Editing
Turret
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Tabs}} {{For|the [[Gatling Gun]]|one of the multiple [[Sentry (Disambiguation)|Sentries]]}} {{TowerInfobox |title = Turret |image-static = TurretIcon.png |image-dynamic = TurretDynamic.png |unlockcost = {{Level|50}} or {{Robux|340}} |role = Offense |placement = Ground |placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]3 (Regular)<br/>[[File:PlacementLimit.png|20px|Placement Limit]]5 (PVP) |basecost = {{Money|7,750}} |basesellingprice = {{Money|2,583}} |basedamage = [[File:Damage Icon.png|20px|Damage]]20 |damagetype = Single |basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.4 |baserange = [[File:Range Icon.png|20px|Range]]19 |hidden_detection = {{Attr|Hidden|Level 0+}} |lead_detection = {{Attr|Lead|Level 1+}} |flying_detection = N/A |immune = Partial Debuff |footprint = Large (2) |pvp_basecost = {{Money|4,000}} |pvp_basesellingprice = {{Money|1,333}} |pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]10 |pvp_damagetype = Single |pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.35 |pvp_baserange = [[File:Range Icon.png|20px|Range]]16.5 |pvp_hidden_detection = {{Attr|Hidden|Level 1+}} |pvp_lead_detection = {{Attr|Lead|Level 2+}} |pvp_flying_detection = N/A |pvp_immune = Partial Debuff |pvp_footprint = 2 |tooltip-1 = An expensive high damage dealing tower with great range. Exceptional stats make up for low placement limit. |tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies. }} {{QuoteContainer|<tabber> |-|Current = {{QuoteBox|Shoots extremely strong bullets and chews bosses.|Store Description}} |-|Hardcore Testing = {{QuoteBox|Shoots extremely strong bullets and chews bosses. Unlockable at Lv. 50|Former Store Description}} |-|Original = {{QuoteBox|The most powerful boss shredder. Unlockable at Lv. 50|Former Store Description}} </tabber>}} __TOC__ ==Description== The '''Turret''' is an advanced [[Towers|tower]] with long range and high damage. It cannot be purchased from the store, instead unlocked at {{Level|50}} or via its [[Gamepasses|gamepass]], priced at {{Robux|340}}. When the player reaches {{Level|50}}, the '''Turret''' can be claimed using the pop up message that appears when joining the lobby. The '''Turret''' excels at single target damage, boasting a strong mix of high range, damage and firerate. However, it is also very expensive. It costs {{Money|7,750}} to place it down, the second most expensive starting cost for any tower. It takes a cumulative total of {{Money|149,000}} to reach the max level, making it the third most expensive tower to fully upgrade in the entire game. In [[PVP]] mode, it does have reduced placement and upgrade costs, but it is still one of the most expensive towers to fully upgrade there. As the '''Turret''' is not a humanoid tower, it is immune to debuffs which are applied by enemies added before the [[v1.9.0]] update. Debuffs from enemies like the [[Boomer]] can still affect it. This however does not make it immune to stuns. Additionally, it has a larger placement footprint than most other towers. It can detect hidden enemies and has lead detection. Because of its extremely high base cost and very expensive upgrade prices, as well as high DPS, the '''Turret''' is considered a mid-late game tower. The '''Turret''' has a placement limit of three per player. This is increased to five in [[PVP]] mode. ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Stronger Ammunition|Cost = {{Money|3,750}}|Image = [[File:Radar.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] +Lead Detection {{Lead|Lead Detection}} Sell Price changes to {{Money|3,833}}}} {{Upgrade|Level = Level 2|Upgrade Title = Radar|Cost = {{Money|7,500}}|Image = [[File:Radar.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] 0.4 > 0.26 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|6,333}}}} {{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|20,000}}|Image = [[File:Turret3.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]] 0.26 > 0.16 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|13,000}}}} {{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|35,000}}|Image = [[File:Turret4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +22 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|24,666}}}} {{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|65,000}}|Image = [[File:Turret5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] +11 Damage [[File:Damage Icon.png|20px|Damage]] 0.16 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|46,333}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]] 0.35 > 0.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|1,666}}}} {{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]] +Lead Detection {{Lead|Lead Detection}} Sell Price changes to {{Money|2,583}}}} {{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = -1 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] 0.3 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|5,583}}}} {{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|20,000}}|Image = [[File:Turret4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] +14 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|12,250}}}} {{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|42,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +17 Damage [[File:Damage Icon.png|20px|Damage]] 0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|26,416}}}} }} ==Statistics== ''To see all the previous statistics of this tower, see the [[/History|history]] page.'' {{Neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 7750; 3750; 7500; 20000; 35000; 65000 $PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500 $FSE-DETECTION$ = 0; 1; $FSE-PVP-DETECTION$ = 1; 2; $FSE-UPGRADE$ = Stronger Ammunition; Radar; Dual Turret; Even Heavier Ammo; XR-200 Turret $FSE-PVP-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret $FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608 $FSE-META$ = Advanced; File:TurretIcon.png $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20 || 0.4 || 19 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 28 || 0.4 || 19 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 28 || 0.26 || 22 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 35 || 0.16 || 22 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 57 || 0.16 || 24 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 68 || 0.12 || 27 || $DPS$ || {{Money|$CE$}} |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 14 || 0.3 || 21 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 13 || 0.15 || 23 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 27 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 44 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}} |} </div> </tabber></div> </nowiki>}} ==Skins== ''To see all the upgrades of a skin, see the [[/Gallery#Skin Upgrades|gallery]] page.'' {| class="light-table pad-5 align-center" style="width:300px; margin:0 auto" ! |[[File:XR500TurretIconIGAug25.png|175px]] |[[File:XR300TurretIconIGAug25.png|175px]] |[[File:CrossbowTurretIconIGAug25.png|175px]] |[[File:JetskiTurretIconIG.png|175px]] |- !Skin |{{Color|Premium|XR500}} |{{Color|Premium|XR300}} |{{Color|Lunar|Crossbow}} |{{Color|EventMission|Jetski}} |- !Rarity |{{Color|Legendary}} |{{Color|Rare}} |{{Color|Event}} |{{Color|Legendary}} |- !Daily Store Cost |{{Robux|190}} |{{Robux|120}} |N/A |N/A |- !Obtained From |[[Premium Crate]] |[[Premium Crate]] |[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]] |''Raft Wars'' [[Mission Quests|Mission Quest]] |- ! |[[File:GrinchTurretIconIG.png|175px]] |[[File:BunnyTurretIconIG.png|175px]] |- !Skin |{{Color|FinalAct|Grinch}} |{{Color|SpringFrenzy|Bunny}} |- !Rarity |{{Color|Rare}} |{{Color|Common}} |- !Daily Store Cost |N/A |N/A |- !Obtained From |[[The Final Act Event#The Final Act Battle Pass|The Final Act Premium Battle Pass]] |[[Spring Frenzy Battle Pass]] |} ==Strategy== *The '''Turret''' has one of the most expensive starting costs for a tower, so it is impractical for the early-game. **For the early-game, using cheaper towers is recommended. **Using the [[Farm]] or [[Cowboy]] will allow you to place a '''Turret''' earlier, though, usually this is not recommended as there are better options than this. *The '''Turret''' has hidden detection by default and lead detection at Level 1, making it useful against enemies with these properties that may appear in the mid and late-game, especially in [[Hardcore Mode|Hardcore]] mode. *The '''Turret''' has a larger placement footprint than other towers, so be aware of the space that it takes up. *It is highly recommended to pair the '''Turret''' with the [[DJ Booth]] to decrease the price of its extremely expensive upgrades. **It can also be helpful at increasing its already large range. *The '''Turret''' is immune to debuffs applied by legacy enemies. This includes the [[Soul Stealer (Legacy)|Soul Stealer]]'s [[Fatigue Debuff]] or the [[Gunslinger]]'s [[Scared Debuff]]. However, this does not include the [[Boomer]] or [[Necrotic Skeleton]]'s debuffs as they do not apply an icon to the tower. **The [[Soul Stealer (Legacy)|Soul Stealer]] also cannot spawn a [[Soul]] from it, as the [[Fatigue Debuff]] is never applied. *While the '''Turret''' does have a very high DPS, one of the highest in the entire game, it also has one of the lowest placement limits. **Due to this, towers without limits like the [[Minigunner]], [[Golden Minigunner]], [[Swarmer]] or [[Golden Soldier]] can, if enough are placed down, deal more DPS than it. **This is far less of an issue the more players there are in the match, as with player count the placement limit per player gets decreased, making towers with no limits far less viable while low placement limit towers like the '''Turret''' are completely unaffected. ==Trivia== *Strangely, the [[Void Reaver (Legacy)|Void Reaver]] can still spawn a [[Soul]] from the '''Turret''', which is not a humanoid tower unless the {{Color|Premium|XR500}} skin is equipped. **The [[Soul Stealer (Legacy)|Soul Stealer]] cannot spawn a soul from the '''Turret''' unless it is the {{Color|Premium|XR500}} '''Turret'''. The [[Soul Stealer (Legacy)|Soul Stealer]] and legacy [[Fallen Soul (Legacy)|Fallen Soul]] also can only increase the firerate of the {{Color|Premium|XR500}} '''Turret''', but not any other skins. *The '''Turret''' has a unique placement and upgrade sound. ==Update History== ''For previous cosmetic variations, see the [[/Gallery|gallery]] page.'' {{scroll|text = *'''5 August 2019''' - [[BETA v1.8|BETA v1.8.0]] **'''Turret''' added. *'''9 August 2019''' - [[BETA v1.9|BETA v1.9.0]] **'''Turret''' default targeting setting changed from ''Closest'' to ''First''. *'''2 September 2019''' - [[BETA v1.10|BETA v1.10.0]]b **Gamepass price decreased from {{Robux|800}} to {{Robux|600}}. *'''3 September 2019''' - [[BETA v1.10|BETA v1.10.0]]c **Gamepass price increased from {{Robux|600}} to {{Robux|800}}. *'''13 October 2019''' - [[Release v1.0|Release v1.0.0]] **Placement footprint size increased. **Statistical changes: ***'''Base''' ****Range increased from 10 to 16. **New skin: {{Color|Premium|XR500}} *'''29 November 2019''' - [[Release v1.4|Release v1.4.0]] **Gamepass price decreased from {{Robux|800}} to {{Robux|600}}. *'''30 November 2019''' - [[Release v1.4|Release v1.4.0a]] **Gamepass price increased from {{Robux|600}} to {{Robux|800}}. *'''24 December 2019''' - [[Release v1.5|Release v1.5.0]] **Gamepass price decreased from {{Robux|800}} to {{Robux|600}}. *'''28 December 2019''' - [[Release v1.5|Release v1.5.0c]] **Gamepass price increased from {{Robux|600}} to {{Robux|800}}. *'''12 January 2020''' - [[Release v1.6|Release v1.6.0]] **{{Bug}} Placement limit is higher than intended by 1. *'''13 January 2020''' - [[Release v1.6|Release v1.6.0a]] **{{Bugfix}} Placement limit is now the correct value. *'''26 January 2020''' - [[Release v1.6|Release v1.6.1]] **New skin: {{Color|Premium|XR300}} *'''18 March 2020''' - [[Release v1.8|Release v1.8.1]] **New SFX added. *'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] **Upgrade names added. **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Skin rarity added to [[Premium Crate]] skins. **Statistical changes: ***'''Base''' ****Firerate decreased from 0.55 to 0.53. ***'''Level 3''' ****Firerate changed from {{Tooltip|0.55 > 0.425|-0.125}} to {{Tooltip|0.53 > 0.405|-0.125}}. ***'''Level 4''' ****Firerate changed from {{Tooltip|0.425 > 0.25|-0.175}} to {{Tooltip|0.405 > 0.23|-0.175}}. *'''31 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.1c]] **Gamepass price decreased from {{Robux|800}} to {{Robux|600}}. *'''2 June 2021''' - [[Overhaul v1.3|Overhaul v1.3.1d]] **Gamepass price increased from {{Robux|600}} to {{Robux|800}}. *'''12 March 2022''' - [[v1.1.0]] **'''Turret''' is now immune to all debuffs. **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Statistical changes: ***'''Base''' ****Firerate decreased from 0.53 to 0.525. ***'''Level 3''' ****Firerate changed from {{Tooltip|0.53 > 0.405|-0.125}} to {{Tooltip|0.525 > 0.4|-0.125}}. ***'''Level 4''' ****Firerate changed from {{Tooltip|0.405 > 0.23|-0.175}} to {{Tooltip|0.4 > 0.225|-0.175}}. **{{Bug}} {{Color|Premium|XR500}} skin is not immune to debuffs. *'''30 May 2022''' - [[v1.2.4]]a **Gamepass price decreased from {{Robux|800}} to {{Robux|600}}. *'''1 June 2022''' - [[v1.2.4]]b **Gamepass price increased from {{Robux|600}} to {{Robux|800}}. *'''24 November 2022''' - [[v1.5.0]]b **Gamepass price decreased from {{Robux|800}} to {{Robux|600}}. *'''1 December 2022''' - [[v1.5.0]]d **Gamepass price increased from {{Robux|600}} to {{Robux|800}}. *'''21 December 2022''' - [[v1.6.0]] **Gamepass price decreased from {{Robux|800}} to {{Robux|600}}. **{{Color|Premium|XR300}} skin rarity changed from {{Color|Uncommon}} to {{Color|Rare}}. *'''6 January 2023''' - [[v1.6.0]]e **Gamepass price increased from {{Robux|600}} to {{Robux|800}}. *'''7 April 2023''' - [[v1.7.0]] **Gamepass price decreased from {{Robux|800}} to {{Robux|600}}. **Statistical changes: ***'''Base''' ****Damage increased from 6 to 8. ****Firerate increased from 0.525 to 0.575. ***'''Level 1''' ****Range increased from +2 to +4. ****Hidden detection added (moved from Level 3). ***'''Level 2''' ****Damage increased from +7 to +12. ****Range decreased from +1 to +0. ****Firerate changed from 0.525 to {{Tooltip|0.575 > 0.725|+0.15}}. ****Lead detection added. ***'''Level 3''' ****Cost increased from {{Money|5,000}} to {{Money|7,250}}. ****Firerate changed from {{Tooltip|0.525 > 0.4|-0.125}} to {{Tooltip|0.725 > 0.375|-0.35}}. ***'''Level 4''' ****Damage increased from +0 to +8. ****Range decreased from +3 to +2. ****Firerate changed from {{Tooltip|0.4 > 0.225|-0.175}} to {{Tooltip|0.375 > 0.325|-0.05}}. ***'''Level 5''' ****Cost increased from {{Money|20,000}} to {{Money|32,000}}. ****Damage decreased from +12 to +7. ****Firerate changed from 0.225 to {{Tooltip|0.325 > 0.2|-0.125}}. ****Renamed from ''Double Barrel Minigun'' to ''XR-200 Turret''. *'''15 April 2023''' - [[v1.7.1]]a **Gamepass price increased from {{Robux|600}} to {{Robux|800}}. *'''4 July 2023''' - [[v1.8.2]]d **Gamepass price decreased from {{Robux|800}} to {{Robux|600}}. *'''6 July 2023''' - [[v1.8.2]]e **Gamepass price increased from {{Robux|600}} to {{Robux|800}}. *'''31 October 2023''' - [[v1.9.0]]g **New skin: {{Color|Lunar|Crossbow}} *'''24 November 2023''' - [[v1.9.4]] **Gamepass price decreased from {{Robux|800}} to {{Robux|560}}. *'''29 November 2023''' - [[v1.9.4]]a **Gamepass price increased from {{Robux|560}} to {{Robux|800}}. *'''24 February 2024''' - [[v1.14.0]] **Gamepass price decreased from {{Robux|800}} to {{Robux|600}}. **{{Bug}} Gamepass cost is still listed as {{Robux|800}} in the inventory. *'''19 April 2024''' - [[v1.19.0]] **{{Bugfix}} Gamepass cost is now correctly listed as {{Robux|600}} in the inventory. *'''23 May 2024''' - [[v1.23.0]] **Gamepass cost decreased from {{Robux|600}} to {{Robux|450}}. *'''21 June 2024''' - [[v1.25.0]] **{{Bug}} Damage is no longer boosted by [[Damage Buff]]s. *'''2 August 2024''' - [[v1.27.0]] **Statistical changes: ***'''Base''' ****Damage increased from 8 to 10. ****Firerate decreased from 0.575 to 0.325. ****Range decreased from 16 to 15. ****Cost increased from {{Money|4,000}} to {{Money|6,000}}. ****Placement limit decreased from 5 to 3. ***'''Level 1''' ****Cost increased from {{Money|500}} to {{Money|1,000}}. ****Range increased from +4 to +5. ***'''Level 2''' ****Cost increased from {{Money|2,000}} to {{Money|4,250}}. ****Damage decreased from +12 to +5. ****Firerate changed from {{Tooltip|0.575 > 0.725|+0.15}} to 0.325. ***'''Level 3''' ****Cost increased from {{Money|7,250}} to {{Money|12,000}}. ****Firerate changed from {{Tooltip|0.725 > 0.375|-0.35}} to {{Tooltip|0.325 > 0.175|-0.15}}. ***'''Level 4''' ****Cost increased from {{Money|12,500}} to {{Money|26,000}}. ****Damage increased from +8 to +17. ****Firerate changed from {{Tooltip|0.375 > 0.325|-0.05}} to 0.175. ***'''Level 5''' ****Cost increased from {{Money|32,000}} to {{Money|56,250}}. ****Damage increased from +7 to +23. ****Firerate changed from {{Tooltip|0.325 > 0.2|-0.125}} to {{Tooltip|0.175 > 0.15|-0.025}}. **{{Bugfix}} Damage is now boosted by [[Damage Buff]]s. *'''27 November 2024''' - [[v1.43.0]] **Gamepass price decreased from {{Robux|450}} to {{Robux|337}}. *'''3 December 2024''' - [[v1.43.0|v1.43.2b]] **Gamepass price increased from {{Robux|337}} to {{Robux|450}}. *'''25 December 2024''' - [[v1.47.0|v1.47.4]] **Gamepass price decreased from {{Robux|450}} to {{Robux|337}}. *'''28 December 2024''' - [[v1.47.0|v1.47.5b]] **Gamepass cost increased from {{Robux|337}} to {{Robux|450}}. *'''9 April 2025''' - [[v1.60.0]] **Offense role added. *'''23 July 2025''' - [[v1.71.0]] **Placement limit increased from 3 to 5 in [[PVP]] mode. **Statistical changes ([[PVP]]): ***'''Base''' ****Cost decreased from {{Money|6,000}} to {{Money|4,000}}. ****Firerate increased from 0.325 to 0.375. ****Range increased from 15 to 16.5. ***'''Level 1''' ****Firerate changed from 0.325 to {{Tooltip|0.375 > 0.325|-0.05}}. ****Range decreased from +5 to +4.5. ***'''Level 2''' ****Cost decreased from {{Money|4,250}} to {{Money|2,750}}. ***'''Level 3''' ****Cost decreased from {{Money|12,000}} to {{Money|9,000}}. ***'''Level 4''' ****Cost decreased from {{Money|26,000}} to {{Money|20,000}}. ****Range decreased from +2 to +1.5. ***'''Level 5''' ****Cost decreased from {{Money|56,250}} to {{Money|42,500}}. *'''20 August 2025''' - [[v1.73.0]] **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|6,000}} to {{Money|5,000}}. ****Firerate changed from 0.325 to 0.375. ***'''Level 1''' ****Cost increased from {{Money|1,000}} to {{Money|1,250}}. ****Firerate changed from 0.325 to {{Tooltip|0.375 > 0.325|-0.05}}. ***'''Level 2''' ****Cost increased from {{Money|4,250}} to {{Money|7,250}}. ****Damage increased from +5 to +10. ***'''Level 3''' ****Cost increased from {{Money|12,000}} to {{Money|15,000}}. ***'''Level 4''' ****Cost increased from {{Money|26,000}} to {{Money|30,000}}. ****Damage increased from +17 to +20. ***'''Level 5''' ****Cost decreased from {{Money|56,250}} to {{Money|52,500}}. ****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to 0.175. ****Damage increased from +23 to +35. **New skin: {{Color|EventMission|Jetski}} **{{Bugfix}} {{Color|Premium|XR500}} skin is now immune to debuffs from enemies before [[v1.9.0]]. *'''26 November 2025''' - [[v1.81.0]] **Gamepass cost decreased from {{Robux|450}} to {{Robux|292}}. *'''2 December 2025''' - [[v1.81.0|v1.81.4b]] **Gamepass cost increased from {{Robux|292}} to {{Robux|450}}. *'''20 December 2025''' - [[v1.83.0]]a **New skin: {{Color|FinalAct|Grinch}} *'''23 December 2025''' - [[v1.83.0|v1.83.5]] **Gamepass cost decreased from {{Robux|450}} to {{Robux|292}}. *'''2 January 2026''' - [[v1.83.0|v1.83.9b]] **Gamepass cost increased from {{Robux|292}} to {{Robux|450}}. *'''28 January 2026''' - [[v1.84.0]] **Statistical changes (Regular): ***'''Level 5''' ****Range increased from +2 to +3. *'''11 February 2026''' - [[v1.85.0]] **Statistical changes (Regular): ***'''Base''' ****Cost increased from {{Money|5,000}} to {{Money|8,250}}. ****Damage increased from 10 to 20. ****Firerate increased from 0.375 to 0.425. ***'''Level 1''' ****Cost increased from {{Money|1,250}} to {{Money|3,250}}. ****Firerate changed from {{Tooltip|0.375 > 0.325|-0.05}} to {{Tooltip|0.425 > 0.325|-0.1}}. ***'''Level 2''' ****Cost increased from {{Money|7,250}} to {{Money|7,500}}. ***'''Level 3''' ****Cost increased from {{Money|15,000}} to {{Money|20,000}}. ****Damage increased from +0 to +10. ****Firerate changed from {{Tooltip|0.325 > 0.175|-0.15}} to {{Tooltip|0.325 > 0.183|-0.142}}. ***'''Level 4''' ****Cost increased from {{Money|30,000}} to {{Money|35,000}}. ****Damage increased from +20 to +25. ***'''Level 5''' ****Cost increased from {{Money|52,500}} to {{Money|85,000}}. ****Damage decreased from +35 to +22. ****Firerate changed from 0.175 to {{Tooltip|0.183 > 0.155|-0.33}}. *'''11 March 2026''' - [[v1.86.0]] **Statistical changes (Regular): ***'''Level 5''' ****Cost decreased from {{Money|85,000}} to {{Money|75,000}}. ****Damage decreased from +22 to +13. *'''3 April 2026''' - [[v1.88.0]] **New skin: {{Color|SpringFrenzy|Bunny}} *'''22 April 2026''' - [[v1.89.0]] **Statistical changes (Regular): ***'''Base''' ****Cost increased from {{Money|8,250}} to {{Money|8,750}}. ****Damage increased from 20 to 24. ****Range increased from 15 to 18. ****Hidden detection added, moved from Level 1. ***'''Level 1''' ****Cost decreased from {{Money|3,250}} to {{Money|2,750}}. ****Damage increased from +0 to +6. ****Firerate changed from {{Tooltip|0.425 > 0.325|-0.1}} to 0.425. ****Range decreased from +5 to +0. ****Lead detection added, moved from Level 2. ****Name changed from ''Radar'' to ''Stronger Ammunition''. ***'''Level 2''' ****Damage decreased from +10 to +0. ****Firerate changed from 0.325 to {{Tooltip|0.325 > 0.283|-0.042}}. ****Range increased from +0 to +4. ****Name changed from ''Stronger Ammunition'' to ''Radar''. ***'''Level 3''' ****Firerate changed from {{Tooltip|0.325 > 0.183|-0.142}} to {{Tooltip|0.283 > 0.183|-0.1}}. ****Range decreased from +2 to +0. ***'''Level 5''' ****Cost decreased from {{Money|75,000}} to {{Money|65,000}}. *'''22 May 2026''' - [[v1.91.0]] **Gamepass price decreased from {{Robux|450}} to {{Robux|360}}. ***{{Bug}} Gifting was not discounted. *'''27 May 2026''' - [[v1.91.0|v1.91.4a]] **Gamepass price increased from {{Robux|360}} to {{Robux|450}}. *'''5 June 2026''' - [[v2.0.0]] **Firerate decreased due to the [[Firerate Bug]] being fixed. **Statistical changes (Regular): ***'''Base''' ****Cost decreased from {{Money|8,750}} to {{Money|7,750}}. ****Damage decreased from 24 to 20. ****Firerate decreased from 0.425 to 0.4. ****Range increased from 18 to 19. ***'''Level 1''' ****Cost increased from {{Money|2,750}} to {{Money|3,750}}. ****Damage increased from +6 to +8. ***'''Level 2''' ****Firerate changed from {{Tooltip|0.425 > 0.283|-0.142}} to {{Tooltip|0.4 > 0.26|-0.14}}. ****Range decreased from +4 to +3. ***'''Level 3''' ****Damage decreased from +10 to +7. ****Firerate changed from {{Tooltip|0.283 > 0.183|-0.1}} to {{Tooltip|0.26 > 0.16|-0.1}}. ***'''Level 4''' ****Damage decreased from +25 to +22. ***'''Level 5''' ****Damage decreased from +13 to +5. ****Firerate changed from {{Tooltip|0.183 > 0.15|-0.033}} to {{Tooltip|0.16 > 0.12|-0.04}}. **Statistical changes ([[PVP]]): ***'''Base''' ****Firerate decreased from 0.375 to 0.35. ***'''Level 1''' ****Firerate changed from {{Tooltip|0.375 > 0.325|-0.05}} to {{Tooltip|0.35 > 0.3|-0.05}}. ***'''Level 2''' ****Damage decreased from +5 to +4. ***'''Level 3''' ****Damage decreased from +0 to -1. ****Firerate changed from {{Tooltip|0.325 > 0.175|-0.15}} to {{Tooltip|0.3 > 0.15|-0.15}}. ***'''Level 4''' ****Damage decreased from +17 to +14. ***'''Level 5''' ****Damage decreased from +23 to +17. ****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}. *'''2 August 2026''' - [[v2.4.0|v2.4.2a]] **Gamepass price decreased from {{Robux|450}} to {{Robux|340}}. ***{{Bug}} Gift price has not changed. *'''7 August 2026''' - [[v2.5.0]] **Statistical changes (Regular): ***'''Level 5''' ****Damage increased from +5 to +11. }} {{TowerNavBox}} [[Category:Ground]]
Summary:
Please note that all contributions to Tower Defense Simulator Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see
Tower Defense Simulator Wiki:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Tools
What links here
Related changes
Page information