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{{EnemyTabs}} {{for|other [[Breaker (Disambiguation)|Breaker]] enemies}} {{ZombieLegacy |modern_image = Breaker2Fallen.png |legacy_image = Breaker2.png |mode_appearance = [[Easy Mode|{{Color|EasyMode}}]]<br/>[[Casual Mode|{{Color|CasualMode}}]]<br/>[[Intermediate Mode|{{Color|IntermediateMode}}]]<br/>[[Molten Mode|{{Color|MoltenMode}}]]<br/>[[Fallen Mode|{{Color|FallenMode}}]]<br/>[[Challenge Trials|{{Color|TrialMode}}]]<br/>[[Polluted Wasteland II|{{Color|NuclearMode}}]]<br/>[[Badlands II|{{Color|WesternMode}}]]<br/>[[Pizza Party|{{Color|PizzeriaMode}}]]<br/>[[PVP|{{Color|BasicArena}}]]<br/>[[PVP|{{Color|MoltenArena}}]]<br/>[[PVP|{{Color|FallenArena}}]]<br/>{{InfoboxContainer|[[Story Mode|Story]] Missions|*[[Live Fire]] *[[Brute Force]] *[[Surface Tension]] *[[Lights Out]]}} {{InfoboxContainer|Challenges| *[[Juggernaut (Challenge)|Juggernaut]] *[[Jailed Towers (Challenge)|Jailed Towers]] *[[Back to Basics (Challenge)|Back to Basics]] *[[Legion (Challenge)|Legion]] *[[Oops! All slimes!]] *[[Vanguard (Challenge)|Vanguard]] *[[Boss Rush]]}}{{InfoboxContainer|Events| *[[Classic Candy Cane Lane|The Classic Mission 1]] *[[Classic Winter|The Classic Mission 2]] *[[Classic Forest Camp|The Classic Mission 3]] *[[Classic Island Chaos|The Classic Mission 4]] *[[Classic Castle|The Classic Mission 5]] *[[Pls Donate|Pls Donate (Easy)]] *[[Pls Donate|Pls Donate (Hard)]] *[[Sk8 P4rk|The Takeover (Noob)]] *[[Sk8 P4rk|The Takeover (Pro)]] *[[Sk8 P4rk|The Takeover (Master)]] *[[Sk8 P4rk|The Takeover (Extreme)]] *[[Nil Zone|Halloween 2025 Live Event]]}} ---- Originally:<br/>[[Enemies Beta|β -]] [[Easy Mode|{{Color|EasyMode|Normal}}]]<br>[[Enemies Beta|β -]] [[Molten Mode|{{Color|LegacyMoltenMode|Molten}}]]<br>[[Enemies Beta|β -]] [[Fallen Mode|{{Color|LegacyFallenMode|Fallen}}]]<br>[[Enemies Beta|β -]] [[Hardcore Mode|{{Color|HardcoreMode}}]]<br>[[PVP Test|{{Color|PVP|PVP Test}}]] |first_wave_appearance = 10 (Easy & Fallen)<br/>11 (Casual, Molten, Western & Basic Arena PVP)<br/>10 (Challenge Trials & Molten Arena PVP)<br/>12 (Pizzeria & Intermediate)<br/>16 (Fallen Arena PVP) ---- Originally:<br>11 (β-Normal)<br>16 (β-Molten & β-Fallen)<br>17 (β-Hardcore)<br>11 (Low & High Rank PVP Test)<br>5 ([[Classic Candy Cane Lane]], [[Classic Castle]], The Takeover Noob & The Takeover Master)<br/>7 ([[Classic Winter]], The Takeover Pro & The Takeover Extreme)<br>10 ([[Classic Island Chaos]] & Mid Rank PVP Test)<br/>4 ([[Classic Castle]])<br/>6 ([[Nil Zone]]) |base_hp = [[File:HealthIcon.png|20px|Health]]20 (Easy)<br/>[[File:HealthIcon.png|20px|Health]]40 (Intermediate & Basic Arena PVP)<br/>[[File:HealthIcon.png|20px|Health]]60 (Molten & Molten Arena PVP)<br/>[[File:HealthIcon.png|20px|Health]]80 (Western)<br/>[[File:HealthIcon.png|20px|Health]]100 (Fallen, Pizzeria, Fallen Arena PVP & Extreme)<br/>[[File:HealthIcon.png|20px|Health]]150 (Challenge Trials & Nuclear)<br/>[[File:HealthIcon.png|20px|Health]]50 (β-Hardcore)<br/>[[File:HealthIcon.png|20px|Health]]30 (Casual & Sandbox)<br/>{{InfoboxContainer|[[Story Mode|Story]] Missions|*[[File:HealthIcon.png|20px|Health]]25 ([[Live Fire]]) *[[File:HealthIcon.png|20px|Health]]15 ([[Brute Force]]) *[[File:HealthIcon.png|20px|Health]]50 ([[Surface Tension]]) *[[File:HealthIcon.png|20px|Health]]35 ([[Lights Out]])}} {{InfoboxContainer|Challenges|*[[File:HealthIcon.png|20px|Health]]100 ([[Juggernaut (Challenge)|Juggernaut]]) *[[File:HealthIcon.png|20px|Health]]50 (Most challenges)}} |scale_hp = {{InfoboxContainer|Trio| *[[File:HealthIcon.png|20px|Health]]95 (Fallen & Western)}} {{InfoboxContainer|Quad| *[[File:HealthIcon.png|20px|Health]]100 (Fallen & Western)}} |speed = [[File:SpeedIcon.png|20px|Speed]]Slightly Fast (4.5) |cash = {{Money|25}} upon death (Most modes)<br/>{{Money|20}} upon death (Casual)<br/>{{Money|75}} upon death (Challenge Trials)<br/>{{Money|100}} upon death (Pizzeria)<br/>{{Money|120}} upon death (Fallen & Western)<br/>{{Money|5}} upon death (Default)<br/>{{InfoboxContainer|[[Story Mode|Story]] Missions|*{{Money|5}} on death ([[Live Fire]] & [[Brute Force]]) *{{Money|75}} on death ([[Surface Tension]]) *{{Money|90}} on death ([[Lights Out]])}} |spawned_by = *[[Breaker3]] *[[Grave Digger]] (PVP Test) *[[Grave Digger (Legacy)|Grave Digger]] (Legacy version, β-Hardcore only) *[[Mystery Summoner]] (Formerly) *[[Necromancer Boss]] (β-Hardcore only) *[[Void Reaver (Legacy)|Void Reaver]] (β-Hardcore only) |hidden = {{Attr|Hidden|Variable}} |ghost = No |fly = No |lead = No |immunity = {{Attr|Nimble}} (Variable)<br/>{{Attr|Bloated}} (Variable) |legacy_base_hp = [[File:HealthIcon.png|20px|Health]]50 |legacy_speed = [[File:SpeedIcon.png|20px|Speed]]Slightly Fast (5) |legacy_cash = {{Money|5}} upon death |legacy_spawned_by = *[[Breaker3]] *[[Grave Digger]] (Easy only) *[[Grave Digger (Legacy)|Grave Digger]] (Legacy version, β-Hardcore only) *[[Mystery Summoner]] (Formerly) *[[Necromancer Boss]] (β-Hardcore only) *[[Void Reaver (Legacy)|Void Reaver]] (β-Hardcore only) |legacy_hidden = {{Attr|Hidden|Variable}} |legacy_ghost = No |legacy_fly = No |legacy_lead = No |legacy_immunity = None |ability1 = '''{{WikiAb|Break}}''' - Upon death, the '''Breaker2''' spawns a [[Breaker]]. |versus_send_cost = {{Money|120}} |versus_wave_unlock = 10 |versus_eco = {{Money|10}} |versus_number = 2-3 |versus_timer = 1.2 }} {{QuoteContainer|<tabber> |-|Current = {{QuoteBox|Here come breakers! They'll spawn more zombies upon death, be careful!<br/>Crafty monsters those are...|[[Commander (Narrator)|Commander]] dialogue on Wave 11 ([[Easy Mode|Easy]])}} {{QuoteBox|They're ramping up their attack. Breaker enemies incoming.<br/>They think they can overwhelm us with some cheap gimmicks.|audio = Moltenwave-11.ogg|[[Commander (Narrator)|Commander]] dialogue on Wave 11 ([[Molten Mode|Molten]])}} {{QuoteBox|Here come mystery enemies!<br/>They'll turn into a random enemy when killed, I wonder what's inside them?|[[Commander (Narrator)|Commander]] dialogue on Wave 17 ([[Hardcore Mode|Hardcore]])}} |-|The Takeover Event = {{QuoteBox|Don't relax just yet, here come some more!<br/>Come get some!|audio = Sk8P4rkNoobWave5.ogg|[[Commander (Narrator)|Commander]] dialogue on Wave 5 ([[The Takeover Event]], Noob)}} |-|Version 3 = {{QuoteBox|Here come breakers!<br/>They spawn more breakers on death! Be careful!|[[Commander (Narrator)|Commander]] dialogue on Wave 11 (Formerly, [[Easy Mode|Easy]])}} {{QuoteBox|Breakers are beginning to bolster their attack and numbers.<br/>They're tricky, but I'm confident we can handle them.|[[Commander (Narrator)|Commander]] dialogue on Wave 13 (Formerly, [[Casual Mode|Casual]])}} {{QuoteBox|Here come mystery zombies!<br/>They'll turn into a different zombie when killed! I wonder what's inside them?|[[Commander (Narrator)|Commander]] dialogue on Wave 16 (Formerly, [[Molten Mode|Molten]])}} {{QuoteBox|The Fallen are sending in more units!<br/>I think they're trying to test our strength.|[[Commander (Narrator)|Commander]] dialogue on Wave 10 (Formerly, [[Fallen Mode|Fallen]])}} {{QuoteBox|Here come mystery enemies!<br/>They'll turn into a random enemy when killed, I wonder what's inside them?|[[Commander (Narrator)|Commander]] dialogue on Wave 17 ([[Hardcore Mode|Hardcore]]) }} |-|Version 2 = {{QuoteBox|Here come mystery zombies!<br/>They'll turn into a different zombie when killed! I wonder what's inside them?|[[Commander (Narrator)|Commander]] dialogue on Wave 11 ([[Easy Mode|Easy]])<br/>[[Commander (Narrator)|Commander]] dialogue on Wave 16 ([[Molten Mode|Molten]])}} {{QuoteBox|Here come mystery enemies!<br/>They'll turn into a random enemy when killed! I wonder what's inside them?|[[Commander (Narrator)|Commander]] on wave 16 ([[Fallen Mode|Fallen]] & Special Maps)}} {{QuoteBox|Here come mystery enemies!<br/>They'll turn into a random enemy when killed, I wonder what's inside them?|[[Commander (Narrator)|Commander]] dialogue on Wave 17 ([[Hardcore Mode|Hardcore]]) }} |-|Translated = {{QuoteBox|He died miraculously!<br/>When they die, they turn into zombies! what they have|[[Commander (Narrator)|Commander]] dialogue on Wave 11 ([[Translated#Dialogue|Translated Normal]])<br/>[[Commander (Narrator)|Commander]] dialogue on Wave 16 ([[Translated#Dialogue|Translated Molten]])}} {{QuoteBox|Here you can kill enemies.<br/>When they die, they become enemies. friendly game|[[Commander (Narrator)|Commander]] dialogue on Wave 16 ([[Translated#Dialogue|Translated Fallen]])<br/>[[Commander (Narrator)|Commander]] dialogue on Wave 17 ([[Translated#Dialogue|Translated Hardcore]])}} </tabber>}} __TOC__ ==Description== The '''Breaker2''' is an enemy that appears in [[Easy Mode|Easy]], [[Casual Mode|Casual]], [[Intermediate Mode|Intermediate]], [[Molten Mode|Molten]], [[Fallen Mode|Fallen]], [[Challenge Trials]], [[Pizza Party]], [[Badlands II]] and [[PVP]] modes. While it appears in all [[PVP]] ranks, it can only be sent by a player in Basic Arena [[PVP]]. It has a decent amount of health and a slightly fast speed, being slightly faster than the [[Hidden]]. Upon death, it will spawn one [[Breaker]], which has less health but is faster. The [[Breaker]], when spawned, is temporarily invulnerable to all forms of damage. Because of this, the '''Breaker2''' can easily overwhelm unprepared players. The '''Breaker2''' is spawned by the [[Breaker3]] upon its death, and is temporarily invulnerable to all forms of damage. The [[Grave Digger]] (both the regular and [[Grave Digger (Legacy)|legacy]] version) also has a chance to spawn the '''Breaker2''' with its ''Triumphing Sheol'' ability on [[Easy Mode|Easy]] mode, as well as on [[Hardcore Mode|Hardcore]] mode if the [[Enemies Beta]] modifier is active. It can/could also be spawned by the [[Mystery Summoner]], [[Summoner Boss]], [[Hardcore Mode|Hardcore]] mode's [[Necromancer Boss]] and [[Void Reaver (Legacy)|Void Reaver]] if the [[Enemies Beta]] modifier is active. The '''Breaker2''' also appeared as part of the [[The Classic Event]], [[Tower Defense Simulator x PLS DONATE Event]] and [[The Takeover Event]]. The '''Breaker2''' was replaced by the [[Png Bot2]] in [[Headache Headquarters]]. The '''Breaker2''' replaces the [[Mystery]] in any map with the [[Enemies Beta]] modifier active. ==Appearance== {{Tabber |Modern |The '''Breaker2''' is a humanoid with a dark green torso and legs that have a square pattern design of varying sizes and shades of green. Its arms and head are made out of light green construction paper, with the front and back faces of each part being separate halves held together by small strips of tape. It has a small blue humanoid on its chest that represents the [[Breaker]]. If spawned from the [[Breaker3]], the '''Breaker2''' jumps up with its left arm pointed upwards before falling to the ground. It plays a squeaking sound and emits small waves and green confetti particles on death. |Legacy |The legacy '''Breaker2''' has a pastel light green skin color. It has a pale green torso and legs with a plaid stitch mark pattern on them. It has a dark cyan humanoid on its chest, representing the [[Breaker]]. It plays a crumbling sound on death. }} ==Strategy== *The '''Breaker2''' can prove to be quite dangerous due to its high health, speed and its ability to spawn a [[Breaker]]. **Fairly cheap high DPS towers like the [[Minigunner]] or [[Golden Crook Boss]] are very useful. **Strong early game towers like the [[Golden Scout]], [[Ace Pilot]], [[Assassin]] or [[Militant]] are effective, though weaker ones like the [[Scout]] or [[Soldier]] may falter. ***Setting your towers to ''Strongest'' targeting can help against '''Breaker2s''' as it avoids the [[Breaker]]'s invincibility frames. **As these spawn in hordes, area of effect towers like the [[Demoman]], [[Assassin]], [[Pyromancer]] or the [[Shotgunner]] can be quite useful against them. *Later on in the game, natural '''Breaker2''' spawns are not as threatening, though it can be dangerous because of the [[Breaker4]]. **Stronger area of effect towers, like the [[Electroshocker]], [[Golden Pyromancer]], [[Rocketeer]] or [[Mortar]] are effective against all forms of breakers. *Be aware that you do not earn any cash from damaging the [[Breaker]] that the '''Breaker2''' spawns in every mode. *The [[Breaker]] that spawns from the '''Breaker2''' does not need to be killed for wave progression to occur. *The [[Frost Blaster]], [[Freezer]] and [[Electroshocker]] can be quite efficient at slowing these down while also dealing decent damage to them. ==Sounds== {{Sounds|{{pe| {| class{{=}}"article-table align-center" style{{=}}"width:750px; margin:0 auto;" |- ! style{{=}}"width:30%;" |Sound ! style{{=}}"width:70%;" |Description |- ! colspan{{=}}"2" |Spawning |- |[[File:BreakerJump.ogg]] |When the '''Breaker2''' spawns |- ! colspan{{=}}"2" |Abilities |- |[[File:BreakerDeath.ogg]] |When the '''Breaker2''' dies |} }}}} ==Gallery== {{Gallery| {{GalleryHeader|Animations (Modern)}} <gallery widths=250> Breaker2walk.gif|Current walk animation (2 August 2024 – Present) Breaker3death.gif|Current spawning animation (2 August 2024 – Present) Breaker2StunAnimation.gif|Current stun animation (2 August 2024 – Present) </gallery> {{GalleryHeader|Animations (Legacy)}} <gallery widths=250> Legacybreaker2walk.gif|Current walk animation (30 September 2022 – Present) LegacyBreaker2StunAnimation.gif|Current stun animation (30 September 2022 – Present) </gallery> {{GalleryHeader|Converted Variants (Modern)}} <gallery> DefHacker1Breaker2.png|Green variant, current version (11 June 2025 – Present) DefHacker2Breaker2.png|Overclock variant, current version (11 June 2025 – Present) </gallery> {{GalleryHeader|Corpse Variants (Modern)}} <gallery> CorpseBreaker2.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 – Present) </gallery> {{GalleryHeader|Corpse Variants (Legacy)}} <gallery> CorpseLegacyBreaker2.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 – Present) </gallery> {{GalleryHeader|Promotional Videos}} <gallery> Gatling Gun Tower - Tower Defense Simulator|'''Breaker2''' on a promotional video. PLS DONATE Trailer - Tower Defense Simulator|'''Breaker2''' on a promotional video. Rocketeer Rework - Tower Defense Simulator|'''Breaker2''' on a promotional video. Game Master Ultimate Skin - Tower Defense Simulator|'''Breaker2''' on a promotional video. Ducky DJ Booth - Tower Defense Simulator|'''Breaker2''' on a promotional video. Swarmer Rework - Tower Defense Simulator|'''Breaker2''' on a promotional video. Tower Defense Simulator - "Prepare Your Defenses" Trailer|'''Breaker2''' on a promotional video. Assassin Tower Trailer - Tower Defense Simulator|'''Breaker2''' on a promotional video. The Takeover Trailer - Tower Defense Simulator|'''Breaker2''' on a promotional video. Tesla Tower Trailer - Tower Defense Simulator|'''Breaker2''' on a promotional video. Boomerang Tower - Tower Defense Simulator|'''Breaker2''' on a promotional video. Enforcer Trailer - Tower Defense Simulator|'''Breaker2''' on a promotional video. </gallery> {{GalleryHeader|Trailers}} <gallery> Tower Defense Simulator- Halloween 2022 Trailer|'''Breaker2''' in the game trailer. Jordan Stayt Skin Teaser - Tower Defense Simulator|'''Breaker2''' in the game trailer. Cyber Military Base Skin Trailer - Tower Defense Simulator|'''Breaker2''' in the game trailer. Skill Tree Trailer - Tower Defense Simulator|'''Breaker2''' in the game trailer. Summer Battlepass - Tower Defense Simulator|'''Breaker2''' in the game trailer. Player VS Player Trailer - Tower Defense Simulator|'''Breaker2''' in the game trailer. PVP Trailer Gamespot - Tower Defense Simulator|'''Breaker2''' in the game trailer. Medic & Turret Update Trailer - Tower Defense Simulator|'''Breaker2''' in the game trailer. St Patricks Crate - Tower Defense Simulator|'''Breaker2''' in the game trailer. Spring Battlepass 2026 - Tower Defense Simulator|'''Breaker2''' in the game trailer. </gallery> {{GalleryHeader|Miscellaneous}} <gallery> IndexBreaker2.png|'''Breaker2''' on its [[Index]] icon. LegacyBreaker2IconIG.png|Legacy '''Breaker2''' on its [[Index]] icon. </gallery> }} ==Trivia== *The '''Breaker2's''' animation when spawning from a [[Breaker3]] is a reference to [[Mariowiki:Mario|Mario]] from the ''Super Mario Bros'' franchise. *The '''Breaker2''' has the most gamemode appearances, appearing in twelve gamemodes total, alongside the [[Breaker]], [[Breaker3]], and [[Necromancer (Modern Enemy)|Necromancer]]. **[[Breaker4]] formerly appeared in [[Easy Mode|Easy]] mode, but was removed in [[v1.85.0]]. *The functionality of this enemy is very similar to the [[Solar Shard]], [[Lunar Shard]] and [[Dust]] from the [[Solar Eclipse Event]]. **The appearance of this enemy parallels the [[Mystery]], and its first appearance greatly resembles the [[Enemies Beta]] appearance of it. *The [[Commander (Narrator)|Commander]] improperly called this enemy a [[Mystery]] in legacy [[Hardcore Mode|Hardcore]] mode. This was due to the regular mode dialogue being unchanged to account for the [[Enemies Beta]] modifier. **This mistake does not apply to [[Easy Mode|Easy]] mode, since as of [[v1.33.0]], the Commander now properly mentions the '''Breaker2''' in that mode. *There was a bug where units would instantly be destroyed upon collision with a '''Breaker2''', regardless of the unit's or the enemy's health. **This was due to an oversight where the [[Breaker]] spawning from this enemy gained a fraction of a second of invulnerability upon being spawned, instantly killing the unit without taking any damage itself. **Since [[v1.17.0]], units no longer take damage from invulnerable enemies. *The legacy '''Breaker2''', along the [[Breaker]], [[Breaker3]] and [[Breaker4]], will turn into a opaque recolored version of itself when turned into a unit by the [[Hacker]]. *While the Legacy version of the '''Breaker2''' can drop a [[Logbooks|Logbook]], getting it will only give the player the modern '''Breaker2''' in the [[Index]]. ==Update History== {{scroll|text = *'''30 September 2022''' - [[v1.4.0]] **'''Breaker2''' added. *'''31 October 2022''' - [[v1.4.2]] **Now appears in any map with the [[Enemies Beta]] modifier active, replacing the [[Mystery]]. **Health now depends on gamemode. ***Now has 15 health in [[Enemies Beta]] [[Easy Mode|Normal]] mode. ***Now has 30 health in [[Enemies Beta]] [[Molten Mode|Molten]] mode. ***Now has 50 health in [[Enemies Beta]] [[Fallen Mode|Fallen]] mode, [[Enemies Beta]] [[Hardcore Mode|Hardcore]] mode, [[Polluted Wasteland II]], [[Badlands II]] and [[Pizza Party]]. **Death sound changed. *'''24 February 2024''' - [[v1.14.0]] **Modern variant added. **Now naturally appears in [[Easy Mode|Easy]] mode. ***Speed slightly decreased (5 to 4.5) in [[Easy Mode|Easy]] mode **Now gives {{Money|15}} upon death in [[Easy Mode|Easy]] mode. *'''29 March 2024''' - [[v1.17.0]] **Invincibility frames from spawned '''Breaker2s''' are now ignored by units, who will simply phase through them instead. *'''3 May 2024''' - [[v1.20.0]] **Now appears in [[Intermediate Mode|Intermediate]] mode. ***Has 50 health in [[Intermediate Mode|Intermediate]] mode. ***Gives {{Money|15}} upon death in [[Intermediate Mode|Intermediate]] mode. *'''6 May 2024''' - [[v1.20.0|v1.20.1]] **Health decreased from 50 to 30 in [[Intermediate Mode|Intermediate]] mode. **Cash given on death increased from {{Money|15}} to {{Money|25}} in [[Easy Mode|Easy]] and [[Intermediate Mode|Intermediate]] modes. *'''18 May 2024''' - [[v1.22.0]] **Now appears in [[PVP Test]]. ***Has 30 health in [[PVP Test]]. ***Unlocked on Wave 10. ***Can be sent out for {{Money|80}} in groups of 2. ***Adds {{Money|12}} to economy. ***{{Bug}} Spawns the [[Breaker]] on both paths in [[PVP Test]] instead of only its own path. *'''23 May 2024''' - [[v1.23.0]] **Speed slightly decreased (5 to 4.5) in [[Molten Mode|Molten]] mode, [[Fallen Mode|Fallen]] mode and special maps. **Now appears in [[Classic Candy Cane Lane]], [[Classic Winter]], [[Classic Forest Camp]], [[Classic Island Chaos]] and [[Classic Castle]]. ***Has 15 health in [[Classic Candy Cane Lane]], 20 in [[Classic Winter]], 30 in [[Classic Forest Camp]] and [[Classic Island Chaos]], and 50 in [[Classic Castle]]. *'''28 May 2024''' - [[v1.23.0|v1.23.3]] **No longer appears in [[Classic Candy Cane Lane]], [[Classic Winter]], [[Classic Forest Camp]], [[Classic Island Chaos]] and [[Classic Castle]], as they have been removed. *'''29 May 2024''' - [[v1.23.0|v1.23.4]] **Send number changed, starts at 2 and increases with waves to 7. **Send cooldown increased from 1 to 2. **{{Bugfix}} No longer spawns the [[Breaker]] on both paths in [[PVP Test]]. *'''21 June 2024''' - [[v1.25.0]] **Send cost increased from {{Money|80}} to {{Money|130}}. *'''19 July 2024''' - [[v1.26.0]] **Send cooldown removed. *'''2 August 2024''' - [[v1.27.0]] **Appearance changed in every mode other than [[Hardcore Mode|Hardcore]] mode. **Health increased from 50 to 80 in [[Fallen Mode|Fallen]] mode. **First wave appearance changed from 16 to 9 in [[Fallen Mode|Fallen]] mode. **Now appears in [[Fallen Mode|Fallen]] mode without the [[Enemies Beta]] modifier being active, replacing the [[Mystery]]. *'''11 September 2024''' - [[v1.31.0]] **Health increased from 30 to 40 in [[Intermediate Mode|Intermediate]] mode. **First wave appearance changed from 12 to 13 in [[Intermediate Mode|Intermediate]] mode. *'''25 September 2024''' - [[v1.33.0]] **Health increased from 15 to 20 in [[Easy Mode|Easy]] mode. *'''13 November 2024''' - [[v1.41.0]] **Now appears in [[Pls Donate]]. ***Has 30 health in the Easy difficulty and 80 health in the Hard difficulty. *'''4 December 2024''' - [[v1.44.0]] **No longer appears in [[Pls Donate]], as it has been removed. *'''11 December 2024''' - [[v1.45.0]] **Now appears in [[Casual Mode|Casual]] mode. ***Has 40 health in [[Casual Mode|Casual]] mode. **Now naturally appears in [[Molten Mode|Molten]] mode. **Health increased from 50 to 60 in [[Molten Mode|Molten]] mode. *'''16 December 2024''' - [[v1.46.0]] **No longer appears in [[Polluted Wasteland II]] due to [[Enemies Beta]] being removed. **{{Bug}} Legacy '''Breaker2''' summons nothing on death in [[Sandbox Mode|Sandbox]] mode. *'''22 January 2025''' - [[v1.50.0]] **Health increased from 50 to 100 in [[Pizza Party]]. *'''29 January 2025''' - [[v1.51.0]] **Cash given is now mode dependent. ***{{Money|25}} on death in [[Easy Mode|Easy]] mode, [[Casual Mode|Casual]] mode, [[Intermediate Mode|Intermediate]] mode, [[Molten Mode|Molten]] mode and [[Fallen Mode|Fallen]] mode. ***{{Money|100}} on death in [[Pizza Party]]. ***{{Money|5}} on death if no value is set. *'''5 February 2025''' - [[v1.52.0]] **Health increased from 50 to 80 in [[Badlands II]]. **Now gives {{Money|120}} on death in [[Badlands II]]. *'''12 February 2025''' - [[v1.53.0]] **Legacy version now uses the correct statistics in [[Sandbox Mode|Sandbox]] mode. *'''19 February 2025''' - [[v1.54.0]] **Now appears in [[Polluted Wasteland II]]. ***Has 150 health in [[Polluted Wasteland II]]. ***Gives {{Money|200}} on death in [[Polluted Wasteland II]]. *'''9 April 2025''' - [[v1.60.0]] **Now appears in Low Rank, Mid Rank and High Rank [[PVP Test]]. ***Has 60 health in Mid Rank and 80 health in High Rank. ***Has a spawn timer of 1.2 in Low Rank. ***Health increased from 30 to 40 in Low Rank. ***Cost decreased from {{Money|130}} to {{Money|120}} in Low Rank. ***Economy bonus decreased from {{Money|12}} to {{Money|10}} in Low Rank. *'''23 April 2025''' - [[v1.62.0]] **No longer appears in the [[PVP Test]] as it has been removed. *'''30 April 2025''' - [[v1.63.0]] **{{Bug}} Legacy '''Breaker2''' no longer uses the death sound effect. *'''11 June 2025''' - [[v1.67.0]] **First wave appearance changed from Wave 9 to Wave 10 in [[Fallen Mode|Fallen]] mode. **Cash given on death increased from {{Money|25}} to {{Money|120}} in [[Fallen Mode|Fallen]] mode. *'''23 July 2025''' - [[v1.71.0]] **Now appears in all [[PVP]] arenas, carrying over most of its [[PVP Test]] statistics. ***Health increased from 80 to 100 in Fallen Arena. ***Number sent decreased from 2-7 to 2-3. *'''12 September 2025''' - [[v1.74.0|v1.74.3a]] **Now appears in [[Sk8 P4rk]] Noob, Pro, Master and Extreme difficulties as part of [[The Takeover Event]]. ***Has 40 health in Noob difficulty, 80 health in Pro difficulty, 100 health in Master and Extreme difficulties in [[Sk8 P4rk]]. **Gives {{Money|40}} upon death in Noob difficulty, {{Money|80}} upon death in Pro difficulty and {{Money|100}} upon death in Master and Extreme difficulty of [[Sk8 P4rk]]. *'''22 September 2025''' - [[v1.74.0|v1.74.3g]] **No longer appears in [[Sk8 P4rk]], as it has been removed. *'''24 September 2025''' - [[v1.75.0]] **Now appears in [[Challenge Trials]]. ***Has 150 health. ***Gives {{Money|75}} on death. *'''4 October 2025''' - [[V1.76.0|v1.76.2b]] **'''Breaker2''' now appears in [[Nil Zone]] as part of the [[Halloween 2025 Live Events]]. ***Has 80 health. ***Gives {{Money|120}} on death. *'''4 October 2025''' - [[V1.76.0|v1.76.2d]] **'''Breaker2''' no longer spawns in [[Nil Zone]], as the [[Halloween 2025 Live Events|Halloween 2025 Live Event]] has ended. *'''11 October 2025''' - [[v1.76.0|v1.76.4a]] **'''Breaker2''' now appears in [[Nil Zone]] as part of the [[Halloween 2025 Live Events]]. *'''12 October 2025''' - [[v1.76.0|v1.76.4b]] **'''Breaker2''' no longer spawns in [[Nil Zone]], as the [[Halloween 2025 Live Events|Halloween 2025 Live Event]] has ended. *'''28 January 2026''' - [[v1.84.0]] **First wave appearance changed from 11 to 10 in [[Easy Mode|Easy]] mode. **First wave appearance changed from 13 to 12 in [[Intermediate Mode|Intermediate]] mode. **Health increased from 80 to 100 in [[Fallen Mode|Fallen]] mode. *'''5 June 2026''' - [[v2.0.0]] **No longer appears in [[Hardcore Mode|Hardcore]] mode. *'''2 July 2026''' - [[v2.1.0|v2.1.7]] **First wave appearance changed from 13 to 11 in [[Casual Mode|Casual]] mode. **Health decreased from 40 to 30 in [[Casual Mode|Casual]] mode. **Cash given decreased from {{Money|25}} to {{Money|20}} on death in [[Casual Mode|Casual]] mode. *'''31 July 2026''' - [[v2.4.0]] **Now appears in [[Live Fire]] and [[Brute Force]]. ***Has 20 health in [[Live Fire]]. ***Has 15 health in [[Brute Force]]. ***Gives {{Money|5}} on death in [[Breach Protocol]] and [[Brute Force]]. *'''7 August 2026''' - [[v2.5.0]] **Now appears in [[Surface Tension]] and [[Lights Out]]. ***Has 50 health in [[Surface Tension]]. ***Has 35 health in [[Lights Out]]. ***Gives {{Money|75}} on death in [[Surface Tension]]. ***Gives {{Money|90}} on death in [[Lights Out]]. }} {{Beginners|[[Hidden]]|Wave 8|Breaker2|Wave 10|[[Necromancer (Modern Enemy)|Necromancer]]|Wave 12}} {{Casual|[[Hidden]]|Wave 9|Breaker2|Wave 11|[[Armored]]|Wave 13}} {{Intermediate|[[Hidden]]|Wave 10|Breaker2|Wave 12|[[Bolt]]|Wave 13}} {{Fallen|[[Fallen Squire]]|Wave 9|Breaker2|Wave 10|[[Fallen Soul]]|Wave 12}} {{ChallengeTrials|[[Elite Abnormal]]|Wave 7|Breaker2|Wave 10|[[Armored]]|Wave 11}} {{Badlands|[[Fallen Skeleton]]|Wave 10|Breaker2|Wave 11|[[Husk]]|Wave 13}} {{PizzaParty|[[Scout (Pizza Party)|Scout]]|Wave 10|Breaker2|Wave 12|[[Citizen Plush]]|Wave 14}} {{LowRank|[[Hidden]]|Wave 9|Breaker2|Wave 11|[[Necromancer (Modern Enemy)|Necromancer]]|Wave 13}} {{MidRank|[[Hidden]]|Wave 9|Breaker2|Wave 10|[[Enraged]] & [[Armored]]|Wave 11}} {{HighRank|[[Fallen Giant]]|Wave 15|Breaker2|Wave 16|[[Fallen Necromancer]]|Wave 17}} {{ClassicCandyCaneLane|[[Hidden]] & [[Normal Boss]]|Wave 4|Breaker2|Wave 5|[[Redcliff Traitor (The Classic)|Redcliff Traitor]]|Wave 6}} {{ClassicWinter|[[Korblox Warrior (The Classic)|Korblox Warrior]]|Wave 4|Breaker2 & [[Redcliff Traitor (The Classic)|Redcliff Traitor]]|Wave 6|[[Necromancer (Modern Enemy)|Necromancer]]|Wave 8}} {{ClassicForestCamp|[[Hidden]] & [[Normal Boss]]|Wave 3|Breaker2|Wave 5|[[Hidden Boss]] & [[Necromancer (Modern Enemy)|Necromancer]]|Wave 7}} {{ClassicIslandChaos|[[Redcliff Traitor (The Classic)|Redcliff Traitor]] & [[Korblox General (The Classic)|Korblox General]]|Wave 8|Breaker2 & [[Breaker4]]|Wave 10|[[Korblox Deathwalker (The Classic)|Korblox Deathwalker]]|Wave 12}} {{ClassicCastle|[[Korblox Undead (The Classic)|Korblox Undead]] & [[Normal Boss]]|Wave 3|[[Korblox Seeker (The Classic)|Korblox Seeker]] & Breaker2|Wave 4|[[Korblox Soul (The Classic)|Korblox Soul]] & [[Korblox Warrior (The Classic)|Korblox Warrior]]|Wave 5}} {{PlsDonate|[[Cat]]|Wave 10|Breaker2|Wave 11|[[Necromancer (Modern Enemy)|Necromancer]]|Wave 13}} {{TakeoverNoob|[[Normal Boss]]|Wave 3|Breaker2|Wave 5|[[Necromancer (Modern Enemy)|Necromancer]]|Wave 6}} {{TakeoverPro|[[Armored]]|Wave 6|Breaker2|Wave 7|[[Reaver]] & [[Necromancer (Modern Enemy)|Necromancer]]|Wave 9}} {{TakeoverMaster|[[Elite Abnormal]]|Wave 4|Breaker2|Wave 5|[[Molten]]|Wave 7}} {{TakeoverExtreme|[[Fallen Squire]]|Wave 4|Breaker2|Wave 7|[[Fallen]]|Wave 8}} {{AdminAbuseLiveEvent|[[Hidden]]|Wave 4|Breaker2 & [[Corrupted Terror]]|Wave 6|[[Necromancer (Modern Enemy)|Necromancer]]|Wave 7}} {{ZombieNavBox}} [[Category:Molten]] [[Category:Polluted Wasteland II]] [[Category:Early-Game]] [[Category:Mid-Game]]
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