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{{Update |title1 = v1.7.0 |image1 = AprUpdate2023.png |release_date = 7 April 2023 (v1.7.0) |minor_updates = v1.7.0a (8 April 2023) |feed_title = Version 1.7.0 |previous_update = [[v1.6.4]] |next_update = [[v1.7.1]] }} __TOC__ ==Description== '''v1.7.0''' is the fifty-first update to be released on Tower Defense Simulator, on the 7th of April 2023. It updated UI, made multiple tower rebalances and other smaller changes. This version encompassed two updates, the main v1.7.0 Update (released 7 April 2023) and the minor v1.7.0a Update (released 8 April 2023). ==Additions== ===Maps=== *[[Unknown Garden]] ([[Hardcore Mode|Hardcore]]) ===Miscellaneous=== *[[Stun Immunity]] *Vertical Upgrade UI *Prefer Vertical Upgrades setting *Hide Tower Rings setting *UI Scale setting *Enemy highlights *Unit highlights ==Changes & Bugfixes== ===Towers=== *Selecting a tower now highlights which enemy they are targeting. *[[Mortar]] reworked. **Shells will now land behind enemies. **Statistical changes: ***'''Base''' ****Placement limit decreased from 6 to 4. ****Projectile speed decreased. ***'''Level 4''' ****Cluster bombs with 40 damage and 4 explosion range added. ****Explosion range changed from 6.5 > 7 to 6.5. ***'''Level 5''' ****Now increases cluster bomb damage by +10. ****Explosion range changed from 7 > 8 to 6.5 > 8. ****Cost decreased from {{Money|21,500}} to {{Money|20,000}}. ****Name changed from ''Nuclear Annihilation'' to ''City Buster''. *[[Turret]] buffed. **'''Base''' ***Damage increased from 6 to 8. ***Firerate increased from 0.525 to 0.575. **'''Level 1''' ***Range increased from +2 to +4. ***Hidden detection added (moved from Level 3). **'''Level 2''' ***Damage increased from +7 to +12. ***Range decreased from +1 to +0. ***Firerate changed from 0.525 to {{Tooltip|0.575 > 0.725|+0.15}}. ***Lead detection added. **'''Level 3''' ***Cost increased from {{Money|5,000}} to {{Money|7,250}}. ***Firerate changed from {{Tooltip|0.525 > 0.4|-0.125}} to {{Tooltip|0.725 > 0.375|-0.35}}. **'''Level 4''' ***Damage increased from +0 to +8. ***Range decreased from +3 to +2. ***Firerate changed from {{Tooltip|0.4 > 0.225|-0.175}} to {{Tooltip|0.375 > 0.325|-0.05}}. **'''Level 5''' ***Cost increased from {{Money|20,000}} to {{Money|32,000}}. ***Damage decreased from +12 to +7. ***Firerate changed from 0.225 to {{Tooltip|0.325 > 0.2|-0.125}}. ***Renamed from ''Double Barrel Minigun'' to ''XR-200 Turret''. *[[Cowboy]] and [[Golden Cowboy]]'s cash shot is now visible when you hover your cursor over them. *[[Cowboy]] nerfed. **'''Level 2''' ***Income changed from {{Money|25}} > {{Money|50}} to {{Money|25}} > {{Money|35}}. **'''Level 3''' ***Firerate changed from {{Tooltip|0.825 > 0.625|-0.2}} to 0.825. **'''Level 4''' ***Firerate changed from {{Tooltip|0.625 > 0.355|-0.25}} to {{Tooltip|0.825 > 0.375|-0.45}}. ***Income changed from {{Money|50}} > {{Money|80}} to {{Money|35}} > {{Money|50}}. **'''Level 5''' ***Income changed from {{Money|80}} > {{Money|100}} to {{Money|50}} > {{Money|80}}. *[[Golden Cowboy]] nerfed. **'''Base''' ***Damage decreased from 3 to 2. ***Firerate decreased from 1.025 to 0.725. ***Range decreased from 13 to 12. ***Income decreased from {{Money|35}} to {{Money|25}}. **'''Level 1''' ***Damage increased from +0 to +1. ***Firerate changed from {{Tooltip|1.025 > 0.825|-0.2}} to 0.725. ***Cost decreased from {{Money|300}} to {{Money|250}}. **'''Level 2''' ***Range decreased from +3 to +2. ***Firerate changed from 0.825 to {{Tooltip|0.725 > 0.625|-0.1}}. ***Damage decreased from +2 to +1. ***Income changed from {{Money|35}} > {{Money|65}} to {{Money|25}} > {{Money|40}}. ***Cost increased from {{Money|450}} to {{Money|500}}. **'''Level 3''' ***Damage decreased from +7 to +6. ***Firerate changed from {{Tooltip|0.825 > 0.625|-0.2}} to {{Tooltip|0.625 > 0.525|-0.1}}. **'''Level 4''' ***Firerate changed from {{Tooltip|0.625 > 0.375|-0.25}} to {{Tooltip|0.525 > 0.3|-0.225}}. ***Damage decreased from +3 to +2. ***Cash shot changed from 6 to 6 > 12. ***Income changed from {{Money|65}} > {{Money|90}} to {{Money|40}} > {{Money|65}}. ***Cost increased from {{Money|5,500}} to {{Money|6,650}}. **'''Level 5''' ***Damage decreased from +15 to +8. ***Income changed from {{Money|90}} > {{Money|120}} to {{Money|65}} > {{Money|100}}. ***Renamed from ''Outlawed'' to ''Gold Rush''. *[[Pyromancer]] rebalanced. **'''Base''' ***Damage increased from 0 to 1. ***Cost increased from {{Money|650}} to {{Money|900}}. **'''Level 1''' ***Tick changed from 1 to {{Tooltip|1 > 0.8|-0.2}}. ***Cost increased from {{Money|350}} to {{Money|400}}. **'''Level 2''' ***Hidden detection added. ***Defense melting moved to Level 3. ***Cost increased from {{Money|500}} to {{Money|950}}. **'''Level 3''' ***Range increased from +0 to +1. ***Burn time changed from 3 > 5 to 3 > 4. ***Defense melting moved from Level 2, melts 5% defense. ***Cost increased from {{Money|1,200}} to {{Money|2,200}}. **'''Level 4''' ***Damage decreased from +1 to +0. ***Burn damage increased from +1 to +2. ***Burn time changed from 5 > 3 to 4 > 2.5. ***Tick changed from {{Tooltip|1 > 0.5|-0.5}} to {{Tooltip|0.8 > 0.5|-0.3}}. **'''Level 5''' ***Damage increased from +0 to +1. ***Burn damage decreased from +5 to +4. ***Burn time changed from 3 > 4 to 2.5 > 3.5. ***Cost increased from {{Money|7,500}} to {{Money|8,000}}. *[[Golden Pyromancer]] rebalanced. **'''Level 1''' ***Range decreased from +4 to +2. ***Tick changed from 1 to {{Tooltip|1 > 0.8|-0.2}}. **'''Level 2''' ***Burn damage increased from +0 to +1. ***Defense melting moved to Level 3. ***Bigger flames added. ***Cost increased from {{Money|500}} to {{Money|1,000}}. ***Name changed from ''Fire Fighting'' to ''Golden Flare''. **'''Level 3''' ***Range increased from +0 to +1. ***Burn time changed from 3 > 5 to 3 > 4.5. ***Defense melting moved from Level 2, melts 5% defense. ***Cost increased from {{Money|1,200}} to {{Money|1,800}}. ***Name changed from ''Fire Hazard'' to ''Ring Of Fire''. **'''Level 4''' ***Burn damage increased from +2 to +3. ***Burn time changed from 5 > 3 to 4.5 > 2.5. ***Tick changed from {{Tooltip|1 > 0.5|-0.5}} to {{Tooltip|0.8 > 0.5|-0.3}}. ***Defense melting increased from 5% to 10%. ***Cost increased from {{Money|3,800}} to {{Money|4,600}}. ***Name changed from ''Napalm Thrower'' to ''Gilded Arsonist''. **'''Level 5''' ***Damage increased from +2 to +4. ***Range increased from +0 to +2. ***Burn damage decreased from +6 to +2. ***Burn time changed from 3 > 4 to 2.5 > 3.5. ***Cost increased from {{Money|7,500}} to {{Money|10,000}}. ***Name changed from ''Pyromaniac'' to ''Kagutsuchi's Fury''. *[[Hunter]] buffed. **'''Base''' ***Damage increased from 3 to 4. ***Range increased from 15 to 17. **'''Level 1''' ***Cost decreased from {{Money|300}} to {{Money|200}}. **'''Level 2''' ***Cost increased from {{Money|600}} to {{Money|800}}. ***Range increased from +1 to +3. ***Damage increased from +3 to +4. **'''Level 3''' ***Cost increased from {{Money|1,000}} to {{Money|1,900}} ***Firerate changed from 1.808 to {{Tooltip|1.808 > 1.608|-0.2}}. ***Range decreased from +3 to +2. ***Damage increased from +6 to +8. **'''Level 4''' ***Cost increased from {{Money|2,500}} to {{Money|5,200}}. ***Firerate changed from 1.808 to {{Tooltip|1.608 > 1.408|-0.2}}. ***Range increased from +2 to +4. ***Damage increased from +12 to +16. *[[Archer]] reworked. **'''Base''' ***Cost increased from {{Money|400}} to {{Money|600}}. ***Damage increased from 3 to 4. ***Firerate decreased from 4.025 to 2.525. ***Max Hits increased from 1 to 2. **'''Level 1''' ***Firerate changed from {{Tooltip|4.025 > 3.225|-0.8}} to {{Tooltip|2.525 > 2.025|-0.5}}. ***Range increased from +0 to +2. **'''Level 2''' ***Firerate changed from 3.225 to {{Tooltip|2.025 > 2.275|+0.25}}. ***Damage increased from +0 to +4. ***Range decreased from +2 to +0. ***Cost increased from {{Money|250}} to {{Money|700}}. ***Name changed from ''Hawkeye'' to ''Deadshot''. **'''Level 3''' ***Damage decreased from +5 to +2. ***Max Hits increased from +2 to +3. ***Flame arrows with 2 burn damage, 1 tick and 3 burn time added. ***Cost increased from {{Money|400}} to {{Money|1,500}}. ***Name changed from ''Sharp Shooter'' to ''Ammo Mods''. **'''Level 4''' ***Firerate changed from <abbr title="-1.2>3.225 > 2.025</abbr> to <abbr title="-0.75>2.275 > 1.525</abbr>. ***Damage increased from +0 to +10. ***Burn damage increased from +0 to +2. ***Cost increased from {{Money|1,000}} to {{Money|3,000}}. **'''Level 5''' ***Damage decreased from +17 to +10. ***Max Hits increased from +2 to +3. ***Burn damage increased from +0 to +6. ***Burn time changed from N/A to 3 > 8. ***Cost increased from {{Money|3,500}} to {{Money|7,500}}. *New [[DJ Booth]] range visuals. *[[Accelerator]]'s tower ring no longer becomes purple at Level 5. *[[Engineer]]'s ''Scrap Meter'' is now visible when you hover your cursor over it. *Fixed the Level 5 [[Mortar]] using a regular explosion instead of the nuclear explosion. *Fixed the {{Color|DuckHunt|Ducky}} [[Commander]] skin animations and cosmetics not working properly. *[[Archer]] is now obtainable through a gamepass for {{Robux|500}}. *[[Turret]] gamepass cost decreased from {{Robux|800}} to {{Robux|600}}. *[[Mortar]] gamepass cost decreased from {{Robux|700}} to {{Robux|500}}. *[[Pursuit]] gamepass cost decreased from {{Robux|1,500}} to {{Robux|1,000}}. *[[Engineer]] gamepass cost decreased from {{Robux|4,000}} to {{Robux|2,500}}. *[[Cowboy]] gamepass cost decreased from {{Robux|450}} to {{Robux|250}}. *[[Warden]] gamepass cost decreased from {{Robux|800}} to {{Robux|480}}. ===Enemies=== *[[Stun Immunity]] added to the [[Amalgamation]], [[Necromancer King|Necromancer Boss]] from the [[Enemies Beta]] modifier, [[Super Toxic]], [[Warden (Legacy Enemy)|Warden]], [[Minigunner (Pizza Party)|Minigunner]], [[Nuclear Monster]] and [[Gunslinger]]. :In '''v1.7.0a''': *Fixed [[Wox the Fox]] not being able to use its abilities. *Fixed [[Wox the Fox]]'s jumpscare from the ''Game Over'' ability not appearing. ===Maps=== *[[Dead Ahead]] changed. **[[Dead Ahead]] remade. **[[Enemies Beta]] modifier added. ===Skincrates=== *[[Cold Front Crate]] skins are no longer guaranteed to appear in the [[Daily Store#Daily Skin Store|Daily Store]]. ===Miscellaneous=== *New upgrade UI. **Tower icons in upgrade boxes are now viewports of the Default skin instead of an image. *New range rings for the regular attack range, sentry placement range, deadzone range and circling range. *New tower rings. *New boss health bar UI. *New [[Hidden (Attribute)|Hidden]], [[Flying]], [[Lead (Attribute)|Lead]] and [[Defense]] icons. *New UI for when you hover over/select a tower, enemy and unit. *Updated attribute tags. **[[Hidden (Attribute)|Hidden]] tag changed from {{AttrTag|First|HiddenDetectionOld2.png|HDN}} to {{AttrTag|Second|HiddenDetection.png|Hidden}}. **[[Lead (Attribute)|Lead]] tag changed from {{AttrTag|First|DefenseOld.png|LEAD}} to {{AttrTag|Second|LeadIcon.png|Lead}}. **[[Flying]] tag changed from {{AttrTag|First|FlyOld.png|FLY}} to {{AttrTag|Second|Fly.png|Flying}}. **[[Ghost (Attribute)|Ghost]] tag changed from {{AttrTag|First|GhostImmunity.png|GHST}} to {{AttrTag|Second|GhostImmunity.png|Ghost}}. **[[Freeze Immunity]] tag changed from {{AttrTag|First|Freeze.png|ICE}} to {{AttrTag|Second|Freeze.png|No Freeze}}. **[[Energy Immunity]] tag changed from {{AttrTag|First|Energy.png|ENGY}} to {{AttrTag|Second|Energy.png|No Energy}}. **[[Splash Damage Immunity]] tag changed from {{AttrTag|First|Explosion.png|EXP}} to {{AttrTag|Second|Explosion.png|No Explosion}}. **[[Burn Immunity]] tag changed from {{AttrTag|First|Fire.png|BRN}} to {{AttrTag|Second|Fire.png|No Burn}}. **[[Boss]]es now have a {{AttrTag|Second|BossIcon.png|Boss}} tag under their health. *All stats in upgrade boxes now change when the tower is affected by buffs, including upgrade descriptions. *You can now select towers of other players. *You can now go back and forward when selecting a targeting option. *Names of some targeting options changed. *Units now display that they have hidden detection under their health. *Show Vertical Upgrades setting now works as vertical upgrade UI has been added. *Fixed issues where tower placed counter listed an incorrect amount of towers. It would list a higher or lower amount of towers placed than there actually were. *Fixed enemy hitboxes preventing players from selecting towers. *Fixed circling range not being displayed properly. *Fixed custom [[DJ Booth]] music gamepass in the Gamepasses section of the store selling the VIP gamepass. *Fixed unit spawners not appearing in upgrade boxes on mobile. *Fixed lead detection and flying detection stats not appearing in upgrade boxes on mobile. *VIP gamepass cost decreased from {{Robux|400}} to {{Robux|300}}. ==Gallery== {{Gallery|Open = Yes| {{GalleryHeader|Thumbnails}} <gallery> AprUpdate2023.png ColdFrontThumbnail.png </gallery> {{GalleryHeader|Icons}} <gallery> ArcherSaleSpring2023GameIcon.png </gallery> }} ==Official Update Log== ''NOTE: Not everything here will be accurate as this is transcribed from the game's in-game update log. Several things may be incorrect and there may be things that are missing.'' ===v1.7.0=== {{UpdateLog| {{UpdateBanner|ToyboardThumbnailClean.png |Version 1.7.0}} {{UpdateH1|πUpdate Log:}} {{UpdateH3|π₯οΈ New Game Interface Pt. 1!}} *New Update GUI *New [[Towers|tower]] placement UI *New [[Towers|tower]] range rings + QoL improvements *New flight paths + [[DJ Booth|DJ]] range visuals *[[Towers|Tower]], [[Enemies|enemy]], and [[Units|unit]] highlights *You can not select other players' [[towers]] *New tool tips for enemy HP, unit HP, and [[towers]] *New 'owned [[Towers|tower]]' ring visual *New boss health bars {{UpdateThumbnail|170UpdateLog1.png|Refreshed Upgrade UI and Range Displays!}} {{UpdateThumbnail|170UpdateLog2.png|Refreshed Boss Health Bar!}} {{UpdateH3|πΊοΈ 2 New [[Maps]]!}} {{UpdateMapBox|[[Unknown Garden]] ([[Hardcore Mode|Hardcore]])|UnknownGardenIcon.png}} {{UpdateMapBox|[[Dead Ahead]] (Survival)|DeadAheadIconV3.png}} {{UpdateH3|π₯ [[Mortar]] Rework!}} *New cluster bombs added! {{UpdateThumbnail|170UpdateLog3.png|[[Mortar]]'s bombs will fragment into 3 additional bombs on impact!}} {{UpdateH3|π§ The following towers have been rebalanced:}} *[[Turret]] *[[Archer]] *[[Pyromancer|Pyro]] *[[Hunter]] *[[Cowboy]] *[[Mortar]] *Test out the new rebalances ingame! {{UpdateH3|βοΈ New [[Settings]] Added!}} *Hide [[Towers|Tower]] Rings *Prefer Vertical Upgrades *Show Vertical Upgrades *UI Scale {{UpdateH3|π Bug Fixes:}} *Fixed '[[Towers]] Placed' counter *Fixed 'Ducky' [[Commander]] skin *Fixed enemy hitboxes blocking [[towers]] *Fixed max level [[Mortar]] nuke visuals }} {{UpdateNavBox}} {{DISPLAYTITLE:v1.7.0}} [[Category:Modern Updates]]
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