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{{Update |title1 = v1.54.0 |image1 = PWIIThumbnail.png |release_date = 19 February 2025 (v1.54.0) |minor_updates = v1.54.1 (22 February 2025) |feed_title = ☢️ PW2 Mini-Rework ☢️ |feed_color = Yellow |previous_update = [[v1.53.0]] |next_update = [[v1.55.0]] }} ==Description== '''v1.54.0''' is the one hundred and seventh update to be released in Tower Defense Simulator, on the 19th of February 2025. It added the [[Polluted Wasteland II]] rework. This version contains two updates, the main v1.54.0 update (released 19 February 2025) and the minor v1.54.1 update (released 22 February 2025). ==Additions== ===Enemies=== *Modern enemies: **[[Lurker]] **[[Splitter]] **[[Split]] **[[Mutagenic Blight]] **Modern versions for the following enemies: ***[[Wastewalker]] (legacy was named ''Mutated'') ***[[Wasterunner]] (legacy was named ''Mutated Speedy'') ***[[Super Mutant]] (legacy was named ''Mutated Boss'') ***[[Toxic]] ***[[Fleshling]] ***[[Amalgamation]] ***[[Circuit (Polluted Wasteland II)|Circuit]] ***[[Rusher]] ***[[Super Slime]] (legacy was named ''Radioactive Slime'') ***[[Abomination]] ***[[Super Toxic]] ***[[Cursed Skeleton]] ***[[Necromancer King]] (legacy was named ''Necromancer Boss'') ***[[Nuclear Guardian]] ***[[Nuclear Monster]] ***[[Shadow]] ***[[Shadow Boss]] ***Legacy versions of these enemies are now strictly only used in [[Sandbox Mode|Sandbox]] mode. *Legacy enemies: **[[Overgrowth (Solar Eclipse)|Overgrowth]] ==Changes & Bugfixes== ===Towers=== *Fixed {{Color|Premium|Galactic}} [[Commander]] not having its stool at Level 2-3. *Fixed {{Color|Eclipse|Eclipse}} [[Ranger]]'s backpack not being attached to its torso. *Fixed {{Color|Deluxe|Neko}} [[DJ Booth]]'s stars on its sleeves being extremely small. :In '''v1.54.1''': *[[Sledger]] taken offsale. ===Enemies=== *[[Fallen Honor Guard]] now shakes the screen less. *[[Wastewalker]] changed. **Name changed from ''Mutated'' to ''Wastewalker''. **Health increased from 14 to 50. **Now gives {{Money|50}} on death. *[[Wasterunner]] changed. **Name changed from ''Mutated Speedy'' to ''Wasterunner''. **Health increased from 18 to 60. **Speed increased from 6.5 to 7.5. **Now gives {{Money|60}} on death. *[[Hazardous]] changed. **Name changed from ''Polluted Hazmat'' to ''Hazardous''. **Health increased from 40 to 200. **[[Shield Health]] removed, used to be 20. **Now gives {{Money|250}} on death. **[[Stun Immunity]] added. **[[Freeze Immunity]] added. *[[Super Mutant]] changed. **Name changed from ''Mutated Boss'' to ''Super Mutant''. **Now gives {{Money|1,000}} on death. **Health increased from 500 to 850. **Speed increased from 3 to 4.5. *[[Breaker2]] changed. **Has 150 health in [[Polluted Wasteland II]]. **Gives {{Money|200}} on death in [[Polluted Wasteland II]]. *[[Breaker]] now has 75 health in [[Polluted Wasteland II]]. *[[Necromancer (Modern Enemy)|Necromancer]] changed. **Health increased from 800 to 2,500 in [[Polluted Wasteland II]]. **Cash given increased from {{Money|198}} to {{Money|1,155}} every 33% health. *[[Skeleton]] health increased from 55 to 200 in [[Polluted Wasteland II]]. *[[Toxic]] changed. **Health increased from 200 to 500. **[[Shield Health]] removed, used to be 100. **Now gives {{Money|750}} on death. **[[Corpse (Attribute)|Corpse]] added. *[[Fleshling]] changed. **Health increased from 160 to 250. **Now gives {{Money|300}} on death. *[[Amalgamation]] changed. **Health increased from 8,000 to 10,000. **Now gives {{Money|6,250}} every 25% health. **[[Freeze Immunity]] added. *[[Circuit (Polluted Wasteland II)|Circuit]] changed. **Now gives {{Money|875}} every 25% health lost. **[[Freeze Immunity]] added. *[[Breaker4]] now has 500 health in [[Polluted Wasteland II]]. *[[Breaker3]] now has 250 health in [[Polluted Wasteland II]]. *[[Rusher]] changed. **Health increased from 1,000 to 1,500. **[[Shield Health]] increased from 1,400 to 1,500. **Speed increased from Swift (10) to Extremely Swift (12). **Defense increased from 60% to 80%. **Now gives {{Money|2,500}} every 50% health lost. *[[Super Slime]] changed. **Name changed from ''Radioactive Slime'' to ''Super Slime''. **Now gives {{Money|20,000}} every 50% health lost. **Health increased from 8,000 to 15,000. *[[Goo]] changed. **Health decreased from 3,000 to 1,500. **Speed increased from Above Average (4) to Slightly Fast (5). *[[Abomination]] changed. **Speed increased from Fast (6) to Very Fast (8.5). **Defense increased from 20% to 30%. **Now gives {{Money|8,750}} every 25% health. **[[Freeze Immunity]] removed. *[[Super Toxic]] changed. **Health increased from 12,000 to 40,000. **Speed decreased from Above Average (3.5) to Average (3). **Defense decreased from 20% to 15%. **Now gives {{Money|4,500}} every 10% health lost. **[[Freeze Immunity]] added. **[[Corpse (Attribute)|Corpse]] added. *[[Warden (Modern Enemy)|Warden]] changed. **Has 50,000 health in [[Polluted Wasteland II]]. **Gives {{Money|150,000}} on death in [[Polluted Wasteland II]]. *[[Cursed Skeleton]] changed. **Health decreased from 2,500 to 1,250. **Defense of 60% added. **Speed increased from Above Average (4) to Slightly Fast (5.5). **Now is a [[Hidden (Attribute)|Hidden]] enemy. **[[Stun Immunity]] added. **[[Freeze Immunity]] added. *[[Necromancer King]] changed. **Name changed from ''Necromancer Boss'' to ''Necromancer King''. **Health increased from 60,000 to 75,000. **Speed increased from Average (3.25) to Above Average (4). **Now gives {{Money|40,000}} every 20% health lost. *[[Nuclear Guardian]] changed. **Health increased from 80,000 to 125,000. **Speed increased from 2 to 2.4. **Defense decreased from 50% to 20%. **Now gives {{Money|125,000}} every 50% health lost. *[[Nuclear Monster]] changed. **Base health decreased from 1,500,000 to 750,000. ***As it has [[Bloated]], its health is effectively unchanged, as the attribute doubles its health to 1,500,000. **Speed increased from 1 to 1.25. **Now gives {{Money|10,000}} every 1% health. **''Blindly Shooting'' [[Scared Debuff]] decreased from 50% to 15%. **Summons changed. ***Summons are now no longer guaranteed to happen. The amount summoned is also far lower. ***New enemies: [[Splitter]] ***Removed enemies [[Toxic]], [[Super Toxic]], [[Slime]], [[Circuit (Polluted Wasteland II)|Circuit]], [[Abomination]], [[Amalgamation]], [[Shadow Boss]], [[Super Mutant]] **[[Bloated]] added. *[[Ghoul]] and [[Reaver]] cash given on death is now mode dependent, meaning that by default they now give {{Money|3}} every 50% health lost. ===Miscellaneous=== *[[Polluted Wasteland II]] changed. **Wave structure changed. **Now moved over to its own mode instead of using the [[Challenge Maps]] system to alter legacy [[Fallen Mode|Fallen]] mode. **Level requirement increased from {{Level|25}} to {{Level|50}}. **Updated rewards. **Bonus triumph rewards added. ***Now has a 47.39% chance to give out one of these {{Color|Common}} items: ****{{TimeScaleTicket|Time Scale Ticket}} (3-6) ****{{ReviveTicket|Revive Ticket}} (3-5) ****{{SpinTicket|Spin Ticket}} (3-5) ****[[Low Grade Crate]] ****[[Barricade]] (3-6) ****[[Supply Drop]] (2-6) ***Now has a 28.44% chance to give out one of these {{Color|Uncommon}} items: ****[[Cooldown Flag]] (2-6) ****[[Range Flag]] (3-6) ****[[Damage Flag]] (3-6) ****[[Mid Grade Crate]] ***Now has a 47.39% chance to give out one of these {{Color|Rare}} items: ****[[High Grade Crate]] ****[[Napalm Strike]] (3-5) ****[[Blizzard Bomb]] (3-5) ***Now has a 4.74% chance to give out one of these {{Color|Legendary}} items: ****[[Nuke]] ***Now has a 0.47% chance to give out one of these {{Color|Common|Custom}} items: ****[[Molten Monster (Consumable)|Molten Monster]] **Consumables disabled. **Now uses the new income system with slight changes. Enemies now always give the same amount of cash on death, regardless of how much damage the player deals, but the amount is split between players, meaning in solo, an enemy gives 100% of its cash, 50% in duo, 33% in trio and 25% in quad. **Health scaling added, set to 25% in trio and 40% in quad. **[[Mutation]] health increase decreased from 8% to 5%. **Now plays ''Red Hex Temple'' on Wave 24. **Updated on which waves music starts playing. **Starting cash increased from {{Money|500}} to {{Money|1,150}}. **Mode type is now displayed as ''Special''. **[[Legacy]] removed. *Made enemies rotating on the paths look smoother. *Fixed enemy rotations not scaling with [[Time Scale]]. :In '''v1.54.1''': *Added the ability to purchase the following [[Developer Products]] on the main page: **{{Coins|5,000}} **{{Coins|10,000}} **{{Gem|1,500}} **{{Gem|2,500}} **{{ReviveTicket|3x Revive Tickets}} **{{SpinTicket|3x Spin Tickets}} **[[Premium Crate]] **[[Deluxe Crate]] **[[Lovestruck Crate]] *[[Lovestruck Crate]] and {{Color|Other|Game Master}} [[Crook Boss]] (purchase for self, not gift) [[Developer Products]] now have icons. *Fixed being able to bypass player count limits, allowing for up to six players. ==Gallery== {{Gallery|Open = Yes| {{GalleryHeader|Thumbnails}} <gallery> V1.49.0Thumbnail.png FirstPersonMinigunnerThumbnail.png RocketeerThumbnail.png SquidGameThumbnail.png v1.53.0Thumbnail.png PWIIThumbnail.png </gallery> {{GalleryHeader|Icons}} <gallery> v1.49.0Icon.png PollutedIcon2.png </gallery> {{GalleryHeader|Renders}} <gallery> V1.54.0Render.png </gallery> }} ==Official Update Log== ''NOTE: Not everything here will be accurate, as this is transcribed from the in-game update log. Several things may be incorrect, and there may be things that are missing.'' ===v1.54.0=== {{UpdateLog| {{UpdateBanner|V1.54.0Render.png|☢️ PW2 Mini-Rework ☢️}} {{UpdateH1|📜Update Log:}} {{UpdateH2|☢️Polluted Wasteland II☢️}} {{UpdateWhiteText|Increased coin rewards from 1105 to 1250<br/>Increased exp reward from 205 Exp to 240 Exp (250 -> 300 for VIP)<br/>Chance to earns tickets and [[consumables]] on win<br/>Minimum level requirement increased from 25 to 50<br/>Earn 125 [[Currencies|gems]] on Win<br/>Updated Eco system, enemy kill rewards are no evenly split to all players.<br/>Old event [[enemies]] have been added<br/>Adjusted wave structure (40 waves -> 25 waves)<br/>RECOMMENDED FOR GROUPS}} {{UpdateThumbnail|V1.54.0Log1.png|[[Nuclear Monster]] returns more dangerous then ever. He and his minions have grown in strength and are seeking revenge. ENTER AT YOUR OWN RISK!}} {{UpdateH2|🔥Coming Soon🔥}} {{UpdateWhiteText|Mini-[[Easy Mode|easy]] rework<br/>...keep an eye on our socials for more info!📢}} {{UpdateH1|🔨Game Changes}} {{UpdateH3|Bug Fixes}} *Fixed enemy rotations not scaling with [[Time Scale|time-scale]] *Updated enemies' rotations to look more polished *Reduced [[Fallen Honor Guard]]'s screen shake *Fixed Eclipse [[Ranger]]'s upgrade 2 backpack weld *Fixed Galactic [[Commander]]'s upgrade 2 pedestal model *Fixed Pirate [[Warden]]'s max upgrade hat }} {{UpdateNavBox}} {{DISPLAYTITLE:v1.54.0}} [[Category:Modern Updates]]
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