Witch Doctor: Difference between revisions

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{{Removed|date = 13th of October 2019}}
{{Zombie
|title1 = Witch Doctor
|image1 = WitchDoctor.png
|first_wave_appearance = 54
|base_hp = [[File:HealthIcon.png|20px|Health]]3,100
|speed = [[File:SpeedIcon.png|20px|Speed]]Slow (1.5)
|hidden = No
|immunity = {{Attr|Basic Freeze}}
|ability1 = '''{{WikiAb|Healing Power}}''' - Waves its staff up, healing 1/5th of an enemy's health. Heals all enemies that are within 7.5 studs of the '''Witch Doctor'''. Does not heal other '''Witch Doctors'''.
}}
{{QuoteContainer|
{{QuoteBox|Incoming gravekeepers and witches!<br>SpoOOOoky...|Beginning of Wave 55}}
}}
__TOC__
==Description==
The '''Witch Doctor''' was a support-type enemy that directly healed other enemies. The '''Witch Doctor''' spawned behind [[Chained Boss|Chaineds]], meaning that it was necessary to defeat the [[Chained Boss|Chaineds]] before moving onto the '''Witch Doctor'''. The '''Witch Doctor''' had a high amount of health and walked at the same speed as the [[Chained Boss|Chained]].
 
==Appearance==
The '''Witch Doctor''' had green skin and wore a skull mask. Underneath the mask, the '''Witch Doctor''' had green glowing eyes and a drooling zombie face. It wielded a staff which healed other enemies. It wore a navy granite shirt (that appeared to be a chestplate) and black granite pants.
 
==Strategy==
*If left alone for a while, the '''Witch Doctor''' can cause major problems as it can heal other enemies.
*Due to the [[Chained Boss|Chaineds]] that spawn in front of the '''Witch Doctor''', it is recommended to use the [[Rocketeer|Rocketer]] to hit the '''Witch Doctor''' behind the [[Chained Boss|Chaineds]].
**You can also set towers to target ''Strongest'', if the '''Witch Doctor's''' health is more than the [[Chained Boss|Chaineds]] in front of them.
*'''Witch Doctors''' cannot heal themselves or other '''Witch Doctors''', meaning that if you kill them, you can prevent other enemies from being healed.
*If you are going to attack the [[Chained Boss|Chained]] first instead of the '''Witch Doctor''', it is recommended to have a [[Commander]] near your towers to boost firerate.
*The [[Freezer]]'s ''Ice Drop'' and [[Pyromancer]] can be used to slow down the '''Witch Doctor'''.
*The [[Military Base]]'s [[units]] and [[Shotgunner|Enforcer]]'s [[SWAT Van]] can help defeat the enemies in front of the '''Witch Doctor''' as their collisions are likely to kill the enemy before the '''Witch Doctor''' can heal them.
 
==Sounds==
{{Sounds|{{pe|
{| class{{=}}"article-table align-center" style{{=}}"width:750px; margin:0 auto;"
|-
! style{{=}}"width:30%;" |Sound
! style{{=}}"width:70%;" |Description
|-
! colspan{{=}}"2" |Death
|-
|[[File:WitchDoctorDeath.ogg]]
|'''Witch Doctor''' death
|}
}}}}
 
==Trivia==
*This was the first enemy that was able to heal other enemies, and the first enemy with the ability to give other enemies a buff.
**The [[Health Cultist]] is the successor to the '''Witch Doctor'''.
*The '''Witch Doctor''' wore a re-textured version of the {{RLinkC|14130172|Horned Velociraptor Skull}} accessory from the Roblox catalog.
*The '''Witch Doctor''' held the {{RLinkC|127506105|Korblox Mage Staff}} gear from the Roblox catalog.
 
==Update History==
*'''10 July 2019''' - [[BETA v1.4|BETA v1.4.0]]
**'''Witch Doctor''' added.
***Later in the day health healed decreased from maximum health to 16.66% health.
*'''14 July 2019''' - [[BETA v1.5|BETA v1.5.0]]
**Health healed increased from 16.66% to 20% health.
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]]
**'''Witch Doctor''' removed.
 
 
{{Hard|[[Chained Boss|Chained]]|Wave 52|Witch Doctor|Wave 54|[[Rusted]]|Wave 56}}
 
 
 
{{ZombieNavBox}}