The Heights: Difference between revisions
Content deleted Content added
imported>Mentin123 |
imported>3nt4rna1Wastaken No edit summary |
||
| (48 intermediate revisions by 19 users not shown) | |||
Line 6:
</tabber>
|developer = ''2ⁿᵈ – Current'' - Your_Adversary<br/> ''1ˢᵗ'' - BiscuitTurtleKid & Beefchoplets
|difficulty =
|length_measurement = 00:50.15
|wave_structure =
|music-1 = '''First Ambient'''
[[File:Chrono Symphonic - Darkness Dueling|250px|thumb|center]]
|music-2 = '''Second Ambient'''
[[File:Old Roblox Theme Song -Orchestral Remix-|250px|thumb|center]]
}}
__TOC__
==Description==
'''The Heights''' is currently a
In the event version of this map, there were only 12 waves with some unique enemies appearing, including the [[Swordmaster]]. Players started with {{Money|2,000}} (or {{Money|2,100}} if the players were in the Paradoxum Games group). While you could choose the difficulty of the map, this had relatively little effect on gameplay, except that harder difficulties gave more money per wave (ironically making it easier) and increased how much {{Coins|Coins}} and {{Exp|}} you got. The event used the same shared cash system as the main modes. Due to the rewards, wave bonuses and shared cash being the same as the main modes, they changed multiple times during the event.
Line 24 ⟶ 23:
==Design & Path==
{{Tabber
|The current version of '''The Heights''' is a battle arena-style map taking place above the clouds. There are many artificial pillars and walkways spanning over the map, with some walkways featuring obstacles. Multiple spawn points scattered across the map. Statues can be found in various spots around the map, all of which hold swords from ''Sword Fight on the Heights''. Multiple portals can also be found on the map
The path starts at a spawn point and ends at a portal, taking multiple turns around the pillars.
|The
The cobblestone path begins at a green portal and ends at a yellow portal. The path was mostly a medieval bridge, with some wooden bridges occasionally taking the path.
|Version 1
|The first version of '''The Heights''' (the same one used for the [[SFOTH Event]]) was a battle arena-style map taking place above the clouds. There were many artificial pillars, walkways spanning over the map and clouds that you could place ground towers on. There were also several battle paraphernalia, just like ''Sword Fight on the Heights''.
The path started and ended at two portals with the path turning around the pillars and clouds.
}}
==Interactive Map==
{{Tabber
|{{
|{{
|{{
}}
==Rewards==
The game calculates how many {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
{{Rewards|Hard|Hardcore = Hide|Voidcore = Hide}}
==Event Rewards==
Line 57 ⟶ 69:
}}
{{Badge
|title = Obtained
|image = GladiatorEvent.png
|rewards = [[Gladiator]]
Line 69 ⟶ 81:
The waves in '''The Heights''' also followed these timings:
{| class="wikitable pad-10 align-center" style="margin:0 auto; width:50%"
!Waves
!Wave Time
!Skip Time<ref>How long you have to wait before you can skip.</ref>
|-
|1-11
|1:00
|-
|1-12
|1:00
|}
''For more information, see WikiaColors's [https://www.youtube.com/watch?v=eMQ54bVUD88 video].''
Line 90 ⟶ 100:
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Wave Structure'''</div>
<div class="ContainerColumn mw-collapsible-content">
!Wave
!Enemy Type & Amount
|-
|1
|-
|2
|-
|3
|-
|4
|-
|5
|-
|6
|-
|7
|-
|8
|-
|9
|-
|10
|-
|11
|-
|12
|}
</
</div>
==Strategy==
*Space in general is at a premium on this map. There are relatively few ground spots on this map, most of them being away from the path.
**Because of this, towers with larger placement footprints, like the [[Turret]] may not be that useful here.
**However, there is a lot of cliff spots on this map, making it optimal for towers like the [[Ranger]]. Due to their high range, they are also not as affected by placement spots being away from the path.
*The [[Military Base]] can be quite useful on this map as its units can attack enemies from the opposite side of the map.
**If you need to use the [[Farm]] and [[Military Base]], make sure that these towers are on the pillar near the end of the map.
Line 143 ⟶ 156:
==Gallery==
{{Gallery|
<gallery>
Heights.png|First version (24 June 2019 – 13 October 2019, 11 February 2020 – 8 May 2021)
Line 150 ⟶ 163:
</gallery>
{{GalleryHeader|View}}
<gallery>
Height.png|First version (24 June 2019 – 13 October 2019, 11 February 2020 – 8 May 2021)
Line 156 ⟶ 169:
</gallery>
<gallery>
Heights (top view).png|First version (24 June 2019 – 13 October 2019, 11 February 2020 – 8 May 2021)
Line 162 ⟶ 175:
</gallery>
<gallery>
GladiatorThumb.png|First version
GladiatorReworkBanner.png|Current version on the game thumbnail.
</gallery>
{{GalleryHeader|Icons}}
<gallery>
GladiatorIcon.png|First version
GladiatorReworkUpdate12Hour.png|Current version on the game icon.
GladiatorReworkUpdate6Hour.png|Current version on the game icon.
GladiatorReworkUpdate5Hour.png|Current version on the game icon.
GladiatorReworkUpdate4Hour.png|Current version on the game icon.
GladiatorReworkUpdate3Hour.png|Current version on the game icon.
GladiatorReworkUpdate2Hour.png|Current version on the game icon.
GladiatorReworkUpdate1Hour.png|Current version on the game icon.
GladiatorReworkUpdate30Min.png|Current version on the game icon.
GladiatorReworkUpdate15Min.png|Current version on the game icon.
GladiatorReworkUpdateNow.png|Current version on the game icon.
GladiatorReworkUpdateIcon.png|Current version on the game icon.
</gallery>
<gallery>
OFFICIAL Tower Defense Simulator Trailer|First version in the game trailer.
Line 178 ⟶ 203:
</gallery>
<gallery>
TheHeightsDI1.png|First version on a development image.
TheHeightsDI2.png|Second version on a development image.
TheHeightsDI3.png|Current version on a development image.
TheHeightsDI4.png|Current
ProbablyCasualModeLeak.png|Current version on a development screenshot.
BlackOpsMiniRemasterLeak.png|Current version on a development screenshot.
</gallery>
}}
==Trivia==
*'''The Heights''' was based on Shedletsky's ''Sword
**The current version of this map uses the same skybox
*'''The Heights''' was the first event map to be added to the game. It was also the first event map to return as a regular map.
*On the current version of the map, multiple statues can be found holding various Roblox
**These statues are located in the same spots as the swords were in Shedletsky's ''Sword
*This map was updated in the [[Overhaul v1.3|Frost Invasion Update]] so that the map was more in line with the artistic style of the game.
**After the update, many more easter eggs could be seen:
Line 208 ⟶ 235:
==Update History==
{{scroll|text =
*'''24 June 2019''' - [[BETA v1.2|BETA v1.2.0]]
**'''The Heights''' added.
*'''2 August 2019''' - [[BETA v1.7|BETA v1.7.0]]
**Difficulty changed from {{
*'''5 August 2019''' - [[BETA v1.8|BETA v1.8.0]]
**{{
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]]
**'''The Heights''' removed.
*'''11 February 2020''' - [[Release v1.7|Release v1.7.0]]
**'''The Heights''' re-added as a regular map.
**Music updated.
**Music no longer loops.
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**{{
**Music removed.
**No longer gives a badge upon first triumph.
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
**'''The Heights''' remade.
*'''5 August 2023''' - [[v1.8.4]]
**'''The Heights''' remade.
**[[Enemies Beta]] modifier added.
*'''22 September 2023''' - [[v1.8.5]]
**
*'''22 September 2023''' - [[v1.8.5|v1.8.5a]]
**{{Bugfix}} '''The Heights''' now uses the current version of the map.
*'''25 October 2024''' - [[v1.38.0]]
**Difficulty changed from {{Color|Normal}} to {{Color|Hard}}.
*'''5 June 2026''' - [[v2.0.0]]
**[[Enemies Beta]] removed.
}}
| |||