Village of Despair: Difference between revisions

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{{MapInfobox
|image1 = <tabber>
|-|Icon = [[File:Village of Despair.png|thumb|125px]]
|-|View = [[File:Village.png|thumb]]
</tabber>
|developer = BiscuitTurtleKid & Beefchoplets
|length = [[:Category:Extremely_Long_Maps|Extremely Long]]
|wave_structure = [[:Category:Event_Maps|Event]]
|rewards = {{Coins|270}}, {{Exp|37}}, {{Tickets|150-750}} & [[Frost Blaster]]
|waves = 15
|level_requirement = None
|starting_cash = {{Money|1,800}}<br/>{{Money|1,900}} (Group Bonus)
|shared_cash = 50%
|music-1 = '''Ambient'''
[[File:(Official) Tower Defense Simulator OST - Frost Solitude|250px|thumb|center]]
|music-2 = '''Final Wave ([[Krampus (Village of Despair)|Krampus]])'''
[[File:(Official)_Tower_Defense_Simulator_OST_ Tower Defense Simulator OST -_Krampus Krampus|250px|thumb|center]]
|music-3 = '''Ambient ([[Krampus (Village of Despair)|Krampus]] Rage)'''
[[File:(Official)_Tower_Defense_Simulator_OST_ Tower Defense Simulator OST -_Krampus_Rage Krampus Rage|250px|thumb|center]]
|music-ingame-2='''Final Wave ([[Krampus (Village of Despair)|Krampus]])'''
[[File:Tower Defense Simulator OST - Krampus's Theme In-Game|250px|thumb|center]]
}}
 
__TOC__
 
==Summary==
==Description==
'''Village of Despair''' was the event [[Maps|map]] for the [[Christmas 2019 Event]]. Like other event maps, it had a specialized wave structure with special enemies. Upon triumphing, players were rewarded with the [[Frost Blaster]]. You also got {{Tickets|10-50}} per wave completed, which could be used to buy items from the [[Event Store]].
 
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The dark grey concrete path started from a cave, which had a forcefield wall. It turned around cliffs on the first island and crossed a concrete bridge to reach the second island. On the second island, a large cliff ran perpendicular to the direction of the path, so the path took a long detour around it. At the last part of the path, the path became inclined at some steps so enemies could reach the toy factory's doors.
 
==StrategyStory==
'''Village of Despair''', which based on its appearance in the [[Violent Night Event]] trailer is likely located in the North Pole, is invaded by [[Krampus (Village of Despair)|Krampus]] and his army. The [[T.D.S. Organization]] sends some of their agents to fight him and eventually defeat him.
*Ideally, you would want people to initially save up for the [[Minigunner]] given that the starting money is quite high.
 
**However, you need to have someone defending while other people are doing this. Using a couple of [[Sniper]]s on the middle hill on the first island, or a couple of [[Soldier]]s is recommended.
==Rewards==
**The [[Archer|Holiday Archer]] is also quite useful on this [[Maps|map]], so long they are placed at the end of a long straight.
The game calculated how much {{Coins|Coins}}, {{Exp|}} and {{Tickets|}} you receive based on how many waves you survived and if you won a match. During periods of 50% more {{Exp|}} (08:00 UTC Friday – 08:00 UTC Sunday), any {{Exp|}} earned is multiplied by 1.5x.
*The first island should be the initial spot to place towers due to the rotation of the path here.
 
**The [[DJ Booth]] can be used to extend a tower's range to cover the entirety of this part, if required.
Any rewards that end in a decimal point were rounded down, no matter the first figure of the leading decimal.
**A well placed [[Pyromancer]] can slow down enemies down on two separate parts of the path.
 
*There are several cliffs to place down [[Ranger|Outlaws]] and [[Sniper]]s, making them ideal towers.
'''Village of Despair''' rewarded {{Tickets|10-50}} for every wave completed.
*If enemies manage to leave the first island (which is especially likely for [[Krampus]]), then utilize the second island.
 
**As with the first island, there are plenty of cliff spaces for [[Ranger|Outlaws]].
Rewards were calculated as:
*[[Farm]]s are useless on this map as they do not grant any additional cash.
{| class="tds-table pad-10" style="margin:0 auto; text-align: center;"
!Coins Reward
!EXP Reward
|-
|{{Coins|18}} × Waves
|Waves Completed × {{Exp|2.5}}
|}
 
===Badges===
There were also a few [[badges]] which you could obtain when playing this map during the event, which may have additional rewards alongside the [[Badges|badge]]. These were:
 
{{Badge
|title = Winter 2019
|description = Congrats on defeating Krampus!
|rewards = [[Frost Blaster]]
|image = WinterBadge.png
|obtainable = No
}}
{{Badge
|title = Triumph Village of Despair
|image = VoDBadge.png
|obtainable = No
}}
 
==Wave Structure==
In '''Village of Despair''', the formula for calculating wave bonus on each wave was:
:<big>({{Money|50}} - 5 × (Players - 1)) × Waves Completed</big>
 
The waves in '''Village of Despair''' also followed these timings:
{| class="wikitable pad-10 align-center" style="margin:0 auto; width:50%"
!Waves
!Wave Timer
!Skip Time<ref>How long you have to wait before you can skip.</ref>
|-
|1-9
|1:00
|0:20<ref>Skip at 0:39.</ref>
|-
|10-12
|2:00
|0:40<ref>Skip at 1:19.</ref>
|-
|13-14
|3:00
|1:00<ref>Skip at 1:59.</ref>
|-
|15
|166666666666666:40
|N/A
|}
 
==Waves Structure==
'''Bolded''' names indicates an enemy type's debut.
 
----
<div class="mw-collapsible mw-collapsed">
 
<div class="sectionheader">'''Wave Structure'''</div>
{| class="wikitable" align="center" border="1" style="border-collapse: collapse; border: 1px #DDE1E9 solid;" style="width:100%;"
<div class="ContainerColumn mw-collapsible-content">
| style="padding: 10px; text-align:center;" |'''Wave'''
{| class="wikitable pad-10" style="paddingmargin:0 10pxauto; width:100%; text-align:center;" |'''Narration'''
!Wave
| style="padding: 10px; text-align:center;" |'''Enemy Type & Amount'''
!Narration
!Enemy Type & Amount
|-
|1
| style="padding: 10px; text-align:center;" |1
| style="padding: 10px; text-align:center;" | The night grows uneasy...
| style="padding: 10px; text-align:center;" |5x '''[[Frozen (Village of Despair)|'''Frozen]]''']]
|-
|2
| style="padding: 10px; text-align:center;" |2
| -
| style="padding: 10px; text-align:center;" | -
| style="padding: 10px; text-align:center;" |8x [[Frozen (Village of Despair)|Frozen]]
|-
|3
| style="padding: 10px; text-align:center;" |3
| -
| style="padding: 10px; text-align:center;" | -
| style="padding: 10px; text-align:center;" |4x '''[[Snowman (Village of Despair)|Snowman]]''', 5x [[Frozen (Village of Despair)|Frozen]]
|-
|4
| style="padding: 10px; text-align:center;" |4
| -
| style="padding: 10px; text-align:center;" | -
|8x style="padding:[[Snowman 10px;(Village text-align:center;"of Despair)|8x [[Snowman]], 6x [[Frozen (Village of Despair)|Frozen]]
|-
|5
| style="padding: 10px; text-align:center;" |5
| -
| style="padding: 10px; text-align:center;" | -
|6x style="padding:[[Snowman 10px;(Village text-align:center;"of Despair)|6x [[Snowman]], 8x [[Frozen (Village of Despair)|Frozen]], 2x '''[[Gingerbread (Village of Despair)|Gingerbread]]'''
|-
|6
| style="padding: 10px; text-align:center;" |6
| -
| style="padding: 10px; text-align:center;" | -
|4x style="padding:[[Gingerbread 10px;(Village text-align:center;"of Despair)|4x [[Gingerbread]], 12x [[Frozen (Village of Despair)|Frozen]]
|-
|7
| style="padding: 10px; text-align:center;" |7
| -
| style="padding: 10px; text-align:center;" | -
| style="padding: 10px; text-align:center;" |4x '''[[Burnt Gingerbread]]''', 2x [[Gingerbread (Village of Despair)|Gingerbread]], 6x [[Snowman (Village of Despair)|Snowman]], 8x [[Frozen (Village of Despair)|Frozen]]
|-
|8
| style="padding: 10px; text-align:center;" |8
| -
| style="padding: 10px; text-align:center;" | -
| style="padding: 10px; text-align:center;" |6x12x [[Burnt Gingerbread]], 6x [[Gingerbread (Village of Despair)|Gingerbread]], 8x [[Snowman (Village of Despair)|Snowman]], 14x [[Frozen (Village of Despair)|Frozen]], 6x [[Burnt Gingerbread]]
|-
|9
| style="padding: 10px; text-align:center;" |9
| style="padding: 10px; text-align:center;" |Something huge lurks in the distance...
|2x style="padding: 10px; text-align:center;" |1x '''[[Deep Freeze (Village of Despair)|'''Deep Freeze]]''']], 8x14x [[Burnt Gingerbread]], 7x [[Gingerbread]], 1x [[Deep Freeze (Village of Despair)|Deep FreezeGingerbread]], 12x [[Snowman]], 6x(Village [[Burntof GingerbreadDespair)|Snowman]], 12x [[Frozen (Village of Despair)|Frozen]]
|-
|10
| style="padding: 10px; text-align:center;" |10
| -
| style="padding: 10px; text-align:center;" | -
|9x style="padding:[[Gingerbread 10px;(Village text-align:center;"of Despair)|9x [[Gingerbread]], 8x [[Frozen (Village of Despair)|Frozen]], 1x '''[[Papa Bread (Village of Despair)|Papa Bread]]''', 2x [[Deep Freeze (Village of Despair)|Deep Freeze]], 7x13x [[Burnt Gingerbread]], 10x [[Snowman]], 6x(Village [[Burntof GingerbreadDespair)|Snowman]], 8x [[Frozen (Village of Despair)|Frozen]]
|-
|11
| style="padding: 10px; text-align:center;" |11
| -
| style="padding: 10px; text-align:center;" | -
| style="padding: 10px; text-align:center;" |4x [[Deep Freeze (Village of Despair)|Deep Freeze]], 15x [[Gingerbread (Village of Despair)|Gingerbread]], 14x22x [[Frozen (Village of Despair)|Frozen]], 816 [[Burnt Gingerbread]], 1x [[Papa Bread (Village of Despair)|Papa Bread]], 5x '''[[Present]]''', 8x [[Frozen (Village of Despair)|Frozen]], 8x [[Burnt GingerbreadPresent]]'''
|-
|12
| style="padding: 10px; text-align:center;" |12
| style="padding: 10px; text-align:center;" |He emerges from his cave...
| style="padding: 10px; text-align:center;" |8x [[Deep Freeze (Village of Despair)|Deep Freeze]], 1x '''[[Yeti (Village of Despair)|Yeti]]'''
|-
|13
| style="padding: 10px; text-align:center;" |13
| -
| style="padding: 10px; text-align:center;" | -
| style="padding: 10px; text-align:center;" |8x [[Deep Freeze (Village of Despair)|Deep Freeze]], 6x [[Burnt Gingerbread]], 2x '''[[Frost Tank]]''', 2x [[Yeti (Village of Despair)|Yeti]], 10x [[Snowman (Village of Despair)|Snowman]], 2x [[Papa Bread (Village of Despair)|Papa Bread]]
|-
|14
| style="padding: 10px; text-align:center;" |14
| -
| style="padding: 10px; text-align:center;" | -
| style="padding: 10px; text-align:center;" |12x [[Deep Freeze (Village of Despair)|Deep Freeze]], 3x [[Frost Tank]], 12x [[Burnt Gingerbread]], 4x [[Yeti (Village of Despair)|Yeti]], 5x10x [[Snowman (Village of Despair)|Snowman]], 5x10x [[Frozen (Village of Despair)|Frozen]], 1x3x [[Papa Bread]], 5x [[Snowman]], 5x [[Frozen (Village of Despair)|FrozenPapa Bread]], 2x1x [[PapaFrost Bread]],Hero 1x(Village of Despair)|'''[[Frost Hero]]''']]
|-
|15
| style="padding: 10px; text-align:center;" |15
| -
| style="padding: 10px; text-align:center;" | -
| style="padding: 10px; text-align:center;" |10x16x [[Deep Freeze (Village of Despair)|Deep Freeze]], 1x [[Frost Tank]], 5x [[Burnt Gingerbread]], 2x [[Yeti (Village of Despair)|Yeti]], 1x [[Papa Bread (Village of Despair)|Papa Bread]], 2x [[Yeti (Village of Despair)|Yeti]], 4x [[Frost Hero (Village of Despair)|Frost Hero]], 1x '''[[Krampus]]''', 6x [[Deep Freeze (Village of Despair)|Deep FreezeKrampus]]''', 8x [[Frozen (Village of Despair)|Frozen]]
|}
</div>
</div>
 
==Strategy==
*Ideally, you would want people to initially save up for the [[Minigunner]] given that the starting money is quite high.
**However, you need to have someone defending while other people are doing this. Using a couple of [[Sniper]]s on the middle hill on the first island, or a couple of [[Soldier]]s is recommended.
**The [[Archer|Holiday Archer]] is also quite useful on this map, so long they are placed at the end of a long straight.
*The first island should be the initial spot to place towers due to the rotation of the path here.
**The [[DJ Booth]] can be used to extend a tower's range to cover the entirety of this part, if required.
**A well placed [[Pyromancer]] can slow down enemies down on two separate parts of the path.
*There are several cliffs to place down [[Ranger|Outlaws]] and [[Sniper]]s, making them ideal towers.
*If enemies manage to leave the first island (which is especially likely for [[Krampus (Village of Despair)|Krampus]]), then utilize the second island.
**As with the first island, there are plenty of cliff spaces for [[Ranger|Outlaws]].
*[[Farm]]s are useless on this map as they do not grant any additional cash.
 
==Gallery==
{{Gallery|
{{GalleryHeader|Thumbnails}}
<gallery>
Christmas2019Thumb.jpg|'''Village of Despair''' on the game thumbnail.
8abf60fab3040c9dd5fa393fcb7a2899.jpg|'''Village of Despair''' on the game thumbnail.
</gallery>
 
{{GalleryHeader|Icons}}
<gallery>
DefaultMinigunnerGameIcon.png|'''Village of Despair''' on the game thumbnail.
</gallery>
 
{{GalleryHeader|Promotional Images}}
<gallery>
ENTba6nWoAYdvnb.jpg|'''Village of Despair''' on a promotional image.
</gallery>
}}
 
==Trivia==
*There was an Easter egg on the second island where a Robloxian (namely [https://www.roblox.com/users/209546354/profile Beefchoplets]) could be seen frozen in ice.
*Prior to the [[Overhaul v1.0|Overhaul Update]], this was one of four [[Maps|maps]] to have an inclined path, with the others being [[Crossroads]], [[Graveyard]] and [[Rocket Arena]].
**However, this map has the most noticeable incline.
*This map was originally planned to be remade and added as a Hardcore exclusive map. This never came to fruition during Hardcore testing.
 
==Update History==
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]]
**'''Village of Despair''' added.
***Later the same day, {{Tickets|}} reward on triumph increased from {{Tickets|200}} to {{Tickets|600}}.
*'''1 January 2020'''
*'''25 December 2019''' - [[Release v1.5|Release v1.5.0b]]
** Ticket reward per wave changed from {{Tickets|10}} per wave and {{Tickets|600}} for triumphing to {{Tickets|10-50}} per wave.
**Ticket reward per wave changed from {{Tickets|10}} per wave and {{Tickets|600}} for triumphing to {{Tickets|10-50}} per wave.
*'''26 January 2020'''
*'''26 January 2020''' - [[Release v1.6|Release v1.6.1]]
**'''Village of Despair''' removed.
 
==Notes==
<references/>
 
 
 
{{MapNavBox}}
[[Category:Extremely Long Maps]]
[[Category:Event Maps]]