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{{SameName|Badlands|[[Badlands|Map]] β’ [[Badlands (Modifier)|Modifier]]}} {{RemovedSandboxOnly|date = 30th of September 2022}} {{For|[[Badlands II]]|[[Banlands]]}} {{MapInfobox |image1 = <tabber> |-|Icon = [[File:BadlandsNew.png]] |-|View = [[File:BadlandsView.png]] |-|Top Down = [[File:BadlandsTopDown.png]] </tabber> |developer = ''2βΏα΅'' - Your_Adversary<br/>''1Λ’α΅'' - Maxbuscus2 & MrCrismok |difficulty = Insane |length_measurement = 00:27.70; 00:25.40 |wave_structure = Two Paths |modifiers = [[Cowboy (Modifier)|Cowboy]] (Originally) |rewards = Originally rewards<br/>{{Coins|200}} & {{Exp|50}} ([[Easy Mode|Normal]])<br/>{{Coins|500}} & {{Exp|75}} ([[Molten Mode|Molten]])<br/>{{Coins|700}}, {{Exp|150}} & [[Cowboy]] ([[Fallen Mode|Fallen]]) |level_requirement = {{Level|25}} (Originally) }} __TOC__ ==Description== '''Badlands''' is a Wild West-styled [[Maps|map]]. It is a two-pathed map, so enemies alternated between the spawn points. It has been remade once since its addition. It was a special map, meaning that it could only appear in the special elevator. Because of this, you needed to be {{Level|25}} or more to play this map. Currently, it can be played in [[Sandbox Mode|Sandbox]] mode. '''Badlands''' had the [[Cowboy (Modifier)|Cowboy]] modifier, which added cowboy hats onto every enemy. Currently, it has no modifier if played through [[Sandbox Mode|Sandbox]] mode. '''Badlands''' once granted the [[Cowboy]] upon triumph if the player did not have it and if the mode was [[Fallen Mode|Fallen]]. Triumphing this map on [[Easy Mode|Normal]] or [[Molten Mode|Molten]] mode would not grant the player the tower. Additionally, you used to get {{Exp|50 additional}} when triumphing this map on [[Fallen Mode|Fallen]] mode. ==Design & Path== {{Tabber |Current |The second version of '''Badlands''' is a very mountainous desert, with only a moderate amount of flat plains. Very little vegetation can be seen. Various large buildings line the path, including a water tower. Various railroad lines can be seen. Two locomotives can be seen on the mainline, one of which is where enemies appeared from. One railway bridge crosses over the cave path. A waterfall can be seen to the side of the map. The map has two entrance points, at the locomotive and the cave. The two sand paths intersect near the end, which is at the bank. |Version 1 |The first version of '''Badlands''' was surrounded by high desert cliffs and encloses a boom town. However, beyond the mountains was a vast expansive desert. There were several mining paraphernalia including a mining railroad and the bank, which you had to defend. Some buildings lined the path and a waterfall with a water tower beside it could be seen. Various dead trees and cacti could be seen around the map. The map had two entrance points, at the train and the cave. The two dust paths intersected near the end, which was at the bank. }} ==Interactive Map== {{Map:Badlands}} ==Strategy== *Due to their long range, [[Ranger]]s are highly recommended. **However, there are very few good cliff spots on this map, especially for the cave entrance. **Due to their abilities to buff towers or slow down enemies, the [[Commander]], [[DJ Booth]], [[Freezer]] and [[Electroshocker]] are recommended as this map is relatively short. **[[Minigunner]]s, [[Accelerator]]s, [[Engineer]]s and [[Turret]]s are also recommended due to their high DPS. **A well-placed [[DJ Booth]] near the intersection of the paths is recommended as the towers located here can reach a good part of the map. *There are three optimal spots to place ground towers, the first two bends on both the paths and the point where both paths intersect. **Do not rely solely on the point where the paths intersect as it may be very difficult to kill high health or fast enemies due to the lack of path remaining. *Be sure to communicate with your teammates, if you have any. This includes knowing who defends each entrance as it is often wise to divide into two teams defending each entrance. *Enemies are split on this map. This means that every enemy spawned alternates between the entrances. **Enemies are not doubled, though you will need more towers to cover all the places where the enemies spawn. **Most of the major bosses spawn at the cave entrance. ***It is recommended to memorize which entrance important enemies like the first [[Giant Boss]] spawn in order to prepare for them on the correct path. *Remember that, if you use the [[Military Base]], only one unit will spawn from it, which will go down a random path. The same thing applies to the [[Crook Boss]]'s and [[Golden Crook Boss]]'s goons. **Therefore, relying on them is not recommended, especially for the early game, as they are inconsistent and may not go down the required path. ==Gallery== {{Gallery| {{GalleryHeader|Map Icons}} <gallery> Badlands.png|First version (24 June 2019 β 29 October 2020) </gallery> {{GalleryHeader|View}} <gallery> Bad.png|First version (24 June 2019 β 29 October 2020) </gallery> {{GalleryHeader|Top Down}} <gallery> (TDS)BadlandsBirdEyeView.png|First version (24 June 2019 β 29 October 2020) </gallery> {{GalleryHeader|Thumbnails}} <gallery> ThumbB.png|First version on the game thumbnail. </gallery> }} ==Trivia== *This map was likely named after [[wp:Badlands National Park|Badlands National Park]] in South Dakota, USA. *Prior to the [[Overhaul v1.0|Overhaul Update]], units, like the [[Tank (Unit)|Tank]], only went to the cave entrance. *The cave path of this map was the shortest path in the game. *This was the first non-event map to reward a tower upon triumph, that being the [[Cowboy]]. **[[End of the Line]] also awarded the [[Cowboy]] prior to the map's removal. Currently, only [[Badlands II]] map can award the [[Cowboy]]. *There were many Easter eggs that could be found in the original version of '''Badlands'''. **An anime picture could be seen on the side of one of the cliffs. **A cowboy emoji could also be seen on the side of a building. **Gurt could be seen by the railroad bridge. **Scoobis could be seen in the pond. **A dead [[Cowboy]]'s skeleton could be seen in the hills, as well as a cactus with a cowboy hat. *In the second version of this map, an Easter egg can be seen periodically. On the railroad bridge above the cave path, a minecart will appear with a humanoid (''Your_Adversary'') inside it. **Additionally, in the second version of this map, a sign by the cave entrance read "''Dusty Bridges''", a reference to [[Dusty Bridges|a map of the same name]]. *The bank in '''Badlands''' is called "''Le Bank''". *Unlike many other maps that existed prior to the [[Release v1.0|MEGA Update]], this map was not remade or removed, even though it had a blocky look. *Despite the map not being playable by any normal means, it still appears in the [[Index]]. ==Update History== {{Scroll|text= *'''24 June 2019''' - [[BETA v1.2|BETA v1.2.0]] **'''Badlands''' added. **{{Bug}} Towers do not target the enemies closest to the entrance when set on ''First'' targeting setting. *'''29 June 2019''' - [[BETA v1.3|BETA v1.3.0]] **Now grants the [[Cowboy]] upon triumph. *'''30 June 2019''' - [[BETA v1.3|BETA v1.3.1]] **You now start off with {{Money|1,000}} in '''Badlands'''. *'''5 August 2019''' - [[BETA v1.8|BETA v1.8.0]] **You can only obtain the [[Cowboy]] on Normal, Hard or Insane mode. **{{Color|Insane}} difficulty removed. *'''13 October 2019''' - [[Release v1.0|Release v1.0.0]] **Default starting money implemented. **Major bosses are now duplicated. *'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] **'''Badlands''' remade. **{{Color|Insane}} difficulty added. **[[Cowboy]] can no longer be obtained upon triumph on Molten mode. **[[Units]] can now go down both paths. **You now get {{Exp|50 additional}} for triumphing [[Fallen Mode|Fallen]] mode. *'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] **Enemy spawns are now divided between lanes. **{{Bugfix}} Towers now target enemies closest to the end of the path when set on ''First'' targeting setting properly. *'''4 July 2022''' - [[v1.2.5]] **[[Cowboy (Modifier)|Cowboy]] modifier added. *'''29 July 2022''' - [[v1.3.0]] **Now only appears in the [[Elevators#Special Elevators|special elevator]]. *'''30 September 2022''' - [[v1.4.0]] **'''Badlands''' removed, replaced by [[Badlands II]]. *'''13 November 2024''' - [[v1.41.0]] **{{Bug}} '''Badlands''' now appears in [[Elevators]]. *'''13 November 2024''' - [[v1.41.0|v1.41.2]] **{{Bugfix}} '''Badlands''' no longer appears in [[Elevators]]. *'''16 December 2024''' - [[v1.46.0]] **'''Badlands''' re-added as a map selectable in [[Sandbox Mode|Sandbox]] mode. }} {{MapNavBox}} [[Category:Special Maps]]
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