Soldier: Difference between revisions

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{{Tabs|Regular = Soldier|Perk = Golden Soldier}}
{{SameName|Soldier|'''Tower''' • [[Soldier (Unit)|Unit]] • [[Soldier (Narrator)|Narrator]]}}
{{Improve|Port over PVP stats, use {{SE|Soldier}} as reference}}
{{For|[[Mission Quests|Undead Solider]], a [[Mission Quests|Mission Quest]]}}
{{TowerInfobox
{{PVPTowerInfobox
|title1title = Soldier
|image1image-static = KrampusRevengeSoldierIcon.png
|image-dynamic = SoldierDynamic.png
|unlockcost = {{Coins|350}}
|role = Offense
|placement = Ground
|basecost = {{Money|350400}}
|basesellingprice = {{Money|116133}}
|basedamage = [[File:Damage Icon.png|20px|Damage]]1
|damagetype = Burst
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.158175
|baserange = [[File:Range Icon.png|20px|Range]]1317
|hidden_detection = {{Attr|Hidden|Level 2+}}
|lead_detection = N/A
|flying_detection = N/A{{Attr|Flying|Level 4}}
|immune = None
|footprint = Average (1.5)
|pvp_basecost = {{Money|450}}
|pvp_basesellingprice = {{Money|150}}
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]1
|pvp_damagetype = Burst
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.15815
|pvp_baserange = [[File:Range Icon.png|20px|Range]]17
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}}
Line 29 ⟶ 30:
|pvp_flying_detection = {{Attr|Flying|Level 0+}}
|pvp_immune = None
|pvp_footprint = Average (1.5)
|tooltip-1 = A well rounded burst fire tower with solid range and low damage.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies.
Line 39 ⟶ 40:
__TOC__
==Description==
The '''Soldier''' is a starter ground [[Towers|tower]] that fires in bursts. It can be bought for {{Coins|350}} in the store.
 
The '''Soldier''' fires in bursts, with a short delay between each burst. It is a fairly cheap tower, making it recommended for use in earlier [[waves]]. It gains hidden detection at Level 2, soand itflying isdetection anat effectiveLevel counter against [[Hidden4 (Attribute)|Hidden]]Level enemies.0 Infor [[PVP]] mode), so it is alsoan capableeffective ofcounter detectingagainst [[FlyingHidden (Attribute)|Hidden]] enemies, however as noand [[Flying]] enemies actually appear in [[PVP]] mode the flying detection it gets there is useless.
 
The '''Soldier''' is considered an early to mid-game tower. Later on during the game, its effectiveness dwindles against high health enemies, being outclassed by other towers with higher DPS.
Line 47 ⟶ 48:
==Upgrades==
{{PVPTabber
|{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title Better= VisionBarracks -Training|Cost = {{Money|100}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information = 0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Range [[File:Range Icon.png|20px|Range]]
 
0.5 > 0.4 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
 
 
Sell Price changes to {{Money|150}}}}
Sell Price changes to {{Money|166}}}}
{{Upgrade|Upgrade Title = Level 2 - Better Aiming - {{Money|400}}|Image = [[File:Soldier Upgrade 2 New.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Better Aiming|Cost = {{Money|700}}|Image = [[File:Soldier Upgrade 2 New.png|100px]]|Information = +12 Range [[File:Range Icon.png|20px|Range]]
 
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 62 ⟶ 63:
 
 
Sell Price changes to {{Money|282433}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Equipment Upgrades|Cost -= {{Money|1,500850}}|Image = [[File:Soldier Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+24 Damage> 8 Burst [[File:Damage Icon.png|20px|DamageBurst]]
 
4 > 5 Burst [[File:Damage Icon.png|20px|Burst]]
 
Sell Price changes to {{Money|1,050}}}}
1 > 0.8 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
{{Upgrade|Level = Level 4|Upgrade Title = Deadliest Soldier|Cost = {{Money|6,000}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+6 Damage [[File:Damage Icon.png|20px|Damage]]
 
8 > 12 Burst [[File:Damage Icon.png|20px|Burst]]
Sell Price changes to {{Money|779}}}}
{{Upgrade|Upgrade Title = Level 4 - Deadliest Soldier - {{Money|4,750}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]
 
+4 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.158 > 0.128 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Flying Detection {{Flying|Flying Detection}}
5 > 7 Burst [[File:Damage Icon.png|20px|Burst]]
 
 
Sell Price changes to {{Money|23,366050}}}}
|{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Better Vision|Cost -= {{Money|200}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information =
0.15815 > 0.12812 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
4 > 6 Burst [[File:Damage Icon.png|20px|Burst]]
Line 93 ⟶ 89:
 
Sell Price changes to {{Money|216}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Better Aiming|Cost -= {{Money|800}}|Image = [[File:Soldier Upgrade 2 New.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]
 
Line 102 ⟶ 98:
 
Sell Price changes to {{Money|483}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Equipment Upgrades|Cost -= {{Money|3,000}}|Image = [[File:Soldier Upgrade 4 New.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]
 
+32 Damage [[File:Damage Icon.png|20px|Damage]]
 
6 > 8 Burst [[File:Damage Icon.png|20px|Burst]]
Line 111 ⟶ 107:
 
Sell Price changes to {{Money|1,483}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Deadliest Soldier|Cost -= {{Money|8,000}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information =
+54 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.12812 > 0.1081 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
8 > 10 Burst [[File:Damage Icon.png|20px|Burst]]
Line 124 ⟶ 120:
}}
 
==Stats TableStatistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Soldier|Firerate Bug]] page.''
 
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count))
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 100; 700; 1850; 6000
$PVP-COST$ = 450; 200; 800; 3000; 8000
$FSE-DETECTION$ = 2; ; 4
$FSE-PVP-DETECTION$ = 2; ; 0
$FSE-UPGRADE$ = Barracks Training; Better Aiming; Equipment Upgrades; Deadliest Soldier
$FSE-PVP-UPGRADE$ = Better Vision; Better Aiming; Equipment Upgrades; Deadliest Soldier
$FSE-UPGRADEICON$ = 5523192002; 5523193619; 5523195646; 5523196519
$FSE-META$ = Starter; File:KrampusRevengeSoldierIcon.png
$FREF$ = <ref name=firerate>Firerate only applies to the burst and is not the time between bursts.</ref>
$DREF$ = <ref name=dps>Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflowbugy" style="width:100%;overflow:auto;-box">
{| class="wikitable stats-table"
<center>
! Level !! Cost !! Total Cost !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency
{| class="wikitable" style="width:850px; text-align: center;"
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Burst Count
! scope="col" style="padding: 5px;" |Firerate<ref name="fr">Firerate only applies to the burst and is not the time between bursts.</ref>
! scope="col" style="padding: 5px;" |Cooldown
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |DPS<ref name="dps">DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 3 || 0.175 || 0.5 || 17 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|350}}
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |0.158
| style="padding: 5px;" |1
| style="padding: 5px;" |13
| style="padding: 5px;" |2.04
| style="padding: 5px;" |{{Money|171.57}}
|-
| 1 || $R$ || $R$ || 1 || 3 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|450}}
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |0.158
| style="padding: 5px;" |1
| style="padding: 5px;" |15
| style="padding: 5px;" |2.04
| style="padding: 5px;" |{{Money|220.59}}
|-
| 2 || $R$ || $R$ || 2 || 4 || 0.15 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|850}}
| style="padding: 5px;" |2
| style="padding: 5px;" |4
| style="padding: 5px;" |0.158
| style="padding: 5px;" |1
| style="padding: 5px;" |16
| style="padding: 5px;" |4.9
| style="padding: 5px;" |{{Money|173.47}}
|-
| 3 || $R$ || $R$ || 4 || 8 || 0.15 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,350}}
| style="padding: 5px;" |4
| style="padding: 5px;" |5
| style="padding: 5px;" |0.158
| style="padding: 5px;" |0.8
| style="padding: 5px;" |16
| style="padding: 5px;" |12.58
| style="padding: 5px;" |{{Money|186.8}}
|-
| 4 || $R$ || $R$ || 10 || 12 || 0.15 || 0.4 || 22 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|7,100}}
| style="padding: 5px;" |8
| style="padding: 5px;" |7
| style="padding: 5px;" |0.128
| style="padding: 5px;" |0.8
| style="padding: 5px;" |18
| style="padding: 5px;" |33.02
| style="padding: 5px;" |{{Money|215.02}}
|}
</center>
</div>
|-|PVP =
<div class="overflowbugy" style="width:100%;overflow:auto;-box">
{| class="wikitable stats-table"
<center>
! Level !! Cost !! Total Cost !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency
{| class="wikitable" style="width:850px; text-align: center;"
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Burst Count
! scope="col" style="padding: 5px;" |Firerate<ref name="fr"/>
! scope="col" style="padding: 5px;" |Cooldown
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
! scope="col" style="padding: 5px;" |Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 4 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|450}}
| style="padding: 5px;" |1
| style="padding: 5px;" |4
| style="padding: 5px;" |0.158
| style="padding: 5px;" |0.4
| style="padding: 5px;" |17
| style="padding: 5px;" |3.88
| style="padding: 5px;" |{{Money|115.98}}
|-
| 1 || $R$ || $R$ || 1 || 6 || 0.125 || 0.3 || 17 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |1
| style="padding: 5px;" |6
| style="padding: 5px;" |0.128
| style="padding: 5px;" |0.3
| style="padding: 5px;" |17
| style="padding: 5px;" |5.62
| style="padding: 5px;" |{{Money|115.66}}
|-
| 2 || $R$ || $R$ || 2 || 6 || 0.125 || 0.3 || 19 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,450}}
| style="padding: 5px;" |2
| style="padding: 5px;" |6
| style="padding: 5px;" |0.128
| style="padding: 5px;" |0.3
| style="padding: 5px;" |19
| style="padding: 5px;" |11.24
| style="padding: 5px;" |{{Money|129}}
|-
| 3 || $R$ || $R$ || 4 || 8 || 0.125 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|4,450}}
| style="padding: 5px;" |5
| style="padding: 5px;" |8
| style="padding: 5px;" |0.128
| style="padding: 5px;" |0.3
| style="padding: 5px;" |21
| style="padding: 5px;" |30.21
| style="padding: 5px;" |{{Money|147.3}}
|-
| 4 || $R$ || $R$ || 8 || 10 || 0.1 || 0.2 || 21 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|12,450}}
| style="padding: 5px;" |10
| style="padding: 5px;" |10
| style="padding: 5px;" |0.108
| style="padding: 5px;" |0.2
| style="padding: 5px;" |21
| style="padding: 5px;" |78.13
| style="padding: 5px;" |{{Money|159.35}}
|}
</center>
</div>
</tabber></div>
</nowiki>}}
 
==Skins==
''To see all the upgrades of a skin, see the [[Soldier/Gallery|gallery]] page.''
{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto"
!
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:KRBlueSoldierLO Blue Soldier 0.png|175px]]
| style="padding: 5px;" |[[File:KRRedSoldierIconKR Red Soldier 0.png|175px]]
| style="padding: 5px;" |[[File:KRColdSoldierIconCold Soldier Soldier 0.png|175px]]
| style="padding: 5px;" |[[File:KRPartySoldierIconKR Party Soldier 0.png|175px]]
|-
!Skin
! style="padding: 5px;" |Skin
| style="padding: 5px;" |{{ColourColor|Basic|Blue}}
| style="padding: 5px;" |{{ColourColor|Basic|Red}}
| style="padding: 5px;" |{{ColourColor|Premium|Cold Soldier}}
| style="padding: 5px;" |{{ColourColor|Party|Party}}
|-
! style="padding: 5px;" |Rarity
| style="padding: 5px;" |{{ColourColor|Common}}
| style="padding: 5px;" |{{ColourColor|Common}}
| style="padding: 5px;" |{{ColourColor|Uncommon}}
| style="padding: 5px;" |{{ColourColor|Exclusive}}
|-
! style="padding: 5px;" |Daily Store Cost
| style="padding: 5px;" |{{Coins|1,250500}}
| style="padding: 5px;" |{{Coins|1,250500}}
| style="padding: 5px;" |{{Robux|105}}
|N/A
| style="padding: 5px;" |N/A
|-
! style="padding: 5px;" |Obtained From
| style="padding: 5px;" |[[Basic SkincrateCrate]]
| style="padding: 5px;" |[[Basic SkincrateCrate]]
| style="padding: 5px;" |[[Premium SkincrateCrate]]
| style="padding: 5px;" |[[Party SkincrateCrate]]
|-
!
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:KRToySoldierIconKRToySoldier0.png|175px]]
| style="padding: 5px;" |[[File:KRDoughboySoldierIconKRDoughboySoldier0.png|175px]]
| style="padding: 5px;" |[[File:KRGolden Goldensoldier Soldierlvl Icon0.png|175px]]
| style="padding: 5px;" |[[File:KRValentinesSoldierIconKRValentinesSoldier0.png|175px]]
|-
!Skin
! style="padding: 5px;" |Skin
| style="padding: 5px;" |{{ColourColor|Toy|Toy}}
| style="padding: 5px;" |{{ColourColor|Premium|Doughboy}}
| style="padding: 5px;" |{{ColourColor|Golden}}
| style="padding: 5px;" |{{ColourColor|Lovely|Valentines}}
|-
! style="padding: 5px;" |Rarity
| style="padding: 5px;" |{{ColourColor|Common}}
| style="padding: 5px;" |{{ColourColor|Common}}
| style="padding: 5px;" |{{ColourColor|Golden}}
| style="padding: 5px;" |{{ColourColor|Common}}
|-
! style="padding: 5px;" |Daily Store Cost
| style="padding: 5px;" |{{Coins|850}}
| style="padding: 5px;" |{{Robux|85}}
| style="padding: 5px;" |{{Coins|50,000}}
| style="padding: 5px;" |{{Coins|4,000}}
|-
! style="padding: 5px;" |Obtained From
| style="padding: 5px;" |[[Toy SkincrateCrate]]
| style="padding: 5px;" |[[Premium SkincrateCrate]]
| style="padding: 5px;" |[[Golden SkincrateCrate]]
|[[Valentines style="padding:2026 5px;" |Crate]],<br/>[[Lovestruck SkincrateCrate]],<br/>[[Lovely SkincrateCrate]],<br/>[[Season of Love#Season Pass|Season of Love Season]]
|-
!
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:KRDuckySoldierIconKRDuckySoldier0.png|175px]]
| style="padding: 5px;" |[[File:KRGrandTheftSoldierIconKRGrandTheftSoldier0.png|175px]]
| style="padding: 5px;" |[[File:BRHolidaySoldierIconKRHolidaySoldier0.png|175px]]
| style="padding: 5px;" |[[File:BSlayerSoldierBSSoldier0.png|175px]]
|-
!Skin
! style="padding: 5px;" |Skin
| style="padding: 5px;" |{{ColourColor|Ducky|Ducky}}
| style="padding: 5px;" |{{ColourColor|Deluxe|Grand Theft}}
| style="padding: 5px;" |{{ColourColor|Jolly|Holiday}}
| style="padding: 5px;" |{{ColourColor|Krampus|Beast Slayer}}
|-
! style="padding: 5px;" |Rarity
| style="padding: 5px;" |{{ColourColor|Common}}
| style="padding: 5px;" |{{ColourColor|Common}}
| style="padding: 5px;" |{{ColourColor|Event}}
| style="padding: 5px;" |{{ColourColor|Event}}
|-
! style="padding: 5px;" |Daily Store Cost
| style="padding: 5px;" |{{Coins|3,000}}
| style="padding: 5px;" |{{Robux|255}}
| style="padding: 5px;" |{{Coins|5,000}}
|N/A
| style="padding: 5px;" |N/A
|-
! style="padding: 5px;" |Obtained From
| style="padding: 5px;" |[[Ducky SkincrateCrate]],<br>[[Duck Hunt Event#Hunting Season Pass|Hunting Season]]
| style="padding: 5px;" |[[Deluxe SkincrateCrate]],<br>[[Philips x TDS Season#Season Pass|Philips x TDS Season]]
| style="padding: 5px;" |[[Jolly SkincrateCrate]],<br/>[[Violent Night Event#Violent Night Season Pass|Violent Night Season]]
| style="padding: 5px;" |[[Krampus' Revenge Event#Krampus' Revenge Season Pass|Krampus' Revenge Season]]
|-
!
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:LiberatorSoldierIconLiberatorSoldier0.png|175px]]
| style="padding: 5px;" |[[File:ToiletSoldierIconToiletSoldier0.png|175px]]
| style="padding: 5px;" |[[File:StealthOpsSoldierIconStealthOpsSoldier0.png|175px]]
| style="padding: 5px;" |[[File:AerobicsSoldierIconAerobicsSoldier0.png|175px]]
|-
!Skin
! style="padding: 5px;" |Skin
| style="padding: 5px;" |{{ColourColor|Premium|Liberator}}
| style="padding: 5px;" |{{ColourColor|Premium|Toilet}}
| style="padding: 5px;" |{{ColourColor|Premium|Stealth Ops}}
| style="padding: 5px;" |{{ColourColor|Hexscape|Aerobics}}
|-
! style="padding: 5px;" |Rarity
| style="padding: 5px;" |{{ColourColor|Rare}}
| style="padding: 5px;" |{{ColourColor|Legendary}}
| style="padding: 5px;" |{{ColourColor|Rare}}
| style="padding: 5px;" |{{ColourColor|Common}}
|-
! style="padding: 5px;" |Daily Store Cost
| style="padding: 5px;" |{{Robux|120}}
| style="padding: 5px;" |{{Robux|190}}
| style="padding: 5px;" |{{Robux|120}}
|N/A
| style="padding: 5px;" |N/A
|-
! style="padding: 5px;" |Obtained From
| style="padding: 5px;" |[[Premium SkincrateCrate]]
| style="padding: 5px;" |[[Premium SkincrateCrate]] (Formerly)<ref>Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.</ref>
| style="padding: 5px;" |[[Premium SkincrateCrate]]
| style="padding: 5px;" |[[Hexscape Event#Hexscape Event Battle Pass|Hexscape Event Regular Battle Pass]]
|-
!
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:DarkFrostSoldierIconDFSoldier0.png|175px]]
| style="padding: 5px;" |[[File:KorbloxSoldierIconIGKorbloxSoldier0.png|175px]]
| style="padding: 5px;" |[[File:BunnySoldierIconIGBunnySoldier0.png|175px]]
|[[File:NullSoldier0Noseless.png|175px]]
|-
!Skin
! style="padding: 5px;" |Skin
| style="padding: 5px;" |{{ColourColor|OperationICE|Dark Frost}}
| style="padding: 5px;" |{{ColourColor|Korblox|Korblox}}
| style="padding: 5px;" |{{ColourColor|DuckyRevenge|Bunny}}
|{{Color|Null|Null}}
|-
! style="padding: 5px;" |Rarity
| style="padding: 5px;" |{{ColourColor|Uncommon}}
| style="padding: 5px;" |{{ColourColor|Event}}
| style="padding: 5px;" |{{ColourColor|Uncommon}}
|{{Color|Uncommon}}
|-
! style="padding: 5px;" |Daily Store Cost
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
|-
! style="padding: 5px;" |Obtained From
| style="padding: 5px;" |[[Operation I.C.E Event#Operation I.C.E Battle Pass|Operation I.C.E Regular Battle Pass]]
| style="padding: 5px;" |[[The Hunt: Mega Edition Event]] Easy Difficulty
| style="padding: 5px;" |[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]]
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Regular Battle Pass]]
|-
!
|[[File:PatrioticSoldierIconIG.png|175px]]
|[[File:BeachSoldierIconIG.png|175px]]
|-
!Skin
|{{Color|Patriotic}}
|{{Color|Beach}}
|-
!Rarity
|{{Color|Rare}}
|{{Color|Rare}}
|-
!Daily Store Cost
|{{Coins|6,500}}
|{{Coins|6,500}}
|-
!Obtained From
|[[Patriotic Crate]]
|[[Beach Crate]]
|}
 
Line 423 ⟶ 362:
 
==Trivia==
*When the game was in Alpha, and for a while after BETA release, the '''Soldier's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "''sans gun''".
*The '''Soldier's''' name and function is very loosely based on the [[w:c:roblox-tower-battles:Soldier|Soldier]] from ''Tower Battles''.
**The '''Soldier's''' Level 3 upgrade name before the [[v1.2.0|Valentines 2022 Update]], "Up Skill", seemed to be taken from the [[w:c:roblox-tower-battles:Mercenary|Mercenary's]] third upgrade name, from ''Tower Battles''.
***The '''Soldier's''' Level 4 upgrade name, "Deadliest Soldier", could also be referencing the [[w:c:roblox-tower-battles:Mercenary|Mercenary's]] fourth upgrade name "World's Deadliest".
*The '''Soldier's''' firerate is ''not'' the time in between bursts, but the time in between each bullet in the burst.
*The '''Soldier''', along with the [[Turret]], are the first towers to have toys made based on them.
**They are also the first to have mini-figures made based on them, as they appear in the [[Roblox Core Pack - Tower Defense Simulator]].
*Prior to the [[v1.0.0|Solar Eclipse Update]], the '''Soldier''' alongside the [[Commander]] used to appear on the "Triumph"triumph screen.
 
== Update History ==
Line 448 ⟶ 384:
***'''Level 3'''
****Damage decreased from +3 to +2.
**New skins: {{ColourColor|Basic|Red}}, {{ColourColor|Basic|Blue}}, {{ColourColor|Premium|Cold Soldier}}
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]]
**[[Commander]] now reduces cooldown four-fold.
**{{Bug}} Level 4 firerate decrease does not occur.
*'''1 January 2020''' - [[Release v1.5|Release v1.5.1]]
**New skin: {{ColourColor|Party|Party}}
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]]
**New SFX.
*'''18 March 2020''' - [[Release v1.8|Release v1.8.1]]
**New skin: {{ColourColor|Toy|Toy}}
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**Unlock cost increased from {{Coins|250}} to {{Coins|350}}.
Line 463 ⟶ 399:
**[[Commander]] now reduces cooldown by stated percentage.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Skin rarity added to [[Basic SkincrateCrate]] and [[Premium SkincrateCrate]] skins.
**Statistical changes:
***'''Base'''
Line 474 ⟶ 410:
****Range decreased from +2 to +1.
***'''Level 3'''
****Firerate changed from 0.25 to <abbr title="-0.05">{{Tooltip|0.23 > 0.18</abbr>|-0.05}}.
****Damage decreased from +2 to +1.
****Cost decreased from {{Money|1,500}} to {{Money|1,400}}.
****Cooldown decreased from 1 to <abbr title="-0.35">{{Tooltip|1.2 > 0.85</abbr>|-0.35}}.
***'''Level 4'''
**** Firerate changed from <abbr title="-0.05">{{Tooltip|0.2 > 0.15</abbr>|-0.05}} to 0.15.
****Damage increased from +2 to +3.
****Burst count increased from +0 to +1.
Line 488 ⟶ 424:
*****+3 Damage
*****+2 Range
**New skins: {{ColourColor|Premium|Doughboy}}, {{ColourColor|Golden}}
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
**Level 2 upgrade name changed from ''Radio'' to ''Radio Communications''.
*'''13 February 2022''' - [[v1.0.12]]
**Statistical changes:
***'''Base'''
Line 509 ⟶ 445:
****Range decreased from +1 to +0.
****Burst changed from 3 > 4 to 3 > 5.
****Cooldown changed from <abbr title="-0.35>{{Tooltip|1.2 > 0.85</abbr>|-0.35}} to 1.
****Firerate changed from <abbr title="-0.05>{{Tooltip|0.23 > 0.18</abbr>|-0.05}} to 0.18.
***'''Level 4'''
****Cost decreased from {{Money|5,500}} to {{Money|3,750}}.
Line 516 ⟶ 452:
****Burst changed from 4 > 5 to 5 > 8.
****Firerate changed from 0.18 to <abbr title="-0.05>0.18 > 0.13</abbr>.
**New skin: {{ColourColor|SeasonOfLove|Valentines}}
**{{ColourColor|Golden}} skin burst increase decreased on Level 3 from +4 to +2, and Level 4 from +10 to +4.
**{{Bug}} Statistics in the lobby are not updated.
**{{Bug}} Cooldown animation is sligthly longer than the cooldown statistic.
Line 525 ⟶ 461:
**Statistical changes:
***'''Base'''
****Firerate decreased from 0.18 to 0.158175.
***'''Level 4'''
****Cost increased from {{Money|3,750}} to {{Money|4,000}}.
****Burst changed from 5 > 8 to 5 > 7.
****Firerate changed from <abbr title="-0.05">{{Tooltip|0.18 > 0.13</abbr>|-0.05}} to <abbr title="-{{Tooltip|0.025">0.158175 > 0.133</abbr>15|-0.025}}.
**{{ColourColor|Golden}} skin burst increase decreased on Level 4 from +4 to +3.
*'''17 April 2022''' - [[v1.2.0]]
**New skin: {{ColourColor|DuckHunt|Ducky}}
*'''13 May 2022''' - [[v1.2.2]]
**{{ColourColor|Golden}} skin buffs removed.
**Statistical changes:
***'''Level 4'''
****Cost increased from {{Money|4,000}} to {{Money|5,000}}.
*'''30 September 2022''' - [[v1.4.0]]
**New skin: {{ColourColor|Philips|Grand Theft}}
*'''31 October 2022''' - [[v1.4.2]]
**{{Bug}} {{ColourColor|Golden}} skin uses incorrect animations in the lobby.
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
**{{ColourColor|Premium|Cold Soldier}} skin rarity changed from {{ColourColor|Common}} to {{ColourColor|Uncommon}}.
**New skin: {{ColourColor|ViolentNight|Holiday}}
*'''14 February 2023''' - [[v1.6.2]]
**{{ColourColor|Lovely|Valentines}} skin rarity changed from {{ColourColor|Event}} to {{ColourColor|Common}}.
*'''21 March 2023''' - [[v1.6.3]]e
**Statistical Changes:
Line 554 ⟶ 490:
****Name changed from ''Deadliest's Soldier'' to ''Deadliest Soldier''.
*'''5 May 2023''' - [[v1.7.2]]
**{{ColourColor|DuckHunt|Ducky}} skin rarity changed from {{ColourColor|Event}} to {{ColourColor|Common}}.
**{{Bugfix}} {{ColourColor|Golden}} skin now uses correct animations in the regular lobby.
*'''21 December 2023''' - [[v1.11.0]]
**Unlock cost increased from {{Coins|350}} to {{Coins|400}}.
**{{ColourColor|Deluxe|Grand Theft}} skin rarity changed from {{ColourColor|Legendary}} to {{ColourColor|Common}}.
**New skin: {{ColourColor|Krampus|Beast Slayer}}
*'''28 January 2024''' - [[v1.12.0]]
**{{Bug}} {{ColourColor|Krampus|Beast Slayer}} is removed from the game.
*'''28 January 2024''' - [[v1.12.0]]a
**{{Bugfix}} {{ColourColor|Krampus|Beast Slayer}} skin is now in the game again.
*'''31 January 2024''' - [[v1.12.0]]c
**{{ColourColor|Krampus|Beast Slayer}} skin rarity changed from {{ColourColor|Common}} to {{ColourColor|Event}}.
*'''29 March 2024''' - [[v1.17.0]]
**New skin: {{ColourColor|Premium|Liberator}}
*'''1 April 2024''' - [[v1.17.0]]b
**New skin: {{ColourColor|Premium|Toilet}}
**{{Bug}} {{ColourColor|Premium|Toilet}} skin cannot be equipped in the intermission lobby.
**{{Bug}} {{ColourColor|Premium|Toilet}} skin breaks the tower icon and stats in the tower hotbar.
*'''1 April 2024''' - [[v1.17.2]]
**{{Bugfix}} {{ColourColor|Premium|Toilet}} skin now can be equipped in the intermission lobby.
**{{Bugfix}} {{ColourColor|Premium|Toilet}} skin no longer breaks the tower icon and stats in the tower hotbar.
*'''3 May 2024''' - [[v1.20.0]]
**Statistical changes:
Line 583 ⟶ 519:
****Damage increased from +1 to +2.
****Burst changed from 3 > 5 to 4 > 5.
****Cooldown changed from 1 to <abbr title="-0.2">{{Tooltip|1 > 0.8</abbr>|-0.2}}.
***'''Level 4'''
****Cost increased from {{Money|3,500}} to {{Money|4,750}}.
****Damage increased from +3 to +4.
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}, however, because of the bug the firerate is effectively the same without [[Firerate Buff]]s.
****Firerate changed from <abbr title="-0.25">0.158 > 0.133</abbr> to <abbr title="-0.3">0.158 > 0.128</abbr>.
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s.
Line 593 ⟶ 529:
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
*'''11 September 2024''' - [[v1.31.0]]
**New skin: {{ColourColor|Premium|Stealth Ops}}
*'''23 October 2024''' - [[v1.37.0]]
**New skin: {{ColourColor|Hexscape|Aerobics}}
*'''16 December 2024''' - [[v1.46.0]]
**New skin: {{ColourColor|OperationICE|Dark Frost}}
*'''13 March 2025''' - [[v1.57.0|v1.57.7]]
**New skin: {{ColourColor|Korblox|Korblox}}
*'''9 April 2025''' - [[v1.60.0]]
**Offense role added.
*'''16 March 2025''' - [[v1.61.0]]
**New skin: {{ColourColor|DuckyRevenge|Bunny}}
*'''25 June 2025''' - [[v1.68.0]]
**Unlock cost reduced from {{Coins|400}} to {{Coins|350}}.
*'''23 July 2025''' - [[v1.71.0]]
**Statistical changes ([[PVP]]):
***'''Base'''
****Cost increased from {{Money|350}} to {{Money|450}}.
****Range increased from 13.
****Burst increased from 3 to 4.
****Cooldown decreased from 1 to 0.4.
****Flying detection added.
***'''Level 1'''
****Cost increased from {{Money|100}} to {{Money|200}}.
****Firerate changed from 0.175 to {{Tooltip|0.175 > 0.15|-0.025}}.
****Range decreased from +2 to +0.
****Burst changed from 3 to 4 > 6.
****Cooldown changed from 1 to {{Tooltip|0.4 > 0.3|-0.1}}.
***'''Level 2'''
****Cost increased from {{Money|400}} to {{Money|800}}.
****Range increased from +1 to +2.
****Burst changed from 3 > 4 to 6.
***'''Level 3'''
****Cost increased from {{Money|1,500}} to {{Money|3,000}}.
****Damage increased from +2 to +3.
****Range increased from +0 to +2.
****Burst changed from 4 > 5 to 6 > 8.
****Cooldown changed from {{Tooltip|1 > 0.8|-0.2}} to 0.3.
***'''Level 4'''
****Cost increased from {{Money|4,750}} to {{Money|8,000}}.
****Damage decreased from +4 to +5.
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.125|-0.025}}.
****Range decreased from +2 to +0.
****Burst changed from 5 > 7 to 8 > 10.
****Cooldown changed from 0.8 to {{Tooltip|0.3 > 0.2|-0.1}}.
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{Color|Null|Null}}.
*'''28 January 2026''' - [[v1.84.0]]
**Statistical changes (Regular):
***'''Base'''
****Range increased from 13 to 17.
****Cooldown decreased from 1 to 0.85.
***'''Level 1'''
****Cost decreased from {{Money|100}} to {{Money|50}}.
****Firerate changed from 0.175 to {{Tooltip|0.175 > 0.125|-0.05}}.
****Range decreased from +2 to +0.
***'''Level 2'''
****Cost increased from {{Money|400}} to {{Money|650}}.
****Range increased from +1 to +2.
****Burst changed from 3 to 3 > 4.
***'''Level 3'''
****Cost increased from {{Money|1,500}} to {{Money|2,250}}.
****Burst changed from 4 > 5 to 4 > 6.
****Cooldown changed from {{Tooltip|1 > 0.8|-0.2}} to {{Tooltip|0.85 > 0.6|-0.25}}.
***'''Level 4'''
****Cost decreased from {{Money|4,750}} to {{Money|4,600}}.
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to 0.125.
****Range increased from +2 to +3.
****Burst changed from 5 > 7 to 6 > 8.
****Flying detection added.
*'''11 March 2026''' - [[v1.86.0]]
**Statistical changes (Regular):
***'''Base'''
****Cost increased from {{Money|350}} to {{Money|400}}.
****Burst cooldown decreased from 0.85 to 0.55.
***'''Level 1'''
****Firerate changed from {{Tooltip|0.175 > 0.125|-0.05}} to {{Tooltip|0.175 > 0.15|-0.025}}.
****Name changed from ''Better Vision'' to ''Barracks Training''.
***'''Level 3'''
****Cost decreased from {{Money|2,250}} to {{Money|1,350}}.
****Damage decreased from +2 to +1.
****Burst count changed from 4 > 6 to 4 > 8.
****Burst cooldown changed from {{Tooltip|0.85 > 0.6|-0.25}} to {{Tooltip|0.55 > 0.4|-0.15}}.
***'''Level 4'''
****Cost increased from {{Money|4,600}} to {{Money|5,000}}.
****Damage increased from +4 to +5.
****Burst changed from 6 > 8 to 8 > 12.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Without [[Firerate Bug]], firerate increased from 0.15 to 0.175, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
****Cooldown decreased from 0.55 to 0.5.
***'''Level 1'''
****Cost increased from {{Money|50}} to {{Money|100}}.
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.175 > 0.15|-0.025}}, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
****Cooldown changed from 0.55 to {{Tooltip|0.5 > 0.4|-0.1}}.
***'''Level 2'''
****Cost increased from {{Money|650}} to {{Money|700}}.
***'''Level 3'''
****Cost increased from {{Money|1,350}} to {{Money|1,850}}.
****Damage increased from +1 to +2.
****Cooldown changed {{Tooltip|0.55 > 0.4|-0.15}} to 0.4.
***'''Level 4'''
****Cost increased from {{Money|5,000}} to {{Money|6,000}}.
****Damage increased from +5 to +6.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 0.175 to 0.15.
***'''Level 1'''
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}.
***'''Level 3'''
****Damage decreased from +3 to +2.
***'''Level 4'''
****Damage decreased from +5 to +4.
****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.12 > 0.1|-0.02}}.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Patriotic}}
*'''7 August 2026''' - [[v2.5.0]]
**New skin: {{Color|Beach}}
}}
 
==Notes==
<references />