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<div class="align-center"><span class="mainheader">'''Waves'''</span> ---- <span class="link-preview-hide">''For information about each gamemode (or difficulty), click [[Gamemodes|here]].'' ''For wave information about event maps, check their respective event map page.'' ''For wave information about the [[Hidden Wave]], click [[Hidden Wave|here]]. For the legacy version, click [[Hidden Wave (Legacy)|here]].''</span> </div> {{RightTOC}} ==Description== '''Waves''' are the main event in the game that will become more challenging as the game progresses, introducing new [[enemies]]. Each mode has a unique set of waves, with some enemies being exclusive to that very mode. As each wave progresses, you get a wave completion reward, which depends on the mode you are playing. Players must make sure enough enemies do not reach the end of the path to reduce the base health to zero. Each player starts off with a set amount of cash. This amount is increased by an extra {{Money|100}} for members of the community group. *In [[Easy Mode|Easy]], [[Casual Mode|Casual]], [[Intermediate Mode|Intermediate]], [[Molten Mode|Molten]], [[Fallen Mode|Fallen]], [[Frost Mode|Frost]], [[Challenge Trials]] and [[Pizza Party]] modes, players start with {{Money|500}}. *In [[Badlands II]], players start with {{Money|800}}. *In [[Polluted Wasteland II]], players start with {{Money|850}}. *In [[Hardcore Mode|Hardcore]] and [[Voidcore Mode|Voidcore]] modes, players start with {{Money|900}} in solo, {{Money|750}} in duo and {{Money|600}} in trio. *In [[PVP]], players start with {{Money|600}}. *In [[Nightmare Carnival]], during the [[Halloween 2019 Event]], players start with {{Money|750}}. *In [[The Heights]], during the [[SFOTH Event]], players start with {{Money|2,000}}. *In [[Area 51]], players start with {{Money|1,800}}. *In [[Village of Despair]], players start with {{Money|1,800}}. *In [[Eggy Island]] easy mode, players start with {{Money|1,800}}. *In [[Eggy Island]] hard mode, players start with {{Money|1,600}}. *In [[Trick or Threat Town]], players start with {{Money|1,400}}. *In [[Cyber City]] when playing the [[Metaverse Champions Event]], players start with {{Money|700}}. *In [[Outpost 32 (Frost Invasion)]], players start with {{Money|1,500}}. *In [[Rotfield]], players start with {{Money|600}}. *In [[Foggy Forest]], players start with {{Money|1,000}}. *In [[Tower Outskirts]], players start with {{Money|1,500}}. *In [[Totality Tower]], players start with {{Money|1,500}}. *In [[D00M's Revenge]], players start with {{Money|1,200}}. *In [[Cold Ambush]], players start with {{Money|800}}. *In [[A Dark Tale]], players start with {{Money|1,200}} in solo, {{Money|900}} in duo and {{Money|750}} in trio. *In [[The Haunted Past]], players start with {{Money|1,200}} in solo, {{Money|1,100}} in duo and {{Money|900}} in trio. *In [[The Great Finale]], players start with {{Money|7,500}} in solo, {{Money|6,000}} in duo, {{Money|5,000}} in trio and {{Money|4,000}} in quad. *In [[Krampus Frosthold]], players start with {{Money|2,000}} in solo, {{Money|1,750}} in duo, {{Money|1,400}} in trio and {{Money|1,200}} in quad. *In [[Classic Candy Cane Lane]], players start with {{Money|900}}. *In [[Classic Winter]], players start with {{Money|900}}. *In [[Classic Forest Camp]], players start with {{Money|1,300}}. *In [[Classic Island Chaos]], players start with {{Money|1,300}}. *In [[Classic Castle]], players start with {{Money|1,300}}. *In [[Failed Gateway]], players start with {{Money|1,500}} in solo, {{Money|1,200}} in duo and {{Money|950}} in trio. *In [[The Nightmare Realm]], players start with {{Money|1,200}} in solo, {{Money|900}} in duo and {{Money|750}} in trio. *In [[Containment]], players start with {{Money|2,000}} in solo, {{Money|1,700}} in duo and {{Money|1,500}} in trio. *In [[Pls Donate]], players start with {{Money|1,500}} in solo, {{Money|1,400}} in duo and {{Money|1,300}} in trio. Unaffected by group bonus. *In [[Outpost 32 (Operation I.C.E)]], players start with {{Money|1,200}} in solo, {{Money|1,100}} in duo, {{Money|1,000}} in trio and {{Money|900}} in quad. *In [[Korblox Temple]], starting cash is unaffected by group bonus and changes based on the difficulty. **In Easy and Mega difficulties, players start with {{Money|1,800}} in solo, {{Money|1,700}} in duo and {{Money|1,600}} in trio. **In Impossible difficulty, players start with {{Money|2,500}} in solo, {{Money|2,250}} in duo and {{Money|2,000}} in trio. *In [[Bathroom Approach]], players start with {{Money|2,000}} in solo, {{Money|1,500}} in duo, {{Money|1,250}} in trio and {{Money|1,000}} in quad. *In [[Sk8 P4rk]], players start with {{Money|950}} in Noob difficulty, {{Money|1,250}} in Pro difficulty, {{Money|1,500}} in Master difficulty and {{Money|1,550}} in Extreme difficulty. *In [[Nil Zone]], players start with {{Money|900}}. *In [[Outpost 16]], players start with {{Money|1,400}} in solo, {{Money|1,200}} in duo, {{Money|1,000}} in trio and {{Money|900}} in quad. *In [[Banlands]], players start with {{Money|1,800}} in solo, {{Money|1,400}} in duo, {{Money|1,200}} in trio and {{Money|1,100}} in quad. *In [[Blind Faith]], players start with {{Money|2,500}} in Easy solo, {{Money|2,300}} in Easy duo, {{Money|2,100}} in Easy trio, {{Money|1,900}} in Easy quad and {{Money|1,900}} in Hard. *In [[The Narratorium]], starting cash changes based on the difficulty. **In Easy difficulty, players start with {{Money|1,800}} in solo, {{Money|1,500}} in duo, {{Money|1,250}} in trio and {{Money|1,000}} in quad. **In Hard difficulty, players start with {{Money|2,150}} in solo, {{Money|1,500}} in duo, {{Money|1,150}} in trio and {{Money|1,000}} in quad. ==Waves== '''Waves''' begin by the following methods: #All enemies that spawned during the wave are eliminated. #:Enemies spawned by other enemies (such as the [[Necromancer (Modern Enemy)|Necromancer]] and [[Breaker2]]) do not count for wave completion in this manner. #:Other enemies from previous waves also do not count against wave completion in this manner. #The wave timer elapses. #All players, minus one, may vote to skip the current wave before all enemies are eliminated or the wave time has elapsed<ref name="exec">With the exception of some event maps.</ref>. #:See below for timings. *Regardless of method, a 5-second intermission will count down before the next wave begins. ===Wave Bonuses=== {| class="wikitable pad-10 align-center" style="width:75%; margin: 1em auto;" !Mode !Wave Bonus |- |'''Easy''' |({{Money|200}} + (Waves Completed - 1) × {{Money|150}}) × (1 - 0.1 × Players) |- |'''Casual''' |Waves 1-20: Waves Completed × {{Money|200}}<ref name="multipler">Reduced with a multiplier, based on player count.</ref><br/>Waves 21-25: {{Money|300}} + (Waves Completed - 1) × {{Money|350}}<ref name="multipler/> |- |'''Intermediate''' |{{Money|200}} + (Waves Completed - 1) × {{Money|150}}<ref name="multipler/> |- |'''Molten''' |Waves 1-15: {{Money|250}} + ([Waves Completed - 1] × {{Money|60}})^1.03<ref name="multipler/><br/>Waves 16-24: {{Money|300}} + ([Waves Completed - 1] × {{Money|70}})^1.07<ref name="multipler/><br/>Waves 25-29: {{Money|500}} + ([Waves Completed - 1] × {{Money|80}})^1.09<ref name="multipler/><br/>Waves 30-33: {{Money|500}} + ([Waves Completed - 1] × {{Money|100}})^1.1<ref name="multipler/><br/> Waves 34-35: {{Money|10,000}}<ref name="multipler/> |- |'''Fallen''' |Waves 1-30: {{Money|300}} + ([Waves Completed - 1] × {{Money|60}})^1.03<ref name="multipler/><br/>Waves 31-40: {{Money|300}} + ([Waves Completed - 1] × {{Money|60}})^1.07<ref name="multipler/> |- |'''Frost''' |Waves 1-30: {{Money|325}} + ([Waves Completed - 1] × {{Money|65}})^1.03<ref name="multipler/><br/>Waves 31-40: {{Money|325}} + ([Waves Completed - 1] × {{Money|65}})^1.07<ref name="multipler/> |- |'''Special Modes''' |({{Money|205}} + (Waves Completed - 1) × {{Money|50}}) × (1 - 0.1 × Players) |- |'''Hardcore''' |({{Money|325}} + ({{Money|50}} x Waves Completed)) ÷ Players<ref name="multipler/> |- |'''Voidcore''' |({{Money|350}} + ({{Money|30}} x Waves Completed)) ÷ Players<ref name="multipler/> |} Some of the modes have multiplier reductions that are based on player count, rather than being a set amount. These are the multiplier reductions per player for such modes: <div style="overflow:auto;"> {| class="wikitable pad-10 align-center" style="width:75%; min-width: 1200px; margin: 1em auto;" ! rowspan="2" |Players ! colspan="2" |Casual ! colspan="2" |Intermediate ! colspan="2" |Molten ! colspan="2" |Fallen/Frost ! colspan="2" |Hardcore ! colspan="2" |Voidcore |- !Reduction per Player !Total Reduction !Reduction per Player !Total Reduction !Reduction per Player !Total Reduction !Reduction per Player !Total Reduction !Reduction per Player !Total Reduction !Reduction per Player !Total Reduction |- |Solo <!--Casual--> |0% |0% <!--Intermediate--> |0% |0% <!--Molten--> |0% |0% <!--Fallen--> |0% |0% <!--Hardcore--> |0% |0% <!--Voidcore--> |0% |0% |- |Duo <!--Casual--> |5% |10% <!--Intermediate--> |6% |12% <!--Molten--> |5% |10% <!--Fallen--> |15% |30% <!--Hardcore--> |24% |48% <!--Voidcore--> |5% |10% |- |Trio <!--Casual--> |5% |15% <!--Intermediate--> |7% |21% <!--Molten--> |5% |15% <!--Fallen--> |13% |39% <!--Hardcore--> |15% |45% <!--Voidcore--> |6.7% |20.1% |- |Quad <!--Casual--> |5% |20% <!--Intermediate--> |6% |24% <!--Molten--> |5% |20% <!--Fallen--> |10% |40% <!--Hardcore--> |N/A |N/A <!--Voidcore--> |N/A |N/A |} </div> The Stonks [[Skills|Skill]] can be used to boost the wave bonus by up to 10%. This, however, does not multiply the wave bonus by 1.1, instead, it makes the reduction per player weaker. This means that the actual wave bonus increase will in most often end up being higher than what the [[Skills|Skill]] lists as the increase. For example, in a quad match where each player adds a 10% reduction, a total value of 40%, Level 20 Stonks will change that 40% reduction to 30%. This boosts the wave bonus by around 16.67%, not 10%. Same method applies to modes like [[Easy Mode|Easy]] mode, where there is always a 10% reduction per player, even in solo. If there is no reduction per player, Stonks will actually boost the wave bonus by the value stated. ===Wave Clear Bonus=== After a wave ends and every single enemy from that wave has been killed, a wave clear bonus is given. This wave clear bonus only appears in modes after [[Lunar Overture Event]], meaning it is currently only not present in [[Hardcore Mode|Hardcore]] mode. Wave clear bonus is a percentage of the wave bonus, with the percentage varying based on the player count. ===Wave and Skip Timer=== Once a specific amount of time has passed, a wave skip option will appear. This is a vote menu which lets the player to either vote for the current wave to be skipped or not. In solos, as there is only one person, voting to skip it will do it instantly, while the not skip option simply hides the UI. In duo or higher, all players but one need to vote for the wave to be skipped in order for the next wave to start early. Wave skip timer can appear at any time, though there are three main and consistent methods. The first is that they will appear after a third of the wave timer has passed. For example, if a wave is three minutes long, the skip option would appear after a minute. The second option is that it appears after 20 seconds have passed. The last option is it never appearing, which is generally reserved for infinite waves. Players can instantly skip waves if they have the VIP gamepass. ==Wave Structure== Each wave is pre-determined from the list below. This does not change depending on [[maps]], except for [[Polluted Wasteland]], [[Polluted Wasteland II]] and [[Badlands II]]. On multiple pathed maps (like [[Space City]] or [[Badlands]]), the [[enemies]] alternate between spawn points, however the enemy amount remains the same. This is, however, not true for multiple pathed maps with the [[All Paths]] modifier, which makes most enemies spawn on all paths. <div class="mobile-tabber"><tabber> |-|Current = {{#tag:tabber| Easy= {{:Easy Mode/Waves}} {{!}}-{{!}}Casual= {{:Casual Mode/Waves}} {{!}}-{{!}}Intermediate= {{:Intermediate Mode/Waves}} {{!}}-{{!}}Molten= {{:Molten Mode/Waves}} {{!}}-{{!}}Fallen= {{:Fallen Mode/Waves}} {{!}}-{{!}}Challenge Trials= {{:Challenge Trials/Waves}} {{!}}-{{!}}Frost= {{:Frost Mode/Waves}} {{!}}-{{!}}Hardcore = {{:Hardcore Mode/Waves}} {{!}}-{{!}}Voidcore = {{{!}} class{{=}}"wikitable pad-10" style{{=}}"width:100%; text-align: center;" !Wave ! colspan{{=}}"2" {{!}}Dialogue !Enemy Type & Amount {{!}}- {{!}} rowspan{{=}}"2" {{!}}1 {{!}} style{{=}}"width:75px;" {{!}}[[File:CommanderHardcoreAggressive.gif|center|thumb|75x75px|[[Commander (Narrator)|Commander]]]] {{!}}We've got contact inside the Void. I thought this place was supposed to be empty?<br/>[[File:VoidcoreWave1-1.ogg|300px]] {{!}} rowspan{{=}}"2" {{!}}4x '''[[Odd]]''', 2x '''[[Swift]]''' {{!}}- {{!}}[[File:ProfessorVHardcoreResearch.gif|center|thumb|75x75px|[[Professor V]]]] {{!}}What? We've been sending research drones into the Void Rifts for months without encountering anything! Hold on. We're setting up the portal now.<br/>[[File:VoidcoreWave1-2.ogg|300px]] {{!}}- {{!}}2 {{!}} colspan{{=}}"2" {{!}} - {{!}}6x [[Odd]] {{!}}- {{!}} rowspan{{=}}"2" {{!}}3 {{!}}[[File:CommanderHardcoreAggressive.gif|center|thumb|75x75px|[[Commander (Narrator)|Commander]]]] {{!}}Come on, V! We need a way out now. Engineer, we're heading back.<br/>[[File:VoidcoreWave3-1.ogg|300px]] {{!}} rowspan{{=}}"2" {{!}}4x [[Odd]], 3x [[Swift]], 2x [[Odd]] ([[Bloated]]) {{!}}- {{!}}[[File:EngineerScared.gif|center|thumb|75x75px|[[Engineer (Narrator)|Engineer]]]] {{!}}I'm not sure we can do that. They've already cut off our exit.<br/>[[File:VoidcoreWave3-2.ogg|300px]] {{!}}- {{!}}4 {{!}} colspan{{=}}"2" {{!}} - {{!}}4x '''[[Hefty]]''', 6x [[Odd]] {{!}}- {{!}}5 {{!}} colspan{{=}}"2" {{!}} - {{!}}4x [[Odd]], 2x [[Swift]] ([[Bloated]]), 4x [[Odd]], 4x [[Swift]] {{!}}- {{!}}6 {{!}}[[File:EngineerTeach.gif|center|thumb|75x75px|[[Engineer (Narrator)|Engineer]]]] {{!}}Commander, I've set up our ground sensors. V also has Hacker's drones flying in from The Gate.<br/>[[File:VoidcoreWave6-1.ogg|300px]] {{!}}2x [[Swift]], 1x [[Hefty]] ([[Bloated]]) 2x [[Swift]], 1x [[Hefty]] ([[Bloated]]), 3x [[Swift]] {{!}}- {{!}}7 {{!}} colspan{{=}}"2" {{!}} - {{!}}3x [[Swift]] ([[Bloated]]), 3x [[Hefty]], 7x [[Odd]] ([[Bloated]]), 3x [[Hefty]] {{!}}- {{!}}8 {{!}} colspan{{=}}"2" {{!}} - {{!}}1x '''[[Cursed Skeleton]]''', 4x [[Hefty]], 1x [[Cursed Skeleton]], 5x [[Swift]] ([[Nimble]]) {{!}}- {{!}} rowspan{{=}}"2" {{!}}9 {{!}}[[File:ProfessorVHardcoreAggressive.gif|center|thumb|75x75px|[[Professor V]]]] {{!}}There are some aerial enemies heading your way!<br/>[[File:VoidcoreWave9-1.ogg|300px]] {{!}} rowspan{{=}}"2" {{!}}1x [[Cursed Skeleton]] ([[Bloated]]), 4x [[Swift]] ([[Bloated]]), 4x [[Hefty]] ([[Nimble]]) {{!}}- {{!}}[[File:EngineerTeach.gif|center|thumb|75x75px|[[Engineer (Narrator)|Engineer]]]] {{!}}The ground sensors have also picked up on something too. I'm not seeing them.<br/>[[File:VoidcoreWave9-2.ogg|300px]] {{!}}- {{!}}10 {{!}} colspan{{=}}"2" {{!}} - {{!}}6x '''[[Phantom]]''' {{!}}- {{!}}11 {{!}} colspan{{=}}"2" {{!}} - {{!}}6x '''[[Balloon]]''' {{!}}- {{!}} rowspan{{=}}"3" {{!}}12 {{!}}[[File:ProfessorVHardcoreResearch.gif|center|thumb|75x75px|[[Professor V]]]] {{!}}It was explained to me by Narrator that the Void is hidden in the depths of the Nil Zone in a place far out of Two X's reach.<br/>[[File:VoidcoreWave12-1.ogg|300px]] {{!}} rowspan{{=}}"3" {{!}}1x [[Cursed Skeleton]] ([[Aggro]]), 1x [[Cursed Skeleton]] ([[Aggro]], [[Bloated]]), 4x [[Phantom]], 1x [[Cursed Skeleton]] ([[Aggro]], [[Bloated]]) {{!}}- {{!}}[[File:VoidCasterHiddenNeutral.gif|center|thumb|75x75px|[[Void Caster (Narrator)|Void Caster]]]] {{!}}*Laughing....*<br/>[[File:VoidcoreWave12-2.ogg|300px]] {{!}}- {{!}}[[File:CommanderHardcoreThinking.gif|center|thumb|75x75px|[[Commander (Narrator)|Commander]]]] {{!}}What was that?<br/>[[File:VoidcoreWave12-3.ogg|300px]] {{!}}- {{!}}13 {{!}} colspan{{=}}"2" {{!}} - {{!}}8x '''[[Lead]]''' {{!}}- {{!}}14 {{!}} colspan{{=}}"2" {{!}} - {{!}}5x [[Lead]], 7x [[Phantom]], 7x [[Balloon]] {{!}}- {{!}} rowspan{{=}}"2" {{!}}15 {{!}}[[File:CommanderHardcoreAggressive.gif|center|thumb|75x75px|[[Commander (Narrator)|Commander]]]] {{!}}Where's that portal, V?!<br/>[[File:VoidcoreWave15-1.ogg|300px]] {{!}} rowspan{{=}}"2" {{!}}5x [[Lead]], 1x '''[[Elite Lead]]''', 2x [[Cursed Skeleton]], 2x [[Cursed Skeleton]] ([[Bloated]], [[Stun Immunity{{!}}Stun Immune]]) {{!}}- {{!}}[[File:ProfessorVHardcoreAggressive.gif|center|thumb|75x75px|[[Professor V]]]] {{!}}We're trying! There's something disrupting the link! From these metrics, it's like the portal is being absorbed before it can even form behind you. I'm tracking the energy drift patterns now!<br/>[[File:VoidcoreWave15-2.ogg|300px]] {{!}}- {{!}}16 {{!}} colspan{{=}}"2" {{!}} - {{!}}2x '''[[Mystery]]''', 5x [[Cursed Skeleton]], 2x [[Mystery]], 5x [[Cursed Skeleton]] {{!}}- {{!}}17 {{!}} colspan{{=}}"2" {{!}} - {{!}}6x [[Lead]], 1x [[Elite Lead]], 4x [[Mystery]], 6x [[Phantom]] ([[Bloated]]), 1x [[Elite Lead]] {{!}}- {{!}} rowspan{{=}}"2" {{!}}18 {{!}}[[File:CommanderHardcoreAggressive.gif|center|thumb|75x75px|[[Commander (Narrator)|Commander]]]] {{!}}There's Blighted coming this way!<br/>[[File:VoidcoreWave18-1.ogg|300px]] {{!}} rowspan{{=}}"2" {{!}}4x [[Cursed Skeleton]] ([[Bloated]]), 7x [[Lead]], 3x [[Elite Lead]], 1x '''[[Blighted]]''' ([[Boss]]) {{!}}- {{!}}[[File:EngineerAngry.gif|center|thumb|75x75px|[[Engineer (Narrator)|Engineer]]]] {{!}}We haven't had time to set up our defenses!<br/>[[File:VoidcoreWave18-2.ogg|300px]] {{!}}- {{!}}19 {{!}} colspan{{=}}"2" {{!}} - {{!}}7x [[Cursed Skeleton]] ([[Bloated]]), 3x '''[[Mandrake]]''' {{!}}- {{!}}20 {{!}} colspan{{=}}"2" {{!}} - {{!}}7x [[Lead]] ([[Bloated]]), 5x [[Mystery]], 4x [[Balloon]] ([[Nimble]]), 1x '''[[Voidling]]''', 4x [[Balloon]] ([[Nimble]]) {{!}}- {{!}} rowspan{{=}}"3" {{!}}21 {{!}}[[File:VoidCasterHiddenNeutral.gif|center|thumb|75x75px|[[Void Caster (Narrator)|Void Caster]]]] {{!}}*Laughter...*<br/>[[File:VoidcoreWave21-1.ogg|300px]] {{!}} rowspan{{=}}"3" {{!}}4x [[Mandrake]], 4x [[Lead]] ([[Bloated]]), 5x [[Elite Lead]], 4x [[Mandrake]] {{!}}- {{!}}[[File:CommanderHardcoreAggressive.gif|center|thumb|75x75px|[[Commander (Narrator)|Commander]]]] {{!}}Not good. Really not good. V, find us a way out now!<br/>[[File:VoidcoreWave21-2.ogg|300px]] {{!}}- {{!}}[[File:VoidCasterHiddenAggressive.gif|center|thumb|75x75px|[[Void Caster (Narrator)|Void Caster]]]] {{!}}Oh? You shouldn't be here...<br/>[[File:VoidcoreWave21-3.ogg|300px]] {{!}}- {{!}}22 {{!}} colspan{{=}}"2" {{!}} - {{!}}5x [[Phantom]] ([[Nimble]], [[Bloated]]), 5x [[Cursed Skeleton]] ([[Bloated]], [[Hidden (Attribute){{!}}Hidden]]), 1x '''[[Elite Phantom]]''' ([[Stun Immunity{{!}}Stun Immune]]), 5x [[Phantom]] ([[Nimble]], [[Bloated]]) {{!}}- {{!}}23 {{!}} colspan{{=}}"2" {{!}} - {{!}}1x [[Voidling]], 8x [[Mystery]], 7x [[Mandrake]], 1x '''[[Void Reaper]]''' {{!}}- {{!}} rowspan{{=}}"2" {{!}}24 {{!}}[[File:CommanderHardcoreThinking.gif|center|thumb|75x75px|[[Commander (Narrator)|Commander]]]] {{!}}It's too late to run, V. I don't know whose attention we've caught, but it doesn't look like it's going to let us leave.<br/>[[File:VoidcoreWave23-1.ogg|300px]] {{!}} rowspan{{=}}"2" {{!}}2x [[Blighted]], 1x [[Void Reaper]], 6x [[Mystery]], 1x [[Voidling]] {{!}}- {{!}}[[File:EngineerTeach.gif|center|thumb|75x75px|[[Engineer (Narrator)|Engineer]]]] {{!}}Commander, readings are showing more hidden enemies heading this way!<br/>[[File:VoidcoreWave23-2.ogg|300px]] {{!}}- {{!}}25 {{!}} colspan{{=}}"2" {{!}} - {{!}}4x [[Balloon]] ([[Blessed]], [[Nimble]]), 3x [[Elite Phantom]] ([[Stun Immunity{{!}}Stun Immune]]), 3x '''[[Void Floater]]''', 8x [[Phantom]] ([[Nimble]], [[Bloated]]) {{!}}- {{!}}26 {{!}} colspan{{=}}"2" {{!}} - {{!}}8x [[Mandrake]], 8x [[Mystery]], 1x [[Blighted]], 2x [[Void Reaper]], 4x [[Elite Lead]] {{!}}- {{!}} rowspan{{=}}"2" {{!}}27 {{!}}[[File:CommanderHardcoreAggressive.gif|center|thumb|75x75px|[[Commander (Narrator)|Commander]]]] {{!}}Find a way through that armor!<br/>[[File:VoidcoreWave27-1.ogg|300px]] {{!}} rowspan{{=}}"2" {{!}}2x [[Voidling]], 5x '''[[Void Rusher]]''' {{!}}- {{!}}[[File:VoidCasterHiddenNeutral.gif|center|thumb|75x75px|[[Void Caster (Narrator)|Void Caster]]]] {{!}}So it was you. The ones who freed him. And the ones who freed us from the eons my army has slumbered. And the ones who cut the roots of a false ruler.<br/>[[File:VoidcoreWave27-2.ogg|300px]] {{!}}- {{!}}28 {{!}} colspan{{=}}"2" {{!}} - {{!}}3x '''[[Void Pike]]''', 5x [[Elite Phantom]] ([[Stun Immunity{{!}}Stun Immune]]), 5x [[Void Floater]] {{!}}- {{!}}29 {{!}} colspan{{=}}"2" {{!}} - {{!}}3x [[Void Pike]], 3x [[Blighted]], 5x [[Mandrake]] ([[Bloated]]), 3x [[Void Reaper]] {{!}}- {{!}} rowspan{{=}}"4" {{!}}30 {{!}}[[File:CommanderHardcoreAggressive.gif|center|thumb|75x75px|[[Commander (Narrator)|Commander]]]] {{!}}Keep your head down and watch for the hammer! V, what's going on here? Answer me!<br/>[[File:VoidcoreWave30-1.ogg|300px]] {{!}} rowspan{{=}}"4" {{!}}3x [[Elite Lead]] ([[Bloated]]), 3x [[Elite Phantom]] ([[Stun Immunity]]), 3x [[Blighted]], 1x '''[[Void Titan]]''' ([[Boss]]), 3x [[Void Rusher]], 1x [[Voidling]] ([[Bloated]]), 3x [[Void Rusher]], 1x [[Voidling]] ([[Bloated]]), 3x [[Void Rusher]], 1x [[Voidling]] ([[Bloated]]) {{!}}- {{!}}[[File:VoidCasterHiddenProud.gif|center|thumb|75x75px|[[Void Caster (Narrator)|Void Caster]]]] {{!}}*Laughter.* Do you hear it? Whispering to you. I do. And it says you will know peace in an everlasting silence.<br/>[[File:VoidcoreWave30-2.ogg|300px]] {{!}}- {{!}}[[File:ProfessorVHardcoreResearch.gif|center|thumb|75x75px|[[Professor V]]]] {{!}}Something's affecting The Gate! Energy density is condensing into a central point and being pulled inward! The Void is collapsing in on itself, and the structure is barely holding!<br/>[[File:VoidcoreWave30-3.ogg|300px]] {{!}}- {{!}}[[File:EngineerScared.gif|center|thumb|75x75px|[[Engineer (Narrator)|Engineer]]]] {{!}}Argh! Watch out for the shockwaves!<br/>[[File:VoidcoreWave30-4.ogg|300px]] {{!}}- {{!}}31 {{!}} colspan{{=}}"2" {{!}} - {{!}}1x '''[[Mandragora]]''', 8x [[Mandrake]] ([[Bloated]]), 1x [[Mandragora]], 4x [[Blighted]], 6x [[Mystery]] ([[Bloated]], [[Nimble]]) {{!}}- {{!}}32 {{!}} colspan{{=}}"2" {{!}} - {{!}}1x [[Voidling]] ([[Nimble]], [[Bloated]]), 6x [[Void Floater]], 1x [[Mandragora]], 6x [[Void Floater]], 1x [[Mandragora]], 3x [[Void Reaper]] {{!}}- {{!}} rowspan{{=}}"2" {{!}}33 {{!}}[[File:EngineerDisappointed.gif|center|thumb|75x75px|[[Engineer (Narrator)|Engineer]]]] {{!}}We're barely holding on. I'm not sure we can go much longer like this...<br/>[[File:VoidcoreWave33-1.ogg|300px]] {{!}} rowspan{{=}}"2" {{!}}7x [[Void Pike]], 6x [[Void Rusher]], 5x '''[[Elite Mystery]]''', 6x [[Void Rusher]] {{!}}- {{!}}[[File:CommanderHardcoreAggressive.gif|center|thumb|75x75px|[[Commander (Narrator)|Commander]]]] {{!}}Hold on! We're getting out of this one way or another. Hold our defenses! They won't get past us!<br/>[[File:VoidcoreWave33-2.ogg|300px]] {{!}}- {{!}}34 {{!}} colspan{{=}}"2" {{!}} - {{!}}7x [[Void Rusher]], 2x [[Voidling]] ([[Nimble]], [[Bloated]]), 5x [[Void Pike]], 3x [[Blighted]], 2x [[Mandragora]], 1x '''[[Void Brute]]''' {{!}}- {{!}} rowspan{{=}}"3" {{!}}35 {{!}}[[File:VoidCasterHiddenNeutral.gif|center|thumb|75x75px|[[Void Caster (Narrator)|Void Caster]]]] {{!}}Why? Why do you fight so hard to leave? There's nothing out there that the silence will not reach eventually. Little by little we tear at the seams of your realms, and slowly we watch as they embrace The Void.<br/>[[File:VoidcoreWave35-1.ogg|300px]] {{!}} rowspan{{=}}"3 {{!}}3x [[Void Reaper]], 1x '''[[Void Keeper]]''', 1x [[Elite Phantom]] ([[Stun Immunity{{!}}Stun Immune]], [[Freeze Immunity{{!}}Freeze Immune]], [[Aggro]]), 5x [[Elite Mystery]], 1x [[Elite Phantom]] ([[Stun Immunity{{!}}Stun Immune]], [[Freeze Immunity{{!}}Freeze Immune]], [[Aggro]]) {{!}}- {{!}}[[File:CommanderHardcoreAggressive.gif|center|thumb|75x75px|[[Commander (Narrator)|Commander]]]] {{!}}Our world is not for you to destroy! You won't-... no. No! Why are there two bosses?!<br/>[[File:VoidcoreWave35-2.ogg|300px]] {{!}}- {{!}}[[File:VoidCasterHiddenNeutral.gif|center|thumb|75x75px|[[Void Caster (Narrator)|Void Caster]]]] {{!}}Try as the Guardian did to destroy it, we of The Void always have, and always will be... Waiting.<br/>[[File:VoidcoreWave35-3.ogg|300px]] {{!}}- {{!}}36 {{!}}colspan{{=}}"2" {{!}} - {{!}}4x '''[[Unknown Small]]''', 1x [[Mandragora]] ([[Nimble]]), 5x [[Void Floater]] ([[Nimble]]), 1x [[Mandragora]] ([[Nimble]]), 5x [[Void Floater]] ([[Nimble]]) {{!}}- {{!}}37 {{!}} colspan{{=}}"2" {{!}} - {{!}}1x [[Mandragora]] ([[Bloated]]), 5x [[Elite Mystery]], 8x [[Void Rusher]], 5x '''[[Elite Void Rusher]]''' {{!}}- {{!}}38 {{!}} colspan{{=}}"2" {{!}} - {{!}}1x [[Void Titan]] ([[Nimble]]), 1x '''[[Slow King]]''' ([[Aggro]]), 6x [[Void Pike]], 1x [[Slow King]] ([[Aggro]]), 6x [[Void Pike]], 4x [[Elite Void Rusher]] {{!}}- {{!}} rowspan{{=}}"2" {{!}}39 {{!}}[[File:ProfessorVHardcoreResearch.gif|center|thumb|75x75px|[[Professor V]]]] {{!}}We stabilized The Gate for now, but it won't hold. We're actively searching for this girl's voice, but it's coming up scattered. It's like she's nowhere but everywhere all at once.<br/>[[File:VoidcoreWave39-1.ogg|300px]] {{!}} rowspan{{=}}"2 {{!}}4x [[Elite Mystery]], 3x [[Slow King]], 6x [[Unknown Small]], 3x '''[[Speedy King]]''' {{!}}- {{!}}[[File:CommanderHardcoreAggressive.gif|center|thumb|75x75px|[[Commander (Narrator)|Commander]]]] {{!}}Well it's either her or us. I need a way to make sure it's not us. We're running out of options here.<br/>[[File:VoidcoreWave39-2.ogg|300px]] {{!}}- {{!}} rowspan{{=}}"2" {{!}}40 {{!}}[[File:EngineerDisappointed.gif|center|thumb|75x75px|[[Engineer (Narrator)|Engineer]]]] {{!}}Whatever this thing is, it's barely taking any damage! Wait, did you see that? Right as it uses an attack?<br/>[[File:VoidcoreWave40-1.ogg|300px]] {{!}} rowspan{{=}}"2" {{!}}1x '''[[Crystalian]]''' ([[Boss]]), 2x [[Slow King]], 5x [[Elite Void Rusher]], 1x [[Void Titan]] ([[Freeze Immunity{{!}}Freeze Immune]]) 8x [[Unknown Small]], 1x [[Speedy King]] {{!}}- {{!}}[[File:CommanderHardcoreAggressive.gif|center|thumb|75x75px|[[Commander (Narrator)|Commander]]]] {{!}}Dodge the attack and shoot it before it recovers, quick!<br/>[[File:VoidcoreWave40-2.ogg|300px]] {{!}}- {{!}} rowspan{{=}}"2" {{!}}41 {{!}}[[File:CommanderHardcoreThinking.gif|center|thumb|75x75px|[[Commander (Narrator)|Commander]]]] {{!}}Where are these souls coming from?<br/>[[File:VoidcoreWave41-1.ogg|300px]] {{!}} rowspan{{=}}"2" {{!}}6x '''[[Soul]]''' ([[Bloated]]), 3x '''[[Elite Soul]]''', 3x [[Slow King]] ([[Aggro]]), 6x [[Soul]] ([[Bloated]]) {{!}}- {{!}}[[File:VoidCasterHiddenProud.gif|center|thumb|75x75px|[[Void Caster (Narrator)|Void Caster]]]] {{!}}Did you really believe your realm was the first to find silence? *Laughter.*<br/>[[File:VoidcoreWave41-2.ogg|300px]] {{!}}- {{!}}42 {{!}} colspan{{=}}"2" {{!}} - {{!}}3x [[Mandragora]] ([[Bloated]]), 1x '''[[Void Trickster]]''', 8x [[Elite Mystery]], 4x '''[[Nightshade]]''', 6x [[Unknown Small]] {{!}}- {{!}} rowspan{{=}}"3" {{!}}43 {{!}}[[File:ProfessorVHardcoreResearch.gif|center|thumb|75x75px|[[Professor V]]]] {{!}}We're picking up significant cumulative energy nearby. Our sensors can barely track how much is being pulled in and then it's just... vanishing.<br/>[[File:VoidcoreWave43-1.ogg|300px]] {{!}} rowspan{{=}}"3" {{!}}7x [[Nightshade]], 1x [[Void Titan]], 6x [[Void Floater]] ([[Blessed]]), 6x [[Unknown Small]] ([[Bloated]]), 1x [[Void Titan]], 3x [[Slow King]], 1x '''[[Vindicator]]''' ([[Boss]]), 1x [[Void Trickster]], {{!}}- {{!}}[[File:CommanderHardcoreNeutral.gif|center|thumb|75x75px|[[Commander (Narrator)|Commander]]]] {{!}}The team isn't going to make it much longer. We need a plan B. V, you need to promise me. If we don't make it, that gate closes with or without us.<br/>[[File:VoidcoreWave43-2.ogg|300px]] {{!}}- {{!}}[[File:ProfessorVHardcoreResearch.gif|center|thumb|75x75px|[[Professor V]]]] {{!}}Just make it out alive, okay?<br/>[[File:VoidcoreWave43-3.ogg|300px]] {{!}}- {{!}}44 {{!}} colspan{{=}}"2" {{!}} - {{!}}3x [[Elite Soul]], 1x '''[[Unknown Boss]]''', 5x [[Soul]] ([[Bloated]]), 1x [[Unknown Boss]], 5x [[Unknown Small]], 1x [[Unknown Boss]], 1x '''[[Void Cultist]]''', 5x [[Elite Void Rusher]] ([[Bloated]]) {{!}}- {{!}} rowspan{{=}}"2" {{!}}45 {{!}}[[File:CommanderHardcoreScared.gif|center|thumb|75x75px|[[Commander (Narrator)|Commander]]]] {{!}}What is that? Everyone get back! Engie? Engineer! V, it's taking Engineer's soul! I need everyone focusing fire on that monster!<br/>[[File:VoidcoreWave45-1.ogg|300px]] {{!}} rowspan{{=}}"2" {{!}}6x [[Soul]] ([[Bloated]]), 5x [[Elite Soul]], 4x [[Slow King]] ([[Aggro]], [[Bloated]]), 3x [[Void Titan]] ([[Freeze Immunity{{!}}Freeze Immune]]), 1x [[Void Cultist]], 1x '''[[Soul Stealer]]''' ([[Boss]]), 7x [[Soul]] ([[Bloated]]), 2x [[Unknown Boss]] {{!}}- {{!}}[[File:VoidCasterHiddenNeutral.gif|center|thumb|75x75px|[[Void Caster (Narrator)|Void Caster]]]] {{!}}We are freeing them of their burden. To drag them back to flesh and suffering? Only your kind would call that mercy.<br/>[[File:VoidcoreWave45-2.ogg|300px]] {{!}}- {{!}} rowspan{{=}}"2" {{!}}46 {{!}}[[File:CommanderHardcoreScared.gif|center|thumb|75x75px|[[Commander (Narrator)|Commander]]]] {{!}}Engineer? Are you alright?<br/>[[File:VoidcoreWave46-1.ogg|300px]] {{!}} rowspan{{=}}"2" {{!}}1x '''[[Heavy Voidling]]''', 3x [[Elite Void Rusher]] ([[Nimble]]), 1x [[Void Trickster]], 3x [[Elite Void Rusher]] ([[Nimble]]), 1x [[Slow King]] ([[Blessed]], [[Bloated]]), 3x [[Elite Void Rusher]] ([[Nimble]]), 5x [[Slow King]] ([[Bloated]]), 6x [[Soul]], 1x [[Heavy Voidling]], 3x [[Speedy King]] ([[Aggro]]), 4x [[Speedy King]] {{!}}- {{!}}[[File:EngineerDespair.gif|center|thumb|75x75px|[[Engineer (Narrator)|Engineer]]]] {{!}}*Cough*... If that happens to me again, please kill it quicker. That just felt... wrong.<br/>[[File:VoidcoreWave46-2.ogg|300px]] {{!}}- {{!}}47 {{!}} colspan{{=}}"2" {{!}} - {{!}}4x [[Elite Soul]], 4x [[Unknown Boss]], 2x [[Heavy Voidling]], 2x [[Void Titan]] ([[Freeze Immunity{{!}}Freeze Immune]]), 1x '''[[Void Knight]]''', 1x [[Crystalian]] ([[Bloated]]), 3x [[Void Cultist]] {{!}}- {{!}} rowspan{{=}}"4" {{!}}48 {{!}}[[File:CommanderHardcoreAggressive.gif|center|thumb|75x75px|[[Commander (Narrator)|Commander]]]] {{!}}I need a status update, V!<br/>[[File:VoidcoreWave48-1.ogg|300px]] {{!}} rowspan{{=}}"4" {{!}}1x [[Heavy Voidling]], 5x [[Nightshade]], 6x [[Unknown Small]], 2x [[Unknown Boss]], 1x [[Crystalian]], 6x [[Soul]] ([[Bloated]]), 3x [[Elite Soul]], 1x [[Vindicator]], 8x [[Elite Void Rusher]], 4x [[Speedy King]], 6x [[Slow King]] ([[Bloated]]), 4x [[Void Titan]], 1x [[Void Trickster]], 2x [[Void Knight]], 1x '''[[Void Swordmaster]]''' {{!}}- {{!}}[[File:ProfessorVHardcoreResearch.gif|center|thumb|75x75px|[[Professor V]]]] {{!}}The Gate is turning into scrap metal and more Void Rifts are popping up. We need to finish whatever 'this' is and leave!<br/>[[File:VoidcoreWave48-2.ogg|300px]] {{!}}- {{!}}[[File:CommanderHardcoreAggressive.gif|center|thumb|75x75px|[[Commander (Narrator)|Commander]]]] {{!}}Take cover before it slices us in half! I want all guns on the target now!<br/>[[File:VoidcoreWave48-3.ogg|300px]] {{!}}- {{!}}[[File:VoidCasterHiddenAggressive.gif|center|thumb|75x75px|[[Void Caster (Narrator)|Void Caster]]]] {{!}}The time is upon us. Now, the Void will call out to you. And it will be best to listen as you soon rest your head in a bed of flowers.<br/>[[File:VoidcoreWave48-4.ogg|300px]] {{!}}- {{!}}49 {{!}} colspan{{=}}"2" {{!}} - {{!}}8x [[Nightshade]], 6x [[Slow King]] ([[Blessed]], [[Bloated]]), 3x [[Void Knight]], 1x '''[[Void Guardian]]''', 10x [[Nightshade]] 3x [[Void Trickster]], 10x [[Nightshade]], 1x [[Void Cultist]] ([[Health Regen]]), 6x [[Slow King]], 10x [[Elite Void Rusher]] ([[Blessed]]), 3x [[Speedy King]] {{!}}- {{!}} rowspan{{=}}"3" {{!}}50 {{!}}[[File:VoidCasterProud.gif|center|thumb|75x75px|[[Void Caster (Narrator)|Void Caster]]]] {{!}}When the Old World still drew breath, Lord Exo saw what I was, what I have been always been, and accepted it.<br/>My army marched beneath his banner as I gave him a promise that the flora of the Void would take root in every realm and bloom, until there was nothing left to bloom upon.<br/>Now you will watch as your world dies a quiet, tranquil death.<br/>[[File:VoidcoreWave50-1.ogg|300px]] {{!}} rowspan{{=}}"3" {{!}}1x [[Vindicator]] ([[Bloated]]), 7x [[Slow King]] ([[Blessed]], [[Aggro]]), 1x [[Void Cultist]], 4x [[Unknown Boss]], 1x [[Heavy Voidling]] ([[Nimble]]), 7x [[Elite Void Rusher]] ([[Blessed]]), 5x [[Void Titan]], 1x [[Void Guardian]], 1x [[Heavy Voidling]] ([[Nimble]]), 7x [[Elite Void Rusher]], 4x [[Void Knight]], 1x [[Void Trickster]], 1x [[Void Guardian]], 1x '''[[Void Reaver]]''' {{!}}- {{!}}[[File:CommanderHardcoreAggressive.gif|center|thumb|75x75px|[[Commander (Narrator)|Commander]]]] {{!}}No. We won't. Because we aren't giving you the chance.<br/>[[File:VoidcoreWave50-2.ogg|300px]] {{!}}- {{!}}[[File:VoidCasterAggressive.gif|center|thumb|75x75px|[[Void Caster (Narrator)|Void Caster]]]] {{!}}Hah. You carry the will of a fool.<br/>[[File:VoidcoreWave50-3.ogg|300px]] {{!}}- ! colspan{{=}}"4" {{!}}Lose Dialogue {{!}}- {{!}} colspan{{=}}"2" {{!}}[[File:CommaReac1.png{{!}}thumb{{!}}center{{!}}75px]][[File:CommaReac2.png{{!}}thumb{{!}}center{{!}}75px]][[File:CommaReac3.png{{!}}thumb{{!}}center{{!}}75px]] {{!}} colspan{{=}}"2" {{!}}One icon and dialogue is randomly chosen upon defeat: •We're toast!<br />•OOF!<br />•Mission Failed, we'll get em' next time.<br />•Not enough numbers!<br />•Mistakes are just part of the journey..<br />•We're overrun chief!<br />•We'll get them next time!<br />•Don't give up!<br />•We need back up sergeant!<br />•We just had our grave dug..<br />•We have to fall back soldier!<br />•Oops! Try again!<br />•The enemies got to the base!<br />•Strategy is key! {{!}}} {{!}}-{{!}}Polluted Wasteland II= {{:Polluted Wasteland II/Waves}} {{!}}-{{!}}Badlands II= {{:Badlands II/Waves}} {{!}}-{{!}}Pizza Party= {{:Pizza Party/Waves}} }} |-|Removed = {{#tag:tabber| Golden = {{:Golden Mode/Waves}} {{!}}-{{!}}Pre-MEGA = {{:Pre-MEGA Modes/Waves}} }} </tabber></div> {{BrowseNavBox}} [[Category:Browse]]
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