Turret: Difference between revisions

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{{TowerInfobox
|title = Turret
|image-static = DefaultTurretIconIGAug25TurretIcon.png
|image-dynamic = TurretDynamic.png
|unlockcost = {{Level|50}} or {{Robux|450340}}
|role = Offense
|placement = Ground
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]3 (Regular)<br/>[[File:PlacementLimit.png|20px|Placement Limit]]5 (PVP)
|basecost = {{Money|87,250750}}
|basesellingprice = {{Money|2,750583}}
|basedamage = [[File:Damage Icon.png|20px|Damage]]20
|damagetype = Single
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.4084
|baserange = [[File:Range Icon.png|20px|Range]]1519
|hidden_detection = {{Attr|Hidden|Level 10+}}
|lead_detection = {{Attr|Lead|Level 21+}}
|flying_detection = N/A
|immune = Partial Debuff
Line 24:
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]10
|pvp_damagetype = Single
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.35835
|pvp_baserange = [[File:Range Icon.png|20px|Range]]16.5
|pvp_hidden_detection = {{Attr|Hidden|Level 1+}}
Line 30:
|pvp_flying_detection = N/A
|pvp_immune = Partial Debuff
|pvp_footprint = Large (2)
|tooltip-1 = An expensive high damage dealing tower with great range. Exceptional stats make up for low placement limit.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies.
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__TOC__
==Description==
The '''Turret''' is an advanced [[Towers|tower]] with long range and high damage. It cannot be purchased from the store, instead unlocked at {{Level|50}} or via its [[Gamepasses|gamepass]], priced at {{Robux|450340}}. When the player reaches {{Level|50}}, the '''Turret''' can be claimed using the pop up message that appears when joining the lobby.
 
The '''Turret''' excels at single target damage, boasting a strong mix of high range, damage and firerate. However, it is also very expensive. It costs {{Money|87,250750}} to place it down, the second most expensive starting cost for any tower. It takes a cumulative total of {{Money|159149,000}} to reach the max level, making it the secondthird most expensive tower to fully upgrade in the entire game. In [[PVP]] mode, it does have reduced placement and upgrade costs, but it is still one of the most expensive towers to fully upgrade there. As the '''Turret''' is not a humanoid tower, it is immune to debuffs which are applied by enemies added before the [[v1.9.0]] update. Debuffs from enemies like the [[Boomer]] can still affect it. This however does not make it immune to stuns. Additionally, it has a larger placement footprint than most other towers. It can detect hidden enemies and has lead detection.
 
Because of its extremely high base cost and very expensive upgrade prices, as well as high DPS, the '''Turret''' is considered a mid-late game tower.
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==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = RadarStronger Ammunition|Cost = {{Money|3,250750}}|Image = [[File:Radar.png|100px]]|Information = +58 RangeDamage [[File:RangeDamage Icon.png|20px|RangeDamage]]
 
+Lead Detection {{Lead|Lead Detection}}
0.408 > 0.308 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger AmmunitionRadar|Cost = {{Money|7,500}}|Image = [[File:Radar.png|100px]]|Information = +103 DamageRange [[File:DamageRange Icon.png|20px|DamageRange]]
 
0.4 > 0.26 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Lead Detection {{Lead|Lead Detection}}
 
 
Sell Price changes to {{Money|6,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|20,000}}|Image = [[File:Turret3.png|100px]]|Information = +107 Damage [[File:Damage Icon.png|20px|Damage]]
 
+20.26 > 0.16 RangeFirerate [[File:RangeCooldown Icon.png|20px|RangeFirerate]]
 
0.308 > 0.168 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
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{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|35,000}}|Image = [[File:Turret4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+2522 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell Price changes to {{Money|24,666}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|8565,000}}|Image = [[File:Turret5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+2211 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.16816 > 0.12812 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|5346,000333}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]]
 
0.35835 > 0.3083 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
Line 98 ⟶ 94:
 
Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +54 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Lead Detection {{Lead|Lead Detection}}
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Sell Price changes to {{Money|2,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = +2-1 RangeDamage [[File:RangeDamage Icon.png|20px|RangeDamage]]
 
0.308 > 0.158+2 FirerateRange [[File:CooldownRange Icon.png|20px|FirerateRange]]
 
0.3 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 112 ⟶ 110:
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|20,000}}|Image = [[File:Turret4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
 
+1714 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
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{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|42,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+2317 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.15815 > 0.12812 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
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}}
 
==Stats TableStatistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Turret|Firerate Bug]] page.''
{{Neow|<nowiki>
 
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 7750; 3750; 7500; 20000; 35000; 65000
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FSE-DETECTION$ = 0; 1;
$FSE-PVP-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Stronger Ammunition; Radar; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-PVP-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$FSE-META$ = Advanced; File:TurretIcon.png
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|8,250}}
|20
|0.408
|15
|49.02
|{{Money|168.3}}
|-
| 1 || $R$ || $R$ || 28 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|11,500}}
|20
|0.308
|20
|64.94
|{{Money|177.09}}
|-
| 2 || $R$ || $R$ || 28 || 0.26 || 22 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|19,000}}
|30
|0.308
|20
|97.4
|{{Money|195.07}}
|-
| 3 || $R$ || $R$ || 35 || 0.16 || 22 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|39,000}}
|40
|0.168
|22
|238.1
|{{Money|163.8}}
|-
| 4 || $R$ || $R$ || 57 || 0.16 || 24 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|74,000}}
|65
|0.168
|24
|386.9
|{{Money|191.26}}
|-
| 5 || $R$ || $R$ || 68 || 0.12 || 27 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|159,000}}
|87
|0.128
|27
|679.69
|{{Money|233.93}}
|}
</div>
|-|PVP =
<div class="overflow-box">
<center>
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|4,000}}
|10
|0.358
|16.5
|27.93
|{{Money|143.22}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|5,000}}
|10
|0.308
|21
|32.47
|{{Money|153.99}}
|-
| 2 || $R$ || $R$ || 14 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|7,750}}
|15
|0.308
|21
|48.7
|{{Money|159.14}}
|-
| 3 || $R$ || $R$ || 13 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|16,750}}
|15
|0.158
|23
|94.94
|{{Money|176.43}}
|-
| 4 || $R$ || $R$ || 27 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|36,750}}
|32
|0.158
|24.5
|202.53
|{{Money|181.45}}
|-
| 5 || $R$ || $R$ || 44 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|79,250}}
|55
|0.128
|26.5
|429.69
|{{Money|184.44}}
|}
</center>
</div>
</tabber></div>
</nowiki>}}
 
==Skins==
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|-
!Skin
|{{ColourColor|Premium|XR500}}
|{{ColourColor|Premium|XR300}}
|{{ColourColor|Lunar|Crossbow}}
|{{ColourColor|EventMission|Jetski}}
|-
!Rarity
|{{ColourColor|Legendary}}
|{{ColourColor|Rare}}
|{{ColourColor|Event}}
|{{ColourColor|Legendary}}
|-
!Daily Store Cost
Line 282 ⟶ 209:
|-
!Obtained From
|[[Premium SkincrateCrate]]
|[[Premium SkincrateCrate]]
|[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]]
|''Raft Wars'' [[Mission Quests|Mission Quest]]
Line 289 ⟶ 216:
!
|[[File:GrinchTurretIconIG.png|175px]]
|[[File:BunnyTurretIconIG.png|175px]]
|-
!Skin
|{{ColourColor|FinalAct|Grinch}}
|{{Color|SpringFrenzy|Bunny}}
|-
!Rarity
|{{ColourColor|Rare}}
|{{Color|Common}}
|-
!Daily Store Cost
|N/A
|N/A
|-
!Obtained From
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Premium Battle Pass]]
|[[Spring Frenzy Battle Pass]]
|}
 
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**For the early-game, using cheaper towers is recommended.
**Using the [[Farm]] or [[Cowboy]] will allow you to place a '''Turret''' earlier, though, usually this is not recommended as there are better options than this.
*The '''Turret''' gainshas hidden detection atby Level 1default and lead detection at Level 21, making it useful against enemies with these properties that may appear in the mid and late-game, especially in [[Hardcore Mode|Hardcore]] mode.
*The '''Turret''' has a larger placement footprint than other towers, so be aware of the space that it takes up.
*It is highly recommended to pair the '''Turret''' with the [[DJ Booth]] to decrease the price of its extremely expensive upgrades.
**It can also be helpful at increasing its already large range.
*The '''Turret''' is immune to debuffs applied by legacy enemies. This includes the [[Soul Stealer (Legacy)|Soul Stealer]]'s [[Fatigue Debuff]] or the [[Gunslinger]]'s [[Scared Debuff]]. However, this does not include the [[Boomer]] or [[Necrotic Skeleton]]'s debuffs as they do not apply an icon to the tower.
**The [[Soul Stealer (Legacy)|Soul Stealer]] also cannot spawn a [[Soul]] from it, as the [[Fatigue Debuff]] is never applied.
*While the '''Turret''' does have a very high DPS, one of the highest in the entire game, it also has one of the lowest placement limits.
**Due to this, towers without limits like the [[Minigunner]], [[Golden Minigunner]], [[Swarmer]] or [[Golden Soldier]] can, if enough are placed down, deal more DPS than it.
**This is far less of an issue the more players there are in the match, as with player count the placement limit per player gets decreased, making towers with no limits far less viable while low placement limit towers like the '''Turret''' are completely unaffected.
 
==Trivia==
*Strangely, the [[Void Reaver (Legacy)|Void Reaver]] can still spawn a [[Soul]] from the '''Turret''', which is not a humanoid tower unless the {{Color|Premium|XR500}} skin is equipped.
*Although the Level 4 upgrade icon shows an explosive warhead, the '''Turret''' cannot deal splash damage at any level.
*Strangely, the*The [[VoidSoul Stealer (Legacy)|Soul ReaverStealer]] can stillcannot spawn a [[Soul]]soul from the '''Turret''', whichunless it is notthe a{{Color|Premium|XR500}} humanoid'''Turret'''. towerThe unless[[Soul Stealer (Legacy)|Soul Stealer]] and legacy [[Fallen Soul (Legacy)|Fallen Soul]] also can only increase the firerate of the {{ColourColor|Premium|XR500}} skin'''Turret''', isbut not any other equippedskins.
**The [[Soul Stealer]] cannot spawn a soul from the '''Turret''' unless it is the {{Colour|Premium|XR500}} '''Turret'''. The [[Soul Stealer]] and legacy [[Fallen Soul (Legacy)|Fallen Soul]] also can only increase the firerate of the {{Colour|Premium|XR500}} '''Turret''', but not any other skins.
*The '''Turret''' has a unique placement and upgrade sound.
 
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***'''Base'''
****Range increased from 10 to 16.
**New skin: {{ColourColor|Premium|XR500}}
*'''29 November 2019''' - [[Release v1.4|Release v1.4.0]]
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}.
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*'''28 December 2019''' - [[Release v1.5|Release v1.5.0c]]
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}.
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]]
**{{Bug}} Placement limit is higher than intended by 1.
*'''13 January 2020''' - [[Release v1.6|Release v1.6.0a]]
**{{Bugfix}} Placement limit is now the correct value.
*'''26 January 2020''' - [[Release v1.6|Release v1.6.1]]
**New skin: {{ColourColor|Premium|XR300}}
*'''18 March 2020''' - [[Release v1.8|Release v1.8.1]]
**New SFX added.
Line 352 ⟶ 290:
**Upgrade names added.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Skin rarity added to [[Premium SkincrateCrate]] skins.
**Statistical changes:
***'''Base'''
****Firerate decreased from 0.55 to 0.53.
***'''Level 3'''
****Firerate changed from <abbr title="-0.125">{{Tooltip|0.55 > 0.425</abbr> to <abbr title="|-0.125">}} to {{Tooltip|0.53 > 0.405</abbr>|-0.125}}.
***'''Level 4'''
****Firerate changed from <abbr title="-0.175">{{Tooltip|0.425 > 0.25</abbr> to <abbr title="|-0.175">}} to {{Tooltip|0.405 > 0.23</abbr>|-0.175}}.
*'''31 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.1b1c]]
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}.
*'''2 June 2021''' - [[Overhaul v1.3|Overhaul v1.3.1c1d]]
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}.
*'''12 March 2022''' - [[v1.1.0]]
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**Statistical changes:
***'''Base'''
****Firerate decreased from 0.53 to 0.508525.
***'''Level 3'''
****Firerate changed from <abbr title="-0.125">{{Tooltip|0.53 > 0.405</abbr> to <abbr title="|-0.125">}} to {{Tooltip|0.508525 > 0.383</abbr>4|-0.125}}.
***'''Level 4'''
****Firerate changed from <abbr title="-0.175">{{Tooltip|0.405 > 0.23</abbr> to <abbr title="|-0.175">}} to {{Tooltip|0.3834 > 0.208</abbr>225|-0.175}}.
**{{Bug}} {{ColourColor|Premium|XR500}} skin is not immune to debuffs.
*'''30 May 2022''' - [[v1.2.4]]a
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}.
Line 385 ⟶ 323:
*'''21 December 2022''' - [[v1.6.0]]
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}.
**{{ColourColor|Premium|XR300}} skin rarity changed from {{Colour|1EFF00Color|Uncommon}} to {{ColourColor|Rare}}.
*'''6 January 2023''' - [[v1.6.0]]e
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}.
Line 393 ⟶ 331:
***'''Base'''
****Damage increased from 6 to 8.
****Firerate increased from 0.508525 to 0.558575.
***'''Level 1'''
****Range increased from +2 to +4.
Line 400 ⟶ 338:
****Damage increased from +7 to +12.
****Range decreased from +1 to +0.
****Firerate changed from 0.508525 to <abbr title="+{{Tooltip|0.15">0.558575 > 0.708</abbr>725|+0.15}}.
****Lead detection added.
***'''Level 3'''
****Cost increased from {{Money|5,000}} to {{Money|7,250}}.
****Firerate changed from <abbr title="-0.125">{{Tooltip|0.508525 > 0.383</abbr>4|-0.125}} to <abbr title="-{{Tooltip|0.35">0.708725 > 0.358</abbr>375|-0.35}}.
***'''Level 4'''
****Damage increased from +0 to +8.
****Range decreased from +3 to +2.
****Firerate changed from <abbr title="-0.175">{{Tooltip|0.3834 > 0.208</abbr>225|-0.175}} to <abbr title="-{{Tooltip|0.05">0.358375 > 0.308</abbr>325|-0.05}}.
***'''Level 5'''
****Cost increased from {{Money|20,000}} to {{Money|32,000}}.
****Damage decreased from +12 to +7.
****Firerate changed from 0.208225 to <abbr title="-{{Tooltip|0.125">0.308325 > 0.183</abbr>2|-0.125}}.
****Renamed from ''Double Barrel Minigun'' to ''XR-200 Turret''.
*'''15 April 2023''' - [[v1.7.1]]a
Line 421 ⟶ 359:
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}.
*'''31 October 2023''' - [[v1.9.0]]g
**New skin: {{ColourColor|Lunar|Crossbow}}
*'''24 November 2023''' - [[v1.9.4]]
**Gamepass price decreased from {{Robux|800}} to {{Robux|560}}.
Line 439 ⟶ 377:
***'''Base'''
****Damage increased from 8 to 10.
****Firerate decreased from 0.558575 to 0.308325.
****Range decreased from 16 to 15.
****Cost increased from {{Money|4,000}} to {{Money|6,000}}.
Line 449 ⟶ 387:
****Cost increased from {{Money|2,000}} to {{Money|4,250}}.
****Damage decreased from +12 to +5.
****Firerate changed from <abbr title="+{{Tooltip|0.15">0.558575 > 0.708</abbr>725|+0.15}} to 0.308325.
***'''Level 3'''
****Cost increased from {{Money|7,250}} to {{Money|12,000}}.
****Firerate changed from <abbr title="-0.35">{{Tooltip|0.708725 > 0.358</abbr>375|-0.35}} to <abbr title="-{{Tooltip|0.15">0.308325 > 0.158</abbr>175|-0.15}}.
***'''Level 4'''
****Cost increased from {{Money|12,500}} to {{Money|26,000}}.
****Damage increased from +8 to +17.
****Firerate changed from <abbr title="-{{Tooltip|0.05">0.358375 > 0.308</abbr>325|-0.05}} to 0.158175.
***'''Level 5'''
****Cost increased from {{Money|32,000}} to {{Money|56,250}}.
****Damage increased from +7 to +23.
****Firerate changed from <abbr title="-0.125">{{Tooltip|0.308325 > 0.183</abbr>2|-0.125}} to <abbr title="-{{Tooltip|0.03">0.158175 > 0.128</abbr>15|-0.025}}.
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
*'''27 November 2024''' - [[v1.43.0]]
Line 477 ⟶ 415:
***'''Base'''
****Cost decreased from {{Money|6,000}} to {{Money|4,000}}.
****Firerate increased from 0.308325 to 0.358375.
****Range increased from 15 to 16.5.
***'''Level 1'''
****Firerate changed from 0.308325 to <abbr title="-{{Tooltip|0.05">0.358375 > 0.308</abbr>325|-0.05}}.
****Range decreased from +5 to +4.5.
***'''Level 2'''
Line 495 ⟶ 433:
***'''Base'''
****Cost decreased from {{Money|6,000}} to {{Money|5,000}}.
****Firerate changed from 0.308325 to 0.358375.
***'''Level 1'''
****Cost increased from {{Money|1,000}} to {{Money|1,250}}.
****Firerate changed from 0.308325 to <abbr title="-{{Tooltip|0.05">0.358375 > 0.308</abbr>325|-0.05}}.
***'''Level 2'''
****Cost increased from {{Money|4,250}} to {{Money|7,250}}.
Line 509 ⟶ 447:
***'''Level 5'''
****Cost decreased from {{Money|56,250}} to {{Money|52,500}}.
****Firerate changed from <abbr title="-{{Tooltip|0.03">0.158175 > 0.128</abbr>15|-0.025}} to 0.158175.
****Damage increased from +23 to +35.
**New skin: {{ColourColor|EventMission|Jetski}}
**{{Bugfix}} {{ColourColor|Premium|XR500}} skin is now immune to debuffs from enemies before [[v1.9.0]].
*'''26 November 2025''' - [[v1.81.0]]
**Gamepass cost decreased from {{Robux|450}} to {{Robux|292}}.
Line 518 ⟶ 456:
**Gamepass cost increased from {{Robux|292}} to {{Robux|450}}.
*'''20 December 2025''' - [[v1.83.0]]a
**New skin: {{ColourColor|FinalAct|Grinch}}
*'''23 December 2025''' - [[v1.83.0|v1.83.5]]
**Gamepass cost decreased from {{Robux|450}} to {{Robux|292}}.
Line 532 ⟶ 470:
****Cost increased from {{Money|5,000}} to {{Money|8,250}}.
****Damage increased from 10 to 20.
****Firerate increased from 0.358375 to 0.408425.
***'''Level 1'''
****Cost increased from {{Money|1,250}} to {{Money|3,250}}.
****Firerate changed from <abbr title="-0.05">{{Tooltip|0.358375 > 0.308</abbr>325|-0.05}} to <abbr title="-{{Tooltip|0.1">0.408425 > 0.308</abbr>325|-0.1}}.
***'''Level 2'''
****Cost increased from {{Money|7,250}} to {{Money|7,500}}.
Line 541 ⟶ 479:
****Cost increased from {{Money|15,000}} to {{Money|20,000}}.
****Damage increased from +0 to +10.
****Firerate changed from <abbr title="-0.15">{{Tooltip|0.308325 > 0.158</abbr>175|-0.15}} to <abbr title="-{{Tooltip|0.14">0.308325 > 0.168</abbr>183|-0.142}}.
***'''Level 4'''
****Cost increased from {{Money|30,000}} to {{Money|35,000}}.
Line 548 ⟶ 486:
****Cost increased from {{Money|52,500}} to {{Money|85,000}}.
****Damage decreased from +35 to +22.
****Firerate changed from 0.158175 to <abbr title="-{{Tooltip|0.04">0.168183 > 0.128</abbr>155|-0.33}}.
*'''11 March 2026''' - [[v1.86.0]]
**Statistical changes (Regular):
***'''Level 5'''
****Cost decreased from {{Money|85,000}} to {{Money|75,000}}.
****Damage decreased from +22 to +13.
*'''3 April 2026''' - [[v1.88.0]]
**New skin: {{Color|SpringFrenzy|Bunny}}
*'''22 April 2026''' - [[v1.89.0]]
**Statistical changes (Regular):
***'''Base'''
****Cost increased from {{Money|8,250}} to {{Money|8,750}}.
****Damage increased from 20 to 24.
****Range increased from 15 to 18.
****Hidden detection added, moved from Level 1.
***'''Level 1'''
****Cost decreased from {{Money|3,250}} to {{Money|2,750}}.
****Damage increased from +0 to +6.
****Firerate changed from {{Tooltip|0.425 > 0.325|-0.1}} to 0.425.
****Range decreased from +5 to +0.
****Lead detection added, moved from Level 2.
****Name changed from ''Radar'' to ''Stronger Ammunition''.
***'''Level 2'''
****Damage decreased from +10 to +0.
****Firerate changed from 0.325 to {{Tooltip|0.325 > 0.283|-0.042}}.
****Range increased from +0 to +4.
****Name changed from ''Stronger Ammunition'' to ''Radar''.
***'''Level 3'''
****Firerate changed from {{Tooltip|0.325 > 0.183|-0.142}} to {{Tooltip|0.283 > 0.183|-0.1}}.
****Range decreased from +2 to +0.
***'''Level 5'''
****Cost decreased from {{Money|75,000}} to {{Money|65,000}}.
*'''22 May 2026''' - [[v1.91.0]]
**Gamepass price decreased from {{Robux|450}} to {{Robux|360}}.
***{{Bug}} Gifting was not discounted.
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]]
**Gamepass price increased from {{Robux|360}} to {{Robux|450}}.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Cost decreased from {{Money|8,750}} to {{Money|7,750}}.
****Damage decreased from 24 to 20.
****Firerate decreased from 0.425 to 0.4.
****Range increased from 18 to 19.
***'''Level 1'''
****Cost increased from {{Money|2,750}} to {{Money|3,750}}.
****Damage increased from +6 to +8.
***'''Level 2'''
****Firerate changed from {{Tooltip|0.425 > 0.283|-0.142}} to {{Tooltip|0.4 > 0.26|-0.14}}.
****Range decreased from +4 to +3.
***'''Level 3'''
****Damage decreased from +10 to +7.
****Firerate changed from {{Tooltip|0.283 > 0.183|-0.1}} to {{Tooltip|0.26 > 0.16|-0.1}}.
***'''Level 4'''
****Damage decreased from +25 to +22.
***'''Level 5'''
****Damage decreased from +13 to +5.
****Firerate changed from {{Tooltip|0.183 > 0.15|-0.033}} to {{Tooltip|0.16 > 0.12|-0.04}}.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 0.375 to 0.35.
***'''Level 1'''
****Firerate changed from {{Tooltip|0.375 > 0.325|-0.05}} to {{Tooltip|0.35 > 0.3|-0.05}}.
***'''Level 2'''
****Damage decreased from +5 to +4.
***'''Level 3'''
****Damage decreased from +0 to -1.
****Firerate changed from {{Tooltip|0.325 > 0.175|-0.15}} to {{Tooltip|0.3 > 0.15|-0.15}}.
***'''Level 4'''
****Damage decreased from +17 to +14.
***'''Level 5'''
****Damage decreased from +23 to +17.
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}.
*'''2 August 2026''' - [[v2.4.0|v2.4.2a]]
**Gamepass price decreased from {{Robux|450}} to {{Robux|340}}.
***{{Bug}} Gift price has not changed.
*'''7 August 2026''' - [[v2.5.0]]
**Statistical changes (Regular):
***'''Level 5'''
****Damage increased from +5 to +11.
}}
 
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