Collision Immunity: Difference between revisions
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imported>Mentin123 Created page with "{{Removed|date = 29th of October 2020}} {{AttributeInfobox |image1 = VehicleSpawn.png |variants = Full<br/>Partial |type = Immunity |immunities = {{Attr|Collision|Collision}}<ref>What units it cannot collide with depends on the enemy.</ref> }} ==Description== '''Collision Immunity''' was an immunity that made the enemy fully or partially immune to unit collision. It has been replaced by Flying and Ghost attributes. ==Mechanics== Enemies with th..." |
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|variants = Full<br/>Partial
|type = Immunity
|immunities =
}}
==Description==
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==Mechanics==
Enemies with the '''Collision Immunity''' were immune to collisions with units (like [[Military Base]] vehicles, [[Crook Boss]] units and the [[Shotgunner|Enforcer]]'s [[SWAT Van]]). No collision would occur, and the enemy and unit would not be harmed. Some enemies with the ''Collision Immunity'' were only immune to some collisions, while other were immune to all of them. Enemies with this immunity were not immune to any other type of damage that came from these units.
==Enemy List==
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==Update History==
*'''18 October 2019''' - [[Release v1.1|Release v1.1.0]]
**'''Collision Immunity''' added.
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**'''Collision Immunity''' removed, replaced by [[Flying]] and [[Ghost (Attribute)|Ghost]] attributes.
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