Editing
The Heights
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{MapInfobox |image1 = <tabber> |-|Icon = [[File:NewTheHeightsIcon.png]] |-|View = [[File:TheHeightsViewV3.png]] |-|Top Down = [[File:TheHeightsTopDownV3.png]] </tabber> |developer = ''2βΏα΅ β Current'' - Your_Adversary<br/> ''1Λ’α΅'' - BiscuitTurtleKid & Beefchoplets |difficulty = Hard |length_measurement = 00:50.15 |wave_structure = Normal<br/>[[:Category:Event Maps|Event]] ([[SFOTH Event]]) |music-1 = '''First Ambient''' [[File:Chrono Symphonic - Darkness Dueling|250px|thumb|center]] |music-2 = '''Second Ambient''' [[File:Old Roblox Theme Song -Orchestral Remix-|250px|thumb|center]] }} __TOC__ ==Description== '''The Heights''' is currently a regular [[Maps|map]] in rotation, but it was an event [[Maps|map]] during the [[SFOTH Event]]. Like other event maps, it had a specialized wave structure with special enemies. Upon triumphing in the event version, players were rewarded with the [[Gladiator]] on Normal, Hard or Insane modes. In the event version of this map, there were only 12 waves with some unique enemies appearing, including the [[Swordmaster]]. Players started with {{Money|2,000}} (or {{Money|2,100}} if the players were in the Paradoxum Games group). While you could choose the difficulty of the map, this had relatively little effect on gameplay, except that harder difficulties gave more money per wave (ironically making it easier) and increased how much {{Coins|Coins}} and {{Exp|}} you got. The event used the same shared cash system as the main modes. Due to the rewards, wave bonuses and shared cash being the same as the main modes, they changed multiple times during the event. As the [[SFOTH Event]] has ended, you get no special reward for triumphing this map. ==Design & Path== {{Tabber |Current |The current version of '''The Heights''' is a battle arena-style map taking place above the clouds. There are many artificial pillars and walkways spanning over the map, with some walkways featuring obstacles. Multiple spawn points scattered across the map. Statues can be found in various spots around the map, all of which hold swords from ''Sword Fight on the Heights''. Multiple portals can also be found on the map. The path starts at a spawn point and ends at a portal, taking multiple turns around the pillars. |Version 2 |The second version of '''The Heights''' was a map that takes above the clouds. Several ruined towers could be seen towering above the clouds in this map. Some wooden bridges and planks could be seen around the map. Some swords and portals could also be seen around the map. The cobblestone path begins at a green portal and ends at a yellow portal. The path was mostly a medieval bridge, with some wooden bridges occasionally taking the path. |Version 1 |The first version of '''The Heights''' (the same one used for the [[SFOTH Event]]) was a battle arena-style map taking place above the clouds. There were many artificial pillars, walkways spanning over the map and clouds that you could place ground towers on. There were also several battle paraphernalia, just like ''Sword Fight on the Heights''. The path started and ended at two portals with the path turning around the pillars and clouds. }} ==Interactive Map== {{Tabber |Current |{{Map:The HeightsV3}} |Version 2 |{{Map:The Heights}} |Version 1 |{{Map:The Heights1}} }} ==Rewards== The game calculates how many {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday β Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map. Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal. {{Rewards|Hard|Hardcore = Hide|Voidcore = Hide}} ==Event Rewards== The game calculated how much {{Coins|Coins}} and {{Exp|}} based on how many waves you survived. '''The Heights'''' rewards were based on the difficulty selected at the beginning of the match. The equations for both {{Coins|Coins}} and {{Exp|}} were the same as the ones used in regular matches. The equations can be found [[Pre-MEGA Modes#Rewards|here]]. ===Badges=== There were also a few [[badges]] which you could obtain when playing this map, which may have additional rewards alongside the [[Badges|badge]]. These were: {{Badge |title = Triumph The Heights |image = THBadge.png |obtainable = No }} {{Badge |title = Obtained Gladiator |image = GladiatorEvent.png |rewards = [[Gladiator]] |obtainable = No }} ==Event Wave Structure== ''Note that this only applies when the map was part of the [[SFOTH Event]]. The current wave structure is the same one found on the [[Waves]] page.'' '''The Heights'''' wave bonus as based on the difficulty selected at the beginning of the match. The equations were the same as the ones used in regular matches. The equations can be found [[Pre-MEGA Modes#Wave Structure|here]]. The waves in '''The Heights''' also followed these timings: {| class="wikitable pad-10 align-center" style="margin:0 auto; width:50%" !Waves !Wave Time !Skip Time<ref>How long you have to wait before you can skip.</ref> |- |1-11 |1:00 |0:20<ref>Skip at 0:39.</ref> |- |1-12 |1:00 |N/A<ref>The timer ending does not cause the wave to end. It will simply remain as 00:00</ref> |} ''For more information, see WikiaColors's [https://www.youtube.com/watch?v=eMQ54bVUD88 video].'' '''Bolded''' names indicates an enemy type's debut. ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Wave Structure'''</div> <div class="ContainerColumn mw-collapsible-content"> {| class="wikitable pad-10" style="margin:0 auto; width: 100%; text-align:center;" !Wave !Enemy Type & Amount |- |1 |10x '''[[Slow]]''' |- |2 |8x '''[[Knight (The Heights)|Knight]]''' |- |3 |7x [[Knight (The Heights)|Knight]], 4x [[Slow]], 2x '''[[Speedy]]''', 6x '''[[Normal]]''' |- |4 |7x [[Knight (The Heights)|Knight]], 6x [[Speedy]], 1x '''[[Boomer 1]]''', 6x [[Slow]], 10x [[Normal]] |- |5 |11x [[Knight (The Heights)|Knight]], 10x [[Normal]], 5x [[Speedy]], 3x [[Slow]], 2x '''[[Stone Viking]]''' |- |6 |2x [[Stone Viking]], 5x [[Knight (The Heights)|Knight]], 8x [[Slow]], 3x '''[[Hidden]]''', 5x [[Normal]], 1x '''[[Normal Boss]]''' |- |7 |4x [[Stone Viking]], 2x [[Normal Boss]], 1x '''[[Necromancer (Legacy Enemy)|Necromancer]]''' |- |8 |6x [[Stone Viking]], 1x [[Normal Boss]], 6x [[Knight (The Heights)|Knight]], 1x '''[[Crystalite]]''' |- |9 |6x [[Knight (The Heights)|Knight]], 2x [[Crystalite]], 4x [[Hidden]], 6x '''[[Mystery]]''' |- |10 |6x [[Knight (The Heights)|Knight]], 7x [[Stone Viking]], 2x [[Crystalite]], 2x '''[[Brute (The Heights)|Brute]]''' |- |11 |16x [[Knight (The Heights)|Knight]], 3x [[Crystalite]], 3x [[Necromancer (Legacy Enemy)|Necromancer]], 12x [[Stone Viking]], 2x [[Brute (The Heights)|Brute]] |- |12 |28x [[Knight (The Heights)|Knight]], 21x [[Stone Viking]], 2x [[Brute (The Heights)|Brute]], 4x [[Crystalite]], 4x '''[[Fallen Hero (The Heights)|Fallen Hero]]''', 1x '''[[Swordmaster]]''', 2x '''[[Slow Boss]]''' |} </div> </div> ==Strategy== *Space in general is at a premium on this map. There are relatively few ground spots on this map, most of them being away from the path. **Because of this, towers with larger placement footprints, like the [[Turret]] may not be that useful here. **However, there is a lot of cliff spots on this map, making it optimal for towers like the [[Ranger]]. Due to their high range, they are also not as affected by placement spots being away from the path. *The [[Military Base]] can be quite useful on this map as its units can attack enemies from the opposite side of the map. **If you need to use the [[Farm]] and [[Military Base]], make sure that these towers are on the pillar near the end of the map. *Short-ranged towers, like the [[Slasher]] or [[Shotgunner]], should not be used on this map given the distance between ground spots and the path. *Due to the separation of cliff and ground towers, it may be hard to boost cliff towers with only one [[DJ Booth]] or [[Commander]]. ==Gallery== {{Gallery| {{GalleryHeader|Map Icons}} <gallery> Heights.png|First version (24 June 2019 β 13 October 2019, 11 February 2020 β 8 May 2021) TH logo.png|Second version (8 May 2021 β 5 August 2023) </gallery> {{GalleryHeader|View}} <gallery> Height.png|First version (24 June 2019 β 13 October 2019, 11 February 2020 β 8 May 2021) HeightsView.png|Second version (8 May 2021 β 5 August 2023) </gallery> {{GalleryHeader|Top Down}} <gallery> Heights (top view).png|First version (24 June 2019 β 13 October 2019, 11 February 2020 β 8 May 2021) TheHeightsTopDown.png|Second version (8 May 2021 β 5 August 2023) </gallery> {{GalleryHeader|Thumbnails}} <gallery> GladiatorThumb.png|First version on the game thumbnail. GladiatorReworkBanner.png|Current version on the game thumbnail. </gallery> {{GalleryHeader|Icons}} <gallery> GladiatorIcon.png|First version on the game icon. GladiatorReworkUpdate12Hour.png|Current version on the game icon. GladiatorReworkUpdate6Hour.png|Current version on the game icon. GladiatorReworkUpdate5Hour.png|Current version on the game icon. GladiatorReworkUpdate4Hour.png|Current version on the game icon. GladiatorReworkUpdate3Hour.png|Current version on the game icon. GladiatorReworkUpdate2Hour.png|Current version on the game icon. GladiatorReworkUpdate1Hour.png|Current version on the game icon. GladiatorReworkUpdate30Min.png|Current version on the game icon. GladiatorReworkUpdate15Min.png|Current version on the game icon. GladiatorReworkUpdateNow.png|Current version on the game icon. GladiatorReworkUpdateIcon.png|Current version on the game icon. </gallery> {{GalleryHeader|Trailers}} <gallery> OFFICIAL Tower Defense Simulator Trailer|First version in the game trailer. OFFICIAL Tower Defense Simulator Trailer 2|First version in the game trailer. </gallery> {{GalleryHeader|Development Images}} <gallery> TheHeightsDI1.png|First version on a development image. TheHeightsDI2.png|Second version on a development image. TheHeightsDI3.png|Current version on a development image. TheHeightsDI4.png|Current version on a development image. ProbablyCasualModeLeak.png|Current version on a development screenshot. BlackOpsMiniRemasterLeak.png|Current version on a development screenshot. </gallery> }} ==Trivia== *'''The Heights''' was based on Shedletsky's ''Sword Fights on the Heights IV'' game, a well-known game on Roblox. **The current version of this map uses the same skybox in said game, called ''Alien Red''. *'''The Heights''' was the first event map to be added to the game. It was also the first event map to return as a regular map. *On the current version of the map, multiple statues can be found holding various Roblox swords. These swords are the Darkheart, Illumina, Firebrand, Venomshank, Ghostwalker, Ice Dagger and Windforce. **These statues are located in the same spots as the swords were in Shedletsky's ''Sword Fights on The Heights IV''. *This map was updated in the [[Overhaul v1.3|Frost Invasion Update]] so that the map was more in line with the artistic style of the game. **After the update, many more easter eggs could be seen: ***Multiple Roblox swords were scattered around the map, these swords are the Darkheart, Illumina, Firebrand, Venomshank, Ghostwalker and Windforce. ****The Firebrand sword created a ring of fire near it on the path. However it did not deal any damage to enemies. ****Weirdly, the Ice Dagger is not present on this map, despite every other sword that you could pick up being present. ***Multiple statues could be seen around the map, either fighting or just standing. All statues wielded a sword, and some of them wore a dominus. ****These statues are likely supposed to represent players fighting in the game that this map was based on, ''Sword Fight on the Heights''. *Prior to the [[Overhaul v1.0|Overhaul Update]], SFOTH music played on this map. **After '''The Heights''' was re-added as a regular map, the music was no longer looped. **However, the music was removed on the 29th of October 2020. *In the first version of '''The Heights''', on one of the pillars near the start of the map, the words "''The cake is a lie!''" can be found. **"''The cake is a lie!''" is a reference to the game ''Portal'', where the [https://theportalwiki.com/wiki/Cake cake] is a lie. ==Update History== {{scroll|text = *'''24 June 2019''' - [[BETA v1.2|BETA v1.2.0]] **'''The Heights''' added. *'''2 August 2019''' - [[BETA v1.7|BETA v1.7.0]] **Difficulty changed from {{Color|Insane}} to {{Color|Hard}}. *'''5 August 2019''' - [[BETA v1.8|BETA v1.8.0]] **{{Color|Hard}} difficulty removed. *'''13 October 2019''' - [[Release v1.0|Release v1.0.0]] **'''The Heights''' removed. *'''11 February 2020''' - [[Release v1.7|Release v1.7.0]] **'''The Heights''' re-added as a regular map. **Music updated. **Music no longer loops. *'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] **{{Color|Normal}} difficulty added. **Music removed. **No longer gives a badge upon first triumph. *'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] **'''The Heights''' remade. *'''5 August 2023''' - [[v1.8.4]] **'''The Heights''' remade. **[[Enemies Beta]] modifier added. *'''22 September 2023''' - [[v1.8.5]] **{{Bug}} '''The Heights''' now uses the second version of the map. *'''22 September 2023''' - [[v1.8.5|v1.8.5a]] **{{Bugfix}} '''The Heights''' now uses the current version of the map. *'''25 October 2024''' - [[v1.38.0]] **Difficulty changed from {{Color|Normal}} to {{Color|Hard}}. *'''5 June 2026''' - [[v2.0.0]] **[[Enemies Beta]] removed. }} ==Notes== <references/> {{MapNavBox}} [[Category:Event Maps]]
Summary:
Please note that all contributions to Tower Defense Simulator Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see
Tower Defense Simulator Wiki:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Pages included on this page:
Template:Badge
(
edit
)
Template:Badge/data
(
edit
)
Template:Badge/float.css
(
edit
)
Template:Bug
(
edit
)
Template:Bugfix
(
edit
)
Template:Coins
(
edit
)
Template:Color
(
edit
)
Template:Colour
(
edit
)
Template:Exp
(
edit
)
Template:Gallery
(
edit
)
Template:GalleryHeader
(
edit
)
Template:Gem
(
edit
)
Template:MapInfobox
(
edit
)
Template:MapNavBox
(
edit
)
Template:Money
(
edit
)
Template:Rewards
(
edit
)
Template:Scroll
(
edit
)
Template:Tabber
(
edit
)
Module:Money
(
edit
)
Module:NumName
(
edit
)
Module:Roapid
(
edit
)
Module:Roapid/badges-2124473208.json
(
edit
)
Module:Roapid/badges-2124473209.json
(
edit
)
Module:Tabber
(
edit
)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Tools
What links here
Related changes
Page information