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{{MapTabs|Story = No}} {{For|[[Badlands]]|[[Banlands]]}} {{MapInfobox |image1 = <tabber> |-|Icon = [[File:BadlandsIIIconNew.png]] |-|View = [[File:BadlandsIIView.png]] |-|Top Down = [[File:BadlandsIITopDown.png]] </tabber> |developer = Your_Adversary |difficulty = Insane |length_measurement = 00:32.40; 00:20.78; 00:37.40 |wave_structure = Western |modifiers = [[All Paths]]<br/>[[HP Locked]]<br/>[[Badlands (Modifier)|Badlands]]<br/>[[Mutation]]<br/>[[Cowboy (Modifier)|Cowboy]] |time = 21:00 |rewards = {{Coins|1,400}}, {{Exp|250}}, {{TowerExp|185}} & [[Cowboy]] |mode_type = Special |waves = 30 |level_requirement = {{Level|25}} |starting_cash = {{Money|800}}<br/>{{Money|900}} (Group Bonus) |music-1 = '''Wave 1, 10, 20 & 30 Intro 1 (Chosen Randomly)''' [[File:(Official) Tower Defense Simulator OST - Badlands Intro 1|250px|center|thumb]] |music-2 = '''Wave 1, 10, 20 & 30 Intro 2 (Chosen Randomly)''' [[File:(Official) Tower Defense Simulator OST - Badlands Intro 2|250px|center|thumb]] |music-3 = '''Wave 1, 10, 20 & 30 Intro 3 (Chosen Randomly)''' [[File:(Official) Tower Defense Simulator OST - Badlands Intro 3|250px|center|thumb]] |music-4 = '''Ambience''' [[File:(Official) Tower Defense Simulator OST - The Badlands|250px|center|thumb]] |music-5 = '''Final Wave ([[Gunslinger]])''' [[File:(Official) Tower Defense Simulator OST - Gun Slinging Madness (Gunslinger's Theme)|250px|center|thumb]] }} {{QuoteContainer| {{QuoteBox|Face off against the Gunslinger and his gang of desperados in the Badlands!|Special Gamemode Description}} }} ==Description== '''Badlands II''' is a day-time [[Maps|map]] set in a western desert town. It is the new version of the original [[Badlands]]. This map uses its own mode for the wave structure, enemy statistics and rewards. It is a special map, meaning that it can only be played using the special mode [[Matchmaking]]. The statue has a level requirement of '''Level 25''' to be used. Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. For example, the [[Gunslinger]] gives {{Money|10,000}} every 1% health in solo, {{Money|5,000}} in duo, {{Money|3,333}} in trio and {{Money|2,500}} in quad. The health of enemies in this mode scales with the player count, starting at three players. The increase is 10% in trio and 20% in quad. It is applied after attributes, like [[Bloated]], meaning they can affect the health of an enemy. This map has the [[All Paths]], [[HP Locked]], [[Badlands (Modifier)|Badlands]], [[Mutation]], and [[Cowboy (Modifier)|Cowboy]] modifiers that are intended to make the game harder or change the appearance of enemies. The [[Badlands (Modifier)|Badlands]] modifier plays some tracks at the start of Wave 1, 10, 20 and 30, The [[Mutation]] increases enemy health by 5% with each wave. The [[All Paths]] makes it so enemies are duplicated for each path, instead of alternating between points. As this map has three paths, the amount of enemies is tripled, with a few exceptions, such as the [[Gunslinger]] and [[Cavalry]], which either alternate between paths or spawn on set paths. The base health is also set to 200, regardless of the players' [[Skills]], due to the [[HP Locked]] modifier. Most enemies, with the exception of the [[Husk]], [[Undead Miner]], [[Cavalry]] and [[Gunslinger]] will get a cowboy hat due to the [[Cowboy (Modifier)|Cowboy]] modifier. Triumphing this map will grant you the [[Cowboy]] tower, which can be bought in the store for {{Coins|4,000}} or through the [[Gift Box]] menu. Triumphing this map in under 16 minutes will also grant you the {{Color|Other|Badlands}} skin for the [[Cowboy]], that can also be redeemed in the [[Gift Box]] menu. ==Design & Path== The map takes place in a Western-themed town. The terrain of this island is mainly sand, with plenty of western-themed buildings, on which you can place cliff towers. Two rail tracks can be found on the ground, with a train on one of them. Multiple entrances to cave mines can be found, with minecart rail tracks leading to them. There is also a destroyed rail track above the city. This map has three paths, all of them starting at yellow portals and end at cave mine players have to defend. The left path ends at the right cave, the middle path ends at the middle cave and the right path ends at the left cave. The middle path is a straight line, while the other two paths take multiple turns. ==Interactive Map== {{Map:Badlands II}} ==Rewards== ''For former rewards, see this map's [[Badlands II/Rewards|Rewards]] page.'' The game calculates how many {{Coins|Coins}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map. Any rewards that end in a decimal point are rounded down, no matter the first figure of the leading decimal. Currently, rewards are calculated as: {| class="tds-table pad-10" style="text-align: center; margin:0 auto" !Coins Reward !EXP Reward !Tower EXP Reward |- |{{Coins|550}} ÷ (1 + [(30 ÷ Current Wave) - 1]^3) + {{Coins|850}} (Triumph Only) |{{Exp|100}} ÷ (1 + [(30 ÷ Current Wave) - 1]) + {{Exp|150}} (Triumph Only) |{{TowerExp|85}} ÷ (1 + [(30 ÷ Current Wave) - 1]) + {{TowerExp|100}} (Triumph Bonus) |} Triumphing '''Badlands II''' can give out an additional reward, which can be a crate, consumable or ticket. These items are: *{{Color|Common}} (47.39%) **{{TimeScaleTicket|Time Scale Ticket}} (2-4) **{{ReviveTicket|Revive Ticket}} (2-3) **{{SpinTicket|Spin Ticket}} (2-3) **[[Low Grade Crate]] **[[Barricade]] (2-4) **[[Supply Drop]] (2-4) **[[Turkey Leg]] (2-4) **[[Pumpkin Bomb]] (2-4) *{{Color|Uncommon}} (28.44%) **[[Cooldown Flag]] (2-4) **[[Range Flag]] (2-4) **[[Damage Flag]] (2-4) **[[Mid Grade Crate]] **[[Sugar Rush (Consumable)|Sugar Rush]] (2-3) *{{Color|Rare}} (18.96%) **[[High Grade Crate]] **[[Napalm Strike]] (2-3) **[[Blizzard Bomb]] (2-3) **[[Unholy Storm]] (2-3) **[[Necromancer's Tome (Consumable)|Necromancer's Tome]] (2-3) *{{Color|Legendary}} (4.74%) **[[Nuke]] *{{Color|Common|Custom}} (0.47%) **[[Molten Monster (Consumable)|Molten Monster]] ===Badges/Achievements=== There are [[badges]] and achievements that you can or could obtain when playing this mode, which may have additional rewards alongside them. These are: {{Badge |title = Defeated Gunslinger! |description = This town ain't big enough for the two of us... Triumph the Badlands and unlock the "Cowboy" tower! |rewards = [[Cowboy]] |image = DefeatedGunslingerBadge.png |obtainable = Yes }} {{Badge |title = Quickdraw! |description = Well he didn't see that one coming.. Unlocks a secret reward! |rewards = {{Color|Other|Badlands}} [[Cowboy]] Skin |image = DefeatedGunslingerBadge.png |obtainable = Yes }} {{Badge |title = Buckshot |description = Triumph in Badlands II |image = Achievement |obtainable = Yes |rewards = {{Coins|625}} & 2x {{SpinTicket|Spin Ticket}} }} {{Badge |title = Outlaw |description = Triumph in Badlands II (Solo) |image = Achievement |obtainable = Yes |rewards = {{Coins|800}}, 2x {{TimeScaleTicket|Time Scale Ticket}} & 2x {{SpinTicket|Spin Ticket}} }} ===Seasons=== During some [[Passes]], the '''Badlands II''' mode could give currency rewards which you used to progress through a season. Rewards for all the seasons were calculated as: {| class="tds-table pad-10" style="text-align: center; margin: 0 auto;" !Season !Rewards |- |[[Operation I.C.E Event#Operation I.C.E Battle Pass|Operation I.C.E Battle Pass]] |{{Bell|10}}<ref>Before 18th of December 2024, the rewards were {{Bell|13}} per wave.</ref> per wave |- |[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Battle Pass]] |{{DuckyEggs|10}} per wave |- |[[Surf & Turf Battle Pass]] |{{BeachBalls|10}} per wave |- |[[Null & Void Event#Null & Void Battle Pass|Null & Void Battle Pass]] |{{GumDrops|17}} per wave |- |[[The Final Act Event#The Final Act Battle Pass|The Final Act Battle Pass]] |{{PlushieSnowman|16}} per wave |- |[[Spring Frenzy Battle Pass]] |{{Bunz|19}} per wave |} ==Enemies== {| class="empty-table pad-5 align-center" style="width:80%; margin:1em auto" |[[File:AbnormalFallen.png|center|150px|link=Abnormal]] |[[File:QuickFallen.png|center|150px|link=Quick]] |[[File:HeavyFallen.png|center|150px|link=Heavy]] |[[File:Skeletonlunar.png|center|150px|link=Skeleton]] |- |[[Abnormal]]<br/>Wave 1<br/>78 Total |[[Quick]]<br/>Wave 2<br/>45 Total |[[Heavy]]<br/>Wave 4<br/>51 Total |[[Skeleton]]<br/>Wave 6<br/>69+ Total<ref>Number is natural spawns. Number can be exceeded if spawned by the [[Necromancer (Modern Enemy)|Necromancer]].</ref> |- |[[File:EliteAbnormal.png|center|150px|link=Elite Abnormal]] |[[File:CorpseEnemy.png|center|150px|link=Corpse (Enemy)]] |[[File:FallenSkeletonEnemy.png|center|150px|link=Fallen Skeleton]] |[[File:Breaker2Fallen.png|center|150px|link=Breaker2]] |- |[[Elite Abnormal]]<br/>Wave 8<br/>39 Total |[[Corpse (Enemy)|Corpse]]<br/>N/A<ref>Does not appear naturally, it can only be spawned by killing enemies with the [[Corpse (Attribute)|Corpse]] attribute.</ref><br/>6 Total |[[Fallen Skeleton]]<br/>Wave 10<br/>93 Total |[[Breaker2]]<br/>Wave 11<br/>408 Total |- |[[File:BreakerFallen.png|center|150px|link=Breaker]] |[[File:Husk.png|center|150px|link=Husk]] |[[File:GiantSkeletonLunar.png|center|150px|link=Giant Skeleton]] |[[File:NecromancerModern.png|center|150px|link=Necromancer (Modern Enemy)]] |- |[[Breaker]]<br/>Wave 21<ref>Appears naturally on Wave 21, but can be spawned earlier by the [[Breaker2]].</ref><br/>418 Total |[[Husk]]<br/>Wave 13<br/>84 Total |[[Giant Skeleton]]<br/>Wave 15<br/>51+ Total<ref name="csummon">Number is natural spawns. Number can be exceeded if spawned by the [[Conjurer]].</ref> |[[Necromancer (Modern Enemy)|Necromancer]]<br/>Wave 16<br/>27+ Total<ref name="csummon"/> |- |[[File:Withered.png|center|150px|link=Withered]] |[[File:UndeadMiner.png|center|150px|link=Undead Miner]] |[[File:Breaker3Fallen.png|center|150px|link=Breaker3]] |[[File:Breaker4Fallen.png|center|150px|link=Breaker4]] |- |[[Withered]]<br/>Wave 18<br/>150 Total |[[Undead Miner]]<br/>Wave 20<br/>60 Total |[[Breaker3]]<br/>Wave 21<br/>240 Total |[[Breaker4]]<br/>Wave 21<br/>72 Total |- |[[File:NecroticSkeleton.png|center|150px|link=Necrotic Skeleton]] |[[File:Tanker.png|center|150px|link=Tanker]] |[[File:BadlandsIICalavry.png|center|150px|link=Cavalry]] |[[File:Conjurer.png|center|150px|link=Conjurer]] |- |[[Necrotic Skeleton]]<br/>Wave 22<br/>66 Total |[[Tanker]]<br/>Wave 24<br/>15 Total |[[Cavalry]]<br/>Wave 25<br/>17 Total |[[Conjurer]]<br/>Wave 27<br/>9 Total |- |[[File:Gunslinger.png|center|150px|link=Gunslinger]] |- |[[Gunslinger]]<br/>Wave 30<br/>1 Total |} ==Wave Structure== Currently, '''Badlands II''' has multiple wave bonuses, based on the current wave. Between waves 1 to 10, the wave bonus is calculated as: :<big>{{Money|300}} + ([Waves Completed - 1] × {{Money|100}})^1.08</big> Between waves 11 to 15, the wave bonus is calculated as: :<big>{{Money|300}} + ([Waves Completed - 1] × {{Money|100}})^1.09</big> Between waves 16 to 20, the wave bonus is calculated as: :<big>{{Money|300}} + ([Waves Completed - 1] × {{Money|100}})^1.1</big> Between waves 21 to 30, the wave bonus is calculated as: :<big>{{Money|300}} + ([Waves Completed - 1] × {{Money|100}})^1.13</big> Depending on player count, the wave bonus is reduced using multipliers. These multipliers are: {| class="wikitable pad-10 align-center" style="width:50%; margin:1em auto" !Players !Reduction per Player !Total Reduction |- |Solo |0% |0% |- |Duo |5% |10% |- |Trio |5% |15% |- |Quad |10% |40% |} The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%. Prior to 5th of February 2025, the formula for calculating the wave bonus was: :<big>({{Money|205}} + (Waves Completed - 1) × {{Money|50}}) × (1 - 0.1 × Players)</big> The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%. Before 23rd of May 2024, the formula for calculating wave bonus on each wave was: :<big>({{Money|180}} + ({{Money|50}} × Waves Completed)) ÷ Players</big> The waves in '''Badlands II''' follow these timings: {| class="wikitable pad-10 align-center" style="width:50%; margin:0 auto" !Waves !Wave Timer !Skip Time<ref>How long you have to wait before you can skip.</ref> |- |1-9 |1:00 |0:20<ref>Skip at 0:40.</ref> |- |10 |1:15 |0:25<ref>Skip at 0:50.</ref> |- |11-19 |1:15 |0:20<ref>Skip at 0:55.</ref> |- |20 |1:30 |0:30<ref>Skip at 1:00.</ref> |- |21-29 |1:30 |0:20<ref>Skip at 1:10.</ref> |- |30 |∞ |N/A |} '''Bolded''' names indicate an enemy type's debut. Prior to the 31st of October 2022, [[Fallen Mode|Fallen]] mode dialogue used to play. However, this is no longer the case. ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Wave Structure'''</div> <div class="ContainerColumn mw-collapsible-content"> {| class="wikitable pad-10" style="width:100%; text-align: center;" !Wave !Path !Enemy Type & Amount |- | rowspan="3" |1 |Left |4x '''[[Abnormal]]''' |- |Middle |4x '''[[Abnormal]]''' |- |Right |4x '''[[Abnormal]]''' |- | rowspan="3" |2 |Left |2x '''[[Quick]]''', 3x [[Abnormal]] |- |Middle |2x '''[[Quick]]''', 3x [[Abnormal]] |- |Right |2x '''[[Quick]]''', 3x [[Abnormal]] |- | rowspan="3" |3 |Left |4x [[Quick]] |- |Middle |4x [[Quick]] |- |Right |4x [[Quick]] |- | rowspan="3" |4 |Left |2x '''[[Heavy]]''', 3x [[Abnormal]] |- | Middle |2x '''[[Heavy]]''', 3x [[Abnormal]] |- |Right |2x '''[[Heavy]]''', 3x [[Abnormal]] |- | rowspan="3" |5 |Left |5x [[Heavy]] |- |Middle |5x [[Heavy]] |- |Right |5x [[Heavy]] |- | rowspan="3" |6 |Left |2x '''[[Skeleton]]''', 3x [[Abnormal]], 3x [[Quick]] |- |Middle |2x '''[[Skeleton]]''', 3x [[Abnormal]], 3x [[Quick]] |- |Right |2x '''[[Skeleton]]''', 3x [[Abnormal]], 3x [[Quick]] |- | rowspan="3" |7 |Left |2x [[Skeleton]], 4x [[Heavy]], 3x [[Abnormal]], 3x [[Quick]] |- |Middle |2x [[Skeleton]], 4x [[Heavy]], 3x [[Abnormal]], 3x [[Quick]] |- |Right |2x [[Skeleton]], 4x [[Heavy]], 3x [[Abnormal]], 3x [[Quick]] |- | rowspan="3" |8 |Left |10x [[Abnormal]], 1x '''[[Elite Abnormal]]''' |- |Middle |10x [[Abnormal]], 1x '''[[Elite Abnormal]]''' |- |Right |10x [[Abnormal]], 1x '''[[Elite Abnormal]]''' |- | rowspan="3" |9 |Left |2x [[Skeleton]] ([[Corpse (Attribute)|Corpse]]), 3x [[Heavy]] ([[Bloated]]), 3x [[Quick]] ([[Nimble]]) |- |Middle |2x [[Skeleton]] ([[Corpse (Attribute)|Corpse]]), 3x [[Heavy]] ([[Bloated]]), 3x [[Quick]] ([[Nimble]]) |- |Right |2x [[Skeleton]] ([[Corpse (Attribute)|Corpse]]), 3x [[Heavy]] ([[Bloated]]), 3x [[Quick]] ([[Nimble]]) |- | rowspan="3" |10 |Left |1x [[Elite Abnormal]], 2x [[Skeleton]] ([[Bloated]]), 5x '''[[Fallen Skeleton]]''' ([[Hidden (Attribute)|Hidden]]) |- |Middle |1x [[Elite Abnormal]], 2x [[Skeleton]] ([[Bloated]]), 5x '''[[Fallen Skeleton]]''' ([[Hidden (Attribute)|Hidden]]) |- |Right |1x [[Elite Abnormal]], 2x [[Skeleton]] ([[Bloated]]), 5x '''[[Fallen Skeleton]]''' ([[Hidden (Attribute)|Hidden]]) |- | rowspan="3" |11 |Left |4x [[Breaker2]], 5x [[Skeleton]] |- |Middle |4x [[Breaker2]], 5x [[Skeleton]] |- |Right |4x [[Breaker2]], 5x [[Skeleton]] |- | rowspan="3" |12 |Left |3x [[Heavy]] ([[Bloated]]), 2x [[Elite Abnormal]], 4x [[Fallen Skeleton]] ([[Hidden (Attribute)|Hidden]]) |- |Middle |3x [[Heavy]] ([[Bloated]]), 2x [[Elite Abnormal]], 4x [[Fallen Skeleton]] ([[Hidden (Attribute)|Hidden]]) |- |Right |3x [[Heavy]] ([[Bloated]]), 2x [[Elite Abnormal]], 4x [[Fallen Skeleton]] ([[Hidden (Attribute)|Hidden]]) |- | rowspan="3" |13 |Left |1x '''[[Husk]]''', 1x [[Elite Abnormal]], 4x [[Breaker2]] |- |Middle |1x '''[[Husk]]''', 1x [[Elite Abnormal]], 4x [[Breaker2]] |- |Right |1x '''[[Husk]]''', 1x [[Elite Abnormal]], 4x [[Breaker2]] |- | rowspan="3" |14 |Left |8x [[Breaker2]], 1x [[Elite Abnormal]] ([[Bloated]]) |- |Middle |8x [[Breaker2]], 1x [[Elite Abnormal]] ([[Bloated]]) |- |Right |8x [[Breaker2]], 1x [[Elite Abnormal]] ([[Bloated]]) |- | rowspan="3" |15 |Left |1x [[Husk]], 5x [[Fallen Skeleton]] ([[Bloated]], [[Hidden (Attribute)|Hidden]]), 10x [[Skeleton]], 1x '''[[Giant Skeleton]]''' ([[Boss]]) |- |Middle |1x [[Husk]], 5x [[Fallen Skeleton]] ([[Bloated]], [[Hidden (Attribute)|Hidden]]), 10x [[Skeleton]], 1x '''[[Giant Skeleton]]''' ([[Boss]]) |- |Right |1x [[Husk]], 5x [[Fallen Skeleton]] ([[Bloated]], [[Hidden (Attribute)|Hidden]]), 10x [[Skeleton]], 1x '''[[Giant Skeleton]]''' ([[Boss]]) |- | rowspan="3" |16 |Left |5x [[Fallen Skeleton]] ([[Bloated]], [[Hidden (Attribute)|Hidden]]), 4x [[Breaker2]], 2x [[Elite Abnormal]], 1x '''[[Necromancer (Modern Enemy)|Necromancer]]''' ([[Stun Immunity|Stun Immune]]) |- |Middle |5x [[Fallen Skeleton]] ([[Bloated]], [[Hidden (Attribute)|Hidden]]), 4x [[Breaker2]], 2x [[Elite Abnormal]], 1x '''[[Necromancer (Modern Enemy)|Necromancer]]''' ([[Stun Immunity|Stun Immune]]) |- |Right |5x [[Fallen Skeleton]] ([[Bloated]], [[Hidden (Attribute)|Hidden]]), 4x [[Breaker2]], 2x [[Elite Abnormal]], 1x '''[[Necromancer (Modern Enemy)|Necromancer]]''' ([[Stun Immunity|Stun Immune]]) |- | rowspan="3" |17 |Left |4x [[Husk]], 7x [[Breaker2]] |- |Middle |4x [[Husk]], 7x [[Breaker2]] |- |Right |4x [[Husk]], 7x [[Breaker2]] |- | rowspan="3" |18 |Left |1x '''[[Withered]]''', 2x [[Husk]], 3x [[Breaker2]], 1x [[Withered]], 1x [[Giant Skeleton]], 3x [[Breaker2]] ([[Bloated]]), 1x [[Withered]] |- |Middle |1x '''[[Withered]]''', 2x [[Husk]], 3x [[Breaker2]], 1x [[Withered]], 1x [[Giant Skeleton]], 3x [[Breaker2]] ([[Bloated]]), 1x [[Withered]] |- |Right |1x '''[[Withered]]''', 2x [[Husk]], 3x [[Breaker2]], 1x [[Withered]], 1x [[Giant Skeleton]], 3x [[Breaker2]] ([[Bloated]]), 1x [[Withered]] |- | rowspan="3" |19 |Left |2x [[Husk]], 3x [[Breaker2]] ([[Bloated]]), 1x [[Withered]], 1x [[Giant Skeleton]], 3x [[Breaker2]] ([[Bloated]]), 1x [[Necromancer (Modern Enemy)|Necromancer]] ([[Stun Immunity|Stun Immune]]), 1x [[Withered]] |- |Middle |2x [[Husk]], 3x [[Breaker2]] ([[Bloated]]), 1x [[Withered]], 1x [[Giant Skeleton]], 3x [[Breaker2]] ([[Bloated]]), 1x [[Necromancer (Modern Enemy)|Necromancer]] ([[Stun Immunity|Stun Immune]]), 1x [[Withered]] |- |Right |2x [[Husk]], 3x [[Breaker2]] ([[Bloated]]), 1x [[Withered]], 1x [[Giant Skeleton]], 3x [[Breaker2]] ([[Bloated]]), 1x [[Necromancer (Modern Enemy)|Necromancer]] ([[Stun Immunity|Stun Immune]]), 1x [[Withered]] |- | rowspan="3" |20 |Left |1x [[Husk]] ([[Bloated]]), 8x [[Breaker2]] ([[Bloated]]), 1x [[Withered]], 5x [[Elite Abnormal]], 1x '''[[Undead Miner]]''' ([[Boss]]) |- |Middle |1x [[Husk]] ([[Bloated]]), 8x [[Breaker2]] ([[Bloated]]), 1x [[Withered]], 5x [[Elite Abnormal]], 1x '''[[Undead Miner]]''' ([[Boss]]) |- |Right |1x [[Husk]] ([[Bloated]]), 8x [[Breaker2]] ([[Bloated]]), 1x [[Withered]], 5x [[Elite Abnormal]], 1x '''[[Undead Miner]]''' ([[Boss]]) |- | rowspan="3" |21 |Left |10x '''[[Breaker]]''', 9x [[Breaker2]], 8x '''[[Breaker3]]''', 4x '''[[Breaker4]]''', 1x [[Necromancer (Modern Enemy)|Necromancer]] ([[Stun Immunity|Stun Immune]], [[Bloated]]) |- |Middle |10x '''[[Breaker]]''', 9x [[Breaker2]], 8x '''[[Breaker3]]''', 4x '''[[Breaker4]]''', 1x [[Necromancer (Modern Enemy)|Necromancer]] ([[Stun Immunity|Stun Immune]], [[Bloated]]) |- |Right |10x '''[[Breaker]]''', 9x [[Breaker2]], 8x '''[[Breaker3]]''', 4x '''[[Breaker4]]''', 1x [[Necromancer (Modern Enemy)|Necromancer]] ([[Stun Immunity|Stun Immune]], [[Bloated]]) |- | rowspan="3" |22 |Left |1x [[Withered]], 12x [[Fallen Skeleton]] ([[Bloated]], [[Hidden (Attribute)|Hidden]]), 4x [[Breaker4]], 1x [[Withered]], 2x [[Giant Skeleton]] ([[Bloated]]), 1x [[Withered]], 1x '''[[Necrotic Skeleton]]''' ([[Hidden (Attribute)|Hidden]]) |- |Middle |1x [[Withered]], 12x [[Fallen Skeleton]] ([[Bloated]], [[Hidden (Attribute)|Hidden]]), 4x [[Breaker4]], 1x [[Withered]], 2x [[Giant Skeleton]] ([[Bloated]]), 1x [[Withered]], 1x '''[[Necrotic Skeleton]]''' ([[Hidden (Attribute)|Hidden]]) |- |Right |1x [[Withered]], 12x [[Fallen Skeleton]] ([[Bloated]], [[Hidden (Attribute)|Hidden]]), 4x [[Breaker4]], 1x [[Withered]], 2x [[Giant Skeleton]] ([[Bloated]]), 1x [[Withered]], 1x '''[[Necrotic Skeleton]]''' ([[Hidden (Attribute)|Hidden]]) |- | rowspan="3" |23 |Left |2x [[Giant Skeleton]] ([[Bloated]]), 10x [[Withered]], 1x [[Necrotic Skeleton]] ([[Hidden (Attribute)|Hidden]]), 2x [[Undead Miner]] |- |Middle |2x [[Giant Skeleton]] ([[Bloated]]), 10x [[Withered]], 1x [[Necrotic Skeleton]] ([[Hidden (Attribute)|Hidden]]), 2x [[Undead Miner]] |- |Right |2x [[Giant Skeleton]] ([[Bloated]]), 10x [[Withered]], 1x [[Necrotic Skeleton]] ([[Hidden (Attribute)|Hidden]]), 2x [[Undead Miner]] |- | rowspan="3" |24 |Left |2x [[Giant Skeleton]] ([[Nimble]]), 1x '''[[Tanker]]''', 13x [[Withered]], 1x [[Undead Miner]] ([[Bloated]]) |- |Middle |2x [[Giant Skeleton]] ([[Nimble]]), 1x '''[[Tanker]]''', 13x [[Withered]], 1x [[Undead Miner]] ([[Bloated]]) |- |Right |2x [[Giant Skeleton]] ([[Nimble]]), 1x '''[[Tanker]]''', 13x [[Withered]], 1x [[Undead Miner]] ([[Bloated]]) |- | rowspan="3" |25 |Left |3x [[Husk]] ([[Bloated]]), 3x [[Necrotic Skeleton]] ([[Hidden (Attribute)|Hidden]]), 2x [[Giant Skeleton]], 2x [[Necromancer (Modern Enemy)|Necromancer]] ([[Stun Immunity|Stun Immune]]), 1x '''[[Cavalry]]''' ([[Bloated]]) |- |Middle |3x [[Husk]] ([[Bloated]]), 3x [[Necrotic Skeleton]] ([[Hidden (Attribute)|Hidden]]), 2x [[Giant Skeleton]], 2x [[Necromancer (Modern Enemy)|Necromancer]] ([[Stun Immunity|Stun Immune]]), 1x '''[[Cavalry]]''' ([[Bloated]]) |- |Right |3x [[Husk]] ([[Bloated]]), 3x [[Necrotic Skeleton]] ([[Hidden (Attribute)|Hidden]]), 2x [[Giant Skeleton]], 2x [[Necromancer (Modern Enemy)|Necromancer]] ([[Stun Immunity|Stun Immune]]), 1x '''[[Cavalry]]''' ([[Bloated]]) |- | rowspan="3" |26 |Left |6x [[Husk]] ([[Bloated]]), 1x [[Undead Miner]] ([[Bloated]]), 6x [[Giant Skeleton]] ([[Aggro]]), 1x [[Undead Miner]] ([[Bloated]]), 2x [[Necromancer (Modern Enemy)|Necromancer]] ([[Stun Immunity|Stun Immune]]), 1x [[Undead Miner]] ([[Bloated]]), 2x [[Necromancer (Modern Enemy)|Necromancer]] ([[Stun Immunity|Stun Immune]]) |- |Middle |6x [[Husk]] ([[Bloated]]), 1x [[Undead Miner]] ([[Bloated]]), 6x [[Giant Skeleton]] ([[Aggro]]), 1x [[Undead Miner]] ([[Bloated]]), 2x [[Necromancer (Modern Enemy)|Necromancer]] ([[Stun Immunity|Stun Immune]]), 1x [[Undead Miner]] ([[Bloated]]), 2x [[Necromancer (Modern Enemy)|Necromancer]] ([[Stun Immunity|Stun Immune]]) |- |Right |6x [[Husk]] ([[Bloated]]), 1x [[Undead Miner]] ([[Bloated]]), 6x [[Giant Skeleton]] ([[Aggro]]), 1x [[Undead Miner]] ([[Bloated]]), 2x [[Necromancer (Modern Enemy)|Necromancer]] ([[Stun Immunity|Stun Immune]]), 1x [[Undead Miner]] ([[Bloated]]), 2x [[Necromancer (Modern Enemy)|Necromancer]] ([[Stun Immunity|Stun Immune]]) |- | rowspan="3" |27 |Left |1x [[Undead Miner]], 2x [[Necrotic Skeleton]] ([[Hidden (Attribute)|Hidden]]), 1x [[Undead Miner]], 1x [[Tanker]], 1x [[Undead Miner]], 5x [[Withered]] ([[Bloated]], [[Nimble]]), 1x [[Undead Miner]], 1x [[Tanker]], 1x [[Undead Miner]], 1x '''[[Conjurer]]''' |- |Middle |1x [[Undead Miner]], 2x [[Necrotic Skeleton]] ([[Hidden (Attribute)|Hidden]]), 1x [[Undead Miner]], 1x [[Tanker]], 1x [[Undead Miner]], 5x [[Withered]] ([[Bloated]], [[Nimble]]), 1x [[Undead Miner]], 1x [[Tanker]], 1x [[Undead Miner]], 1x '''[[Conjurer]]''' |- |Right |1x [[Undead Miner]], 2x [[Necrotic Skeleton]] ([[Hidden (Attribute)|Hidden]]), 1x [[Undead Miner]], 1x [[Tanker]], 1x [[Undead Miner]], 5x [[Withered]] ([[Bloated]], [[Nimble]]), 1x [[Undead Miner]], 1x [[Tanker]], 1x [[Undead Miner]], 1x '''[[Conjurer]]''' |- | rowspan="3" |28 |Left |1x [[Cavalry]], 3x [[Undead Miner]] ([[Bloated]]), 1x [[Conjurer]], 2x [[Necrotic Skeleton]] ([[Hidden (Attribute)|Hidden]]), 1x [[Cavalry]], 2x [[Necrotic Skeleton]] ([[Hidden (Attribute)|Hidden]]), 4x [[Withered]] ([[Bloated]]) |- |Middle |1x [[Cavalry]], 3x [[Undead Miner]] ([[Bloated]]), 1x [[Conjurer]], 2x [[Necrotic Skeleton]] ([[Hidden (Attribute)|Hidden]]), 1x [[Cavalry]], 2x [[Necrotic Skeleton]] ([[Hidden (Attribute)|Hidden]]), 4x [[Withered]] ([[Bloated]]) |- |Right |1x [[Cavalry]], 3x [[Undead Miner]] ([[Bloated]]), 1x [[Conjurer]], 2x [[Necrotic Skeleton]] ([[Hidden (Attribute)|Hidden]]), 1x [[Cavalry]], 2x [[Necrotic Skeleton]] ([[Hidden (Attribute)|Hidden]]), 4x [[Withered]] ([[Bloated]]) |- | rowspan="3" |29 |Left |1x [[Tanker]] ([[Bloated]]), 6x [[Breaker4]], 1x [[Conjurer]] ([[Bloated]]), 6x [[Breaker4]], 3x [[Necrotic Skeleton]] ([[Hidden (Attribute)|Hidden]]), 1x [[Cavalry]] |- |Middle |1x [[Tanker]] ([[Bloated]]), 6x [[Breaker4]], 1x [[Conjurer]] ([[Bloated]]), 6x [[Breaker4]], 3x [[Necrotic Skeleton]] ([[Hidden (Attribute)|Hidden]]), 1x [[Cavalry]] |- |Right |1x [[Tanker]] ([[Bloated]]), 6x [[Breaker4]], 1x [[Conjurer]] ([[Bloated]]), 6x [[Breaker4]], 3x [[Necrotic Skeleton]] ([[Hidden (Attribute)|Hidden]]), 1x [[Cavalry]] |- | rowspan="3" |30 |Left |1x [[Tanker]], 9x [[Withered]] ([[Bloated]]), 8x [[Husk]], 5x [[Undead Miner]], 4x [[Breaker4]], 8x [[Necrotic Skeleton]] ([[Hidden (Attribute)|Hidden]]), 2x [[Cavalry]] |- |Middle |1x [[Tanker]], 9x [[Withered]] ([[Bloated]]), 8x [[Husk]], 5x [[Undead Miner]], 4x [[Breaker4]], 8x [[Necrotic Skeleton]] ([[Hidden (Attribute)|Hidden]]), 2x [[Cavalry]], 1x '''[[Gunslinger]]''' |- |Right |1x [[Tanker]], 9x [[Withered]] ([[Bloated]]), 8x [[Husk]], 5x [[Undead Miner]], 4x [[Breaker4]], 8x [[Necrotic Skeleton]] ([[Hidden (Attribute)|Hidden]]), 1x [[Cavalry]] |- ! colspan="3" |'''Lose Dialogue''' |- |[[File:CommaReac1.png|thumb|center|75px]][[File:CommaReac2.png|thumb|center|75px]][[File:CommaReac3.png|thumb|center|75px]] | colspan="2" |One icon and dialogue is randomly chosen upon defeat: •We're toast!<br />•OOF!<br />•Mission Failed, we'll get em' next time.<br />•Not enough numbers!<br />•Mistakes are just part of the journey..<br />•We're overrun chief!<br />•We'll get them next time!<br />•Don't give up!<br />•We need back up sergeant!<br />•We just had our grave dug..<br />•We have to fall back soldier!<br />•Oops! Try again!<br />•The enemies got to the base!<br />•Strategy is key! |} </div> </div> ==Strategy== *It is recommended to place your towers near the middle section of the map, as it covers most of the map's path. **Early on, if you are not trying to get the [[Badges|Quickdraw!]] badge, you can place towers near the point where all the paths intersect to handle all the paths easily, even though they may not cover much of the map. *As many enemies spawn in this map that with waves get increased health, high DPS towers like [[Accelerator]], [[Engineer]] or [[Golden Minigunner]] are recommended for late game. **They are also recommended as the [[Gunslinger]] travels quite fast and requires high DPS towers in order to defeat it before it reaches the exit. *Because of how many enemies spawn here, area of effect towers like the [[Golden Pyromancer]], [[Rocketeer]] and [[Mortar]] are highly recommended. **Slowing towers like the [[Sledger]] or [[Electroshocker]] may also be useful at slowing down enemies. **High DPS towers with splash damage capabilities, such as the [[Pursuit]], [[Ranger]] or [[Engineer]] can also be helpful. *Support towers, such as the [[Commander]], [[DJ Booth]] and [[Medic]] are necessary due to how dangerous the waves can get. *The [[Cowboy]] and [[Golden Cowboy]] can be quite useful at making money here, due to enemies spawning thrice and them gaining health with the [[Mutation]] modifier. * If you want the [[Badges|Quickdraw!]] badge, it is recommended to have a good strategy, since it is only obtained by beating this map in less than 16 minutes, which is quite a challenge. **Teamwork is essential for this badge. Playing with random players is unlikely to make you get it. *If you are trying to get the [[Badges|Quickdraw!]] badge, early on you should place down towers that can quickly kill the enemies, such as the [[Trapper]], [[Electroshocker]], [[Golden Pyromancer]], [[Shotgunner]] or [[Golden Crook Boss]], near all the entrances. **If you have it, you may use the [[Nuke]] to clear out the enemies on Wave 30 so that your towers can focus on the [[Gunslinger]]. ==Gallery== {{Gallery| {{GalleryHeader|Map Icons}} <gallery> BadlandsIIIcon.png|First icon (30 September 2022 - 21 June 2024) </gallery> {{GalleryHeader|Thumbnails}} <gallery> Bringonbringonericchoupomoting.png|'''Badlands II''' on the game thumbnail. </gallery> {{GalleryHeader|Icons}} <gallery> Badboy.png|'''Badlands II''' on the game thumbnail. </gallery> {{GalleryHeader|Promotional Images}} <gallery> BadlandsPI1.jpg|'''Badlands II''' on a promotional image. BadlandsPI2.jpg|'''Badlands II''' on a promotional image. BadlandsPI3.jpg|'''Badlands II''' on a promotional image. BadlandsPI4.jpg|'''Badlands II''' on a promotional image. BadlandsPI5.jpg|'''Badlands II''' on a promotional image. </gallery> {{GalleryHeader|Promotional Videos}} <gallery> Tower Defense Simulator - Uhhhhh......?|'''Badlands II''' in a promotional video. Tower Defense Simulator Roblox Trailer|'''Badlands II''' on a promotional video. </gallery> {{GalleryHeader|Trailers}} <gallery> Tower Defense Simulator- 🌵 BADLANDS Trailer! 🌵|'''Badlands II''' in the game trailer. </gallery> {{GalleryHeader|Badges}} <gallery> DefeatedGunslingerBadge.png|'''Badlands II''' on the Defeated Gunslinger! [[Badges|badge]]. DefeatedGunslingerBadge.png|'''Badlands II''' on the Quickdraw! [[Badges|badge]]. </gallery> }} ==Trivia== *This is the second map to have three paths, with the first being [[Totality Tower]]. **It is also the first survival map to have three paths. *This map ties with [[Pizza Party]] for the highest number of modifiers, at five. *At the beginning of Waves 1, 10, 20 and 30, a random Intro soundtrack is chosen to play, after which the ambience or final wave music will play. **As there are only three intros and four waves they play on, some intro soundtracks would play multiple times, though they are currently bugged and all play at once. ==Update History== {{scroll|text = *'''30 September 2022''' - [[v1.4.0]] **'''Badlands II''' added, directly replacing the [[Badlands]] Map. **{{Bug}} '''Badlands II''' matches may sometimes have more than 4 players when starting a match using [[Matchmaking]]. *'''31 October 2022''' - [[v1.4.2]] **[[Commander (Narrator)|Commander]] dialogue removed. *'''10 May 2024''' - [[v1.21.0]] **{{Bug}} '''Badlands II''' is not working correctly. *'''11 May 2024''' - [[v1.21.0|v1.21.2]] **{{Bugfix}} '''Badlands II''' now works correctly. *'''23 May 2024''' - [[v1.23.0]] **Updated to the new challenge map system. **{{Bug}} No longer gives the {{Exp|50}} triumph bonus. **{{Bug}} Modifiers are applied twice. **{{Bug}} No longer gives any badges upon triumphing. **{{Bug}} No longer unlocks the ability to purchase the [[Cowboy]] upon triumphing. **{{Bug}} [[Commander (Narrator)|Commander]]'s dialogue for [[Fallen Mode]] now appears. *'''27 May 2024''' - [[v1.23.0|v1.23.2]] **{{Bugfix}} Badges are now obtainable. **{{Bugfix}} [[Cowboy]] is now unlockable. *'''27 May 2024''' - [[v1.23.0|v1.23.2a]] **{{Bugfix}} Modifiers no longer apply twice. *'''31 May 2024''' - [[v1.23.0|v1.23.5]] **{{Bugfix}} Now gives the {{Exp|50}} triumph bonus. *'''21 June 2024''' - [[v1.25.0]] **Updated icon. *'''2 August 2024''' - [[v1.27.0]] **{{Bugfix}} No longer has any dialogue. *'''13 November 2024''' - [[v1.41.0]] **{{Bug}} '''Badlands II''' now appears in [[Elevators]], though when a match is started in that way, the map has no modifier and uses the old [[Fallen Mode|Fallen]] mode wave structure. *'''13 November 2024''' - [[v1.41.0|v1.41.2]] **{{Bugfix}} '''Badlands II''' no longer appears in normal [[Elevators]]. *'''16 December 2024''' - [[v1.46.0]] **[[Enemies Beta]] removed. **{{Bug}} Restarting removes all modifiers. **{{Bug}} All wave intros play at once. **{{Bug}} When activated in [[Sandbox Mode|Sandbox]] mode, the mode is set to [[Intermediate Mode|Intermediate]] mode instead of legacy [[Fallen Mode|Fallen]] mode. *'''22 January 2025''' - [[v1.50.0]] **[[Legacy]] added. *'''5 February 2025''' - [[v1.52.0]] **Wave structure changed. **Now moved over to its own mode instead of using the [[Challenge Maps]] system to alter legacy [[Fallen Mode|Fallen]] mode. **Updated rewards. **Bonus triumph rewards added ***Now has a 47.39% chance to give out one of these {{Color|Common}} items: ****{{TimeScaleTicket|Time Scale Ticket}} (3-6) ****{{ReviveTicket|Revive Ticket}} (3-5) ****{{SpinTicket|Spin Ticket}} (3-5) ****[[Low Grade Crate]] ****[[Barricade]] (3-6) ****[[Supply Drop]] (2-6) ****[[Fruit Cake]] (3-6) ***Now has a 28.44% chance to give out one of these {{Color|Uncommon}} items: ****[[Cooldown Flag]] (2-6) ****[[Range Flag]] (3-6) ****[[Damage Flag]] (3-6) ****[[Mid Grade Crate]] ***Now has a 18.96% chance to give out one of these {{Color|Rare}} items: ****[[High Grade Crate]] ****[[Napalm Strike]] (3-5) ****[[Blizzard Bomb]] (3-5) ***Now has a 4.74% chance to give out one of these {{Color|Legendary}} items: ****[[Nuke]] ***Now has a 0.47% chance to give out one of these {{Color|Common|Custom}} items: ****[[Molten Monster (Consumable)|Molten Monster]] **Now uses the new income system with slight changes. Enemies now always give the same amount of cash on death, regardless of how much damage the player deals, but the amount is split between players, meaning in solo, an enemy gives 100% of its cash, 50% in duo, 33% in trio and 25% in quad. **Health scaling added, set to 10% in trio and 20% in quad. **Starting cash increased from {{Money|500}} to {{Money|800}}. **Mode type is now displayed as ''Special''. **{{Bug}} Final wave music no longer plays. **[[Legacy]] removed. *'''12 February 2025''' - [[v1.53.0]] **Quickdraw time requirement decreased from 18 to 16 minutes. *'''5 March 2025''' - [[v1.56.0]] **{{Bug}} Still gives the [[Fruit Cake]], when it should be unobtainable from mode triumphs. *'''18 October 2025''' - [[v1.77.0]] **Updated bonus triumph rewards. ***[[Fruit Cake]] removed from the reward pool. ***{{Color|Common}} rewards now also include the [[Turkey Leg]] (3-6) and [[Pumpkin Bomb]] (3-6). ***{{Color|Uncommon}} rewards now also include the [[Sugar Rush (Consumable)|Sugar Rush]] (3-5). ***{{Color|Rare}} rewards now also include the [[Unholy Storm]] (3-5) and [[Necromancer's Tome (Consumable)|Necromancer's Tome]] (3-5). *'''5 June 2026''' - [[v2.0.0]] **Wave skip on Wave 10 and 20 now appears after one third of the wave has passed instead of after 20 seconds. **Now gives tower experience, with a {{TowerExp|85}} base reward and an {{TowerExp|100}} triumph bonus. *'''6 June 2026''' - [[v2.0.0|v2.0.3]] **None of the modifiers apply their reward boosts anymore. *'''19 June 2026''' - [[v2.1.0]] **{{Bugfix}} Final wave music now plays. *'''17 July 2026''' - [[v2.3.0]] **Updated reward equations. ***Base coins reward decreased from {{Coins|600}} to {{Coins|550}}. ***Triumph bonus increased from {{Coins|195}} to {{Coins|850}}. ***Coins exponential value increased from 1.3 to 3. ***Exp triumph bonus increased from {{Exp|42}} to {{Exp|150}}. }} ==Notes== <references/> {{MapNavBox}} [[Category:Three-Pathed Maps]] [[Category:Special Maps]]
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