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{{Tabs|[[File:Commando0.png|1px]]|GALLERY = [[Commando/Gallery|GALLERY]]}} {{Hardcore2}} {{NCTowerInfobox |title1 = Commando |image1 = Commando0.png |unlockcost = Triumph [[Area 51]] |basecost = {{Money|1,600}} |basesellingprice = {{Money|533}} |type = Offensive |placement = Ground |basedamage = 2 |damagetype = Single<br />Splash (Level 2+) |basefirerate = 0.5 |baserange = 12 studs |hidden_detection = N/A}} {{QuoteBox|Shoots enemies with dual laser guns and launches missiles. Won from the Area 51 event.|Store Description}} __TOC__ == Description == The '''Commando''' is a ground unit that can be obtained through triumphing the [[Area 51]] map in Normal+ mode as part of the [[Area 51 Event]]. It cannot be bought in the store. It has a grey shirt and dark grey pants but wears metal arm covers and boots. Its head is yellow and it wields dual laser pistols. At Level 2+, the '''Commando''' will be able to shoot rockets from its rocket launcher strapped on its back. The '''Commando''' attacks by shooting its laser pistols. After Level 2, however, it gains a rocket launcher which means that it can deal splash damage. At Level 4, the rocket launcher will shoot 4 rockets at a time. However, the main weakness of this tower is that it cannot detect hidden zombies, meaning that you are forced to rely on towers such as the [[Crook Boss]] for hidden detection (the rockets are able to damage hidden zombies but not target them directly). == Upgrades == {{Upgrade-Z|Upgrade Title = Level 1 - Radar Pack - {{Money|350}}|Image = [[File:Commando1.png|100px]]|Information = +2 Range Sell Price changes to {{Money|650}}}} {{Upgrade|Upgrade Title = Level 2 - Disposable Missile - {{Money|700}}|Image = [[File:Commando2.png|100px]]|Information = +2 Range +Rocket Launcher β’1 Damage β’6 Second Reload Sell Price changes to {{Money|883}}}} {{Upgrade|Upgrade Title = Level 3 - Recon Armor - {{Money|2,000}}|Image = [[File:Commando3.png|100px]]|Information = +1 Range +2 Damage Rocket Launcher β’2 Damage β’6 Second Reload Sell Price changes to {{Money|1,550}}}} {{Upgrade|Upgrade Title = Level 4 - Quad Launcher - {{Money|7,500}}|Image = [[File:Commando4.png|100px]]|Information = +2 Range +6 Damage +Quad Launcher β’5x4 Damage β’6 Second Reload Sell Price changes to {{Money|4,050}}}} {{Upgrade|Upgrade Title = Level 5 - Flex Armor - {{Money|10,000}}|Image = [[File:Commando5.png|100px]]|Information = +4 Range +12 Damage Quad Launcher β’11x4 Damage β’6 Second Reload Sell Price changes to {{Money|7,383}}}} ==Stats Table== <div class="overflowbugy" style="width:100%;overflow:auto;"> <center> {| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center" |- !colspan="7" align="center"|Rockets have a firerate of about 6 seconds. |- !colspan="7" align="center"|Rocket DPS assumes only one zombie is hit with all rockets. |- ! scope="col" style="padding: 5px;" align="center" |Level ! scope="col" style="padding: 5px;" align="center" |Total Price ! scope="col" style="padding: 5px;" align="center" |Total Damage ! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]] <abbr title="Number is maximum splash damage. Actual splash damage decreases linearly.">*</abbr> ! scope="col" style="padding: 5px;" align="center" |Firerate ! scope="col" style="padding: 5px;" align="center" |Total Range ! scope="col" style="padding: 5px;" align="center" |<abbr title="Pistol DPS (+Rocket DPS)">DPS</abbr> |- | style="padding: 5px;" align="center" |0 | style="padding: 5px;" align="center" |{{Money|1,600}} | style="padding: 5px;" align="center" |2 | style="padding: 5px;" align="center" |N/A | style="padding: 5px;" align="center" |0.5 | style="padding: 5px;" align="center" |12 | style="padding: 5px;" align="center" |4 |- | style="padding: 5px;" align="center" |1 | style="padding: 5px;" align="center" |{{Money|1,950}} | style="padding: 5px;" align="center" |2 | style="padding: 5px;" align="center" |N/A | style="padding: 5px;" align="center" |0.5 | style="padding: 5px;" align="center" |14 | style="padding: 5px;" align="center" |4 |- | style="padding: 5px;" align="center" |2 | style="padding: 5px;" align="center" |{{Money|2,650}} | style="padding: 5px;" align="center" |2 | style="padding: 5px;" align="center" |1 | style="padding: 5px;" align="center" |0.5 | style="padding: 5px;" align="center" |16 | style="padding: 5px;" align="center" |<abbr title="4 (+.17)">4.17</abbr> |- | style="padding: 5px;" align="center" |3 | style="padding: 5px;" align="center" |{{Money|4,650}} | style="padding: 5px;" align="center" |4 | style="padding: 5px;" align="center" |2 | style="padding: 5px;" align="center" |0.5 | style="padding: 5px;" align="center" |17 | style="padding: 5px;" align="center" |<abbr title="8 (+.33)">8.33</abbr> |- | style="padding: 5px;" align="center" |4 | style="padding: 5px;" align="center" |{{Money|12,150}} | style="padding: 5px;" align="center" |10 | style="padding: 5px;" align="center" |5x4 | style="padding: 5px;" align="center" |0.5 | style="padding: 5px;" align="center" |19 | style="padding: 5px;" align="center" |<abbr title="20 (+3.33)">23.33</abbr> |- | style="padding: 5px;" align="center" |5 | style="padding: 5px;" align="center" |{{Money|22,150}} | style="padding: 5px;" align="center" |22 | style="padding: 5px;" align="center" |11x4 | style="padding: 5px;" align="center" |0.5 | style="padding: 5px;" align="center" |23 | style="padding: 5px;" align="center" |<abbr title="44 (+7.33)">51.33</abbr> |} </center> </div> == Skins == ''To see all the upgrades of a skin, see the [[Commando/Gallery#Skin_Upgrades|gallery]] page.'' {| style="width:300px; text-align:center; margin:0 auto" ! style="padding: 5px;" align="center" | | style="padding: 5px;" align="center" |[[File:Pirate_Commando.png|thumb|center|175px]] |- ! style="padding: 5px;" align="center" |Skin | style="padding: 5px;" align="center" |{{ColourDark|4C7ECF|Pirate}} |- ! style="padding: 5px;" align="center" |Crate | style="padding: 5px;" align="center" |[[Premium Crate|Premium]] |} == Strategy == *The rockets actually have 100% accuracy even though they aim for where the target originally was when the rockets are fired. **This means that the rockets can hit fast zombies such as [[Shock]]s and [[Glitch]]es, with full damage applied to targeted zombie. **Interestingly, the explosion does not form over where the rockets land, but instead over the current position of the enemy. * Initially, the '''Commando''' is very weak due to its high cost and low DPS. ** The tower only becomes worthwhile after Level 4, due to its quad rocket launcher. *This tower is somewhat great against hordes of zombies, due to its rocket launcher. **It is also great against [[Golden]] zombies as they are still directly damaged from the laser pistols. *The rockets have the same stated damage as the laser pistols. *While the rocket firerate is 6 seconds, it normally takes about 2 seconds for the rocket to reach the path. This results in effective firerate being extended to about 8 seconds. **This means that this tower should not be reliably used for splash damage as other splash damage towers, such as the [[Mortar]] and [[Rocketeer]], have a faster firerate. == Trivia == * This is the second event tower, after the [[Gladiator]]. * This tower is based on the [[w:c:riskofrain2|Commando Risk of Rain 2]] version of the '''Commando'''. *Prior to the MEGA update, the '''Commando''' had one of the highest DPS values in the game, not even including the rocket launcher. **Now, however, this tower is rarely used in regular gameplay. *The '''Commando''' appears alongside the [[Commander]] on the "Triumph" screen. *This is the only event tower that has never been available through a gamepass. *The Default Level 0-4 pistols used by the '''Commando''' are the [https://www.roblox.com/catalog/2569022418/Twin-Space-Pistols Twin Space Pistols] from the Roblox catalog. *This was the first event tower to have a skin. ==Update History== ''For previous cosmetic variations, see the [[Commando/Gallery|gallery]] page.'' {{Scroll|text= *'''9 August 2019''' **'''Commando''' added. *'''20 September 2019''' **'''Commando''' is no longer obtainable. *'''13 October 2019''' **Placement limit removed (was five). **Statistical changes: ***'''Level 1''' ****Damage decreased from +1 to +0. ***'''Level 2''' ****Missile damage decreased from 3 to 1. ***'''Level 3''' ****Damage decreased from +4 to +2. ****Missile damage decreased from 7 to 2. ***'''Level 4''' ****Damage decreased from +8 to +6. ****Missile damage decreased from 15x4 to 5x4. ***Level 5 damage decreased from +35 to +12. ***'''Level 5''' ****Missile damage decreased from 50x4 to 11x4. **New skin: {{ColourDark|4C7ECF|Pirate}} *'''18 October 2019''' **Statistical changes: ***'''Base''' ****Cost decreased {{Money|1,800}} to {{Money|1,600}}. ****Range increased from 8 to 12. ***'''Level 5''' ****Cost decreased from {{Money|20,000}} to {{Money|10,000}}. **New SFX. }} {{TowerNavBox}} [[Category:Blog posts]]
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