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{{Background|PizzaPartyIcon.png}} {{SameName|Warden Rework|[[Warden|Original Tower]]}} {{TowerInfobox |title = Warden |image = Warden.png |unlockcost = Triumph [[Pizza Party]] & {{Coins|6,500}} or {{Robux|600}} |basecost = {{Money|750}} |basesellingprice = {{Money|250}} |role = Offense |placement = Ground |placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]8 |basedamage = [[File:Melee.png|20px|Damage]]6 |damagetype = Single<br>Pierce (Critical Hits) |basefirerate = [[File:Cooldown Icon.png|20px|Swingrate]]0.628 |baserange = [[File:Range Icon.png|20px|Range]]5 |hidden_detection = {{Attr|Hidden|Level 1+}} |lead_detection = {{Attr|Lead|Level 3+}} |flying_detection = N/A |immune = Stun (Level 4, with cooldown) |footprint = Small (1) }} {{QuoteContainer|<tabber> |-|Current = {{QuoteBox|Enemies get a bit quirky at night... So why not bash them with a baton? Deals Critical hits.|Inventory Description}} {{QuoteBox|[[File:PizzaPartyIcon.png|20px|Pizza Party]] Beat "Pizza Party" to buy this tower.|Shop Description}} |-|Version 1 & 3 = {{QuoteBox|Hit and Stun nearby enemies with a baton! Deals Critical hits every 3rd swing.|Inventory Description}} |-|Version 2 = {{QuoteBox|Slash nearby enemies and deal area damage. Won from beating Gladiator Event 2019|Bugged Inventory Description}} </tabber>}} __TOC__ ==Description== The '''Warden''' is an advanced ground [[Towers|tower]] with short range that can be purchased from the store for {{Coins|6,500}} after triumphing [[Pizza Party]]. Alternatively, it is obtainable through a [[Gamepasses|gamepass]] for {{Robux|600}} without having to triumph the map. The '''Warden''' attacks enemies with its baton. The '''Warden''' does not deal damage when it fires, it instead deals damage when its weapon contacts the enemy. It also cannot change which enemy it is targeting while swinging it. Because of this, the '''Warden''' may sometimes miss the target, or hit an entirely different enemy. The stun time depends on how big the enemy is; the bigger the enemy is, the shorter the stun time is. Additionally, if an enemy has the stun immunity, it is only slowed down by 25% instead of being completely stopped. It can only damage one enemy with each swing. At Level 4, it gains a riot shield, which it uses to block stuns. The stun block has a 0.2 second cooldown. Critical hits now have an increasing damage percentage for every level. At level 0-1, its critical damage increases by 25% and charges it up for 0.358s. At level 2, its critical damage increases by 50% and charges it up for 0.628s. At level 3, its critical damage increases by 75% and charges it up for 0.688s. And at level 4, its critical damage increases by 100% and charges it up for 0.608s. When performing a Critical hit, its range transforms into a cone shape which gets slightly larger and is similar to [[Gatling Gun]] and [[Sledger]]. It's able to hit multiple enemies. The first enemy gets level 0-3 stun while the next enemies get the normal stun if its at Level 4. To perform a Critical Hit, it now has a "Critical Hit Meter" which varies at some levels. At levels 0-2, required hits to perform a critical hit is 3. At levels 3, required hits to perform a critical hit is 4. At levels 4, required hits to perform a critical hit is 5. The '''Warden''' has a placement limit of eight per player. ==Upgrades== {{Upgrade|Upgrade Title=Level 1 - Radio Communication - {{Money|500}}|Image=[[File:WardenUpgrade1.png|115px]]|Information= +3 Damage [[File:Melee.png|20px|Damage]] +1.5 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} {{CollapsibleUpgrade|Title = Upgraded Critical Attack|Description = +1.1 Critical Range [[File:BuildRange.png|20px|Critical Range]] β’20β° > 27.5β° Critical Range Arc [[File:BuildRange.png|20px|Critical Range]] }} <br> Sell Price changes to {{Money|416}}}} {{Upgrade|Upgrade Title=Level 2 - Thicker Baton - {{Money|975}}|Image=[[File:WardenUpgrade2.png|115px]]|Information= +9 Damage [[File:Melee.png|20px|Damage]] 0.628 > 0.758 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] 1 > 2.25 Stun Time [[File:Slowness.png|20px|Stun Time]] {{CollapsibleUpgrade|Title = Upgraded Critical Attack|Description = β’25% > 50% Damage Increase Percentage [[File:Damage Icon.png|20px|Damage Increase]] β’0.358 > 0.628 Critical Hit Charge-Up [[File:Cooldown Icon.png|20px|Swing Charge-Up]] +1 Critical Range [[File:BuildRange.png|20px|Critical Range]] β’27.5β° > 32.5β° Critical Range Arc [[File:BuildRange.png|20px|Critical Range]] }} <br> Sell Price changes to {{Money|741}}}} {{Upgrade|Upgrade Title=Level 3 - Stronger Force - {{Money|5,625}}|Image=[[File:WardenUpgrade3.png|115px]]|Information = +40 Damage [[File:Melee.png|20px|Damage]] 0.758 > 0.788 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] +0.5 Range [[File:Range Icon.png|20px|Range]] +Lead Detection {{Lead|Lead Detection}} +Stuns enemies every hit instead of every fourth hit [[File:Slowness.png|20px|Stun]] 2.25 > 2.65 Stun Time [[File:Slowness.png|20px|Stun Time]] {{CollapsibleUpgrade|Title = Upgraded Critical Attack|Description = +1 Critical Hit Meter β’50% > 75% Damage Increase Percentage [[File:Damage Icon.png|20px|Damage Increase]] β’0.628 > 0.688 Critical Hit Charge-Up [[File:Cooldown Icon.png|20px|Swing Charge-Up]] +0.4 Critical Range [[File:BuildRange.png|20px|Critical Range]] }} <br> Sell Price changes to {{Money|2,616}}}} {{Upgrade|Upgrade Title=Level 4 - Fortified Night Armor: Foxtrot - {{Money|8,650}}|Image=[[File:WardenUpgrade4.png|115px]]|Information= +42 Damage [[File:Melee.png|20px|Damage]] +0.5 Range [[File:Range Icon.png|20px|Range]] 2.65 > 2.85 Stun Time [[File:Slowness.png|20px|Stun Time]] {{CollapsibleUpgrade|Title = Unlock Stun Blocking|Description = +Stun Blocking β’0.2 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] }} {{CollapsibleUpgrade|Title = Upgraded Critical Attack|Description = +1 Critical Hit Meter 75% > 100% Damage Increase Percentage [[File:Damage Icon.png|20px|Damage Increase]] β’0.688 > 0.608 Critical Hit Charge-Up [[File:Cooldown Icon.png|20px|Swing Charge-Up]] +0.25 Critical Range [[File:BuildRange.png|20px|Critical Range]] }} <br> Sell Price changes to {{Money|5,500}}}} ==Stats Table== <div class="overflowbugy" style="width:100%;overflow:auto;"> <center> {| class="wikitable" style="width:1750px; text-align: center;" ! scope="col" style="padding: 5px;" |Level ! scope="col" style="padding: 5px;" |Total Price ! scope="col" style="padding: 5px;" |Damage ! scope="col" style="padding: 5px;" |Critical Damage<ref>If the increased damage is a decimal, the damage is rounded up.</ref> ! scope="col" style="padding: 5px;" |Damage Increase Percentage<ref>Critical hits increase damage with varying percentage values.</ref> ! scope="col" style="padding: 5px;" |Swingrate ! scope="col" style="padding: 5px;" |Critical Hit Charge-Up<ref>When performing a critical hit, it charges it for a short period of time.</ref> ! scope="col" style="padding: 5px;" |Range ! scope="col" style="padding: 5px;" |Critical Range<ref>When performing a critical hit, the range turns into a cone shape. It returns back after the critical hit is done.</ref> ! scope="col" style="padding: 5px;" |Critical Range Angle <ref>The critical range turns into a cone shape. It also shows how big the cone is, which depends on the angle.</ref> ! scope="col" style="padding: 5px;" |Critical Hit Meter<ref>If a required hits is met; a critical hit will be performed.</ref> ! scope="col" style="padding: 5px;" |Stun Time ! scope="col" style="padding: 5px;" |DPS<ref>DPS is calculated as [(Damage Γ [Critical Hit Meter - 1]) + Critical Damage] Γ· [Critical Hit Charge-Up + (Swingrate Γ (Critical Hit Meter - 1))].</ref> ! scope="col" style="padding: 5px;" |Cost Efficiency |- | style="padding: 5px;" |0 | style="padding: 5px;" |{{Money|750}} | style="padding: 5px;" |6 | style="padding: 5px;" |8 | style="padding: 5px;" |25% | style="padding: 5px;" |0.628 | style="padding: 5px;" |0.358 | style="padding: 5px;" |5 | style="padding: 5px;" |5.75 | style="padding: 5px;" |20β° | style="padding: 5px;" |3 | style="padding: 5px;" |1<ref name="Crit 1">Only happens every third hit.</ref> | style="padding: 5px;" |12.39 | style="padding: 5px;" |{{Money|60.53}} |- | style="padding: 5px;" |1 | style="padding: 5px;" |{{Money|1,250}} | style="padding: 5px;" |9 | style="padding: 5px;" |11 | style="padding: 5px;" |25% | style="padding: 5px;" |0.628 | style="padding: 5px;" |0.358 | style="padding: 5px;" |6.5 | style="padding: 5px;" |6.85 | style="padding: 5px;" |27.5β° | style="padding: 5px;" |3 | style="padding: 5px;" |1<ref name="Crit 1"/> | style="padding: 5px;" |17.96 | style="padding: 5px;" |{{Money|69.59}} |- | style="padding: 5px;" |2 | style="padding: 5px;" |{{Money|2,225}} | style="padding: 5px;" |18 | style="padding: 5px;" |27 | style="padding: 5px;" |50% | style="padding: 5px;" |0.758 | style="padding: 5px;" |0.628 | style="padding: 5px;" |6.5 | style="padding: 5px;" |7.85 | style="padding: 5px;" |27.5β° | style="padding: 5px;" |3 | style="padding: 5px;" |2.25<ref name="Crit 1"/> | style="padding: 5px;" |29.38 | style="padding: 5px;" |{{Money|75.73}} |- | style="padding: 5px;" |3 | style="padding: 5px;" |{{Money|7,850}} | style="padding: 5px;" |58 | style="padding: 5px;" |102 | style="padding: 5px;" |75% | style="padding: 5px;" |0.788 | style="padding: 5px;" |0.688 | style="padding: 5px;" |7 | style="padding: 5px;" |8.25 | style="padding: 5px;" |32.5β° | style="padding: 5px;" |4 | style="padding: 5px;" |2.65 | style="padding: 5px;" |90.43 | style="padding: 5px;" |{{Money|86.8}} |- | style="padding: 5px;" |4 | style="padding: 5px;" |{{Money|16,500}} | style="padding: 5px;" |100 | style="padding: 5px;" |200 | style="padding: 5px;" |100% | style="padding: 5px;" |0.788 | style="padding: 5px;" |0.608 | style="padding: 5px;" |7.5 | style="padding: 5px;" |8.5 | style="padding: 5px;" |32.5β° | style="padding: 5px;" |5 | style="padding: 5px;" |2.8 | style="padding: 5px;" |159.57 | style="padding: 5px;" |{{Money|103.4}} |} </center> </div> ==Strategy== *Multiple Level 1 or 2 '''Wardens''' can be quite effective during the early game due to their low cost and high damage. **However, do note that the '''Warden''' can often times miss an enemy, sometimes hitting one that was not targeted by it. **Especially when its charging-up a critical hit. *Due to '''Warden's''' short range, it should be placed at bends or turns on the map to make the most use of its range. **The [[DJ Booth]] can be useful at increasing its range. *The '''Warden''' will often struggle against large hordes of enemies, as it can only damage one enemy at a time. Therefore, placing multiple '''Wardens''' or using support towers like the [[Commander]] is recommended. *The '''Warden''' has lead detection at Level 3, making it fairly useful against [[Lead]]s and [[Lead Boss]]es. *The '''Warden''' can block stuns at Level 4, making it useful against enemies that can stun multiple towers, such as major bosses. **Additionally, its stun blocking has a very short cooldown, allowing it to block multiple stuns in a short amount of time. ***This can be especially useful against enemies that have abilities that can stun a tower repeatedly, such as the [[Templar]] or [[Warden (Enemy)|Warden]]. *Multiple Level 4 '''Wardens''' can quite effectively slow down enemies. **This is very useful for towers with long firerates, cooldowns or spawnrates, as it gives them more time to attack an enemy. **Larger enemies, like the [[Slow Boss]] will be stunned for a shorter period of time. **Enemies with stun immunity, like the [[Molten Titan]] will only be slowed down rather than stunned. **The '''Warden's''' stun is very weak against major bosses, as they all have a significantly reduced stun time. Additionally, they are only slowed down instead of stunned. *The '''Warden''' has a small placement footprint, meaning that it can squeeze in beside other towers quite easily. ==Trivia== *The '''Warden''' is the fourth melee tower added to the game, with the others being the [[Gladiator]], [[Slasher]], [[Sledger]] and [[Brawler]]. **It was also the first melee tower that was not unlocked through an event, with the second being the [[Brawler]]. *The '''Warden''', along with the [[Cowboy]] are the only towers that requires both a badge and coins to unlock. *The '''Warden''' is the only tower that needs to be upgraded to unlock the ability to block stuns. **It is also the second tower to be able to block stuns, with [[Gladiator]] being the first and blocking stuns at Level 0. *The abbreviation of the Level 4 upgrade name spells the word "FNAF" (<u>'''F'''</u>ortified <u>'''N'''</u>ight <u>'''A'''</u>rmor: <u>'''F'''</u>oxtrot). **The '''Warden's''' previous Level 4 upgrade name, ''Class Foxtrot Defense Level'', is a reference to the [[Trailers#Halloween 2022 Trailer (Fourteen)|Halloween 2022 Trailer]], where the '''Warden''' opens a door with its equipment inside. This door has a note which says that it should only be opened in class foxtrot defense level. **The '''Warden's''' previous Level 1 upgrade name, ''Night Shift'', is most likely a reference to ''[[w:c:freddy-fazbears-pizza:Five Nights at Freddy's_(Franchise)|Five Nights at Freddy's]]''. **The term "foxtrot" may also derive from the titular final boss, [[Wox the Fox]]. ***The tower as a whole seems to be very loosely based on the [[w:c:freddy-fazbears-pizza:Jeremy Fitzgerald|Night Guard]] from ''[[w:c:freddy-fazbears-pizza:Five Nights at Freddy's|Five Nights at Freddy's 2]]'', although he does not wield a baton. *The '''Warden's''' Level 3 upgrade icon has the [[Enemies Beta]] [[Normal]] in it. *Oddly, the second version of '''Warden's''' inventory description was the same as the [[Gladiator]]'s. ==Notes== <references/> [[Category:Blog posts]]
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