Soldier

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Revision as of 19:58, 1 August 2019 by imported>Synoise (sell cost)
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<infobox>

 <title source="title"><default>Soldier</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>
[[File:{{{image-dynamic}}}|link=]]

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>{{{role}}}
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{footprint}}}
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Error creating thumbnail: File missing {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

Description

The Soldier is a low-tier tower that fires in bursts of three. It can be unlocked at 100 coins, meaning that this tower can be unlocked without playing a match. It costs $375 to place. It is very commonly used by beginners and is effective in the early-game.

Upgrades

Level 1 - Laser Sight - $100
Error creating thumbnail: File missing

+1 Range

Sell Price changes to $118

Level 2 - Radio - $300
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+Hidden detection

+2 Range

Sell Price changes to $193

Level 3 - Training - $1,500
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Increases burst to 4 (from 3).

+1 Damage

+1 Range

Sell Price changes to $568

Armor
Level 4 • Cost: Armor - $3,100

0.2 > 0.15 Fire Rate

+2 Damage

+2 Range

Sell Price changes to $1343

Commando
Level 5 • Cost: Commando - $4,750

+2 Range

+2 Damage

Sell Price changes to $2530

Strategy

  • The soldier is very effective early-game due to its cheap cost and decent damage compared to the zombies that come at that time.
    • However, it quickly loses value as the waves progress. It can be easily overwhelmed by hordes.
    • It should not be relied on mid to late game.

Trivia

  • The Soldier and Sniper both cost 100 coins, making them the only towers that cost coins to be purchasable without playing a single match.
  • The Soldier's fire rate is not the time in between the bursts, but the time in between each bullet in the burst.