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BETA v1.7
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==Changes & Bugfixes== ===Towers=== *[[Minigunner]] Level 1-5 appearance changed. *[[Minigunner]] nerfed. **'''Level 4''' ***Range decreased from +3 to +1. **'''Level 5''' ***Range decreased from +4 to +1. ***Cost increased from {{Money|8,000}} to {{Money|8,500}}. *[[Crook Boss]] nerfed. **'''Base''' ***Firerate increased from 0.6 to 0.7. **'''Level 1''' ***Cost increased from {{Money|350}} to {{Money|400}}. **'''Level 2''' ***Cost increased from {{Money|500}} to {{Money|650}}. ***Hidden detection removed. ***Firerate changed from {{Tooltip|0.6 > 0.45|-0.15}} to {{Tooltip|0.7 > 0.6|-0.1}}. **'''Level 3''' ***Firerate changed from {{Tooltip|0.45 > 0.25|-0.2}} to {{Tooltip|0.6 > 0.325|-0.275}}. ***Cost increased from {{Money|1,750}} to {{Money|2,000}}. **'''Level 4''' ***Damage decreased from +2 to +1. ***Cost increased from {{Money|3,500}} to {{Money|5,000}}. **'''Level 5''' ***Firerate changed from {{Tooltip|0.25 > 0.175|-0.075}} to {{Tooltip|0.325 > 0.2|-0.125}}. *[[Ranger|Outlaw]] buffed. **'''Level 2''' ***Damage increased from +5 to +15. **'''Level 4''' ***Splash damage increased from +47 to +52. *[[Pyromancer]] nerfed. **Slowness now wears off exponentially instead of linearly. **Statistical changes ***'''Level 2''' ****Burn slowness changed from 30% to 30% > 50%. ***'''Level 4''' ****Burn slowness changed from 30% to 50% > 65%. :In '''BETA v1.7.0a''': *[[Sentry]] buffed. **'''Base''' ***Spool-Up time decreased from 6 seconds to 5 seconds. **'''Level 4''' ***Damage increased from +0 to +2. **'''Level 5''' ***Damage increased from +1 to +2. :In '''BETA v1.7.1''': *[[Sentry]] nerfed. **'''Level 5''' ***Level 5 now only has a 30% chance to have hidden detection, instead of 100%. ****Gains a teddy bear along the hidden detection. *[[Crook Boss]] buffed. **'''Level 2''' ***Firerate changed from {{Tooltip|0.7 > 0.6|-0.1}} to {{Tooltip|0.7 > 0.55|-0.15}}. **'''Level 3''' ***Hidden detection added. **'''Level 4''' ***Cost decreased from {{Money|5,000}} to {{Money|4,500}}. ===Enemies=== *[[Hidden]] health increased from 10 to 15. *[[Shrike Crystal]] now has [[Splash Damage Immunity]]. *[[Shock|Lightning]] speed increased. *[[Shock|Lightning]] health increased from 90 to 120. *[[Mystery]]'s [[Normal Boss]] spawn chance decreased. :In '''BETA v1.7.0a''': *[[Blighted (Legacy)|Blighted]] health decreased from 3,000 to 1,600. *[[Shock|Lightning]] speed slightly decreased (8). :In '''BETA v1.7.1''': *[[Necromancer 2]] now spawns [[Strong]]s instead of [[Blighted (Legacy)|Blighted]]s. ===Maps=== *[[Chess Board]] difficulty changed from {{Color|Insane}} to {{Color|Hard}}. *[[Deserted Village]] difficulty changed from {{Color|OldNormal}} to {{Color|OldEasy}}. *[[Iceville]] difficulty changed from {{Color|OldNormal}} to {{Color|OldEasy}}. *[[The Heights]] difficulty changed from {{Color|Insane}} to {{Color|Hard}}. *[[Sky Islands]] difficulty changed from {{Color|Hard}} to {{Color|OldNormal}}. *[[Tropical Isles]] difficulty changed from {{Color|OldNormal}} to {{Color|OldEasy}}. *[[Toyboard]] difficulty changed from {{Color|OldNormal}} to {{Color|OldEasy}}. *[[End of the Line]] difficulty changed from {{Color|OldNormal}} to {{Color|OldEasy}}. *[[Island Chaos]] difficulty changed from {{Color|OldNormal}} to {{Color|OldEasy}}. *[[Candy Cane Lane]] difficulty changed from {{Color|Insane}} to {{Color|Hard}}. *[[Mount Amillion]] difficulty changed from {{Color|Insane}} to {{Color|Hard}}. *[[Winter]] difficulty changed from {{Color|OldNormal}} to {{Color|OldEasy}}. *[[Rocket Arena]] difficulty changed from {{Color|OldNormal}} to {{Color|OldEasy}}. ===Miscellaneous=== *Bonus cash at the end of each wave now increases by 40 each wave instead of 60. *Enemies now turn better. *Explosions now have new particles. *Explosions now give cash when damaging enemies. *Enemies now have more health in [[MEGA Servers]]. *Units now properly die when stunned. *Explosions no longer block mouse from clicking on towers. :In '''BETA v1.7.0a''': *Bonus cash at the end of each wave now increases by 55 each wave instead of 40. :In '''BETA v1.7.1''': *Bonus cash at the end of each wave now increases by 60 each wave instead of 55.
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