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{{Tabs|Regular = Soldier|Perk = Golden Soldier}}
{{Tabs|Regular = Soldier|Perk = Golden Soldier}}
{{SameName|Soldier|'''Tower''' • [[Soldier (Unit)|Unit]] • [[Soldier (Narrator)|Narrator]]}}
{{SameName|Soldier|Tower • [[Soldier (Unit)|Unit]]}}
{{Improve|Outdated strategy, update history and history subpage}}
{{For|[[Mission Quests|Undead Solider]], a [[Mission Quests|Mission Quest]]}}
{{For|[[Mission Quests|Undead Solider]], a [[Mission Quests|Mission Quest]]}}
{{TowerInfobox
{{TowerInfobox
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}}
}}


==Statistics==
==Stats Table==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page.''


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<var>
<var>
$DPS$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count))
$DPS$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count))
$CE$ = Total Cost / DPS
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTALPRICE$
$COST$ = 400; 100; 700; 1850; 6000
$FNC-COST$ = 400; 100; 700; 1850; 6000
$PVP-COST$ = 450; 200; 800; 3000; 8000
$FNC-PVP-COST$ = 450; 200; 800; 3000; 8000
$FSE-DETECTION$ = 2; ; 4
$FNC-DETECTION$ = 2; ; 4
$FSE-PVP-DETECTION$ = 2; ; 0
$FNC-PVP-DETECTION$ = 2; ; 0
$FSE-UPGRADE$ = Barracks Training; Better Aiming; Equipment Upgrades; Deadliest Soldier
$FNC-UPGRADE$ = Barracks Training; Better Aiming; Equipment Upgrades; Deadliest Soldier
$FSE-PVP-UPGRADE$ = Better Vision; Better Aiming; Equipment Upgrades; Deadliest Soldier
$FNC-PVP-UPGRADE$ = Better Vision; Better Aiming; Equipment Upgrades; Deadliest Soldier
$FSE-UPGRADEICON$ = 5523192002; 5523193619; 5523195646; 5523196519
$FNC-UPGRADEICON$ = 5523192002; 5523193619; 5523195646; 5523196519
$FNC-ROFBUG$ = Firerate
$FSE-META$ = Starter; File:KrampusRevengeSoldierIcon.png
$FREF$ = <ref name=firerate>Firerate only applies to the burst and is not the time between bursts.</ref>
$FREF$ = <ref name=firerate>Firerate only applies to the burst and is not the time between bursts.</ref>
$DREF$ = <ref name=dps>Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).</ref>
$DREF$ = <ref name=dps>Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Total Price !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 3 || 0.175 || 0.5 || 17 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 1 || 3 || 0.175 || 0.5 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 1 || 3 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 1 || 3 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 2 || 4 || 0.15 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 2 || 4 || 0.15 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 4 || 8 || 0.15 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 4 || 8 || 0.15 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 10 || 12 || 0.15 || 0.4 || 22 || $DPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 10 || 12 || 0.15 || 0.4 || 22 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Total Price !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 4 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 1 || 4 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 1 || 6 || 0.125 || 0.3 || 17 || $DPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 1 || 6 || 0.125 || 0.3 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 2 || 6 || 0.125 || 0.3 || 19 || $DPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 2 || 6 || 0.125 || 0.3 || 19 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 4 || 8 || 0.125 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 4 || 8 || 0.125 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 8 || 10 || 0.1 || 0.2 || 21 || $DPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 8 || 10 || 0.1 || 0.2 || 21 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Coins|500}}
|{{Coins|1,250}}
|{{Coins|500}}
|{{Coins|1,250}}
|{{Robux|105}}
|{{Robux|105}}
|N/A
|N/A
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|[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]]
|[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]]
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Regular Battle Pass]]
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Regular Battle Pass]]
|-
!
|[[File:PatrioticSoldierIconIG.png|175px]]
|[[File:BeachSoldierIconIG.png|175px]]
|-
!Skin
|{{Color|Patriotic}}
|{{Color|Beach}}
|-
!Rarity
|{{Color|Rare}}
|{{Color|Rare}}
|-
!Daily Store Cost
|{{Coins|6,500}}
|{{Coins|6,500}}
|-
!Obtained From
|[[Patriotic Crate]]
|[[Beach Crate]]
|}
|}


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****Range decreased from +2 to +1.
****Range decreased from +2 to +1.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from 0.25 to {{Tooltip|0.23 > 0.18|-0.05}}.
****Firerate changed from 0.25 to <abbr title="-0.05">0.23 > 0.18</abbr>.
****Damage decreased from +2 to +1.
****Damage decreased from +2 to +1.
****Cost decreased from {{Money|1,500}} to {{Money|1,400}}.
****Cost decreased from {{Money|1,500}} to {{Money|1,400}}.
****Cooldown decreased from 1 to {{Tooltip|1.2 > 0.85|-0.35}}.
****Cooldown decreased from 1 to <abbr title="-0.35">1.2 > 0.85</abbr>.
***'''Level 4'''
***'''Level 4'''
**** Firerate changed from {{Tooltip|0.2 > 0.15|-0.05}} to 0.15.
**** Firerate changed from <abbr title="-0.05">0.2 > 0.15</abbr> to 0.15.
****Damage increased from +2 to +3.
****Damage increased from +2 to +3.
****Burst count increased from +0 to +1.
****Burst count increased from +0 to +1.
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****Range decreased from +1 to +0.
****Range decreased from +1 to +0.
****Burst changed from 3 > 4 to 3 > 5.
****Burst changed from 3 > 4 to 3 > 5.
****Cooldown changed from {{Tooltip|1.2 > 0.85|-0.35}} to 1.
****Cooldown changed from <abbr title="-0.35">1.2 > 0.85</abbr> to 1.
****Firerate changed from {{Tooltip|0.23 > 0.18|-0.05}} to 0.18.
****Firerate changed from <abbr title="-0.05">0.23 > 0.18</abbr> to 0.18.
***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|5,500}} to {{Money|3,750}}.
****Cost decreased from {{Money|5,500}} to {{Money|3,750}}.
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****Cost increased from {{Money|3,750}} to {{Money|4,000}}.
****Cost increased from {{Money|3,750}} to {{Money|4,000}}.
****Burst changed from 5 > 8 to 5 > 7.
****Burst changed from 5 > 8 to 5 > 7.
****Firerate changed from {{Tooltip|0.18 > 0.13|-0.05}} to {{Tooltip|0.175 > 0.15|-0.025}}.
****Firerate changed from <abbr title="-0.05">0.18 > 0.13</abbr> to <abbr title="-0.025">0.175 > 0.15</abbr>.
**{{Color|Golden}} skin burst increase decreased on Level 4 from +4 to +3.
**{{Color|Golden}} skin burst increase decreased on Level 4 from +4 to +3.
*'''17 April 2022''' - [[v1.2.0]]
*'''17 April 2022''' - [[v1.2.0]]
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****Damage increased from +1 to +2.
****Damage increased from +1 to +2.
****Burst changed from 3 > 5 to 4 > 5.
****Burst changed from 3 > 5 to 4 > 5.
****Cooldown changed from 1 to {{Tooltip|1 > 0.8|-0.2}}.
****Cooldown changed from 1 to <abbr title="-0.2">1 > 0.8</abbr>.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|3,500}} to {{Money|4,750}}.
****Cost increased from {{Money|3,500}} to {{Money|4,750}}.
****Damage increased from +3 to +4.
****Damage increased from +3 to +4.
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}, however, because of the bug the firerate is effectively the same without [[Firerate Buff]]s.
****Without [[Firerate Bug]], firerate changed from <abbr title="-0.025">0.15 > 0.125</abbr> to <abbr title="-0.03">0.15 > 0.12</abbr>, however, because of the bug the firerate is effectively the same without [[Firerate Buff]]s.
*'''21 June 2024''' - [[v1.25.0]]
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s.
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s.
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***'''Level 1'''
***'''Level 1'''
****Cost increased from {{Money|100}} to {{Money|200}}.
****Cost increased from {{Money|100}} to {{Money|200}}.
****Firerate changed from 0.175 to {{Tooltip|0.175 > 0.15|-0.025}}.
****Firerate changed from 0.175 to <abbr title="-0.025">0.175 > 0.15</abbr>.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
****Burst changed from 3 to 4 > 6.
****Burst changed from 3 to 4 > 6.
****Cooldown changed from 1 to {{Tooltip|0.4 > 0.3|-0.1}}.
****Cooldown changed from 1 to <abbr title="-0.1">0.4 > 0.3</abbr>.
***'''Level 2'''
***'''Level 2'''
****Cost increased from {{Money|400}} to {{Money|800}}.
****Cost increased from {{Money|400}} to {{Money|800}}.
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****Range increased from +0 to +2.
****Range increased from +0 to +2.
****Burst changed from 4 > 5 to 6 > 8.
****Burst changed from 4 > 5 to 6 > 8.
****Cooldown changed from {{Tooltip|1 > 0.8|-0.2}} to 0.3.
****Cooldown changed from <abbr title="-0.2">1 > 0.8</abbr> to 0.3.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|4,750}} to {{Money|8,000}}.
****Cost increased from {{Money|4,750}} to {{Money|8,000}}.
****Damage decreased from +4 to +5.
****Damage decreased from +4 to +5.
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.125|-0.025}}.
****Firerate changed from <abbr title="-0.025">0.175 > 0.15</abbr> to <abbr title="-0.025">0.15 > 0.125</abbr>.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
****Burst changed from 5 > 7 to 8 > 10.
****Burst changed from 5 > 7 to 8 > 10.
****Cooldown changed from 0.8 to {{Tooltip|0.3 > 0.2|-0.1}}.
****Cooldown changed from 0.8 to <abbr title="-0.1">0.3 > 0.2</abbr>.
*'''18 October 2025''' - [[v1.77.0]]
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{Color|Null|Null}}.
**New skin: {{Color|Null|Null}}.
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***'''Level 1'''
***'''Level 1'''
****Cost decreased from {{Money|100}} to {{Money|50}}.
****Cost decreased from {{Money|100}} to {{Money|50}}.
****Firerate changed from 0.175 to {{Tooltip|0.175 > 0.125|-0.05}}.
****Firerate changed from 0.175 to <abbr title="-0.05">0.175 > 0.125</abbr>.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
***'''Level 2'''
***'''Level 2'''
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****Cost increased from {{Money|1,500}} to {{Money|2,250}}.
****Cost increased from {{Money|1,500}} to {{Money|2,250}}.
****Burst changed from 4 > 5 to 4 > 6.
****Burst changed from 4 > 5 to 4 > 6.
****Cooldown changed from {{Tooltip|1 > 0.8|-0.2}} to {{Tooltip|0.85 > 0.6|-0.25}}.
****Cooldown changed from <abbr title="-0.2">1 > 0.8</abbr> to <abbr title="-0.25">0.85 > 0.6</abbr>.
***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|4,750}} to {{Money|4,600}}.
****Cost decreased from {{Money|4,750}} to {{Money|4,600}}.
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to 0.125.
****Firerate changed from <abbr title="-0.025">0.175 > 0.15</abbr> to 0.125.
****Range increased from +2 to +3.
****Range increased from +2 to +3.
****Burst changed from 5 > 7 to 6 > 8.
****Burst changed from 5 > 7 to 6 > 8.
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****Burst cooldown decreased from 0.85 to 0.55.
****Burst cooldown decreased from 0.85 to 0.55.
***'''Level 1'''
***'''Level 1'''
****Firerate changed from {{Tooltip|0.175 > 0.125|-0.05}} to {{Tooltip|0.175 > 0.15|-0.025}}.
****Firerate changed from <abbr title="-0.05">0.175 > 0.125</abbr> to <abbr title="-0.025">0.175 > 0.15</abbr>.
****Name changed from ''Better Vision'' to ''Barracks Training''.
****Name changed from ''Better Vision'' to ''Barracks Training''.
***'''Level 3'''
***'''Level 3'''
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****Damage decreased from +2 to +1.
****Damage decreased from +2 to +1.
****Burst count changed from 4 > 6 to 4 > 8.
****Burst count changed from 4 > 6 to 4 > 8.
****Burst cooldown changed from {{Tooltip|0.85 > 0.6|-0.25}} to {{Tooltip|0.55 > 0.4|-0.15}}.
****Burst cooldown changed from <abbr title="-0.25">0.85 > 0.6</abbr> to <abbr title="-0.15">0.55 > 0.4</abbr>.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|4,600}} to {{Money|5,000}}.
****Cost increased from {{Money|4,600}} to {{Money|5,000}}.
****Damage increased from +4 to +5.
****Damage increased from +4 to +5.
****Burst changed from 6 > 8 to 8 > 12.
****Burst changed from 6 > 8 to 8 > 12.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Without [[Firerate Bug]], firerate increased from 0.15 to 0.175, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
****Cooldown decreased from 0.55 to 0.5.
***'''Level 1'''
****Cost increased from {{Money|50}} to {{Money|100}}.
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.175 > 0.15|-0.025}}, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
****Cooldown changed from 0.55 to {{Tooltip|0.5 > 0.4|-0.1}}.
***'''Level 2'''
****Cost increased from {{Money|650}} to {{Money|700}}.
***'''Level 3'''
****Cost increased from {{Money|1,350}} to {{Money|1,850}}.
****Damage increased from +1 to +2.
****Cooldown changed {{Tooltip|0.55 > 0.4|-0.15}} to 0.4.
***'''Level 4'''
****Cost increased from {{Money|5,000}} to {{Money|6,000}}.
****Damage increased from +5 to +6.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 0.175 to 0.15.
***'''Level 1'''
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}.
***'''Level 3'''
****Damage decreased from +3 to +2.
***'''Level 4'''
****Damage decreased from +5 to +4.
****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.12 > 0.1|-0.02}}.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Patriotic}}
*'''7 August 2026''' - [[v2.5.0]]
**New skin: {{Color|Beach}}
}}
}}


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