Breaker2: Difference between revisions

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|modern_image = Breaker2Fallen.png
|legacy_image = Breaker2.png
|mode_appearance = [[Easy Mode|{{ColourColor|EasyMode}}]]<br/>[[Casual Mode|{{ColourColor|CasualMode}}]]<br/>[[Intermediate Mode|{{ColourColor|IntermediateMode}}]]<br/>[[Molten Mode|{{ColourColor|MoltenMode}}]]<br/>[[Fallen Mode|{{ColourColor|FallenMode}}]]<br/>[[Challenge Trials|{{ColourColor|TrialMode}}]]<br/>[[Enemies Beta|β -]] [[Hardcore Mode|{{Colour|HardcoreMode}}]]<br/>[[Polluted Wasteland II|{{ColourColor|NuclearMode}}]]<br/>[[Badlands II|{{ColourColor|WesternMode}}]]<br/>[[Pizza Party|{{ColourColor|PizzeriaMode}}]]<br/>[[PVP|{{ColourColor|BasicArena}}]]<br/>[[PVP|{{ColourColor|MoltenArena}}]]<br/>[[PVP|{{ColourColor|FallenArena}}]]<br/>{{InfoboxContainer|Challenges[[Story Mode|Story]] Missions|*[[Live Fire]]
*[[Brute Force]]
*[[Surface Tension]]
*[[Lights Out]]}}
{{InfoboxContainer|Challenges|
*[[Juggernaut (Challenge)|Juggernaut]]
*[[Jailed Towers (Challenge)|Jailed Towers]]
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*[[Sk8 P4rk|The Takeover (Extreme)]]
*[[Nil Zone|Halloween 2025 Live Event]]}}
|first_wave_appearance = 10 (Easy & Fallen)<br/>11 (Molten, Western & Basic Arena PVP)<br/>10 (Challenge Trials & Molten Arena PVP)<br/>13 (Casual)<br/>9 (Fallen)<br/>12 (Pizzeria & Intermediate)<br/>16 (Fallen Arena PVP)<br/>17 (β-Hardcore)
----
Originally:<br/>[[Enemies Beta|β -]] [[Easy Mode|{{Color|EasyMode|Normal}}]]<br>[[Enemies Beta|β -]] [[Molten Mode|{{Color|LegacyMoltenMode|Molten}}]]<br>[[Enemies Beta|β -]] [[Fallen Mode|{{Color|LegacyFallenMode|Fallen}}]]<br>[[Enemies Beta|β -]] [[Hardcore Mode|{{Color|HardcoreMode}}]]<br>[[PVP Test|{{Color|PVP|PVP Test}}]]
Originally:<br/>5 ([[Classic Candy Cane Lane]], [[Classic Castle]], The Takeover Noob & The Takeover Master)<br/>7 ([[Classic Winter]], The Takeover Pro & The Takeover Extreme)<br>10 ([[Classic Island Chaos]])<br/>4 ([[Classic Castle]])<br/>6 ([[Nil Zone]])
|first_wave_appearance = 10 (Easy & Fallen)<br/>11 (Casual, Molten, Western & Basic Arena PVP)<br/>10 (Challenge Trials & Molten Arena PVP)<br/>13 (Casual)<br/>9 (Fallen)<br/>12 (Pizzeria & Intermediate)<br/>16 (Fallen Arena PVP)<br/>17 (β-Hardcore)
|base_hp = [[File:HealthIcon.png|20px|Health]]20 (Easy)<br/>[[File:HealthIcon.png|20px|Health]]40 (Intermediate, Casual & Basic Arena PVP)<br/>[[File:HealthIcon.png|20px|Health]]60 (Molten & Molten Arena PVP)<br/>[[File:HealthIcon.png|20px|Health]]80 (Western)<br/>[[File:HealthIcon.png|20px|Health]]100 (Fallen, Pizzeria, Fallen Arena PVP & Extreme)<br/>[[File:HealthIcon.png|20px|Health]]150 (Challenge Trials & Nuclear)<br/>[[File:HealthIcon.png|20px|Health]]50 (β-Hardcore)<br/>[[File:HealthIcon.png|20px|Health]]30 (Sandbox)<br/>{{InfoboxContainer|Challenges|*[[File:HealthIcon.png|20px|Health]]100 ([[Juggernaut (Challenge)|Juggernaut]])
----
Originally:<br/>11 (β-Normal)<br>16 (β-Molten & β-Fallen)<br>17 (β-Hardcore)<br>11 (Low & High Rank PVP Test)<br>5 ([[Classic Candy Cane Lane]], [[Classic Castle]], The Takeover Noob & The Takeover Master)<br/>7 ([[Classic Winter]], The Takeover Pro & The Takeover Extreme)<br>10 ([[Classic Island Chaos]] & Mid Rank PVP Test)<br/>4 ([[Classic Castle]])<br/>6 ([[Nil Zone]])
|base_hp = [[File:HealthIcon.png|20px|Health]]20 (Easy)<br/>[[File:HealthIcon.png|20px|Health]]40 (Intermediate, Casual & Basic Arena PVP)<br/>[[File:HealthIcon.png|20px|Health]]60 (Molten & Molten Arena PVP)<br/>[[File:HealthIcon.png|20px|Health]]80 (Western)<br/>[[File:HealthIcon.png|20px|Health]]100 (Fallen, Pizzeria, Fallen Arena PVP & Extreme)<br/>[[File:HealthIcon.png|20px|Health]]150 (Challenge Trials & Nuclear)<br/>[[File:HealthIcon.png|20px|Health]]50 (β-Hardcore)<br/>[[File:HealthIcon.png|20px|Health]]30 (Casual & Sandbox)<br/>{{InfoboxContainer|Challenges[[Story Mode|Story]] Missions|*[[File:HealthIcon.png|20px|Health]]10025 ([[JuggernautLive (Challenge)|JuggernautFire]])
*[[File:HealthIcon.png|20px|Health]]18015 (Nuclear[[Brute Force]])}}
*[[File:HealthIcon.png|20px|Health]]20050 (Nuclear[[Surface Tension]])}}
*[[File:HealthIcon.png|20px|Health]]35 ([[Lights Out]])}}
{{InfoboxContainer|Challenges|*[[File:HealthIcon.png|20px|Health]]100 ([[Juggernaut (Challenge)|Juggernaut]])
*[[File:HealthIcon.png|20px|Health]]50 (Most challenges)}}
|scale_hp = {{InfoboxContainer|Trio|
*[[File:HealthIcon.png|20px|Health]]95 (Fallen & Western)}}
*[[File:HealthIcon.png|20px|Health]]180 (Nuclear)}}
{{InfoboxContainer|Quad|
*[[File:HealthIcon.png|20px|Health]]100 (Fallen & Western)}}
*[[File:HealthIcon.png|20px|Health]]200 (Nuclear)}}
|speed = [[File:SpeedIcon.png|20px|Speed]]Slightly Fast (4.5)
|cash = {{Money|25}} upon death (Most modes)<br/>{{Money|20}} upon death (Casual)<br/>{{Money|75}} upon death (Challenge Trials)<br/>{{Money|100}} upon death (Pizzeria)<br/>{{Money|120}} upon death (Fallen & Western)<br/>{{Money|5}} upon death (Default)<br/>{{InfoboxContainer|[[Story Mode|Story]] Missions|*{{Money|5}} on death ([[Live Fire]] & [[Brute Force]])
*{{Money|75}} on death ([[Surface Tension]])
*{{Money|90}} on death ([[Lights Out]])}}
|spawned_by = *[[Breaker3]]
*[[Grave Digger]] (PVP Test)
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*[[Mystery Summoner]] (Formerly)
*[[Necromancer Boss]] (β-Hardcore only)
*[[Void Reaver (Legacy)|Void Reaver]] (β-Hardcore only)
|hidden = {{Attr|Hidden|Variable}}
|ghost = No
|fly = No
|lead = No
|immunity = {{Attr|Nimble}} (Variable)<br/>{{Attr|Health Regen}} (Variable)<br/>{{Attr|Bloated}} (Variable)
|legacy_base_hp = [[File:HealthIcon.png|20px|Health]]50
|legacy_speed = [[File:SpeedIcon.png|20px|Speed]]Slightly Fast (5)
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*[[Mystery Summoner]] (Formerly)
*[[Necromancer Boss]] (β-Hardcore only)
*[[Void Reaver (Legacy)|Void Reaver]] (β-Hardcore only)
|legacy_hidden = {{Attr|Hidden|Variable}}
|legacy_ghost = No
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|legacy_lead = No
|legacy_immunity = None
|ability1 = '''{{WikiAb|Break}}''' - Upon death, the '''Breaker2''' spawns a [[Breaker]].
|versus_send_cost = {{Money|120}}
|versus_wave_unlock = 10
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|-|Current =
{{QuoteBox|Here come breakers! They'll spawn more zombies upon death, be careful!<br/>Crafty monsters those are...|[[Commander (Narrator)|Commander]] dialogue on Wave 11 ([[Easy Mode|Easy]])}}
{{QuoteBox|Breakers are beginning to bolster their attack and numbers.<br/>They're tricky, but I'm confident we can handle them.|[[Commander (Narrator)|Commander]] dialogue on Wave 13 ([[Casual Mode|Casual]])}}
{{QuoteBox|They're ramping up their attack. Breaker enemies incoming.<br/>They think they can overwhelm us with some cheap gimmicks.|audio = Moltenwave-11.ogg|[[Commander (Narrator)|Commander]] dialogue on Wave 11 ([[Molten Mode|Molten]])}}
{{QuoteBox|Here come mystery enemies!<br/>They'll turn into a random enemy when killed, I wonder what's inside them?|[[Commander (Narrator)|Commander]] dialogue on Wave 17 ([[Hardcore Mode|Hardcore]])}}
|-|The Takeover Event =
{{QuoteBox|Don't relax just yet, here come some more!<br/>Come get some!|audio = Sk8P4rkNoobWave5.ogg|[[Commander (Narrator)|Commander]] dialogue on Wave 5 ([[The Takeover Event]], Noob)}}
{{QuoteBox|What's going on?! How are the Fallen suppressing our units?<br/>They've jailed our towers, we need to adapt|[[Commander (Narrator)|Commander]] dialogue on Wave 7 ([[The Takeover Event]], Extreme)}}
|-|Version 3 =
{{QuoteBox|Here come breakers!<br/>They spawn more breakers on death! Be careful!|[[Commander (Narrator)|Commander]] dialogue on Wave 11 (Formerly, [[Easy Mode|Easy]])}}
{{QuoteBox|Breakers are beginning to bolster their attack and numbers.<br/>They're tricky, but I'm confident we can handle them.|[[Commander (Narrator)|Commander]] dialogue on Wave 13 (Formerly, [[Casual Mode|Casual]])}}
{{QuoteBox|Here come mystery zombies!<br/>They'll turn into a different zombie when killed! I wonder what's inside them?|[[Commander (Narrator)|Commander]] dialogue on Wave 16 (Formerly, [[Molten Mode|Molten]])}}
{{QuoteBox|The Fallen are sending in more units!<br/>I think they're trying to test our strength.|[[Commander (Narrator)|Commander]] dialogue on Wave 10 (Formerly, [[Fallen Mode|Fallen]])}}
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__TOC__
==Description==
The '''Breaker2''' is an enemy that appears in [[Easy Mode|Easy]], [[Casual Mode|Casual]], [[Intermediate Mode|Intermediate]], [[Molten Mode|Molten]], [[Fallen Mode|Fallen]], [[Challenge Trials]], [[Pizza Party]], [[Badlands II]] and [[PVP]] modes, as well as on any [[Hardcore Mode|Hardcore]] maps and [[Challenge Maps]] with the [[Enemies Beta]] modifier active. While it appears in all [[PVP]] ranks, it can only be sent by a player in Basic Arena [[PVP]]. It has a decent amount of health and a slightly fast speed, being slightly faster than the [[Hidden]]. Upon death, it will spawn one [[Breaker]], which has less health but is faster. The [[Breaker]], when spawned, is temporarily invulnerable to all forms of damage. Because of this, the '''Breaker2''' can easily overwhelm unprepared players.
 
The '''Breaker2''' is spawned by the [[Breaker3]] upon its death, and is temporarily invulnerable to all forms of damage. The [[Grave Digger]] (both the regular and [[Grave Digger (Legacy)|legacy]] version) also has a chance to spawn the '''Breaker2''' with its ''Triumphing Sheol'' ability on [[Easy Mode|Easy]] mode, as well as on [[Hardcore Mode|Hardcore]] mode if the [[Enemies Beta]] modifier is active. It can/could also be spawned by the [[Mystery Summoner]], [[Summoner Boss]], [[Hardcore Mode|Hardcore]] mode's [[Necromancer Boss]] and [[Void Reaver (Legacy)|Void Reaver]] if the [[Enemies Beta]] modifier is active.
 
The '''Breaker2''' also appeared as part of the [[The Classic Event]], [[Tower Defense Simulator x PLS DONATE Event]] and [[The Takeover Event]].
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Assassin Tower Trailer - Tower Defense Simulator|'''Breaker2''' on a promotional video.
The Takeover Trailer - Tower Defense Simulator|'''Breaker2''' on a promotional video.
Tesla Tower Trailer - Tower Defense Simulator|'''Breaker2''' on a promotional video.
Boomerang Tower - Tower Defense Simulator|'''Breaker2''' on a promotional video.
Enforcer Trailer - Tower Defense Simulator|'''Breaker2''' on a promotional video.
</gallery>
 
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PVP Trailer Gamespot - Tower Defense Simulator|'''Breaker2''' in the game trailer.
Medic & Turret Update Trailer - Tower Defense Simulator|'''Breaker2''' in the game trailer.
St Patricks Crate - Tower Defense Simulator|'''Breaker2''' in the game trailer.
Spring Battlepass 2026 - Tower Defense Simulator|'''Breaker2''' in the game trailer.
</gallery>
 
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==Trivia==
*The '''Breaker2's''' animation when spawning from a [[Breaker3]] is a reference to [[Mariowiki:Mario|Mario]] from the ''Super Mario Bros'' franchise.
*The '''Breaker2''' has the most gamemode appearances, appearing in eleventwelve gamemodes total, alongside the [[Breaker]], [[Breaker3]], and [[Necromancer (Modern Enemy)|Necromancer]].
**[[Breaker4]] formerly appeared in [[Easy Mode|Easy]] mode, but was removed in [[V1v1.85.0]].
*The functionality of this enemy is very similar to the [[Solar Shard]], [[Lunar Shard]] and [[Dust]] from the [[Solar Eclipse Event]].
**The appearance of this enemy parallels the [[Mystery]], and its first appearance greatly resembles the [[Enemies Beta]] appearance of it.
*The [[Commander (Narrator)|Commander]] improperly callscalled this enemy a [[Mystery]] in legacy [[Hardcore Mode|Hardcore]] mode. This iswas due to the regular mode dialogue being unchanged to account for the [[Enemies Beta]] modifier.
**This mistake does not apply to [[Easy Mode|Easy]] mode, since as of [[v1.33.0]], the Commander now properly mentions the '''Breaker2''' in that mode.
*There was a bug where units would instantly be destroyed upon collision with a '''Breaker2''', regardless of the unit's or the enemy's health.
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**Since [[v1.17.0]], units no longer take damage from invulnerable enemies.
*The legacy '''Breaker2''', along the [[Breaker]], [[Breaker3]] and [[Breaker4]], will turn into a opaque recolored version of itself when turned into a unit by the [[Hacker]].
*While the Legacy version of the '''Breaker2''' can drop a [[Logbooks|Logbook]], getting it will only give the player the modern '''Breaker2''' in the [[Index]].
 
==Update History==
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**First wave appearance changed from 13 to 12 in [[Intermediate Mode|Intermediate]] mode.
**Health increased from 80 to 100 in [[Fallen Mode|Fallen]] mode.
*'''5 June 2026''' - [[v2.0.0]]
**No longer appears in [[Hardcore Mode|Hardcore]] mode.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**First wave appearance changed from 13 to 11 in [[Casual Mode|Casual]] mode.
**Health decreased from 40 to 30 in [[Casual Mode|Casual]] mode.
**Cash given decreased from {{Money|25}} to {{Money|20}} on death in [[Casual Mode|Casual]] mode.
*'''31 July 2026''' - [[v2.4.0]]
**Now appears in [[Live Fire]] and [[Brute Force]].
***Has 20 health in [[Live Fire]].
***Has 15 health in [[Brute Force]].
***Gives {{Money|5}} on death in [[Breach Protocol]] and [[Brute Force]].
*'''7 August 2026''' - [[v2.5.0]]
**Now appears in [[Surface Tension]] and [[Lights Out]].
***Has 50 health in [[Surface Tension]].
***Has 35 health in [[Lights Out]].
***Gives {{Money|75}} on death in [[Surface Tension]].
***Gives {{Money|90}} on death in [[Lights Out]].
}}
 
 
{{Beginners|[[Hidden]]|Wave 8|Breaker2|Wave 10|[[Necromancer (Modern Enemy)|Necromancer]]|Wave 12}}
{{Casual|[[ArmoredHidden]]|Wave 129|Breaker2|Wave 1311|[[Necromancer (Modern Enemy)|NecromancerArmored]]|Wave 1513}}
{{Intermediate|[[Hidden]]|Wave 10|Breaker2|Wave 12|[[Bolt]]|Wave 13}}
{{Fallen|[[Fallen Squire]]|Wave 9|Breaker2|Wave 10|[[Fallen Soul]]|Wave 12}}
{{ChallengeTrials|[[Elite Abnormal]]|Wave 7|Breaker2|Wave 10|[[Armored]]|Wave 11}}
{{HardcoreBeta|[[Lead Boss]]|Wave 16|Breaker2|Wave 17|[[Mega Slow]]|Wave 19}}
{{Badlands|[[Fallen Skeleton]]|Wave 10|Breaker2|Wave 11|[[Husk]]|Wave 13}}
{{PizzaParty|[[Scout (Pizza Party)|Scout]]|Wave 10|Breaker2|Wave 12|[[Citizen Plush]]|Wave 14}}