War Machine: Difference between revisions

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imported>Fadhil4662
i change the upgrades and stats lvl 0, help me change the fully of the stats and description and this war machine is new from the reworked. and uhh it's done help me change it so it can be perfect be
imported>Leadfoot2121
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{{TowerInfobox
|title = War Machine
|image-static = WarMachineIconDefaultWarMachineRework0.png
|image-dynamicdynamic1 = WarMachineDynamicWarMachineV2Dynamic.png
|pseudoxd = 1
|unlockcost = {{Gem|999,999,999,999,999}}
|unlockcost = Exclusive
|basecost = {{Money|6,750}}
|basesellingprice = {{Money|6662,250}}
|role = Offense
|placement = Ground
Line 16 ⟶ 17:
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.175
|baserange = [[File:Range Icon.png|20px|Range]]13
|hidden_detection = {{Attr|Hidden|Level 54}}<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but '''War Machine''' cannot detect such enemies until Level 54.</ref>
|lead_detection = {{Attr|Lead|Level 2+}} ([[Splash Damage]]& Collision only until Level 5)
|flying_detection = {{Attr|Fly|Level 5}}<ref>Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but '''War Machine''' cannot detect such enemies until Level 5.</ref>
|immune = None{{Attr|Freeze|Level 5}}
|footprint = 1.5
|tooltip-1 = This guy does a LOT of damage
|tooltip-2 = Capable of detecting [[flying]], [[Hidden (Attribute)|hidden]], and [[Lead (Attribute)|lead]] enemies.
}}
{{QuoteContainer|<tabber>
|-|Current =
{{QuoteBox|The last recourse of the Threat Defense Strategy. Dual miniguns, rapid burst rockets, multiple passive support boosts and railgun tank convoys; nothing will stand in his way.|Inventory Description}}
|-|Version 2 =
{{QuoteBox|A one man army. Utilizes an exoskeleton to shoot 2 miniguns and launch missiles.|Former Inventory Description}}
|-|Version 1 =
{{QuoteBox|...and so he left, with everything but his humanity..|Former Inventory Description}}
</tabber>}}
}}
__TOC__
==Description==
The '''War Machine''' is currently a [[Towers|tower]] exclusive to anyone who is a moderator or a higher special role in the Tower Defense Simulator Discord server, though on rare occasions it has been given to other peopleusers.
 
The '''War Machine''' is planned to returnbecome inmore theaccessible firstfor quarter of 2026users, where it will be given to userssomeone who havehas contributed to the game through the workshop portal, following a review by a lead developer.<ref>https://trello.com/c/yFpL6Z12/3-%F0%9F%8E%81-reward-war-machine-tower</ref>
 
The '''War Machine''' uses an exoskeleton with two miniguns. At Level 2, the exoskeleton also has a missile launcher, allowing it to fire ''StarStark Missiles''. At Level 42, theit missile launcher is now a quad missile launcher. At Level 3, italso gains the ability to apply avarious 10%buffs [[Damageto Buff]]towers toin nearbyits towersrange withthrough its ''LethalCommand Aura'', which is increase to 20% at Level 5.
 
The '''War Machine''' has a placement limit of 105 per player.
 
==Upgrades==
{{Upgrade
{{Upgrade|Level = Level 1|Upgrade Title = IMPROVED HANDLING|Cost = {{Money|1,500}}|Image = [[File:War Machine Upgrade 1.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]]
|Level = Level 1
|Upgrade Title = Improved Handling
|Cost = {{Money|1,500}}
|Image = [[File:War Machine Upgrade 1.png|100px]]
|Information = 0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
0.175+5 > 0.15Range [[File:CooldownRange Icon.png|20px|FirerateRange]]}}
{{Upgrade|Level = Level 2|Upgrade Title = STARK MISSILE|Cost = {{Money|5,000}}|Image = [[File:War Machine Upgrade 2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell Price changes to {{Money|2,750}}
+Missile Launcher
}}
{{Upgrade
|Level = Level 2
|Upgrade Title = Stark Missile
|Cost = {{Money|5,000}}
|Image = [[File:War Machine Upgrade 2.png|100px]]
|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
{{CollapsibleUpgrade|Title = Unlocks Stark Missiles|Description = •40 Rocket Damage [[File:SplashDamage.png|20px|Damage]]
 
•2s•1 MissileRocket ReloadVolley Count [[File:Cooldown IconSplashDamage.png|20px|Missile ReloadDamage]]
 
•2 Rocket Cooldown [[File:Cooldown Icon.png|20px|Rocket Cooldown]]
 
•4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
}}
 
{{CollapsibleUpgrade|Title = Unlocks Command Aura|Description = Applies buffs to all towers in its range.
 
•10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
}}
 
•10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]}}
{{Upgrade|Level = Level 3|Upgrade Title = EPIC ARMOR PLATING|Cost = {{Money|20,000}}|Image = [[File:Turret3.png|100px]]|Information =
3s Rev-Up Time [[File:Cooldown Icon.png|20px|Rev-Up Time]]
 
Sell Price changes to {{Money|4,416}}
+8 Damage [[File:Damage Icon.png|20px|Damage]]
}}
{{Upgrade
|Level = Level 3
|Upgrade Title = Epic Armor Plating
|Cost = {{Money|20,000}}
|Image = [[File:Turret3.png|100px]]
|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.15 > 0.09 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
0 > 3 Rev-Up Time [[File:Cooldown Icon.png|20px|Rev-Up Time]]
 
+1 Rockey Volley Count
10% [[Cooldown Buff]] [[File:Cooldown Buff.png|20px|Firerate Buff]]}}
{{Upgrade|Level = Level 4|Upgrade Title = ULTRA CHARGED BODY ARMOR|Cost = {{Money|50,000}}|Image = [[File:War Machine Upgrade 4.png|100px]]|Information = +Hidden Detection {{Hidden|Hidden Detection}}
 
{{CollapsibleUpgrade|Title = Upgraded Command Aura|Description = Now also applies a [[Firerate Buff]].
+25 Damage [[File:Damage Icon.png|20px|Damage]]
 
•10% [[Firerate Buff]] [[File:Cooldown Buff.png|20px|Firerate Buff]]
}}
 
 
Sell Price changes to {{Money|11,083}}
}}
{{Upgrade|Level = Level 4|Upgrade Title = Ultra Charged Body Armor|Cost = {{Money|50,000}}|Image = [[File:War Machine Upgrade 4.png|100px]]|Information = +25 Damage [[File:Damage Icon.png|20px|Damage]]
 
+6 Range [[File:Range Icon.png|20px|Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
+Quad Missile Launcher
 
+1 Rockey Volley Count
•40 > 60 Damage [[File:SplashDamage.png|20px|Damage]]
 
•4.5+20 >Rocket 6 Explosion RangeDamage [[File:ExplosiveRangeSplashDamage.png|20px|Explosion RangeDamage]]
 
10%4.5 [[Damage> Buff]]6 Explosion Range [[File:Damage BuffExplosiveRange.png|20px|DamageExplosion BuffRange]]
 
{{CollapsibleUpgrade|Title = Upgraded Command Aura|Description = Now also applies a [[Damage Buff]].
 
•10% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
+Convoy Ability
}}
 
{{CollapsibleUpgrade|Title = Unlocks Convoy|Description = Summons in a convoy of [[Railgun Tank]]s on the path.
Deploy 2 Railgun Tanks in a sequence on use}}
{{Upgrade|Level = Level 5|Upgrade Title = TO THE VOID AND BACK|Cost = {{Money|125,000}}|Image = [[File:War Machine Upgrade 5.png|100px]]|Information = 3s > 2.5s Rev-Up Time [[File:Cooldown Icon.png|20px|Rev-Up Time]]
 
•2 [[Railgun Tank]] Spawn Count
+25 Damage [[File:Damage Icon.png|20px|Damage]]
 
•1,600 Health [[File:HealthIcon.png|20px|Health]]
 
•22 Damage [[File:Damage Icon.png|20px|Damage]]
 
•30 Range [[File:Range Icon.png|20px|Firerate]]
 
•0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
•75 Cannon Damage [[File:SplashDamage.png|20px|Splash Damage]]
 
•2 Cannon Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
•8 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
•Hidden Detection {{Hidden|Hidden Detection}}
}}
 
 
Sell Price changes to {{Money|27,750}}
}}
{{Upgrade
|Level = Level 5
|Upgrade Title = To the Void and Back
|Cost = {{Money|125,000}}
|Image = [[File:War Machine Upgrade 5.png|100px]]
|Information = +25 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
10%3s > 15%2.5s [[DamageRev-Up Buff]]Time [[File:DamageCooldown BuffIcon.png|20px|DamageRev-Up BuffTime]]
 
10% > +15% BuffDamage [[File:Cooldown BuffSplashDamage.png|20px|Firerate BuffDamage]]
 
10%2 > 15%1.75 [[RangeRocket Buff]]Cooldown [[File:RangeCooldown BuffIcon.png|20px|RangeRocket BuffCooldown]]
 
6 > 7 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+Flying Detection {{Flying|Flying Detection}}
 
+1 [[Railgun Tank]] Spawn Count
+Freeze Immune {{Freeze |Freeze Immune}}
 
+Flying Detection {{Flying|Flying Detection}}
 
+[[Freeze Immunity]] {{Freeze|Freeze Immune}}
Quad Missile Launcher
 
{{CollapsibleUpgrade|Title = Upgraded Command Aura|Description = "...and so he left, with everything but his humanity.."
•60 > 80 Damage [[File:SplashDamage.png|20px|Damage]]
 
•2s10% > 1.75s15% Missile[[Damage ReloadBuff]] [[File:CooldownDamage IconBuff.png|20px|MissileDamage ReloadBuff]]
 
•610% > 715% Explosion[[Firerate RangeBuff]] [[File:ExplosiveRangeCooldown Buff.png|20px|ExplosionFirerate RangeBuff]]
 
10% > 15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
}}
 
 
Sell Price changes to {{Money|69,416}}}}
Upgraded Convoy
 
==Ability==
Deploy 4 Railgun Tanks in a sequence on use}}{{Ability|Ability Title=Convoy|Cost={{Money|3,500}}|Cooldown Time=60s Cooldown|Image=[[File:MilitaryBase5.png|100px]]|Information=Deploys a convoy of railgun tanks that will fire at enemies in range.|Level Unlock=Level 4}}
{{Ability|Ability Title = Convoy|Level Unlock = Level 4|Cost = {{Money|3,500}}|Cooldown Time = 60s Cooldown|Image = [[File:MilitaryBase5.png|100px]]|Information = Deploys a convoy of [[Railgun Tank]]s at the exit. The number of units spawned depends on the Level.}}
 
==Statistics==
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{{neow|<nowiki>
<var>
$DPS$ = Normal Damage / Firerate
$MDPS$ = [[SplashRocket Damage]] * MissileRocket Valley Count / MissileRocket ReloadCooldown
$TDPS$ = $DPS$ + $MDPS$
$CERDPS$ = TotalGunner PriceDamage / DPSFirerate
$RCDPS$ = Cannon [[Splash Damage]] / Cannon Firerate
$TP$ = $FNC-TOTALPRICE$
$RTDPS$ = $RDPS$ + $RCDPS$
$FNC-COST$ = 2000; 250; 650; 5000; 12500; 50000;
$FSE-DETECTIONCE$ = 2;Total 5;Cost 5/ DPS
$TP$ = $FNC-TOTAL-COST$
$FSE-UPGRADE$ = IMPROVED HANDLING; STARK MISSILE; EPIC ARMOR PLATING; ULTRA CHARGED BODY ARMOR; TO THE VOID AND BACK
$COST$ = 6750; 1500; 5000; 20000; 50000; 125000;
$FSE-DETECTION$ = 4; 0; 5
$FSE-UPGRADE$ = Improved Handling; Stark Missile; Epic Armor Plating; Ultra Charged Body Armor; To The Void and Back
$FSE-UPGRADEICON$ = 4989372339; 4989372568; 3584258139; 4989373124; 4989373460
$FSE-CATEGORYMETA$ = Exclusive; File:DefaultWarMachineRework0.png
$SREF$ = <ref>Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$DREF$ = <ref>Total DPS is calculated as Normal DPS + Missile DPS.<br/>Missile DPS assumes only one enemy is hit with all missiles and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflowbugy" style="width:100%;overflow:auto;-box">
{| class="wikitable stats-table"
! colspan="17" |War Machine Stats
! Level !! Total Price !! Normal Damage !! [[Splash Damage]]$SREF$ !! Missile Count !! Firerate !! Missile Reload !! Range !! Explosion Range !! [[Damage Buff]] !! DPS$DREF$ !! Cost Efficiency
|-
! Level !! Cost !! Total Cost !! Damage !! Rocket Damage$SREF$ !! Rocket Valley Count !! Firerate !! Rev-Up Time !! Rocket Cooldown !! Range !! Explosion Range !! [[Range Buff]] !! [[Firerate Buff]] !! [[Damage Buff]] !! [[Railgun Tank]] Spawn Count !! DPS$DREF$ !! Cost Efficiency
| 0 || {{Money|$TP$}} || 2 || N/A || N/A || 0.1 || N/A || 12 || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 10 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 210 || N/A || N/A || 0.1175 || 0 || N/A || 1813 || N/A || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 21 || {{Money$R$ || $TPR$}} || 310 || 20N/A || 1N/A || 0.115 || 50 || 22N/A || 518 || N/A || $TDPS$<ref>$DPS$N/A Normal|| DPSN/A +|| $MDPS$N/A Missile|| DPS<N/ref>A || $DPS$ || {{Money|$CE$}}
|-
| 32 || {{Money$R$ || $TPR$}} || 812 || 2040 || 1 || 0.115 || 50 || 222 || 18 || 4.5 || 10% || N/A || N/A || N/A || $TDPS$<ref>$DPS$ Normal DPS + $MDPS$ Missile DPS</ref> || {{Money|$CE$}}
|-
| 43 || {{Money$R$ || $TPR$}} || 1520 || 40 || 42 || 0.109 || 53 || 242 || 618 || 4.5 || 10% || 10% || N/A || N/A || $TDPS$<ref>$DPS$ Normal DPS + $MDPS$ Missile DPS</ref> || {{Money|$CE$}}
|-
| 54 || {{Money$R$ || $TPR$}} || 4045 || 8060 || 43 || 0.109 || 43 || 262 || 24 || 6 || 2010% || 10% || 10% || 2 || $TDPS$<ref>$DPS$ Normal DPS + $MDPS$ Missile DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 70 || 75 || 4 || 0.09 || 2.5 || 1.75 || 26 || 7 || 15% || 15% || 15% || 3 || $TDPS$<ref>$DPS$ Normal DPS + $MDPS$ Missile DPS</ref> || {{Money|$CE$}}
|}
</div>
 
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="7" |[[Railgun Tank]] Stats
|-
! Health !! Gunner Damage !! Cannon Splash Damage$SREF$ !! Cannon Firerate !! Firerate !! Range !! DPS
|-
| 1,600 || 22 || 75 || 2 || 0.175 || 30 || $RTDPS$<ref>$RDPS$ Normal DPS + $RCDPS$ Missile DPS</ref>
|}
</div>
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==Strategy==
*The '''War Machine''' can be a powerful DPS tower mid to late game, dealing overclose 450to 1,000 DPS.
*At Level 2, the '''War Machine''' gains a missile launcher, which isgains upgradedmore tomissiles aand quadstronger missilestats launcherwith at Level 4upgrades, which is quite decent against hordes of enemies, such as the [[Fallen Hazmat]].
**Because the missile launcher deals splash damage, the '''War Machine''' can also damage [[Lead (Attribute)|Lead]] enemies with it, making it very useful against the [[Lead]] and [[Elite Lead]]s early on.
*At Level 54, the '''War Machine''' gets allhidden threedetection detectionsand at onceLevel 5, it gets flying detection, making it a very versatile tower by the mid to late game combined with its high DPS and splash capabilities.
**Although it cannot damage them with its main attack, its missiles and the [[Railgun Tank]] collision and explosion damage can also damage [[Lead (Attribute)|Lead]] enemies.
**However, because of how expensive it is to upgrade to Level 5, it should not be solely relied upon to attack enemies with these attributes.
**However, because of how expensive it is to upgrade to Level 4 and 5, it should not be solely relied upon to attack enemies with these attributes.
*At Level 5, it gains the [[Freeze Immunity]], making it useful against enemies that mainly freeze towers.
 
==Trivia==
*The '''War Machine's''' appearance and some of its mechanics appear to have been based on an [https://discord.com/channels/587355301083349002/615753550626291717/618119104779386888 Exoskeleton] tower suggestion from the Tower Defense Simulator Discord server.
**However, the name of the '''War Machine''' and its Level''Stark 2 upgradeMissile'' are references to the [[wp:War Machine|War Machine]] from ''Marvel''.
*The '''War Machine's''' originalLevel 5 ''Command Aura'' description is a reference to its first description, which in turn was a reference to ''Risk of Rain 2'', specifically the [[w:c:riskofrain2:Commando|Commando]]'s old ending phrase.
*The '''War Machine''' had the most expensive upgrade cost in the game, until [[Gatling Gun]] was added.
*After the [[Overhaul v1.0|Overhaul Update]], the '''War Machine''' gained 12 damage on Level 2, giving it 13 damage, thus giving it an absurd 104 DPS for just {{Money|2,900}}.
**This was onlylater fixed in late May 2021.
 
==Update History==
Line 248 ⟶ 333:
***'''Base'''
****Firerate decreased from 0.125 to 0.1.
*'''17 July 2026''' - [[v2.3.0]]
**Description changed.
**Miniguns now need to rev-up at certain levels.
**Support capabilities expanded, now it can apply [[Range Buff]]s, [[Firerate Buff]]s and [[Damage Buff]]s.
**''Convoy'' ability added, which makes the '''War Machine''' summon in a convoy of [[Railgun Tank]]s.
**Statistical changes:
***'''Base'''
****Cost increased from {{Money|2,000}} to {{Money|6,750}}.
****Damage increased from 2 to 10.
****Firerate increased from 0.1 to 0.175.
****Range increased from 12 to 13.
***'''Level 1'''
****Cost increased fro {{Money|250}} to {{Money|1,500}}.
****Firerate changed from 0.1 to {{Tooltip|0.175 > 0.15|-0.025}}.
****Range decreased from +6 to +5.
****Upgrade name changed from ''IMPROVED HANDLING'' TO ''Improved Handling''.
***'''Level 2'''
****Cost increased from {{Money|650}} to {{Money|5,000}}.
****Damage increased from +1 to +2.
****Range decreased from +4 to +0.
****Rocket damage increased from 20 to 40.
****Rocket cooldown decreased from 5 to 2.
****Explosion range decreased from 5 to 4.5.
****10% [[Range Buff]] added.
****Upgrade name changed from ''STARK MISSILE'' TO ''Start Missile''.
***'''Level 3'''
****Cost increased from {{Money|5,000}} to {{Money|20,000}}.
****Damage increased from +5 to +8.
****Firerate changed from 0.1 to {{Tooltip|0.15 > 0.09|-0.06}}.
****Rev-up time of 3 added.
****Rocket valley increased from +0 to +1.
****10% [[Firerate Buff]] added.
****[[Damage Buff]] removed.
****Upgrade name changed from ''EPIC ARMOR PLATING'' TO ''Epic Armor Plating''.
***'''Level 4'''
****Cost increased from {{Money|12,500}} to {{Money|50,000}}.
****Damage increased from +7 to +25.
****Range increased from +2 to +6.
****Rocket valley decreased from +3 to +1.
****Explosion range changed from 5 > 6 to 4.5 > 6.
****10% [[Damage Buff]] added.
****Hidden detection added, moved from Level 5.
****''Convoy'' added with a [[Railgun Tank]] spawn count of 2, a 60 second cooldown and a {{Money|3,500}} cost.
****Upgrade name changed from ''ULTRA CHARGED BODY ARMOR'' to ''Ultra Charged Body Armor''.
***'''Level 5'''
****Cost increased from {{Money|50,000}} to {{Money|125,000}}.
****Rev-up time change of 3 > 2.5 added.
****Rocket damage decreased from +40 to +15.
****Rocket cooldown changed from 5 > 4 to 2 > 1.75.
****Explosion range changed from 6 to 6 > 7.
****[[Range Buff]] change of 10% > 15% added.
****[[Firerate Buff]] change of 10% > 15% added.
****[[Damage Buff]] changed from 10% > 20% to 10% > 15%.
****[[Railgun Tank]] spawn count increase of +1 added.
****Lead detection removed.
****[[Freeze Immunity]] added.
****Upgrade name changed from ''TO THE VOID AND BACK'' to ''To the Void and Back''.
}}