War Machine: Difference between revisions
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|title = War Machine
|image-static = DefaultWarMachineRework0.png
|image-dynamic1 = WarMachineV2Dynamic.png
|pseudoxd = 1
|unlockcost = Exclusive
|basecost = {{Money|6,750}}
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|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.175
|baserange = [[File:Range Icon.png|20px|Range]]13
|hidden_detection = {{Attr|Hidden|Level 4}}<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but '''War Machine''' cannot detect such enemies until Level
|lead_detection = {{Attr|Lead|Level 2+}} (Splash & Collision only)
|flying_detection = {{Attr|Fly|Level 5}}<ref>Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but '''War Machine''' cannot detect such enemies until Level 5.</ref>
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|-|Current =
{{QuoteBox|The last recourse of the Threat Defense Strategy. Dual miniguns, rapid burst rockets, multiple passive support boosts and railgun tank convoys; nothing will stand in his way.|Inventory Description}}
|-|Version
{{QuoteBox|A one man army. Utilizes an exoskeleton to shoot 2 miniguns and launch missiles.|Former Inventory Description}}
|-|Version 1 =
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__TOC__
==Description==
The '''War Machine''' is currently a
The '''War Machine''' is planned to become
The '''War Machine''' uses an exoskeleton with two miniguns. At Level 2, the exoskeleton also has a missile launcher, allowing it to fire ''Stark Missiles''. At Level 2, it also gains the ability to apply various buffs to towers in its range through its ''Command Aura''.
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+Flying Detection {{Flying|Flying Detection}}
+[[Freeze
{{CollapsibleUpgrade|Title = Upgraded Command Aura|Description = "...and so he left, with everything but his humanity.."
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==Ability==
{{Ability|Ability Title = Convoy|Level Unlock = Level 4|Cost = {{Money|3,500}}|Cooldown Time = 60s Cooldown|Image = [[File:MilitaryBase5.png|100px]]|Information = Deploys a convoy of
==Statistics==
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$MDPS$ = Rocket Damage * Rocket Valley Count / Rocket Cooldown
$TDPS$ = $DPS$ + $MDPS$
$
$RCDPS$ = Cannon [[Splash Damage]] / Cannon Firerate
$TP$ = $FNC-TOTALPRICE$▼
$RTDPS$ = $RDPS$ + $RCDPS$
$FNC-COST$ = 6750; 1500; 5000; 20000; 50000; 125000;▼
$CE$ = Total Cost / DPS
$FSE-DETECTION$ = 4; 0; 5
$FSE-UPGRADE$ = Improved Handling; Stark Missile; Epic Armor Plating; Ultra Charged Body Armor; To The Void and Back
$FSE-UPGRADEICON$ = 4989372339; 4989372568; 3584258139; 4989373124; 4989373460
$FSE-
$SREF$ = <ref>Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$DREF$ = <ref>Total DPS is calculated as Normal DPS + Missile DPS.<br/>Missile DPS assumes only one enemy is hit with all missiles and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |War Machine Stats
! Level !! Total Price !! Damage !! Rocket Damage$SREF$ !! Rocket Valley Count !! Firerate !! Rev-Up Time !! Rocket Cooldown !! Range !! Explosion Range !! [[Range Buff]] !! [[Firerate Buff]] !! [[Damage Buff]] !! [[Railgun Tank]] Spawn Count !! DPS$DREF$ !! Cost Efficiency▼
|-
▲! Level !! Cost !! Total
| 0 || {{Money|$TP$}} || 10 || N/A || N/A || 0.175 || 0 || N/A || 13 || N/A || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}▼
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|}
</div>
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="7" |[[Railgun Tank]] Stats
|-
! Health !! Gunner Damage !! Cannon Splash Damage$SREF$ !! Cannon Firerate !! Firerate !! Range !! DPS
|-
| 1,600 || 22 || 75 || 2 || 0.175 || 30 || $RTDPS$<ref>$RDPS$ Normal DPS + $RCDPS$ Missile DPS</ref>
|}
</div>
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==Trivia==
*The '''War Machine's''' appearance and some of its mechanics appear to have been based on an [https://discord.com/channels/587355301083349002/615753550626291717/618119104779386888 Exoskeleton] tower suggestion from the Tower Defense Simulator Discord server.
**However, the name of the '''War Machine''' and its
*The '''War Machine's'''
*The '''War Machine''' had the most expensive upgrade cost in the game, until [[Gatling Gun]] was added.
*After the [[Overhaul v1.0|Overhaul Update]], the '''War Machine''' gained 12 damage on Level 2, giving it 13 damage, thus giving it an absurd 104 DPS for just {{Money|2,900}}.
**This was
==Update History==
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***'''Base'''
****Firerate decreased from 0.125 to 0.1.
*'''17 July 2026''' - [[v2.3.0]]
**Description changed.
**Miniguns now need to rev-up at certain levels.
**Support capabilities expanded, now it can apply [[Range Buff]]s, [[Firerate Buff]]s and [[Damage Buff]]s.
**''Convoy'' ability added, which makes the '''War Machine''' summon in a convoy of [[Railgun Tank]]s.
**Statistical changes:
***'''Base'''
****Cost increased from {{Money|2,000}} to {{Money|6,750}}.
****Damage increased from 2 to 10.
****Firerate increased from 0.1 to 0.175.
****Range increased from 12 to 13.
***'''Level 1'''
****Cost increased fro {{Money|250}} to {{Money|1,500}}.
****Firerate changed from 0.1 to {{Tooltip|0.175 > 0.15|-0.025}}.
****Range decreased from +6 to +5.
****Upgrade name changed from ''IMPROVED HANDLING'' TO ''Improved Handling''.
***'''Level 2'''
****Cost increased from {{Money|650}} to {{Money|5,000}}.
****Damage increased from +1 to +2.
****Range decreased from +4 to +0.
****Rocket damage increased from 20 to 40.
****Rocket cooldown decreased from 5 to 2.
****Explosion range decreased from 5 to 4.5.
****10% [[Range Buff]] added.
****Upgrade name changed from ''STARK MISSILE'' TO ''Start Missile''.
***'''Level 3'''
****Cost increased from {{Money|5,000}} to {{Money|20,000}}.
****Damage increased from +5 to +8.
****Firerate changed from 0.1 to {{Tooltip|0.15 > 0.09|-0.06}}.
****Rev-up time of 3 added.
****Rocket valley increased from +0 to +1.
****10% [[Firerate Buff]] added.
****[[Damage Buff]] removed.
****Upgrade name changed from ''EPIC ARMOR PLATING'' TO ''Epic Armor Plating''.
***'''Level 4'''
****Cost increased from {{Money|12,500}} to {{Money|50,000}}.
****Damage increased from +7 to +25.
****Range increased from +2 to +6.
****Rocket valley decreased from +3 to +1.
****Explosion range changed from 5 > 6 to 4.5 > 6.
****10% [[Damage Buff]] added.
****Hidden detection added, moved from Level 5.
****''Convoy'' added with a [[Railgun Tank]] spawn count of 2, a 60 second cooldown and a {{Money|3,500}} cost.
****Upgrade name changed from ''ULTRA CHARGED BODY ARMOR'' to ''Ultra Charged Body Armor''.
***'''Level 5'''
****Cost increased from {{Money|50,000}} to {{Money|125,000}}.
****Rev-up time change of 3 > 2.5 added.
****Rocket damage decreased from +40 to +15.
****Rocket cooldown changed from 5 > 4 to 2 > 1.75.
****Explosion range changed from 6 to 6 > 7.
****[[Range Buff]] change of 10% > 15% added.
****[[Firerate Buff]] change of 10% > 15% added.
****[[Damage Buff]] changed from 10% > 20% to 10% > 15%.
****[[Railgun Tank]] spawn count increase of +1 added.
****Lead detection removed.
****[[Freeze Immunity]] added.
****Upgrade name changed from ''TO THE VOID AND BACK'' to ''To the Void and Back''.
}}
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