Soldier
<infobox>
<title source="title"><default>Soldier</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel>
<label>Unlock Cost</label>
<label>Golden Perk Cost</label>
<label>Tower Cost</label>
<label>Level Requirement</label>
<label>Role</label>
<format>{{{role}}}
</format>
<label>Placement</label>
<label>Placement Limit</label>
<group collapse="open">
<header>Statistics</header>
<panel>
<section>
<label>Regular</label>
<label>Base Cost</label>
<label>Base Selling Cost</label>
<label>Base Damage</label>
<label>Damage Method</label>
<label>Base Firerate</label>
<label>Base Range</label>
<label>Base Income</label>
<label>Base Spawnrate</label>
<label>Hidden Detection</label>
<label>Lead Detection</label>
<label>Flying Detection</label>
<label>Immunities</label>
<label>Placement Footprint</label>
<format>{{{footprint}}}
</format>
</section>
<section>
<label>PVP</label>
<label>Base Cost</label>
<label>Base Selling Cost</label>
<label>Base Damage</label>
<label>Damage Method</label>
<label>Base Firerate</label>
<label>Base Range</label>
<label>Base Income</label>
<label>Base Spawnrate</label>
<label>Hidden Detection</label>
<label>Lead Detection</label>
<label>Flying Detection</label>
<label>Immunities</label>
<label>Placement Footprint</label>
<format>{{{pvp_footprint}}}
</format>
</section>
</panel>
</group>
<group collapse="closed">
<header>Evolution</header>
<label>Evolved From</label>
<format>{{{evolved_from}}}</format>
<label>Evolves Into</label>
<label>Evolution Levels</label>
<label>Base Exp</label>
<label>Growth Rate</label>
<label>Skip Cost</label>
<format>Error creating thumbnail: File missing {{{skip_cost}}}</format>
</group>
<group collapse="closed">
<header>Audio</header>
</group>
<group collapse="closed">
<header>Tooltips</header>
</group>
</infobox>
Description
The Soldier is a low-tier tower that fires in bursts of three. It can be unlocked at 100 coins, meaning that this tower can be unlocked without playing a match. It costs $375 to place. It is very commonly used by beginners and is effective in the early-game.
Upgrades
Level 1 - Laser Sight - $100
- +1 Range
Level 2 - Radio - $300
- Hidden detection
- +2 Range
Level 3 - Training - $1500
- Increases burst to 4 (from 3).
- +1 Damage
- +1 Range
Level 4 - Armor - $3100
- +2 Damage
- +2 Range
- 0.2 > 0.15 Fire Rate
Level 5 - Commando - $4750
- +2 Range
- +2 Damage
Strategy
The soldier is very effective early-game due to its cheap cost and decent damage compared to the zombies that come at that time. However, it quickly loses value as the waves progress. It can be easily overwhelmed by hordes. It should not be relied on mid to late game.
Trivia
- The Soldier and Sniper both cost 100 coins, making them the only towers that cost coins to be purchasable without playing a single match.
- The Soldier's fire rate is not the time in between the bursts, but the time in between each bullet in the burst.