Editing
Engineer/History
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Tabs|History}} <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''8 June 2026 – Present'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{PVPBaseStat |Image = [[File:EngineerIcon.png|100px]] |Unlock Cost = {{Gem|4,500}} |Category = Hardcore |Role = Defense |Cost = {{Money|600}} |Footprint = 1.5 |Sell Price = {{Money|200}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]4 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]2 ([[Sentry (Unit)|Sentry]]) |Damage Type = Single<br/>[[Splash Damage|Splash]] (Level 6) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.4 (Tower)<br/>[[File:Cooldown Icon.png|20px|Firerate]]1 ([[Sentry (Unit)|Sentry]]) |Hidden = {{Hidden|Hidden Detection}}Level 2+ (Tower only)<ref name="Hidden">Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but [[units]] from this tower can never directly target hidden enemies.</ref> |Range = [[File:Range Icon.png|20px|Range]]13 (Tower)<br/>[[File:Range Icon.png|20px|Range]]18 ([[Sentry (Unit)|Sentry]])<br/>[[File:BuildRange.png|20px|Build Range]]4 (Build Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]1.5 (Deadzone Range) |Lead = {{Lead|Lead Detection}}Level 0+ (Tower & Splash only) |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |Fly = {{Flying|Flying Detection}}Level 2+ (Tower only)<ref name="Flying">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but [[units]] from this tower can never directly target flying enemies.</ref> |PVP Cost = {{Money|700}} |PVP Footprint = 1.5 |PVP Sell Price = {{Money|233}} |PVP Placement Type = Ground |PVP Damage = [[File:Damage Icon.png|20px|Damage]]4 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]2 ([[Sentry (Unit)|Sentry]]) |PVP Damage Type = Single<br/>[[Splash Damage|Splash]] (Level 6) |PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.2 (Tower)<br/>[[File:Cooldown Icon.png|20px|Firerate]]0.45 ([[Sentry (Unit)|Sentry]]) |PVP Hidden = {{Hidden|Hidden Detection}}Level 2+ (Tower only)<ref name="Hidden"/> |PVP Range = [[File:Range Icon.png|20px|Range]]13 (Tower)<br/>[[File:Range Icon.png|20px|Range]]18 ([[Sentry (Unit)|Sentry]])<br/>[[File:BuildRange.png|20px|Build Range]]4 (Build Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]1 (Deadzone Range) |PVP Lead = {{Lead|Lead Detection}}Level 0+ (Tower & Splash only) |PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |PVP Fly = {{Flying|Flying Detection}}Level 2+ (Tower only)<ref name="Flying"/> }} ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Precise Calculations|Cost = {{Money|325}}|Image = [[File:Engineer_Level_1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] 1.4 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +3 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|308}}}} {{Upgrade|Level = Level 2|Upgrade Title = Makeshift Radar|Cost = {{Money|900}}|Image = [[File:Radar.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} {{CollapsibleUpgrade|Title = Spawns Rifle Sentry|Description = •1 Damage [[File:Damage Icon.png|20px|Damage]] •0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •400 Health [[File:HealthIcon.png|20px|Health]] •30 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •32 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|608}}}} {{Upgrade|Level = Level 3|Upgrade Title = Auto Converter|Cost = {{Money|2,077}}|Image = [[File:Engi3.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]] +1 Max Units 1.2 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,300}}}} {{Upgrade|Level = Level 4|Upgrade Title = Heavy Construction|Cost = {{Money|6,250}}|Image = [[File:Engineer Level 5.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]] +3 Range [[File:Range Icon.png|20px|Range]] -1 Build Range [[File:BuildRange.png|20px|Build Range]] 1 > 0.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Spawns Minigun Sentry|Description = •3 Damage [[File:Damage Icon.png|20px|Damage]] •0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •22 Range [[File:Range Icon.png|20px|Range]] •750 Health [[File:HealthIcon.png|20px|Health]] •45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •150 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|3,384}}}} {{Upgrade|Level = Level 5|Upgrade Title = Improved Blueprints|Cost = {{Money|12,500}}|Image = [[File:Engi4.png|100px]]|Information = +50 Damage [[File:Damage Icon.png|20px|Damage]] 0.9 > 0.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Sentry Shield +1 Max Units Sell Price changes to {{Money|7,550}}}} {{Upgrade|Level = Level 6|Upgrade Title = Illegal Gun Parts|Cost = {{Money|32,500}}|Image = [[File:Engineerupgrade6.jpg|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]] +1.5 Range [[File:Range Icon.png|20px|Range]] -1 Build Range [[File:BuildRange.png|20px|Build Range]] 0.75 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Max Units {{CollapsibleUpgrade|Title = Spawns War Machine Sentry|Description = •3 Damage [[File:Damage Icon.png|20px|Damage]] •0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •24 Range [[File:Range Icon.png|20px|Range]] •60x2 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] •4 Rocket Firerate [[File:Cooldown Icon.png|20px|Firerate]] •5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] •1,000 Health [[File:HealthIcon.png|20px|Health]] •60 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •340 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|18,384}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Precise Calculations|Cost = {{Money|250}}|Image = [[File:Engineer_Level_1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|316}}}} {{Upgrade|Level = Level 2|Upgrade Title = Makeshift Radar|Cost = {{Money|400}}|Image = [[File:Radar.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} +Flying Detection {{Flying|Flying Detection}} +1 Max Units Sell Price changes to {{Money|450}}}} {{Upgrade|Level = Level 3|Upgrade Title = Auto Converter|Cost = {{Money|1,800}}|Image = [[File:Engi3.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Spawns Rifle Sentry|Description = •2 Damage [[File:Damage Icon.png|20px|Damage]] •0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •40 Health [[File:HealthIcon.png|20px|Health]] •30 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •32 Scrap Meter}} Sell Price changes to {{Money|1,050}}}} {{Upgrade|Level = Level 4|Upgrade Title = Improved Blueprints|Cost = {{Money|2,600}}|Image = [[File:Engi4.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]] +3 Range [[File:Range Icon.png|20px|Range]] 1.2 > 0.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Sentry Shield Sell Price changes to {{Money|1,916}}}} {{Upgrade|Level = Level 5|Upgrade Title = Heavy Construction|Cost = {{Money|12,500}}|Image = [[File:Engineer_Level_5.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]] +1 Max Units {{CollapsibleUpgrade|Title = Spawns Minigun Sentry|Description = •6 Damage [[File:Damage Icon.png|20px|Damage]] •0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •60 Health [[File:HealthIcon.png|20px|Health]] •45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •120 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|5,750}}}} {{Upgrade|Level = Level 6|Upgrade Title = Illegal Gun Parts|Cost = {{Money|32,500}}|Image = [[File:Engineerupgrade6.jpg|100px]]|Information = +18 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] -0.5 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]] 0.75 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Spawns War Machine Sentry|Description = •8 Damage [[File:Damage Icon.png|20px|Damage]] •0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •24 Range [[File:Range Icon.png|20px|Range]] •28x2 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] •4 Rocket Firerate [[File:Cooldown Icon.png|20px|Firerate]] •4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] •250 Health [[File:HealthIcon.png|20px|Health]] •60 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •250 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|14,916}}}} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $MDPS$ = Splash Damage * Rocket Count / Rocket Firerate $SDPS$ = $DPS$ + $MDPS$ $FNC-INDEX$ = Sentry Stats.Level $CDPS$ = DPS + Sentry Stats.DPS * Max Units $CE$ = Total Cost / Combined DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 600; 325; 900; 2077; 6250; 12500; 32500 $PVP-COST$ = 700; 250; 400; 1800; 2600; 12500; 32500 $FSE-DETECTION$ = 2; 0; 0 $FSE-PVP-DETECTION$ = 2; 0; 2 $FSE-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Heavy Construction; Improved Blueprints; Illegal Gun Parts $FSE-PVP-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Improved Blueprints; Heavy Construction; Illegal Gun Parts $FSE-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 155526941; 31857714; 7852911857 $FSE-PVP-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 31857714; 155526941; 7852911857 $DREF$ = <ref name="dps">Does not account for time taken to build Sentries.</ref> $CDREF$ = <ref name="cdps">Combined DPS is the total DPS of the tower itself and the max number of units at that Level.</ref> $CEREF$ = <ref name="ce">Uses combined DPS in the calculation.</ref> $SREF$ = <ref name="sentry">Sentries are not affected by all buffs and debuffs.</ref> $SDREF$ = <ref name="sentrydps">Assumes only one sentry is placed down and does not include '''Engineer''' DPS.<br/>DPS is calculated as Gun DPS + Splash DPS.</ref> $RREF$ = <ref name="ref">Rev-up time of 1.5 seconds is not considered into the DPS.</ref> $LREF$ = <ref name="lead">Through War Machine Sentry splash damage.</ref> $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Engineer Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.4 || 13 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 6 || 1.2 || 16 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 10 || 1.2 || 18 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 20 || 1 || 18 || 1.5 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 30 || 0.9 || 21 || 1.5 || 3 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 80 || 0.75 || 21 || 1.5 || 3 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 6 || $R$ || $R$ || 90 || 0.6 || 22.5 || 1.5 || 2 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Sentry Stats$SREF$ |- ! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$ |- | 0–1 || [[Sentry (Unit)|Sentry]] || 100 || 2 || N/A || N/A || 1 || N/A || 18 || N/A || 20s || 1.25 || 8 || N/A || $DPS$ |- | 2–3 || [[Rifle Sentry]] || 400 || 1 || N/A || N/A || 0.2 || N/A || 20 || N/A || 30s || 1.5 || 32 || Hidden || $DPS$ |- | 4–5 || [[Minigun Sentry]] || 750 || 3 || N/A || N/A || 0.15 || N/A || 22 || N/A || 45s || 1.75 || 150 || Hidden || $DPS$$RREF$ |- | 6 || [[War Machine Sentry]] || 1,000 || 3 || 60 || 2 || 0.125 || 4 || 24 || 5 || 60s || 1.75 || 340 || Hidden, Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref> |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Engineer Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$ |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.2 || 13 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 6 || 1.2 || 15 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 6 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 16 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 22 || 0.75 || 20 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 30 || 0.75 || 20 || 1 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 6 || $R$ || $R$ || 50 || 0.6 || 22 || 0.5 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Sentry Stats<ref name="sentry"/> |- ! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$ |- | 0–2 || [[Sentry (Unit)|Sentry]] || 20 || 2 || N/A || N/A || 0.45 || N/A || 18 || N/A || 20s || 1.25 || 16 || N/A || $DPS$ |- | 3–4 || [[Rifle Sentry]] || 40 || 2 || N/A || N/A || 0.2 || N/A || 20 || N/A || 30s || 1.5 || 32 || N/A || $DPS$ |- | 5 || [[Minigun Sentry]] || 60 || 6 || N/A || N/A || 0.15 || N/A || 20 || N/A || 45s || 1.75 || 120 || Hidden || $DPS$$RREF$ |- | 6 || [[War Machine Sentry]] || 250 || 8 || 28 || 2 || 0.1 || 4 || 24 || 5 || 60s || 1.75 || 250 || Hidden, Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref> |} </div> </tabber></div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – 8 June 2026'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{PVPBaseStat |Image = [[File:EngineerIcon.png|100px]] |Unlock Cost = {{Gem|4,500}} |Category = Hardcore |Role = Defense |Cost = {{Money|600}} |Footprint = 1.5 |Sell Price = {{Money|200}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]4 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]2 ([[Sentry (Unit)|Sentry]]) |Damage Type = Single<br/>[[Splash Damage|Splash]] (Level 6) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.2 (Tower)<br/>[[File:Cooldown Icon.png|20px|Firerate]]1 ([[Sentry (Unit)|Sentry]]) |Hidden = {{Hidden|Hidden Detection}}Level 2+ (Tower only)<ref name="Hidden">Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but [[units]] from this tower can never directly target hidden enemies.</ref> |Range = [[File:Range Icon.png|20px|Range]]13 (Tower)<br/>[[File:Range Icon.png|20px|Range]]18 ([[Sentry (Unit)|Sentry]])<br/>[[File:BuildRange.png|20px|Build Range]]4 (Build Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]1.5 (Deadzone Range) |Lead = {{Lead|Lead Detection}}Level 0+ (Tower & Splash only) |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |Fly = {{Flying|Flying Detection}}Level 2+ (Tower only)<ref name="Flying">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but [[units]] from this tower can never directly target flying enemies.</ref> |PVP Cost = {{Money|700}} |PVP Footprint = 1.5 |PVP Sell Price = {{Money|233}} |PVP Placement Type = Ground |PVP Damage = [[File:Damage Icon.png|20px|Damage]]4 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]2 ([[Sentry (Unit)|Sentry]]) |PVP Damage Type = Single<br/>[[Splash Damage|Splash]] (Level 6) |PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.2 (Tower)<br/>[[File:Cooldown Icon.png|20px|Firerate]]0.45 ([[Sentry (Unit)|Sentry]]) |PVP Hidden = {{Hidden|Hidden Detection}}Level 2+ (Tower only)<ref name="Hidden"/> |PVP Range = [[File:Range Icon.png|20px|Range]]13 (Tower)<br/>[[File:Range Icon.png|20px|Range]]18 ([[Sentry (Unit)|Sentry]])<br/>[[File:BuildRange.png|20px|Build Range]]4 (Build Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]1 (Deadzone Range) |PVP Lead = {{Lead|Lead Detection}}Level 0+ (Tower & Splash only) |PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |PVP Fly = {{Flying|Flying Detection}}Level 2+ (Tower only)<ref name="Flying"/> }} ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Precise Calculations|Cost = {{Money|325}}|Image = [[File:Engineer_Level_1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] 1.2 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +3 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|308}}}} {{Upgrade|Level = Level 2|Upgrade Title = Makeshift Radar|Cost = {{Money|900}}|Image = [[File:Radar.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} {{CollapsibleUpgrade|Title = Spawns Rifle Sentry|Description = •1 Damage [[File:Damage Icon.png|20px|Damage]] •0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •400 Health [[File:HealthIcon.png|20px|Health]] •30 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •32 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|608}}}} {{Upgrade|Level = Level 3|Upgrade Title = Auto Converter|Cost = {{Money|2,077}}|Image = [[File:Engi3.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]] +1 Max Units Sell Price changes to {{Money|1,300}}}} {{Upgrade|Level = Level 4|Upgrade Title = Heavy Construction|Cost = {{Money|6,250}}|Image = [[File:Engineer Level 5.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] +3 Range [[File:Range Icon.png|20px|Range]] -1 Build Range [[File:BuildRange.png|20px|Build Range]] 1 > 0.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Spawns Minigun Sentry|Description = •3 Damage [[File:Damage Icon.png|20px|Damage]] •0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •22 Range [[File:Range Icon.png|20px|Range]] •750 Health [[File:HealthIcon.png|20px|Health]] •45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •150 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|3,384}}}} {{Upgrade|Level = Level 5|Upgrade Title = Improved Blueprints|Cost = {{Money|12,500}}|Image = [[File:Engi4.png|100px]]|Information = +50 Damage [[File:Damage Icon.png|20px|Damage]] +Sentry Shield +1 Max Units Sell Price changes to {{Money|7,550}}}} {{Upgrade|Level = Level 6|Upgrade Title = Illegal Gun Parts|Cost = {{Money|32,500}}|Image = [[File:Engineerupgrade6.jpg|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]] +1.5 Range [[File:Range Icon.png|20px|Range]] -1 Build Range [[File:BuildRange.png|20px|Build Range]] 0.75 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Max Units {{CollapsibleUpgrade|Title = Spawns War Machine Sentry|Description = •3 Damage [[File:Damage Icon.png|20px|Damage]] •0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •24 Range [[File:Range Icon.png|20px|Range]] •60x2 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] •4 Rocket Firerate [[File:Cooldown Icon.png|20px|Firerate]] •5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] •1,000 Health [[File:HealthIcon.png|20px|Health]] •60 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •340 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|18,384}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Precise Calculations|Cost = {{Money|250}}|Image = [[File:Engineer_Level_1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|316}}}} {{Upgrade|Level = Level 2|Upgrade Title = Makeshift Radar|Cost = {{Money|400}}|Image = [[File:Radar.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} +Flying Detection {{Flying|Flying Detection}} +1 Max Units Sell Price changes to {{Money|450}}}} {{Upgrade|Level = Level 3|Upgrade Title = Auto Converter|Cost = {{Money|1,800}}|Image = [[File:Engi3.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Spawns Rifle Sentry|Description = •2 Damage [[File:Damage Icon.png|20px|Damage]] •0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •40 Health [[File:HealthIcon.png|20px|Health]] •30 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •32 Scrap Meter}} Sell Price changes to {{Money|1,050}}}} {{Upgrade|Level = Level 4|Upgrade Title = Improved Blueprints|Cost = {{Money|2,600}}|Image = [[File:Engi4.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]] +3 Range [[File:Range Icon.png|20px|Range]] 1.2 > 0.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Sentry Shield Sell Price changes to {{Money|1,916}}}} {{Upgrade|Level = Level 5|Upgrade Title = Heavy Construction|Cost = {{Money|12,500}}|Image = [[File:Engineer_Level_5.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]] +1 Max Units {{CollapsibleUpgrade|Title = Spawns Minigun Sentry|Description = •6 Damage [[File:Damage Icon.png|20px|Damage]] •0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •60 Health [[File:HealthIcon.png|20px|Health]] •45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •120 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|5,750}}}} {{Upgrade|Level = Level 6|Upgrade Title = Illegal Gun Parts|Cost = {{Money|32,500}}|Image = [[File:Engineerupgrade6.jpg|100px]]|Information = +18 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] -0.5 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]] 0.75 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Spawns War Machine Sentry|Description = •8 Damage [[File:Damage Icon.png|20px|Damage]] •0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •24 Range [[File:Range Icon.png|20px|Range]] •28x2 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] •4 Rocket Firerate [[File:Cooldown Icon.png|20px|Firerate]] •4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] •250 Health [[File:HealthIcon.png|20px|Health]] •60 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •250 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|14,916}}}} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $MDPS$ = Splash Damage * Rocket Count / Rocket Firerate $SDPS$ = $DPS$ + $MDPS$ $FNC-INDEX$ = Sentry Stats.Level $CDPS$ = DPS + Sentry Stats.DPS * Max Units $CE$ = Total Cost / Combined DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 600; 325; 900; 2077; 6250; 12500; 32500 $PVP-COST$ = 700; 250; 400; 1800; 2600; 12500; 32500 $FSE-DETECTION$ = 2; 0; 0 $FSE-PVP-DETECTION$ = 2; 0; 2 $FSE-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Heavy Construction; Improved Blueprints; Illegal Gun Parts $FSE-PVP-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Improved Blueprints; Heavy Construction; Illegal Gun Parts $FSE-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 155526941; 31857714; 7852911857 $FSE-PVP-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 31857714; 155526941; 7852911857 $DREF$ = <ref name="dps">Does not account for time taken to build Sentries.</ref> $CDREF$ = <ref name="cdps">Combined DPS is the total DPS of the tower itself and the max number of units at that Level.</ref> $CEREF$ = <ref name="ce">Uses combined DPS in the calculation.</ref> $SREF$ = <ref name="sentry">Sentries are not affected by all buffs and debuffs.</ref> $SDREF$ = <ref name="sentrydps">Assumes only one sentry is placed down and does not include '''Engineer''' DPS.<br/>DPS is calculated as Gun DPS + Splash DPS.</ref> $RREF$ = <ref name="ref">Rev-up time of 1.5 seconds is not considered into the DPS.</ref> $LREF$ = <ref name="lead">Through War Machine Sentry splash damage.</ref> $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Engineer Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.2 || 13 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 6 || 1 || 16 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 10 || 1 || 18 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 24 || 1 || 18 || 1.5 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 30 || 0.75 || 21 || 1.5 || 3 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 80 || 0.75 || 21 || 1.5 || 3 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 6 || $R$ || $R$ || 90 || 0.6 || 22.5 || 1.5 || 2 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Sentry Stats$SREF$ |- ! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$ |- | 0–1 || [[Sentry (Unit)|Sentry]] || 100 || 2 || N/A || N/A || 1 || N/A || 18 || N/A || 20s || 1.25 || 8 || N/A || $DPS$ |- | 2–3 || [[Rifle Sentry]] || 400 || 1 || N/A || N/A || 0.2 || N/A || 20 || N/A || 30s || 1.5 || 32 || Hidden || $DPS$ |- | 4–5 || [[Minigun Sentry]] || 750 || 3 || N/A || N/A || 0.15 || N/A || 22 || N/A || 45s || 1.75 || 150 || Hidden || $DPS$$RREF$ |- | 6 || [[War Machine Sentry]] || 1,000 || 3 || 60 || 2 || 0.125 || 4 || 24 || 5 || 60s || 1.75 || 340 || Hidden, Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref> |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Engineer Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$ |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.2 || 13 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 6 || 1.2 || 15 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 6 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 16 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 22 || 0.75 || 20 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 30 || 0.75 || 20 || 1 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 6 || $R$ || $R$ || 50 || 0.6 || 22 || 0.5 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Sentry Stats<ref name="sentry"/> |- ! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$ |- | 0–2 || [[Sentry (Unit)|Sentry]] || 20 || 2 || N/A || N/A || 0.45 || N/A || 18 || N/A || 20s || 1.25 || 16 || N/A || $DPS$ |- | 3–4 || [[Rifle Sentry]] || 40 || 2 || N/A || N/A || 0.2 || N/A || 20 || N/A || 30s || 1.5 || 32 || N/A || $DPS$ |- | 5 || [[Minigun Sentry]] || 60 || 6 || N/A || N/A || 0.15 || N/A || 20 || N/A || 45s || 1.75 || 120 || Hidden || $DPS$$RREF$ |- | 6 || [[War Machine Sentry]] || 250 || 8 || 28 || 2 || 0.1 || 4 || 24 || 5 || 60s || 1.75 || 250 || Hidden, Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref> |} </div> </tabber></div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Slime Trooper Update (8 May 2026) – Hardcore Rework Update (5 June 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{PVPBaseStat |Image = [[File:EngineerIcon.png|100px]] |Unlock Cost = {{Gem|4,500}} |Category = Hardcore |Role = Defense |Cost = {{Money|600}} |Footprint = 1.5 |Sell Price = {{Money|200}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]4 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]2 ([[Sentry (Unit)|Sentry]]) |Damage Type = Single<br/>[[Splash Damage|Splash]] (Level 6) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225 (Tower)<br/>[[File:Cooldown Icon.png|20px|Firerate]]1.025 ([[Sentry (Unit)|Sentry]]) |Hidden = {{Hidden|Hidden Detection}}Level 2+ (Tower only)<ref name="Hidden">Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but [[units]] from this tower can never directly target hidden enemies.</ref> |Range = [[File:Range Icon.png|20px|Range]]13 (Tower)<br/>[[File:Range Icon.png|20px|Range]]18 ([[Sentry (Unit)|Sentry]])<br/>[[File:BuildRange.png|20px|Build Range]]4 (Build Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]1.5 (Deadzone Range) |Lead = {{Lead|Lead Detection}}Level 0+ (Tower & Splash only) |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |Fly = {{Flying|Flying Detection}}Level 2+ (Tower only)<ref name="Flying">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but [[units]] from this tower can never directly target flying enemies.</ref> |PVP Cost = {{Money|700}} |PVP Footprint = 1.5 |PVP Sell Price = {{Money|233}} |PVP Placement Type = Ground |PVP Damage = [[File:Damage Icon.png|20px|Damage]]4 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]2 ([[Sentry (Unit)|Sentry]]) |PVP Damage Type = Single<br/>[[Splash Damage|Splash]] (Level 6) |PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225 (Tower)<br/>[[File:Cooldown Icon.png|20px|Firerate]]0.475 ([[Sentry (Unit)|Sentry]]) |PVP Hidden = {{Hidden|Hidden Detection}}Level 2+ (Tower only)<ref name="Hidden"/> |PVP Range = [[File:Range Icon.png|20px|Range]]13 (Tower)<br/>[[File:Range Icon.png|20px|Range]]18 ([[Sentry (Unit)|Sentry]])<br/>[[File:BuildRange.png|20px|Build Range]]4 (Build Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]1 (Deadzone Range) |PVP Lead = {{Lead|Lead Detection}}Level 0+ (Tower & Splash only) |PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |PVP Fly = {{Flying|Flying Detection}}Level 2+ (Tower only)<ref name="Flying"/> }} ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Precise Calculations|Cost = {{Money|325}}|Image = [[File:Engineer_Level_1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] 1.225 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +3 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|308}}}} {{Upgrade|Level = Level 2|Upgrade Title = Makeshift Radar|Cost = {{Money|900}}|Image = [[File:Radar.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} {{CollapsibleUpgrade|Title = Spawns Rifle Sentry|Description = •1 Damage [[File:Damage Icon.png|20px|Damage]] •0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •400 Health [[File:HealthIcon.png|20px|Health]] •30 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •32 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|608}}}} {{Upgrade|Level = Level 3|Upgrade Title = Auto Converter|Cost = {{Money|2,077}}|Image = [[File:Engi3.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]] +1 Max Units Sell Price changes to {{Money|1,300}}}} {{Upgrade|Level = Level 4|Upgrade Title = Heavy Construction|Cost = {{Money|6,250}}|Image = [[File:Engineer Level 5.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] +3 Range [[File:Range Icon.png|20px|Range]] -1 Build Range [[File:BuildRange.png|20px|Build Range]] 1.025 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Spawns Minigun Sentry|Description = •3 Damage [[File:Damage Icon.png|20px|Damage]] •0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •22 Range [[File:Range Icon.png|20px|Range]] •750 Health [[File:HealthIcon.png|20px|Health]] •45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •150 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|3,384}}}} {{Upgrade|Level = Level 5|Upgrade Title = Improved Blueprints|Cost = {{Money|12,500}}|Image = [[File:Engi4.png|100px]]|Information = +50 Damage [[File:Damage Icon.png|20px|Damage]] +Sentry Shield +1 Max Units Sell Price changes to {{Money|7,550}}}} {{Upgrade|Level = Level 6|Upgrade Title = Illegal Gun Parts|Cost = {{Money|32,500}}|Image = [[File:Engineerupgrade6.jpg|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]] +1.5 Range [[File:Range Icon.png|20px|Range]] -1 Build Range [[File:BuildRange.png|20px|Build Range]] 0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Max Units {{CollapsibleUpgrade|Title = Spawns War Machine Sentry|Description = •3 Damage [[File:Damage Icon.png|20px|Damage]] •0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •24 Range [[File:Range Icon.png|20px|Range]] •75x2 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] •4 Rocket Firerate [[File:Cooldown Icon.png|20px|Firerate]] •5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] •1,000 Health [[File:HealthIcon.png|20px|Health]] •60 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •340 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|18,384}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Precise Calculations|Cost = {{Money|250}}|Image = [[File:Engineer_Level_1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|316}}}} {{Upgrade|Level = Level 2|Upgrade Title = Makeshift Radar|Cost = {{Money|400}}|Image = [[File:Radar.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} +Flying Detection {{Flying|Flying Detection}} +1 Max Units Sell Price changes to {{Money|450}}}} {{Upgrade|Level = Level 3|Upgrade Title = Auto Converter|Cost = {{Money|1,800}}|Image = [[File:Engi3.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Spawns Rifle Sentry|Description = •2 Damage [[File:Damage Icon.png|20px|Damage]] •0.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •40 Health [[File:HealthIcon.png|20px|Health]] •30 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •32 Scrap Meter}} Sell Price changes to {{Money|1,050}}}} {{Upgrade|Level = Level 4|Upgrade Title = Improved Blueprints|Cost = {{Money|2,600}}|Image = [[File:Engi4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] +3 Range [[File:Range Icon.png|20px|Range]] 1.225 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Sentry Shield Sell Price changes to {{Money|1,916}}}} {{Upgrade|Level = Level 5|Upgrade Title = Heavy Construction|Cost = {{Money|12,500}}|Image = [[File:Engineer_Level_5.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] +1 Max Units {{CollapsibleUpgrade|Title = Spawns Minigun Sentry|Description = •6 Damage [[File:Damage Icon.png|20px|Damage]] •0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •60 Health [[File:HealthIcon.png|20px|Health]] •45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •120 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|5,750}}}} {{Upgrade|Level = Level 6|Upgrade Title = Illegal Gun Parts|Cost = {{Money|32,500}}|Image = [[File:Engineerupgrade6.jpg|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] -0.5 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]] 0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Spawns War Machine Sentry|Description = •10 Damage [[File:Damage Icon.png|20px|Damage]] •0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •24 Range [[File:Range Icon.png|20px|Range]] •35x2 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] •4 Rocket Firerate [[File:Cooldown Icon.png|20px|Firerate]] •4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] •250 Health [[File:HealthIcon.png|20px|Health]] •60 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •250 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|14,916}}}} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $MDPS$ = Splash Damage * Rocket Count / Rocket Firerate $SDPS$ = $DPS$ + $MDPS$ $FNC-INDEX$ = Sentry Stats.Level $CDPS$ = DPS + Sentry Stats.DPS * Max Units $CE$ = Total Cost / Combined DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 600; 325; 900; 2077; 6250; 12500; 32500 $PVP-COST$ = 700; 250; 400; 1800; 2600; 12500; 32500 $FSE-DETECTION$ = 2; 0; 0 $FSE-PVP-DETECTION$ = 2; 0; 2 $FSE-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Heavy Construction; Improved Blueprints; Illegal Gun Parts $FSE-PVP-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Improved Blueprints; Heavy Construction; Illegal Gun Parts $FSE-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 155526941; 31857714; 7852911857 $FSE-PVP-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 31857714; 155526941; 7852911857 $FNC-ROFBUG$ = Firerate $DREF$ = <ref name="dps">Does not account for time taken to build Sentries.</ref> $CDREF$ = <ref name="cdps">Combined DPS is the total DPS of the tower itself and the max number of units at that Level.</ref> $CEREF$ = <ref name="ce">Uses combined DPS in the calculation.</ref> $SREF$ = <ref name="sentry">Sentries are not affected by all buffs and debuffs.</ref> $SDREF$ = <ref name="sentrydps">Assumes only one sentry is placed down and does not include '''Engineer''' DPS.<br/>DPS is calculated as Gun DPS + Splash DPS.</ref> $RREF$ = <ref name="ref">Rev-up time of 1.5 seconds is not considered into the DPS.</ref> $LREF$ = <ref name="lead">Through War Machine Sentry splash damage.</ref> $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Engineer Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.2 || 13 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 6 || 1 || 16 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 10 || 1 || 18 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 24 || 1 || 18 || 1.5 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 30 || 0.75 || 21 || 1.5 || 3 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 80 || 0.75 || 21 || 1.5 || 3 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 6 || $R$ || $R$ || 90 || 0.6 || 22.5 || 1.5 || 2 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Sentry Stats$SREF$ |- ! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$ |- | 0–1 || [[Sentry (Unit)|Sentry]] || 100 || 2 || N/A || N/A || 1 || N/A || 18 || N/A || 20s || 1.25 || 8 || N/A || $DPS$ |- | 2–3 || [[Rifle Sentry]] || 400 || 1 || N/A || N/A || 0.17 || N/A || 20 || N/A || 30s || 1.5 || 32 || Hidden || $DPS$ |- | 4–5 || [[Minigun Sentry]] || 750 || 3 || N/A || N/A || 0.12 || N/A || 22 || N/A || 45s || 1.75 || 150 || Hidden || $DPS$$RREF$ |- | 6 || [[War Machine Sentry]] || 1,000 || 3 || 75 || 2 || 0.1 || 4 || 24 || 5 || 60s || 1.75 || 340 || Hidden, Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref> |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Engineer Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$ |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.2 || 13 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 6 || 1.2 || 15 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 6 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 16 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 22 || 0.75 || 20 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 30 || 0.75 || 20 || 1 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 6 || $R$ || $R$ || 50 || 0.6 || 22 || 0.5 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Sentry Stats<ref name="sentry"/> |- ! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$ |- | 0–2 || [[Sentry (Unit)|Sentry]] || 20 || 2 || N/A || N/A || 0.45 || N/A || 18 || N/A || 20s || 1.25 || 16 || N/A || $DPS$ |- | 3–4 || [[Rifle Sentry]] || 40 || 2 || N/A || N/A || 0.2 || N/A || 20 || N/A || 30s || 1.5 || 32 || N/A || $DPS$ |- | 5 || [[Minigun Sentry]] || 60 || 6 || N/A || N/A || 0.15 || N/A || 20 || N/A || 45s || 1.75 || 120 || Hidden || $DPS$$RREF$ |- | 6 || [[War Machine Sentry]] || 250 || 10 || 35 || 2 || 0.1 || 4 || 24 || 5 || 60s || 1.75 || 250 || Hidden, Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref> |} </div> </tabber></div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Slime Trooper Update (8 May 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{PVPBaseStat |Image = [[File:EngineerIcon.png|100px]] |Unlock Cost = {{Gem|4,500}} |Category = Hardcore |Role = Defense |Cost = {{Money|600}} |Footprint = 1.5 |Sell Price = {{Money|200}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]4 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]2 ([[Sentry (Unit)|Sentry]]) |Damage Type = Single<br/>[[Splash Damage|Splash]] (Level 6) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225 (Tower)<br/>[[File:Cooldown Icon.png|20px|Firerate]]1.025 ([[Sentry (Unit)|Sentry]]) |Hidden = {{Hidden|Hidden Detection}}Level 2+ (Tower only)<ref name="Hidden">Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but [[units]] from this tower can never directly target hidden enemies.</ref> |Range = [[File:Range Icon.png|20px|Range]]13 (Tower)<br/>[[File:Range Icon.png|20px|Range]]18 ([[Sentry (Unit)|Sentry]])<br/>[[File:BuildRange.png|20px|Build Range]]4 (Build Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]1.5 (Deadzone Range) |Lead = {{Lead|Lead Detection}}Level 0+ (Tower & Splash only) |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |Fly = {{Flying|Flying Detection}}Level 2+ (Tower only)<ref name="Flying">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but [[units]] from this tower can never directly target flying enemies.</ref> |PVP Cost = {{Money|700}} |PVP Footprint = 1.5 |PVP Sell Price = {{Money|233}} |PVP Placement Type = Ground |PVP Damage = [[File:Damage Icon.png|20px|Damage]]4 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]2 ([[Sentry (Unit)|Sentry]]) |PVP Damage Type = Single<br/>[[Splash Damage|Splash]] (Level 6) |PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225 (Tower)<br/>[[File:Cooldown Icon.png|20px|Firerate]]0.475 ([[Sentry (Unit)|Sentry]]) |PVP Hidden = {{Hidden|Hidden Detection}}Level 2+ (Tower only)<ref name="Hidden"/> |PVP Range = [[File:Range Icon.png|20px|Range]]13 (Tower)<br/>[[File:Range Icon.png|20px|Range]]18 ([[Sentry (Unit)|Sentry]])<br/>[[File:BuildRange.png|20px|Build Range]]4 (Build Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]1 (Deadzone Range) |PVP Lead = {{Lead|Lead Detection}}Level 0+ (Tower & Splash only) |PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |PVP Fly = {{Flying|Flying Detection}}Level 2+ (Tower only)<ref name="Flying"/> }} ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Precise Calculations|Cost = {{Money|350}}|Image = [[File:Engineer_Level_1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] 1.225 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +3 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|316}}}} {{Upgrade|Level = Level 2|Upgrade Title = Makeshift Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} {{CollapsibleUpgrade|Title = Spawns Rifle Sentry|Description = •1 Damage [[File:Damage Icon.png|20px|Damage]] •0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •40 Health [[File:HealthIcon.png|20px|Health]] •30 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •32 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|650}}}} {{Upgrade|Level = Level 3|Upgrade Title = Auto Converter|Cost = {{Money|2,077}}|Image = [[File:Engi3.png|100px]]|Information = +12 Damage [[File:Damage Icon.png|20px|Damage]] +1 Max Units Sell Price changes to {{Money|1,342}}}} {{Upgrade|Level = Level 4|Upgrade Title = Heavy Construction|Cost = {{Money|7,500}}|Image = [[File:Engineer Level 5.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] -1 Build Range [[File:BuildRange.png|20px|Build Range]] 1.025 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Spawns Minigun Sentry|Description = •3 Damage [[File:Damage Icon.png|20px|Damage]] •0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •150 Health [[File:HealthIcon.png|20px|Health]] •45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •150 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|3,842}}}} {{Upgrade|Level = Level 5|Upgrade Title = Improved Blueprints|Cost = {{Money|12,500}}|Image = [[File:Engi4.png|100px]]|Information = +50 Damage [[File:Damage Icon.png|20px|Damage]] +Sentry Shield +1 Max Units Sell Price changes to {{Money|8,009}}}} {{Upgrade|Level = Level 6|Upgrade Title = Illegal Gun Parts|Cost = {{Money|32,500}}|Image = [[File:Engineerupgrade6.jpg|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]] +2.5 Range [[File:Range Icon.png|20px|Range]] -1 Build Range [[File:BuildRange.png|20px|Build Range]] 0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Max Units {{CollapsibleUpgrade|Title = Spawns War Machine Sentry|Description = •3 Damage [[File:Damage Icon.png|20px|Damage]] •0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •24 Range [[File:Range Icon.png|20px|Range]] •70x2 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] •4 Rocket Firerate [[File:Cooldown Icon.png|20px|Firerate]] •5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] •300 Health [[File:HealthIcon.png|20px|Health]] •60 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •340 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|18,842}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Precise Calculations|Cost = {{Money|250}}|Image = [[File:Engineer_Level_1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|316}}}} {{Upgrade|Level = Level 2|Upgrade Title = Makeshift Radar|Cost = {{Money|400}}|Image = [[File:Radar.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} +Flying Detection {{Flying|Flying Detection}} +1 Max Units Sell Price changes to {{Money|450}}}} {{Upgrade|Level = Level 3|Upgrade Title = Auto Converter|Cost = {{Money|1,800}}|Image = [[File:Engi3.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Spawns Rifle Sentry|Description = •2 Damage [[File:Damage Icon.png|20px|Damage]] •0.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •40 Health [[File:HealthIcon.png|20px|Health]] •30 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •32 Scrap Meter}} Sell Price changes to {{Money|1,050}}}} {{Upgrade|Level = Level 4|Upgrade Title = Improved Blueprints|Cost = {{Money|2,600}}|Image = [[File:Engi4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] +3 Range [[File:Range Icon.png|20px|Range]] 1.225 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Sentry Shield Sell Price changes to {{Money|1,916}}}} {{Upgrade|Level = Level 5|Upgrade Title = Heavy Construction|Cost = {{Money|12,500}}|Image = [[File:Engineer_Level_5.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] +1 Max Units {{CollapsibleUpgrade|Title = Spawns Minigun Sentry|Description = •6 Damage [[File:Damage Icon.png|20px|Damage]] •0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •60 Health [[File:HealthIcon.png|20px|Health]] •45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •120 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|5,750}}}} {{Upgrade|Level = Level 6|Upgrade Title = Illegal Gun Parts|Cost = {{Money|32,500}}|Image = [[File:Engineerupgrade6.jpg|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] -0.5 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]] 0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Spawns War Machine Sentry|Description = •10 Damage [[File:Damage Icon.png|20px|Damage]] •0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •24 Range [[File:Range Icon.png|20px|Range]] •35x2 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] •4 Rocket Firerate [[File:Cooldown Icon.png|20px|Firerate]] •4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] •250 Health [[File:HealthIcon.png|20px|Health]] •60 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •250 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|14,916}}}} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $MDPS$ = Splash Damage * Rocket Count / Rocket Firerate $SDPS$ = $DPS$ + $MDPS$ $FNC-INDEX$ = Sentry Stats.Level $CDPS$ = DPS + Sentry Stats.DPS * Max Units $CE$ = Total Cost / Combined DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 600; 350; 1000; 2077; 7500; 12500; 32500 $PVP-COST$ = 700; 250; 400; 1800; 2600; 12500; 32500 $FSE-DETECTION$ = 2; 0; 0 $FSE-PVP-DETECTION$ = 2; 0; 2 $FSE-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Heavy Construction; Improved Blueprints; Illegal Gun Parts $FSE-PVP-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Improved Blueprints; Heavy Construction; Illegal Gun Parts $FSE-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 155526941; 31857714; 7852911857 $FSE-PVP-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 31857714; 155526941; 7852911857 $FNC-ROFBUG$ = Firerate $DREF$ = <ref name="dps">Does not account for time taken to build Sentries.</ref> $CDREF$ = <ref name="cdps">Combined DPS is the total DPS of the tower itself and the max number of units at that Level.</ref> $CEREF$ = <ref name="ce">Uses combined DPS in the calculation.</ref> $SREF$ = <ref name="sentry">Sentries are not affected by all buffs and debuffs.</ref> $SDREF$ = <ref name="sentrydps">Assumes only one sentry is placed down and does not include '''Engineer''' DPS.<br/>DPS is calculated as Gun DPS + Splash DPS.</ref> $RREF$ = <ref name="ref">Rev-up time of 1.5 seconds is not considered into the DPS.</ref> $LREF$ = <ref name="lead">Through War Machine Sentry splash damage.</ref> $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Engineer Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.2 || 13 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 6 || 1 || 16 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 8 || 1 || 18 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 20 || 1 || 18 || 1.5 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 25 || 0.75 || 20 || 1.5 || 3 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 75 || 0.75 || 20 || 1.5 || 3 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 6 || $R$ || $R$ || 85 || 0.6 || 22.5 || 1.5 || 2 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Sentry Stats$SREF$ |- ! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$ |- | 0–1 || [[Sentry (Unit)|Sentry]] || 20 || 2 || N/A || N/A || 1 || N/A || 18 || N/A || 20s || 1.25 || 8 || N/A || $DPS$ |- | 2–3 || [[Rifle Sentry]] || 40 || 1 || N/A || N/A || 0.18 || N/A || 20 || N/A || 30s || 1.5 || 32 || Hidden || $DPS$ |- | 4–5 || [[Minigun Sentry]] || 150 || 3 || N/A || N/A || 0.12 || N/A || 20 || N/A || 45s || 1.75 || 150 || Hidden || $DPS$$RREF$ |- | 6 || [[War Machine Sentry]] || 300 || 3 || 70 || 2 || 0.1 || 4 || 24 || 5 || 60s || 1.75 || 340 || Hidden, Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref> |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Engineer Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$ |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.2 || 13 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 6 || 1.2 || 15 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 6 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 16 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 22 || 0.75 || 20 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 30 || 0.75 || 20 || 1 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 6 || $R$ || $R$ || 50 || 0.6 || 22 || 0.5 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Sentry Stats<ref name="sentry"/> |- ! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$ |- | 0–2 || [[Sentry (Unit)|Sentry]] || 20 || 2 || N/A || N/A || 0.45 || N/A || 18 || N/A || 20s || 1.25 || 16 || N/A || $DPS$ |- | 3–4 || [[Rifle Sentry]] || 40 || 2 || N/A || N/A || 0.2 || N/A || 20 || N/A || 30s || 1.5 || 32 || N/A || $DPS$ |- | 5 || [[Minigun Sentry]] || 60 || 6 || N/A || N/A || 0.15 || N/A || 20 || N/A || 45s || 1.75 || 120 || Hidden || $DPS$$RREF$ |- | 6 || [[War Machine Sentry]] || 250 || 10 || 35 || 2 || 0.1 || 4 || 24 || 5 || 60s || 1.75 || 250 || Hidden, Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref> |} </div> </tabber></div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''3 September 2025 – Shock and Awe Update (28 January 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{PVPBaseStat |Image = [[File:EngineerIcon.png|100px]] |Unlock Cost = {{Gem|4,500}} |Category = Hardcore |Role = Defense |Cost = {{Money|600}} |Footprint = 1.5 |Sell Price = {{Money|200}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]4 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]1 ([[Sentry (Unit)|Sentry]]) |Damage Type = Single<br/>[[Splash Damage|Splash]] (Level 6) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225 (Tower)<br/>[[File:Cooldown Icon.png|20px|Firerate]]0.625 ([[Sentry (Unit)|Sentry]]) |Hidden = {{Hidden|Hidden Detection}}Level 2+ (Tower only)<ref name="Hidden"/> |Range = [[File:Range Icon.png|20px|Range]]13 (Tower)<br/>[[File:Range Icon.png|20px|Range]]18 ([[Sentry (Unit)|Sentry]])<br/>[[File:BuildRange.png|20px|Build Range]]4 (Build Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]1.5 (Deadzone Range) |Lead = {{Lead|Lead Detection}}Level 0+ (Tower & Splash only) |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |Fly = {{Flying|Flying Detection}}Level 2+ (Tower only)<ref name="Flying"/> |PVP Cost = {{Money|700}} |PVP Footprint = 1.5 |PVP Sell Price = {{Money|233}} |PVP Placement Type = Ground |PVP Damage = [[File:Damage Icon.png|20px|Damage]]4 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]2 ([[Sentry (Unit)|Sentry]]) |PVP Damage Type = Single<br/>[[Splash Damage|Splash]] (Level 6) |PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225 (Tower)<br/>[[File:Cooldown Icon.png|20px|Firerate]]0.475 ([[Sentry (Unit)|Sentry]]) |PVP Hidden = {{Hidden|Hidden Detection}}Level 2+ (Tower only)<ref name="Hidden"/> |PVP Range = [[File:Range Icon.png|20px|Range]]13 (Tower)<br/>[[File:Range Icon.png|20px|Range]]18 ([[Sentry (Unit)|Sentry]])<br/>[[File:BuildRange.png|20px|Build Range]]4 (Build Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]1 (Deadzone Range) |PVP Lead = {{Lead|Lead Detection}}Level 0+ (Tower & Splash only) |PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |PVP Fly = {{Flying|Flying Detection}}Level 2+ (Tower only)<ref name="Flying"/> }} ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Precise Calculations|Cost = {{Money|350}}|Image = [[File:Engineer_Level_1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] 1.225 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +3 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|316}}}} {{Upgrade|Level = Level 2|Upgrade Title = Makeshift Radar|Cost = {{Money|550}}|Image = [[File:Radar.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} +Flying Detection {{Flying|Flying Detection}} Sell Price changes to {{Money|500}}}} {{Upgrade|Level = Level 3|Upgrade Title = Auto Converter|Cost = {{Money|2,250}}|Image = [[File:Engi3.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]] +1 Max Units {{CollapsibleUpgrade|Title = Spawns Rifle Sentry|Description = •2 Damage [[File:Damage Icon.png|20px|Damage]] •0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •40 Health [[File:HealthIcon.png|20px|Health]] •30 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •45 Scrap Meter}} Sell Price changes to {{Money|1,250}}}} {{Upgrade|Level = Level 4|Upgrade Title = Improved Blueprints|Cost = {{Money|4,750}}|Image = [[File:Engi4.png|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] -1 Build Range [[File:BuildRange.png|20px|Build Range]] 1.025 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Max Units +Sentry Shield Sell Price changes to {{Money|2,833}}}} {{Upgrade|Level = Level 5|Upgrade Title = Heavy Construction|Cost = {{Money|13,500}}|Image = [[File:Engineer_Level_5.png|100px]]|Information = +30 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Spawns Minigun Sentry|Description = •3 Damage [[File:Damage Icon.png|20px|Damage]] •0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •60 Health [[File:HealthIcon.png|20px|Health]] •45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •180 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|7,333}}}} {{Upgrade|Level = Level 6|Upgrade Title = Illegal Gun Parts|Cost = {{Money|35,000}}|Image = [[File:Engineerupgrade6.jpg|100px]]|Information = +25 Damage [[File:Damage Icon.png|20px|Damage]] +2.5 Range [[File:Range Icon.png|20px|Range]] -1 Build Range [[File:BuildRange.png|20px|Build Range]] 0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Max Units {{CollapsibleUpgrade|Title = Spawns War Machine Sentry|Description = •3 Damage [[File:Damage Icon.png|20px|Damage]] •0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •24 Range [[File:Range Icon.png|20px|Range]] •70x2 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] •4 Rocket Firerate [[File:Cooldown Icon.png|20px|Firerate]] •4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] •300 Health [[File:HealthIcon.png|20px|Health]] •60 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •340 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|19,000}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Precise Calculations|Cost = {{Money|250}}|Image = [[File:Engineer_Level_1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|316}}}} {{Upgrade|Level = Level 2|Upgrade Title = Makeshift Radar|Cost = {{Money|400}}|Image = [[File:Radar.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} +Flying Detection {{Flying|Flying Detection}} +1 Max Units Sell Price changes to {{Money|450}}}} {{Upgrade|Level = Level 3|Upgrade Title = Auto Converter|Cost = {{Money|1,800}}|Image = [[File:Engi3.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Spawns Rifle Sentry|Description = •2 Damage [[File:Damage Icon.png|20px|Damage]] •0.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •40 Health [[File:HealthIcon.png|20px|Health]] •30 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •32 Scrap Meter}} Sell Price changes to {{Money|1,050}}}} {{Upgrade|Level = Level 4|Upgrade Title = Improved Blueprints|Cost = {{Money|2,600}}|Image = [[File:Engi4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] +3 Range [[File:Range Icon.png|20px|Range]] 1.225 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Sentry Shield Sell Price changes to {{Money|1,916}}}} {{Upgrade|Level = Level 5|Upgrade Title = Heavy Construction|Cost = {{Money|11,500}}|Image = [[File:Engineer_Level_5.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] +1 Max Units {{CollapsibleUpgrade|Title = Spawns Minigun Sentry|Description = •6 Damage [[File:Damage Icon.png|20px|Damage]] •0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •60 Health [[File:HealthIcon.png|20px|Health]] •45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •120 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|5,750}}}} {{Upgrade|Level = Level 6|Upgrade Title = Illegal Gun Parts|Cost = {{Money|27,500}}|Image = [[File:Engineerupgrade6.jpg|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] -0.5 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]] 0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Spawns War Machine Sentry|Description = •10 Damage [[File:Damage Icon.png|20px|Damage]] •0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •24 Range [[File:Range Icon.png|20px|Range]] •35x2 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] •4 Rocket Firerate [[File:Cooldown Icon.png|20px|Firerate]] •4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] •250 Health [[File:HealthIcon.png|20px|Health]] •60 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •250 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|14,916}}}} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $MDPS$ = Splash Damage * Rocket Count / Rocket Firerate $SDPS$ = $DPS$ + $MDPS$ $FNC-INDEX$ = Sentry Stats.Level $CDPS$ = DPS + Sentry Stats.DPS * Max Units $CE$ = Total Cost / Combined DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 600; 350; 550; 2250; 4750; 13500; 35000 $PVP-COST$ = 700; 250; 400; 1800; 2600; 12500; 32500 $FSE-DETECTION$ = 2; 0; 2 $FSE-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Improved Blueprints; Heavy Construction; Illegal Gun Parts $FSE-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 31857714; 155526941; 7852911857 $FNC-ROFBUG$ = Firerate $DREF$ = <ref name="dps">Does not account for time taken to build Sentries.</ref> $CDREF$ = <ref name="cdps">Combined DPS is the total DPS of the tower itself and the max number of units at that Level.</ref> $CEREF$ = <ref name="ce">Uses combined DPS in the calculation.</ref> $SREF$ = <ref name="sentry">Sentries are not affected by all buffs and debuffs.</ref> $SDREF$ = <ref name="sentrydps">Assumes only one sentry is placed down and does not include '''Engineer''' DPS.<br/>DPS is calculated as Gun DPS + Splash DPS.</ref> $RREF$ = <ref name="ref">Rev-up time of 1.5 seconds is not considered into the DPS.</ref> $LREF$ = <ref name="lead">Through War Machine Sentry splash damage.</ref> $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Engineer Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.2 || 13 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 6 || 1 || 16 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 10 || 1 || 18 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 15 || 1 || 18 || 1.5 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 30 || 0.75 || 20 || 1.5 || 3 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 60 || 0.75 || 20 || 1.5 || 3 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 6 || $R$ || $R$ || 85 || 0.6 || 22.5 || 1.5 || 2 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Sentry Stats$SREF$ |- ! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$ |- | 0–2 || [[Sentry (Unit)|Sentry]] || 20 || 1 || N/A || N/A || 0.6 || N/A || 18 || N/A || 20s || 1.25 || 8 || N/A || $DPS$ |- | 3–4 || [[Rifle Sentry]] || 40 || 2 || N/A || N/A || 0.25 || N/A || 20 || N/A || 30s || 1.5 || 45 || N/A || $DPS$ |- | 5 || [[Minigun Sentry]] || 60 || 3 || N/A || N/A || 0.1 || N/A || 20 || N/A || 45s || 1.75 || 180 || Hidden || $DPS$$RREF$ |- | 6 || [[War Machine Sentry]] || 300 || 3 || 70 || 2 || 0.1 || 4 || 24 || 5 || 60s || 1.75 || 340 || Hidden, Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref> |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Engineer Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$ |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.2 || 13 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 6 || 1.2 || 15 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 6 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 16 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 22 || 0.75 || 20 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 30 || 0.75 || 20 || 1 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 6 || $R$ || $R$ || 50 || 0.6 || 22 || 0.5 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Sentry Stats<ref name="sentry"/> |- ! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$ |- | 0–2 || [[Sentry (Unit)|Sentry]] || 20 || 2 || N/A || N/A || 0.45 || N/A || 18 || N/A || 20s || 1.25 || 16 || N/A || $DPS$ |- | 3–4 || [[Rifle Sentry]] || 40 || 2 || N/A || N/A || 0.2 || N/A || 20 || N/A || 30s || 1.5 || 32 || N/A || $DPS$ |- | 5 || [[Minigun Sentry]] || 60 || 6 || N/A || N/A || 0.15 || N/A || 20 || N/A || 45s || 1.75 || 120 || Hidden || $DPS$$RREF$ |- | 6 || [[War Machine Sentry]] || 250 || 10 || 35 || 2 || 0.1 || 4 || 24 || 5 || 60s || 1.75 || 250 || Hidden, Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref> |} </div> </tabber></div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''PVP Update (23 July 2025) – 3 September 2025'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{PVPBaseStat |Image = [[File:EngineerIcon.png|100px]] |Unlock Cost = {{Gem|4,500}} |Category = Hardcore |Role = Defense |Cost = {{Money|750}} |Footprint = 1.5 |Sell Price = {{Money|250}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]4 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]1 ([[Sentry (Unit)|Sentry]]) |Damage Type = Single<br/>[[Splash Damage|Splash]] (Level 6) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225 (Tower)<br/>[[File:Cooldown Icon.png|20px|Firerate]]0.475 ([[Sentry (Unit)|Sentry]]) |Hidden = {{Hidden|Hidden Detection}}Level 2+ (Tower only)<ref name="Hidden"/> |Range = [[File:Range Icon.png|20px|Range]]13 (Tower)<br/>[[File:Range Icon.png|20px|Range]]18 ([[Sentry (Unit)|Sentry]])<br/>[[File:BuildRange.png|20px|Build Range]]4 (Build Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]1 (Deadzone Range) |Lead = {{Lead|Lead Detection}}Level 0+ (Tower & Splash only) |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |Fly = {{Flying|Flying Detection}}Level 2+ (Tower only)<ref name="Flying"/> |PVP Cost = {{Money|700}} |PVP Footprint = 1.5 |PVP Sell Price = {{Money|233}} |PVP Placement Type = Ground |PVP Damage = [[File:Damage Icon.png|20px|Damage]]4 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]2 ([[Sentry (Unit)|Sentry]]) |PVP Damage Type = Single<br/>[[Splash Damage|Splash]] (Level 6) |PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225 (Tower)<br/>[[File:Cooldown Icon.png|20px|Firerate]]0.475 ([[Sentry (Unit)|Sentry]]) |PVP Hidden = {{Hidden|Hidden Detection}}Level 2+ (Tower only)<ref name="Hidden"/> |PVP Range = [[File:Range Icon.png|20px|Range]]13 (Tower)<br/>[[File:Range Icon.png|20px|Range]]18 ([[Sentry (Unit)|Sentry]])<br/>[[File:BuildRange.png|20px|Build Range]]4 (Build Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]1 (Deadzone Range) |PVP Lead = {{Lead|Lead Detection}}Level 0+ (Tower & Splash only) |PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |PVP Fly = {{Flying|Flying Detection}}Level 2+ (Tower only)<ref name="Flying"/> }} ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Precise Calculations|Cost = {{Money|250}}|Image = [[File:Engineer_Level_1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|333}}}} {{Upgrade|Level = Level 2|Upgrade Title = Makeshift Radar|Cost = {{Money|400}}|Image = [[File:Radar.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} +Flying Detection {{Flying|Flying Detection}} +1 Max Units Sell Price changes to {{Money|466}}}} {{Upgrade|Level = Level 3|Upgrade Title = Auto Converter|Cost = {{Money|1,800}}|Image = [[File:Engi3.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Spawns Rifle Sentry|Description = •2 Damage [[File:Damage Icon.png|20px|Damage]] •0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •40 Health [[File:HealthIcon.png|20px|Health]] •30 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •36 Scrap Meter}} Sell Price changes to {{Money|1,066}}}} {{Upgrade|Level = Level 4|Upgrade Title = Improved Blueprints|Cost = {{Money|3,000}}|Image = [[File:Engi4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] 1.225 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Max Units +Sentry Shield Sell Price changes to {{Money|2,066}}}} {{Upgrade|Level = Level 5|Upgrade Title = Heavy Construction|Cost = {{Money|12,500}}|Image = [[File:Engineer_Level_5.png|100px]]|Information = +12 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Spawns Minigun Sentry|Description = •5 Damage [[File:Damage Icon.png|20px|Damage]] •0.183 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •60 Health [[File:HealthIcon.png|20px|Health]] •45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •120 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|6,233}}}} {{Upgrade|Level = Level 6|Upgrade Title = Illegal Gun Parts|Cost = {{Money|35,000}}|Image = [[File:Engineerupgrade6.jpg|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] -0.5 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]] 0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Max Units {{CollapsibleUpgrade|Title = Spawns War Machine Sentry|Description = •8 Damage [[File:Damage Icon.png|20px|Damage]] •0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •24 Range [[File:Range Icon.png|20px|Range]] •35x2 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] •4 Rocket Firerate [[File:Cooldown Icon.png|20px|Firerate]] •4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] •250 Health [[File:HealthIcon.png|20px|Health]] •60 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •250 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|17,900}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Precise Calculations|Cost = {{Money|250}}|Image = [[File:Engineer_Level_1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|316}}}} {{Upgrade|Level = Level 2|Upgrade Title = Makeshift Radar|Cost = {{Money|400}}|Image = [[File:Radar.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} +Flying Detection {{Flying|Flying Detection}} +1 Max Units Sell Price changes to {{Money|450}}}} {{Upgrade|Level = Level 3|Upgrade Title = Auto Converter|Cost = {{Money|1,800}}|Image = [[File:Engi3.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Spawns Rifle Sentry|Description = •2 Damage [[File:Damage Icon.png|20px|Damage]] •0.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •40 Health [[File:HealthIcon.png|20px|Health]] •30 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •32 Scrap Meter}} Sell Price changes to {{Money|1,050}}}} {{Upgrade|Level = Level 4|Upgrade Title = Improved Blueprints|Cost = {{Money|2,600}}|Image = [[File:Engi4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] +3 Range [[File:Range Icon.png|20px|Range]] 1.225 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Sentry Shield Sell Price changes to {{Money|1,916}}}} {{Upgrade|Level = Level 5|Upgrade Title = Heavy Construction|Cost = {{Money|11,500}}|Image = [[File:Engineer_Level_5.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] +1 Max Units {{CollapsibleUpgrade|Title = Spawns Minigun Sentry|Description = •6 Damage [[File:Damage Icon.png|20px|Damage]] •0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •60 Health [[File:HealthIcon.png|20px|Health]] •45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •120 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|5,750}}}} {{Upgrade|Level = Level 6|Upgrade Title = Illegal Gun Parts|Cost = {{Money|27,500}}|Image = [[File:Engineerupgrade6.jpg|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] -0.5 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]] 0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Spawns War Machine Sentry|Description = •10 Damage [[File:Damage Icon.png|20px|Damage]] •0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •24 Range [[File:Range Icon.png|20px|Range]] •35x2 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] •4 Rocket Firerate [[File:Cooldown Icon.png|20px|Firerate]] •4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] •250 Health [[File:HealthIcon.png|20px|Health]] •60 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •250 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|14,916}}}} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $MDPS$ = Splash Damage * Rocket Count / Rocket Firerate $SDPS$ = $DPS$ + $MDPS$ $FNC-INDEX$ = Sentry Stats.Level $CDPS$ = DPS + Sentry Stats.DPS * Max Units $CE$ = Total Cost / Combined DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 750; 250; 400; 1800; 3000; 12500; 35000 $PVP-COST$ = 700; 250; 400; 1800; 2600; 12500; 32500 $FSE-DETECTION$ = 2; 0; 2 $FSE-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Improved Blueprints; Heavy Construction; Illegal Gun Parts $FSE-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 31857714; 155526941; 7852911857 $FNC-ROFBUG$ = Firerate $DREF$ = <ref name="dps">Does not account for time taken to build Sentries.</ref> $CDREF$ = <ref name="cdps">Combined DPS is the total DPS of the tower itself and the max number of units at that Level.</ref> $CEREF$ = <ref name="ce">Uses combined DPS in the calculation.</ref> $SREF$ = <ref name="sentry">Sentries are not affected by all buffs and debuffs.</ref> $SDREF$ = <ref name="sentrydps">Assumes only one sentry is placed down and does not include '''Engineer''' DPS.<br/>DPS is calculated as Gun DPS + Splash DPS.</ref> $RREF$ = <ref name="ref">Rev-up time of 1.5 seconds is not considered into the DPS.</ref> $LREF$ = <ref name="lead">Through War Machine Sentry splash damage.</ref> $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Engineer Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.2 || 13 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 6 || 1.2 || 15 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 6 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 12 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 18 || 0.75 || 18 || 1 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 30 || 0.75 || 18 || 1 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 6 || $R$ || $R$ || 50 || 0.6 || 20 || 0.5 || 4 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Sentry Stats$SREF$ |- ! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$ |- | 0–2 || [[Sentry (Unit)|Sentry]] || 20 || 1 || N/A || N/A || 0.45 || N/A || 18 || N/A || 20s || 1.25 || 16 || N/A || $DPS$ |- | 3–4 || [[Rifle Sentry]] || 40 || 2 || N/A || N/A || 0.3 || N/A || 20 || N/A || 30s || 1.5 || 36 || N/A || $DPS$ |- | 5 || [[Minigun Sentry]] || 60 || 5 || N/A || N/A || 0.16 || N/A || 20 || N/A || 45s || 1.75 || 120 || Hidden || $DPS$$RREF$ |- | 6 || [[War Machine Sentry]] || 250 || 8 || 35 || 2 || 0.12 || 4 || 24 || 5 || 60s || 1.75 || 250 || Hidden, Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref> |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Engineer Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$ |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.2 || 13 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 6 || 1.2 || 15 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 6 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 16 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 22 || 0.75 || 20 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 30 || 0.75 || 20 || 1 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 6 || $R$ || $R$ || 50 || 0.6 || 22 || 0.5 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Sentry Stats<ref name="sentry"/> |- ! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$ |- | 0–2 || [[Sentry (Unit)|Sentry]] || 20 || 2 || N/A || N/A || 0.45 || N/A || 18 || N/A || 20s || 1.25 || 16 || N/A || $DPS$ |- | 3–4 || [[Rifle Sentry]] || 40 || 2 || N/A || N/A || 0.2 || N/A || 20 || N/A || 30s || 1.5 || 32 || N/A || $DPS$ |- | 5 || [[Minigun Sentry]] || 60 || 6 || N/A || N/A || 0.15 || N/A || 20 || N/A || 45s || 1.75 || 120 || Hidden || $DPS$$RREF$ |- | 6 || [[War Machine Sentry]] || 250 || 10 || 35 || 2 || 0.1 || 4 || 24 || 5 || 60s || 1.75 || 250 || Hidden, Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref> |} </div> </tabber></div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''30 April 2025 – PVP Update (23 July 2025)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:EngineerIcon.png|100px]] |Unlock Cost = {{Gem|4,500}} |Category = Hardcore |Role = Defense |Cost = {{Money|750}} |Footprint = 1.5 |Sell Price = {{Money|250}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]4 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]1 ([[Sentry (Unit)|Sentry]]) |Damage Type = Single<br/>[[Splash Damage|Splash]] (Level 6) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225 (Tower)<br/>[[File:Cooldown Icon.png|20px|Firerate]]0.475 ([[Sentry (Unit)|Sentry]]) |Hidden = {{Hidden|Hidden Detection}}Level 2+ (Tower only)<ref name="Hidden"/> |Range = [[File:Range Icon.png|20px|Range]]13 (Tower)<br/>[[File:Range Icon.png|20px|Range]]18 ([[Sentry (Unit)|Sentry]])<br/>[[File:BuildRange.png|20px|Build Range]]4 (Build Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]1 (Deadzone Range) |Lead = {{Lead|Lead Detection}}Level 0+ (Tower & Splash only) |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |Fly = {{Flying|Flying Detection}}Level 2+ (Tower only)<ref name="Flying"/> }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Precise Calculations|Cost = {{Money|250}}|Image = [[File:Engineer_Level_1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|333}}}} {{Upgrade|Level = Level 2|Upgrade Title = Makeshift Radar|Cost = {{Money|400}}|Image = [[File:Radar.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} +Flying Detection {{Flying|Flying Detection}} +1 Max Units Sell Price changes to {{Money|466}}}} {{Upgrade|Level = Level 3|Upgrade Title = Auto Converter|Cost = {{Money|1,800}}|Image = [[File:Engi3.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Spawns Rifle Sentry|Description = •2 Damage [[File:Damage Icon.png|20px|Damage]] •0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •40 Health [[File:HealthIcon.png|20px|Health]] •30 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •36 Scrap Meter}} Sell Price changes to {{Money|1,066}}}} {{Upgrade|Level = Level 4|Upgrade Title = Improved Blueprints|Cost = {{Money|3,000}}|Image = [[File:Engi4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] 1.125 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Max Units +Sentry Shield Sell Price changes to {{Money|2,066}}}} {{Upgrade|Level = Level 5|Upgrade Title = Heavy Construction|Cost = {{Money|12,500}}|Image = [[File:Engineer_Level_5.png|100px]]|Information = +12 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Spawns Minigun Sentry|Description = •5 Damage [[File:Damage Icon.png|20px|Damage]] •0.183 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •60 Health [[File:HealthIcon.png|20px|Health]] •45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •120 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|6,233}}}} {{Upgrade|Level = Level 6|Upgrade Title = Illegal Gun Parts|Cost = {{Money|35,000}}|Image = [[File:Engineerupgrade6.jpg|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] -0.5 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]] 0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Max Units {{CollapsibleUpgrade|Title = Spawns War Machine Sentry|Description = •8 Damage [[File:Damage Icon.png|20px|Damage]] •0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •24 Range [[File:Range Icon.png|20px|Range]] •35x2 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] •4 Rocket Firerate [[File:Cooldown Icon.png|20px|Firerate]] •4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] •250 Health [[File:HealthIcon.png|20px|Health]] •60 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •250 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|17,900}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $MDPS$ = Splash Damage * Rocket Count / Rocket Firerate $SDPS$ = $DPS$ + $MDPS$ $FNC-INDEX$ = Sentry Stats.Level $CDPS$ = DPS + Sentry Stats.DPS * Max Units $CE$ = Total Cost / Combined DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 750; 250; 400; 1800; 3000; 12500; 35000 $FSE-DETECTION$ = 2; 0; 2 $FSE-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Improved Blueprints; Heavy Construction; Illegal Gun Parts $FSE-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 31857714; 155526941; 7852911857 $FNC-ROFBUG$ = Firerate $DREF$ = <ref name="dps">Does not account for time taken to build Sentries.</ref> $CDREF$ = <ref name="cdps">Combined DPS is the total DPS of the tower itself and the max number of units at that Level.</ref> $CEREF$ = <ref name="ce">Uses combined DPS in the calculation.</ref> $SREF$ = <ref name="sentry">Sentries are not affected by all buffs and debuffs.</ref> $SDREF$ = <ref name="sentrydps">Assumes only one sentry is placed down and does not include '''Engineer''' DPS.<br/>DPS is calculated as Gun DPS + Splash DPS.</ref> $RREF$ = <ref name="ref">Rev-up time of 1.5 seconds is not considered into the DPS.</ref> $LREF$ = <ref name="lead">Through War Machine Sentry splash damage.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Engineer Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.2 || 13 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 6 || 1.2 || 15 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 6 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 12 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 18 || 0.75 || 18 || 1 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 30 || 0.75 || 18 || 1 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 6 || $R$ || $R$ || 50 || 0.6 || 20 || 0.5 || 4 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Sentry Stats$SREF$ |- ! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$ |- | 0–2 || [[Sentry (Unit)|Sentry]] || 20 || 1 || N/A || N/A || 0.45 || N/A || 18 || N/A || 20s || 1.25 || 16 || N/A || $DPS$ |- | 3–4 || [[Rifle Sentry]] || 40 || 2 || N/A || N/A || 0.3 || N/A || 20 || N/A || 30s || 1.5 || 36 || N/A || $DPS$ |- | 5 || [[Minigun Sentry]] || 60 || 5 || N/A || N/A || 0.16 || N/A || 20 || N/A || 45s || 1.75 || 120 || Hidden || $DPS$$RREF$ |- | 6 || [[War Machine Sentry]] || 250 || 8 || 35 || 2 || 0.12 || 4 || 24 || 5 || 60s || 1.75 || 250 || Hidden, Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref> |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Archer Update (15 January 2025) – 30 April 2025'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:EngineerIcon.png|100px]] |Unlock Cost = {{Gem|4,500}} |Category = Hardcore |Role = Defense |Cost = {{Money|750}} |Footprint = 1.5 |Sell Price = {{Money|250}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]4 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]1 ([[Sentry (Unit)|Sentry]]) |Damage Type = Single<br/>[[Splash Damage|Splash]] (Level 6) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225 (Tower)<br/>[[File:Cooldown Icon.png|20px|Firerate]]0.475 ([[Sentry (Unit)|Sentry]]) |Hidden = {{Hidden|Hidden Detection}}Level 2+ (Tower only)<ref name="Hidden"/> |Range = [[File:Range Icon.png|20px|Range]]13 (Tower)<br/>[[File:Range Icon.png|20px|Range]]18 ([[Sentry (Unit)|Sentry]])<br/>[[File:BuildRange.png|20px|Build Range]]4 (Build Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]1 (Deadzone Range) |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |Fly = {{Flying|Flying Detection}}Level 2+ (Tower only)<ref name="Flying"/> }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Precise Calculations|Cost = {{Money|250}}|Image = [[File:Engineer_Level_1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|333}}}} {{Upgrade|Level = Level 2|Upgrade Title = Makeshift Radar|Cost = {{Money|400}}|Image = [[File:Radar.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} +Flying Detection {{Flying|Flying Detection}} +1 Max Units Sell Price changes to {{Money|466}}}} {{Upgrade|Level = Level 3|Upgrade Title = Auto Converter|Cost = {{Money|1,800}}|Image = [[File:Engi3.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Spawns Rifle Sentry|Description = •2 Damage [[File:Damage Icon.png|20px|Damage]] •0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •40 Health [[File:HealthIcon.png|20px|Health]] •30 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •36 Scrap Meter •Lead Detection {{Lead|Lead Detection}}}} Sell Price changes to {{Money|1,066}}}} {{Upgrade|Level = Level 4|Upgrade Title = Improved Blueprints|Cost = {{Money|3,000}}|Image = [[File:Engi4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] 1.225 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Max Units +Sentry Shield Sell Price changes to {{Money|2,066}}}} {{Upgrade|Level = Level 5|Upgrade Title = Heavy Construction|Cost = {{Money|12,500}}|Image = [[File:Engineer_Level_5.png|100px]]|Information = +12 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Spawns Minigun Sentry|Description = •5 Damage [[File:Damage Icon.png|20px|Damage]] •0.183 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •60 Health [[File:HealthIcon.png|20px|Health]] •45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •120 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}} •Lead Detection {{Lead|Lead Detection}}}} Sell Price changes to {{Money|6,233}}}} {{Upgrade|Level = Level 6|Upgrade Title = Illegal Gun Parts|Cost = {{Money|35,000}}|Image = [[File:Engineerupgrade6.jpg|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] -0.5 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]] 0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Max Units {{CollapsibleUpgrade|Title = Spawns War Machine Sentry|Description = •8 Damage [[File:Damage Icon.png|20px|Damage]] •0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •24 Range [[File:Range Icon.png|20px|Range]] •35x2 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] •4 Rocket Firerate [[File:Cooldown Icon.png|20px|Firerate]] •4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] •250 Health [[File:HealthIcon.png|20px|Health]] •60 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •250 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}} •Lead Detection {{Lead|Lead Detection}}}} Sell Price changes to {{Money|17,900}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $MDPS$ = Splash Damage * Rocket Count / Rocket Firerate $SDPS$ = $DPS$ + $MDPS$ $FNC-INDEX$ = Sentry Stats.Level $CDPS$ = DPS + Sentry Stats.DPS * Max Units $CE$ = Total Cost / Combined DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 750; 250; 400; 1800; 3000; 12500; 35000 $FSE-DETECTION$ = 2; 0; 2 $FSE-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Improved Blueprints; Heavy Construction; Illegal Gun Parts $FSE-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 31857714; 155526941; 7852911857 $FNC-ROFBUG$ = Firerate $DREF$ = <ref name="dps">Does not account for time taken to build Sentries.</ref> $CDREF$ = <ref name="cdps">Combined DPS is the total DPS of the tower itself and the max number of units at that Level.</ref> $CEREF$ = <ref name="ce">Uses combined DPS in the calculation.</ref> $SREF$ = <ref name="sentry">Sentries are not affected by all buffs and debuffs.</ref> $SDREF$ = <ref name="sentrydps">Assumes only one sentry is placed down and does not include '''Engineer''' DPS.<br/>DPS is calculated as Gun DPS + Splash DPS.</ref> $RREF$ = <ref name="ref">Rev-up time of 1.5 seconds is not considered into the DPS.</ref> $LREF$ = <ref name="lead">Through War Machine Sentry splash damage.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Engineer Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.2 || 13 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 6 || 1.2 || 15 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 6 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 12 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 18 || 0.75 || 18 || 1 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 30 || 0.75 || 18 || 1 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 6 || $R$ || $R$ || 50 || 0.6 || 20 || 0.5 || 4 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Sentry Stats$SREF$ |- ! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$ |- | 0–2 || [[Sentry (Unit)|Sentry]] || 20 || 1 || N/A || N/A || 0.45 || N/A || 18 || N/A || 20s || 1.25 || 8 || Lead || $DPS$ |- | 3–4 || [[Rifle Sentry]] || 40 || 2 || N/A || N/A || 0.3 || N/A || 20 || N/A || 30s || 1.5 || 32 || Lead || $DPS$ |- | 5 || [[Minigun Sentry]] || 60 || 5 || N/A || N/A || 0.16 || N/A || 20 || N/A || 45s || 1.75 || 150 || Hidden, Lead || $DPS$$RREF$ |- | 6 || [[War Machine Sentry]] || 250 || 8 || 35 || 2 || 0.12 || 4 || 24 || 5 || 60s || 1.75 || 340 || Hidden, Lead || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref> |} </div> </tabber></div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Fallen Foes Update (2 August 2024) – Archer Update (15 January 2025)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:EngineerIcon.png|100px]] |Unlock Cost = {{Gem|4,500}} |Category = Hardcore |Cost = {{Money|750}} |Footprint = 1.5 |Sell Price = {{Money|250}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]4 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]1 ([[Sentry (Unit)|Sentry]]) |Damage Type = Single<br/>[[Splash Damage|Splash]] (Level 6) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225 (Tower)<br/>[[File:Cooldown Icon.png|20px|Firerate]]0.475 ([[Sentry (Unit)|Sentry]]) |Hidden = {{Hidden|Hidden Detection}}Level 2+ (Tower only)<ref name="Hidden"/> |Range = [[File:Range Icon.png|20px|Range]]13 (Tower)<br/>[[File:Range Icon.png|20px|Range]]18 ([[Sentry (Unit)|Sentry]])<br/>[[File:BuildRange.png|20px|Build Range]]4 (Build Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]1 (Deadzone Range) |Lead = {{Lead|Lead Detection}}Level 0+ (Tower & Splash only) |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |Fly = {{Flying|Flying Detection}}Level 2+ (Tower only)<ref name="Flying"/> }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Precise Calculations|Cost = {{Money|250}}|Image = [[File:Engineer_Level_1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|333}}}} {{Upgrade|Level = Level 2|Upgrade Title = Makeshift Radar|Cost = {{Money|400}}|Image = [[File:Radar.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} +Flying Detection {{Flying|Flying Detection}} +1 Max Units Sell Price changes to {{Money|466}}}} {{Upgrade|Level = Level 3|Upgrade Title = Auto Converter|Cost = {{Money|1,800}}|Image = [[File:Engi3.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Spawns Rifle Sentry|Description = •2 Damage [[File:Damage Icon.png|20px|Damage]] •0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •40 Health [[File:HealthIcon.png|20px|Health]] •30 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •36 Scrap Meter}} Sell Price changes to {{Money|1,066}}}} {{Upgrade|Level = Level 4|Upgrade Title = Improved Blueprints|Cost = {{Money|3,000}}|Image = [[File:Engi4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] 1.225 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Max Units +Sentry Shield Sell Price changes to {{Money|2,066}}}} {{Upgrade|Level = Level 5|Upgrade Title = Heavy Construction|Cost = {{Money|12,500}}|Image = [[File:Engineer_Level_5.png|100px]]|Information = +12 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Spawns Minigun Sentry|Description = •5 Damage [[File:Damage Icon.png|20px|Damage]] •0.183 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •60 Health [[File:HealthIcon.png|20px|Health]] •45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •120 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|6,233}}}} {{Upgrade|Level = Level 6|Upgrade Title = Illegal Gun Parts|Cost = {{Money|35,000}}|Image = [[File:Engineerupgrade6.jpg|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] -0.5 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]] 0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Max Units {{CollapsibleUpgrade|Title = Spawns War Machine Sentry|Description = •8 Damage [[File:Damage Icon.png|20px|Damage]] •0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •24 Range [[File:Range Icon.png|20px|Range]] •35x2 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] •4 Rocket Firerate [[File:Cooldown Icon.png|20px|Firerate]] •4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] •250 Health [[File:HealthIcon.png|20px|Health]] •60 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •250 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|17,900}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $MDPS$ = Splash Damage * Rocket Count / Rocket Firerate $SDPS$ = $DPS$ + $MDPS$ $FNC-INDEX$ = Sentry Stats.Level $CDPS$ = DPS + Sentry Stats.DPS * Max Units $CE$ = Total Cost / Combined DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 750; 250; 400; 1800; 3000; 12500; 35000 $FSE-DETECTION$ = 2; 0; 2 $FSE-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Improved Blueprints; Heavy Construction; Illegal Gun Parts $FSE-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 31857714; 155526941; 7852911857 $FNC-ROFBUG$ = Firerate $DREF$ = <ref name="dps">Does not account for time taken to build Sentries.</ref> $CDREF$ = <ref name="cdps">Combined DPS is the total DPS of the tower itself and the max number of units at that Level.</ref> $CEREF$ = <ref name="ce">Uses combined DPS in the calculation.</ref> $SREF$ = <ref name="sentry">Sentries are not affected by all buffs and debuffs.</ref> $SDREF$ = <ref name="sentrydps">Assumes only one sentry is placed down and does not include '''Engineer''' DPS.<br/>DPS is calculated as Gun DPS + Splash DPS.</ref> $RREF$ = <ref name="ref">Rev-up time of 1.5 seconds is not considered into the DPS.</ref> $LREF$ = <ref name="lead">Through War Machine Sentry splash damage.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Engineer Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.2 || 13 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 6 || 1.2 || 15 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 6 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 12 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 18 || 0.75 || 18 || 1 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 30 || 0.75 || 18 || 1 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 6 || $R$ || $R$ || 50 || 0.6 || 20 || 0.5 || 4 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Sentry Stats$SREF$ |- ! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$ |- | 0–2 || [[Sentry (Unit)|Sentry]] || 20 || 1 || N/A || N/A || 0.45 || N/A || 18 || N/A || 20s || 1.25 || 16 || N/A || $DPS$ |- | 3–4 || [[Rifle Sentry]] || 40 || 2 || N/A || N/A || 0.3 || N/A || 20 || N/A || 30s || 1.5 || 36 || N/A || $DPS$ |- | 5 || [[Minigun Sentry]] || 60 || 5 || N/A || N/A || 0.16 || N/A || 20 || N/A || 45s || 1.75 || 120 || Hidden || $DPS$$RREF$ |- | 6 || [[War Machine Sentry]] || 250 || 8 || 35 || 2 || 0.12 || 4 || 24 || 5 || 60s || 1.75 || 250 || Hidden, Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref> |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Brawler Update (18 May 2024) – Fallen Foes Update (2 August 2024)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:EngineerIcon.png|100px]] |Unlock Cost = {{Gem|4,500}} |Category = Hardcore |Cost = {{Money|750}} |Footprint = 1.5 |Sell Price = {{Money|250}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]4 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]1 ([[Sentry (Unit)|Sentry]]) |Damage Type = Single<br/>[[Splash Damage|Splash]] (Level 6) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.275 (Tower)<br/>[[File:Cooldown Icon.png|20px|Firerate]]0.475 ([[Sentry (Unit)|Sentry]]) |Hidden = {{Hidden|Hidden Detection}}Level 2+ (Tower only)<ref name="Hidden"/> |Range = [[File:Range Icon.png|20px|Range]]12 (Tower)<br/>[[File:Range Icon.png|20px|Range]]18 ([[Sentry (Unit)|Sentry]])<br/>[[File:BuildRange.png|20px|Build Range]]5 (Build Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]3 (Deadzone Range) |Lead = {{Lead|Lead Detection}}Level 0+ (Tower & Splash only) |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |Fly = {{Flying|Flying Detection}}Level 2+ (Tower only)<ref name="Flying"/> }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Precise Calculations|Cost = {{Money|250}}|Image = [[File:Engineer_Level_1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|333}}}} {{Upgrade|Level = Level 2|Upgrade Title = Makeshift Radar|Cost = {{Money|400}}|Image = [[File:Radar.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] -2 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]] +Hidden Detection {{Hidden|Hidden Detection}} +Flying Detection {{Flying|Flying Detection}} +1 Max Units Sell Price changes to {{Money|466}}}} {{Upgrade|Level = Level 3|Upgrade Title = Auto Converter|Cost = {{Money|2,000}}|Image = [[File:Engi3.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] 1.275 > 1.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Spawns Rifle Sentry|Description = •2 Damage [[File:Damage Icon.png|20px|Damage]] •0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •40 Health [[File:HealthIcon.png|20px|Health]] •30 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •36 Scrap Meter}} Sell Price changes to {{Money|1,133}}}} {{Upgrade|Level = Level 4|Upgrade Title = Improved Blueprints|Cost = {{Money|3,750}}|Image = [[File:Engi4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] 1.125 > 0.875 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Max Units +Sentry Shield Sell Price changes to {{Money|2,383}}}} {{Upgrade|Level = Level 5|Upgrade Title = Heavy Construction|Cost = {{Money|13,750}}|Image = [[File:Engineer_Level_5.png|100px]]|Information = +17 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Spawns Minigun Sentry|Description = •5 Damage [[File:Damage Icon.png|20px|Damage]] •0.183 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •60 Health [[File:HealthIcon.png|20px|Health]] •45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •140 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|6,966}}}} {{Upgrade|Level = Level 6|Upgrade Title = Illegal Gun Parts|Cost = {{Money|32,500}}|Image = [[File:Engineerupgrade6.jpg|100px]]|Information = +25 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] -0.5 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]] 0.875 > 0.675 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Max Units {{CollapsibleUpgrade|Title = Spawns War Machine Sentry|Description = •9 Damage [[File:Damage Icon.png|20px|Damage]] •0.133 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •24 Range [[File:Range Icon.png|20px|Range]] •35x2 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] •4 Rocket Firerate [[File:Cooldown Icon.png|20px|Firerate]] •4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] •120 Health [[File:HealthIcon.png|20px|Health]] •60 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •300 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|17,800}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $MDPS$ = Splash Damage * Rocket Count / Rocket Firerate $SDPS$ = $DPS$ + $MDPS$ $FNC-INDEX$ = Sentry Stats.Level $CDPS$ = DPS + Sentry Stats.DPS * Max Units $CE$ = Total Cost / Combined DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 750; 250; 400; 2000; 3750; 13750; 32500 $FSE-DETECTION$ = 2; 0; 2 $FSE-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Improved Blueprints; Heavy Construction; Illegal Gun Parts $FSE-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 31857714; 155526941; 7852911857 $FNC-ROFBUG$ = Firerate $DREF$ = <ref name="dps">Does not account for time taken to build Sentries.</ref> $CDREF$ = <ref name="cdps">Combined DPS is the total DPS of the tower itself and the max number of units at that Level.</ref> $CEREF$ = <ref name="ce">Uses combined DPS in the calculation.</ref> $SREF$ = <ref name="sentry">Sentries are not affected by all buffs and debuffs.</ref> $SDREF$ = <ref name="sentrydps">Assumes only one sentry is placed down and does not include '''Engineer''' DPS.<br/>DPS is calculated as Gun DPS + Splash DPS.</ref> $RREF$ = <ref name="ref">Rev-up time of 1.5 seconds is not considered into the DPS.</ref> $LREF$ = <ref name="lead">Through War Machine Sentry splash damage.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Engineer Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.25 || 12 || 3 || 5 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 6 || 1.25 || 14 || 3 || 5 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 6 || 1.25 || 17 || 1 || 5 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 12 || 1.1 || 17 || 1 || 5 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 18 || 0.85 || 18 || 1 || 5 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 35 || 0.85 || 18 || 1 || 5 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 6 || $R$ || $R$ || 60 || 0.65 || 20 || 0.5 || 5 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Sentry Stats$SREF$ |- ! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$ |- | 0–2 || [[Sentry (Unit)|Sentry]] || 20 || 1 || N/A || N/A || 0.45 || N/A || 18 || N/A || 20s || 1.25 || 16 || N/A || $DPS$ |- | 3–4 || [[Rifle Sentry]] || 40 || 2 || N/A || N/A || 0.25 || N/A || 20 || N/A || 30s || 1.5 || 36 || N/A || $DPS$ |- | 5 || [[Minigun Sentry]] || 60 || 5 || N/A || N/A || 0.16 || N/A || 20 || N/A || 45s || 1.75 || 140 || Hidden || $DPS$$RREF$ |- | 6 || [[War Machine Sentry]] || 120 || 9 || 35 || 2 || 0.115 || 4 || 24 || 5 || 60s || 1.75 || 300 || Hidden, Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref> |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Trapper Update (24 February 2024) – Brawler Update (18 May 2024)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:EngineerIcon.png|100px]] |Unlock Cost = {{Gem|4,500}} |Category = Hardcore |Cost = {{Money|750}} |Footprint = 1.5 |Sell Price = {{Money|250}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]4 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]1 ([[Sentry (Unit)|Sentry]]) |Damage Type = Single<br/>[[Splash Damage|Splash]] (Level 6) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.525 (Tower)<br/>[[File:Cooldown Icon.png|20px|Firerate]]0.475 ([[Sentry (Unit)|Sentry]]) |Hidden = {{Hidden|Hidden Detection}}Level 2+ (Tower only)<ref name="Hidden">Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but [[units]] from this tower can never directly target hidden enemies.</ref> |Range = [[File:Range Icon.png|20px|Range]]12 (Tower)<br/>[[File:Range Icon.png|20px|Range]]18 ([[Sentry (Unit)|Sentry]])<br/>[[File:BuildRange.png|20px|Build Range]]5 (Build Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]3 (Deadzone Range) |Lead = {{Lead|Lead Detection}}Level 0+ (Tower & Splash only) |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |Fly = {{Flying|Flying Detection}}Level 2+ (Tower only)<ref name="Flying"/> }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Precise Calculations|Cost = {{Money|250}}|Image = [[File:Engineer_Level_1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|333}}}} {{Upgrade|Level = Level 2|Upgrade Title = Makeshift Radar|Cost = {{Money|300}}|Image = [[File:Radar.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] -2 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]] +Hidden Detection {{Hidden|Hidden Detection}} +Flying Detection {{Flying|Flying Detection}} Sell Price changes to {{Money|433}}}} {{Upgrade|Level = Level 3|Upgrade Title = Auto Converter|Cost = {{Money|1,750}}|Image = [[File:Engi3.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] 1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Spawns Rifle Sentry|Description = •2 Damage [[File:Damage Icon.png|20px|Damage]] •0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •40 Health [[File:HealthIcon.png|20px|Health]] •30 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •36 Scrap Meter}} Sell Price changes to {{Money|1,016}}}} {{Upgrade|Level = Level 4|Upgrade Title = Improved Blueprints|Cost = {{Money|3,500}}|Image = [[File:Engi4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] 1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Sentry Shield +1 Max Units Sell Price changes to {{Money|2,183}}}} {{Upgrade|Level = Level 5|Upgrade Title = Heavy Construction|Cost = {{Money|13,750}}|Image = [[File:Engineer_Level_5.png|100px]]|Information = +17 Damage [[File:Damage Icon.png|20px|Damage]] +1 Max Units {{CollapsibleUpgrade|Title = Spawns Minigun Sentry|Description = •5 Damage [[File:Damage Icon.png|20px|Damage]] •0.183 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •60 Health [[File:HealthIcon.png|20px|Health]] •45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •140 Scrap Meter}} Sell Price changes to {{Money|6,766}}}} {{Upgrade|Level = Level 6|Upgrade Title = Illegal Gun Parts|Cost = {{Money|32,500}}|Image = [[File:Engineerupgrade6.jpg|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] -0.5 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]] 1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Max Units {{CollapsibleUpgrade|Title = Spawns War Machine Sentry|Description = •8 Damage [[File:Damage Icon.png|20px|Damage]] •0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •24 Range [[File:Range Icon.png|20px|Range]] •33x2 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] •4 Rocket Firerate [[File:Cooldown Icon.png|20px|Firerate]] •4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] •120 Health [[File:HealthIcon.png|20px|Health]] •60 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •300 Scrap Meter}} Sell Price changes to {{Money|17,600}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $MDPS$ = Splash Damage * Rocket Count / Rocket Firerate $SDPS$ = $DPS$ + $MDPS$ $FNC-INDEX$ = Sentry Stats.Level $CDPS$ = DPS + Sentry Stats.DPS * Max Units $CE$ = Total Cost / Combined DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 750; 250; 300; 1750; 3500; 13750; 32500 $FSE-DETECTION$ = 2; 0; 2 $FSE-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Improved Blueprints; Heavy Construction; Illegal Gun Parts $FSE-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 31857714; 155526941; 7852911857 $FNC-ROFBUG$ = Firerate $DREF$ = <ref name="dps">Does not account for time taken to build Sentries.</ref> $CDREF$ = <ref name="cdps">Combined DPS is the total DPS of the tower itself and the max number of units at that Level.</ref> $CEREF$ = <ref name="ce">Uses combined DPS in the calculation.</ref> $SREF$ = <ref name="sentry">Sentries are not affected by all buffs and debuffs.</ref> $SDREF$ = <ref name="sentrydps">Assumes only one sentry is placed down and does not include '''Engineer''' DPS.<br/>DPS is calculated as Gun DPS + Splash DPS.</ref> $RREF$ = <ref name="ref">Rev-up time of 1.5 seconds is not considered into the DPS.</ref> $LREF$ = <ref name="lead">Through War Machine Sentry splash damage.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Engineer Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.5 || 12 || 3 || 5 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 6 || 1.5 || 14 || 3 || 5 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 6 || 1.5 || 17 || 1 || 5 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 12 || 1.25 || 17 || 1 || 5 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 18 || 1 || 18 || 1 || 5 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 35 || 1 || 18 || 1 || 5 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 6 || $R$ || $R$ || 50 || 0.8 || 20 || 0.5 || 5 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Sentry Stats$SREF$ |- ! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$ |- | 0–2 || [[Sentry (Unit)|Sentry]] || 20 || 1 || N/A || N/A || 0.45 || N/A || 18 || N/A || 20s || 1.25 || 16 || N/A || $DPS$ |- | 3–4 || [[Rifle Sentry]] || 40 || 2 || N/A || N/A || 0.25 || N/A || 20 || N/A || 30s || 1.5 || 36 || N/A || $DPS$ |- | 5 || [[Minigun Sentry]] || 60 || 5 || N/A || N/A || 0.16 || N/A || 20 || N/A || 45s || 1.75 || 140 || N/A || $DPS$$RREF$ |- | 6 || [[War Machine Sentry]] || 120 || 8 || 33 || 2 || 0.12 || 4 || 24 || 5 || 60s || 1.75 || 300 || Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref> |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''12 February 2024 – Trapper Update (24 February 2024)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:EngineerIcon.png|100px]] |Unlock Cost = {{Gem|4,500}} |Category = Hardcore |Cost = {{Money|750}} |Footprint = 1.5 |Sell Price = {{Money|250}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]3 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]1 ([[Sentry (Unit)|Sentry]]) |Damage Type = Single<br/>[[Splash Damage|Splash]] (Level 6) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.275 (Tower)<br/>[[File:Cooldown Icon.png|20px|Firerate]]0.525 ([[Sentry (Unit)|Sentry]]) |Hidden = {{Hidden|Hidden Detection}}Level 2+ (Tower only)<ref name="Hidden"/> |Range = [[File:Range Icon.png|20px|Range]]12 (Tower)<br/>[[File:Range Icon.png|20px|Range]]18 ([[Sentry (Unit)|Sentry]])<br/>[[File:BuildRange.png|20px|Build Range]]5 (Build Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]3 (Deadzone Range) |Lead = {{Lead|Lead Detection}}Level 0+ (Tower & Splash only) |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |Fly = {{Flying|Flying Detection}}Level 2+ (Tower only)<ref name="Flying"/> }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Precise Calculations|Cost = {{Money|250}}|Image = [[File:Engineer_Level_1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|333}}}} {{Upgrade|Level = Level 2|Upgrade Title = Makeshift Radar|Cost = {{Money|400}}|Image = [[File:Radar.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] -1 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]] +Hidden Detection {{Hidden|Hidden Detection}} +Flying Detection {{Flying|Flying Detection}} Sell Price changes to {{Money|466}}}} {{Upgrade|Level = Level 3|Upgrade Title = Auto Converter|Cost = {{Money|1,750}}|Image = [[File:Engi3.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Spawns Rifle Sentry|Description = •2 Damage [[File:Damage Icon.png|20px|Damage]] •0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •40 Health [[File:HealthIcon.png|20px|Health]] •30 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •20 Scrap Meter}} Sell Price changes to {{Money|1,050}}}} {{Upgrade|Level = Level 4|Upgrade Title = Improved Blueprints|Cost = {{Money|3,250}}|Image = [[File:Engi4.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]] +3 Range [[File:Range Icon.png|20px|Range]] 1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Sentry Shield +1 Max Units Sell Price changes to {{Money|2,133}}}} {{Upgrade|Level = Level 5|Upgrade Title = Heavy Construction|Cost = {{Money|12,500}}|Image = [[File:Engineer_Level_5.png|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]] +1 Max Units {{CollapsibleUpgrade|Title = Spawns Minigun Sentry|Description = •5 Damage [[File:Damage Icon.png|20px|Damage]] •0.183 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •60 Health [[File:HealthIcon.png|20px|Health]] •45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •50 Scrap Meter}} Sell Price changes to {{Money|6,300}}}} {{Upgrade|Level = Level 6|Upgrade Title = Illegal Gun Parts|Cost = {{Money|33,500}}|Image = [[File:Engineerupgrade6.jpg|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] -1 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]] 1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Spawns War Machine Sentry|Description = •12 Damage [[File:Damage Icon.png|20px|Damage]] •0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •22 Range [[File:Range Icon.png|20px|Range]] •15x2 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] •4 Rocket Firerate [[File:Cooldown Icon.png|20px|Firerate]] •4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] •120 Health [[File:HealthIcon.png|20px|Health]] •60 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •100 Scrap Meter}} Sell Price changes to {{Money|17,466}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $MDPS$ = Splash Damage * Rocket Count / Rocket Firerate $SDPS$ = $DPS$ + $MDPS$ $FNC-INDEX$ = Sentry Stats.Level $CDPS$ = DPS + Sentry Stats.DPS * Max Units $CE$ = Total Cost / Combined DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 750; 250; 400; 1750; 3250; 12500; 33500 $FSE-DETECTION$ = 2; 0; 2 $FSE-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Improved Blueprints; Heavy Construction; Illegal Gun Parts $FSE-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 31857714; 155526941; 7852911857 $FNC-ROFBUG$ = Firerate $DREF$ = <ref name="dps">Does not account for time taken to build Sentries.</ref> $CDREF$ = <ref name="cdps">Combined DPS is the total DPS of the tower itself and the max number of units at that Level.</ref> $CEREF$ = <ref name="ce">Uses combined DPS in the calculation.</ref> $SREF$ = <ref name="sentry">Sentries are not affected by all buffs and debuffs.</ref> $SDREF$ = <ref name="sentrydps">Assumes only one sentry is placed down and does not include '''Engineer''' DPS.<br/>DPS is calculated as Gun DPS + Splash DPS.</ref> $RREF$ = <ref name="ref">Rev-up time of 1.5 seconds is not considered into the DPS.</ref> $LREF$ = <ref name="lead">Through War Machine Sentry splash damage.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Engineer Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1.25 || 12 || 3 || 5 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 5 || 1.25 || 14 || 3 || 5 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 5 || 1.25 || 15 || 2 || 5 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 10 || 1.25 || 15 || 2 || 5 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 15 || 1 || 18 || 2 || 5 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 30 || 1 || 18 || 2 || 5 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 6 || $R$ || $R$ || 45 || 0.8 || 20 || 1 || 5 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Sentry Stats$SREF$ |- ! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$ |- | 0–2 || [[Sentry (Unit)|Sentry]] || 20 || 1 || N/A || N/A || 0.5 || N/A || 18 || N/A || 20s || 1.25 || 10 || N/A || $DPS$ |- | 3–4 || [[Rifle Sentry]] || 40 || 2 || N/A || N/A || 0.25 || N/A || 20 || N/A || 30s || 1.5 || 20 || N/A || $DPS$ |- | 5 || [[Minigun Sentry]] || 60 || 5 || N/A || N/A || 0.16 || N/A || 20 || N/A || 45s || 1.75 || 50 || N/A || $DPS$$RREF$ |- | 6 || [[War Machine Sentry]] || 120 || 12 || 15 || 2 || 0.12 || 4 || 22 || 5 || 60s || 1.75 || 100 || Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref> |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''10 February 2024 – 12 February 2024'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:EngineerIcon.png|100px]] |Unlock Cost = {{Gem|4,500}} |Category = Hardcore |Cost = {{Money|750}} |Footprint = 1.5 |Sell Price = {{Money|250}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]3 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]1 ([[Sentry (Unit)|Sentry]]) |Damage Type = Single<br/>[[Splash Damage|Splash]] (Level 6) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.275 (Tower)<br/>[[File:Cooldown Icon.png|20px|Firerate]]0.525 ([[Sentry (Unit)|Sentry]]) |Hidden = {{Hidden|Hidden Detection}}Level 2+ (Tower)<br/>{{Hidden|Hidden Detection}}Level 0+ (Units) |Range = [[File:Range Icon.png|20px|Range]]12 (Tower)<br/>[[File:Range Icon.png|20px|Range]]18 ([[Sentry (Unit)|Sentry]])<br/>[[File:BuildRange.png|20px|Build Range]]5 (Build Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]3 (Deadzone Range) |Lead = {{Lead|Lead Detection}}Level 0+ (Tower & Splash only) |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |Fly = {{Flying|Flying Detection}}Level 2+ (Tower only)<ref name="Flying"/> }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Precise Calculations|Cost = {{Money|250}}|Image = [[File:Engineer_Level_1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|333}}}} {{Upgrade|Level = Level 2|Upgrade Title = Makeshift Radar|Cost = {{Money|400}}|Image = [[File:Radar.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] -1 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]] +Hidden Detection {{Hidden|Hidden Detection}} +Flying Detection {{Flying|Flying Detection}} Sell Price changes to {{Money|466}}}} {{Upgrade|Level = Level 3|Upgrade Title = Auto Converter|Cost = {{Money|1,750}}|Image = [[File:Engi3.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Spawns Rifle Sentry|Description = •2 Damage [[File:Damage Icon.png|20px|Damage]] •0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •40 Health [[File:HealthIcon.png|20px|Health]] •30 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •20 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|1,050}}}} {{Upgrade|Level = Level 4|Upgrade Title = Improved Blueprints|Cost = {{Money|3,250}}|Image = [[File:Engi4.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]] +3 Range [[File:Range Icon.png|20px|Range]] 1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Sentry Shield +1 Max Units Sell Price changes to {{Money|2,133}}}} {{Upgrade|Level = Level 5|Upgrade Title = Heavy Construction|Cost = {{Money|12,500}}|Image = [[File:Engineer_Level_5.png|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]] +1 Max Units {{CollapsibleUpgrade|Title = Spawns Minigun Sentry|Description = •5 Damage [[File:Damage Icon.png|20px|Damage]] •0.183 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •60 Health [[File:HealthIcon.png|20px|Health]] •45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •50 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|6,300}}}} {{Upgrade|Level = Level 6|Upgrade Title = Illegal Gun Parts|Cost = {{Money|33,500}}|Image = [[File:Engineerupgrade6.jpg|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] -1 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]] 1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Spawns War Machine Sentry|Description = •12 Damage [[File:Damage Icon.png|20px|Damage]] •0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •22 Range [[File:Range Icon.png|20px|Range]] •15x2 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] •4 Rocket Firerate [[File:Cooldown Icon.png|20px|Firerate]] •4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] •120 Health [[File:HealthIcon.png|20px|Health]] •60 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •100 Scrap Meter •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|17,466}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $MDPS$ = Splash Damage * Rocket Count / Rocket Firerate $SDPS$ = $DPS$ + $MDPS$ $FNC-INDEX$ = Sentry Stats.Level $CDPS$ = DPS + Sentry Stats.DPS * Max Units $CE$ = Total Cost / Combined DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 750; 250; 400; 1750; 3250; 12500; 33500 $FSE-DETECTION$ = 2; 0; 2 $FSE-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Improved Blueprints; Heavy Construction; Illegal Gun Parts $FSE-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 31857714; 155526941; 7852911857 $FNC-ROFBUG$ = Firerate $DREF$ = <ref name="dps">Does not account for time taken to build Sentries.</ref> $CDREF$ = <ref name="cdps">Combined DPS is the total DPS of the tower itself and the max number of units at that Level.</ref> $CEREF$ = <ref name="ce">Uses combined DPS in the calculation.</ref> $SREF$ = <ref name="sentry">Sentries are not affected by all buffs and debuffs.</ref> $SDREF$ = <ref name="sentrydps">Assumes only one sentry is placed down and does not include '''Engineer''' DPS.<br/>DPS is calculated as Gun DPS + Splash DPS.</ref> $RREF$ = <ref name="ref">Rev-up time of 1.5 seconds is not considered into the DPS.</ref> $LREF$ = <ref name="lead">Through War Machine Sentry splash damage.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Engineer Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1.25 || 12 || 3 || 5 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 5 || 1.25 || 14 || 3 || 5 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 5 || 1.25 || 15 || 2 || 5 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 10 || 1.25 || 15 || 2 || 5 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 15 || 1 || 18 || 2 || 5 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 30 || 1 || 18 || 2 || 5 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 6 || $R$ || $R$ || 45 || 0.8 || 20 || 1 || 5 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Sentry Stats$SREF$ |- ! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$ |- | 0–2 || [[Sentry (Unit)|Sentry]] || 20 || 1 || N/A || N/A || 0.5 || N/A || 18 || N/A || 20s || 1.25 || 10 || Hidden || $DPS$ |- | 3–4 || [[Rifle Sentry]] || 40 || 2 || N/A || N/A || 0.25 || N/A || 20 || N/A || 30s || 1.5 || 20 || Hidden || $DPS$ |- | 5 || [[Minigun Sentry]] || 60 || 5 || N/A || N/A || 0.16 || N/A || 20 || N/A || 45s || 1.75 || 50 || Hidden || $DPS$$RREF$ |- | 6 || [[War Machine Sentry]] || 120 || 12 || 15 || 2 || 0.12 || 4 || 22 || 5 || 60s || 1.75 || 100 || Hidden, Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref> |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''31 March 2023 – 10 February 2024'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:EngineerIcon.png|100px]] |Unlock Cost = {{Gem|4,500}} |Category = Hardcore |Cost = {{Money|750}} |Footprint = 1.5 |Sell Price = {{Money|250}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]3 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]1 ([[Sentry (Unit)|Sentry]]) |Damage Type = Single<br/>[[Splash Damage|Splash]] (Level 6) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.275 (Tower)<br/>[[File:Cooldown Icon.png|20px|Firerate]]0.525 ([[Sentry (Unit)|Sentry]]) |Hidden = {{Hidden|Hidden Detection}}Level 2+ (Tower only)<ref name="Hidden"/> |Range = [[File:Range Icon.png|20px|Range]]12 (Tower)<br/>[[File:Range Icon.png|20px|Range]]18 ([[Sentry (Unit)|Sentry]])<br/>[[File:BuildRange.png|20px|Build Range]]5 (Build Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]3 (Deadzone Range) |Lead = {{Lead|Lead Detection}}Level 0+ (Tower & Splash only) |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |Fly = {{Flying|Flying Detection}}Level 2+ (Tower only)<ref name="Flying"/> }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Precise Calculations|Cost = {{Money|250}}|Image = [[File:Engineer_Level_1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|333}}}} {{Upgrade|Level = Level 2|Upgrade Title = Makeshift Radar|Cost = {{Money|400}}|Image = [[File:Radar.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] -1 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]] +Hidden Detection {{Hidden|Hidden Detection}} +Flying Detection {{Flying|Flying Detection}} Sell Price changes to {{Money|466}}}} {{Upgrade|Level = Level 3|Upgrade Title = Auto Converter|Cost = {{Money|1,750}}|Image = [[File:Engi3.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Spawns Rifle Sentry|Description = •2 Damage [[File:Damage Icon.png|20px|Damage]] •0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •40 Health [[File:HealthIcon.png|20px|Health]] •30 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •20 Scrap Meter}} Sell Price changes to {{Money|1,050}}}} {{Upgrade|Level = Level 4|Upgrade Title = Improved Blueprints|Cost = {{Money|3,250}}|Image = [[File:Engi4.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]] +3 Range [[File:Range Icon.png|20px|Range]] 1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Sentry Shield +1 Max Units Sell Price changes to {{Money|2,133}}}} {{Upgrade|Level = Level 5|Upgrade Title = Heavy Construction|Cost = {{Money|12,500}}|Image = [[File:Engineer_Level_5.png|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]] +1 Max Units {{CollapsibleUpgrade|Title = Spawns Minigun Sentry|Description = •5 Damage [[File:Damage Icon.png|20px|Damage]] •0.183 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •60 Health [[File:HealthIcon.png|20px|Health]] •45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •50 Scrap Meter}} Sell Price changes to {{Money|6,300}}}} {{Upgrade|Level = Level 6|Upgrade Title = Illegal Gun Parts|Cost = {{Money|33,500}}|Image = [[File:Engineerupgrade6.jpg|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] -1 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]] 1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Spawns War Machine Sentry|Description = •12 Damage [[File:Damage Icon.png|20px|Damage]] •0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •22 Range [[File:Range Icon.png|20px|Range]] •15x2 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] •4 Rocket Firerate [[File:Cooldown Icon.png|20px|Firerate]] •4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] •120 Health [[File:HealthIcon.png|20px|Health]] •60 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •100 Scrap Meter}} Sell Price changes to {{Money|17,466}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $MDPS$ = Splash Damage * Rocket Count / Rocket Firerate $SDPS$ = $DPS$ + $MDPS$ $FNC-INDEX$ = Sentry Stats.Level $CDPS$ = DPS + Sentry Stats.DPS * Max Units $CE$ = Total Cost / Combined DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 750; 250; 400; 1750; 3250; 12500; 33500 $FSE-DETECTION$ = 2; 0; 2 $FSE-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Improved Blueprints; Heavy Construction; Illegal Gun Parts $FSE-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 31857714; 155526941; 7852911857 $FNC-ROFBUG$ = Firerate $DREF$ = <ref name="dps">Does not account for time taken to build Sentries.</ref> $CDREF$ = <ref name="cdps">Combined DPS is the total DPS of the tower itself and the max number of units at that Level.</ref> $CEREF$ = <ref name="ce">Uses combined DPS in the calculation.</ref> $SREF$ = <ref name="sentry">Sentries are not affected by all buffs and debuffs.</ref> $SDREF$ = <ref name="sentrydps">Assumes only one sentry is placed down and does not include '''Engineer''' DPS.<br/>DPS is calculated as Gun DPS + Splash DPS.</ref> $RREF$ = <ref name="ref">Rev-up time of 1.5 seconds is not considered into the DPS.</ref> $LREF$ = <ref name="lead">Through War Machine Sentry splash damage.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Engineer Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1.25 || 12 || 3 || 5 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 5 || 1.25 || 14 || 3 || 5 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 5 || 1.25 || 15 || 2 || 5 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 10 || 1.25 || 15 || 2 || 5 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 15 || 1 || 18 || 2 || 5 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 30 || 1 || 18 || 2 || 5 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 6 || $R$ || $R$ || 45 || 0.8 || 20 || 1 || 5 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Sentry Stats$SREF$ |- ! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$ |- | 0–2 || [[Sentry (Unit)|Sentry]] || 20 || 1 || N/A || N/A || 0.5 || N/A || 18 || N/A || 20s || 1.25 || 10 || N/A || $DPS$ |- | 3–4 || [[Rifle Sentry]] || 40 || 2 || N/A || N/A || 0.25 || N/A || 20 || N/A || 30s || 1.5 || 20 || N/A || $DPS$ |- | 5 || [[Minigun Sentry]] || 60 || 5 || N/A || N/A || 0.16 || N/A || 20 || N/A || 45s || 1.75 || 50 || N/A || $DPS$$RREF$ |- | 6 || [[War Machine Sentry]] || 120 || 12 || 15 || 2 || 0.12 || 4 || 22 || 5 || 60s || 1.75 || 100 || Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref> |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''9 January 2023 – 31 March 2023'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:EngineerIcon.png|100px]] |Unlock Cost = {{Gem|4,500}} |Category = Hardcore |Cost = {{Money|750}} |Footprint = Average |Sell Price = {{Money|250}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]3 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]1 ([[Sentry (Unit)|Sentry]]) |Damage Type = Single<br/>[[Splash Damage|Splash]] (Level 6) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.275 (Tower)<br/>[[File:Cooldown Icon.png|20px|Firerate]]0.525 ([[Sentry (Unit)|Sentry]]) |Hidden = {{Hidden|Hidden Detection}}Level 2+ (Tower only)<ref name="Hidden"/> |Range = [[File:Range Icon.png|20px|Range]]14 (Tower)<br/>[[File:Range Icon.png|20px|Range]]18 ([[Sentry (Unit)|Sentry]])<br/>[[File:BuildRange.png|20px|Build Range]]5 (Build Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]3 (Deadzone Range) |Lead = {{Lead|Lead Detection}}Level 0+ (Tower & Splash only) |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |Fly = {{Flying|Flying Detection}}Level 2+ (Tower only)<ref name="Flying"/> }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Precise Calculations|Cost = {{Money|250}}|Image = [[File:Engineer_Level_1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|366}}}} {{Upgrade|Level = Level 2|Upgrade Title = Makeshift Radar|Cost = {{Money|400}}|Image = [[File:Radar.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} +Flying Detection {{Flying|Flying Detection}} Sell Price changes to {{Money|500}}}} {{Upgrade|Level = Level 3|Upgrade Title = Auto Converter|Cost = {{Money|1,600}}|Image = [[File:Engi3.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] 1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Spawns Rifle Sentry|Description = •2 Damage [[File:Damage Icon.png|20px|Damage]] •0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •40 Health [[File:HealthIcon.png|20px|Health]] •30 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •20 Scrap Meter}} Sell Price changes to {{Money|1,033}}}} {{Upgrade|Level = Level 4|Upgrade Title = Pressure Tank|Cost = {{Money|3,500}}|Image = [[File:Engi4.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] 1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Sentry Shield +1 Max Units Sell Price changes to {{Money|2,200}}}} {{Upgrade|Level = Level 5|Upgrade Title = Heavy Construction|Cost = {{Money|12,500}}|Image = [[File:Engineer_Level_5.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Spawns Minigun Sentry|Description = •5 Damage [[File:Damage Icon.png|20px|Damage]] •0.183 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •60 Health [[File:HealthIcon.png|20px|Health]] •45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •50 Scrap Meter}} Sell Price changes to {{Money|6,366}}}} {{Upgrade|Level = Level 6|Upgrade Title = Illegal Gun Parts|Cost = {{Money|35,000}}|Image = [[File:Engineerupgrade6.jpg|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] 1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Max Units {{CollapsibleUpgrade|Title = Spawns War Machine Sentry|Description = •12 Damage [[File:Damage Icon.png|20px|Damage]] •0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •22 Range [[File:Range Icon.png|20px|Range]] •15x2 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] •4 Rocket Firerate [[File:Cooldown Icon.png|20px|Firerate]] •4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] •120 Health [[File:HealthIcon.png|20px|Health]] •60 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •100 Scrap Meter}} Sell Price changes to {{Money|18,033}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $MDPS$ = Splash Damage * Rocket Count / Rocket Firerate $SDPS$ = $DPS$ + $MDPS$ $FNC-INDEX$ = Sentry Stats.Level $CDPS$ = DPS + Sentry Stats.DPS * Max Units $CE$ = Total Cost / Combined DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 750; 250; 400; 1600; 3500; 12500; 35000 $FSE-DETECTION$ = 2; 0; 2 $FSE-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Improved Blueprints; Heavy Construction; Illegal Gun Parts $FSE-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 31857714; 155526941; 7852911857 $FNC-ROFBUG$ = Firerate $DREF$ = <ref name="dps">Does not account for time taken to build Sentries.</ref> $CDREF$ = <ref name="cdps">Combined DPS is the total DPS of the tower itself and the max number of units at that Level.</ref> $CEREF$ = <ref name="ce">Uses combined DPS in the calculation.</ref> $SREF$ = <ref name="sentry">Sentries are not affected by all buffs and debuffs.</ref> $SDREF$ = <ref name="sentrydps">Assumes only one sentry is placed down and does not include '''Engineer''' DPS.<br/>DPS is calculated as Gun DPS + Splash DPS.</ref> $RREF$ = <ref name="ref">Rev-up time of 1.5 seconds is not considered into the DPS.</ref> $LREF$ = <ref name="lead">Through War Machine Sentry splash damage.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Engineer Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1.5 || 14 || 3 || 5 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 5 || 1.5 || 15 || 3 || 5 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 5 || 1.5 || 16 || 3 || 5 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 8 || 1.25 || 16 || 3 || 5 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 15 || 1 || 18 || 3 || 5 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 25 || 1 || 18 || 3 || 5 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 6 || $R$ || $R$ || 40 || 0.8 || 20 || 3 || 5 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Sentry Stats$SREF$ |- ! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$ |- | 0–2 || [[Sentry (Unit)|Sentry]] || 20 || 1 || N/A || N/A || 0.5 || N/A || 18 || N/A || 20s || 1.25 || 10 || N/A || $DPS$ |- | 3–4 || [[Rifle Sentry]] || 40 || 2 || N/A || N/A || 0.25 || N/A || 20 || N/A || 30s || 1.5 || 20 || N/A || $DPS$ |- | 5 || [[Minigun Sentry]] || 60 || 5 || N/A || N/A || 0.16 || N/A || 20 || N/A || 45s || 1.75 || 50 || N/A || $DPS$$RREF$ |- | 6 || [[War Machine Sentry]] || 120 || 12 || 15 || 2 || 0.12 || 4 || 22 || 5 || 60s || 1.75 || 100 || Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref> |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Violent Night Update (21 December 2022) – 9 January 2023'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:EngineerIcon.png|100px]] |Unlock Cost = {{Gem|4,500}} |Category = Hardcore |Cost = {{Money|750}} |Footprint = Average |Sell Price = {{Money|250}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]3 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]1 ([[Sentry (Unit)|Sentry]]) |Damage Type = Single<br/>[[Splash Damage|Splash]] (Level 6) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.525 (Tower)<br/>[[File:Cooldown Icon.png|20px|Firerate]]0.53 ([[Sentry (Unit)|Sentry]]) |Hidden = {{Hidden|Hidden Detection}}Level 2+ (Tower only)<ref name="Hidden"/> |Range = [[File:Range Icon.png|20px|Range]]14 (Tower)<br/>[[File:Range Icon.png|20px|Range]]18 ([[Sentry (Unit)|Sentry]])<br/>[[File:BuildRange.png|20px|Build Range]]5 (Build Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]3 (Deadzone Range) |Lead = {{Lead|Lead Detection}}Level 0+ (Tower & Splash only) |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |Fly = {{Flying|Flying Detection}}Level 2+ (Tower only)<ref name="Flying"/> }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Precise Calculations|Cost = {{Money|250}}|Image = [[File:Engineer_Level_1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|333}}}} {{Upgrade|Level = Level 2|Upgrade Title = Makeshift Radar|Cost = {{Money|400}}|Image = [[File:Radar.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} +Flying Detection {{Flying|Flying Detection}} Sell Price changes to {{Money|466}}}} {{Upgrade|Level = Level 3|Upgrade Title = Auto Converter|Cost = {{Money|1,600}}|Image = [[File:Engi3.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] 1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Spawns Rifle Sentry|Description = •2 Damage [[File:Damage Icon.png|20px|Damage]] •0.28 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •40 Health [[File:HealthIcon.png|20px|Health]] •30 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •20 Scrap Meter}} Sell Price changes to {{Money|1,000}}}} {{Upgrade|Level = Level 4|Upgrade Title = Pressure Tank|Cost = {{Money|3,500}}|Image = [[File:Engi4.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] 1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Sentry Shield +1 Max Units Sell Price changes to {{Money|2,166}}}} {{Upgrade|Level = Level 5|Upgrade Title = Heavy Construction|Cost = {{Money|12,500}}|Image = [[File:Engineer_Level_5.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Spawns Minigun Sentry|Description = •5 Damage [[File:Damage Icon.png|20px|Damage]] •0.19 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •60 Health [[File:HealthIcon.png|20px|Health]] •45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •50 Scrap Meter}} Sell Price changes to {{Money|6,333}}}} {{Upgrade|Level = Level 6|Upgrade Title = Illegal Gun Parts|Cost = {{Money|35,000}}|Image = [[File:Engineerupgrade6.jpg|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] 1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Max Units {{CollapsibleUpgrade|Title = Spawns War Machine Sentry|Description = •12 Damage [[File:Damage Icon.png|20px|Damage]] •0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •22 Range [[File:Range Icon.png|20px|Range]] •15x2 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] •4 Rocket Firerate [[File:Cooldown Icon.png|20px|Firerate]] •4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] •120 Health [[File:HealthIcon.png|20px|Health]] •60 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •100 Scrap Meter}} Sell Price changes to {{Money|18,000}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $MDPS$ = Splash Damage * Rocket Count / Rocket Firerate $SDPS$ = $DPS$ + $MDPS$ $FNC-INDEX$ = Sentry Stats.Level $CDPS$ = DPS + Sentry Stats.DPS * Max Units $CE$ = Total Cost / Combined DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 750; 250; 400; 1600; 3500; 12500; 35000 $FSE-DETECTION$ = 2; 0; 2 $FSE-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Improved Blueprints; Heavy Construction; Illegal Gun Parts $FSE-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 31857714; 155526941; 7852911857 $DREF$ = <ref name="dps">Does not account for time taken to build Sentries.</ref> $CDREF$ = <ref name="cdps">Combined DPS is the total DPS of the tower itself and the max number of units at that Level.</ref> $CEREF$ = <ref name="ce">Uses combined DPS in the calculation.</ref> $SREF$ = <ref name="sentry">Sentries are not affected by all buffs and debuffs.</ref> $SDREF$ = <ref name="sentrydps">Assumes only one sentry is placed down and does not include '''Engineer''' DPS.<br/>DPS is calculated as Gun DPS + Splash DPS.</ref> $RREF$ = <ref name="ref">Rev-up time of 1.5 seconds is not considered into the DPS.</ref> $LREF$ = <ref name="lead">Through War Machine Sentry splash damage.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Engineer Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1.525 || 14 || 3 || 5 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 5 || 1.525 || 15 || 3 || 5 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 5 || 1.525 || 16 || 3 || 5 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 8 || 1.275 || 16 || 3 || 5 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 15 || 1.025 || 18 || 3 || 5 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 25 || 1.025 || 18 || 3 || 5 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 6 || $R$ || $R$ || 40 || 0.825 || 20 || 3 || 5 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Sentry Stats$SREF$ |- ! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$ |- | 0–2 || [[Sentry (Unit)|Sentry]] || 20 || 1 || N/A || N/A || 0.53 || N/A || 18 || N/A || 20s || 1.25 || 10 || N/A || $DPS$ |- | 3–4 || [[Rifle Sentry]] || 40 || 2 || N/A || N/A || 0.28 || N/A || 20 || N/A || 30s || 1.5 || 20 || N/A || $DPS$ |- | 5 || [[Minigun Sentry]] || 60 || 5 || N/A || N/A || 0.19 || N/A || 20 || N/A || 45s || 1.75 || 50 || N/A || $DPS$$RREF$ |- | 6 || [[War Machine Sentry]] || 120 || 12 || 15 || 2 || 0.15 || 4 || 22 || 5 || 60s || 1.75 || 100 || Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref> |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Halloween 2022 Update (31 October 2022) – Violent Night Update (21 December 2022)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:EngineerIcon.png|100px]] |Unlock Cost = {{Gem|4,500}} |Cost = {{Money|750}} |Footprint = Average |Sell Price = {{Money|250}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]3 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]1 ([[Sentry (Unit)|Sentry]]) |Damage Type = Single<br/>[[Splash Damage|Splash]] (Level 6) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 (Tower)<br/>[[File:Cooldown Icon.png|20px|Firerate]]0.525 ([[Sentry (Unit)|Sentry]]) |Hidden = {{Hidden|Hidden Detection}}Level 2+ (Tower only)<ref name="Hidden"/> |Range = [[File:Range Icon.png|20px|Range]]14 (Tower)<br/>[[File:Range Icon.png|20px|Range]]18 ([[Sentry (Unit)|Sentry]])<br/>[[File:BuildRange.png|20px|Build Range]]5 (Build Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]3 (Deadzone Range) |Lead = {{Lead|Lead Detection}}Level 0+ (Tower & Splash only) |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |Fly = {{Flying|Flying Detection}}Level 2+ (Tower only)<ref name="Flying"/> }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Precise Calculations|Cost = {{Money|350}}|Image = [[File:Engineer_Level_1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|366}}}} {{Upgrade|Level = Level 2|Upgrade Title = Makeshift Radar|Cost = {{Money|400}}|Image = [[File:Radar.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} +Flying Detection {{Flying|Flying Detection}} Sell Price changes to {{Money|500}}}} {{Upgrade|Level = Level 3|Upgrade Title = Auto Converter|Cost = {{Money|1,600}}|Image = [[File:Engi3.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] 2.025 > 1.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Spawns Rifle Sentry|Description = •2 Damage [[File:Damage Icon.png|20px|Damage]] •0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •40 Health [[File:HealthIcon.png|20px|Health]] •30 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •20 Scrap Meter}} Sell Price changes to {{Money|1,033}}}} {{Upgrade|Level = Level 4|Upgrade Title = Pressure Tank|Cost = {{Money|3,500}}|Image = [[File:Engi4.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] 1.825 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Sentry Shield +1 Max Units Sell Price changes to {{Money|2,200}}}} {{Upgrade|Level = Level 5|Upgrade Title = Heavy Construction|Cost = {{Money|12,500}}|Image = [[File:Engineer_Level_5.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Spawns Minigun Sentry|Description = •5 Damage [[File:Damage Icon.png|20px|Damage]] •0.183 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •60 Health [[File:HealthIcon.png|20px|Health]] •45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •50 Scrap Meter}} Sell Price changes to {{Money|6,366}}}} {{Upgrade|Level = Level 6|Upgrade Title = Illegal Gun Parts|Cost = {{Money|35,000}}|Image = [[File:Engineerupgrade6.jpg|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] 1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Max Units {{CollapsibleUpgrade|Title = Spawns War Machine Sentry|Description = •12 Damage [[File:Damage Icon.png|20px|Damage]] •0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •22 Range [[File:Range Icon.png|20px|Range]] •15x2 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] •4 Rocket Firerate [[File:Cooldown Icon.png|20px|Firerate]] •4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] •120 Health [[File:HealthIcon.png|20px|Health]] •60 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •100 Scrap Meter}} Sell Price changes to {{Money|18,033}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $MDPS$ = Splash Damage * Rocket Count / Rocket Firerate $SDPS$ = $DPS$ + $MDPS$ $FNC-INDEX$ = Sentry Stats.Level $CDPS$ = DPS + Sentry Stats.DPS * Max Units $CE$ = Total Cost / Combined DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 750; 350; 400; 1600; 3500; 12500; 35000 $FSE-DETECTION$ = 2; 0; 2 $FSE-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Improved Blueprints; Heavy Construction; Illegal Gun Parts $FSE-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 31857714; 155526941; 7852911857 $FNC-ROFBUG$ = Firerate $DREF$ = <ref name="dps">Does not account for time taken to build Sentries.</ref> $CDREF$ = <ref name="cdps">Combined DPS is the total DPS of the tower itself and the max number of units at that Level.</ref> $CEREF$ = <ref name="ce">Uses combined DPS in the calculation.</ref> $SREF$ = <ref name="sentry">Sentries are not affected by all buffs and debuffs.</ref> $SDREF$ = <ref name="sentrydps">Assumes only one sentry is placed down and does not include '''Engineer''' DPS.<br/>DPS is calculated as Gun DPS + Splash DPS.</ref> $RREF$ = <ref name="ref">Rev-up time of 1.5 seconds is not considered into the DPS.</ref> $LREF$ = <ref name="lead">Through War Machine Sentry splash damage.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Engineer Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 2 || 14 || 3 || 5 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 5 || 2 || 15 || 3 || 5 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 5 || 2 || 16 || 3 || 5 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 8 || 1.8 || 16 || 3 || 5 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 15 || 1 || 18 || 3 || 5 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 25 || 1 || 18 || 3 || 5 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 6 || $R$ || $R$ || 40 || 0.8 || 20 || 3 || 5 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Sentry Stats$SREF$ |- ! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$ |- | 0–2 || [[Sentry (Unit)|Sentry]] || 20 || 1 || N/A || N/A || 0.5 || N/A || 18 || N/A || 20s || 1.25 || 10 || N/A || $DPS$ |- | 3–4 || [[Rifle Sentry]] || 40 || 2 || N/A || N/A || 0.25 || N/A || 20 || N/A || 30s || 1.5 || 20 || N/A || $DPS$ |- | 5 || [[Minigun Sentry]] || 60 || 5 || N/A || N/A || 0.16 || N/A || 20 || N/A || 45s || 1.75 || 50 || N/A || $DPS$$RREF$ |- | 6 || [[War Machine Sentry]] || 120 || 12 || 15 || 2 || 0.12 || 4 || 22 || 5 || 60s || 1.75 || 100 || Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref> |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''23 April 2022 – Halloween 2022 Update (31 October 2022)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:EngineerIcon.png|100px]] |Unlock Cost = {{Gem|4,500}} |Cost = {{Money|750}} |Footprint = Average |Sell Price = {{Money|250}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]3 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]1 ([[Sentry (Unit)|Sentry]]) |Damage Type = Single<br/>[[Splash Damage|Splash]] (Level 6) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 (Tower)<br/>[[File:Cooldown Icon.png|20px|Firerate]]0.525 ([[Sentry (Unit)|Sentry]]) |Hidden = {{Hidden|Hidden Detection}}Level 2+ (Tower only)<ref name="Hidden"/> |Range = [[File:Range Icon.png|20px|Range]]14 (Tower)<br/>[[File:Range Icon.png|20px|Range]]18 ([[Sentry (Unit)|Sentry]])<br/>[[File:BuildRange.png|20px|Build Range]]5 (Build Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]3 (Deadzone Range) |Lead = {{Lead|Lead Detection}}Level 6 (Splash only) |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |Fly = {{Flying|Flying Detection}}Level 2+ (Tower only)<ref name="Flying"/> }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Precise Calculations|Cost = {{Money|350}}|Image = [[File:Engineer_Level_1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|366}}}} {{Upgrade|Level = Level 2|Upgrade Title = Makeshift Radar|Cost = {{Money|400}}|Image = [[File:Radar.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} +Flying Detection {{Flying|Flying Detection}} Sell Price changes to {{Money|500}}}} {{Upgrade|Level = Level 3|Upgrade Title = Auto Converter|Cost = {{Money|1,600}}|Image = [[File:Engi3.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] 2.025 > 1.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Spawns Rifle Sentry|Description = •2 Damage [[File:Damage Icon.png|20px|Damage]] •0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •40 Health [[File:HealthIcon.png|20px|Health]] •30 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •20 Scrap Meter}} Sell Price changes to {{Money|1,033}}}} {{Upgrade|Level = Level 4|Upgrade Title = Pressure Tank|Cost = {{Money|3,500}}|Image = [[File:Engi4.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] 1.825 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Sentry Shield +1 Max Units Sell Price changes to {{Money|2,200}}}} {{Upgrade|Level = Level 5|Upgrade Title = Heavy Construction|Cost = {{Money|12,500}}|Image = [[File:Engineer_Level_5.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Spawns Minigun Sentry|Description = •5 Damage [[File:Damage Icon.png|20px|Damage]] •0.183 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •60 Health [[File:HealthIcon.png|20px|Health]] •45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •50 Scrap Meter}} Sell Price changes to {{Money|6,366}}}} {{Upgrade|Level = Level 6|Upgrade Title = Illegal Gun Parts|Cost = {{Money|35,000}}|Image = [[File:Engineerupgrade6.jpg|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] 1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Max Units {{CollapsibleUpgrade|Title = Spawns War Machine Sentry|Description = •12 Damage [[File:Damage Icon.png|20px|Damage]] •0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •22 Range [[File:Range Icon.png|20px|Range]] •15x2 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] •4 Rocket Firerate [[File:Cooldown Icon.png|20px|Firerate]] •4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] •120 Health [[File:HealthIcon.png|20px|Health]] •60 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •100 Scrap Meter}} Sell Price changes to {{Money|18,033}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $MDPS$ = Splash Damage * Rocket Count / Rocket Firerate $SDPS$ = $DPS$ + $MDPS$ $FNC-INDEX$ = Sentry Stats.Level $CDPS$ = DPS + Sentry Stats.DPS * Max Units $CE$ = Total Cost / Combined DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 750; 350; 400; 1600; 3500; 12500; 35000 $FSE-DETECTION$ = 2; 0; 2 $FSE-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Improved Blueprints; Heavy Construction; Illegal Gun Parts $FSE-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 31857714; 155526941; 7852911857 $FNC-ROFBUG$ = Firerate $DREF$ = <ref name="dps">Does not account for time taken to build Sentries.</ref> $CDREF$ = <ref name="cdps">Combined DPS is the total DPS of the tower itself and the max number of units at that Level.</ref> $CEREF$ = <ref name="ce">Uses combined DPS in the calculation.</ref> $SREF$ = <ref name="sentry">Sentries are not affected by all buffs and debuffs.</ref> $SDREF$ = <ref name="sentrydps">Assumes only one sentry is placed down and does not include '''Engineer''' DPS.<br/>DPS is calculated as Gun DPS + Splash DPS.</ref> $RREF$ = <ref name="ref">Rev-up time of 1.5 seconds is not considered into the DPS.</ref> $LREF$ = <ref name="lead">Through War Machine Sentry splash damage.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Engineer Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 2 || 14 || 3 || 5 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 5 || 2 || 15 || 3 || 5 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 5 || 2 || 16 || 3 || 5 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 8 || 1.8 || 16 || 3 || 5 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 15 || 1 || 18 || 3 || 5 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 25 || 1 || 18 || 3 || 5 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 6 || $R$ || $R$ || 40 || 0.8 || 20 || 3 || 5 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Sentry Stats$SREF$ |- ! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$ |- | 0–2 || [[Sentry (Unit)|Sentry]] || 20 || 1 || N/A || N/A || 0.5 || N/A || 18 || N/A || 20s || 1.25 || 10 || N/A || $DPS$ |- | 3–4 || [[Rifle Sentry]] || 40 || 2 || N/A || N/A || 0.25 || N/A || 20 || N/A || 30s || 1.5 || 20 || N/A || $DPS$ |- | 5 || [[Minigun Sentry]] || 60 || 5 || N/A || N/A || 0.16 || N/A || 20 || N/A || 45s || 1.75 || 50 || N/A || $DPS$$RREF$ |- | 6 || [[War Machine Sentry]] || 120 || 12 || 15 || 2 || 0.12 || 4 || 22 || 5 || 60s || 1.75 || 100 || Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref> |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Duck Hunt Update (17 April 2022) – 23 April 2022'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:EngineerIcon.png|100px]] |Unlock Cost = {{Gem|4,500}} |Cost = {{Money|750}} |Footprint = Average |Sell Price = {{Money|250}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]3 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]1 ([[Sentry (Unit)|Sentry]]) |Damage Type = Single<br/>[[Splash Damage|Splash]] (Level 6) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 (Tower)<br/>[[File:Cooldown Icon.png|20px|Firerate]]0.525 ([[Sentry (Unit)|Sentry]]) |Hidden = {{Hidden|Hidden Detection}}Level 2+ (Tower only)<ref name="Hidden"/> |Range = [[File:Range Icon.png|20px|Range]]14 (Tower)<br/>[[File:Range Icon.png|20px|Range]]18 ([[Sentry (Unit)|Sentry]])<br/>[[File:BuildRange.png|20px|Build Range]]5 (Build Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]3 (Deadzone Range) |Lead = {{Lead|Lead Detection}}Level 6 (Splash only) |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |Fly = {{Flying|Flying Detection}}Level 2+ (Tower only)<ref name="Flying"/> }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Precise Calculations<ref>For a brief period of time on 17th of April 2022, ''Precise Calculations'' was misspelt as ''Percise Calculations''.</ref>|Cost = {{Money|350}}|Image = [[File:Engineer_Level_1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|366}}}} {{Upgrade|Level = Level 2|Upgrade Title = Makeshift Radar|Cost = {{Money|400}}|Image = [[File:Radar.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} +Flying Detection {{Flying|Flying Detection}} Sell Price changes to {{Money|500}}}} {{Upgrade|Level = Level 3|Upgrade Title = Auto Converter|Cost = {{Money|1,600}}|Image = [[File:Engi3.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] 2.025 > 1.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Spawns Rifle Sentry|Description = •2 Damage [[File:Damage Icon.png|20px|Damage]] •0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •40 Health [[File:HealthIcon.png|20px|Health]] •30 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •20 Scrap Meter}} Sell Price changes to {{Money|1,033}}}} {{Upgrade|Level = Level 4|Upgrade Title = Pressure Tank|Cost = {{Money|3,500}}|Image = [[File:Engi4.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] 1.825 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Max Units Sell Price changes to {{Money|2,200}}}} {{Upgrade|Level = Level 5|Upgrade Title = Heavy Construction|Cost = {{Money|12,500}}|Image = [[File:Engineer_Level_5.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Spawns Minigun Sentry|Description = •5 Damage [[File:Damage Icon.png|20px|Damage]] •0.183 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Range [[File:Range Icon.png|20px|Range]] •60 Health [[File:HealthIcon.png|20px|Health]] •45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •50 Scrap Meter}} Sell Price changes to {{Money|6,366}}}} {{Upgrade|Level = Level 6|Upgrade Title = Illegal Gun Parts|Cost = {{Money|35,000}}|Image = [[File:Engineerupgrade6.jpg|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] 1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Max Units {{CollapsibleUpgrade|Title = Spawns War Machine Sentry|Description = •12 Damage [[File:Damage Icon.png|20px|Damage]] •0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •22 Range [[File:Range Icon.png|20px|Range]] •15x2 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] •4 Rocket Firerate [[File:Cooldown Icon.png|20px|Firerate]] •4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] •120 Health [[File:HealthIcon.png|20px|Health]] •60 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •100 Scrap Meter}} Sell Price changes to {{Money|18,033}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $MDPS$ = Splash Damage * Rocket Count / Rocket Firerate $SDPS$ = $DPS$ + $MDPS$ $FNC-INDEX$ = Sentry Stats.Level $CDPS$ = DPS + Sentry Stats.DPS * Max Units $CE$ = Total Cost / Combined DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 750; 350; 400; 1600; 3500; 12500; 35000 $FSE-DETECTION$ = 2; 0; 2 $FSE-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Improved Blueprints; Heavy Construction; Illegal Gun Parts $FSE-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 31857714; 155526941; 7852911857 $FNC-ROFBUG$ = Firerate $DREF$ = <ref name="dps">Does not account for time taken to build Sentries.</ref> $CDREF$ = <ref name="cdps">Combined DPS is the total DPS of the tower itself and the max number of units at that Level.</ref> $CEREF$ = <ref name="ce">Uses combined DPS in the calculation.</ref> $SREF$ = <ref name="sentry">Sentries are not affected by all buffs and debuffs.</ref> $SDREF$ = <ref name="sentrydps">Assumes only one sentry is placed down and does not include '''Engineer''' DPS.<br/>DPS is calculated as Gun DPS + Splash DPS.</ref> $RREF$ = <ref name="ref">Rev-up time of 1.5 seconds is not considered into the DPS.</ref> $LREF$ = <ref name="lead">Through War Machine Sentry splash damage.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Engineer Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 2 || 14 || 3 || 5 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 5 || 2 || 15 || 3 || 5 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 5 || 2 || 16 || 3 || 5 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 8 || 1.8 || 16 || 3 || 5 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 15 || 1 || 18 || 3 || 5 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 25 || 1 || 18 || 3 || 5 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 6 || $R$ || $R$ || 40 || 0.8 || 20 || 3 || 5 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Sentry Stats$SREF$ |- ! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$ |- | 0–2 || [[Sentry (Unit)|Sentry]] || 20 || 1 || N/A || N/A || 0.5 || N/A || 18 || N/A || 20s || 1.25 || 10 || N/A || $DPS$ |- | 3–4 || [[Rifle Sentry]] || 40 || 2 || N/A || N/A || 0.25 || N/A || 20 || N/A || 30s || 1.5 || 20 || N/A || $DPS$ |- | 5 || [[Minigun Sentry]] || 60 || 5 || N/A || N/A || 0.16 || N/A || 20 || N/A || 45s || 1.75 || 50 || N/A || $DPS$$RREF$ |- | 6 || [[War Machine Sentry]] || 120 || 12 || 15 || 2 || 0.12 || 4 || 22 || 5 || 60s || 1.75 || 100 || Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref> |} </div> </nowiki>}} </center> </div> </div> ==Notes== <references/> {{TowerNavBox}} __NOTOC__
Summary:
Please note that all contributions to Tower Defense Simulator Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see
Tower Defense Simulator Wiki:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Tools
What links here
Related changes
Page information