Editing
Commander/History
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Tabs|History}} <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Hardcore Rework Update (5 June 2026) β Present'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:Commandernew.png|100px]] |Unlock Cost = {{Coins|4,000}} |Category = Advanced |Role = Support |Cost = {{Money|650}} |Footprint = 1.5 |Sell Price = {{Money|216}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]0 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0 |Hidden = {{Hidden|Hidden Detection}}Level 0+ |Range = [[File:Range Icon.png|20px|Range]]10 |Lead = {{Lead|Lead Detection}}Level 2+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |Fly = {{Flying|Flying Detection}}Level 0+ |Title1 = Firerate Buff |Stat1 = [[File:Cooldown Buff.png|20px|Firerate Buff]]10% }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Leadership|Cost = {{Money|400}}|Image = [[File:Commander Upgrade 1 New.png|100px]]|Information = 10% > 15% Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] Sell Price changes to {{Money|350}}}} {{Upgrade|Level = Level 2|Upgrade Title = Call to Arms|Cost = {{Money|2,450}}|Image = [[File:Commander_Upgrade_3.png|100px]]|Information = +Lead Detection {{Lead|Lead Detection}} +Flying Detection {{Flying|Flying Detection}} +Hidden Detection {{Hidden|Hidden Detection}} +3 Range [[File:Range Icon.png|20px|Range]] +15 Damage [[File:Damage Icon.png|20px|Damage]] 0 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Call to Arms Ability β’10% [[Firerate Buff]] [[File:Cooldown Buff.png|20px|Firerate Buff]] Sell Price changes to {{Money|1,166}}}} {{Upgrade|Level = Level 3|Upgrade Title = Intense Training |Cost = {{Money|4,500}}|Image = [[File:Commander Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +15 Damage [[File:Damage Icon.png|20px|Damage]] 15% > 17.5% Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] 10% > 15% Call To Arms Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] Sell Price changes to {{Money|2,666}}}} {{Upgrade|Level = Level 4|Upgrade Title = Strength in Numbers|Cost = {{Money|14,000}}|Image = [[File:SupportCaravanIcon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +20 Damage [[File:Damage Icon.png|20px|Damage]] 17.5% > 20% Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] 15% > 20% Call To Arms Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] +Support Caravan Ability Sell Price changes to {{Money|7,333}}}} ==Ability== {{Ability|Level Unlock = Level 2+|Cooldown Time= 30s Cooldown|Ability Title = Call to Arms|Image = [[File:Commander_Upgrade_3.png|100px]]|Information = Boosts all towers' firerate in its range by a variable amount for 10 seconds. Additionally, the '''Commander''' will be able to attack enemies with its own weapon for 10 seconds. }} {{Ability|Level Unlock = Level 4|Cooldown Time= 60s Cooldown|Ability Title = Support Caravan|Cost = {{Money|2,000}}|Image = [[File:SupportCaravanIcon.png|100px]]|Information = Summons two [[Gunner APC]]s and one [[Missile APC]]. }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $TDPS$ = Damage * Missile Count / Firerate $CDPS$ = ((Damage / Firerate) * 10) / 30 $SDPS$ = ((Damage / Firerate) * 10) / 60 $CE$ = Total Cost / Call to Arms DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 650; 400; 2450; 4500; 14000 $FSE-DETECTION$ = 2; 2; 2 $FSE-UPGRADE$ = Leadership; Call to Arms; Intense Training; Strength in Numbers $FSE-UPGRADEICON$ = 5525000768; 4594880289; 5525002879; 17512145719 $DREF$ = <ref>DPS is calculated as ((Damage Γ· Firerate) Γ Attack Time) Γ· Ability Cooldown<br>'''Attack Time''' is the time in which the Commander can attack during its abilities while '''Ability Cooldown''' is the minimum time between ability activations.<br>DPS does not include any Firerate Buffs.</ref> $SREF$ = <ref>If both abilites are used, DPS is the same as Call to Arms DPS.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="11" | Commander Stats |- ! Level !! Cost !! Total Cost !! Firerate Buff !! Call to Arms Buff !! Damage !! Firerate !! Range !! Call to Arms DPS$DREF$ !! Support Caravan DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10% || N/A || N/A || N/A || 10 || N/A || N/A || N/A |- | 1 || $R$ || $R$ || 15% || N/A || N/A || N/A || 10 || N/A || N/A || N/A |- | 2 || $R$ || $R$ || 15% || 10% || 15 || 0.6 || 13 || $CDPS$ || N/A || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 17.5% || 15% || 30 || 0.6 || 15 || $CDPS$ || N/A || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 20% || 20% || 50 || 0.6 || 17 || $CDPS$$SREF$ || $SDPS$ || {{Money|$CE$}} |} {| class="wikitable stats-table" ! colspan="8" | Support Caravan Units Stats |- ! Unit !! Health !! Damage !! Missile Count !! Firerate !! Range !! Explosion Range !! DPS |- | [[Gunner APC]] || 200 || 7 || N/A || 0.2 || 30 || N/A || $DPS$ |- | [[Missile APC]] || 300 || 40 || 4 || 2 || 25 || 5 || $TDPS$ |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Shock and Awe Update (28 January 2026) β Hardcore Rework Update (5 June 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:Commandernew.png|100px]] |Unlock Cost = {{Coins|4,000}} |Category = Advanced |Role = Support |Cost = {{Money|650}} |Footprint = 1.5 |Sell Price = {{Money|216}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]0 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0 |Hidden = {{Hidden|Hidden Detection}}Level 0+ |Range = [[File:Range Icon.png|20px|Range]]10 |Lead = {{Lead|Lead Detection}}Level 2+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |Fly = {{Flying|Flying Detection}}Level 0+ |Title1 = Firerate Buff |Stat1 = [[File:Cooldown Buff.png|20px|Firerate Buff]]10% }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Leadership|Cost = {{Money|400}}|Image = [[File:Commander Upgrade 1 New.png|100px]]|Information = 10% > 15% Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] Sell Price changes to {{Money|350}}}} {{Upgrade|Level = Level 2|Upgrade Title = Call to Arms|Cost = {{Money|2,450}}|Image = [[File:Commander_Upgrade_3.png|100px]]|Information = +Lead Detection {{Lead|Lead Detection}} +Flying Detection {{Flying|Flying Detection}} +Hidden Detection {{Hidden|Hidden Detection}} +3 Range [[File:Range Icon.png|20px|Range]] +15 Damage [[File:Damage Icon.png|20px|Damage]] 0 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Call to Arms Ability β’10% [[Firerate Buff]] [[File:Cooldown Buff.png|20px|Firerate Buff]] Sell Price changes to {{Money|1,166}}}} {{Upgrade|Level = Level 3|Upgrade Title = Intense Training |Cost = {{Money|4,500}}|Image = [[File:Commander Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +15 Damage [[File:Damage Icon.png|20px|Damage]] 15% > 17.5% Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] 10% > 15% Call To Arms Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] Sell Price changes to {{Money|2,666}}}} {{Upgrade|Level = Level 4|Upgrade Title = Strength in Numbers|Cost = {{Money|14,000}}|Image = [[File:SupportCaravanIcon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +20 Damage [[File:Damage Icon.png|20px|Damage]] 17.5% > 20% Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] 15% > 20% Call To Arms Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] +Support Caravan Ability Sell Price changes to {{Money|7,333}}}} ==Ability== {{Ability|Level Unlock = Level 2+|Cooldown Time= 30s Cooldown|Ability Title = Call to Arms|Image = [[File:Commander_Upgrade_3.png|100px]]|Information = Boosts all towers' firerate in its range by a variable amount for 10 seconds. Additionally, the '''Commander''' will be able to attack enemies with its own weapon for 10 seconds. }} {{Ability|Level Unlock = Level 4|Cooldown Time= 60s Cooldown|Ability Title = Support Caravan|Cost = {{Money|2,000}}|Image = [[File:SupportCaravanIcon.png|100px]]|Information = Summons two [[Gunner APC]]s and one [[Missile APC]]. }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $TDPS$ = Damage * Missile Count / Firerate $CDPS$ = ((Damage / Firerate) * 10) / 30 $SDPS$ = ((Damage / Firerate) * 10) / 60 $CE$ = Total Cost / Call to Arms DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 650; 400; 2450; 4500; 14000 $FSE-DETECTION$ = 2; 2; 2 $FSE-UPGRADE$ = Leadership; Call to Arms; Intense Training; Strength in Numbers $FSE-UPGRADEICON$ = 5525000768; 4594880289; 5525002879; 17512145719 $FNC-ROFBUG$ = Firerate $DREF$ = <ref name="dps">DPS is calculated as ((Damage Γ· Firerate) Γ Attack Time) Γ· Ability Cooldown<br />''Attack Time'' is the time in which the '''Commander''' can attack during its abilities while ''Ability Cooldown'' is the minimum time between ability activations.<br/>DPS does not include any [[Firerate Buff]]s.</ref> $SREF$ = <ref name="cdps">If both abilites are used, DPS is the same as ''Call to Arms'' DPS.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="11" | Commander Stats |- ! Level !! Cost !! Total Cost !! Firerate Buff !! Call to Arms Buff !! Damage !! Firerate !! Range !! Call to Arms DPS$DREF$ !! Support Caravan DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10% || N/A || N/A || N/A || 10 || N/A || N/A || N/A |- | 1 || $R$ || $R$ || 15% || N/A || N/A || N/A || 10 || N/A || N/A || N/A |- | 2 || $R$ || $R$ || 15% || 10% || 15 || 0.6 || 13 || $CDPS$ || N/A || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 17.5% || 15% || 30 || 0.6 || 15 || $CDPS$ || N/A || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 20% || 20% || 50 || 0.6 || 17 || $CDPS$$SREF$ || $SDPS$ || {{Money|$CE$}} |} {| class="wikitable stats-table" ! colspan="8" | Support Caravan Units Stats |- ! Unit !! Health !! Damage !! Missile Count !! Firerate !! Range !! Explosion Range !! DPS |- | [[Gunner APC]] || 200 || 8 || N/A || 0.2 || 30 || N/A || $DPS$ |- | [[Missile APC]] || 300 || 40 || 4 || 2 || 25 || 5 || $TDPS$ |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''18 May 2024 β Shock and Awe Update (28 January 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:Commandernew.png|100px]] |Unlock Cost = {{Coins|4,000}} |Category = Advanced |Role = Support |Cost = {{Money|850}} |Footprint = 1.5 |Sell Price = {{Money|283}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]0 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0 |Hidden = {{Hidden|Hidden Detection}}Level 0+ |Range = [[File:Range Icon.png|20px|Range]]9 |Lead = {{Lead|Lead Detection}}Level 2+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]4 |Fly = {{Flying|Flying Detection}}Level 0+ |Title1 = Firerate Buff |Stat1 = [[File:Cooldown Buff.png|20px|Firerate Buff]]12.5% }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Leadership|Cost = {{Money|300}}|Image = [[File:Commander Upgrade 1 New.png|100px]]|Information = 12.5% > 15% Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] Sell Price changes to {{Money|366}}}} {{Upgrade|Level = Level 2|Upgrade Title = Call to Arms|Cost = {{Money|2,500}}|Image = [[File:Commander_Upgrade_3.png|100px]]|Information = +Lead Detection {{Lead|Lead Detection}} +2 Range [[File:Range Icon.png|20px|Range]] +10 Damage [[File:Damage Icon.png|20px|Damage]] 0 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Call to Arms Ability β’15% [[Firerate Buff]] [[File:Cooldown Buff.png|20px|Firerate Buff]] Sell Price changes to {{Money|1,200}}}} {{Upgrade|Level = Level 3|Upgrade Title = Intense Training |Cost = {{Money|5,500}}|Image = [[File:Commander Upgrade 4 New.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:Damage Icon.png|20px|Damage]] 15% > 17.5% Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] 15% > 22.5% Call To Arms Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] Sell Price changes to {{Money|3,033}}}} {{Upgrade|Level = Level 4|Upgrade Title = Strength in Numbers|Cost = {{Money|15,000}}|Image = [[File:SupportCaravanIcon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] +10 Damage [[File:Damage Icon.png|20px|Damage]] 17.5% > 20% Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] 22.5% > 30% Call To Arms Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] +Support Caravan Ability Sell Price changes to {{Money|8,033}}}} ==Ability== {{Ability|Level Unlock = Level 2+|Cooldown Time= 30s Cooldown|Ability Title = Call to Arms|Image = [[File:Commander_Upgrade_3.png|100px]]|Information = Boosts all towers' firerate in its range by a variable amount for 10 seconds. Additionally, the '''Commander''' will be able to attack enemies with its own weapon for 10 seconds. }} {{Ability|Level Unlock = Level 4|Cooldown Time= 60s Cooldown|Ability Title = Support Caravan|Cost = {{Money|2,000}}|Image = [[File:SupportCaravanIcon.png|100px]]|Information = Summons two [[Gunner APC]]s and one [[Missile APC]]. }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $TDPS$ = Damage * Missile Count / Firerate $CDPS$ = ((Damage / Firerate) * 10) / 30 $SDPS$ = ((Damage / Firerate) * 10) / 60 $CE$ = Total Cost / Call to Arms DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 850; 300; 2500;5500; 15000 $FSE-DETECTION$ = 0; 2; 0 $FSE-UPGRADE$ = Leadership; Call to Arms; Intense Training; Strength in Numbers $FSE-UPGRADEICON$ = 5525000768; 4594880289; 5525002879; 17512145719 $FNC-ROFBUG$ = Firerate $DREF$ = <ref name="dps">DPS is calculated as ((Damage Γ· Firerate) Γ Attack Time) Γ· Ability Cooldown<br />''Attack Time'' is the time in which the '''Commander''' can attack during its abilities while ''Ability Cooldown'' is the minimum time between ability activations.<br/>DPS does not include any [[Firerate Buff]]s.</ref> $SREF$ = <ref name="cdps">If both abilites are used, DPS is the same as ''Call to Arms'' DPS.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="11" | Commander Stats |- ! Level !! Cost !! Total Cost !! Firerate Buff !! Call to Arms Buff !! Damage !! Firerate !! Range !! Call to Arms DPS$DREF$ !! Support Caravan DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12.5% || N/A || N/A || N/A || 9 || N/A || N/A || N/A |- | 1 || $R$ || $R$ || 15% || N/A || N/A || N/A || 9 || N/A || N/A || N/A |- | 2 || $R$ || $R$ || 15% || 15% || 10 || 0.6 || 11 || $CDPS$ || N/A || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 17.5% || 22.5% || 15 || 0.6 || 12.5 || $CDPS$ || N/A || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 20% || 30% || 25 || 0.6 || 14 || $CDPS$$SREF$ || $SDPS$ || {{Money|$CE$}} |} {| class="wikitable stats-table" ! colspan="8" | Support Caravan Units Stats |- ! Unit !! Health !! Damage !! Missile Count !! Firerate !! Range !! Explosion Range !! DPS |- | [[Gunner APC]] || 250 || 10 || N/A || 0.2 || 30 || N/A || $DPS$ |- | [[Missile APC]] || 400 || 50 || 4 || 2 || 25 || 5 || $TDPS$ |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''16 May 2024 β 18 May 2024'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:Commandernew.png|100px]] |Unlock Cost = {{Coins|4,000}} |Category = Advanced |Cost = {{Money|850}} |Footprint = 1.5 |Sell Price = {{Money|283}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]0 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0 |Hidden = {{Hidden|Hidden Detection}}Level 0+ |Range = [[File:Range Icon.png|20px|Range]]9 |Lead = {{Lead|Lead Detection}}Level 2+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]3 |Fly = {{Flying|Flying Detection}}Level 0+ |Title1 = Firerate Buff |Stat1 = [[File:Cooldown Buff.png|20px|Firerate Buff]]12.5% }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Leadership|Cost = {{Money|300}}|Image = [[File:Commander Upgrade 1 New.png|100px]]|Information = 12.5% > 15% Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] Sell Price changes to {{Money|366}}}} {{Upgrade|Level = Level 2|Upgrade Title = Call to Arms|Cost = {{Money|2,500}}|Image = [[File:Commander_Upgrade_3.png|100px]]|Information = +Lead Detection {{Lead|Lead Detection}} +2 Range [[File:Range Icon.png|20px|Range]] +10 Damage [[File:Damage Icon.png|20px|Damage]] 0 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Call to Arms Ability β’15% [[Firerate Buff]] [[File:Cooldown Buff.png|20px|Firerate Buff]] Sell Price changes to {{Money|1,200}}}} {{Upgrade|Level = Level 3|Upgrade Title = Intense Training |Cost = {{Money|5,500}}|Image = [[File:Commander Upgrade 4 New.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:Damage Icon.png|20px|Damage]] 15% > 17.5% Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] 15% > 22.5% Call To Arms Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] Sell Price changes to {{Money|3,033}}}} {{Upgrade|Level = Level 4|Upgrade Title = Strength in Numbers|Cost = {{Money|15,000}}|Image = [[File:SupportCaravanIcon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] +10 Damage [[File:Damage Icon.png|20px|Damage]] 17.5% > 20% Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] 22.5% > 30% Call To Arms Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] +Support Caravan Ability Sell Price changes to {{Money|8,033}}}} ==Ability== {{Ability|Level Unlock = Level 2+|Cooldown Time= 40s Cooldown|Ability Title = Call to Arms|Image = [[File:Commander_Upgrade_3.png|100px]]|Information = Boosts all towers' firerate in its range by a variable amount for 10 seconds. Additionally, the '''Commander''' will be able to attack enemies with its own weapon for 10 seconds. }} {{Ability|Level Unlock = Level 4|Cooldown Time= 60s Cooldown|Ability Title = Support Caravan|Cost = {{Money|3,000}}|Image = [[File:SupportCaravanIcon.png|100px]]|Information = Summons two [[Gunner APC]]s and one [[Missile APC]]. }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $TDPS$ = Damage * Missile Count / Firerate $CDPS$ = ((Damage / Firerate) * 10) / 40 $SDPS$ = ((Damage / Firerate) * 10) / 60 $CE$ = Total Cost / Call to Arms DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 850; 300; 2500;5500; 15000 $FSE-DETECTION$ = 0; 2; 0 $FSE-UPGRADE$ = Leadership; Call to Arms; Intense Training; Strength in Numbers $FSE-UPGRADEICON$ = 5525000768; 4594880289; 5525002879; 17512145719 $FNC-ROFBUG$ = Firerate $DREF$ = <ref name="dps">DPS is calculated as ((Damage Γ· Firerate) Γ Attack Time) Γ· Ability Cooldown<br />''Attack Time'' is the time in which the '''Commander''' can attack during its abilities while ''Ability Cooldown'' is the minimum time between ability activations.<br/>DPS does not include any [[Firerate Buff]]s.</ref> $SREF$ = <ref name="cdps">If both abilites are used, DPS is the same as ''Call to Arms'' DPS.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="11" | Commander Stats |- ! Level !! Cost !! Total Cost !! Firerate Buff !! Call to Arms Buff !! Damage !! Firerate !! Range !! Call to Arms DPS$DREF$ !! Support Caravan DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12.5% || N/A || N/A || N/A || 9 || N/A || N/A || N/A |- | 1 || $R$ || $R$ || 15% || N/A || N/A || N/A || 9 || N/A || N/A || N/A |- | 2 || $R$ || $R$ || 15% || 15% || 10 || 0.6 || 11 || $CDPS$ || N/A || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 17.5% || 22.5% || 15 || 0.6 || 12.5 || $CDPS$ || N/A || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 20% || 30% || 25 || 0.6 || 14 || $CDPS$$SREF$ || $SDPS$ || {{Money|$CE$}} |} {| class="wikitable stats-table" ! colspan="8" | Support Caravan Units Stats |- ! Unit !! Health !! Damage !! Missile Count !! Firerate !! Range !! Explosion Range !! DPS |- | [[Gunner APC]] || 250 || 10 || N/A || 0.2 || 30 || N/A || $DPS$ |- | [[Missile APC]] || 400 || 50 || 4 || 2 || 25 || 5 || $TDPS$ |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Entity System Update (12 March 2022) β 16 May 2024'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:EasterCommander Icon.png|100px]] |Unlock Cost = {{Coins|4,000}}<ref>Prior to the 21st of December 2023, it had a cost of {{Coins|3,500}}.</ref> |Category = Advanced |Cost = {{Money|650}} |Footprint = 1.5 |Sell Price = {{Money|216}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]4 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.525 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]12 |Lead = N/A |Placement = N/A |Fly = N/A |Title1 = Firerate Buff |Stat1 = [[File:Cooldown Buff.png|20px|Firerate Buff]]10% }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Leadership|Cost = {{Money|850}}|Image = [[File:Commander Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] 10% > 15% Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] Sell Price changes to {{Money|500}}}} {{Upgrade|Level = Level 2|Upgrade Title = Call to Arms|Cost = {{Money|1,800}}|Image = [[File:Commander_Upgrade_3.png|100px]]|Information = +Call to Arms Ability Sell Price changes to {{Money|1,100}}}} {{Upgrade|Level = Level 3|Upgrade Title = Intense Training |Cost = {{Money|5,500}}|Image = [[File:Commander Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +2 Damage [[File:Damage Icon.png|20px|Damage]] 15% > 20% Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] Sell Price changes to {{Money|2,933}}}} {{Upgrade|Level = Level 4|Upgrade Title = World Leader|Cost = {{Money|9,000}}|Image = [[File:Commander Upgrade 5 New.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] +4 Damage [[File:Damage Icon.png|20px|Damage]] 20% > 25% Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] Sell Price changes to {{Money|5,933}}}} ==Ability== {{Ability|Level Unlock = Level 2+|Cooldown Time= 30s Cooldown|Ability Title = Call to Arms|Image = [[File:Commander_Upgrade_3.png|100px]]|Information = Boosts all towers' firerate in its range by an additional 30% for 10 seconds. Additionally, the '''Commander''' will be able to attack enemies with its own weapon for 10 seconds. }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = ((Damage / Firerate) * 10) / 30 $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 650; 850; 1800; 5500; 9000 $FSE-DETECTION$ = ; ; $FSE-UPGRADE$ = Leadership; Call to Arms; Intense Training; World Leader $FSE-UPGRADEICON$ = 5525000768; 4594880289; 5525002879; 5525003528 $FNC-ROFBUG$ = Firerate $DREF$ = <ref name="dps2">DPS is calculated as ((Damage Γ· Firerate) Γ Attack Time) Γ· Ability Cooldown<br/>''Attack Time'' is the time in which the '''Commander''' can attack during its ''Call to Arms'' ability while ''Ability Cooldown'' is the minimum time between ''Call to Arms'' ability activations.<br/>''Attack Time'' is always 10 seconds, while ''Ability Cooldown'' is always 30 seconds.<br/>DPS does not include any [[Firerate Buff]]s.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Firerate Buff !! Call to Arms Buff !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10% || N/A || 4 || 0.5 || 12 || 0 || {{Money|N/A}} |- | 1 || $R$ || $R$ || 15% || N/A || 4 || 0.5 || 14 || 0 || {{Money|N/A}} |- | 2 || $R$ || $R$ || 15% || 30% || 4 || 0.5 || 14 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 20% || 30% || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 25% || 30% || 10 || 0.5 || 20 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Overhaul Update (29 October 2020) β Entity System Update (12 March 2022)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:CommanderIcon.png|100px]] |Unlock Cost = {{Coins|3,500}} |Cost = {{Money|650}} |Footprint = Average |Sell Price = {{Money|216}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]4 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.53 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]12 |Lead = N/A |Placement = N/A |Fly = N/A |Title1 = Firerate Buff |Stat1 = [[File:Cooldown Buff.png|20px|Firerate Buff]]10% }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Leadership|Cost = {{Money|850}}|Image = [[File:Commander Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] 10% > 15% Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] Sell Price changes to {{Money|500}}}} {{Upgrade|Level = Level 2|Upgrade Title = Call to Arms|Cost = {{Money|1,800}}|Image = [[File:Commander_Upgrade_3.png|100px]]|Information = +Call to Arms Ability Sell Price changes to {{Money|1,100}}}} {{Upgrade|Level = Level 3|Upgrade Title = Intense Training |Cost = {{Money|5,500}}|Image = [[File:Commander Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +2 Damage [[File:Damage Icon.png|20px|Damage]] 15% > 20% Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] Sell Price changes to {{Money|2,933}}}} {{Upgrade|Level = Level 4|Upgrade Title = World Leader|Cost = {{Money|9,000}}|Image = [[File:Commander Upgrade 5 New.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] +4 Damage [[File:Damage Icon.png|20px|Damage]] 20% > 25% Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] Sell Price changes to {{Money|5,933}}}} ==Ability== {{Ability|Level Unlock = Level 2+|Cooldown Time= 30s Cooldown|Ability Title = Call to Arms|Image = [[File:Commander_Upgrade_3.png|100px]]|Information = Boosts all towers' firerate in its range by an additional 30% for 10 seconds. Additionally, the '''Commander''' will be able to attack enemies with its own weapon for 10 seconds. }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = ((Damage / Firerate) * 10) / 30 $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 650; 850; 1800; 5500; 9000 $FSE-DETECTION$ = ; ; $FSE-UPGRADE$ = Leadership; Call to Arms; Intense Training; World Leader $FSE-UPGRADEICON$ = 5525000768; 4594880289; 5525002879; 5525003528 $FNC-ROFBUG-2020$ = Firerate $DREF$ = <ref name="dps2">DPS is calculated as ((Damage Γ· Firerate) Γ Attack Time) Γ· Ability Cooldown<br/>''Attack Time'' is the time in which the '''Commander''' can attack during its ''Call to Arms'' ability while ''Ability Cooldown'' is the minimum time between ''Call to Arms'' ability activations.<br/>''Attack Time'' is always 10 seconds, while ''Ability Cooldown'' is always 30 seconds.<br/>DPS does not include any [[Firerate Buff]]s.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Firerate Buff !! Call to Arms Buff !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10% || N/A || 4 || 0.5 || 12 || 0 || {{Money|N/A}} |- | 1 || $R$ || $R$ || 15% || N/A || 4 || 0.5 || 14 || 0 || {{Money|N/A}} |- | 2 || $R$ || $R$ || 15% || 30% || 4 || 0.5 || 14 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 20% || 30% || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 25% || 30% || 10 || 0.5 || 20 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Hardcore Testing (28 August 2020 β 29 October 2020)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:CommanderIcon.png|100px]] |Unlock Cost = {{Coins|2,750}} |Cost = {{Money|650}} |Footprint = Average |Sell Price = {{Money|216}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]6 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.03 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]14 |Lead = N/A |Placement = N/A |Fly = N/A |Title1 = Firerate Buff |Stat1 = [[File:Cooldown Buff.png|20px|Firerate Buff]]10% }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|300}}|Image = [[File:Commander Upgrade 1 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|316}}}} {{Upgrade|Level = Level 2|Upgrade Title = Intimidation|Cost = {{Money|850}}|Image = [[File:Commander_Upgrade_2 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] 10% > 15% Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] Sell Price changes to {{Money|600}}}} {{Upgrade|Level = Level 3|Upgrade Title = Call to Arms |Cost = {{Money|2,000}}|Image = [[File:Commander Upgrade 4 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +Call to Arms ability Sell Price changes to {{Money|1,266}}}} {{Upgrade|Level = Level 4|Upgrade Title = Boot Camp Training |Cost = {{Money|5,500}}|Image = [[File:Soldier3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +2 Damage [[File:Damage Icon.png|20px|Damage]] 15% > 20% Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] Sell Price changes to {{Money|3,100}}}} {{Upgrade|Level = Level 5|Upgrade Title = Commander of The World|Cost = {{Money|10,000}}|Image = [[File:Commander Upgrade 5 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +2 Damage [[File:Damage Icon.png|20px|Damage]] 20% > 25% Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] Sell Price changes to {{Money|6,433}}}} ==Ability== {{Ability|Level Unlock = Level 3+|Cooldown Time= 30s Cooldown|Ability Title = Call to Arms|Image = [[File:Commander_Upgrade_3.png|100px]]|Information = Boosts all towers' firerate in its range by an additional 30% for 10 seconds. Additionally, the '''Commander''' will be able to attack enemies with its own weapon for 25 to 30 seconds. }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 650; 300; 850; 2000; 5500; 10000 $FSE-DETECTION$ = ; ; $FSE-UPGRADE$ = Gloves; Intimidation; Call to Arms; Boot Camp Training; Commander of The World $FSE-UPGRADEICON$ = 5525000768; 5525002281; 5525002879; File:Soldier3.png; 5525003528 $FNC-ROFBUG-2020$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Firerate Buff !! Call to Arms Buff !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10% || N/A || 6 || 1 || 14 || 0 || {{Money|N/A}} |- | 1 || $R$ || $R$ || 10% || N/A || 6 || 1 || 15 || 0 || {{Money|N/A}} |- | 2 || $R$ || $R$ || 15% || N/A || 6 || 1 || 16 || 0 || {{Money|N/A}} |- | 3 || $R$ || $R$ || 15% || 30% || 6 || 1 || 17 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 20% || 30% || 8 || 1 || 18 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 25% || 30% || 10 || 1 || 20 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''12 January 2020 β Overhaul Update (29 October 2020)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:CommanderNew.png|100px]] |Unlock Cost = {{Coins|1,500}} |Cost = {{Money|650}} |Footprint = Average |Sell Price = {{Money|216}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]6 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.05 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]14 |Placement = N/A |Title1 = Firerate Buff |Stat1 = [[File:Cooldown Buff.png|20px|Firerate Buff]]10% }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|300}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|316}}}} {{Upgrade|Level = Level 2|Upgrade Title = Intimidation|Cost = {{Money|850}}|Image = [[File:Commander_Upgrade_2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] 10% > 15% Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] Sell Price changes to {{Money|600}}}} {{Upgrade|Level = Level 3|Upgrade Title = Call to Arms |Cost = {{Money|2,000}}|Image = [[File:Commander Upgrade 3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +Call to Arms ability Sell Price changes to {{Money|1,266}}}} {{Upgrade|Level = Level 4|Upgrade Title = Boot Camp Training |Cost = {{Money|5,500}}|Image = [[File:Soldier3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +2 Damage [[File:Damage Icon.png|20px|Damage]] 1.05 > 0.8 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 15% > 20% Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] Sell Price changes to {{Money|3,100}}}} {{Upgrade|Level = Level 5|Upgrade Title = Commander of The World|Cost = {{Money|10,000}}|Image = [[File:Commander Upgrade 5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +2 Damage [[File:Damage Icon.png|20px|Damage]] 0.8 > 0.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 20% > 25% Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] Sell Price changes to {{Money|6,433}}}} ==Ability== {{Ability|Level Unlock = Level 3+|Cooldown Time= 30s Cooldown|Ability Title = Call to Arms|Image = [[File:Commander_Upgrade_3.png|100px]]|Information = Boosts all towers' firerate in its range by an additional 30% for 10 seconds. Additionally, the '''Commander''' will be able to attack enemies with its own weapon for 25 to 30 seconds. }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 650; 300; 850; 2000; 5500; 10000 $FSE-DETECTION$ = ; ; $FSE-UPGRADE$ = Gloves; Intimidation; Call to Arms; Boot Camp Training; Commander of The World $FSE-UPGRADEICON$ = File:Common1Image.png; File:Commander_Upgrade_2.png; 4594880289; File:Commander_Upgrade_3.png; File:Soldier3.png; File:Commander_Upgrade_5.png $FNC-ROFBUG-2019$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Firerate Buff !! Call to Arms Buff !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10% || N/A || 6 || 1 || 14 || 0 || {{Money|N/A}} |- | 1 || $R$ || $R$ || 10% || N/A || 6 || 1 || 15 || 0 || {{Money|N/A}} |- | 2 || $R$ || $R$ || 15% || N/A || 6 || 1 || 16 || 0 || {{Money|N/A}} |- | 3 || $R$ || $R$ || 15% || 30% || 6 || 1 || 17 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 20% || 30% || 8 || 0.75 || 18 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 25% || 30% || 10 || 0.5 || 20 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''MEGA Update (13 October 2019) β 12 January 2020'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:Commander2.png|100px]] |Unlock Cost = {{Coins|1,500}} |Cost = {{Money|650}} |Footprint = Average |Sell Price = {{Money|216}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]6 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.05 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]14 |Placement = N/A |Title1 = Firerate Buff |Stat1 = [[File:Cooldown Buff.png|20px|Firerate Buff]]10% }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|300}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|316}}}} {{Upgrade|Level = Level 2|Upgrade Title = Dog Tags|Cost = {{Money|850}}|Image = [[File:Commander_2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] 10% > 15% Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] Sell Price changes to {{Money|600}}}} {{Upgrade|Level = Level 3|Upgrade Title = G.I Joe |Cost = {{Money|2,000}}|Image = [[File:Commander 3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +Call to Arms ability Sell Price changes to {{Money|1,266}}}} {{Upgrade|Level = Level 4|Upgrade Title = Boot Camp Training |Cost = {{Money|5,500}}|Image = [[File:Soldier3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +2 Damage [[File:Damage Icon.png|20px|Damage]] 1.05 > 0.8 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 15% > 20% Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] Sell Price changes to {{Money|3,100}}}} {{Upgrade|Level = Level 5|Upgrade Title = Space Force Leader|Cost = {{Money|10,000}}|Image = [[File:Commander5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +2 Damage [[File:Damage Icon.png|20px|Damage]] 0.8 > 0.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 20% > 25% Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] Sell Price changes to {{Money|6,433}}}} ==Ability== {{Ability|Level Unlock = Level 3+|Cooldown Time= 30s Cooldown|Ability Title = Call to Arms|Image = [[File:Soldier2.png|100px]]|Information = Boosts all towers' firerate in its range by an additional 30% for 10 seconds. Additionally, the '''Commander''' will be able to attack enemies with its own weapon for 25 to 30 seconds. }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 650; 300; 850; 2000; 5500; 10000 $FSE-DETECTION$ = ; ; $FSE-UPGRADE$ = Gloves; Dog Tags; G.I Joe; Boot Camp Training; Space Force Leader $FSE-UPGRADEICON$ = File:Common1Image.png; File:Commander_2.png File:Commander_3.png; File:Soldier3.png; File:Commander5.png $FNC-ROFBUG-2019$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Firerate Buff !! Call to Arms Buff !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10% || N/A || 6 || 1 || 14 || 0 || {{Money|N/A}} |- | 1 || $R$ || $R$ || 10% || N/A || 6 || 1 || 15 || 0 || {{Money|N/A}} |- | 2 || $R$ || $R$ || 15% || N/A || 6 || 1 || 16 || 0 || {{Money|N/A}} |- | 3 || $R$ || $R$ || 15% || 30% || 6 || 1 || 17 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 20% || 30% || 8 || 0.75 || 18 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 25% || 30% || 10 || 0.5 || 20 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''14 June 2019 β MEGA Update (13 October 2019)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:Commander.png|100px]] |Unlock Cost = {{Coins|1,500}} |Cost = {{Money|650}} |Footprint = Average |Sell Price = {{Money|162}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]6 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]8 |Placement = N/A |Title1 = Firerate Buff |Stat1 = [[File:Cooldown Buff.png|20px|Firerate Buff]]10% }} ==Upgrades== {{Upgrade|Level = Level 1|Cost = {{Money|300}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|237}}}} {{Upgrade|Level = Level 2|Cost = {{Money|850}}|Image = [[File:Commander 2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] 10% > 15% Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|450}}}} {{Upgrade|Level = Level 3|Cost = {{Money|2,000}}|Image = [[File:Commander 3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +Call of Arms ability Sell Price changes to {{Money|950}}}} {{Upgrade|Level = Level 4 |Cost = {{Money|5,500}}|Image = [[File:Soldier3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +2 Damage [[File:Damage Icon.png|20px|Damage]] 1 > 0.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 15% > 20% Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] Sell Price changes to {{Money|2,325}}}} {{Upgrade|Level = Level 5|Cost = {{Money|10,000}}|Image = [[File:Commander5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +2 Damage [[File:Damage Icon.png|20px|Damage]] 0.75 > 0.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 20% > 25% Buff [[File:Cooldown Buff.png|20px|Firerate Buff]] Sell Price changes to {{Money|4,825}}}} ==Ability== {{Ability|Level Unlock = Level 3+|Cooldown Time= 70s Cooldown|Ability Title = Call of Arms|Image = [[File:Soldier2.png|100px]]|Information = Boosts all towers firerate in its range by an additional 10% for 10 seconds. This can stack with other ''Call of Arms'' ability uses.<br/>Additionally, the '''Commander''' will be able to attack enemies with its own weapon for 8 seconds. }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = ((Damage / Firerate) * 8) / 70 $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 650; 300; 850; 2000; 5500; 10000 $FSE-DETECTION$ = ; ; $FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A $FSE-UPGRADEICON$ = File:Common1Image.png; File:Commander_2.png File:Commander_3.png; File:Soldier3.png; File:Commander5.png $FNC-ROFBUG-2019$ = Firerate $DREF$ = <ref>DPS is calculated as ((Damage Γ· Firerate) Γ Attack Time) Γ· Ability Cooldown<br/>''Attack Time'' is the time in which the '''Commander''' can attack during its ''Call to Arms'' ability while ''Ability Cooldown'' is the minimum time between ''Call to Arms'' ability activations.<br/>''Attack Time'' is always 8 seconds, while ''Ability Cooldown'' is always 70 seconds.<br/>DPS does not include any [[Firerate Buff]]s.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Firerate Buff !! Call to Arms Buff !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10% || N/A || 6 || 1 || 8 || 0 || {{Money|N/A}} |- | 1 || $R$ || $R$ || 10% || N/A || 6 || 1 || 9 || 0 || {{Money|N/A}} |- | 2 || $R$ || $R$ || 15% || N/A || 6 || 1 || 10 || 0 || {{Money|N/A}} |- | 3 || $R$ || $R$ || 15% || 10% || 6 || 1 || 11 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 20% || 10% || 8 || 0.75 || 12 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 25% || 10% || 10 || 0.5 || 14 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ==Notes== <references/> __NOTOC__ {{TowerNavBox}}
Summary:
Please note that all contributions to Tower Defense Simulator Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see
Tower Defense Simulator Wiki:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Tools
What links here
Related changes
Page information