Editing Swarmer/History
Jump to navigation
Jump to search
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 1: | Line 1: | ||
{{Tabs|History}} |
{{Tabs|History}} |
||
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Swarmer|Firerate Bug]] page.'' |
|||
<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
||
<div class="sectionheader">''' |
<div class="sectionheader">'''St. Patrick's Day Update 2026 (11 March 2026) – Present'''</div> |
||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Stats== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:SwarmerNewIcon.png|100px]] |
|Image = [[File:SwarmerNewIcon.png|100px]] |
||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Category = Exclusive |
|||
|Role = Offense |
|||
|Cost = {{Money|900}} |
|Cost = {{Money|900}} |
||
|Footprint = 1.5 |
|Footprint = Average (1.5) |
||
|Sell Price = {{Money|300}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]2<br/>[[File:Damage Icon.png|20px|Bee Damage]]3 (Bee) |
|||
|Damage Type = Single<br/>Sting<br/>Splash (Ability) |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.2 |
|||
|Hidden = N/A |
|||
|Range = [[File:Range Icon.png|20px|Range]]13 |
|||
|Lead = {{Lead|Lead Detection}}Level 3+ ([[Splash Damage]] only) |
|||
|Placement = N/A |
|||
|Fly = N/A |
|||
|Title1 = Tick |
|||
|Stat1 = [[File:Cooldown Icon.png|20px|Tick]]1. |
|||
|Title2 = Sting Time |
|||
|Stat2 = [[File:Cooldown Icon.png|20px|Sting Time]]2.1 |
|||
|Title3 = Stack Limit |
|||
|Stat3 = {{BeeStack}}1 |
|||
|Title4 = Global Stack Limit |
|||
|Stat4 = {{BeeStack|Global Stack Limit}}10,000 |
|||
}} |
|||
==Upgrades== |
|||
{{Upgrade|Level = Level 1|Upgrade Title = Extra Honey|Cost = {{Money|400}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +2 Stack Limit {{BeeStack}} |
|||
Sell Price changes to {{Money|433}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Aggressive Bees|Cost = {{Money|1,250}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
2.1 > 4.1 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+3 Stack Limit {{BeeStack}} |
|||
Sell Price changes to {{Money|850}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|2,000}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = -4 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+3 Range [[File:Range Icon.png|20px|Range]] |
|||
1.2 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
|||
4.1 > 5.25 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+6 Stack Limit {{BeeStack}} |
|||
{{CollapsibleUpgrade|Title = Unlocks Bee Swarm Grenade|Description = •6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
•30 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]] |
|||
•15 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]] |
|||
•Lead Detection {{Lead|Lead Detection}} |
|||
•Defense Bypass {{Defense|Defense Bypass}}}} |
|||
Sell Price changes to {{Money|1,516}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|5,750}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.5 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+2 Range [[File:Range Icon.png|20px|Range]] |
|||
5.25 > 7.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+13 Stack Limit {{BeeStack}} |
|||
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > 7 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
+40 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
|||
Sell Price changes to {{Money|3,433}}}} |
|||
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|10,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = +1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
|||
7.5 > 15 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+5 Stack Limit {{BeeStack}} |
|||
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 7 > 8 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
+55 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
|||
Sell Price changes to {{Money|6,766}}}} |
|||
==Ability== |
|||
{{Ability|Level Unlock = Level 3+|Cooldown Time= 15s Cooldown|Ability Title = Bee Swarm Grenade|Image = [[File:Swarmer_Ability.png|100px]]|Information = Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to [[Lead (Attribute)|Lead]], bypasses defense and has no damage drop off. |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$SDPS$ = Bee Damage / Tick |
|||
$CDPS$ = $DPS$ + $SDPS$ |
|||
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit |
|||
$MDPS2$ = $SDPS$ * Stack Limit |
|||
$DPSR$ = $SDPS$ / Firerate |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
$CE$ = $TP$ / DPS |
|||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 900; 400; 1250; 2000; 5750; 10000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
|||
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937 |
|||
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref> |
|||
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref> |
|||
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
|||
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 1 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 3 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 4 || 3 || N/A || 1.2 || 1 || 4.1 || 6 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 0 || 3 || 30 || 1.5 || 0.75 || 5.25 || 12 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 0 || 3 || 70 || 1.25 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 5 || $R$ || $R$ || 0 || 4 || 125 || 1.25 || 0.75 || 15 || 30 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:SwarmerNewIcon.png|100px]] |
|||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Category = Exclusive |
|||
|Role = Offense |
|||
|Cost = {{Money|900}} |
|||
|Footprint = 1.5 |
|||
|Sell Price = {{Money|300}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]2<br/>[[File:Damage Icon.png|20px|Bee Damage]]3 (Bee) |
|||
|Damage Type = Single<br/>Sting<br/>Splash (Ability) |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225 |
|||
|Hidden = N/A |
|||
|Range = [[File:Range Icon.png|20px|Range]]13 |
|||
|Lead = {{Lead|Lead Detection}}Level 3+ ([[Splash Damage]] only) |
|||
|Placement = N/A |
|||
|Fly = N/A |
|||
|Title1 = Tick |
|||
|Stat1 = [[File:Cooldown Icon.png|20px|Tick]]1. |
|||
|Title2 = Sting Time |
|||
|Stat2 = [[File:Cooldown Icon.png|20px|Sting Time]]2.1 |
|||
|Title3 = Stack Limit |
|||
|Stat3 = {{BeeStack}}1 |
|||
|Title4 = Global Stack Limit |
|||
|Stat4 = {{BeeStack|Global Stack Limit}}10,000 |
|||
}} |
|||
==Upgrades== |
|||
{{Upgrade|Level = Level 1|Upgrade Title = Extra Honey|Cost = {{Money|400}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +2 Stack Limit {{BeeStack}} |
|||
Sell Price changes to {{Money|433}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Aggressive Bees|Cost = {{Money|1,250}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
2.1 > 4.1 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+3 Stack Limit {{BeeStack}} |
|||
Sell Price changes to {{Money|850}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|2,000}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = -4 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+3 Range [[File:Range Icon.png|20px|Range]] |
|||
1.225 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
|||
4.1 > 5.25 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+6 Stack Limit {{BeeStack}} |
|||
{{CollapsibleUpgrade|Title = Unlocks Bee Swarm Grenade|Description = •6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
•30 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]] |
|||
•15 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]] |
|||
•Lead Detection {{Lead|Lead Detection}} |
|||
•Defense Bypass {{Defense|Defense Bypass}}}} |
|||
Sell Price changes to {{Money|1,516}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|5,750}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+2 Range [[File:Range Icon.png|20px|Range]] |
|||
5.25 > 7.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+13 Stack Limit {{BeeStack}} |
|||
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > 7 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
+40 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
|||
Sell Price changes to {{Money|3,433}}}} |
|||
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|10,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = +1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
|||
7.5 > 15 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+5 Stack Limit {{BeeStack}} |
|||
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 7 > 8 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
+55 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
|||
Sell Price changes to {{Money|6,766}}}} |
|||
==Ability== |
|||
{{Ability|Level Unlock = Level 3+|Cooldown Time= 15s Cooldown|Ability Title = Bee Swarm Grenade|Image = [[File:Swarmer_Ability.png|100px]]|Information = Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to [[Lead (Attribute)|Lead]], bypasses defense and has no damage drop off. |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$SDPS$ = Bee Damage / Tick |
|||
$CDPS$ = $DPS$ + $SDPS$ |
|||
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit |
|||
$MDPS2$ = $SDPS$ * Stack Limit |
|||
$DPSR$ = $SDPS$ / Firerate |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
$CE$ = $TP$ / DPS |
|||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 900; 400; 1250; 2000; 5750; 10000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
|||
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref> |
|||
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref> |
|||
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
|||
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 1 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 3 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 4 || 3 || N/A || 1.2 || 1 || 4.1 || 6 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 0 || 3 || 30 || 1.5 || 0.75 || 5.25 || 12 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 0 || 3 || 70 || 1.25 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 5 || $R$ || $R$ || 0 || 4 || 125 || 1.25 || 0.75 || 15 || 30 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Saboteur Update (22 April 2026) – Slime Trooper Update (8 May 2026)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:SwarmerNewIcon.png|100px]] |
|||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Category = Exclusive |
|||
|Role = Offense |
|||
|Cost = {{Money|900}} |
|||
|Footprint = 1.5 |
|||
|Sell Price = {{Money|300}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]2<br/>[[File:Damage Icon.png|20px|Bee Damage]]3 (Bee) |
|||
|Damage Type = Single<br/>Sting<br/>Splash (Ability) |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225 |
|||
|Hidden = N/A |
|||
|Range = [[File:Range Icon.png|20px|Range]]13 |
|||
|Lead = {{Lead|Lead Detection}}Level 3+ ([[Splash Damage]] only) |
|||
|Placement = N/A |
|||
|Fly = N/A |
|||
|Title1 = Tick |
|||
|Stat1 = [[File:Cooldown Icon.png|20px|Tick]]1. |
|||
|Title2 = Sting Time |
|||
|Stat2 = [[File:Cooldown Icon.png|20px|Sting Time]]2.1 |
|||
|Title3 = Stack Limit |
|||
|Stat3 = {{BeeStack}}1 |
|||
|Title4 = Global Stack Limit |
|||
|Stat4 = {{BeeStack|Global Stack Limit}}10,000 |
|||
}} |
|||
==Upgrades== |
|||
{{Upgrade|Level = Level 1|Upgrade Title = Extra Honey|Cost = {{Money|400}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +2 Stack Limit {{BeeStack}} |
|||
Sell Price changes to {{Money|433}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Aggressive Bees|Cost = {{Money|1,250}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = 1.225 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+2 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
2.1 > 4.1 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+3 Stack Limit {{BeeStack}} |
|||
Sell Price changes to {{Money|850}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|2,000}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = -4 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+3 Range [[File:Range Icon.png|20px|Range]] |
|||
1.225 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
|||
4.1 > 5.25 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+6 Stack Limit {{BeeStack}} |
|||
{{CollapsibleUpgrade|Title = Unlocks Bee Swarm Grenade|Description = •6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
•30 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]] |
|||
•15 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]] |
|||
•Lead Detection {{Lead|Lead Detection}} |
|||
•Defense Bypass {{Defense|Defense Bypass}}}} |
|||
Sell Price changes to {{Money|1,516}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|5,750}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+2 Range [[File:Range Icon.png|20px|Range]] |
|||
5.25 > 7.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+13 Stack Limit {{BeeStack}} |
|||
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > 7 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
+40 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
|||
Sell Price changes to {{Money|3,433}}}} |
|||
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|10,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 7.5 > 15 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+5 Stack Limit {{BeeStack}} |
|||
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 7 > 8 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
+55 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
|||
Sell Price changes to {{Money|6,766}}}} |
|||
==Ability== |
|||
{{Ability|Level Unlock = Level 3+|Cooldown Time= 15s Cooldown|Ability Title = Bee Swarm Grenade|Image = [[File:Swarmer_Ability.png|100px]]|Information = Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to [[Lead (Attribute)|Lead]], bypasses defense and has no damage drop off. |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$SDPS$ = Bee Damage / Tick |
|||
$CDPS$ = $DPS$ + $SDPS$ |
|||
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit |
|||
$MDPS2$ = $SDPS$ * Stack Limit |
|||
$DPSR$ = $SDPS$ / Firerate |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
$CE$ = $TP$ / DPS |
|||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 900; 400; 1250; 2000; 5750; 10000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
|||
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref> |
|||
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref> |
|||
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
|||
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 1 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 3 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 4 || 3 || N/A || 1.2 || 1 || 4.1 || 6 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 0 || 3 || 30 || 1.5 || 0.75 || 5.25 || 12 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 0 || 3 || 70 || 1.25 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 5 || $R$ || $R$ || 0 || 3 || 125 || 1.25 || 0.75 || 15 || 30 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''St. Patrick's Day Update 2026 (11 March 2026) – Saboteur Update (22 April 2026)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:SwarmerNewIcon.png|100px]] |
|||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Category = Exclusive |
|||
|Role = Offense |
|||
|Cost = {{Money|900}} |
|||
|Footprint = 1.5 |
|||
|Sell Price = {{Money|300}} |
|Sell Price = {{Money|300}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]2<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee) |
|Damage = [[File:Damage Icon.png|20px|Damage]]2<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee) |
||
|Damage Type = Single<br/>Sting<br/>Splash (Ability) |
|Damage Type = Single<br/>Sting<br/>Splash (Ability) |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.208 |
||
|Hidden = N/A |
|Hidden = N/A |
||
|Range = [[File:Range Icon.png|20px|Range]]13 |
|Range = [[File:Range Icon.png|20px|Range]]13 |
||
| Line 477: | Line 32: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 1 - Extra Honey - {{Money|600}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
Sell Price changes to {{Money|500}}}} |
Sell Price changes to {{Money|500}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 2 - Aggressive Bees - {{Money|1,200}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = 1.208 > 1.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 495: | Line 50: | ||
Sell Price changes to {{Money|900}}}} |
Sell Price changes to {{Money|900}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 3 - Bee Certified Weapons - {{Money|2,500}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = -4 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+3 Range [[File:Range Icon.png|20px|Range]] |
+3 Range [[File:Range Icon.png|20px|Range]] |
||
1. |
1.008 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
||
| Line 519: | Line 74: | ||
Sell Price changes to {{Money|1,733}}}} |
Sell Price changes to {{Money|1,733}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 4 - Beehive of Madness - {{Money|6,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 2.008 > 1.608 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 535: | Line 90: | ||
Sell Price changes to {{Money|3,733}}}} |
Sell Price changes to {{Money|3,733}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 5 - Beekeeper of Death - {{Money|12,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.608 > 1.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
7.5 > 15 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
7.5 > 15 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
||
| Line 552: | Line 107: | ||
}} |
}} |
||
== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$SDPS$ = Bee Damage / Tick |
|||
$CDPS$ = $DPS$ + $SDPS$ |
|||
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit |
|||
$MDPS2$ = $SDPS$ * Stack Limit |
|||
$DPSR$ = $SDPS$ / Firerate |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
$CE$ = $TP$ / DPS |
|||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 900; 600; 1200; 2500; 6000; 12000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
|||
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref> |
|||
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref> |
|||
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
|||
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
!Level |
|||
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency |
|||
!Total Price |
|||
!Damage |
|||
!Bee Damage |
|||
!Grenade Damage |
|||
!Firerate |
|||
!Tick |
|||
!Sting Time |
|||
!Stack Limit |
|||
!Global Stack Limit |
|||
!Range |
|||
!Explosion Range |
|||
!Total Elapsed Damage<ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref> |
|||
!DPS<ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick). It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref> |
|||
!DPS Rate<ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
|||
!Max DPS<ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''.</ref> |
|||
!Cost Efficiency |
|||
!Max Cost Efficiency |
|||
|- |
|- |
||
|0 |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || N/A || 1.2 || 1.25 || 4 || 5 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|{{Money|900}} |
|||
|2 |
|||
|1 |
|||
|N/A |
|||
|1.208 |
|||
|1.25 |
|||
|4 |
|||
|5 |
|||
|10,000 |
|||
|13 |
|||
|N/A |
|||
|3 |
|||
|2.46<ref name="dps6">1.66 Regular DPS + 0.8 Sting DPS</ref> |
|||
|0.66 |
|||
|5.66<ref name="dps7">1.66 Regular DPS + 4 Sting DPS</ref> |
|||
|{{Money|365.85}} |
|||
|{{Money|159.01}} |
|||
|- |
|- |
||
|1 |
|||
| 1 || $R$ || $R$ || 2 || 2 || N/A || 1.2 || 1.25 || 4 || 5 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|{{Money|1,500}} |
|||
|2 |
|||
|2 |
|||
|N/A |
|||
|1.208 |
|||
|1.25 |
|||
|4 |
|||
|5 |
|||
|10,000 |
|||
|13 |
|||
|N/A |
|||
|6 |
|||
|3.26<ref name="dps8">1.66 Regular DPS + 1.6 Sting DPS</ref> |
|||
|1.32 |
|||
|9.66<ref name="dps9">1.66 Regular DPS + 8 Sting DPS</ref> |
|||
|{{Money|460.12}} |
|||
|{{Money|155.28}} |
|||
|- |
|- |
||
|2 |
|||
| 2 || $R$ || $R$ || 4 || 2 || N/A || 1 || 1 || 4.5 || 10 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|{{Money|2,700}} |
|||
|4 |
|||
|2 |
|||
|N/A |
|||
|1.008 |
|||
|1 |
|||
|4.5 |
|||
|10 |
|||
|10,000 |
|||
|15 |
|||
|N/A |
|||
|8 |
|||
|5.97<ref name="dps10">3.97 Regular DPS + 2 Sting DPS</ref> |
|||
|1.98 |
|||
|23.97<ref name="dps11">3.97 Regular DPS + 20 Sting DPS</ref> |
|||
|{{Money|452.26}} |
|||
|{{Money|112.64}} |
|||
|- |
|- |
||
|3 |
|||
| 3 || $R$ || $R$ || 0 || 2 || 50 || 2 || 0.75 || 5.25 || 20 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|{{Money|5,200}} |
|||
|0 |
|||
|2 |
|||
|50 |
|||
|2.008 |
|||
|0.75 |
|||
|5.25 |
|||
|20 |
|||
|10,000 |
|||
|18 |
|||
|6 |
|||
|14 |
|||
|2.67 |
|||
|1.33 |
|||
|53.4 |
|||
|{{Money|1,947.56}} |
|||
|{{Money|97.38}} |
|||
|- |
|- |
||
|4 |
|||
| 4 || $R$ || $R$ || 0 || 3 || 75 || 1.6 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|{{Money|11,200}} |
|||
|0 |
|||
|3 |
|||
|75 |
|||
|1.608 |
|||
|0.75 |
|||
|7.5 |
|||
|25 |
|||
|10,000 |
|||
|20 |
|||
|7 |
|||
|30 |
|||
|4 |
|||
|2.48 |
|||
|100 |
|||
|{{Money|2,800}} |
|||
|{{Money|112}} |
|||
|- |
|- |
||
|5 |
|||
| 5 || $R$ || $R$ || 0 || 3 || 125 || 1.2 || 0.75 || 15 || 40 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|{{Money|23,200}} |
|||
|0 |
|||
|3 |
|||
|125 |
|||
|1.208 |
|||
|0.75 |
|||
|15 |
|||
|40 |
|||
|10,000 |
|||
|20 |
|||
|7 |
|||
|60 |
|||
|4 |
|||
|3.31 |
|||
|160 |
|||
|{{Money|5,800}} |
|||
|{{Money|145}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 602: | Line 252: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Stats== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:SwarmerNewIcon.png|100px]] |
|Image = [[File:SwarmerNewIcon.png|100px]] |
||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Category = Exclusive |
|||
|Role = Offense |
|||
|Cost = {{Money|900}} |
|Cost = {{Money|900}} |
||
|Footprint = 1.5 |
|Footprint = Average (1.5) |
||
|Sell Price = {{Money|300}} |
|Sell Price = {{Money|300}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]2<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee) |
|Damage = [[File:Damage Icon.png|20px|Damage]]2<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee) |
||
|Damage Type = Single<br/>Sting<br/>Splash (Ability) |
|Damage Type = Single<br/>Sting<br/>Splash (Ability) |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.208 |
||
|Hidden = N/A |
|Hidden = N/A |
||
|Range = [[File:Range Icon.png|20px|Range]]13 |
|Range = [[File:Range Icon.png|20px|Range]]13 |
||
| Line 631: | Line 278: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 1 - Extra Honey - {{Money|600}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
Sell Price changes to {{Money|500}}}} |
Sell Price changes to {{Money|500}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 2 - Aggressive Bees - {{Money|1,200}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = 1.208 > 1.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 649: | Line 296: | ||
Sell Price changes to {{Money|900}}}} |
Sell Price changes to {{Money|900}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 3 - Bee Certified Weapons - {{Money|2,500}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = -4 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+3 Range [[File:Range Icon.png|20px|Range]] |
+3 Range [[File:Range Icon.png|20px|Range]] |
||
1. |
1.008 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
||
| Line 673: | Line 320: | ||
Sell Price changes to {{Money|1,733}}}} |
Sell Price changes to {{Money|1,733}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 4 - Beehive of Madness - {{Money|6,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 2.008 > 1.608 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 689: | Line 336: | ||
Sell Price changes to {{Money|3,733}}}} |
Sell Price changes to {{Money|3,733}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 5 - Beekeeper of Death - {{Money|12,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.608 > 1.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
7.5 > 15 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
7.5 > 15 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
||
| Line 706: | Line 353: | ||
}} |
}} |
||
== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$SDPS$ = Bee Damage / Tick |
|||
$CDPS$ = $DPS$ + $SDPS$ |
|||
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit |
|||
$MDPS2$ = $SDPS$ * Stack Limit |
|||
$DPSR$ = $SDPS$ / Firerate |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
$CE$ = $TP$ / DPS |
|||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 900; 600; 1200; 2500; 6000; 12000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
|||
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref> |
|||
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref> |
|||
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
|||
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
!Level |
|||
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency |
|||
!Total Price |
|||
!Damage |
|||
!Bee Damage |
|||
!Grenade Damage |
|||
!Firerate |
|||
!Tick |
|||
!Sting Time |
|||
!Stack Limit |
|||
!Global Stack Limit |
|||
!Range |
|||
!Explosion Range |
|||
!Total Elapsed Damage<ref name="ted"/> |
|||
!DPS<ref name="dps"/> |
|||
!DPS Rate<ref name="dpsrate"/> |
|||
!Max DPS<ref name="maxdps"/> |
|||
!Cost Efficiency |
|||
!Max Cost Efficiency |
|||
|- |
|- |
||
|0 |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || N/A || 1.2 || 1.25 || 4 || 5 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|{{Money|900}} |
|||
|2 |
|||
|1 |
|||
|N/A |
|||
|1.208 |
|||
|1.25 |
|||
|4 |
|||
|5 |
|||
|1,500 |
|||
|13 |
|||
|N/A |
|||
|3 |
|||
|2.46<ref name="dps6"/> |
|||
|0.66 |
|||
|5.66<ref name="dps7"/> |
|||
|{{Money|365.85}} |
|||
|{{Money|159.01}} |
|||
|- |
|- |
||
|1 |
|||
| 1 || $R$ || $R$ || 2 || 2 || N/A || 1.2 || 1.25 || 4 || 5 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|{{Money|1,500}} |
|||
|2 |
|||
|2 |
|||
|N/A |
|||
|1.208 |
|||
|1.25 |
|||
|4 |
|||
|5 |
|||
|1,500 |
|||
|13 |
|||
|N/A |
|||
|6 |
|||
|3.26<ref name="dps8"/> |
|||
|1.32 |
|||
|9.66<ref name="dps9"/> |
|||
|{{Money|460.12}} |
|||
|{{Money|155.28}} |
|||
|- |
|- |
||
|2 |
|||
| 2 || $R$ || $R$ || 4 || 2 || N/A || 1 || 1 || 4.5 || 10 || 1,500 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|{{Money|2,700}} |
|||
|4 |
|||
|2 |
|||
|N/A |
|||
|1.008 |
|||
|1 |
|||
|4.5 |
|||
|10 |
|||
|1,500 |
|||
|15 |
|||
|N/A |
|||
|8 |
|||
|5.97<ref name="dps10"/> |
|||
|1.98 |
|||
|23.97<ref name="dps11"/> |
|||
|{{Money|452.26}} |
|||
|{{Money|112.64}} |
|||
|- |
|- |
||
|3 |
|||
| 3 || $R$ || $R$ || 0 || 2 || 50 || 2 || 0.75 || 5.25 || 20 || 1,500 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|{{Money|5,200}} |
|||
|0 |
|||
|2 |
|||
|50 |
|||
|2.008 |
|||
|0.75 |
|||
|5.25 |
|||
|20 |
|||
|1,500 |
|||
|18 |
|||
|6 |
|||
|14 |
|||
|2.67 |
|||
|1.33 |
|||
|53.4 |
|||
|{{Money|1,947.56}} |
|||
|{{Money|97.38}} |
|||
|- |
|- |
||
|4 |
|||
| 4 || $R$ || $R$ || 0 || 3 || 75 || 1.6 || 0.75 || 7.5 || 25 || 1,500 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|{{Money|11,200}} |
|||
|0 |
|||
|3 |
|||
|75 |
|||
|1.608 |
|||
|0.75 |
|||
|7.5 |
|||
|25 |
|||
|1,500 |
|||
|20 |
|||
|7 |
|||
|30 |
|||
|4 |
|||
|2.48 |
|||
|100 |
|||
|{{Money|2,800}} |
|||
|{{Money|112}} |
|||
|- |
|- |
||
|5 |
|||
| 5 || $R$ || $R$ || 0 || 3 || 125 || 1.2 || 0.75 || 15 || 40 || 1,500 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|{{Money|23,200}} |
|||
|0 |
|||
|3 |
|||
|125 |
|||
|1.208 |
|||
|0.75 |
|||
|15 |
|||
|40 |
|||
|1,500 |
|||
|20 |
|||
|7 |
|||
|60 |
|||
|4 |
|||
|3.31 |
|||
|160 |
|||
|{{Money|5,800}} |
|||
|{{Money|145}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 756: | Line 498: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Stats== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:SwarmerNewIcon.png|100px]] |
|Image = [[File:SwarmerNewIcon.png|100px]] |
||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Category = Exclusive |
|||
|Role = Offense |
|||
|Cost = {{Money|450}} |
|Cost = {{Money|450}} |
||
|Footprint = 1.5 |
|Footprint = Average (1.5) |
||
|Sell Price = {{Money|150}} |
|Sell Price = {{Money|150}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]1<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee) |
|Damage = [[File:Damage Icon.png|20px|Damage]]1<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee) |
||
|Damage Type = Single<br/>Sting<br/>Splash (Ability) |
|Damage Type = Single<br/>Sting<br/>Splash (Ability) |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.008 |
||
|Hidden = N/A |
|Hidden = N/A |
||
|Range = [[File:Range Icon.png|20px|Range]]13 |
|Range = [[File:Range Icon.png|20px|Range]]13 |
||
| Line 785: | Line 524: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 1 - Extra Honey - {{Money|300}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 793: | Line 532: | ||
Sell Price changes to {{Money|250}}}} |
Sell Price changes to {{Money|250}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 2 - Agressive{{sic}} Bees - {{Money|600}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = 2.008 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 807: | Line 546: | ||
Sell Price changes to {{Money|450}}}} |
Sell Price changes to {{Money|450}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 3 - Bee Certified Weapons - {{Money|2,000}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = 1.508 > 1.258 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+3 Range [[File:Range Icon.png|20px|Range]] |
+3 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 829: | Line 568: | ||
Sell Price changes to {{Money|1,116}}}} |
Sell Price changes to {{Money|1,116}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 4 - Beehive of Madness - {{Money|5,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.258 > 1.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 847: | Line 586: | ||
Sell Price changes to {{Money|2,783}}}} |
Sell Price changes to {{Money|2,783}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 5 - Beekeeper of Death - {{Money|9,500}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.008 > 0.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+10 Damage [[File:Damage Icon.png|20px|Damage]] |
+10 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 868: | Line 607: | ||
}} |
}} |
||
== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$SDPS$ = Bee Damage / Tick |
|||
$CDPS$ = $DPS$ + $SDPS$ |
|||
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit |
|||
$DPSR$ = $SDPS$ / Firerate |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
$CE$ = $TP$ / DPS |
|||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 450; 300; 600; 2000; 5000; 9500 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Extra Honey; Agressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
|||
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref> |
|||
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref> |
|||
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
|||
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
!Level |
|||
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency |
|||
!Total Price |
|||
!Damage |
|||
!Bee Damage |
|||
!Grenade Damage |
|||
!Firerate |
|||
!Tick |
|||
!Sting Time |
|||
!Stack Limit |
|||
!Global Stack Limit |
|||
!Range |
|||
!Explosion Range |
|||
!Total Elapsed Damage<ref name="ted"/> |
|||
!DPS<ref name="dps"/> |
|||
!DPS Rate<ref name="dpsrate"/> |
|||
!Max DPS<ref name="maxdps"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
|0 |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || N/A || 2 || 1 || 4 || 5 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|{{Money|450}} |
|||
|1 |
|||
|1 |
|||
|N/A |
|||
|2.008 |
|||
|1 |
|||
|4 |
|||
|5 |
|||
|1,500 |
|||
|13 |
|||
|N/A |
|||
|4 |
|||
|1.5<ref name="dps1">0.5 Regular DPS + 1 Sting DPS</ref> |
|||
|0.5 |
|||
|5.5<ref>0.5 Regular DPS + 5 Sting DPS</ref> |
|||
|{{Money|300.4}} |
|||
|- |
|- |
||
|1 |
|||
| 1 || $R$ || $R$ || 2 || 2 || N/A || 2 || 1 || 4 || 10 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|{{Money|750}} |
|||
|2 |
|||
|2 |
|||
|N/A |
|||
|2.008 |
|||
|1 |
|||
|4 |
|||
|10 |
|||
|1,500 |
|||
|13 |
|||
|N/A |
|||
|8 |
|||
|3<ref name="dps2">1 Regular DPS + 2 Sting DPS</ref> |
|||
|1 |
|||
|21<ref>1 Regular DPS + 20 Sting DPS</ref> |
|||
|{{Money|250.33}} |
|||
|- |
|- |
||
|2 |
|||
| 2 || $R$ || $R$ || 4 || 2 || N/A || 1.5 || 0.75 || 4.5 || 15 || 1,500 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|{{Money|1,350}} |
|||
|4 |
|||
|2 |
|||
|N/A |
|||
|1.508 |
|||
|0.75 |
|||
|4.5 |
|||
|15 |
|||
|1,500 |
|||
|15 |
|||
|N/A |
|||
|12 |
|||
|5.32<ref name="dps3">2.65 Regular DPS + 2.67 Sting DPS</ref> |
|||
|1.77 |
|||
|42.7<ref>2.65 Regular DPS + 40.05 Sting DPS</ref> |
|||
|{{Money|253.8}} |
|||
|- |
|- |
||
|3 |
|||
| 3 || $R$ || $R$ || 10 || 2 || 10 || 1.25 || 0.75 || 5.25 || 20 || 1,500 || 18 || 6 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|{{Money|3,350}} |
|||
|10 |
|||
|2 |
|||
|10 |
|||
|1.258 |
|||
|0.75 |
|||
|5.25 |
|||
|20 |
|||
|1,500 |
|||
|18 |
|||
|6 |
|||
|14 |
|||
|10.62<ref name="dps4">7.95 Regular DPS + 2.67 Sting DPS</ref> |
|||
|2.12 |
|||
|61.35<ref>7.95 Regular DPS + 53.4 Sting DPS</ref> |
|||
|{{Money|315.57}} |
|||
|- |
|- |
||
|4 |
|||
| 4 || $R$ || $R$ || 15 || 3 || 30 || 1 || 0.75 || 5.5 || 25 || 1,500 || 20 || 7 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|{{Money|8,350}} |
|||
|15 |
|||
|3 |
|||
|30 |
|||
|1.008 |
|||
|0.75 |
|||
|5.5 |
|||
|25 |
|||
|1,500 |
|||
|20 |
|||
|7 |
|||
|21 |
|||
|18.88<ref name="dps5">14.88 Regular DPS + 4 Sting DPS</ref> |
|||
|3.97 |
|||
|114.88<ref>14.88 Regular DPS + 100 Sting DPS</ref> |
|||
|{{Money|442.24}} |
|||
|- |
|- |
||
|5 |
|||
| 5 || $R$ || $R$ || 25 || 3 || 50 || 0.5 || 0.5 || 8 || 30 || 1,500 || 20 || 8 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|{{Money|17,850}} |
|||
|25 |
|||
|3 |
|||
|50 |
|||
|0.508 |
|||
|0.5 |
|||
|8 |
|||
|30 |
|||
|1,500 |
|||
|20 |
|||
|8 |
|||
|48 |
|||
|55.21<ref>49.21 Regular DPS + 6 Sting DPS</ref> |
|||
|11.81 |
|||
|229.21<ref>49.21 Regular DPS + 180 Sting DPS</ref> |
|||
|{{Money|323.3}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 917: | Line 745: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Stats== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:SwarmerNewIcon.png|100px]] |
|Image = [[File:SwarmerNewIcon.png|100px]] |
||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Category = Exclusive |
|||
|Role = Offense |
|||
|Cost = {{Money|450}} |
|Cost = {{Money|450}} |
||
|Footprint = 1.5 |
|Footprint = Average (1.5) |
||
|Sell Price = {{Money|150}} |
|Sell Price = {{Money|150}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]1<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee) |
|Damage = [[File:Damage Icon.png|20px|Damage]]1<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee) |
||
|Damage Type = Single<br/>Sting<br/>Splash (Ability) |
|Damage Type = Single<br/>Sting<br/>Splash (Ability) |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.008 |
||
|Hidden = N/A |
|Hidden = N/A |
||
|Range = [[File:Range Icon.png|20px|Range]]13 |
|Range = [[File:Range Icon.png|20px|Range]]13 |
||
| Line 946: | Line 771: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 1 - Extra Honey - {{Money|300}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 952: | Line 777: | ||
Sell Price changes to {{Money|250}}}} |
Sell Price changes to {{Money|250}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 2 - Agressive{{sic}} Bees - {{Money|500}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = 2.008 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 964: | Line 789: | ||
Sell Price changes to {{Money|416}}}} |
Sell Price changes to {{Money|416}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 3 - Bee Certified Weapons - {{Money|1,500}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = 1.508 > 1.258 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+3 Range [[File:Range Icon.png|20px|Range]] |
+3 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 984: | Line 809: | ||
Sell Price changes to {{Money|916}}}} |
Sell Price changes to {{Money|916}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 4 - Beehive of Madness - {{Money|3,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.258 > 1.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 994: | Line 819: | ||
5.25 > 5.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
5.25 > 5.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
||
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > |
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > 8 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
||
+20 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
+20 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
||
| Line 1,000: | Line 825: | ||
Sell Price changes to {{Money|1,916}}}} |
Sell Price changes to {{Money|1,916}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 5 - Beekeeper of Death - {{Money|6,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.008 > 0.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+10 Damage [[File:Damage Icon.png|20px|Damage]] |
+10 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,021: | Line 846: | ||
}} |
}} |
||
== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$SDPS$ = Bee Damage / Tick |
|||
$CDPS$ = $DPS$ + $SDPS$ |
|||
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit |
|||
$DPSR$ = $SDPS$ / Firerate |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
$CE$ = $TP$ / DPS |
|||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 450; 300; 500; 1500; 3000; 6000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Extra Honey; Agressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
|||
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref> |
|||
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref> |
|||
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
|||
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
!Level |
|||
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency |
|||
!Total Price |
|||
!Damage |
|||
!Bee Damage |
|||
!Grenade Damage |
|||
!Firerate |
|||
!Tick |
|||
!Sting Time |
|||
!Stack Limit |
|||
!Global Stack Limit |
|||
!Range |
|||
!Explosion Range |
|||
!Total Elapsed Damage<ref name="ted"/> |
|||
!DPS<ref name="dps"/> |
|||
!DPS Rate<ref name="dpsrate"/> |
|||
!Max DPS<ref name="maxdps"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
|0 |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || N/A || 2 || 1 || 4 || 150 || 5,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|{{Money|450}} |
|||
|1 |
|||
|1 |
|||
|N/A |
|||
|2.008 |
|||
|1 |
|||
|4 |
|||
|150 |
|||
|5,000 |
|||
|13 |
|||
|N/A |
|||
|4 |
|||
|1.5<ref name="dps1"/> |
|||
|0.5 |
|||
|150.5<ref>0.5 Regular DPS + 150 Sting DPS</ref> |
|||
|{{Money|300}} |
|||
|- |
|- |
||
|1 |
|||
| 1 || $R$ || $R$ || 2 || 2 || N/A || 2 || 1 || 4 || 150 || 5,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|{{Money|750}} |
|||
|2 |
|||
|2 |
|||
|N/A |
|||
|2.008 |
|||
|1 |
|||
|4 |
|||
|150 |
|||
|5,000 |
|||
|13 |
|||
|N/A |
|||
|8 |
|||
|3<ref name="dps2"/> |
|||
|1 |
|||
|301<ref>1 Regular DPS + 300 Sting DPS</ref> |
|||
|{{Money|250}} |
|||
|- |
|- |
||
|2 |
|||
| 2 || $R$ || $R$ || 4 || 2 || N/A || 1.5 || 0.75 || 4.5 || 150 || 5,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|{{Money|1,250}} |
|||
|4 |
|||
|2 |
|||
|N/A |
|||
|1.508 |
|||
|0.75 |
|||
|4.5 |
|||
|150 |
|||
|5,000 |
|||
|15 |
|||
|N/A |
|||
|12 |
|||
|5.32<ref name="dps3"/> |
|||
|1.77 |
|||
|402.7<ref>2.65 Regular DPS + 400.05 Sting DPS</ref> |
|||
|{{Money|234.96}} |
|||
|- |
|- |
||
|3 |
|||
| 3 || $R$ || $R$ || 10 || 2 || 10 || 1.25 || 0.75 || 5.25 || 150 || 5,000 || 18 || 6 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|{{Money|2,750}} |
|||
|10 |
|||
|2 |
|||
|10 |
|||
|1.258 |
|||
|0.75 |
|||
|5.25 |
|||
|150 |
|||
|5,000 |
|||
|18 |
|||
|6 |
|||
|14 |
|||
|10.62<ref name="dps4"/> |
|||
|2.12 |
|||
|408<ref>7.95 Regular DPS + 400.05 Sting DPS</ref> |
|||
|{{Money|258.95}} |
|||
|- |
|- |
||
|4 |
|||
| 4 || $R$ || $R$ || 15 || 3 || 30 || 1 || 0.75 || 5.5 || 150 || 5,000 || 20 || 7 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|{{Money|5,750}} |
|||
|15 |
|||
|3 |
|||
|30 |
|||
|1.008 |
|||
|0.75 |
|||
|5.25 |
|||
|150 |
|||
|5,000 |
|||
|20 |
|||
|7 |
|||
|21 |
|||
|18.88<ref name="dps5"/> |
|||
|3.97 |
|||
|614.88<ref>14.88 Regular DPS + 600 Sting DPS</ref> |
|||
|{{Money|304.56}} |
|||
|- |
|- |
||
|5 |
|||
| 5 || $R$ || $R$ || 25 || 4 || 50 || 0.75 || 0.5 || 8 || 150 || 5,000 || 20 || 8 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|{{Money|11,750}} |
|||
|25 |
|||
|4 |
|||
|50 |
|||
|0.758 |
|||
|0.5 |
|||
|8 |
|||
|150 |
|||
|5,000 |
|||
|20 |
|||
|8 |
|||
|64 |
|||
|40.98<ref>32.98 Regular DPS + 8 Sting DPS</ref> |
|||
|10.55 |
|||
|1,232.98<ref>32.98 Regular DPS + 1,200 Sting DPS</ref> |
|||
|{{Money|304.56}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,067: | Line 981: | ||
---- |
---- |
||
<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
||
<div class="sectionheader">''' |
<div class="sectionheader">'''2 August 2024 – 30 April 2025'''</div> |
||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Stats== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:SwarmerIcon.png|100px]] |
|Image = [[File:SwarmerIcon.png|100px]] |
||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Category = Exclusive |
|||
|Role = Offense |
|||
|Cost = {{Money|300}} |
|Cost = {{Money|300}} |
||
|Footprint = 1.5 |
|Footprint = Average (1.5) |
||
|Sell Price = {{Money|100}} |
|Sell Price = {{Money|100}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]2 |
|Damage = [[File:Damage Icon.png|20px|Damage]]2 |
||
|Damage Type = Sting<br/>Splash |
|Damage Type = Sting<br/>Splash |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.008 |
||
|Hidden = N/A |
|Hidden = N/A |
||
|Range = [[File:Range Icon.png|20px|Range]]12 |
|Range = [[File:Range Icon.png|20px|Range]]12 |
||
| Line 1,096: | Line 1,007: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 1 - Aggressive Bees - {{Money|300}}|Image = [[File:Swarmer_Upgrade_1.png|100px]]|Information = 1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
||
Sell Price changes to {{Money|200}}}} |
Sell Price changes to {{Money|200}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 2 - Improve Handling - {{Money|350}}|Image = [[File:Swarmer_Upgrade_2.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] |
||
4. |
4.008 > 3.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|316}}}} |
Sell Price changes to {{Money|316}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 3 - Bee Gun - {{Money|500}}|Image = [[File:Swarmer_Upgrade_3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
3. |
3.008 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|483}}}} |
Sell Price changes to {{Money|483}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 4 - Beehive of Madness - {{Money|1,400}}|Image = [[File:Swarmer_Upgrade_4.png|100px]]|Information = +2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]] |
0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]] |
||
| Line 1,121: | Line 1,032: | ||
Sell Price changes to {{Money|950}}}} |
Sell Price changes to {{Money|950}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 5 - Beekeeper of Death - {{Money|4,000}}|Image = [[File:Swarmer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 1,129: | Line 1,040: | ||
6 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
6 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
||
2. |
2.008 > 1.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,139: | Line 1,050: | ||
}} |
}} |
||
== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Bee Damage / Tick |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
$CE$ = $TP$ / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 300; 300; 350; 500; 1400; 4000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death |
|||
$FSE-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref> |
|||
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
!Level |
|||
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |
|||
!Total Price |
|||
!Bee Damage |
|||
!Firerate |
|||
!Range |
|||
!Tick |
|||
!Sting Time |
|||
!Total Elapsed Damage<ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref> |
|||
!DPS<ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
|0 |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 4 || 12 || 1 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|300}} |
|||
|2 |
|||
|4.008 |
|||
|12 |
|||
|1 |
|||
|4 |
|||
|8 |
|||
|2 |
|||
|{{Money|150}} |
|||
|- |
|- |
||
|1 |
|||
| 1 || $R$ || $R$ || 2 || 4 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|600}} |
|||
|2 |
|||
|4.008 |
|||
|12 |
|||
|0.75 |
|||
|4 |
|||
|10 |
|||
|2.67 |
|||
|{{Money|224.72}} |
|||
|- |
|- |
||
|2 |
|||
| 2 || $R$ || $R$ || 2 || 3 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|950}} |
|||
|2 |
|||
|3.008 |
|||
|16 |
|||
|0.75 |
|||
|4 |
|||
|10 |
|||
|2.67 |
|||
|{{Money|355.81}} |
|||
|- |
|- |
||
|3 |
|||
| 3 || $R$ || $R$ || 2 || 2 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|1,450}} |
|||
|2 |
|||
|2.008 |
|||
|18 |
|||
|0.75 |
|||
|4 |
|||
|10 |
|||
|2.67 |
|||
|{{Money|543.07}} |
|||
|- |
|- |
||
|4 |
|||
| 4 || $R$ || $R$ || 4 || 2 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|2,850}} |
|||
|4 |
|||
|2.008 |
|||
|18 |
|||
|0.5 |
|||
|6 |
|||
|48 |
|||
|8 |
|||
|{{Money|356.25}} |
|||
|- |
|- |
||
|5 |
|||
| 5 || $R$ || $R$ || 6 || 1 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|6,850}} |
|||
|6 |
|||
|1.008 |
|||
|20 |
|||
|0.25 |
|||
|8 |
|||
|192 |
|||
|24 |
|||
|{{Money|285.42}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,178: | Line 1,136: | ||
---- |
---- |
||
<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
||
<div class="sectionheader">'''Lunar Overture Update (28 October 2023) – |
<div class="sectionheader">'''Lunar Overture Update (28 October 2023) – 2 August 2024'''</div> |
||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Stats== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:SwarmerIcon.png|100px]] |
|Image = [[File:SwarmerIcon.png|100px]] |
||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Category = Exclusive |
|||
|Cost = {{Money|300}} |
|Cost = {{Money|300}} |
||
|Footprint = 1.5 |
|Footprint = Average (1.5) |
||
|Sell Price = {{Money|100}} |
|Sell Price = {{Money|100}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]1 |
|Damage = [[File:Damage Icon.png|20px|Damage]]1 |
||
|Damage Type = Sting<br/>Splash |
|Damage Type = Sting<br/>Splash |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.008 |
||
|Hidden = N/A |
|Hidden = N/A |
||
|Range = [[File:Range Icon.png|20px|Range]]12 |
|Range = [[File:Range Icon.png|20px|Range]]12 |
||
| Line 1,205: | Line 1,161: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 1 - Aggressive Bees - {{Money|250}}|Image = [[File:Swarmer_Upgrade_1.png|100px]]|Information = |
||
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
||
| Line 1,212: | Line 1,168: | ||
Sell Price changes to {{Money|183}}}} |
Sell Price changes to {{Money|183}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 2 - Improve Handling - {{Money|300}}|Image = [[File:Swarmer_Upgrade_2.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|283}}}} |
Sell Price changes to {{Money|283}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 3 - Bee Gun - {{Money|500}}|Image = [[File:Swarmer_Upgrade_3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.008 > 1.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|450}}}} |
Sell Price changes to {{Money|450}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 4 - Beehive of Madness - {{Money|1,200}}|Image = [[File:Swarmer_Upgrade_4.png|100px]]|Information = |
||
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 1,234: | Line 1,190: | ||
Sell Price changes to {{Money|850}}}} |
Sell Price changes to {{Money|850}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 5 - Beekeeper of Death - {{Money|4,000}}|Image = [[File:Swarmer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 1,242: | Line 1,198: | ||
6 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
6 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
||
1. |
1.008 > 0.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,252: | Line 1,208: | ||
}} |
}} |
||
== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Bee Damage / Tick |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
$CE$ = $TP$ / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 300; 250; 300; 500; 1200; 4000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death |
|||
$FSE-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref> |
|||
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
!Level |
|||
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |
|||
!Total Price |
|||
!Bee Damage |
|||
!Firerate |
|||
!Range |
|||
!Tick |
|||
!Sting Time |
|||
!Total Elapsed Damage<ref name="TED"/> |
|||
!DPS<ref name="DPS2"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
|0 |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|300}} |
|||
|1 |
|||
|2.008 |
|||
|12 |
|||
|1 |
|||
|3 |
|||
|3 |
|||
|1 |
|||
|{{Money|300}} |
|||
|- |
|- |
||
|1 |
|||
| 1 || $R$ || $R$ || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|550}} |
|||
|1 |
|||
|2.008 |
|||
|12 |
|||
|0.75 |
|||
|4 |
|||
|5 |
|||
|1.3 |
|||
|{{Money|423.08}} |
|||
|- |
|- |
||
|2 |
|||
| 2 || $R$ || $R$ || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|850}} |
|||
|1 |
|||
|2.008 |
|||
|16 |
|||
|0.75 |
|||
|4 |
|||
|5 |
|||
|1.3 |
|||
|{{Money|653.85}} |
|||
|- |
|- |
||
|3 |
|||
| 3 || $R$ || $R$ || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|1,350}} |
|||
|1 |
|||
|1.008 |
|||
|18 |
|||
|0.75 |
|||
|4 |
|||
|5 |
|||
|1.3 |
|||
|{{Money|1,038.46}} |
|||
|- |
|- |
||
|4 |
|||
| 4 || $R$ || $R$ || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|2,550}} |
|||
|2 |
|||
|1.008 |
|||
|18 |
|||
|0.5 |
|||
|6 |
|||
|24 |
|||
|4 |
|||
|{{Money|637.5}} |
|||
|- |
|- |
||
|5 |
|||
| 5 || $R$ || $R$ || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|6,550}} |
|||
|4 |
|||
|0.508 |
|||
|20 |
|||
|0.25 |
|||
|8 |
|||
|128 |
|||
|16 |
|||
|{{Money|409.38}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,294: | Line 1,297: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Stats== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:SwarmerIcon.png|100px]] |
|Image = [[File:SwarmerIcon.png|100px]] |
||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Cost = {{Money|300}} |
|Cost = {{Money|300}} |
||
|Footprint = 1.5 |
|Footprint = Average (1.5) |
||
|Sell Price = {{Money|100}} |
|Sell Price = {{Money|100}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]1 |
|Damage = [[File:Damage Icon.png|20px|Damage]]1 |
||
|Damage Type = Sting<br/>Splash |
|Damage Type = Sting<br/>Splash |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.008 |
||
|Hidden = N/A |
|Hidden = N/A |
||
|Range = [[File:Range Icon.png|20px|Range]]12 |
|Range = [[File:Range Icon.png|20px|Range]]12 |
||
| Line 1,317: | Line 1,319: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 1 - Aggressive Bees - {{Money|250}}|Image = [[File:Swarmer_Upgrade_1.png|100px]]|Information = |
||
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
||
| Line 1,324: | Line 1,326: | ||
Sell Price changes to {{Money|183}}}} |
Sell Price changes to {{Money|183}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 2 - Improve Handling - {{Money|300}}|Image = [[File:Swarmer_Upgrade_2.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|283}}}} |
Sell Price changes to {{Money|283}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 3 - Bee Gun - {{Money|500}}|Image = [[File:Swarmer_Upgrade_3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.008 > 1.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|450}}}} |
Sell Price changes to {{Money|450}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 4 - Beehive of Madness - {{Money|1,200}}|Image = [[File:Swarmer_Upgrade_4.png|100px]]|Information = |
||
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 1,346: | Line 1,348: | ||
Sell Price changes to {{Money|850}}}} |
Sell Price changes to {{Money|850}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 5 - Beekeeper of Death - {{Money|4,000}}|Image = [[File:Swarmer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 1,354: | Line 1,356: | ||
6 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
6 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
||
1. |
1.008 > 0.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,364: | Line 1,366: | ||
}} |
}} |
||
== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Bee Damage / Tick |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
$CE$ = $TP$ / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 300; 250; 300; 500; 1200; 4000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death |
|||
$FSE-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref> |
|||
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
!Level |
|||
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |
|||
!Total Price |
|||
!Bee Damage |
|||
!Firerate |
|||
!Range |
|||
!Tick |
|||
!Sting Time |
|||
!Total Elapsed Damage<ref name="TED"/> |
|||
!DPS<ref name="DPS">DPS assumes that only one enemy is currently being stung and does not include stinging effect stacking.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
|0 |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|300}} |
|||
|1 |
|||
|2.008 |
|||
|12 |
|||
|1 |
|||
|3 |
|||
|3 |
|||
|1 |
|||
|{{Money|300}} |
|||
|- |
|- |
||
|1 |
|||
| 1 || $R$ || $R$ || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|550}} |
|||
|1 |
|||
|2.008 |
|||
|12 |
|||
|0.75 |
|||
|4 |
|||
|5 |
|||
|1.3 |
|||
|{{Money|423.08}} |
|||
|- |
|- |
||
|2 |
|||
| 2 || $R$ || $R$ || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|850}} |
|||
|1 |
|||
|2.008 |
|||
|16 |
|||
|0.75 |
|||
|4 |
|||
|5 |
|||
|1.3 |
|||
|{{Money|653.85}} |
|||
|- |
|- |
||
|3 |
|||
| 3 || $R$ || $R$ || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|1,350}} |
|||
|1 |
|||
|1.008 |
|||
|18 |
|||
|0.75 |
|||
|4 |
|||
|5 |
|||
|1.3 |
|||
|{{Money|1,038.46}} |
|||
|- |
|- |
||
|4 |
|||
| 4 || $R$ || $R$ || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|2,550}} |
|||
|2 |
|||
|1.008 |
|||
|18 |
|||
|0.5 |
|||
|6 |
|||
|24 |
|||
|4 |
|||
|{{Money|637.5}} |
|||
|- |
|- |
||
|5 |
|||
| 5 || $R$ || $R$ || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|6,550}} |
|||
|4 |
|||
|0.508 |
|||
|20 |
|||
|0.25 |
|||
|8 |
|||
|128 |
|||
|16 |
|||
|{{Money|409.38}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,406: | Line 1,455: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Stats== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:SwarmerIcon.png|100px]] |
|Image = [[File:SwarmerIcon.png|100px]] |
||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Cost = {{Money|300}} |
|Cost = {{Money|300}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 1,429: | Line 1,477: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 1 - Aggressive Bees - {{Money|250}}|Image = [[File:Swarmer_Upgrade_1.png|100px]]|Information = |
||
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
||
| Line 1,436: | Line 1,484: | ||
Sell Price changes to {{Money|183}}}} |
Sell Price changes to {{Money|183}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 2 - Improve Handling - {{Money|300}}|Image = [[File:Swarmer_Upgrade_2.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|283}}}} |
Sell Price changes to {{Money|283}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 3 - Bee Gun - {{Money|500}}|Image = [[File:Swarmer_Upgrade_3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2.03 > 1.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.03 > 1.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,446: | Line 1,494: | ||
Sell Price changes to {{Money|450}}}} |
Sell Price changes to {{Money|450}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 4 - Beehive of Madness - {{Money|1,200}}|Image = [[File:Swarmer_Upgrade_4.png|100px]]|Information = |
||
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 1,458: | Line 1,506: | ||
Sell Price changes to {{Money|850}}}} |
Sell Price changes to {{Money|850}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 5 - Beekeeper of Death - {{Money|4,000}}|Image = [[File:Swarmer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 1,476: | Line 1,524: | ||
}} |
}} |
||
== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Bee Damage / Tick |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
$CE$ = $TP$ / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 300; 250; 300; 500; 1200; 4000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death |
|||
$FSE-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676 |
|||
$FNC-ROFBUG-2020$ = Firerate |
|||
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref> |
|||
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
!Level |
|||
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |
|||
!Total Price |
|||
!Bee Damage |
|||
!Firerate |
|||
!Range |
|||
!Tick |
|||
!Sting Time |
|||
!Total Elapsed Damage<ref name="TED"/> |
|||
!DPS<ref name="DPS"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
|0 |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|300}} |
|||
|1 |
|||
|2.03 |
|||
|12 |
|||
|1 |
|||
|3 |
|||
|3 |
|||
|1 |
|||
|{{Money|300}} |
|||
|- |
|- |
||
|1 |
|||
| 1 || $R$ || $R$ || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|550}} |
|||
|1 |
|||
|2.03 |
|||
|12 |
|||
|0.75 |
|||
|4 |
|||
|5 |
|||
|1.3 |
|||
|{{Money|423.08}} |
|||
|- |
|- |
||
|2 |
|||
| 2 || $R$ || $R$ || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|850}} |
|||
|1 |
|||
|2.03 |
|||
|16 |
|||
|0.75 |
|||
|4 |
|||
|5 |
|||
|1.3 |
|||
|{{Money|653.85}} |
|||
|- |
|- |
||
|3 |
|||
| 3 || $R$ || $R$ || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|1,350}} |
|||
|1 |
|||
|1.03 |
|||
|18 |
|||
|0.75 |
|||
|4 |
|||
|5 |
|||
|1.3 |
|||
|{{Money|1,038.46}} |
|||
|- |
|- |
||
|4 |
|||
| 4 || $R$ || $R$ || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|2,550}} |
|||
|2 |
|||
|1.03 |
|||
|18 |
|||
|0.5 |
|||
|6 |
|||
|24 |
|||
|4 |
|||
|{{Money|637.5}} |
|||
|- |
|- |
||
|5 |
|||
| 5 || $R$ || $R$ || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|6,550}} |
|||
|4 |
|||
|0.53 |
|||
|20 |
|||
|0.25 |
|||
|8 |
|||
|128 |
|||
|16 |
|||
|{{Money|409.38}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,518: | Line 1,613: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Stats== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:Swarmer.png|100px]] |
|Image = [[File:Swarmer.png|100px]] |
||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Cost = {{Money|300}} |
|Cost = {{Money|300}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 1,539: | Line 1,633: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 1 - Aggressive Bees - {{Money|250}}|Image = [[File:Swarmer_Upgrade_1.png|100px]]|Information = |
||
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
||
| Line 1,546: | Line 1,640: | ||
Sell Price changes to {{Money|183}}}} |
Sell Price changes to {{Money|183}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 2 - Improve Handling - {{Money|300}}|Image = [[File:Swarmer_Upgrade_2.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|283}}}} |
Sell Price changes to {{Money|283}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 3 - Bee Gun - {{Money|500}}|Image = [[File:Swarmer_Upgrade_3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,556: | Line 1,650: | ||
Sell Price changes to {{Money|450}}}} |
Sell Price changes to {{Money|450}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 4 - Beehive of Madness - {{Money|1,200}}|Image = [[File:Swarmer_Upgrade_4.png|100px]]|Information = |
||
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 1,568: | Line 1,662: | ||
Sell Price changes to {{Money|850}}}} |
Sell Price changes to {{Money|850}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 5 - Beekeeper of Death - {{Money|4,000}}|Image = [[File:Swarmer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 1,586: | Line 1,680: | ||
}} |
}} |
||
== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Bee Damage / Tick |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
$CE$ = $TP$ / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 300; 250; 300; 500; 1200; 4000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death |
|||
$FSE-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676 |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref> |
|||
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
!Level |
|||
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |
|||
!Total Price |
|||
!Bee Damage |
|||
!Firerate |
|||
!Range |
|||
!Tick |
|||
!Sting Time |
|||
!Total Elapsed Damage<ref name="TED"/> |
|||
!DPS<ref name="DPS"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
|0 |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|300}} |
|||
|1 |
|||
|2.05 |
|||
|12 |
|||
|1 |
|||
|3 |
|||
|3 |
|||
|1 |
|||
|{{Money|300}} |
|||
|- |
|- |
||
|1 |
|||
| 1 || $R$ || $R$ || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|550}} |
|||
|1 |
|||
|2.05 |
|||
|12 |
|||
|0.75 |
|||
|4 |
|||
|5 |
|||
|1.3 |
|||
|{{Money|423.08}} |
|||
|- |
|- |
||
|2 |
|||
| 2 || $R$ || $R$ || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|850}} |
|||
|1 |
|||
|2.05 |
|||
|16 |
|||
|0.75 |
|||
|4 |
|||
|5 |
|||
|1.3 |
|||
|{{Money|653.85}} |
|||
|- |
|- |
||
|3 |
|||
| 3 || $R$ || $R$ || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|1,350}} |
|||
|1 |
|||
|1.05 |
|||
|18 |
|||
|0.75 |
|||
|4 |
|||
|5 |
|||
|1.3 |
|||
|{{Money|1,038.46}} |
|||
|- |
|- |
||
|4 |
|||
| 4 || $R$ || $R$ || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|2,550}} |
|||
|2 |
|||
|1.05 |
|||
|18 |
|||
|0.5 |
|||
|6 |
|||
|24 |
|||
|4 |
|||
|{{Money|637.5}} |
|||
|- |
|- |
||
|5 |
|||
| 5 || $R$ || $R$ || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|6,550}} |
|||
|4 |
|||
|0.55 |
|||
|20 |
|||
|0.25 |
|||
|8 |
|||
|128 |
|||
|16 |
|||
|{{Money|409.38}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||