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{{AttributeInfobox|image1=Shiny.png|type=Other (or maybe enemy type)|title1=Shiny|effects=Glowing Body (like towers with golden perk)|tag=}} == Description == '''Shiny''' is a status value given to certain enemies. The enemy is so bright that they can't attack them close. == Mechanics == The '''Shiny''' attribute acts as a '''minimum distance requirement''' (or a dead zone) for the tower. The tower won't attack the '''Shiny''' attribute enemies if they get too close on a set value by studs. They may be indirectly damaged by towers that too close to the enemy with shiny by collision with [[units]] or by being caught in an explosive radius, for example. Like [[Defense]] attribute, requirement distance could be change based on the balancer's decision. For example, If the enemy's '''Shiny''' attribute is 5 (tag example: {{AttrTag|Second|Shiny2.png|5}} ) then the distance between that enemy and the tower have to 5.1 stud (or farther) for the tower to attack the enemy. If the distance is 5 studs (or lower) then the tower won't attack it. === '''Countering Shiny''' === There are a couple of towers that can ignore this attribute, allowing your towers to attack it closer. * All cliff towers can attack enemies with '''Shiny''' anywhere as long as in the tower's range. * [[Gatling Gun]] can ignore '''Shiny''' enemies by placing it on the cliff or aim it yourself. * Flying towers such as [[Ace Pilot]] and [[Pursuit]] can also attack it anywhere as long as in the tower's range. * There's a chance to remove this attribute by using the [[Pumpkin Bomb]]. == Enemy List == The following enemies that could have this attribute: * [[Golden]] * [[24 Karat]] * [[Gold Guard]] * [[Gold Titan]] == Reasoning for this attribute == This attribute is mainly for Golden Mode, since they planning to add Golden Mode and since they made out of gold (and gold are shiny). With this exist, there's something special on that mode like any other mode ([[Molten Mode|Molten]] have [[Corpse (Attribute)|Corpse]], [[Intermediate Mode|Intermediate]] have [[Slime (Attribute)|Slime]], etc.). With this attribute, now you have to be more strategic at placing your towers. I know this attribute will make melee tower useless against it but this could open a new strategy when dealing with enemies. Like what if there's a bunch of shiny enemies protecting a summoner enemy that don't have shiny attribute and then non-shiny enemy like a fallen tank coming later, your melee towers could kill the summoner faster and able to stalling the fast and tanky enemy without the shiny enemy protecting them. [[Category:Blog posts]]
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