The Heights: Difference between revisions
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</tabber>
|developer = ''2ⁿᵈ – Current'' - Your_Adversary<br/> ''1ˢᵗ'' - BiscuitTurtleKid & Beefchoplets
|difficulty =
|length_measurement = 00:50.15
|wave_structure =
|modifiers = [[Enemies Beta]]▼
[[File:Chrono Symphonic - Darkness Dueling|250px|thumb|center]]
▲|music-1 = '''Former Ambient'''
|music-2 = '''Second Ambient'''
[[File:Old Roblox Theme Song -Orchestral Remix-|250px|thumb|center]]
}}
__TOC__
==Description==
'''The Heights''' is currently a
In the event version of this map, there were only 12 waves with some unique enemies appearing, including the [[Swordmaster]]. Players started with {{Money|2,000}} (or {{Money|2,100}} if the players were in the Paradoxum Games group). While you could choose the difficulty of the map, this had relatively little effect on gameplay, except that harder difficulties gave more money per wave (ironically making it easier) and increased how much {{Coins|Coins}} and {{Exp|}} you got. The event used the same shared cash system as the main modes. Due to the rewards, wave bonuses and shared cash being the same as the main modes, they changed multiple times during the event.
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==Design & Path==
{{Tabber
|The current version of '''The Heights''' is a battle arena-style map taking place above the clouds. There are many artificial pillars and walkways spanning over the map, with some walkways featuring obstacles. Multiple spawn points scattered across the map. Statues can be found in various spots around the map, all of which hold swords from ''Sword Fight on the Heights''. Multiple portals can also be found on the map
|-|Version 2=▼
The path starts at a spawn point and ends at a portal, taking multiple turns around the pillars.
|The
The cobblestone path begins at a green portal and ends at a yellow portal. The path was mostly a medieval bridge, with some wooden bridges occasionally taking the path.
|The first version of '''The Heights''' (the same one used for the [[SFOTH Event]]) was a battle arena-style map taking place above the clouds. There were many artificial pillars, walkways spanning over the map and clouds that you could place ground towers on. There were also several battle paraphernalia, just like ''Sword Fight on the Heights''.
The path started and ended at two portals with the path turning around the pillars and clouds.
}}
==Interactive Map==
{{Tabber
|{{
|{{
|{{
}}
==Rewards==
The game calculates how many {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
{{Rewards|Hard|Hardcore = Hide|Voidcore = Hide}}
==Event Rewards==
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The waves in '''The Heights''' also followed these timings:
{| class="wikitable pad-10 align-center" style="margin:0 auto; width:50%"
!Waves
!
!
|-
|1-11
|1:00
|-
|1-12
|1:00
|}
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<div class="sectionheader">'''Wave Structure'''</div>
<div class="ContainerColumn mw-collapsible-content">
{| class="wikitable pad-10" style="margin:0 auto; width: 100%; text-align:center;"
!Wave
!
|-
|1
|-
|2
|-
|3
|-
|4
|-
|5
|-
|6
|-
|7
|-
|8
|-
|9
|-
|10
|-
|11
|-
|12
|}
</div>
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{{GalleryHeader|Thumbnails}}
<gallery>
GladiatorThumb.png|First version
GladiatorReworkBanner.png|Current version on the game thumbnail.
</gallery>
{{GalleryHeader|Icons}}
<gallery>
GladiatorIcon.png|First version
GladiatorReworkUpdate12Hour.png|Current version on the game icon.
GladiatorReworkUpdate6Hour.png|Current version on the game icon.
GladiatorReworkUpdate5Hour.png|Current version on the game icon.
GladiatorReworkUpdate4Hour.png|Current version on the game icon.
GladiatorReworkUpdate3Hour.png|Current version on the game icon.
GladiatorReworkUpdate2Hour.png|Current version on the game icon.
GladiatorReworkUpdate1Hour.png|Current version on the game icon.
GladiatorReworkUpdate30Min.png|Current version on the game icon.
GladiatorReworkUpdate15Min.png|Current version on the game icon.
GladiatorReworkUpdateNow.png|Current version on the game icon.
GladiatorReworkUpdateIcon.png|Current version on the game icon.
</gallery>
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==Trivia==
*'''The Heights''' was based on Shedletsky's ''Sword
**The current version of this map uses the same skybox
*'''The Heights''' was the first event map to be added to the game. It was also the first event map to return as a regular map.
*On the current version of the map, multiple statues can be found holding various Roblox
**These statues are located in the same spots as the swords were in Shedletsky's ''Sword
*This map was updated in the [[Overhaul v1.3|Frost Invasion Update]] so that the map was more in line with the artistic style of the game.
**After the update, many more easter eggs could be seen:
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==Update History==
{{scroll|text =
*'''24 June 2019''' - [[BETA v1.2|BETA v1.2.0]]
**'''The Heights''' added.
*'''2 August 2019''' - [[BETA v1.7|BETA v1.7.0]]
**Difficulty changed from {{
*'''5 August 2019''' - [[BETA v1.8|BETA v1.8.0]]
**{{
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]]
**'''The Heights''' removed.
*'''11 February 2020''' - [[Release v1.7|Release v1.7.0]]
**'''The Heights''' re-added as a regular map.
**Music updated.
**Music no longer loops.
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**{{
**Music removed.
**No longer gives a badge upon first triumph.
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
**'''The Heights''' remade.
*'''5 August 2023''' - [[v1.8.4]]
**'''The Heights''' remade.
**[[Enemies Beta]] modifier added.
*'''22 September 2023''' - [[v1.8.5]]
**{{Bug}} '''The Heights''' now uses the second version of the map.
*'''22 September 2023''' - [[v1.8.5|v1.8.5a]]
**{{Bugfix}} '''The Heights''' now uses the current version of the map.
*'''25 October 2024''' - [[v1.38.0]]
**Difficulty changed from {{Color|Normal}} to {{Color|Hard}}.
*'''5 June 2026''' - [[v2.0.0]]
}}
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