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Boomer
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==Strategy== *The '''Boomer''' is quite fast, allowing it to quickly get to your towers and debuff them. **Additionally, it often times spawns alongside other, at times faster or aggro enemies, which distract the towers from the '''Boomer''' and allowing it to get closer to your towers. *Killing the '''Boomer''' before it gets within range of your towers is the most ideal way to deal with '''Boomers'''. Keep in mind that it has quite a long debuff time. **Placing your towers away from the path is a good way to avoid the '''Boomer's''' debuff. **Long-range towers, such as the [[Hunter]] are the best at keeping a distance away from the '''Boomer'''. **The [[Engineer]]'s sentries can also be useful, as the sentries cannot be debuffed. *The [[DJ Booth]] allows towers to shoot the '''Boomer''' from further away, potentially defeating it before it blows up near your towers. It can also increase the damage of towers, allowing them to defeat it more quickly. **It and the [[Commander]] can also partially negate the '''Boomer's''' debuffs. **The [[Mercenary Base]] can also further contribute to the speedrun demise of the '''Boomer''' with its damage buff. *While the [[Medic]] is not able to shield towers from the [[Fatigue Debuff]] or [[Range Debuff]], the shield on towers is not broken by them, meaning its [[Firerate Buff]] can be used to partially mitigate the '''Boomer's''' debuffs. **Towers which are normally immune to stuns by default are not immune to the debuffs either.
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