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==Strategy== *The '''Turret''' has one of the most expensive starting costs for a tower, so it is impractical for the early-game. **For the early-game, using cheaper towers is recommended. **Using the [[Farm]] or [[Cowboy]] will allow you to place a '''Turret''' earlier, though, usually this is not recommended as there are better options than this. *The '''Turret''' has hidden detection by default and lead detection at Level 1, making it useful against enemies with these properties that may appear in the mid and late-game, especially in [[Hardcore Mode|Hardcore]] mode. *The '''Turret''' has a larger placement footprint than other towers, so be aware of the space that it takes up. *It is highly recommended to pair the '''Turret''' with the [[DJ Booth]] to decrease the price of its extremely expensive upgrades. **It can also be helpful at increasing its already large range. *The '''Turret''' is immune to debuffs applied by legacy enemies. This includes the [[Soul Stealer (Legacy)|Soul Stealer]]'s [[Fatigue Debuff]] or the [[Gunslinger]]'s [[Scared Debuff]]. However, this does not include the [[Boomer]] or [[Necrotic Skeleton]]'s debuffs as they do not apply an icon to the tower. **The [[Soul Stealer (Legacy)|Soul Stealer]] also cannot spawn a [[Soul]] from it, as the [[Fatigue Debuff]] is never applied. *While the '''Turret''' does have a very high DPS, one of the highest in the entire game, it also has one of the lowest placement limits. **Due to this, towers without limits like the [[Minigunner]], [[Golden Minigunner]], [[Swarmer]] or [[Golden Soldier]] can, if enough are placed down, deal more DPS than it. **This is far less of an issue the more players there are in the match, as with player count the placement limit per player gets decreased, making towers with no limits far less viable while low placement limit towers like the '''Turret''' are completely unaffected.
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