Editing DJ Booth
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•Green: Generates {{Money|Cash}} when used, with the amount increasing for each tower in its range |
•Green: Generates {{Money|Cash}} when used, with the amount increasing for each tower in its range |
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•Red: Creates pulses that damage and reduce defense of enemies, with |
•Red: Creates pulses that damage and reduce defense of enemies, with defense drop stacking |
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•30s Cooldown |
•30s Cooldown |
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•Green: Generates {{Money|Cash}} when used, with the amount increasing for each tower in its range. |
•Green: Generates {{Money|Cash}} when used, with the amount increasing for each tower in its range. |
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•Red: Creates pulses that damage and reduce defense of enemies, with |
•Red: Creates pulses that damage and reduce defense of enemies, with defense drop stacking. |
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