Turret: Difference between revisions
Content deleted Content added
imported>Mentin123 |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
||
| (116 intermediate revisions by 22 users not shown) | |||
Line 1:
{{Tabs}}
{{For|the [[Gatling Gun]]|one of the multiple [[Sentry (Disambiguation)|Sentries]]}}
{{TowerInfobox
|
|image-static = TurretIcon.png
|image-dynamic = TurretDynamic.png
|unlockcost = {{Level|50}} or {{Robux|340}}
|role = Offense
|placement = Ground
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]3 (Regular)<br/>[[File:PlacementLimit.png|20px|Placement Limit]]5 (PVP)
|basecost = {{Money|
|basesellingprice = {{Money|
|basedamage = [[File:Damage Icon.png|20px|Damage]]
|damagetype = Single
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|baserange = [[File:Range Icon.png|20px|Range]]
|hidden_detection = {{Attr|Hidden|Level
|lead_detection = {{Attr|Lead|Level
|flying_detection = N/A
|immune = Partial Debuff
|footprint = Large (2)
|pvp_basecost = {{Money|4,000}}
Line 23 ⟶ 24:
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]10
|pvp_damagetype = Single
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|pvp_baserange = [[File:Range Icon.png|20px|Range]]16.5
|pvp_hidden_detection = {{Attr|Hidden|Level 1+}}
Line 29 ⟶ 30:
|pvp_flying_detection = N/A
|pvp_immune = Partial Debuff
|pvp_footprint =
|tooltip-1 = An expensive high damage dealing tower with great range. Exceptional stats make up for low placement limit.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies.
Line 43 ⟶ 44:
__TOC__
==Description==
The '''Turret''' is an advanced [[Towers|tower]] with long range and high damage. It cannot be purchased from the store, instead unlocked at {{Level|50}} or via its [[Gamepasses|gamepass]], priced at {{Robux|
The '''Turret''' excels at single target damage, boasting a strong mix of high range, damage and firerate. However, it is also very expensive. It costs {{Money|
Because of its extremely high base cost and very expensive upgrade prices, as well as high DPS, the '''Turret''' is considered a mid-late game tower.
Line 53 ⟶ 54:
==Upgrades==
{{PVPTabber
|{{Upgrade|
+Lead Detection {{Lead|Lead Detection}}
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Radar|Cost = {{Money|7,500}}|Image = [[File:Radar.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
0.4 > 0.26 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|6,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|20,000}}|Image = [[File:Turret3.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]]
0.26 > 0.16 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|13,000}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|35,000}}|Image = [[File:Turret4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+22 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|24,666}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|65,000}}|Image = [[File:Turret5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
+11 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|46,333}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]]
0.35 > 0.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Hidden Detection {{Hidden|Hidden Detection}}
Line 94:
Sell Price changes to {{Money|1,666}}}}
{{Upgrade|
+Lead Detection {{Lead|Lead Detection}}
Line 100:
Sell Price changes to {{Money|2,583}}}}
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
0.
Sell Price changes to {{Money|5,583}}}}
{{Upgrade|
+
Sell Price changes to {{Money|12,250}}}}
{{Upgrade|
+
0.
Line 122 ⟶ 124:
}}
==
''To see all the previous statistics of this tower, see the [[/History|history
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 7750; 3750; 7500; 20000; 35000; 65000
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FSE-DETECTION$ = 0; 1;
$FSE-PVP-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Stronger Ammunition; Radar; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-PVP-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$FSE-META$ = Advanced; File:TurretIcon.png
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 28 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 28 || 0.26 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 35 || 0.16 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 57 || 0.16 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 68 || 0.12 || 27 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 14 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 13 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 27 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 44 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
==Skins==
Line 260 ⟶ 191:
|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
Line 278 ⟶ 209:
|-
!Obtained From
|[[Premium
|[[Premium
|[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]]
|''Raft Wars'' [[Mission Quests|Mission Quest]]
|-
!
|[[File:GrinchTurretIconIG.png|175px]]
|[[File:BunnyTurretIconIG.png|175px]]
|-
!Skin
|{{Color|FinalAct|Grinch}}
|{{Color|SpringFrenzy|Bunny}}
|-
!Rarity
|{{Color|Rare}}
|{{Color|Common}}
|-
!Daily Store Cost
|N/A
|N/A
|-
!Obtained From
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Premium Battle Pass]]
|[[Spring Frenzy Battle Pass]]
|}
Line 287 ⟶ 238:
*The '''Turret''' has one of the most expensive starting costs for a tower, so it is impractical for the early-game.
**For the early-game, using cheaper towers is recommended.
**Using the [[Farm]] or [[Cowboy]] will allow you to place a '''Turret''' earlier, though, usually this is not recommended as there are better options than this.
*The '''Turret'''
*The '''Turret''' has a larger placement footprint than other towers, so be aware of the space that it takes up.
*It is highly recommended to pair the '''Turret''' with the [[DJ Booth]] to decrease the price of its extremely expensive upgrades.
**It can also be helpful at increasing its already large range.
*The '''Turret''' is immune to debuffs applied by legacy enemies. This includes the [[Soul Stealer (Legacy)|Soul Stealer]]'s [[Fatigue Debuff]] or the [[Gunslinger]]'s [[Scared Debuff]]. However, this does not include the [[Boomer]] or [[Necrotic Skeleton]]'s debuffs as they do not apply an icon to the tower.
**The [[Soul Stealer (Legacy)|Soul Stealer]] also cannot spawn a [[Soul]] from it, as the [[Fatigue Debuff]] is never applied.
*While the '''Turret''' does have a very high DPS, one of the highest in the entire game, it also has one of the lowest placement limits.
**Due to this, towers without limits like the [[Minigunner]], [[Golden Minigunner]], [[Swarmer]] or [[Golden Soldier]] can, if enough are placed down, deal more DPS than it.
**This is far less of an issue the more players there are in the match, as with player count the placement limit per player gets decreased, making towers with no limits far less viable while low placement limit towers like the '''Turret''' are completely unaffected.
==Trivia==
*Strangely, the [[Void Reaver (Legacy)|Void Reaver]] can still spawn a [[Soul]] from the '''Turret''', which is not a humanoid tower unless the {{Color|Premium|XR500}} skin is equipped.
**The [[Soul Stealer (Legacy)|Soul Stealer]] cannot spawn a soul from the '''Turret''' unless it is the {{Color|Premium|XR500}} '''Turret'''. The [[Soul Stealer (Legacy)|Soul Stealer]] and legacy [[Fallen Soul (Legacy)|Fallen Soul]] also can only increase the firerate of the {{Color|Premium|XR500}} '''Turret''', but not any other skins.
*The '''Turret''' has a unique placement and upgrade sound.
==Update History==
Line 321 ⟶ 270:
***'''Base'''
****Range increased from 10 to 16.
**New skin: {{
*'''29 November 2019''' - [[Release v1.4|Release v1.4.0]]
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}.
Line 330 ⟶ 279:
*'''28 December 2019''' - [[Release v1.5|Release v1.5.0c]]
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}.
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]]
**{{Bug}} Placement limit is higher than intended by 1.
*'''13 January 2020''' - [[Release v1.6|Release v1.6.0a]]
**{{Bugfix}} Placement limit is now the correct value.
*'''26 January 2020''' - [[Release v1.6|Release v1.6.1]]
**New skin: {{
*'''18 March 2020''' - [[Release v1.8|Release v1.8.1]]
**New SFX added.
Line 337 ⟶ 290:
**Upgrade names added.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Skin rarity added to [[Premium
**Statistical changes:
***'''Base'''
****Firerate decreased from 0.55 to 0.53.
***'''Level 3'''
****Firerate changed from
***'''Level 4'''
****Firerate changed from
*'''31 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}.
*'''2 June 2021''' - [[Overhaul v1.3|Overhaul v1.3.
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}.
*'''12 March 2022''' - [[v1.1.0]]
Line 354 ⟶ 307:
**Statistical changes:
***'''Base'''
****Firerate decreased from 0.53 to 0.
***'''Level 3'''
****Firerate changed from
***'''Level 4'''
****Firerate changed from
**{{Bug}} {{
*'''30 May 2022''' - [[v1.2.4]]a
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}.
Line 370 ⟶ 323:
*'''21 December 2022''' - [[v1.6.0]]
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}.
**{{
*'''6 January 2023''' - [[v1.6.0]]e
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}.
Line 378 ⟶ 331:
***'''Base'''
****Damage increased from 6 to 8.
****Firerate increased from 0.
***'''Level 1'''
****Range increased from +2 to +4.
Line 385 ⟶ 338:
****Damage increased from +7 to +12.
****Range decreased from +1 to +0.
****Firerate changed from 0.
****Lead detection added.
***'''Level 3'''
****Cost increased from {{Money|5,000}} to {{Money|7,250}}.
****Firerate changed from
***'''Level 4'''
****Damage increased from +0 to +8.
****Range decreased from +3 to +2.
****Firerate changed from
***'''Level 5'''
****Cost increased from {{Money|20,000}} to {{Money|32,000}}.
****Damage decreased from +12 to +7.
****Firerate changed from 0.
****Renamed from ''Double Barrel Minigun'' to ''XR-200 Turret''.
*'''15 April 2023''' - [[v1.7.1]]a
Line 406 ⟶ 359:
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}.
*'''31 October 2023''' - [[v1.9.0]]g
**New skin: {{
*'''24 November 2023''' - [[v1.9.4]]
**Gamepass price decreased from {{Robux|800}} to {{Robux|560}}.
Line 424 ⟶ 377:
***'''Base'''
****Damage increased from 8 to 10.
****Firerate decreased from 0.
****Range decreased from 16 to 15.
****Cost increased from {{Money|4,000}} to {{Money|6,000}}.
Line 434 ⟶ 387:
****Cost increased from {{Money|2,000}} to {{Money|4,250}}.
****Damage decreased from +12 to +5.
****Firerate changed from
***'''Level 3'''
****Cost increased from {{Money|7,250}} to {{Money|12,000}}.
****Firerate changed from
***'''Level 4'''
****Cost increased from {{Money|12,500}} to {{Money|26,000}}.
****Damage increased from +8 to +17.
****Firerate changed from
***'''Level 5'''
****Cost increased from {{Money|32,000}} to {{Money|56,250}}.
****Damage increased from +7 to +23.
****Firerate changed from
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
*'''27 November 2024''' - [[v1.43.0]]
Line 462 ⟶ 415:
***'''Base'''
****Cost decreased from {{Money|6,000}} to {{Money|4,000}}.
****Firerate increased from 0.
****Range increased from 15 to 16.5.
***'''Level 1'''
****Firerate changed from 0.
****Range decreased from +5 to +4.5.
***'''Level 2'''
Line 480 ⟶ 433:
***'''Base'''
****Cost decreased from {{Money|6,000}} to {{Money|5,000}}.
****Firerate changed from 0.
***'''Level 1'''
****Cost increased from {{Money|1,000}} to {{Money|1,250}}.
****Firerate changed from 0.
***'''Level 2'''
****Cost increased from {{Money|4,250}} to {{Money|7,250}}.
Line 494 ⟶ 447:
***'''Level 5'''
****Cost decreased from {{Money|56,250}} to {{Money|52,500}}.
****Firerate changed from
****Damage increased from +23 to +35.
**New skin: {{
**{{Bugfix}} {{Color|Premium|XR500}} skin is now immune to debuffs from enemies before [[v1.9.0]].
*'''26 November 2025''' - [[v1.81.0]]
**Gamepass cost decreased from {{Robux|450}} to {{Robux|292}}.
*'''2 December 2025''' - [[v1.81.0|v1.81.4b]]
**Gamepass cost increased from {{Robux|292}} to {{Robux|450}}.
*'''20 December 2025''' - [[v1.83.0]]a
**New skin: {{Color|FinalAct|Grinch}}
*'''23 December 2025''' - [[v1.83.0|v1.83.5]]
**Gamepass cost decreased from {{Robux|450}} to {{Robux|292}}.
*'''2 January 2026''' - [[v1.83.0|v1.83.9b]]
**Gamepass cost increased from {{Robux|292}} to {{Robux|450}}.
*'''28 January 2026''' - [[v1.84.0]]
**Statistical changes (Regular):
***'''Level 5'''
****Range increased from +2 to +3.
*'''11 February 2026''' - [[v1.85.0]]
**Statistical changes (Regular):
***'''Base'''
****Cost increased from {{Money|5,000}} to {{Money|8,250}}.
****Damage increased from 10 to 20.
****Firerate increased from 0.375 to 0.425.
***'''Level 1'''
****Cost increased from {{Money|1,250}} to {{Money|3,250}}.
****Firerate changed from {{Tooltip|0.375 > 0.325|-0.05}} to {{Tooltip|0.425 > 0.325|-0.1}}.
***'''Level 2'''
****Cost increased from {{Money|7,250}} to {{Money|7,500}}.
***'''Level 3'''
****Cost increased from {{Money|15,000}} to {{Money|20,000}}.
****Damage increased from +0 to +10.
****Firerate changed from {{Tooltip|0.325 > 0.175|-0.15}} to {{Tooltip|0.325 > 0.183|-0.142}}.
***'''Level 4'''
****Cost increased from {{Money|30,000}} to {{Money|35,000}}.
****Damage increased from +20 to +25.
***'''Level 5'''
****Cost increased from {{Money|52,500}} to {{Money|85,000}}.
****Damage decreased from +35 to +22.
****Firerate changed from 0.175 to {{Tooltip|0.183 > 0.155|-0.33}}.
*'''11 March 2026''' - [[v1.86.0]]
**Statistical changes (Regular):
***'''Level 5'''
****Cost decreased from {{Money|85,000}} to {{Money|75,000}}.
****Damage decreased from +22 to +13.
*'''3 April 2026''' - [[v1.88.0]]
**New skin: {{Color|SpringFrenzy|Bunny}}
*'''22 April 2026''' - [[v1.89.0]]
**Statistical changes (Regular):
***'''Base'''
****Cost increased from {{Money|8,250}} to {{Money|8,750}}.
****Damage increased from 20 to 24.
****Range increased from 15 to 18.
****Hidden detection added, moved from Level 1.
***'''Level 1'''
****Cost decreased from {{Money|3,250}} to {{Money|2,750}}.
****Damage increased from +0 to +6.
****Firerate changed from {{Tooltip|0.425 > 0.325|-0.1}} to 0.425.
****Range decreased from +5 to +0.
****Lead detection added, moved from Level 2.
****Name changed from ''Radar'' to ''Stronger Ammunition''.
***'''Level 2'''
****Damage decreased from +10 to +0.
****Firerate changed from 0.325 to {{Tooltip|0.325 > 0.283|-0.042}}.
****Range increased from +0 to +4.
****Name changed from ''Stronger Ammunition'' to ''Radar''.
***'''Level 3'''
****Firerate changed from {{Tooltip|0.325 > 0.183|-0.142}} to {{Tooltip|0.283 > 0.183|-0.1}}.
****Range decreased from +2 to +0.
***'''Level 5'''
****Cost decreased from {{Money|75,000}} to {{Money|65,000}}.
*'''22 May 2026''' - [[v1.91.0]]
**Gamepass price decreased from {{Robux|450}} to {{Robux|360}}.
***{{Bug}} Gifting was not discounted.
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]]
**Gamepass price increased from {{Robux|360}} to {{Robux|450}}.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Cost decreased from {{Money|8,750}} to {{Money|7,750}}.
****Damage decreased from 24 to 20.
****Firerate decreased from 0.425 to 0.4.
****Range increased from 18 to 19.
***'''Level 1'''
****Cost increased from {{Money|2,750}} to {{Money|3,750}}.
****Damage increased from +6 to +8.
***'''Level 2'''
****Firerate changed from {{Tooltip|0.425 > 0.283|-0.142}} to {{Tooltip|0.4 > 0.26|-0.14}}.
****Range decreased from +4 to +3.
***'''Level 3'''
****Damage decreased from +10 to +7.
****Firerate changed from {{Tooltip|0.283 > 0.183|-0.1}} to {{Tooltip|0.26 > 0.16|-0.1}}.
***'''Level 4'''
****Damage decreased from +25 to +22.
***'''Level 5'''
****Damage decreased from +13 to +5.
****Firerate changed from {{Tooltip|0.183 > 0.15|-0.033}} to {{Tooltip|0.16 > 0.12|-0.04}}.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 0.375 to 0.35.
***'''Level 1'''
****Firerate changed from {{Tooltip|0.375 > 0.325|-0.05}} to {{Tooltip|0.35 > 0.3|-0.05}}.
***'''Level 2'''
****Damage decreased from +5 to +4.
***'''Level 3'''
****Damage decreased from +0 to -1.
****Firerate changed from {{Tooltip|0.325 > 0.175|-0.15}} to {{Tooltip|0.3 > 0.15|-0.15}}.
***'''Level 4'''
****Damage decreased from +17 to +14.
***'''Level 5'''
****Damage decreased from +23 to +17.
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}.
*'''2 August 2026''' - [[v2.4.0|v2.4.2a]]
**Gamepass price decreased from {{Robux|450}} to {{Robux|340}}.
***{{Bug}} Gift price has not changed.
*'''7 August 2026''' - [[v2.5.0]]
**Statistical changes (Regular):
***'''Level 5'''
****Damage increased from +5 to +11.
}}
| |||