Village of Despair: Difference between revisions
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{{MapInfobox
|image1 = <tabber>
|-|Icon = [[File:Village of Despair.png
|-|View = [[File:Village.png
</tabber>
|developer = BiscuitTurtleKid & Beefchoplets
|length =
|wave_structure =
|rewards = {{Coins|270}}, {{Exp|37}}, {{Tickets|150-750}} & [[Frost Blaster]]
|waves = 15
|level_requirement = None
|starting_cash = {{Money|1,800}}<br/>{{Money|1,900}} (Group Bonus)
|shared_cash = 50%
|music-1 = '''Ambient'''
[[File:(Official) Tower Defense Simulator OST - Frost Solitude|250px|thumb|center]]
|music-2 = '''Final Wave ([[Krampus (Village of Despair)|Krampus]])'''
[[File:(Official)
|music-3 = '''Ambient ([[Krampus (Village of Despair)|Krampus]] Rage)'''
[[File:(Official)
|music-ingame-2='''Final Wave ([[Krampus (Village of Despair)|Krampus]])'''
[[File:Tower Defense Simulator OST - Krampus's Theme In-Game|250px|thumb|center]]
}}
__TOC__
==Description==
'''Village of Despair''' was the event [[Maps|map]] for the [[Christmas 2019 Event]]. Like other event maps, it had a specialized wave structure with special enemies. Upon triumphing, players were rewarded with the [[Frost Blaster]]. You also got {{Tickets|10-50}} per wave completed, which could be used to buy items from the [[Event Store]].
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The dark grey concrete path started from a cave, which had a forcefield wall. It turned around cliffs on the first island and crossed a concrete bridge to reach the second island. On the second island, a large cliff ran perpendicular to the direction of the path, so the path took a long detour around it. At the last part of the path, the path became inclined at some steps so enemies could reach the toy factory's doors.
==
'''Village of Despair''', which based on its appearance in the [[Violent Night Event]] trailer is likely located in the North Pole, is invaded by [[Krampus (Village of Despair)|Krampus]] and his army. The [[T.D.S. Organization]] sends some of their agents to fight him and eventually defeat him.
==Rewards==
The game calculated how much {{Coins|Coins}}, {{Exp|}} and {{Tickets|}} you receive based on how many waves you survived and if you won a match. During periods of 50% more {{Exp|}} (08:00 UTC Friday – 08:00 UTC Sunday), any {{Exp|}} earned is multiplied by 1.5x.
Any rewards that end in a decimal point were rounded down, no matter the first figure of the leading decimal.
'''Village of Despair''' rewarded {{Tickets|10-50}} for every wave completed.
Rewards were calculated as:
{| class="tds-table pad-10" style="margin:0 auto; text-align: center;"
!Coins Reward
!EXP Reward
|-
|{{Coins|18}} × Waves
|Waves Completed × {{Exp|2.5}}
|}
===Badges===
There were also a few [[badges]] which you could obtain when playing this map during the event, which may have additional rewards alongside the [[Badges|badge]]. These were:
{{Badge
|title = Winter 2019
|description = Congrats on defeating Krampus!
|rewards = [[Frost Blaster]]
|image = WinterBadge.png
|obtainable = No
}}
{{Badge
|title = Triumph Village of Despair
|image = VoDBadge.png
|obtainable = No
}}
==Wave Structure==
In '''Village of Despair''', the formula for calculating wave bonus on each wave was:
:<big>({{Money|50}} - 5 × (Players - 1)) × Waves Completed</big>
The waves in '''Village of Despair''' also followed these timings:
{| class="wikitable pad-10 align-center" style="margin:0 auto; width:50%"
!Waves
!Wave Timer
!Skip Time<ref>How long you have to wait before you can skip.</ref>
|-
|1-9
|1:00
|0:20<ref>Skip at 0:39.</ref>
|-
|10-12
|2:00
|0:40<ref>Skip at 1:19.</ref>
|-
|13-14
|3:00
|1:00<ref>Skip at 1:59.</ref>
|-
|15
|166666666666666:40
|N/A
|}
'''Bolded''' names indicates an enemy type's debut.
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Wave Structure'''</div>
<div class="ContainerColumn mw-collapsible-content">
{| class="wikitable pad-10" style="
!Wave
!Narration
!Enemy Type & Amount
|-
|1
|
|-
|2
| -
|-
|3
| -
|-
|4
| -
|8x
|-
|5
| -
|6x
|-
|6
| -
|4x
|-
|7
| -
|-
|8
| -
|
|-
|9
|2x
|-
|10
| -
|9x
|-
|11
| -
|-
|12
|-
|13
| -
|-
|14
| -
|-
|15
| -
|
|}
</div>
</div>
==Strategy==
*Ideally, you would want people to initially save up for the [[Minigunner]] given that the starting money is quite high.
**However, you need to have someone defending while other people are doing this. Using a couple of [[Sniper]]s on the middle hill on the first island, or a couple of [[Soldier]]s is recommended.
**The [[Archer|Holiday Archer]] is also quite useful on this map, so long they are placed at the end of a long straight.
*The first island should be the initial spot to place towers due to the rotation of the path here.
**The [[DJ Booth]] can be used to extend a tower's range to cover the entirety of this part, if required.
**A well placed [[Pyromancer]] can slow down enemies down on two separate parts of the path.
*There are several cliffs to place down [[Ranger|Outlaws]] and [[Sniper]]s, making them ideal towers.
*If enemies manage to leave the first island (which is especially likely for [[Krampus (Village of Despair)|Krampus]]), then utilize the second island.
**As with the first island, there are plenty of cliff spaces for [[Ranger|Outlaws]].
*[[Farm]]s are useless on this map as they do not grant any additional cash.
==Gallery==
{{Gallery|
{{GalleryHeader|Thumbnails}}
<gallery>
Christmas2019Thumb.jpg|'''Village of Despair''' on the game thumbnail.
8abf60fab3040c9dd5fa393fcb7a2899.jpg|'''Village of Despair''' on the game thumbnail.
</gallery>
{{GalleryHeader|Icons}}
<gallery>
DefaultMinigunnerGameIcon.png|'''Village of Despair''' on the game thumbnail.
</gallery>
{{GalleryHeader|Promotional Images}}
<gallery>
ENTba6nWoAYdvnb.jpg|'''Village of Despair''' on a promotional image.
</gallery>
}}
==Trivia==
*There was an Easter egg on the second island where a Robloxian (namely [https://www.roblox.com/users/209546354/profile Beefchoplets]) could be seen frozen in ice.
*Prior to the [[Overhaul v1.0|Overhaul Update]], this was one of four
**However, this map has the most noticeable incline.
==Update History==
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]]
**'''Village of Despair''' added.
***Later the same day, {{Tickets|}} reward on triumph increased from {{Tickets|200}} to {{Tickets|600}}.
*'''25 December 2019''' - [[Release v1.5|Release v1.5.0b]]
**Ticket reward per wave changed from {{Tickets|10}} per wave and {{Tickets|600}} for triumphing to {{Tickets|10-50}} per wave.
*'''26 January 2020''' - [[Release v1.6|Release v1.6.1]]
**'''Village of Despair''' removed.
==Notes==
<references/>
{{MapNavBox}}
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