Editing
Boomer
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{EnemyTabs}} {{SameName|Boomer|[[Boomer|Modern]] β’ [[Boomer (Legacy)|Legacy]]}} {{For|the [[Boomerang]] tower|[[Elite Boomer]], [[Boomer 1]]|[[Boomer 2]]}} {{Zombie |image1 = FallenBoomer.png |mode_appearance = [[Intermediate Mode|{{Color|IntermediateMode}}]]<br/>{{InfoboxContainer|Challenges|*[[Juggernaut (Challenge)|Juggernaut]] *[[Jailed Towers (Challenge)|Jailed Towers]] *[[Back to Basics (Challenge)|Back to Basics]] *[[Legion (Challenge)|Legion]] *[[Oops! All slimes!]] *[[Vanguard (Challenge)|Vanguard]]}} ---- Originally:<br>[[Molten Mode|{{Color|MoltenMode}}]]<br>[[Fallen Mode|{{Color|FallenMode}}]]<br>[[Badlands II|{{Color|WesternMode}}]] |first_wave_appearance = 17 ---- Originally:<br>26 (Molten)<br>31 (Fallen)<br>34 (Western) |base_hp = [[File:HealthIcon.png|20px|Health]]850 (Intermediate)<br/>[[File:HealthIcon.png|20px|Health]]3,000 (Sandbox)<br/>{{InfoboxContainer|Challenges|*[[File:HealthIcon.png|20px|Health]]2,000 ([[Back to Basics (Challenge)|Back to Basics]])}} |scale_hp = Duo - [[File:HealthIcon.png|20px|Health]]1,700<br/>Trio - [[File:HealthIcon.png|20px|Health]]1,900 |speed = [[File:SpeedIcon.png|20px|Speed]]Slightly Fast (4.5) |cash = {{Money|2,000}} on death (Intermediate)<br/>{{Money|5}} on death (Default) |spawned_by = *[[Patient Zero]] |hidden = No |fly = No |ghost = No |lead = No |immunity = None |ability1 = '''{{WikiAb|Weakening Bile}}''' - Upon its death, the '''Boomer''' explodes into a bile bubble that applies a 50% [[Fatigue Debuff]] and 15% [[Range Debuff]] for 10 seconds and deals 400 damage to units in a radius of 9. }} {{QuoteContainer| {{QuoteBox|Brace yourselves! Boomers are on their way!<br/>Theyβre adjusting their strategies, but nothing can break through us!|audio = Moltenwave-26.ogg|[[Commander (Narrator)|Commander]] dialogue on Wave 26 (Formerly, [[Molten Mode|Molten]])}} }} __TOC__ ==Description== The '''Boomer''' is an [[Enemies|enemy]] that explodes upon its death, which debuffs [[towers]] caught in the bile bubble. It has average health but slightly fast speed. The '''Boomer''' appears in [[Intermediate Mode|Intermediate]] mode. When the original [[Polluted Wasteland]] was in the game, the '''Boomer''' did not spawn in [[Golden Mode|Golden]] and [[Fallen Mode|Fallen]] modes and was instead replaced by the [[Splitter (Polluted Wasteland)|Splitter]]. ==Appearance== The '''Boomer''' is a large humanoid with a waist in its rig. It has a green skin color and a crimson-brown torso, waist and legs. It has a bloated chest and stomach with tumors, which has a dark green explosive device strapped on it. The explosive has an orange caution symbol, red and blue wires and an antenna with a flashing red light on it. ==Strategy== *The '''Boomer''' is quite fast, allowing it to quickly get to your towers and debuff them. **Additionally, it often times spawns alongside other, at times faster or aggro enemies, which distract the towers from the '''Boomer''' and allowing it to get closer to your towers. *Killing the '''Boomer''' before it gets within range of your towers is the most ideal way to deal with '''Boomers'''. Keep in mind that it has quite a long debuff time. **Placing your towers away from the path is a good way to avoid the '''Boomer's''' debuff. **Long-range towers, such as the [[Hunter]] are the best at keeping a distance away from the '''Boomer'''. **The [[Engineer]]'s sentries can also be useful, as the sentries cannot be debuffed. *The [[DJ Booth]] allows towers to shoot the '''Boomer''' from further away, potentially defeating it before it blows up near your towers. It can also increase the damage of towers, allowing them to defeat it more quickly. **It and the [[Commander]] can also partially negate the '''Boomer's''' debuffs. **The [[Mercenary Base]] can also further contribute to the speedrun demise of the '''Boomer''' with its damage buff. *While the [[Medic]] is not able to shield towers from the [[Fatigue Debuff]] or [[Range Debuff]], the shield on towers is not broken by them, meaning its [[Firerate Buff]] can be used to partially mitigate the '''Boomer's''' debuffs. **Towers which are normally immune to stuns by default are not immune to the debuffs either. ==Gallery== {{Gallery| {{GalleryHeader|Animations}} <gallery> BoomerStunAnimation.gif|Current stun animation (2 August 2024 β Present) </gallery> {{GalleryHeader|Converted Variants}} <gallery> DefHacker1Boomer.png|Green variant, current version (11 June 2025 β Present) </gallery> {{GalleryHeader|Corpse Variants}} <gallery> CorpseBoomer.png|Second [[Corpse (Enemy)|Corpse]] variant, current version, original animation variant (12 March 2025 β Present) </gallery> {{GalleryHeader|Thumbnails}} <gallery> V2.2.0GenericThumbnail3.png|'''Boomer''' on the game thumbnail </gallery> {{GalleryHeader|Promotional Videos}} <gallery> Tesla Tower Trailer - Tower Defense Simulator|'''Boomer''' on a promotional video. St Patricks Crate - Tower Defense Simulator|'''Boomer''' on a promotional video. Operator Tower Trailer - Tower Defense Simulator |'''Boomer''' on a promotional video. </gallery> {{GalleryHeader|Trailers}} <gallery> Spring Battlepass 2026 - Tower Defense Simulator|'''Boomer''' in the game trailer. </gallery> {{GalleryHeader|Miscellaneous}} <gallery> IndexBoomer.png|'''Boomer''' on its [[Index]] icon. </gallery> }} ==Trivia== *The '''Boomer''' is based on the ''Left 4 Dead'' zombie, the [[w:c:left4dead:The Boomer|Boomer]]. ==Update History== {{Scroll|text= *'''2 August 2024''' - [[v1.27.0]] **'''Boomer''' added, replacing its [[Boomer (Legacy)|Legacy]] version. *'''11 December 2024''' - [[v1.45.0]] **No longer appears in [[Fallen Mode|Fallen]] mode, as it has been replaced by the [[Elite Boomer]] there. **Now appears in [[Molten Mode|Molten]] mode. ***Has 1,500 health in [[Molten Mode|Molten]] mode. ***Gives {{Money|2,500}} on death in [[Molten Mode|Molten]] mode. **Updated firerate type debuff applied to be the [[Fatigue Debuff]] instead of the [[Firerate Debuff]]. Because of this, effectiveness of the debuff has been reduced. *'''16 December 2024''' - [[v1.46.0]] **{{Bug}} Closing [[Index]] entry causes death SFX to play. *'''20 December 2024''' - [[v1.47.0]] **[[Range Debuff]] decreased from 50% to 15%. *'''5 Febuary 2025''' - [[v1.52.0]] **No longer appears in [[Badlands II]]. *'''16 April 2025''' - [[v1.61.0]] **{{Bug}} No longer creates an explosion VFX upon death, unless triggered while it has [[Corpse (Attribute)|Corpse]] or when its converted by the [[Hacker]]. *'''28 January 2026''' - [[v1.84.0]] **No longer appears in [[Molten Mode|Molten]] mode. **Now appears in [[Intermediate Mode|Intermediate]] mode. ***Has 850 health. ***Gives {{Money|2,000}} on death. *'''22 April 2026''' - [[v1.89.0]] **{{Bug}} [[Index]] icon does not load, as it has been moderated and removed by Roblox. }} {{Intermediate|[[Ghoul]]|Wave 16|Boomer|Wave 17|[[Hazmat]] & [[Living Experiment]]|Wave 18}} {{ZombieNavBox}} [[Category:Mid-Game]]
Summary:
Please note that all contributions to Tower Defense Simulator Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see
Tower Defense Simulator Wiki:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Tools
What links here
Related changes
Page information