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| Latest revision | Your text | ||
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|lead_detection = {{Attr|Lead|Level 3+}} |
|lead_detection = {{Attr|Lead|Level 3+}} |
||
|flying_detection = N/A<ref>At Level 3, its pulses can indirectly hit flying enemies if they are in its range, though the actual tower cannot detect them.</ref> |
|flying_detection = N/A<ref>At Level 3, its pulses can indirectly hit flying enemies if they are in its range, though the actual tower cannot detect them.</ref> |
||
|immune = Partial Debuff<ref>Due to bugs, it cannot have [[Scared Debuff]]s applied from [[Wox the Fox]], [[Nuclear Monster]] and [[Gunslinger]], [[Fatigue Debuff]]s from the [[ |
|immune = Partial Debuff<ref>Due to bugs, it cannot have [[Scared Debuff]]s applied from [[Wox the Fox]], [[Nuclear Monster]] and [[Gunslinger]], [[Fatigue Debuff]]s from the [[Soul Stealer]] and legacy [[Fallen Soul (Legacy)|Fallen Soul]], and it cannot have a [[Soul]] spawn from it by the [[Soul Stealer]].</ref> ({{Colour|EventMission|Ducky}} only)<br/>Partial Stun<ref>Due to bugs, it cannot be stunned by legacy enemy abilities fired like a minigun or ones that are lasers. This includes the legacy [[Templar (Legacy)|Templar]], legacy [[P3NGU (D00M's Revenge)|P3NGU]], [[Warden (Legacy Enemy)|Warden]], [[Minigunner (Pizza Party)|Minigunner]], [[Gunslinger]]'s ''Crossbones Crossfire'' and [[Nuclear Monster]]'s ''Nuclear Beam''.</ref> ({{Colour|EventMission|Ducky}} only) |
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|footprint = 2.5 |
|footprint = Very Large (2.5) |
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|tooltip-1 = A support tower that can switch tracks to provide either a range, discount, or damage buff to nearby towers. |
|tooltip-1 = A support tower that can switch tracks to provide either a range, discount, or damage buff to nearby towers. |
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|tooltip-2 = Later levels comes{{sic}} with an active skill that will change depending on what track is active. |
|tooltip-2 = Later levels comes{{sic}} with an active skill that will change depending on what track is active. |
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{{CollapsibleUpgrade|Style = DJRed|Title = Red Track|Description = 10% > 12.5% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]] |
{{CollapsibleUpgrade|Style = DJRed|Title = Red Track|Description = 10% > 12.5% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]] |
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+ |
+20 Damage [[File:Damage_Icon.png|20px|Damage]] |
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+3 Pulses |
+3 Pulses |
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{{CollapsibleUpgrade|Style = DJRed|Title = Red Track|Description = 12.5% > 15% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]] |
{{CollapsibleUpgrade|Style = DJRed|Title = Red Track|Description = 12.5% > 15% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]] |
||
+ |
+30 Damage [[File:Damage_Icon.png|20px|Damage]] |
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2% > 3% Base Defense Drop {{Defense}} |
2% > 3% Base Defense Drop {{Defense}} |
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}} |
}} |
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== |
==Stats Table== |
||
''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
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{{neow|<nowiki> |
{{neow|<nowiki> |
||
<var> |
<var> |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTALPRICE$ |
||
$COST$ = 850; 300; 1250; 3000; 8000; 20000 |
$FNC-COST$ = 850; 300; 1250; 3000; 8000; 20000 |
||
$ |
$FNC-DETECTION$ = ; 3; |
||
$ |
$FNC-UPGRADE$ = Laptop Studio; Party Mode; Thrifty Music; Audio Visualizer; Apocalypse Rave |
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$ |
$FNC-UPGRADEICON$ = 95144637961093; 113548130163293; 101877307760287; 123117801948681; 113854542319656 |
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$FSE-META$ = Advanced; File:DefaultDJBoothIconAug2024.png |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="3" | DJ Booth Stats |
||
|- |
|- |
||
! Level |
! Level !! Total Price !! Range |
||
|- |
|- |
||
| 0 |
| 0 || {{Money|$TP$}} || 12 |
||
|- |
|- |
||
| 1 || |
| 1 || {{Money|$TP$}} || 15 |
||
|- |
|- |
||
| 2 || |
| 2 || {{Money|$TP$}} || 15 |
||
|- |
|- |
||
| 3 || |
| 3 || {{Money|$TP$}} || 15 |
||
|- |
|- |
||
| 4 || |
| 4 || {{Money|$TP$}} || 16.5 |
||
|- |
|- |
||
| 5 || |
| 5 || {{Money|$TP$}} || 18 |
||
|} |
|} |
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| Line 274: | Line 272: | ||
! colspan="9" | Red Track |
! colspan="9" | Red Track |
||
|- |
|- |
||
! Level !! Active Damage Buff !! Inactive Damage Buff !! Damage !! Pulses !! Cooldown !! Base Defense Drop !! Defense Drop Per Tower || Max Defense Drop |
! Level !! Active Damage Buff !! Inactive Damage Buff !! Damage !! Pulses !! Cooldown !! Base Defense Drop !! Defense Drop Per Tower || Max Defense Drop |
||
|- |
|- |
||
| 2 || 10% || N/A || N/A || N/A || N/A || N/A || N/A || N/A |
| 2 || 10% || N/A || N/A || N/A || N/A || N/A || N/A || N/A |
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| Line 297: | Line 295: | ||
|- |
|- |
||
!Skin |
!Skin |
||
|{{ |
|{{Colour|Deluxe|Neon Rave}} |
||
|{{ |
|{{Colour|Deluxe|Neko}} |
||
|{{ |
|{{Colour|Spooky|Ghost}} |
||
|{{ |
|{{Colour|Other|Plushie}} |
||
|- |
|- |
||
!Rarity |
!Rarity |
||
|{{ |
|{{Colour|Rare}} |
||
|{{ |
|{{Colour|Legendary}} |
||
|{{ |
|{{Colour|Event}} |
||
|{{ |
|{{Colour|Exclusive}} |
||
|- |
|- |
||
!Daily Store Cost |
!Daily Store Cost |
||
| Line 327: | Line 325: | ||
|- |
|- |
||
!Skin |
!Skin |
||
|{{ |
|{{Colour|Lunar|Masquerade}} |
||
|{{ |
|{{Colour|Other|Mako}} |
||
|{{ |
|{{Colour|Hexscape|Garage Band}} |
||
|{{ |
|{{Colour|EventMission|Ducky}} |
||
|- |
|- |
||
!Rarity |
!Rarity |
||
|{{ |
|{{Colour|Event}} |
||
|{{ |
|{{Colour|Ultimate}} |
||
|{{ |
|{{Colour|Legendary}} |
||
|{{ |
|{{Colour|Rare}} |
||
|- |
|- |
||
!Daily Store Cost |
!Daily Store Cost |
||
| Line 355: | Line 353: | ||
|- |
|- |
||
!Skin |
!Skin |
||
|{{ |
|{{Colour|Surf|Seal}} |
||
|{{ |
|{{Colour|FinalAct|Gingerbread}} |
||
|- |
|- |
||
!Rarity |
!Rarity |
||
|{{ |
|{{Colour|Legendary}} |
||
|{{ |
|{{Colour|Rare}} |
||
|- |
|- |
||
!Daily Store Cost |
!Daily Store Cost |
||
| Line 405: | Line 403: | ||
*The '''DJ Booth''' can drop defense of enemies, though the way it is done in is unique. Instead of reducing it by 25% of the enemy's defense, it is a flat reduction based on the number of towers in its range, with the highest being 18%. |
*The '''DJ Booth''' can drop defense of enemies, though the way it is done in is unique. Instead of reducing it by 25% of the enemy's defense, it is a flat reduction based on the number of towers in its range, with the highest being 18%. |
||
**For example, an enemy with 50% defense and the '''DJ Booth''' has 20 towers in its range, it will have its defense reduced to 32%. |
**For example, an enemy with 50% defense and the '''DJ Booth''' has 20 towers in its range, it will have its defense reduced to 32%. |
||
**This means that in comparison to other defense dropping towers, like the [[Pyromancer]], it is more effective on enemies with low defense, such as the [[Molten Golem]], while the [[Pyromancer]] is more effective on enemies with higher defense, like the [[ |
**This means that in comparison to other defense dropping towers, like the [[Pyromancer]], it is more effective on enemies with low defense, such as the [[Molten Golem]], while the [[Pyromancer]] is more effective on enemies with higher defense, like the [[Vindicator]]. |
||
*The Purple track knocks back and slows down enemies when the ''Drop the Beat'' ability is used, making it useful at stalling hordes or singular enemies. |
*The Purple track knocks back and slows down enemies when the ''Drop the Beat'' ability is used, making it useful at stalling hordes or singular enemies. |
||
**Its knockback cannot affect any enemy immune to it, such as stun immune enemies. Additionally, bigger enemies will get pushed back a smaller distance. |
**Its knockback cannot affect any enemy immune to it, such as stun immune enemies. Additionally, bigger enemies will get pushed back a smaller distance. |
||
| Line 429: | Line 427: | ||
*The '''DJ Booth''' plays a certain [https://www.youtube.com/watch?v=mjrrGFxOygo music track] when placed down. |
*The '''DJ Booth''' plays a certain [https://www.youtube.com/watch?v=mjrrGFxOygo music track] when placed down. |
||
**Some of the Default skin song vocals are from [https://www.youtube.com/watch?v=yydNF8tuVmU Harder, Better, Faster, Stronger] by Daft Punk. |
**Some of the Default skin song vocals are from [https://www.youtube.com/watch?v=yydNF8tuVmU Harder, Better, Faster, Stronger] by Daft Punk. |
||
**The {{ |
**The {{Colour|Deluxe|Neon Rave}} skin song vocals are from [https://www.youtube.com/watch?v=tPeCHvAJCEQ Limb By Limb], but slightly edited. |
||
**The {{ |
**The {{Colour|Deluxe|Neko}} skin song vocals are from [https://www.youtube.com/watch?v=74FEilJdENs Never Regret], but slightly edited. |
||
**On 29th of December 2021, the {{ |
**On 29th of December 2021, the {{Colour|Spooky|Ghost}} skin briefly used an edited version of [https://www.youtube.com/watch?v=kpnW68Q8ltc The Only Thing They Fear Is You] from ''DOOM Eternal'' due to a bug. |
||
***This track was likely used during the development and was added to the game by accident, as on [https://twitter.com/paradoxum_games/status/1325273900499030016 leaks] of the {{ |
***This track was likely used during the development and was added to the game by accident, as on [https://twitter.com/paradoxum_games/status/1325273900499030016 leaks] of the {{Colour|Spooky|Ghost}} skin, the same track could be heard. |
||
**The {{ |
**The {{Colour|Lunar|Masquerade}} plays the [[Halloween 2020 Event]] lobby theme, though without the intro. |
||
**The '''DJ Booth''' has a [[Gamepasses|gamepass]] that allows you to play your own custom music with it for {{Robux| |
**The '''DJ Booth''' has a [[Gamepasses|gamepass]] that allows you to play your own custom music with it for {{Robux|110}}. |
||
*During [[Hardcore Testing BETA]], the {{ |
*During [[Hardcore Testing BETA]], the {{Colour|Deluxe|Neko}} skin could decrease the '''DJ Booth's''' placement footprint. |
||
*Before the [[Overhaul v1.0|Overhaul Update]], the '''DJ Booth's''' final upgrade's cost {{Money|9,001}} as a reference to the "IT'S OVER 9000" meme. |
*Before the [[Overhaul v1.0|Overhaul Update]], the '''DJ Booth's''' final upgrade's cost {{Money|9,001}} as a reference to the "IT'S OVER 9000" meme. |
||
*The [[Sniper]], [[Engineer]], [[Frost Blaster]], '''DJ Booth''', [[Commander]] and bottom path [[Pursuit]] are the only towers that can damage all enemies, no matter their immunities, without any support, such as through the [[Firework Technician]]. |
|||
==Update History== |
==Update History== |
||
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**{{Bug}} Towers do not receive the buffs in the gained range when the '''DJ Booth''' is upgraded. |
**{{Bug}} Towers do not receive the buffs in the gained range when the '''DJ Booth''' is upgraded. |
||
**{{Bug}} If the '''DJ Booth's''' range is increased through temporary [[Range Buff]]s, towers in its gained range will keep their buffs even after the [[Range Buff]] has ended. Similarly, debuffs will make it so that towers placed in its base range will not receive its buffs, as a debuff has made them be at the time out of range. |
**{{Bug}} If the '''DJ Booth's''' range is increased through temporary [[Range Buff]]s, towers in its gained range will keep their buffs even after the [[Range Buff]] has ended. Similarly, debuffs will make it so that towers placed in its base range will not receive its buffs, as a debuff has made them be at the time out of range. |
||
**Skin: {{ |
**Skin: {{Colour|Premium|Neon Rave}} |
||
*'''12 November 2019''' - [[Release v1.2|Release v1.2.0a]] |
*'''12 November 2019''' - [[Release v1.2|Release v1.2.0a]] |
||
**{{Bugfix}} Displayed range is now affected by upgrades. However, the '''DJ Booth's''' bonus range cannot be visually seen. |
**{{Bugfix}} Displayed range is now affected by upgrades. However, the '''DJ Booth's''' bonus range cannot be visually seen. |
||
*'''25 November 2019''' - [[Release v1.3|Release v1.3.0]] |
*'''25 November 2019''' - [[Release v1.3|Release v1.3.0]] |
||
**Statistical changes: |
**Statistical changes: |
||
****[[Range Buff]] changed from |
****[[Range Buff]] changed from <abbr title="+10%">10% > 20%</abbr> to <abbr title="+5%">10% > 15%</abbr>. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****[[Range Buff]] changed from |
****[[Range Buff]] changed from <abbr title="+15%">20% > 35%</abbr> to <abbr title="+10%">15% > 25%</abbr>. |
||
***'''Level 5''' |
***'''Level 5''' |
||
****[[Range Buff]] changed from |
****[[Range Buff]] changed from <abbr title="+15%">35% > 50%</abbr> to <abbr title="+10%">25% > 35%</abbr>. |
||
**{{ |
**{{Colour|Premium|Neon Rave}} skin default music changed. |
||
*'''29 November 2019''' - [[Release v1.4|Release v1.4.0]] |
*'''29 November 2019''' - [[Release v1.4|Release v1.4.0]] |
||
**Custom Music gamepass price decreased from {{Robux|150}} to {{Robux|100}}. |
**Custom Music gamepass price decreased from {{Robux|150}} to {{Robux|100}}. |
||
| Line 468: | Line 467: | ||
*'''28 December 2019''' - [[Release v1.5|Release v1.5.0c]] |
*'''28 December 2019''' - [[Release v1.5|Release v1.5.0c]] |
||
**Custom Music gamepass price increased from {{Robux|100}} to {{Robux|150}}. |
**Custom Music gamepass price increased from {{Robux|100}} to {{Robux|150}}. |
||
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]] |
|||
**{{Bug}} Placement limit is higher than intended by 1. |
|||
*'''13 January 2020''' - [[Release v1.6|Release v1.6.0a]] |
|||
**{{Bugfix}} Placement limit is now the correct value. |
|||
*'''26 January 2020''' - [[Release v1.6|Release v1.6.1]] |
*'''26 January 2020''' - [[Release v1.6|Release v1.6.1]] |
||
**{{Bugfix}} Displayed range is now affected by upgrades. |
**{{Bugfix}} Displayed range is now affected by upgrades. |
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| Line 479: | Line 474: | ||
**Custom Music gamepass price increased from {{Robux|100}} to {{Robux|150}}. |
**Custom Music gamepass price increased from {{Robux|100}} to {{Robux|150}}. |
||
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] |
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] |
||
**New skin: {{ |
**New skin: {{Colour|Deluxe|Neko}} |
||
**Placement footprint size decreased. |
**Placement footprint size decreased. |
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**Statistical changes: |
**Statistical changes: |
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**{{Bug}} Level 4 upgrade description mentions that the '''DJ Booth's''' range is increased from 18 to 18. |
**{{Bug}} Level 4 upgrade description mentions that the '''DJ Booth's''' range is increased from 18 to 18. |
||
*'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]] |
*'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]] |
||
**New Skin: {{ |
**New Skin: {{Colour|Spooky|Ghost}} |
||
*'''26 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1b]] |
*'''26 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1b]] |
||
**Custom Music gamepass price decreased from {{Robux|150}} to {{Robux|75}}. |
**Custom Music gamepass price decreased from {{Robux|150}} to {{Robux|75}}. |
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**The '''DJ Booth''' no longer reduces the sell price of upgrades if they were bought before getting the [[Discount Buff]]. |
**The '''DJ Booth''' no longer reduces the sell price of upgrades if they were bought before getting the [[Discount Buff]]. |
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*'''29 December 2021''' - [[v1.0.0|v1.0.0l]] |
*'''29 December 2021''' - [[v1.0.0|v1.0.0l]] |
||
**{{Bug}} {{ |
**{{Bug}} {{Colour|Spooky|Ghost}} skin plays a wrong music track. |
||
***This was later fixed the same day. |
***This was later fixed the same day. |
||
*'''12 March 2022''' - [[v1.1.0]] |
*'''12 March 2022''' - [[v1.1.0]] |
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**{{Bugfix}} Custom music now works. |
**{{Bugfix}} Custom music now works. |
||
*'''22 March 2022''' - [[v1.1.0|v1.1.0e]] |
*'''22 March 2022''' - [[v1.1.0|v1.1.0e]] |
||
**{{ |
**{{Colour|Deluxe|Neon Rave}} skin default music removed. |
||
*'''25 March 2022''' - [[v1.1.0|v1.1.0g]] |
*'''25 March 2022''' - [[v1.1.0|v1.1.0g]] |
||
**{{ |
**{{Colour|Deluxe|Neon Rave}} skin default music re-added. |
||
*'''17 April 2022''' - [[v1.2.0]] |
*'''17 April 2022''' - [[v1.2.0]] |
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**{{Bug}} '''DJ Booth''' can buff the range of units. |
**{{Bug}} '''DJ Booth''' can buff the range of units. |
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**{{Bugfix}} '''DJ Booth''' can no longer buff the range of units. |
**{{Bugfix}} '''DJ Booth''' can no longer buff the range of units. |
||
*'''16 November 2022''' - [[v1.4.2|v1.4.2g]] |
*'''16 November 2022''' - [[v1.4.2|v1.4.2g]] |
||
**New skin: {{ |
**New skin: {{Colour|Other|Plushie}} |
||
*'''21 December 2022''' - [[v1.6.0]] |
*'''21 December 2022''' - [[v1.6.0]] |
||
**Skin rarity added to all skins. |
**Skin rarity added to all skins. |
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| Line 534: | Line 529: | ||
**{{Bugfix}} Level 5 range is no longer slightly bigger than it looks. |
**{{Bugfix}} Level 5 range is no longer slightly bigger than it looks. |
||
*'''31 October 2023''' - [[v1.9.0|v1.9.0g]] |
*'''31 October 2023''' - [[v1.9.0|v1.9.0g]] |
||
**New skin: {{ |
**New skin: {{Colour|Lunar|Masquerade}} |
||
*'''21 December 2023''' - [[v1.11.0]] |
*'''21 December 2023''' - [[v1.11.0]] |
||
**Unlock cost increased from {{Coins|4,000}} to {{Coins|5,000}}. |
**Unlock cost increased from {{Coins|4,000}} to {{Coins|5,000}}. |
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| Line 558: | Line 553: | ||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost increased from {{Money|850}} to {{Money|1,250}}. |
****Cost increased from {{Money|850}} to {{Money|1,250}}. |
||
****[[Range Buff]] changed from |
****[[Range Buff]] changed from <abbr title="+5%">10% > 15%</abbr> to <abbr title="+2.5%">12.5% > 15%</abbr>. |
||
****[[Discount Buff]] changed from 0% to |
****[[Discount Buff]] changed from 0% to <abbr title="+2.5%">5% > 7.5%</abbr>. |
||
****Unlocks a red track which provides a 10% [[Damage Buff]]. |
****Unlocks a red track which provides a 10% [[Damage Buff]]. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Cost increased from {{Money|2,500}} to {{Money|3,000}}. |
****Cost increased from {{Money|2,500}} to {{Money|3,000}}. |
||
****[[Range Buff]] changed from 15% to |
****[[Range Buff]] changed from 15% to <abbr title="+2.5%">15% > 17.5%</abbr>. |
||
****[[Discount Buff]] changed from |
****[[Discount Buff]] changed from <abbr title="+10%">0% > 10%</abbr> to <abbr title="+2.5%">7.5% > 10%</abbr>. |
||
****[[Damage Buff]] increase of |
****[[Damage Buff]] increase of <abbr title="+2.5%">10% > 12.5%</abbr> added. |
||
****''Drop the Beat'' ability added, with a 30s cooldown. |
****''Drop the Beat'' ability added, with a 30s cooldown. |
||
****Purple track ''Drop the Beat'' ability added: |
****Purple track ''Drop the Beat'' ability added: |
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| Line 590: | Line 585: | ||
****Cost increased from {{Money|4,000}} to {{Money|8,000}}. |
****Cost increased from {{Money|4,000}} to {{Money|8,000}}. |
||
****Range increased from +0 to +1.5. |
****Range increased from +0 to +1.5. |
||
****[[Range Buff]] changed from |
****[[Range Buff]] changed from <abbr title="+10%">15% > 25%</abbr> to <abbr title="+5%">17.5% > 22.5%</abbr>. |
||
****Knockback force increase of +2.5 added. |
****Knockback force increase of +2.5 added. |
||
****Max hits increase of +1 added. |
****Max hits increase of +1 added. |
||
****Slowness time change of 6 > 8 added. |
****Slowness time change of 6 > 8 added. |
||
****[[Discount Buff]] changed from 10% to |
****[[Discount Buff]] changed from 10% to <abbr title="+2.5%">10% > 12.5%</abbr>. |
||
****Base cash increase of {{Money|250}} > {{Money|500}} added. |
****Base cash increase of {{Money|250}} > {{Money|500}} added. |
||
****Cash per tower increase of {{Money|35}} > {{Money|50}} added. |
****Cash per tower increase of {{Money|35}} > {{Money|50}} added. |
||
****Max cash increase of {{Money|600}} > {{Money|1,250}} added. |
****Max cash increase of {{Money|600}} > {{Money|1,250}} added. |
||
****[[Damage Buff]] increase of |
****[[Damage Buff]] increase of <abbr title="+2.5%">12.5% > 15%</abbr> added. |
||
****Damage increased from +0 to +10. |
****Damage increased from +0 to +10. |
||
*****Base defense drop change of 5% > 7% added. |
*****Base defense drop change of 5% > 7% added. |
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| Line 607: | Line 602: | ||
*****Green track [[Discount Buff]] when inactive is 7.5%. |
*****Green track [[Discount Buff]] when inactive is 7.5%. |
||
*****Red track [[Damage Buff]] when inactive is 10%. |
*****Red track [[Damage Buff]] when inactive is 10%. |
||
****[[Range Buff]] changed from |
****[[Range Buff]] changed from <abbr title="+10%">25% > 35%</abbr> to <abbr title="+2.5%">22.5% > 25%</abbr>. |
||
****Knockback force decrease of -2.5 added. |
****Knockback force decrease of -2.5 added. |
||
****Max hits increase of +1 added. |
****Max hits increase of +1 added. |
||
| Line 614: | Line 609: | ||
****Max slowness increase of 40% > 50% added. |
****Max slowness increase of 40% > 50% added. |
||
****Pulses increased from +0 to +1. |
****Pulses increased from +0 to +1. |
||
****[[Discount Buff]] changed from |
****[[Discount Buff]] changed from <abbr title="+10%">10% > 20%</abbr> to <abbr title="+2.5%">12.5% > 15%</abbr>. |
||
****Base cash increase of {{Money|500}} > {{Money|750}} added. |
****Base cash increase of {{Money|500}} > {{Money|750}} added. |
||
****Cash per tower increase of {{Money|50}} > {{Money|75}} added. |
****Cash per tower increase of {{Money|50}} > {{Money|75}} added. |
||
****Max cash increase of {{Money|1,250}} > {{Money|2,250}} added. |
****Max cash increase of {{Money|1,250}} > {{Money|2,250}} added. |
||
****[[Damage Buff]] increase of |
****[[Damage Buff]] increase of <abbr title="+5%">15% > 20%</abbr> added. |
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****Damage increased from +0 to +25. |
****Damage increased from +0 to +25. |
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*****Base defense drop change of 7% > 10% added. |
*****Base defense drop change of 7% > 10% added. |
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**{{Bugfix}} Towers sold in the range of the '''DJ Booth''' no longer boost the ''Drop the Beat'' ability statistics. |
**{{Bugfix}} Towers sold in the range of the '''DJ Booth''' no longer boost the ''Drop the Beat'' ability statistics. |
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*'''4 September 2024''' - [[v1.30.0]] |
*'''4 September 2024''' - [[v1.30.0]] |
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**New skin: {{ |
**New skin: {{Colour|Other|Mako}} |
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**{{Bug}} {{ |
**{{Bug}} {{Colour|Other|Mako}} skin can be bought even if the player does not own the '''DJ Booth'''. |
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**{{Bug}} {{ |
**{{Bug}} {{Colour|Other|Mako}} skin cannot be bought on mobile. |
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**{{Bugfix}} Cooldown now works correctly when changing tracks. |
**{{Bugfix}} Cooldown now works correctly when changing tracks. |
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*'''4 September 2024''' - [[v1.30.0|v1.30.1]] |
*'''4 September 2024''' - [[v1.30.0|v1.30.1]] |
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**{{Bugfix}} {{ |
**{{Bugfix}} {{Colour|Other|Mako}} skin can now be bought on mobile. |
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*'''18 September 2024''' - [[v1.32.0]] |
*'''18 September 2024''' - [[v1.32.0]] |
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**{{Bugfix}} {{ |
**{{Bugfix}} {{Colour|Other|Mako}} skin can no longer be bought if the player does not own the '''DJ Booth'''. |
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*'''9 October 2024''' - [[v1.35.0]] |
*'''9 October 2024''' - [[v1.35.0]] |
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**{{Bugfix}} '''DJ Booth''' no longer checks if sold towers should be buffed. |
**{{Bugfix}} '''DJ Booth''' no longer checks if sold towers should be buffed. |
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*'''23 October 2024''' - [[v1.37.0]] |
*'''23 October 2024''' - [[v1.37.0]] |
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**New skin: {{ |
**New skin: {{Colour|Hexscape|Garage Band}} |
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*'''19 November 2024''' - [[v1.41.0|v1.41.6a]] |
*'''19 November 2024''' - [[v1.41.0|v1.41.6a]] |
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**{{ |
**{{Colour|Other|Mako}} skin cost decreased from {{Robux|749}} to {{Robux|562}}. |
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*'''27 November 2024''' - [[v1.43.0]] |
*'''27 November 2024''' - [[v1.43.0]] |
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**{{ |
**{{Colour|Other|Mako}} skin cost increased from {{Robux|562}} to {{Robux|749}}. |
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*'''1 April 2025''' - [[v1.59.0]] |
*'''1 April 2025''' - [[v1.59.0]] |
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**{{Bug}} '''DJ Booth''' cannot buff towers or play music. |
**{{Bug}} '''DJ Booth''' cannot buff towers or play music. |
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**Support role added. |
**Support role added. |
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*'''23 April 2025''' - [[v1.62.0]] |
*'''23 April 2025''' - [[v1.62.0]] |
||
**New skin: {{ |
**New skin: {{Colour|EventMission|Ducky}} |
||
**{{Bug}} {{ |
**{{Bug}} {{Colour|EventMission|Ducky}} skin is not affected by certain debuffs. |
||
**{{Bug}} {{ |
**{{Bug}} {{Colour|EventMission|Ducky}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies. |
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**{{Bug}} When in range of a [[Medic]], it will be able to affect less towers with its ''Cleansing'' ability. Stacks with each {{ |
**{{Bug}} When in range of a [[Medic]], it will be able to affect less towers with its ''Cleansing'' ability. Stacks with each {{Colour|EventMission|Ducky}} skin or other similarly bugged tower/skin in range. |
||
*'''28 May 2025''' - [[v1.65.0]] |
*'''28 May 2025''' - [[v1.65.0]] |
||
**{{Bugfix}} {{ |
**{{Bugfix}} {{Colour|EventMission|Ducky}} skin no longer breaks the [[Medic]]'s ''Cleansing'' ability. |
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*'''11 June 2025''' - [[v1.67.0]] |
*'''11 June 2025''' - [[v1.67.0]] |
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**{{Bug}} Cloned towers from the [[Hacker]] will still boost '''DJ Booth's''' ''Drop The Beat'' ability power, even after they disappear from the map. |
**{{Bug}} Cloned towers from the [[Hacker]] will still boost '''DJ Booth's''' ''Drop The Beat'' ability power, even after they disappear from the map. |
||
| Line 663: | Line 658: | ||
**{{Bugfix}} Cloned towers from the [[Hacker]] no longer boost the ''Drop The Beat'' ability power after they have disappeared. |
**{{Bugfix}} Cloned towers from the [[Hacker]] no longer boost the ''Drop The Beat'' ability power after they have disappeared. |
||
*'''9 July 2025''' - [[v1.70.0]] |
*'''9 July 2025''' - [[v1.70.0]] |
||
**New skin: {{ |
**New skin: {{Colour|Surf|Seal}} |
||
**{{Bug}} {{ |
**{{Bug}} {{Colour|Surf|Seal}} skin is not affected by certain debuffs. |
||
**{{Bug}} {{ |
**{{Bug}} {{Colour|Surf|Seal}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies. |
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*'''26 November 2025''' - [[v1.81.0]] |
*'''26 November 2025''' - [[v1.81.0]] |
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**Custom Music gamepass cost decreased from {{Robux|110}} to {{Robux|82}}. |
**Custom Music gamepass cost decreased from {{Robux|110}} to {{Robux|82}}. |
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| Line 672: | Line 667: | ||
**Custom Music gamepass cost increased from {{Robux|82}} to {{Robux|110}}. |
**Custom Music gamepass cost increased from {{Robux|82}} to {{Robux|110}}. |
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*'''20 December 2025''' - [[v1.83.0]]a |
*'''20 December 2025''' - [[v1.83.0]]a |
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**New skin: {{ |
**New skin: {{Colour|FinalAct|Gingerbread}} |
||
*'''23 December 2025''' - [[v1.83.0|v1.83.5]] |
*'''23 December 2025''' - [[v1.83.0|v1.83.5]] |
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**Custom Music gamepass cost decreased from {{Robux|110}} to {{Robux|82}}. |
**Custom Music gamepass cost decreased from {{Robux|110}} to {{Robux|82}}. |
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****Base defense drop changed from 5% > 6% to 3% > 5%. |
****Base defense drop changed from 5% > 6% to 3% > 5%. |
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****Max defense drop changed from 15% > 18% to 12% > 15%. |
****Max defense drop changed from 15% > 18% to 12% > 15%. |
||
*'''22 May 2026''' - [[v1.91.0]] |
|||
**Custom Music gamepass price decreased from {{Robux|110}} to {{Robux|82}}. |
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*'''27 May 2026''' - [[v1.91.0|v1.91.4a]] |
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**Custom Music gamepass price increased from {{Robux|82}} to {{Robux|110}}. |
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*'''5 June 2026''' - [[v2.0.0]] |
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**Statistical changes: |
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***'''Level 3''' |
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****Damage increased from +20 to +25. |
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***'''Level 4''' |
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****Damage decreased from +30 to +25. |
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*'''2 August 2026''' - [[v2.4.0|v2.4.2a]] |
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**Gamepass price decreased from {{Robux|110}} to {{Robux|85}}. |
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}} |
}} |
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[[Category:Ground]] |
[[Category:Ground]] |
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[[Category:Support]] |
[[Category:Support]] |
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[[Category:Economy]] |
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[[Category:Ability]] |
[[Category:Ability]] |
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