Soldier: Difference between revisions
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{{Tabs|Regular = Soldier|Perk = Golden Soldier}}
{{SameName|Soldier|'''Tower''' • [[Soldier (Unit)|Unit]] • [[Soldier (Narrator)|Narrator]]}}
{{For|[[Mission Quests|Undead Solider]], a [[Mission Quests|Mission Quest]]}}
{{TowerInfobox
|
|
|image-dynamic = SoldierDynamic.png
|
|role = Offense
|placement = Ground
|basecost = {{Money|400}}
|basesellingprice = {{Money|133}}
|basedamage = [[File:Damage Icon.png|20px|Damage]]1
|damagetype = Burst
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|baserange = [[File:Range Icon.png|20px|Range]]
|hidden_detection = {{Attr|Hidden|
|
|flying_detection =
|immune = None
|footprint = 1.5
|pvp_basecost = {{Money|450}}
|pvp_basesellingprice = {{Money|150}}
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]1
|pvp_damagetype = Burst
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.15
|pvp_baserange = [[File:Range Icon.png|20px|Range]]17
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}}
|pvp_lead_detection = N/A
|pvp_flying_detection = {{Attr|Flying|Level 0+}}
|pvp_immune = None
|pvp_footprint = 1.5
|tooltip-1 = A well rounded burst fire tower with solid range and low damage.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies.
}}
{{QuoteContainer|
{{QuoteBox|A cheap and effective burst tower. Great for beginners!|Store Description}}
{{QuoteBox|A cheap and effective burst tower.|Former Store Description}}
}}
__TOC__
==Description==
The '''Soldier''' is a starter ground
The '''Soldier''' fires in bursts, with a short delay between each burst. It is a fairly cheap tower, making it recommended for use in earlier
The '''Soldier''' is considered an early to mid-game tower. Later on during the game, its effectiveness dwindles against high health enemies, being outclassed by other towers with higher DPS.
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Barracks Training|Cost = {{Money|100}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information = 0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.5 > 0.4 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
Sell Price changes to {{Money|166}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Better Aiming|Cost = {{Money|700}}|Image = [[File:Soldier Upgrade 2 New.png|100px]]|Information = +
+1 Damage [[File:Damage Icon.png|20px|Damage]]
3 > 4 Burst [[File:Damage Icon.png|20px|Burst]]
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|
{{Upgrade|
4 > 8 Burst [[File:Damage Icon.png|20px|Burst]]
Sell Price changes to {{Money|1,050}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Deadliest Soldier|Cost = {{Money|6,000}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
+6 Damage [[File:Damage Icon.png|20px|Damage]]
8 > 12 Burst [[File:Damage Icon.png|20px|Burst]]
+Flying Detection {{Flying|Flying Detection}}
Sell Price changes to {{Money|3,050}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Better Vision|Cost = {{Money|200}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information =
0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4 > 6 Burst [[File:Damage Icon.png|20px|Burst]]
0.4 > 0.3 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
Sell Price changes to {{Money|216}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Better Aiming|Cost = {{Money|800}}|Image = [[File:Soldier Upgrade 2 New.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
+
Sell Price changes to {{Money|1,483}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Deadliest Soldier|Cost = {{Money|8,000}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information =
+4 Damage [[File:Damage Icon.png|20px|Damage]]
0.12 > 0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
8 > 10 Burst [[File:Damage Icon.png|20px|Burst]]
0.3 > 0.2 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
Sell Price changes to {{Money|4,150}}}}
}}
==Statistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count))
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 100; 700; 1850; 6000
$PVP-COST$ = 450; 200; 800; 3000; 8000
$FSE-DETECTION$ = 2; ; 4
$FSE-PVP-DETECTION$ = 2; ; 0
$FSE-UPGRADE$ = Barracks Training; Better Aiming; Equipment Upgrades; Deadliest Soldier
$FSE-PVP-UPGRADE$ = Better Vision; Better Aiming; Equipment Upgrades; Deadliest Soldier
$FSE-UPGRADEICON$ = 5523192002; 5523193619; 5523195646; 5523196519
$FSE-META$ = Starter; File:KrampusRevengeSoldierIcon.png
$FREF$ = <ref name=firerate>Firerate only applies to the burst and is not the time between bursts.</ref>
$DREF$ = <ref name=dps>Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 3 || 0.175 || 0.5 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 3 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 4 || 0.15 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 4 || 8 || 0.15 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 10 || 12 || 0.15 || 0.4 || 22 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 4 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 6 || 0.125 || 0.3 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 6 || 0.125 || 0.3 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 4 || 8 || 0.125 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 8 || 10 || 0.1 || 0.2 || 21 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
==Skins==
''To see all the upgrades of a skin, see the [[Soldier/Gallery|gallery]] page.''
{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto"
!
|-
!Skin
|-
!
|-
!
|N/A
|-
!
|-
!
|-
!Skin
|{{Color|Golden}}
|-
!
|-
!
|-
!
|[[Valentines
|-
!
|-
!Skin
|-
!
|-
!
|N/A
|-
!
|-
!
|[[File:LiberatorSoldier0.png|175px]]
|[[File:ToiletSoldier0.png|175px]]
|[[File:StealthOpsSoldier0.png|175px]]
|[[File:AerobicsSoldier0.png|175px]]
|-
!Skin
|{{Color|Premium|Liberator}}
|{{Color|Premium|Toilet}}
|{{Color|Premium|Stealth Ops}}
|{{Color|Hexscape|Aerobics}}
|-
!Rarity
|{{Color|Rare}}
|{{Color|Legendary}}
|{{Color|Rare}}
|{{Color|Common}}
|-
!Daily Store Cost
|{{Robux|120}}
|{{Robux|190}}
|{{Robux|120}}
|N/A
|-
!Obtained From
|[[Premium Crate]]
|[[Premium Crate]] (Formerly)<ref>Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.</ref>
|[[Premium Crate]]
|[[Hexscape Event#Hexscape Event Battle Pass|Hexscape Event Regular Battle Pass]]
|-
!
|[[File:DFSoldier0.png|175px]]
|[[File:KorbloxSoldier0.png|175px]]
|[[File:BunnySoldier0.png|175px]]
|[[File:NullSoldier0Noseless.png|175px]]
|-
!Skin
|{{Color|OperationICE|Dark Frost}}
|{{Color|Korblox|Korblox}}
|{{Color|DuckyRevenge|Bunny}}
|{{Color|Null|Null}}
|-
!Rarity
|{{Color|Uncommon}}
|{{Color|Event}}
|{{Color|Uncommon}}
|{{Color|Uncommon}}
|-
!Daily Store Cost
|N/A
|N/A
|N/A
|N/A
|-
!Obtained From
|[[Operation I.C.E Event#Operation I.C.E Battle Pass|Operation I.C.E Regular Battle Pass]]
|[[The Hunt: Mega Edition Event]] Easy Difficulty
|[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]]
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Regular Battle Pass]]
|-
!
|[[File:PatrioticSoldierIconIG.png|175px]]
|[[File:BeachSoldierIconIG.png|175px]]
|-
!Skin
|{{Color|Patriotic}}
|{{Color|Beach}}
|-
!Rarity
|{{Color|Rare}}
|{{Color|Rare}}
|-
!Daily Store Cost
|{{Coins|6,500}}
|{{Coins|6,500}}
|-
!Obtained From
|[[Patriotic Crate]]
|[[Beach Crate]]
|}
Line 232 ⟶ 362:
==Trivia==
*When the game was in Alpha, and for a while after BETA release, the '''Soldier's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "''sans gun''".
*The '''
*The '''Soldier''', along with the [[Turret]], are the first towers to have toys made based on them.
**They are also the first to have mini-figures made based on them, as they appear in the [[Roblox Core Pack - Tower Defense Simulator]].
*Prior to the [[v1.0.0|Solar Eclipse Update]], the '''Soldier''' alongside the [[Commander]] used to appear on the
== Update History ==
Line 245 ⟶ 372:
{{Scroll|text=
*'''14 June 2019''' - [[BETA v1.0|BETA v1.0.0]]
**'''Soldier''' added.
*'''15 August 2019''' - [[BETA v1.10|BETA v1.10.0]]
**Unlock cost increased from {{Coins|100}} to {{Coins|250}}.
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]]
**Statistical changes:
***'''Base'''
Line 257 ⟶ 384:
***'''Level 3'''
****Damage decreased from +3 to +2.
**New skins: {{
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]]
**[[Commander]] now reduces cooldown four-fold.
**
*'''1 January 2020''' - [[Release v1.5|Release v1.5.1]]
**New skin: {{
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]]
**New SFX.
*'''18 March 2020''' - [[Release v1.8|Release v1.8.1]]
**New skin: {{
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**Unlock cost increased from {{Coins|250}} to {{Coins|350}}.
**Upgrade names added.
**[[Commander]] now reduces cooldown by stated percentage.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Skin rarity added to [[Basic
**Statistical changes:
***'''Base'''
****Range decreased from 12 to 10.
****Firerate decreased from 0.25 to 0.23.
****Cooldown increased from 1 to 1.2.
***'''Level 1'''
Line 283 ⟶ 410:
****Range decreased from +2 to +1.
***'''Level 3'''
****Firerate changed from 0.25 to
****Damage decreased from +2 to +1.
****Cost decreased from {{Money|1,500}} to {{Money|1,400}}.
****Cooldown decreased from 1 to
***'''Level 4'''
**** Firerate changed from
****Damage increased from +2 to +3.
****Burst count increased from +0 to +1.
Line 297 ⟶ 424:
*****+3 Damage
*****+2 Range
**New skins: {{
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
**Level 2 upgrade name changed from ''Radio'' to ''Radio Communications''.
*'''13 February 2022''' - [[v1.0.2]]
**Statistical changes:
***'''Base'''
****Cost decreased from {{Money|375}} to {{Money|350}}.
****Range increased from 10 to 13.
****Firerate decreased from 0.23 to 0.18.
****Cooldown decreased from 1.2 to 1.
***'''Level 1'''
****Name changed from ''Laser Sight'' to ''Better Vision''.
Line 319 ⟶ 445:
****Range decreased from +1 to +0.
****Burst changed from 3 > 4 to 3 > 5.
****Cooldown changed from
****Firerate changed from
***'''Level 4'''
****Cost decreased from {{Money|5,500}} to {{Money|3,750}}.
****Range increased from +1 to +2.
****Burst changed from 4 > 5 to 5 > 8.
****Firerate changed from 0.18 to <abbr title="-0.05>0.18 > 0.13</abbr>.
**New skin: {{
**{{
**
**
*'''12 March 2022''' - [[v1.1.0]]
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**[[Commander]] can no longer decrease its cooldown.
**Statistical changes:
***'''Base'''
****Firerate decreased from 0.18 to 0.
***'''Level 4'''
****Cost increased from {{Money|3,750}} to {{Money|4,000}}.
****Burst changed from 5 > 8 to 5 > 7.
****Firerate changed from
**{{
*'''17 April 2022''' - [[v1.2.0]]
**New skin: {{
*'''13 May 2022''' - [[v1.2.2]]
**{{
**Statistical changes:
***'''Level 4'''
****Cost increased from {{Money|4,000}} to {{Money|5,000}}.
*'''30 September 2022''' - [[v1.4.0]]
**New skin: {{
*'''31 October 2022''' - [[v1.4.2]]
**
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
**{{
**New skin: {{
*'''14 February 2023''' - [[v1.6.2]]
**{{
*'''21 March 2023''' - [[v1.6.3]]e
**Statistical Changes:
***'''Level 4'''
****Cost decreased from {{Money|5,000}} to {{Money|3,500}}.
****Name changed from ''Deadliest's Soldier'' to ''Deadliest Soldier''.
*'''5 May 2023''' - [[v1.7.2]]
**{{
**
*'''21 December 2023''' - [[v1.11.0]]
**Unlock cost increased from {{Coins|350}} to {{Coins|400}}.
**{{
**New skin: {{
*'''28 January 2024''' - [[v1.12.0]]
**
*'''28 January 2024''' - [[v1.12.0]]a
**{{Bugfix}} {{Color|Krampus|Beast Slayer}} skin is now in the game again.
*'''31 January 2024''' - [[v1.12.0]]c
**{{Color|Krampus|Beast Slayer}} skin rarity changed from {{Color|Common}} to {{Color|Event}}.
*'''29 March 2024''' - [[v1.17.0]]
**New skin: {{Color|Premium|Liberator}}
*'''1 April 2024''' - [[v1.17.0]]b
**New skin: {{Color|Premium|Toilet}}
**{{Bug}} {{Color|Premium|Toilet}} skin cannot be equipped in the intermission lobby.
**{{Bug}} {{Color|Premium|Toilet}} skin breaks the tower icon and stats in the tower hotbar.
*'''1 April 2024''' - [[v1.17.2]]
**{{Bugfix}} {{Color|Premium|Toilet}} skin now can be equipped in the intermission lobby.
**{{Bugfix}} {{Color|Premium|Toilet}} skin no longer breaks the tower icon and stats in the tower hotbar.
*'''3 May 2024''' - [[v1.20.0]]
**Statistical changes:
***'''Level 2'''
****Cost decreased from {{Money|500}} to {{Money|400}}.
****Burst changed from 3 to 3 > 4.
***'''Level 3'''
****Damage increased from +1 to +2.
****Burst changed from 3 > 5 to 4 > 5.
****Cooldown changed from 1 to {{Tooltip|1 > 0.8|-0.2}}.
***'''Level 4'''
****Cost increased from {{Money|3,500}} to {{Money|4,750}}.
****Damage increased from +3 to +4.
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}, however, because of the bug the firerate is effectively the same without [[Firerate Buff]]s.
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s.
*'''2 August 2024''' - [[v1.27.0]]
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
*'''11 September 2024''' - [[v1.31.0]]
**New skin: {{Color|Premium|Stealth Ops}}
*'''23 October 2024''' - [[v1.37.0]]
**New skin: {{Color|Hexscape|Aerobics}}
*'''16 December 2024''' - [[v1.46.0]]
**New skin: {{Color|OperationICE|Dark Frost}}
*'''13 March 2025''' - [[v1.57.0|v1.57.7]]
**New skin: {{Color|Korblox|Korblox}}
*'''9 April 2025''' - [[v1.60.0]]
**Offense role added.
*'''16 March 2025''' - [[v1.61.0]]
**New skin: {{Color|DuckyRevenge|Bunny}}
*'''25 June 2025''' - [[v1.68.0]]
**Unlock cost reduced from {{Coins|400}} to {{Coins|350}}.
*'''23 July 2025''' - [[v1.71.0]]
**Statistical changes ([[PVP]]):
***'''Base'''
****Cost increased from {{Money|350}} to {{Money|450}}.
****Range increased from 13.
****Burst increased from 3 to 4.
****Cooldown decreased from 1 to 0.4.
****Flying detection added.
***'''Level 1'''
****Cost increased from {{Money|100}} to {{Money|200}}.
****Firerate changed from 0.175 to {{Tooltip|0.175 > 0.15|-0.025}}.
****Range decreased from +2 to +0.
****Burst changed from 3 to 4 > 6.
****Cooldown changed from 1 to {{Tooltip|0.4 > 0.3|-0.1}}.
***'''Level 2'''
****Cost increased from {{Money|400}} to {{Money|800}}.
****Range increased from +1 to +2.
****Burst changed from 3 > 4 to 6.
***'''Level 3'''
****Cost increased from {{Money|1,500}} to {{Money|3,000}}.
****Damage increased from +2 to +3.
****Range increased from +0 to +2.
****Burst changed from 4 > 5 to 6 > 8.
****Cooldown changed from {{Tooltip|1 > 0.8|-0.2}} to 0.3.
***'''Level 4'''
****Cost increased from {{Money|4,750}} to {{Money|8,000}}.
****Damage decreased from +4 to +5.
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.125|-0.025}}.
****Range decreased from +2 to +0.
****Burst changed from 5 > 7 to 8 > 10.
****Cooldown changed from 0.8 to {{Tooltip|0.3 > 0.2|-0.1}}.
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{Color|Null|Null}}.
*'''28 January 2026''' - [[v1.84.0]]
**Statistical changes (Regular):
***'''Base'''
****Range increased from 13 to 17.
****Cooldown decreased from 1 to 0.85.
***'''Level 1'''
****Cost decreased from {{Money|100}} to {{Money|50}}.
****Firerate changed from 0.175 to {{Tooltip|0.175 > 0.125|-0.05}}.
****Range decreased from +2 to +0.
***'''Level 2'''
****Cost increased from {{Money|400}} to {{Money|650}}.
****Range increased from +1 to +2.
****Burst changed from 3 to 3 > 4.
***'''Level 3'''
****Cost increased from {{Money|1,500}} to {{Money|2,250}}.
****Burst changed from 4 > 5 to 4 > 6.
****Cooldown changed from {{Tooltip|1 > 0.8|-0.2}} to {{Tooltip|0.85 > 0.6|-0.25}}.
***'''Level 4'''
****Cost decreased from {{Money|4,750}} to {{Money|4,600}}.
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to 0.125.
****Range increased from +2 to +3.
****Burst changed from 5 > 7 to 6 > 8.
****Flying detection added.
*'''11 March 2026''' - [[v1.86.0]]
**Statistical changes (Regular):
***'''Base'''
****Cost increased from {{Money|350}} to {{Money|400}}.
****Burst cooldown decreased from 0.85 to 0.55.
***'''Level 1'''
****Firerate changed from {{Tooltip|0.175 > 0.125|-0.05}} to {{Tooltip|0.175 > 0.15|-0.025}}.
****Name changed from ''Better Vision'' to ''Barracks Training''.
***'''Level 3'''
****Cost decreased from {{Money|2,250}} to {{Money|1,350}}.
****Damage decreased from +2 to +1.
****Burst count changed from 4 > 6 to 4 > 8.
****Burst cooldown changed from {{Tooltip|0.85 > 0.6|-0.25}} to {{Tooltip|0.55 > 0.4|-0.15}}.
***'''Level 4'''
****Cost increased from {{Money|4,600}} to {{Money|5,000}}.
****Damage increased from +4 to +5.
****Burst changed from 6 > 8 to 8 > 12.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Without [[Firerate Bug]], firerate increased from 0.15 to 0.175, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
****Cooldown decreased from 0.55 to 0.5.
***'''Level 1'''
****Cost increased from {{Money|50}} to {{Money|100}}.
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.175 > 0.15|-0.025}}, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
****Cooldown changed from 0.55 to {{Tooltip|0.5 > 0.4|-0.1}}.
***'''Level 2'''
****Cost increased from {{Money|650}} to {{Money|700}}.
***'''Level 3'''
****Cost increased from {{Money|1,350}} to {{Money|1,850}}.
****Damage increased from +1 to +2.
****Cooldown changed {{Tooltip|0.55 > 0.4|-0.15}} to 0.4.
***'''Level 4'''
****Cost increased from {{Money|5,000}} to {{Money|6,000}}.
****Damage increased from +5 to +6.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 0.175 to 0.15.
***'''Level 1'''
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}.
***'''Level 3'''
****Damage decreased from +3 to +2.
***'''Level 4'''
****Damage decreased from +5 to +4.
****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.12 > 0.1|-0.02}}.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Patriotic}}
*'''7 August 2026''' - [[v2.5.0]]
**New skin: {{Color|Beach}}
}}
==Notes==
<references
| |||