Editing
Body Guards 2
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Removed|date = 10th of February 2024}} {{For|the [[Body Guard]], [[Body Guards 1]], or its golden counterpart, the [[Golden Body Guards 2]]}} {{UnitInfobox |title1 = Body Guards |image1 = Guardlevel4.png |source = [[Crook Boss]] |type = Humanoids |health = [[File:HealthIcon.png|20px|Health]]50 |spawnrate = [[File:VehicleSpawn.png|20px|Spawnrate]]40s |damage_type = Single Collision |ranged_damage = [[File:Damage Icon.png|20px|Damage]]2 |ranged_firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225 |ranged_range = [[File:Range Icon.png|20px|Range]]25 |speed = 4 |hidden = No |lead = {{Attr|Lead|Yes}} (Collision only) |flying = No }} __TOC__ ==Description== The '''Body Guards 2''' was a [[Units|unit]] spawned by the [[Crook Boss]] at Level 4. In the game, the '''Body Guards 2''' was referred to as just '''Body Guards''', though it has been referenced here as '''Body Guards 2''' to differentiate itself from the [[Body Guards 1]]. As with other [[units]], it started from the end of the map path and moved towards the entrance of the map. Whenever there was an enemy in its range, the '''Body Guards 2''' would stop moving to shoot at the enemies. It would continue walking when there were no enemies left in its range. The '''Body Guards 2''' had a spawnrate of 40 seconds. There was a limit of three units per [[Crook Boss]] at Level 4, limiting the amount of '''Body Guards 2s''' it can spawn. ==Appearance== <tabber> |-| First Body Guard = The body guard to the left of the direction of movement had pale skin. It had grey legs, a buttoned tuxedo with short sleeves that had dark grey outlines and black shoes. It also wore a red necktie, black shades and black cotton gloves. It was faceless. The body guard wielded an [[wp:Thompson submachine gun|M1A1 Thompson]]. |-| Second Body Guard = The body guard to the right of the direction of movement had tan skin. It had grey legs, a buttoned tuxedo with short sleeves that have dark grey outlines and black shoes. It also wore a blue necktie, black shades, black cotton gloves and a grey fedora with a black band. It was faceless. The body guard wielded an [[wp:Thompson submachine gun|M1A1 Thompson]]. </tabber> ==Strategy== *You should not rely too much on the '''Body Guards 2''' because of its slow spawnrate. *The '''Body Guards 2''' can deal full collision damage to enemies with [[defense]], like the [[Giant Boss]]. **However, the '''Body Guard's''' ranged damage is lowered by enemies with [[defense]]. *The '''Body Guards 2''' cannot detect [[Hidden (Attribute)|hidden]] and [[Flying]] enemies, but they can still be damaged when the '''Body Guards 2''' collides with them. However, this is likely unfavorable as the '''Body Guard's''' main source of damage is ranged. **The [[Ace Pilot]] cannot give the '''Body Guards 2''' hidden detection. **The '''Body Guards 2''' cannot collide with ghost enemies, like the [[Soul]]. *On maps with multiple paths, only one '''Body Guards 2''' will spawn per Level 4 [[Crook Boss]]. **The '''Body Guards 2''' will go down a random path. *The '''Body Guards 2''' will struggle against fast enemies, like the [[Shock]] or [[Glitch]], as they can run into '''Body Guards 2''' without taking much damage. *The '''Body Guards 2''' is not affected by any buff or debuff. *The '''Body Guards 2''' will struggle against any enemy with abilities that damage units, because of its low health. **For example, if the [[Fallen King (Legacy)|Fallen King]] uses its ''Stomp'' attack, and a '''Body Guards 2''' is caught in the attack, it is instantly killed. *Despite there being two humanoids, if over half health is dealt to the '''Body Guards 2''', both humanoids will be kept alive. **Both the humanoids are essentially one unit, so treat them as such. ==Trivia== *In the [[Overhaul v1.3|Frost Invasion Update]], the '''Body Guards 2''' replaced the [[Mafia]]. *In a [https://twitter.com/paradoxum_games/status/1384922278132072449 tweet] revealing the '''Body Guards 2''', the humanoids had faces. However, when they were added, they had no faces. ==Update History== {{scroll|text = *'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] **'''Body Guards 2''' added. *'''12 March 2022''' - [[v1.1.0]] **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Firerate decreased from 0.23 to 0.225. *'''17 April 2022''' - [[v1.2.0]] **{{Bug}} '''Body Guards 2's''' range can be increased by the [[DJ Booth]]. *'''21 May 2022''' - [[v1.2.2]] **{{Bug}} '''Body Guards 2''' can be damaged by towers that use hitboxes. *'''22 May 2022''' - [[v1.2.3]]b **{{Bugfix}} '''Body Guards 2''' can no longer be damaged by towers that use hitboxes. *'''5 August 2022''' - [[v1.3.1]] **{{Bugfix}} '''Body Guards 2's''' range can no longer be increased by the [[DJ Booth]]. *'''21 December 2022''' - [[v1.6.0]] **Firerate increased from 0.225 to 0.23 due to [[Firerate Bug]] getting more severe for units. **Spawnrate decreased from 60 to 45. *'''9 January 2023''' - [[v1.6.0]]f **Firerate decreased from 0.23 to 0.225 due to [[Firerate Bug]] getting less severe for units. *'''7 April 2023''' - [[v1.7.0]] **{{Bug}} '''Body Guards 2''' is called ''Guard3'' in-game instead of ''Body Guards''. *'''5 August 2023''' - [[v1.8.4]] **Spawnrate decreased from 45 to 40. *'''12 November 2023''' - [[v1.9.0]]l **{{Bug}} '''Body Guards 2''' starts going backwards after reaching the entrance, dying at the exit. *'''1 December 2023''' - [[v1.9.4]]b **{{Bugfix}} '''Body Guards 2''' no longer goes backwards after reaching the entrance, now disappears instead. *'''10 February 2024''' - [[v1.13.0]] **'''Body Guards 2''' removed. }} {{TowerNavBox}}
Summary:
Please note that all contributions to Tower Defense Simulator Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see
Tower Defense Simulator Wiki:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Tools
What links here
Related changes
Page information