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{{Update |title1 = v1.6.3 |image1 = TDS_Valentines_2021_thumbnail.png |release_date = 17 February 2023 (v1.6.3) |minor_updates = v1.6.3a (18 February 2023)<br/>v1.6.3b (1 March 2023)<br/>v1.6.3c (9 March 2023)<br/>v1.6.3d (14 March 2023)<br/>v1.6.3e (21 March 2023)<br/>v1.6.3f (22 March 2023)<br/>v1.6.3g (25 March 2023) |feed_title = Tower Rebalances |previous_update = [[v1.6.2|Valentines 2023 Update]] |next_update = [[v1.6.4]] }} __TOC__ ==Description== '''v1.6.3''' is the forty-ninth update to be released on Tower Defense Simulator, on the 17th of February 2023. The initial release only contained a few bug fixes and skin changes, but weeks later multiple balance changes and upgrade description corrections were introduced. Weirdly, there was no update log in the game at the update's initial release, though there was one posted in the official Tower Defense Simulator Discord server. An update log was made later when [[v1.6.4]] update released, however, it was a changelog for the '''v1.6.3e''' version specifically. This version encompassed eight updates, the main v1.6.3 update (released 17 February 2023) and seven minor updates, the v1.6.3a (released 18 February 2023), v1.6.3b (released 1 March 2023), v1.6.3c (released 9 March 2023), v1.6.3d (released 14 March 2023), v1.6.3e (released 21 March 2023), v1.6.3f (released 22 March 2023) and v1.6.3g (released 25 March 2023). ==Changes & Bugfixes== *New faces for the {{Color|ColdFront|Silent}} [[Sniper]], {{Color|ColdFront|Frost Hunter}} [[Scout]]/[[Golden Scout]], {{Color|ColdFront|Brisk}} [[Commander]] and {{Color|ColdFront|Stranded}} [[Medic]] skins. *Fixed {{Color|ColdFront|Stranded}} [[Medic]] skin not having some of its accessories. *Corrected [[Lovely Crate]] and [[Cold Front Crate]] ads in the store listing their price as {{Coins|5,000}} instead of {{Coins|4,000}}. *Fixed opening inventory while opening a skincrate. *Fixed players sometimes not being able to join the intermission lobby. *Fixed [[Gift Box]] showing rewards you have already claimed. *Fixed not being able to claim old rewards. *Fixed "''Daily Tower Skins''", "''Daily Emote''" and [[Daily Store]] timers text not being lined up properly, making icons cover up the text. *Fixed [[Nametags]] and [[Titles|Flairs]] disappearing when zooming out your camera. :In '''v1.6.3a''': *{{Color|ColdFront|Ice Witch}} [[Accelerator]] skin Level 1-5 appearance changed. *Fixed {{Color|ColdFront|Ice Witch}} [[Accelerator]] skin cosmetics and animations not updating properly when upgraded to Level 5. :In '''v1.6.3b''': *[[Lovely Crate]] and [[Cold Front Crate]] are no longer guaranteed to appear in the [[Daily Store#Daily Skincrate Store|Daily Skincrate Store]]. :In '''v1.6.3c''': *[[Elf Camp]] [[Gamepasses|gamepass]] taken offsale. *[[Toxic Gunner]] rebalanced. **'''Base''' ***Slowdown moved to Level 2. **'''Level 3''' ***Slowdown time decreased from β to 2. **'''Level 4''' ***Slowdown time changed from β to 2 > 5. *Fixed [[Toxic Gunner]] dealing poison damage at Levels 0-1. *Fixed [[Toxic Gunner]]'s Level 1-4 cooldown animation not being the correct length. *Fixed '''Toxic Gunner''' permanently slowing down enemies. :In '''v1.6.3d''': *Fixed difficulty select music not playing. :In '''v1.6.3e''': *Upgrade box now displays that a tower has flying detection and lead detection on the side of it, alongside other stats. *[[Rocketeer]] buffed. **'''Base''' ***Cost increased from {{Money|850}} to {{Money|2,500}}. ***Firerate decreased from 6.025 to 5.025. ***Damage increased from 8 to 25. ***Range increased from 16 to 22. ***Deadzone range of 12 added. ***Explosion range decreased from 4 to 2.5. **'''Level 1''' ***Firerate changed from {{Tooltip|6.025 > 5.025|-1}} to {{Tooltip|5.025 > 4.025|-1}}. ***Cost decreased from {{Money|350}} to {{Money|300}}. **'''Level 2''' ***Damage increased from +0 to +30. ***Range decreased from +4 to +3. ***Cost increased from {{Money|600}} to {{Money|800}}. ***Renamed from ''Aiming Practice'' to ''Direct Hit''. **'''Level 3''' ***Damage increased from +12 to +45. ***Firerate changed from {{Tooltip|5.025 > 4.525|-0.5}} to {{Tooltip|4.025 > 3.525|-0.5}}. ***Explosion range changed from 4 > 5 to 2.5 > 3.5. ***Hidden detection added. ***Cost increased from {{Money|2,800}} to {{Money|6,500}}. **'''Level 4''' ***Cost increased from {{Money|7,500}} to {{Money|18,000}}. ***Damage increased from +20 to +125. ***Range decreased from +8 to +3. ***Explosion range changed from 5 > 6 to 3.5 > 4. *[[Mortar]] buffed. **'''Base''' ***Cost increased from {{Money|400}} to {{Money|1,000}}. ***Damage increased from 5 to 10. ***Explosion radius increased from 4 to 8. ***Placement limit increased from 5 to 6. **'''Level 1''' ***Firerate changed from 5.008 to {{Tooltip|5.025 > 4.525|-0.5}}. ***Range decreased from +3 to +2. ***Cost increased from {{Money|250}} to {{Money|600}}. **'''Level 2''' ***Firerate changed from {{Tooltip|5.025 > 4.525|-0.5}} to {{Tooltip|4.525 > 4.025|-0.5}}. ***Damage increased from +0 to +10. ***Explosion radius changed from 4 to 8 > 12. ***Cost increased from {{Money|400}} to {{Money|1,300}}. ***Renamed from ''Quick Reloading'' to ''Upgraded Armaments''. **'''Level 3''' ***Damage increased from +10 to +30. ***Range increased from +0 to +4. ***Explosion radius changed from 4 > 5 to 12 > 14. ***Cost increased from {{Money|3,000}} to {{Money|3,200}}. **'''Level 4''' ***Damage increased from +10 to +50. ***Firerate changed from 4.525 to {{Tooltip|4.025 > 3.525|-0.5}}. ***Range increased from +0 to +2. ***Explosion radius changed from 5 > 6 to 14. ***Cost increased from {{Money|7,200}} to {{Money|9,500}}. ***Renamed from ''Stronger Shells'' to ''Loaded Warhead''. **'''Level 5''' ***Firerate changed from {{Tooltip|4.525 > 3.025|-1.5}} to 3.525. ***Damage increased from +35 to +75. ***Explosion radius changed from 6 to 14 > 20. ***Cost increased from {{Money|12,000}} to {{Money|23,000}}. ***Renamed from ''Nuclear Devastation'' to ''Nuclear Annihilation''. *[[Electroshocker]] buffed. **Shock time is no longer proportional to enemy size, now it is the same for every enemy. **Statistical changes: ***'''Base''' ****Damage increased from 0 to 2. ****Range increased from 7 to 7.5. ****Chain range increased from 5 to 6. ****Max hits increased from 1 to 2. ****Firerate decreased from 3.025 to 0.925. ****Shock time decreased from 1 to 0. ****Cost increased from {{Money|325}} to {{Money|800}}. ***'''Level 1''' ****Firerate changed from 3.025 to {{Tooltip|0.925 > 0.825|-0.1}}. ****Range decreased from +2 to +1.5. ****Cost increased from {{Money|250}} to {{Money|325}}. ***'''Level 2''' ****Damage increased from +0 to +2. ****Range decreased from +1 to +0. ****Max hits increased from +0 to +1. ****Cost increased from {{Money|400}} to {{Money|900}}. ****Hidden detection removed. ****Flying detection added. ***'''Level 3''' ****Damage increased from +2 to +4. ****Range increased from +0 to +1. ****Firerate changed from 3.025 to {{Tooltip|0.825 > 0.675|-0.15}}. ****Shock time changed from 1 > 1.5 to 0. ****Cost increased from {{Money|1,000}} to {{Money|3,000}}. ***'''Level 4''' ****Damage increased from +2 to +37. ****Range increased from +0 to +4. ****Shock time changed from 1.5 to 0 > 0.35. ****Firerate changed from {{Tooltip|3.025 > 2.025|-1}} to {{Tooltip|0.675 > 2.025|+1.35}}. ****Cost increased from {{Money|3,000}} to {{Money|5,000}}. ***'''Level 5''' ****Damage increased from +0 to +45. ****Range decreased from +2 to +0. ****Chain range increased from +0 to +2. ****Max hits increased from +1 to +3. ****Shock time changed from 1.5 > 2 to 0.35 > 0.5. ****Firerate changed from 2.025 to {{Tooltip|2.025 > 2.525|+0.5}}. ****Cost increased from {{Money|6,500}} to {{Money|13,500}}. ****Renamed from ''Shock Force'' to ''Zeus Cannon''. *[[Pursuit]] buffed. **'''Base''' ***Cost increased from {{Money|1,000}} to {{Money|3,000}}. ***Damage increased from 1 to 2. ***Range decreased from 9 to 8. ***Firerate decreased from 0.325 to 0.125. **'''Level 1''' ***Lead detection added to its gun. ***Cost increased from {{Money|500}} to {{Money|900}}. **'''Level 2''' ***Range increased from +0 to +1.5. ***Missile damage increased from 3x2 to 30x2. ***Missile reload time increased from 5 to 6. ***Explosion range decreased from 5 to 4. ***Cost increased from {{Money|650}} to {{Money|1,650}}. **'''Level 3''' ***Damage increased from +0 to +1. ***Firerate changed from {{Tooltip|0.325 > 0.175|-0.15}} to {{Tooltip|0.125 > 0.117|-0.008}}. ***Missile damage changed from 3x2 > 5x2 to 30x2. ***Explosion range changed from 5 to 4 > 5. ***Hidden detection added (moved from Level 5). ***Cost increased from {{Money|1,500}} to {{Money|4,500}}. **'''Level 4''' ***Damage increased from +2 to +3. ***Missile damage changed from 5x2 > 5x4 to 30x2 > 30x4. ***Cost increased from {{Money|6,000}} to {{Money|10,000}}. **'''Level 5''' ***Damage increased from +4 to +5. ***Range decreased from +2 to +1.5. ***Firerate changed from {{Tooltip|0.175 > 0.125|-0.05}} to 0.117. ***Missile damage changed from 5x4 > 5x6 to 30x4 > 30x6. ***Cost increased from {{Money|9,500}} to {{Money|25,000}}. ***Renamed from ''Laser Apache'' to ''Space Defense''. *[[Golden Soldier]] buffed. **'''Base''' ***Cost decreased from {{Money|500}} to {{Money|475}}. ***Flying detection added. **'''Level 1''' ***Cost decreased from {{Money|250}} to {{Money|125}}. **'''Level 2''' ***Burst changed from 3 to 3 > 5. **'''Level 3''' ***Damage increased from +1 to +2. ***Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.175 > 0.125|-0.05}}. ***Burst changed from 3 > 7 to 5 > 8. ***Cost increased from {{Money|2,000}} to {{Money|2,500}}. **'''Level 4''' ***Damage increased from +3 to +5. ***Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.125 > 0.1|-0.01}}. ***Burst changed from 7 > 10 to 8 > 12. ***Cost increased from {{Money|5,000}} to {{Money|7,600}}. *[[Soldier]] buffed. **'''Level 4''' ***Cost decreased from {{Money|5,000}} to {{Money|3,500}} ***Name changed from ''Deadliest's Soldier'' to ''Deadliest Soldier''. *[[Crook Boss]] nerfed. **'''Level 2''' ***[[Body Guard]] spawnrate increased from 45 to 60. *[[Mecha Base]] rebalanced. **Statistical changes: ***'''Base''' ****Starting spawnrate increased from 10 to 30. ***'''Level 1''' ****Spawnrate decreased from 60 to 60 > 40. *[[Military Base]] starting spawnrate increased from 20 to 30. *Fixed tower sound slider not working on most towers. *Fixed [[Golden Soldier]]'s upgrade descriptions listing an incorrect amount of bursts. *Fixed [[Swarmer]]'s upgrade descriptions not listing changes made to its stinging effect at Levels 4-5. *Fixed [[Sledger]]'s upgrade description not mentioning that it gains lead detection at Level 2. *Fixed [[Freezer]]'s upgrade description not listing that it gains defense reducing at Level 3. *Fixed [[Ranger]]'s upgrade description not mentioning that it gains lead detection at Level 3. *Fixed [[DJ Booth]]'s upgrade description saying that its range is increased from 18 to 18 at Level 4. *Fixed [[Medic]]'s upgrade description saying that its damage is increased from 6 to 6 at Level 3. *Fixed [[Executioner]]'s upgrade description mentioning that its range is increased from 14 to 14 at Level 1. *Fixed [[Executioner]]'s upgrade description mentioning that the its range is increased from 18 to 18 at Level 5. *Fixed [[Military Base]]'s upgrade description not mentioning that it gets faster spawnrate at Level 1. *Fixed [[Crook Boss]]'s spawnrate in the lobby and tower hotbar being incorrect. :In '''v1.6.3f''': *Fixed [[Crook Boss]] and [[Golden Crook Boss]] not having a placement limit. *Fixed {{Color|ColdFront|Frost Hunter}} [[Scout]] and [[Golden Scout]], {{Color|ColdFront|Silent}} [[Sniper]], {{Color|ColdFront|Brisk}} [[Commander]] and {{Color|ColdFront|Stranded}} [[Medic]] not using a custom face. *Fixed [[Mortar]]'s explosions being smaller than what they visually look like. :In '''v1.6.3g''': *[[Lovely Crate]] taken offsale. ==Gallery== {{Gallery|Open = Yes| {{GalleryHeader|Thumbnails}} <gallery> TDS Valentines 2021 thumbnail.png </gallery> {{GalleryHeader|Icons}} <gallery> TDS Valentines 2021 icon.png V.1.6.1 Icon.png </gallery> }} ==Official Update Log== ''NOTE: Not everything here will be accurate as this is transcribed from the Tower Defense Simulator Discord server or the game's in-game update log. Several things may be incorrect and there may be things that are missing.'' ===v1.6.3=== Fix list: *"Stranded" [[Medic]] *"Ice Witch" [[Accelerator]] *Added new faces to "Cold Front" skins *Opening multiple [[crates]] *Inaccurate shop ads *Opening inventory while unboxing crate *[[Gift Box|Gift-box]] showing towers you have already claimed *Players sometimes not being able to join the intermission lobby *Titles not being the correct size *[[Gift Box|Gift box]] claiming ===v1.6.3e=== {{UpdateLog| {{UpdateBanner|ColdFrontRender.png |Tower Rebalances}} {{UpdateH1|πUpdate Log:}} {{UpdateH3|π§The following towers have been rebalanced:}} *[[Mortar]] *[[Rocketeer]] *[[Electroshocker]] *[[Pursuit]] *Test out the new rebalances ingame! }} {{UpdateNavBox}} {{DISPLAYTITLE:v1.6.3}} [[Category:Modern Updates]]
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