Soldier
<infobox>
<title source="title"><default>Soldier</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel>
<label>Unlock Cost</label>
<label>Golden Perk Cost</label>
<label>Tower Cost</label>
<label>Level Requirement</label>
<label>Role</label>
<format>{{{role}}}
</format>
<label>Placement</label>
<label>Placement Limit</label>
<group collapse="open">
<header>Statistics</header>
<panel>
<section>
<label>Regular</label>
<label>Base Cost</label>
<label>Base Selling Cost</label>
<label>Base Damage</label>
<label>Damage Method</label>
<label>Base Firerate</label>
<label>Base Range</label>
<label>Base Income</label>
<label>Base Spawnrate</label>
<label>Hidden Detection</label>
<label>Lead Detection</label>
<label>Flying Detection</label>
<label>Immunities</label>
<label>Placement Footprint</label>
<format>{{{footprint}}}
</format>
</section>
<section>
<label>PVP</label>
<label>Base Cost</label>
<label>Base Selling Cost</label>
<label>Base Damage</label>
<label>Damage Method</label>
<label>Base Firerate</label>
<label>Base Range</label>
<label>Base Income</label>
<label>Base Spawnrate</label>
<label>Hidden Detection</label>
<label>Lead Detection</label>
<label>Flying Detection</label>
<label>Immunities</label>
<label>Placement Footprint</label>
<format>{{{pvp_footprint}}}
</format>
</section>
</panel>
</group>
<group collapse="closed">
<header>Evolution</header>
<label>Evolved From</label>
<format>{{{evolved_from}}}</format>
<label>Evolves Into</label>
<label>Evolution Levels</label>
<label>Base Exp</label>
<label>Growth Rate</label>
<label>Skip Cost</label>
<format>Error creating thumbnail: File missing {{{skip_cost}}}</format>
</group>
<group collapse="closed">
<header>Audio</header>
</group>
<group collapse="closed">
<header>Tooltips</header>
</group>
</infobox>
Description
The Soldier is a low-tier tower that fires in bursts of three. It can be unlocked at 100 coins, meaning that this tower can be unlocked without playing a match. It costs $375 to place. It is very commonly used by beginners and is effective in the early-game.
Upgrades
| Level 1 - Laser Sight - $100 |
|---|
| Error creating thumbnail: File missing
+1 Range Sell Price changes to $118 |
| Level 2 - Radio - $300 |
|---|
| Error creating thumbnail: File missing
+Hidden detection +2 Range Sell Price changes to $193 |
| Level 3 - Training - $1,500 |
|---|
| Error creating thumbnail: File missing
Increases burst to 4 (from 3). +1 Damage +1 Range Sell Price changes to $568 |
0.2 > 0.15 Fire Rate
+2 Damage
+2 Range
Sell Price changes to $1343
+2 Range
+2 Damage
Sell Price changes to $2530
Strategy
- The soldier is very effective early-game due to its cheap cost and decent damage compared to the zombies that come at that time.
- However, it quickly loses value as the waves progress. It can be easily overwhelmed by hordes.
- It should not be relied on mid to late game.
Trivia
- The Soldier and Sniper both cost 100 coins, making them the only towers that cost coins to be purchasable without playing a single match.
- The Soldier's fire rate is not the time in between the bursts, but the time in between each bullet in the burst.