War Machine: Difference between revisions
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Line 14:
|basedamage = [[File:Damage Icon.png|20px|Damage]]2
|damagetype = Single<br/>[[Splash Damage|Splash]] (Level 2+)
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|baserange = [[File:Range Icon.png|20px|Range]]12
|hidden_detection = {{Attr|Hidden|Level 5}}<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but '''War Machine''' cannot detect such enemies until Level 5.</ref>
Line 116:
$FNC-UPGRADE$ = IMPROVED HANDLING; STARK MISSILE; EPIC ARMOR PLATING; ULTRA CHARGED BODY ARMOR; TO THE VOID AND BACK
$FNC-UPGRADEICON$ = 4989372339; 4989372568; 3584258139; 4989373124; 4989373460
$SREF$ = <ref>Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$DREF$ = <ref>Total DPS is calculated as Normal DPS + Missile DPS.<br/>Missile DPS assumes only one enemy is hit with all missiles and it receives full splash damage.</ref>
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***'''Level 5'''
****Damage decreased from +28 to +25.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] getting fixed.
***Statistical changes:
****Firerate decreased from 0.125 to 0.1.
}}
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