Editing Soldier
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| Latest revision | Your text | ||
| Line 126: | Line 126: | ||
<var> |
<var> |
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$DPS$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count)) |
$DPS$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count)) |
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$CE$ = Total |
$CE$ = Total Price / DPS |
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$TP$ = $FNC- |
$TP$ = $FNC-TOTALPRICE$ |
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$COST$ = 400; 100; 700; 1850; 6000 |
$FNC-COST$ = 400; 100; 700; 1850; 6000 |
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$PVP-COST$ = 450; 200; 800; 3000; 8000 |
$FNC-PVP-COST$ = 450; 200; 800; 3000; 8000 |
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$FSE-DETECTION$ = 2; ; 4 |
$FSE-DETECTION$ = 2; ; 4 |
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$FSE-PVP-DETECTION$ = 2; ; 0 |
$FSE-PVP-DETECTION$ = 2; ; 0 |
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$FSE-PVP-UPGRADE$ = Better Vision; Better Aiming; Equipment Upgrades; Deadliest Soldier |
$FSE-PVP-UPGRADE$ = Better Vision; Better Aiming; Equipment Upgrades; Deadliest Soldier |
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$FSE-UPGRADEICON$ = 5523192002; 5523193619; 5523195646; 5523196519 |
$FSE-UPGRADEICON$ = 5523192002; 5523193619; 5523195646; 5523196519 |
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$FSE- |
$FSE-CATEGORY$ = Starter |
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$FREF$ = <ref name=firerate>Firerate only applies to the burst and is not the time between bursts.</ref> |
$FREF$ = <ref name=firerate>Firerate only applies to the burst and is not the time between bursts.</ref> |
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$DREF$ = <ref name=dps>Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).</ref> |
$DREF$ = <ref name=dps>Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
</var> |
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<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
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| Line 144: | Line 143: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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! Level |
! Level !! Total Price !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency |
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|- |
|- |
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| 0 |
| 0 || {{Money|$TP$}} || 1 || 3 || 0.175 || 0.5 || 17 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 1 || |
| 1 || {{Money|$TP$}} || 1 || 3 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 2 || |
| 2 || {{Money|$TP$}} || 2 || 4 || 0.15 || 0.4 || 19 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 3 || |
| 3 || {{Money|$TP$}} || 4 || 8 || 0.15 || 0.4 || 19 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 4 || |
| 4 || {{Money|$TP$}} || 10 || 12 || 0.15 || 0.4 || 22 || $DPS$ || {{Money|$CE$}} |
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|} |
|} |
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</div> |
</div> |
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| Line 160: | Line 159: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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! Level |
! Level !! Total Price !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency |
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|- |
|- |
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| 0 |
| 0 || {{Money|$TP$}} || 1 || 4 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 1 || |
| 1 || {{Money|$TP$}} || 1 || 6 || 0.125 || 0.3 || 17 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 2 || |
| 2 || {{Money|$TP$}} || 2 || 6 || 0.125 || 0.3 || 19 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 3 || |
| 3 || {{Money|$TP$}} || 4 || 8 || 0.125 || 0.3 || 21 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 4 || |
| 4 || {{Money|$TP$}} || 8 || 10 || 0.1 || 0.2 || 21 || $DPS$ || {{Money|$CE$}} |
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|} |
|} |
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</div> |
</div> |
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| Line 198: | Line 197: | ||
|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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|{{Coins| |
|{{Coins|1,250}} |
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|{{Coins| |
|{{Coins|1,250}} |
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|{{Robux|105}} |
|{{Robux|105}} |
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|N/A |
|N/A |
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| Line 342: | Line 341: | ||
|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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|N/A |
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|{{Coins|6,500}} |
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|N/A |
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|{{Coins|6,500}} |
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|- |
|- |
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!Obtained From |
!Obtained From |
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