The Heights: Difference between revisions

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</tabber>
|developer = ''2ⁿᵈ – Current'' - Your_Adversary<br/> ''1ˢᵗ'' - BiscuitTurtleKid & Beefchoplets
|difficulty = NormalHard
|length_measurement = 00:50.15
|length = Medium
|wave_structure = β-Normal<br/>[[:Category:Event Maps|Event]] ([[SFOTH Event]])
|music-1 = '''FormerFirst Ambient'''
|modifiers = [[Enemies Beta]]
[[File:Chrono Symphonic - Darkness Dueling|250px|thumb|center]]
|music-1 = '''Former Ambient'''
|music-2 = '''Second Ambient'''
[[File:Tower Defense Simulator OST - Gladiator Music (The Heights)|250px|thumb|center]]
[[File:Old Roblox Theme Song -Orchestral Remix-|250px|thumb|center]]
}}
__TOC__
==Description==
'''The Heights''' is currently a normalregular [[Maps|map]] in rotation, but it was an event [[Maps|map]] during the [[SFOTH Event]]. Like other event maps, it had a specialized wave structure with special enemies. Upon triumphing in the event version, players were rewarded with the [[Gladiator]] on Normal, Hard or Insane modes.
 
'''The Heights''' has the [[Enemies Beta]] modifier, which changes the appearance of some enemies, replaces some enemies with other enemies and changes stats of some enemies.
 
In the event version of this map, there were only 12 waves with some unique enemies appearing, including the [[Swordmaster]]. Players started with {{Money|2,000}} (or {{Money|2,100}} if the players were in the Paradoxum Games group). While you could choose the difficulty of the map, this had relatively little effect on gameplay, except that harder difficulties gave more money per wave (ironically making it easier) and increased how much {{Coins|Coins}} and {{Exp|}} you got. The event used the same shared cash system as the main modes. Due to the rewards, wave bonuses and shared cash being the same as the main modes, they changed multiple times during the event.
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==Design & Path==
{{Tabber
<tabber>
|-|Current =
|The current version of '''The Heights''' is a battle arena-style map taking place above the clouds. There are many artificial pillars and walkways spanning over the map, with some walkways featuring obstacles. Multiple spawn points scattered across the map. Statues can be found in various spots around the map, all of which hold swords from ''Sword Fight on the Heights''. Multiple portals can also be found on the map.<br/>The path starts at a spawn point and ends at a portal, taking multiple turns around the pillars.
 
|-|Version 2=
The path starts at a spawn point and ends at a portal, taking multiple turns around the pillars.
The second version of '''The Heights''' was a map that takes above the clouds. Several ruined towers could be seen towering above the clouds in this map. Some wooden bridges and planks could be seen around the map. Some swords and portals could also be seen around the map.<br/>The cobblestone path begins at a green portal and ends at a yellow portal. The path was mostly a medieval bridge, with some wooden bridges occasionally taking the path.
|-|Version 1 =2
|The firstsecond version of '''The Heights''' (the same one used for the [[SFOTH Event]]) was a battle arena-style map takingthat placetakes above the clouds. ThereSeveral wereruined manytowers artificialcould pillars,be walkwaysseen spanningtowering overabove the map and clouds thatin youthis could place ground towers onmap. ThereSome werewooden alsobridges severaland battleplanks paraphernalia,could justbe likeseen ''Sword Fight onaround the Heights''map.<br/>The pathSome startedswords and ended at two portals withcould thealso pathbe turningseen around the pillars and cloudsmap.
 
</tabber>
The cobblestone path begins at a green portal and ends at a yellow portal. The path was mostly a medieval bridge, with some wooden bridges occasionally taking the path.
|-|Version 2=1
|The first version of '''The Heights''' (the same one used for the [[SFOTH Event]]) was a battle arena-style map taking place above the clouds. There were many artificial pillars, walkways spanning over the map and clouds that you could place ground towers on. There were also several battle paraphernalia, just like ''Sword Fight on the Heights''.
 
The path started and ended at two portals with the path turning around the pillars and clouds.
}}
 
==Interactive Map==
{{Tabber
<tabber>
|-|Current =
|{{InteractiveMap|Title = Current|Map = :The HeightsV3|}}
|-|Version 2 =
|{{InteractiveMap|Title = Version 2|Map = :The Heights}}
|-|Version 1 =
|{{InteractiveMap|Title = Version 1|Map = :The Heights1|Line = No}}
}}
</tabber>
 
==Rewards==
The game calculates how many {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map.
 
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
 
{{Rewards|Hard|Hardcore = Hide|Voidcore = Hide}}
 
==Event Rewards==
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The waves in '''The Heights''' also followed these timings:
{| class="wikitable pad-10 align-center" style="margin:0 auto; width:50%"
!Waves
! style="padding: 10px;" |Waves
! style="padding: 10px;" |Wave Time
! style="padding: 10px;" |Skip Time<ref>How long you have to wait before you can skip.</ref>
|-
|1-11
| style="padding: 10px;" |1-11
|1:00
| style="padding: 10px;" |1:00
| style="padding: 10px;" |0:20<ref>Skip at 0:39.</ref>
|-
|1-12
| style="padding: 10px;" |1-12
|1:00
| style="padding: 10px;" |1:00
| style="padding: 10px;" |N/A<ref>The timer ending does not cause the wave to end. It will simply remain as 00:00</ref>
|}
 
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<div class="sectionheader">'''Wave Structure'''</div>
<div class="ContainerColumn mw-collapsible-content">
{| class="wikitable pad-10" style="margin:0 auto; width: 100%; text-align:center;"
!Wave
! style="padding: 10px; text-align:center;" |Wave
! style="padding: 10px; text-align:center;" |Enemy Type & Amount
|-
|1
| style="padding: 10px; text-align:center;" |1
| style="padding: 10px; text-align:center;" |10x '''[[Slow]]'''
|-
|2
| style="padding: 10px; text-align:center;" |2
| style="padding: 10px; text-align:center;" |8x '''[[Knight (The Heights)|Knight]]'''
|-
|3
| style="padding: 10px; text-align:center;" |3
| style="padding: 10px; text-align:center;" |7x [[Knight (The Heights)|Knight]], 4x [[Slow]], 2x '''[[Speedy]]''', 6x '''[[Normal]]'''
|-
|4
| style="padding: 10px; text-align:center;" |4
| style="padding: 10px; text-align:center;" |7x [[Knight (The Heights)|Knight]], 6x [[Speedy]], 1x '''[[Boomer 1]]''', 6x [[Slow]], 10x [[Normal]]
|-
|5
| style="padding: 10px; text-align:center;" |5
| style="padding: 10px; text-align:center;" |11x [[Knight (The Heights)|Knight]], 10x [[Normal]], 5x [[Speedy]], 3x [[Slow]], 2x '''[[Stone Viking]]'''
|-
|6
| style="padding: 10px; text-align:center;" |6
| style="padding: 10px; text-align:center;" |2x [[Stone Viking]], 5x [[Knight (The Heights)|Knight]], 8x [[Slow]], 3x '''[[Hidden]]''', 5x [[Normal]], 1x '''[[Normal Boss]]'''
|-
|7
| style="padding: 10px; text-align:center;" |7
| style="padding: 10px; text-align:center;" |4x [[Stone Viking]], 2x [[Normal Boss]], 1x '''[[Necromancer (RemovedLegacy Enemy)|Necromancer]]'''
|-
|8
| style="padding: 10px; text-align:center;" |8
| style="padding: 10px; text-align:center;" |6x [[Stone Viking]], 1x [[Normal Boss]], 6x [[Knight (The Heights)|Knight]], 1x '''[[Crystalite]]'''
|-
|9
| style="padding: 10px; text-align:center;" |9
| style="padding: 10px; text-align:center;" |6x [[Knight (The Heights)|Knight]], 2x [[Crystalite]], 4x [[Hidden]], 6x '''[[Mystery]]'''
|-
|10
| style="padding: 10px; text-align:center;" |10
| style="padding: 10px; text-align:center;" |6x [[Knight (The Heights)|Knight]], 7x [[Stone Viking]], 2x [[Crystalite]], 2x '''[[Brute (The Heights)|Brute]]'''
|-
|11
| style="padding: 10px; text-align:center;" |11
| style="padding: 10px; text-align:center;" |16x [[Knight (The Heights)|Knight]], 3x [[Crystalite]], 3x [[Necromancer (RemovedLegacy Enemy)|Necromancer]], 12x [[Stone Viking]], 2x [[Brute (The Heights)|Brute]]
|-
|12
| style="padding: 10px; text-align:center;" |12
| style="padding: 10px; text-align:center;" |28x [[Knight (The Heights)|Knight]], 21x [[Stone Viking]], 2x [[Brute (The Heights)|Brute]], 4x [[Crystalite]], 4x '''[[Fallen Hero (The Heights)|Fallen Hero]]''', 1x '''[[Swordmaster]]''', 2x '''[[Slow Boss]]'''
|}
</div>
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{{GalleryHeader|Thumbnails}}
<gallery>
GladiatorThumb.png|First version of '''The Heights''' on the game thumbnail.
GladiatorReworkBanner.png|Current version on the game thumbnail.
</gallery>
 
{{GalleryHeader|Icons}}
<gallery>
GladiatorIcon.png|First version of '''The Heights''' on the game icon.
GladiatorReworkUpdate12Hour.png|Current version on the game icon.
GladiatorReworkUpdate6Hour.png|Current version on the game icon.
GladiatorReworkUpdate5Hour.png|Current version on the game icon.
GladiatorReworkUpdate4Hour.png|Current version on the game icon.
GladiatorReworkUpdate3Hour.png|Current version on the game icon.
GladiatorReworkUpdate2Hour.png|Current version on the game icon.
GladiatorReworkUpdate1Hour.png|Current version on the game icon.
GladiatorReworkUpdate30Min.png|Current version on the game icon.
GladiatorReworkUpdate15Min.png|Current version on the game icon.
GladiatorReworkUpdateNow.png|Current version on the game icon.
GladiatorReworkUpdateIcon.png|Current version on the game icon.
</gallery>
 
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==Trivia==
*'''The Heights''' was based on Shedletsky's ''Sword FightFights on the Heights IV'' game, a well-known game on Roblox.
**The current version of this map uses the same skybox asin thesaid game, called ''Sword Fight on the HeightsAlien IVRed''.
*'''The Heights''' was the first event map to be added to the game. It was also the first event map to return as a regular map.
*On the current version of the map, multiple statues can be found holding various Roblox swordswords. These swords are the Darkheart, Illumina, Firebrand, Venomshank, Ghostwalker, Ice Dagger and Windforce.
**These statues are located in the same spots as the swords were in Shedletsky's ''Sword FightFights on The Heights IV''.
*This map was updated in the [[Overhaul v1.3|Frost Invasion Update]] so that the map was more in line with the artistic style of the game.
**After the update, many more easter eggs could be seen:
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==Update History==
{{scroll|text =
*'''24 June 2019''' - [[BETA v1.2|BETA v1.2.0]]
**'''The Heights''' added.
*'''2 August 2019''' - [[BETA v1.7|BETA v1.7.0]]
**Difficulty changed from {{ColourColor|Insane}} to {{ColourColor|Hard}}.
*'''5 August 2019''' - [[BETA v1.8|BETA v1.8.0]]
**{{ColourColor|Hard}} difficulty removed.
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]]
**'''The Heights''' removed.
*'''11 February 2020''' - [[Release v1.7|Release v1.7.0]]
**'''The Heights''' re-added as a regular map.
**Music updated.
**Music no longer loops.
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**{{ColourColor|Normal}} difficulty added.
**Music removed.
**No longer gives a badge upon first triumph.
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
**'''The Heights''' remade.
*'''5 August 2023''' - [[v1.8.4]]
**'''The Heights''' remade.
**[[Enemies Beta]] modifier added.
*'''22 September 2023''' - [[v1.8.5]]
**{{Bug}} '''The Heights''' now uses the second version of the map.
*'''22 September 2023''' - [[v1.8.5|v1.8.5a]]
***This was fixed later the same day.
**{{Bugfix}} '''The Heights''' now uses the current version of the map.
*'''25 October 2024''' - [[v1.38.0]]
**Difficulty changed from {{Color|Normal}} to {{Color|Hard}}.
*'''5 June 2026''' - [[v2.0.0]]
|modifiers = **[[Enemies Beta]] removed.
}}