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===Towers=== *All tower's firerate reduced due to the [[Firerate Bug|Firerate bug]] made less severe. *Heads and arms of towers now point towards enemies. *[[Scout]] firerate fixed. **'''Base''' ***Firerate decreased from 1.53 to 1.525. **'''Level 1''' ***Firerate decreased from {{Tooltip|1.53 > 1.23|-0.3}} to {{Tooltip|1.525 > 1.225|-0.3}}. **'''Level 3''' ***Firerate decreased from {{Tooltip|1.23 > 0.83|-0.4}} to {{Tooltip|1.225 > 0.825|-0.4}}. **'''Level 4''' ***Firerate decreased from {{Tooltip|0.83 > 0.43|-0.4}} to {{Tooltip|0.825 > 0.425|-0.4}}. *[[Sniper]] buffed. **Now immune to all stuns. **Statistical changes: ***'''Base''' ****Firerate decreased from 4.53 to 4.508 ***'''Level 1''' ****Firerate changed from {{Tooltip|4.53 > 4.03|-0.5}} to {{Tooltip|4.508 > 4.008|-0.5}} ***'''Level 3''' ****Firerate changed from {{Tooltip|4.03 > 3.63|-0.4}} to {{Tooltip|4.008 > 3.608|-0.4}} ***'''Level 4''' ****Firerate changed from {{Tooltip|3.63 > 2.53|-1.1}} to {{Tooltip|3.608 > 2.508|-1.1}} *Fixed [[Paintballer]]'s projectile and explosion being invisible. *[[Paintballer]] buffed. **Now uses a path based movement prediction, causing it to hit enemies more accurately. **Projectile speed increased. **Firerate is no longer affected by the projectile's travel time. **Statistical changes: ***'''Base''' ****Firerate decreased from 2.03 to 2.025. ***'''Level 3''' ****Firerate changed from {{Tooltip|2.03 > 1.53|-0.5}} to {{Tooltip|2.025 > 1.525|-0.5}}. ***'''Level 4''' ****Firerate changed from {{Tooltip|1.53 > 1.03|-0.5}} to {{Tooltip|1.525 > 1.025|-0.5}}. *[[Demoman]] buffed. **Now uses a path based movement prediction, causing it to hit enemies more accurately. **Statistical changes: ***'''Base''' ****Firerate decreased from 3.03 to 3.025. ***'''Level 3''' ****Firerate changed from {{Tooltip|3.03 > 2.03|-1}} to {{Tooltip|3.025 > 2.025|-1}}. ***'''Level 4''' ****Firerate changed from {{Tooltip|2.03 > 1.83|-0.2}} to {{Tooltip|2.025 > 1.825|-0.2}}. *[[Soldier]] nerfed. **'''Base''' ***Firerate decreased from 0.18 to 0.175. **'''Level 4''' ***Cost increased from {{Money|3,750}} to {{Money|4,000}}. ***Burst changed from 5 > 8 to 5 > 7. ***Firerate changed from {{Tooltip|0.18 > 0.13|-0.05}} to {{Tooltip|0.175 > 0.15|-0.025}}. *{{Color|Golden}} [[Soldier]] burst increase decreased on Level 4 from +4 to +3. *Fixed [[Freezer]] making an enemy stop moving entirely, if it freezes an enemy that is currently being slowed down by the [[Toxic Gunner]]. *[[Freezer]] firerate fixed. **'''Base''' ***Firerate decreased from 3.03 to 3.025. **'''Level 4''' ***Firerate changed from {{Tooltip|3.03 > 1.53|-1.5}} to {{Tooltip|3.025 > 1.525|-1.5}}. **'''Level 5''' ***Firerate changed from {{Tooltip|1.53 > 1.03|-0.5}} to {{Tooltip|1.525 > 1.025|-0.5}}. *[[Hunter]] firerate fixed. **'''Base''' ***Firerate decreased from 2.53 to 2.525. **'''Level 1''' ***Firerate changed from {{Tooltip|2.53 > 1.83|-0.7}} to {{Tooltip|2.525 > 1.825|-0.7}}. *Fixed [[Ace Pilot]]'s bombs not granting cash. *[[Ace Pilot]] buffed. **Now immune to debuffs. ***'''Base''' ****Firerate decreased from 0.18 to 0.175. ***'''Level 3''' ****Firerate changed from {{Tooltip|0.18 > 0.13|-0.05}} to {{Tooltip|0.175 > 0.125|-0.05}}. ***'''Level 5''' ****Firerate changed from {{Tooltip|0.13 > 0.08|-0.05}} to {{Tooltip|0.125 > 0.075|-0.05}}. *Fixed ''Revive'' ability not removing stuns from towers. *Fixed ''Revive'' ability range not being increased by [[Range Buff]]s. *Fixed bullet trails not appearing at Level 5 only. *[[Medic]] buffed. **Now immune to all stuns. **Statistical changes: ***'''Base''' ****Firerate decreased from 1.03 to 1.008. ***'''Level 2''' ****Firerate changed from {{Tooltip|1.03 > 0.83|-0.2}} to {{Tooltip|1.008 > 0.808|-0.2}}. ***'''Level 4''' ****Firerate changed from {{Tooltip|0.83 > 0.68|-0.15}} to {{Tooltip|0.808 > 0.658|-0.15}}. ***'''Level 5''' ****Firerate changed from {{Tooltip|0.68 > 0.33|-0.2}} to {{Tooltip|0.658 > 0.308|-0.35}}. *[[Pyromancer]] buffed. **Enemies are now sped up less when set on fire. **Statistical changes: ***'''Base''' ****Firerate decreased from 0.28 to 0.258. *[[Farm]] is now immune to debuffs. *[[Militant]] reworked. **Reloading mechanic removed. **Statistical changes: ***'''Base''' ****Firerate increased from 0.23 to 0.275. ****Range increased from 10 to 14. ****Reload Time removed (was 2.5). ****Ammo removed (was 20). ****Cost increased from {{Money|750}} to {{Money|800}}. ***'''Level 1''' ****Name changed from ''Percise Aiming'' to ''Radio Comms''. ****Range increased from +2 to +3. ****Hidden Detection moved from Level 2 to Level 1. ****Cost increased from {{Money|200}} to {{Money|250}}. ***'''Level 2''' ****Name changed from ''Radio Support'' to ''Bigger Rifle''. ****Damage increased from +0 to +1. ****Firerate changed from 0.23 to {{Tooltip|0.275 > 0.225|-0.05}}. ****Range decreased from +1 to +0. ****Cost increased from {{Money|450}} to {{Money|1,500}}. ***'''Level 3''' ****Name changed from ''Sharp Shooter'' to ''Upskill''. ****Firerate changed from {{Tooltip|0.23 > 0.155<abbr> to {{Tooltip|0.225 > 0.2<abbr>. ****Damage increased from +1 to +2. ****Range increased from +0 to +2. ****Cost increased from {{Money|1,800}} to {{Money|3,500}}. ***'''Level 4''' ****Name changed from ''Intense Training'' to ''Stealth Mercenary''. ****Firerate changed from 0.155 to <abbr title="-0.025">0.2 > 0.175<abbr>. ****Damage increased from +2 to +3. ****Range increased from +1 to +2. ****Cost increased from {{Money|4,500}} to {{Money|7,500}}. *[[Shotgunner]] firerate fixed. **'''Base''' ***Firerate decreased from 2.53 to 2.525. **'''Level 1''' ***Firerate changed from <abbr title="-0.25">2.53 > 2.28|-0.075}} to {{Tooltip|2.525 > 2.275|-0.25}}. **'''Level 3''' ***Firerate changed from <abbr title="-0.45>2.28 > 1.83|-0.025}} to <abbr title="-0.45>2.275 > 1.825</abbr>. **'''Level 5''' ***Firerate changed from <abbr title="-0.3>1.83 > 1.53</abbr> to <abbr title="-0.3>1.825 > 1.525</abbr>. *[[Military Base]] buffed. **Unit limit increased from 2 to 3. **The tower itself is now immune to debuffs. Units were immune before this update. **Statistical changes: ***'''Level 3''' ****Firerate decreased from 0.23 to 0.225. ***'''Level 4''' ****Firerate decreased from 0.23 to 0.225. ***'''Level 5''' ****Firerate decreased from 0.23 to 0.225. *Default [[Tank (Unit)|Tank]] appearance changed. *Fixed {{Color|Toy|Toy}} [[Rocketeer]]'s animations and cosmetics. *[[Rocketeer]] buffed. **Now uses a path based movement prediction, causing it to hit enemies more accurately. **Statistical changes: ***'''Base''' ****Firerate decreased from 6.03 to 6.025. ***'''Level 1''' ****Firerate changed from {{Tooltip|6.03 > 5.03|-1}} {{Tooltip|6.025 > 5.025|-1}}. ***'''Level 3''' ****Firerate changed from {{Tooltip|5.03 > 4.53|-0.5}} {{Tooltip|5.025 > 4.525|-0.5}}. *[[Electroshocker]] firerate fixed. **Statistical changes: ***'''Base''' ****Firerate changed from 3.03 to 3.025. ***'''Level 4''' ****Firerate changed from {{Tooltip|3.03 > 2.03|-1}} to {{Tooltip|3.025 > 2.025|-1}}. *Fixed [[Commander]]'s [[Firerate Buff]] being overwritten by a weaker [[Commander]]'s [[Firerate Buff]]. *Fixed [[Commander]]'s [[Firerate Buff]] being removed from all towers in its range when sold, even if they are in range of another '''Commander'''. *Fixed towers not receiving the [[Firerate Buff]] in the [[Commander]]'s gained range when the [[Commander]] is upgraded. *Fixed [[Range Buff]] not increasing the range of the [[Commander]]'s ''Call to Arms'' ability. *Fixed {{Color|Premium|Galactic}} [[Commander]]'s gun facing downards when the ''Call to Arms'' ability is used. *New ''Call to Arms'' effects for the [[Commander]]. *[[Commander]] firerate fixed. **'''Base''' ***Firerate decreased from 0.53 to 0.525. *Fixed [[DJ Booth]]'s buffs being overwritten by a weaker [[DJ Booth]] buff. *Fixed [[DJ Booth]]'s buffs being removed from all towers in its range when sold, even if they are in range of another '''DJ Booth'''. *Fixed towers not receiving the [[DJ Booth]] buffs in its gained range when the [[DJ Booth]] is upgraded. *[[Minigunner]] firerate fixed. **'''Base''' ***Firerate decreased from 0.17 to 0.167. **'''Level 1''' ***Firerate changed from {{Tooltip|0.17 > 0.13|-0.04}} to {{Tooltip|0.167 > 0.125|-0.042}}. **'''Level 3''' ***Firerate changed from {{Tooltip|0.13 > 0.08|-0.05}} to {{Tooltip|0.125 > 0.075|-0.05}}. *[[Ranger]] buffed. **Now immune to all stuns. **Statistical changes: ***'''Base''' ****Firerate decreased from 5.03 to 5.025. ***'''Level 4''' ****Firerate changed from {{Tooltip|5.03 > 4.03|-0.1}} to {{Tooltip|5.025 > 4.025|-0.1}}. ***'''Level 5''' ****Firerate changed from {{Tooltip|4.03 > 3.53|-0.5}} to {{Tooltip|4.025 > 3.525|-0.5}}. *Fixed [[Accelerator]] gaining cash from summoned enemies. *[[Accelerator]] tick fixed. **'''Base''' ***Tick decreased from 0.23 to 0.225. **'''Level 4''' ***Tick changed from {{Tooltip|0.23 > 0.13|-0.1}} to {{Tooltip|0.225 > 0.125|-0.1}}. **'''Level 5''' ***Tick changed from {{Tooltip|0.13 > 0.08|-0.05}} to {{Tooltip|0.125 > 0.075|-0.05}}. *[[Crook Boss]] buffed. **Unit limit increased from 1 to 3. **Statistical changes: ***'''Base''' ****Firerate decreased from 0.83 to 0.808. ***'''Level 2''' ****[[Body Guard]] firerate decreased from 1.03 to 1.008. ****[[Golden Crook]] firerate decreased from 0.33 to 0.308 ***'''Level 3''' ****Firerate changed from {{Tooltip|0.83 > 0.23|-0.6}} to {{Tooltip|0.808 > 0.208|-0.6}}. ****[[Body Guards 1]] firerate decreased from 0.53 to 0.508. ***'''Level 4''' ****Firerate changed from {{Tooltip| 0.23 > 0.18|-0.05}} to {{Tooltip| 0.208 > 0.158|-0.05}}. ****[[Body Guards 2]] firerate decreased from 0.23 to 0.208. ****[[Golden Mafia]] firerate decreased from 0.18 to 0.158. *[[Turret]] buffed. **Now immune to all debuffs. **Statistical changes: ***'''Base''' ****Firerate decreased from 0.53 to 0.525. ***'''Level 3''' ****Firerate changed from {{Tooltip|0.53 > 0.405|-0.125}} to {{Tooltip|0.525 > 0.4|-0.125}}. ***'''Level 4''' ****Firerate changed from {{Tooltip|0.405 > 0.23|-0.175}} to {{Tooltip|0.4 > 0.225|-0.175}}. *Fixed [[Mortar]] being stunned by the [[Grave Digger (Legacy)|Grave Digger]]'s ''Stomp'' ability. *Fixed {{Color|Bunny|Bunny}} [[Mortar]] not working properly. *[[Mortar]] buffed. **Now uses a path based movement prediction, causing it to hit enemies more accurately. **Now immune to all stuns. **Statistical changes: ***'''Base''' ****Firerate decreased from 5.03 to 5.008. ***'''Level 2''' ****Firerate changed from {{Tooltip|5.03 > 4.53|-0.5}} to {{Tooltip|5.025 > 4.525|-0.5}}. ***'''Level 5''' ****Firerate changed from {{Tooltip|4.53 > 3.03|-1.5}} to {{Tooltip|4.525 > 3.025|-1.5}}. *[[Pursuit]] buffed. **Now immune to all debuffs. **Statistical changes: ***'''Base''' ****Firerate decreased from 0.33 to 0.325. ***'''Level 3''' ****Firerate changed from {{Tooltip|0.33 > 0.18|-0.15}} to {{Tooltip|0.325 > 0.175|-0.15}}. ***'''Level 5''' ****Firerate changed from {{Tooltip|0.18 > 0.13|-0.05}} to {{Tooltip|0.175 > 0.125|-0.05}}. *[[Cowboy]] firerate fixed. **'''Base''' ***Firerate decreased from 1.53 to 1.525. **'''Level 1''' ***Firerate changed from {{Tooltip|1.53 > 1.33|-0.2}} to {{Tooltip|1.525 > 1.325|-0.2}}. **'''Level 4''' ***Firerate changed from {{Tooltip|1.33 > 0.68|-0.65}} to {{Tooltip|1.325 > 0.675|-0.65}}. **'''Level 5''' ***Firerate changed from {{Tooltip|0.68 > 0.53|-0.15}} to {{Tooltip|0.68 > 0.525|-0.1}}. *[[Gladiator]] buffed. **[[Firerate Buff]] equation changed. **Statistical changes: ***'''Base''' ****Firerate decreased from 1.03 to 1.025. ***'''Level 4''' ****Swingrate changed from {{Tooltip|1.03 > 0.78|-0.25}} to {{Tooltip|1.025 > 0.775|-0.25}}. ***'''Level 5''' ****Swingrate changed from {{Tooltip|0.78 > 0.53|-0.25}} to {{Tooltip|0.775 > 0.525|-0.25}}. *[[Commando]] nerfed. **Missiles no longer have perfect accuracy. **Statistical changes: ***'''Base''' ****Firerate decreased from 0.53 to 0.525. *[[Slasher]] firerate fixed. **'''Base''' ***Swingrate decreased from 1.03 to 1.025. **'''Level 1''' ***Swingrate changed from {{Tooltip|1.03 > 0.83|-0.2}} to {{Tooltip|1.025 > 0.825|-0.2}}. **'''Level 3''' ***Swingrate changed from {{Tooltip|1.03 > 0.53|-0.5}} to {{Tooltip|0.825 > 0.525|-0.3}}. **'''Level 4''' ***Swingrate changed from {{Tooltip|0.53 > 0.38|-0.15}} to {{Tooltip|0.525 > 0.375|-0.15}}. *[[Frost Blaster]] firerate fixed. **'''Base''' ***Firerate decreased from 3.03 to 3.025. **'''Level 3''' ***Firerate changed from {{Tooltip|3.03 > 1.53|-1.5}} to {{Tooltip|3.008 > 1.525|-1.5}}. *[[Swarmer]] fireate fixed. **'''Base''' ***Firerate decreased from 2.03 to 2.025. **'''Level 3''' ***Firerate changed from {{Tooltip|2.03 > 1.03|-1}} to {{Tooltip|2.025 > 1.025|-1}}. **'''Level 5''' ***Firerate changed from {{Tooltip|1.03 > 0.53|-1}} to {{Tooltip|1.025 > 0.525|-1}}. *[[Toxic Gunner]] nerfed. **Slowdown no longer stacks. **Statistical changes: ***'''Base''' ****Firerate decreased from 0.18 to 0.175. ****Max slowdown reduced from 50% to 10%. ***'''Level 3''' ****Firerate changed from {{Tooltip|0.18 > 0.13|-0.05}} to {{Tooltip|0.175 > 0.125|-0.05}}. *[[Sledger]] buffed. **Now attacks enemies more accurately. **Statistical changes: ***'''Base''' ****Swingrate decreased from 2.03 to 2.025. ***'''Level 2''' ****Swingrate changed from {{Tooltip|2.03 > 1.78|-0.25}} to {{Tooltip|2.025 > 1.775|-0.25}}. ***'''Level 4''' ****Swingrate changed from {{Tooltip|1.78 > 1.53|-0.25}} to {{Tooltip|1.775 > 1.525|-0.25}}. ***'''Level 5''' ****Swingrate changed from {{Tooltip|1.53 > 1.28|-0.25}} to {{Tooltip|1.525 > 1.275|-0.25}}. *[[Executioner]] firerate fixed. **'''Base''' ***Firerate decreased from 3.03 to 3.025. **'''Level 1''' ***Firerate changed from {{Tooltip|3.03 > 2.03|-1}} to {{Tooltip|3.025 > 2.025|-1}}. *[[Archer]] buffed. **'''Base''' ***Firerate decreased from 4.03 to 4.025. ***Flying Detection added. **'''Level 1''' ***Firerate changed from <abbr title="-0.8>4.03 > 3.23</abbr> to <abbr title="-0.8>4.025 > 3.225</abbr>. **'''Level 4''' ***Firerate changed from {{Tooltip|3.23 > 2.03|-1}} to {{Tooltip|3.225 > 2.025|-1.2}}. *Fixed [[Mark IV]] and [[Mark V]] being misalabelled as [[Mark III]]. *Fixed [[Mark V]] not spawning when the Level 5 [[Mecha Base]] is upgraded to Level 5. *[[Mecha Base]] firerate fixed. **The tower itself is now immune to debuffs. Units were immune before this update. **Statistical changes: ***'''Base''' ****Firerate decreased from 0.23 to 0.225. ***'''Level 2''' ****Firerate increased from 0.18 to 0.175. ***'''Level 3'''. ****Firerate decreased from 0.11 to 0.1. ***'''Level 4''' ****Firerate decreased from 0.08 to 0.075. ***'''Level 5''' ****Firerate decreased from 0.08 to 0.075. *[[War Machine]] firerate fixed. **'''Base''' ***Firerate decreased from 0.13 to 0.125. *[[Monster]] firerate decreased from 0.63 to 0.625 due to the [[Firerate Bug]] getting less severe. :In '''v1.1.0a''': *Fixed [[Sniper]] gaining lead detection on Level 4 instead of Level 3. *Fixed [[Medic]] not healing base health. *Fixed [[Militant]]'s placement cost being listed as {{Money|750}} instead of {{Money|800}} in the lobby. *Fixed Level 2 [[Military Base]] not spawning units. *Fixed units not granting cash upon collision in [[Hardcore Mode|Hardcore]] mode. *Fixed [[Accelerator]]'s attack animations not working. *Fixed Level 4 [[Pursuit]] missiles not appearing. *Fixed [[Swarmer]] attacking enemies that are currently being stung. :In '''v1.1.0b''': *Fixed [[DJ Booth]]'s custom music not working. *Fixed {{Color|Basic|Red}} and {{Color|Basic|Blue}} [[Crook Boss]]'s animations and cosmetics. *Fixed [[Frost Blaster]]'s animations and cosmetics not working. *Fixed [[Swarmer]]'s ''Beehive Grenade'' ability not dealing any damage and not applying the stinging effect. :In '''v1.1.0d''': *Fixed [[Pyromancer]]'s burn damage not having lead detection. *Fixed towers in the [[Commander]]'s gained range from the [[Range Buff]]s not receiving the passive [[Firerate Buff]], until the [[Commander]] is upgraded. :In '''v1.1.0e''': *Fixed enemy health being slowly reduced when multiple fast firing, high DPS towers were placed. *{{Color|Deluxe|Neon Rave}} [[DJ Booth]] no longer plays any music, due to Roblox's audio update. :In '''v1.1.0g''': *{{Color|Deluxe|Neon Rave}} [[DJ Booth]] now plays music again. :In '''v1.1.0h''': *Fixed [[Firerate Bug]] increasing firerate of towers by the same amount as before the '''v1.1.0''' update. :In '''v1.1.0i''': *Most tower and unit animations are now random in each match as part of [[April Fools 2022]]. *All tower and unit faces are now either the [[w:c:roblox:Catalog:Man_Face|Man Face]] or [[w:c:roblox:Catalog:Woman_Face|Woman Face]] as part of [[April Fools 2022]]. :In '''v1.1.0j''': *All [[April Fools 2022]] changes reverted.
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