File:Damage Icon.png|20px|Damage]]


6 > 8 Burst [[File:Damage Icon.png|20px|Burst]]
6 > 8 Burst [[File:Damage Icon.png|20px|Burst]]
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Sell Price changes to {{Money|1,483}}}}
Sell Price changes to {{Money|1,483}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Deadliest Soldier|Cost = {{Money|8,000}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Deadliest Soldier|Cost = {{Money|8,000}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information =
+4 Damage [[File:Damage Icon.png|20px|Damage]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]


0.12 > 0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.15 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


8 > 10 Burst [[File:Damage Icon.png|20px|Burst]]
8 > 10 Burst [[File:Damage Icon.png|20px|Burst]]
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}}
}}


==Statistics==
==Stats Table==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Soldier|Firerate Bug]] page.''


{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count))
$DPS$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count))
$CE$ = Total Cost / DPS
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTALPRICE$
$COST$ = 400; 100; 700; 1850; 6000
$FNC-COST$ = 400; 50; 650; 1350; 5000
$PVP-COST$ = 450; 200; 800; 3000; 8000
$FNC-PVP-COST$ = 450; 200; 800; 3000; 8000
$FSE-DETECTION$ = 2; ; 4
$FNC-DETECTION$ = 2; ; 4
$FSE-PVP-DETECTION$ = 2; ; 0
$FNC-PVP-DETECTION$ = 2; ; 0
$FSE-UPGRADE$ = Barracks Training; Better Aiming; Equipment Upgrades; Deadliest Soldier
$FNC-UPGRADE$ = Barracks Training; Better Aiming; Equipment Upgrades; Deadliest Soldier
$FSE-PVP-UPGRADE$ = Better Vision; Better Aiming; Equipment Upgrades; Deadliest Soldier
$FNC-PVP-UPGRADE$ = Better Vision; Better Aiming; Equipment Upgrades; Deadliest Soldier
$FSE-UPGRADEICON$ = 5523192002; 5523193619; 5523195646; 5523196519
$FNC-UPGRADEICON$ = 5523192002; 5523193619; 5523195646; 5523196519
$FNC-ROFBUG$ = Firerate
$FSE-META$ = Starter; File:KrampusRevengeSoldierIcon.png
$FREF$ = <ref name=firerate>Firerate only applies to the burst and is not the time between bursts.</ref>
$FREF$ = <ref>Firerate only applies to the burst and is not the time between bursts.</ref>
$DREF$ = <ref name=dps>Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).</ref>
$DREF$ = <ref>DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Total Price !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 3 || 0.175 || 0.5 || 17 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 1 || 3 || 0.15 || 0.55 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 1 || 3 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 1 || 3 || 0.125 || 0.55 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 2 || 4 || 0.15 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 2 || 4 || 0.125 || 0.55 || 19 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 4 || 8 || 0.15 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 3 || 8 || 0.125 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 10 || 12 || 0.15 || 0.4 || 22 || $DPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 8 || 12 || 0.125 || 0.4 || 22 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Total Price !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 4 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 1 || 4 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 1 || 6 || 0.125 || 0.3 || 17 || $DPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 1 || 6 || 0.125 || 0.3 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 2 || 6 || 0.125 || 0.3 || 19 || $DPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 2 || 6 || 0.125 || 0.3 || 19 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 4 || 8 || 0.125 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 5 || 8 || 0.125 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 8 || 10 || 0.1 || 0.2 || 21 || $DPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 10 || 10 || 0.1 || 0.2 || 21 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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|-
|-
!Skin
!Skin
|{{Color|Basic|Blue}}
|{{Colour|Basic|Blue}}
|{{Color|Basic|Red}}
|{{Colour|Basic|Red}}
|{{Color|Premium|Cold Soldier}}
|{{Colour|Premium|Cold Soldier}}
|{{Color|Party|Party}}
|{{Colour|Party|Party}}
|-
|-
!Rarity
!Rarity
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Uncommon}}
|{{Colour|Uncommon}}
|{{Color|Exclusive}}
|{{Colour|Exclusive}}
|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Coins|500}}
|{{Coins|1,250}}
|{{Coins|500}}
|{{Coins|1,250}}
|{{Robux|105}}
|{{Robux|105}}
|N/A
|N/A
|-
|-
!Obtained From
!Obtained From
|[[Basic Crate]]
|[[Basic Skincrate]]
|[[Basic Crate]]
|[[Basic Skincrate]]
|[[Premium Crate]]
|[[Premium Skincrate]]
|[[Party Crate]]
|[[Party Skincrate]]
|-
|-
!
!
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|-
|-
!Skin
!Skin
|{{Color|Toy|Toy}}
|{{Colour|Toy|Toy}}
|{{Color|Premium|Doughboy}}
|{{Colour|Premium|Doughboy}}
|{{Color|Golden}}
|{{Colour|Golden}}
|{{Color|Lovely|Valentines}}
|{{Colour|Lovely|Valentines}}
|-
|-
!Rarity
!Rarity
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Golden}}
|{{Colour|Golden}}
|{{Color|Common}}
|{{Colour|Common}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|-
|-
!Obtained From
!Obtained From
|[[Toy Crate]]
|[[Toy Skincrate]]
|[[Premium Crate]]
|[[Premium Skincrate]]
|[[Golden Crate]]
|[[Golden Skincrate]]
|[[Valentines 2026 Crate]],<br/>[[Lovestruck Crate]],<br/>[[Lovely Crate]],<br/>[[Season of Love#Season Pass|Season of Love Season]]
|[[Valentines 2026 Skincrate]],<br/>[[Lovestruck Skincrate]],<br/>[[Lovely Skincrate]],<br/>[[Season of Love#Season Pass|Season of Love Season]]
|-
|-
!
!
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|-
|-
!Skin
!Skin
|{{Color|Ducky|Ducky}}
|{{Colour|Ducky|Ducky}}
|{{Color|Deluxe|Grand Theft}}
|{{Colour|Deluxe|Grand Theft}}
|{{Color|Jolly|Holiday}}
|{{Colour|Jolly|Holiday}}
|{{Color|Krampus|Beast Slayer}}
|{{Colour|Krampus|Beast Slayer}}
|-
|-
!Rarity
!Rarity
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Event}}
|{{Colour|Event}}
|{{Color|Event}}
|{{Colour|Event}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|-
|-
!Obtained From
!Obtained From
|[[Ducky Crate]],<br>[[Duck Hunt Event#Hunting Season Pass|Hunting Season]]
|[[Ducky Skincrate]],<br>[[Duck Hunt Event#Hunting Season Pass|Hunting Season]]
|[[Deluxe Crate]],<br>[[Philips x TDS Season#Season Pass|Philips x TDS Season]]
|[[Deluxe Skincrate]],<br>[[Philips x TDS Season#Season Pass|Philips x TDS Season]]
|[[Jolly Crate]],<br/>[[Violent Night Event#Violent Night Season Pass|Violent Night Season]]
|[[Jolly Skincrate]],<br/>[[Violent Night Event#Violent Night Season Pass|Violent Night Season]]
|[[Krampus' Revenge Event#Krampus' Revenge Season Pass|Krampus' Revenge Season]]
|[[Krampus' Revenge Event#Krampus' Revenge Season Pass|Krampus' Revenge Season]]
|-
|-
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|-
|-
!Skin
!Skin
|{{Color|Premium|Liberator}}
|{{Colour|Premium|Liberator}}
|{{Color|Premium|Toilet}}
|{{Colour|Premium|Toilet}}
|{{Color|Premium|Stealth Ops}}
|{{Colour|Premium|Stealth Ops}}
|{{Color|Hexscape|Aerobics}}
|{{Colour|Hexscape|Aerobics}}
|-
|-
!Rarity
!Rarity
|{{Color|Rare}}
|{{Colour|Rare}}
|{{Color|Legendary}}
|{{Colour|Legendary}}
|{{Color|Rare}}
|{{Colour|Rare}}
|{{Color|Common}}
|{{Colour|Common}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|-
|-
!Obtained From
!Obtained From
|[[Premium Crate]]
|[[Premium Skincrate]]
|[[Premium Crate]] (Formerly)<ref>Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.</ref>
|[[Premium Skincrate]] (Formerly)<ref>Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.</ref>
|[[Premium Crate]]
|[[Premium Skincrate]]
|[[Hexscape Event#Hexscape Event Battle Pass|Hexscape Event Regular Battle Pass]]
|[[Hexscape Event#Hexscape Event Battle Pass|Hexscape Event Regular Battle Pass]]
|-
|-
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|-
|-
!Skin
!Skin
|{{Color|OperationICE|Dark Frost}}
|{{Colour|OperationICE|Dark Frost}}
|{{Color|Korblox|Korblox}}
|{{Colour|Korblox|Korblox}}
|{{Color|DuckyRevenge|Bunny}}
|{{Colour|DuckyRevenge|Bunny}}
|{{Color|Null|Null}}
|{{Colour|Null|Null}}
|-
|-
!Rarity
!Rarity
|{{Color|Uncommon}}
|{{Colour|Uncommon}}
|{{Color|Event}}
|{{Colour|Event}}
|{{Color|Uncommon}}
|{{Colour|Uncommon}}
|{{Color|Uncommon}}
|{{Colour|Uncommon}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]]
|[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]]
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Regular Battle Pass]]
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Regular Battle Pass]]
|-
!
|[[File:PatrioticSoldierIconIG.png|175px]]
|[[File:BeachSoldierIconIG.png|175px]]
|-
!Skin
|{{Color|Patriotic}}
|{{Color|Beach}}
|-
!Rarity
|{{Color|Rare}}
|{{Color|Rare}}
|-
!Daily Store Cost
|{{Coins|6,500}}
|{{Coins|6,500}}
|-
!Obtained From
|[[Patriotic Crate]]
|[[Beach Crate]]
|}
|}


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==Trivia==
==Trivia==
*When the game was in Alpha, and for a while after BETA release, the '''Soldier's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "''sans gun''".
*When the game was in Alpha, the '''Soldier's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "''sans gun''".
*The '''Soldier's''' name and function is very loosely based on the [[w:c:roblox-tower-battles:Soldier|Soldier]] from ''Tower Battles''.
*The '''Soldier's''' name and function is very loosely based on the [[w:c:roblox-tower-battles:Soldier|Soldier]] from ''Tower Battles''.
*The '''Soldier''', along with the [[Turret]], are the first towers to have toys made based on them.
*The '''Soldier''', along with the [[Turret]], are the first towers to have toys made based on them.
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***'''Level 3'''
***'''Level 3'''
****Damage decreased from +3 to +2.
****Damage decreased from +3 to +2.
**New skins: {{Color|Basic|Red}}, {{Color|Basic|Blue}}, {{Color|Premium|Cold Soldier}}
**New skins: {{Colour|Basic|Red}}, {{Colour|Basic|Blue}}, {{Colour|Premium|Cold Soldier}}
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]]
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]]
**[[Commander]] now reduces cooldown four-fold.
**[[Commander]] now reduces cooldown four-fold.
**{{Bug}} Level 4 firerate decrease does not occur.
**{{Bug}} Level 4 firerate decrease does not occur.
*'''1 January 2020''' - [[Release v1.5|Release v1.5.1]]
*'''1 January 2020''' - [[Release v1.5|Release v1.5.1]]
**New skin: {{Color|Party|Party}}
**New skin: {{Colour|Party|Party}}
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]]
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]]
**New SFX.
**New SFX.
*'''18 March 2020''' - [[Release v1.8|Release v1.8.1]]
*'''18 March 2020''' - [[Release v1.8|Release v1.8.1]]
**New skin: {{Color|Toy|Toy}}
**New skin: {{Colour|Toy|Toy}}
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**Unlock cost increased from {{Coins|250}} to {{Coins|350}}.
**Unlock cost increased from {{Coins|250}} to {{Coins|350}}.
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**[[Commander]] now reduces cooldown by stated percentage.
**[[Commander]] now reduces cooldown by stated percentage.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Skin rarity added to [[Basic Crate]] and [[Premium Crate]] skins.
**Skin rarity added to [[Basic Skincrate]] and [[Premium Skincrate]] skins.
**Statistical changes:
**Statistical changes:
***'''Base'''
***'''Base'''
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****Range decreased from +2 to +1.
****Range decreased from +2 to +1.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from 0.25 to {{Tooltip|0.23 > 0.18|-0.05}}.
****Firerate changed from 0.25 to <abbr title="-0.05">0.23 > 0.18</abbr>.
****Damage decreased from +2 to +1.
****Damage decreased from +2 to +1.
****Cost decreased from {{Money|1,500}} to {{Money|1,400}}.
****Cost decreased from {{Money|1,500}} to {{Money|1,400}}.
****Cooldown decreased from 1 to {{Tooltip|1.2 > 0.85|-0.35}}.
****Cooldown decreased from 1 to <abbr title="-0.35">1.2 > 0.85</abbr>.
***'''Level 4'''
***'''Level 4'''
**** Firerate changed from {{Tooltip|0.2 > 0.15|-0.05}} to 0.15.
**** Firerate changed from <abbr title="-0.05">0.2 > 0.15</abbr> to 0.15.
****Damage increased from +2 to +3.
****Damage increased from +2 to +3.
****Burst count increased from +0 to +1.
****Burst count increased from +0 to +1.
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*****+3 Damage
*****+3 Damage
*****+2 Range
*****+2 Range
**New skins: {{Color|Premium|Doughboy}}, {{Color|Golden}}
**New skins: {{Colour|Premium|Doughboy}}, {{Colour|Golden}}
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
**Level 2 upgrade name changed from ''Radio'' to ''Radio Communications''.
**Level 2 upgrade name changed from ''Radio'' to ''Radio Communications''.
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****Range decreased from +1 to +0.
****Range decreased from +1 to +0.
****Burst changed from 3 > 4 to 3 > 5.
****Burst changed from 3 > 4 to 3 > 5.
****Cooldown changed from {{Tooltip|1.2 > 0.85|-0.35}} to 1.
****Cooldown changed from <abbr title="-0.35">1.2 > 0.85</abbr> to 1.
****Firerate changed from {{Tooltip|0.23 > 0.18|-0.05}} to 0.18.
****Firerate changed from <abbr title="-0.05">0.23 > 0.18</abbr> to 0.18.
***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|5,500}} to {{Money|3,750}}.
****Cost decreased from {{Money|5,500}} to {{Money|3,750}}.
Line 452: Line 431:
****Burst changed from 4 > 5 to 5 > 8.
****Burst changed from 4 > 5 to 5 > 8.
****Firerate changed from 0.18 to <abbr title="-0.05>0.18 > 0.13</abbr>.
****Firerate changed from 0.18 to <abbr title="-0.05>0.18 > 0.13</abbr>.
**New skin: {{Color|SeasonOfLove|Valentines}}
**New skin: {{Colour|SeasonOfLove|Valentines}}
**{{Color|Golden}} skin burst increase decreased on Level 3 from +4 to +2, and Level 4 from +10 to +4.
**{{Colour|Golden}} skin burst increase decreased on Level 3 from +4 to +2, and Level 4 from +10 to +4.
**{{Bug}} Statistics in the lobby are not updated.
**{{Bug}} Statistics in the lobby are not updated.
**{{Bug}} Cooldown animation is sligthly longer than the cooldown statistic.
**{{Bug}} Cooldown animation is sligthly longer than the cooldown statistic.
Line 465: Line 444:
****Cost increased from {{Money|3,750}} to {{Money|4,000}}.
****Cost increased from {{Money|3,750}} to {{Money|4,000}}.
****Burst changed from 5 > 8 to 5 > 7.
****Burst changed from 5 > 8 to 5 > 7.
****Firerate changed from {{Tooltip|0.18 > 0.13|-0.05}} to {{Tooltip|0.175 > 0.15|-0.025}}.
****Firerate changed from <abbr title="-0.05">0.18 > 0.13</abbr> to <abbr title="-0.025">0.175 > 0.15</abbr>.
**{{Color|Golden}} skin burst increase decreased on Level 4 from +4 to +3.
**{{Colour|Golden}} skin burst increase decreased on Level 4 from +4 to +3.
*'''17 April 2022''' - [[v1.2.0]]
*'''17 April 2022''' - [[v1.2.0]]
**New skin: {{Color|DuckHunt|Ducky}}
**New skin: {{Colour|DuckHunt|Ducky}}
*'''13 May 2022''' - [[v1.2.2]]
*'''13 May 2022''' - [[v1.2.2]]
**{{Color|Golden}} skin buffs removed.
**{{Colour|Golden}} skin buffs removed.
**Statistical changes:
**Statistical changes:
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|4,000}} to {{Money|5,000}}.
****Cost increased from {{Money|4,000}} to {{Money|5,000}}.
*'''30 September 2022''' - [[v1.4.0]]
*'''30 September 2022''' - [[v1.4.0]]
**New skin: {{Color|Philips|Grand Theft}}
**New skin: {{Colour|Philips|Grand Theft}}
*'''31 October 2022''' - [[v1.4.2]]
*'''31 October 2022''' - [[v1.4.2]]
**{{Bug}} {{Color|Golden}} skin uses incorrect animations in the lobby.
**{{Bug}} {{Colour|Golden}} skin uses incorrect animations in the lobby.
*'''21 December 2022''' - [[v1.6.0]]
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
**Skin rarity added to all skins.
**{{Color|Premium|Cold Soldier}} skin rarity changed from {{Color|Common}} to {{Color|Uncommon}}.
**{{Colour|Premium|Cold Soldier}} skin rarity changed from {{Colour|Common}} to {{Colour|Uncommon}}.
**New skin: {{Color|ViolentNight|Holiday}}
**New skin: {{Colour|ViolentNight|Holiday}}
*'''14 February 2023''' - [[v1.6.2]]
*'''14 February 2023''' - [[v1.6.2]]
**{{Color|Lovely|Valentines}} skin rarity changed from {{Color|Event}} to {{Color|Common}}.
**{{Colour|Lovely|Valentines}} skin rarity changed from {{Colour|Event}} to {{Colour|Common}}.
*'''21 March 2023''' - [[v1.6.3]]e
*'''21 March 2023''' - [[v1.6.3]]e
**Statistical Changes:
**Statistical Changes:
Line 490: Line 469:
****Name changed from ''Deadliest's Soldier'' to ''Deadliest Soldier''.
****Name changed from ''Deadliest's Soldier'' to ''Deadliest Soldier''.
*'''5 May 2023''' - [[v1.7.2]]
*'''5 May 2023''' - [[v1.7.2]]
**{{Color|DuckHunt|Ducky}} skin rarity changed from {{Color|Event}} to {{Color|Common}}.
**{{Colour|DuckHunt|Ducky}} skin rarity changed from {{Colour|Event}} to {{Colour|Common}}.
**{{Bugfix}} {{Color|Golden}} skin now uses correct animations in the regular lobby.
**{{Bugfix}} {{Colour|Golden}} skin now uses correct animations in the regular lobby.
*'''21 December 2023''' - [[v1.11.0]]
*'''21 December 2023''' - [[v1.11.0]]
**Unlock cost increased from {{Coins|350}} to {{Coins|400}}.
**Unlock cost increased from {{Coins|350}} to {{Coins|400}}.
**{{Color|Deluxe|Grand Theft}} skin rarity changed from {{Color|Legendary}} to {{Color|Common}}.
**{{Colour|Deluxe|Grand Theft}} skin rarity changed from {{Colour|Legendary}} to {{Colour|Common}}.
**New skin: {{Color|Krampus|Beast Slayer}}
**New skin: {{Colour|Krampus|Beast Slayer}}
*'''28 January 2024''' - [[v1.12.0]]
*'''28 January 2024''' - [[v1.12.0]]
**{{Bug}} {{Color|Krampus|Beast Slayer}} is removed from the game.
**{{Bug}} {{Colour|Krampus|Beast Slayer}} is removed from the game.
*'''28 January 2024''' - [[v1.12.0]]a
*'''28 January 2024''' - [[v1.12.0]]a
**{{Bugfix}} {{Color|Krampus|Beast Slayer}} skin is now in the game again.
**{{Bugfix}} {{Colour|Krampus|Beast Slayer}} skin is now in the game again.
*'''31 January 2024''' - [[v1.12.0]]c
*'''31 January 2024''' - [[v1.12.0]]c
**{{Color|Krampus|Beast Slayer}} skin rarity changed from {{Color|Common}} to {{Color|Event}}.
**{{Colour|Krampus|Beast Slayer}} skin rarity changed from {{Colour|Common}} to {{Colour|Event}}.
*'''29 March 2024''' - [[v1.17.0]]
*'''29 March 2024''' - [[v1.17.0]]
**New skin: {{Color|Premium|Liberator}}
**New skin: {{Colour|Premium|Liberator}}
*'''1 April 2024''' - [[v1.17.0]]b
*'''1 April 2024''' - [[v1.17.0]]b
**New skin: {{Color|Premium|Toilet}}
**New skin: {{Colour|Premium|Toilet}}
**{{Bug}} {{Color|Premium|Toilet}} skin cannot be equipped in the intermission lobby.
**{{Bug}} {{Colour|Premium|Toilet}} skin cannot be equipped in the intermission lobby.
**{{Bug}} {{Color|Premium|Toilet}} skin breaks the tower icon and stats in the tower hotbar.
**{{Bug}} {{Colour|Premium|Toilet}} skin breaks the tower icon and stats in the tower hotbar.
*'''1 April 2024''' - [[v1.17.2]]
*'''1 April 2024''' - [[v1.17.2]]
**{{Bugfix}} {{Color|Premium|Toilet}} skin now can be equipped in the intermission lobby.
**{{Bugfix}} {{Colour|Premium|Toilet}} skin now can be equipped in the intermission lobby.
**{{Bugfix}} {{Color|Premium|Toilet}} skin no longer breaks the tower icon and stats in the tower hotbar.
**{{Bugfix}} {{Colour|Premium|Toilet}} skin no longer breaks the tower icon and stats in the tower hotbar.
*'''3 May 2024''' - [[v1.20.0]]
*'''3 May 2024''' - [[v1.20.0]]
**Statistical changes:
**Statistical changes:
Line 519: Line 498:
****Damage increased from +1 to +2.
****Damage increased from +1 to +2.
****Burst changed from 3 > 5 to 4 > 5.
****Burst changed from 3 > 5 to 4 > 5.
****Cooldown changed from 1 to {{Tooltip|1 > 0.8|-0.2}}.
****Cooldown changed from 1 to <abbr title="-0.2">1 > 0.8</abbr>.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|3,500}} to {{Money|4,750}}.
****Cost increased from {{Money|3,500}} to {{Money|4,750}}.
****Damage increased from +3 to +4.
****Damage increased from +3 to +4.
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}, however, because of the bug the firerate is effectively the same without [[Firerate Buff]]s.
****Without [[Firerate Bug]], firerate changed from <abbr title="-0.025">0.15 > 0.125</abbr> to <abbr title="-0.03">0.15 > 0.12</abbr>, however, because of the bug the firerate is effectively the same without [[Firerate Buff]]s.
*'''21 June 2024''' - [[v1.25.0]]
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s.
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s.
Line 529: Line 508:
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
*'''11 September 2024''' - [[v1.31.0]]
*'''11 September 2024''' - [[v1.31.0]]
**New skin: {{Color|Premium|Stealth Ops}}
**New skin: {{Colour|Premium|Stealth Ops}}
*'''23 October 2024''' - [[v1.37.0]]
*'''23 October 2024''' - [[v1.37.0]]
**New skin: {{Color|Hexscape|Aerobics}}
**New skin: {{Colour|Hexscape|Aerobics}}
*'''16 December 2024''' - [[v1.46.0]]
*'''16 December 2024''' - [[v1.46.0]]
**New skin: {{Color|OperationICE|Dark Frost}}
**New skin: {{Colour|OperationICE|Dark Frost}}
*'''13 March 2025''' - [[v1.57.0|v1.57.7]]
*'''13 March 2025''' - [[v1.57.0|v1.57.7]]
**New skin: {{Color|Korblox|Korblox}}
**New skin: {{Colour|Korblox|Korblox}}
*'''9 April 2025''' - [[v1.60.0]]
*'''9 April 2025''' - [[v1.60.0]]
**Offense role added.
**Offense role added.
*'''16 March 2025''' - [[v1.61.0]]
*'''16 March 2025''' - [[v1.61.0]]
**New skin: {{Color|DuckyRevenge|Bunny}}
**New skin: {{Colour|DuckyRevenge|Bunny}}
*'''25 June 2025''' - [[v1.68.0]]
*'''25 June 2025''' - [[v1.68.0]]
**Unlock cost reduced from {{Coins|400}} to {{Coins|350}}.
**Unlock cost reduced from {{Coins|400}} to {{Coins|350}}.
Line 552: Line 531:
***'''Level 1'''
***'''Level 1'''
****Cost increased from {{Money|100}} to {{Money|200}}.
****Cost increased from {{Money|100}} to {{Money|200}}.
****Firerate changed from 0.175 to {{Tooltip|0.175 > 0.15|-0.025}}.
****Firerate changed from 0.175 to <abbr title="-0.025">0.175 > 0.15</abbr>.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
****Burst changed from 3 to 4 > 6.
****Burst changed from 3 to 4 > 6.
****Cooldown changed from 1 to {{Tooltip|0.4 > 0.3|-0.1}}.
****Cooldown changed from 1 to <abbr title="-0.1">0.4 > 0.3</abbr>.
***'''Level 2'''
***'''Level 2'''
****Cost increased from {{Money|400}} to {{Money|800}}.
****Cost increased from {{Money|400}} to {{Money|800}}.
Line 565: Line 544:
****Range increased from +0 to +2.
****Range increased from +0 to +2.
****Burst changed from 4 > 5 to 6 > 8.
****Burst changed from 4 > 5 to 6 > 8.
****Cooldown changed from {{Tooltip|1 > 0.8|-0.2}} to 0.3.
****Cooldown changed from <abbr title="-0.2">1 > 0.8</abbr> to 0.3.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|4,750}} to {{Money|8,000}}.
****Cost increased from {{Money|4,750}} to {{Money|8,000}}.
****Damage decreased from +4 to +5.
****Damage decreased from +4 to +5.
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.125|-0.025}}.
****Firerate changed from <abbr title="-0.025">0.175 > 0.15</abbr> to <abbr title="-0.025">0.15 > 0.125</abbr>.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
****Burst changed from 5 > 7 to 8 > 10.
****Burst changed from 5 > 7 to 8 > 10.
****Cooldown changed from 0.8 to {{Tooltip|0.3 > 0.2|-0.1}}.
****Cooldown changed from 0.8 to <abbr title="-0.1">0.3 > 0.2</abbr>.
*'''18 October 2025''' - [[v1.77.0]]
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{Color|Null|Null}}.
**New skin: {{Colour|Null|Null}}.
*'''28 January 2026''' - [[v1.84.0]]
*'''28 January 2026''' - [[v1.84.0]]
**Statistical changes (Regular):
**Statistical changes (Regular):
Line 582: Line 561:
***'''Level 1'''
***'''Level 1'''
****Cost decreased from {{Money|100}} to {{Money|50}}.
****Cost decreased from {{Money|100}} to {{Money|50}}.
****Firerate changed from 0.175 to {{Tooltip|0.175 > 0.125|-0.05}}.
****Firerate changed from 0.175 to <abbr title="-0.05">0.175 > 0.125</abbr>.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
***'''Level 2'''
***'''Level 2'''
Line 591: Line 570:
****Cost increased from {{Money|1,500}} to {{Money|2,250}}.
****Cost increased from {{Money|1,500}} to {{Money|2,250}}.
****Burst changed from 4 > 5 to 4 > 6.
****Burst changed from 4 > 5 to 4 > 6.
****Cooldown changed from {{Tooltip|1 > 0.8|-0.2}} to {{Tooltip|0.85 > 0.6|-0.25}}.
****Cooldown changed from <abbr title="-0.2">1 > 0.8</abbr> to <abbr title="-0.25">0.85 > 0.6</abbr>.
***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|4,750}} to {{Money|4,600}}.
****Cost decreased from {{Money|4,750}} to {{Money|4,600}}.
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to 0.125.
****Firerate changed from <abbr title="-0.025">0.175 > 0.15</abbr> to 0.125.
****Range increased from +2 to +3.
****Range increased from +2 to +3.
****Burst changed from 5 > 7 to 6 > 8.
****Burst changed from 5 > 7 to 6 > 8.
Line 604: Line 583:
****Burst cooldown decreased from 0.85 to 0.55.
****Burst cooldown decreased from 0.85 to 0.55.
***'''Level 1'''
***'''Level 1'''
****Firerate changed from {{Tooltip|0.175 > 0.125|-0.05}} to {{Tooltip|0.175 > 0.15|-0.025}}.
****Firerate changed from <abbr title="-0.05">0.175 > 0.125</abbr> to <abbr title="-0.025">0.175 > 0.15</abbr>.
****Name changed from ''Better Vision'' to ''Barracks Training''.
****Name changed from ''Better Vision'' to ''Barracks Training''.
***'''Level 3'''
***'''Level 3'''
Line 610: Line 589:
****Damage decreased from +2 to +1.
****Damage decreased from +2 to +1.
****Burst count changed from 4 > 6 to 4 > 8.
****Burst count changed from 4 > 6 to 4 > 8.
****Burst cooldown changed from {{Tooltip|0.85 > 0.6|-0.25}} to {{Tooltip|0.55 > 0.4|-0.15}}.
****Burst cooldown changed from <abbr title="-0.25">0.85 > 0.6</abbr> to <abbr title="-0.15">0.55 > 0.4</abbr>.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|4,600}} to {{Money|5,000}}.
****Cost increased from {{Money|4,600}} to {{Money|5,000}}.
****Damage increased from +4 to +5.
****Damage increased from +4 to +5.
****Burst changed from 6 > 8 to 8 > 12.
****Burst changed from 6 > 8 to 8 > 12.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Without [[Firerate Bug]], firerate increased from 0.15 to 0.175, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
****Cooldown decreased from 0.55 to 0.5.
***'''Level 1'''
****Cost increased from {{Money|50}} to {{Money|100}}.
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.175 > 0.15|-0.025}}, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
****Cooldown changed from 0.55 to {{Tooltip|0.5 > 0.4|-0.1}}.
***'''Level 2'''
****Cost increased from {{Money|650}} to {{Money|700}}.
***'''Level 3'''
****Cost increased from {{Money|1,350}} to {{Money|1,850}}.
****Damage increased from +1 to +2.
****Cooldown changed {{Tooltip|0.55 > 0.4|-0.15}} to 0.4.
***'''Level 4'''
****Cost increased from {{Money|5,000}} to {{Money|6,000}}.
****Damage increased from +5 to +6.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 0.175 to 0.15.
***'''Level 1'''
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}.
***'''Level 3'''
****Damage decreased from +3 to +2.
***'''Level 4'''
****Damage decreased from +5 to +4.
****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.12 > 0.1|-0.02}}.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Patriotic}}
*'''7 August 2026''' - [[v2.5.0]]
**New skin: {{Color|Beach}}
}}
}}


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