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{{Tabs}} {{SameName|Executioner|[[Executioner|Tower]] β’ [[Executioner (Lunar Overture)|Lunar Overture]] β’ [[Executioner (Pizza Party)|Pizza Party]] β’ [[Executioner (Narrator)|Narrator]]}} {{EventObtain|date = 26th of January 2022|event = [[Solar Eclipse Event]]}} {{For|other uses of [[Executioner (Disambiguation)|Executioner]]}} {{TowerInfobox |title = Executioner |image-static = DefaultExecutioner2.png |image-dynamic = ExecutionerDynamic.png |image-dynamic-start = 22 |unlockcost = Triumph [[Totality Tower]] |basecost = {{Money|750}} |basesellingprice = {{Money|250}} |placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]9 |placement = Ground |role = Offensive |basedamage = [[File:Damage Icon.png|20px|Damage]]5 |damagetype = Ricochet<br/>Pierce |basefirerate = [[File:Cooldown Icon.png|20px|Swingrate]]3 |baserange = [[File:Range Icon.png|20px|Range]]14 |hidden_detection = {{Attr|Hidden|Level 4+}}<ref>Through axe bouncing and piercing, the '''Executioner''' may indirectly hit hidden enemies, but this tower cannot directly target hidden enemies until Level 4.</ref> |lead_detection = N/A |flying_detection = {{Attr|Fly|Level 0+}} |immune = None |footprint = 1.5 |tooltip-1 = A{{sic}} early-mid game tower that throws an axe that bounces across multiple enemies. |tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies. }} {{QuoteContainer| {{QuoteBox|Throws an axe that bounces between enemies, dealing tick damage to each enemy it hits.|Inventory Description}} {{QuoteBox|Boomerang, you always come back! Hit multiple enemies at once with area damage. (Detects flying enemies)|Former Description}} }} __TOC__ ==Description== The '''Executioner''' is a ranged ground [[tower]] that was unlocked by triumphing [[Totality Tower]]. It could have also been obtained through a gamepass for {{Robux|750}} during the [[Solar Eclipse Event]]. The '''Executioner's''' most recent sale had it require {{Robux|799}} to purchase. The '''Executioner''' attacks by throwing its axe at an enemy. The axe will travel to that enemy and damage it, and then bounce to other enemies. Any enemy that is in '''Executioner's''' range when the axe is thrown may be targeted. The enemy it bounces onto depends on the '''Executioner's''' current targeting option. This axe can bounce 3 times (4 times at Level 3-4 and 7 times at Level 5). If the axe runs out of bounces or there are no enemies to bounce to, it will travel back to the '''Executioner'''. The '''Executioner's''' axe can also hit other enemies without directly targeting them if they are in its flight path, even if it used all of its bounces. However, it can only hit up to three enemies at once per axe tick. The effective firerate of the '''Executioner''' depends on when the axe returns to it; if the axe bounces multiple times or it travels long distances to its targets there will be a greater delay per attack. The '''Executioner's''' high damage and ability to damage multiple enemies makes it a great tower for area of effect. However, it is very weak against singular enemies. The '''Executioner''' has hidden detection at Level 4 and flying detection at Level 0. The '''Executioner''' has a placement limit of 9 per player. ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Improved Throwing|Cost = {{Money|250}}|Image = [[File:executionerlvl1upgrd.png|100px]]|Information = 3 > 2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell price changes to {{Money|333}}}} {{Upgrade|Level = Level 2|Upgrade Title = Double Head Axe|Cost = {{Money|750}}|Image=[[File:executionerlvl2upgrd.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]] Sell price changes to {{Money|583}}}} {{Upgrade|Level = Level 3|Upgrade Title = Blood Seeking|Cost = {{Money|1,900}}|Image=[[File:executionerlvl3upgrd.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] +4 Range [[File:Range Icon.png|20px|Range]] +1 Bounces Sell price changes to {{Money|1,216}}}} {{Upgrade|Level = Level 4|Upgrade Title = Tactical Ops|Cost = {{Money|4,500}}|Image=[[File:executionerlvl4upgrd.png|100px]]|Information = +17 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell price changes to {{Money|2,716}}}} {{Upgrade|Level = Level 5|Upgrade Title = Head Chopping|Cost = {{Money|12,500}}|Image=[[File:executionerlvl5upgrd.png|100px]]|Information = +45 Damage [[File:Damage Icon.png|20px|Damage]] +3 Bounces Sell price changes to {{Money|6,883}}}} ==Statistics== ''To see all the previous statistics of this tower, see the [[/History|history]] page.'' {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 750; 250; 750; 1900; 4500; 12500 $FSE-DETECTION$ = 2; ; $FSE-UPGRADE$ = Improved Throwing; Double Head Axe; Blood Seeking; Tactical Ops; Head Chopping $FSE-UPGRADEICON$ = 129697807; 542098553; 6426220009; 27386833; 143769378 $FSE-META$ = Exclusive; File:DefaultExecutioner2.png $FREF$ = <ref>The firerate assumes that the axe returns on time.</ref> $DREF$ = <ref>DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Tick !! Bounces !! Max Hits !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 3 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 5 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 10 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 18 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 35 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 80 || 2 || 0.15 || 7 || 3 || 18 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} ==Skins== ''To see all the upgrades of a skin, see the [[/Gallery#Skin Upgrades|gallery]] page.'' {| class="light-table pad-5 align-center" style="width:300px; margin:0 auto" ! |[[File:EclipseExecutioner.png|175px]] |[[File:VanquisherExecutionerIcon.png|175px]] |[[File:HeartbreakExecutionerIconIG.png|175px]] |- !Skin |{{Color|Eclipse|Eclipse}} |{{Color|StarWars|Vanquisher}} |{{Color|Lovestruck|Heartbreak}} |- !Rarity |{{Color|Event}} |{{Color|Rare}} |{{Color|Rare}} |- !Daily Store Cost |N/A |{{Coins|3,000}} |N/A |- !Obtained From |Owning '''Executioner''' before 24th of November 2023 |[[Daily Store#Daily Skin Store|Daily Skin Store]] |[[Lovestruck Crate]],<br/>''Romantic Reaper'' [[Mission Quests|Mission Quest]] |} ==Strategy== *Because of how the '''Executioner''' works, the axe may take longer to return to it, increasing its firerate. **Because of this, the [[Commander]] will be less effective or have no effect on the '''Executioner's''' firerate if the projectile travel time is longer than the firerate. *Each hit of the '''Executioner's''' axe can trigger a firework from the [[Firework Technician]]. **Since usually the axe will be hitting multiple times, it will drastically increase the odds of getting a firework by sheer quantity, which will also greatly increase the '''Executioner's''' damage output. *The targeting option of the '''Executioner''' affects what enemy its axe will bounce onto. Certain targeting options will allow the '''Executioner's''' axe to hit more enemies, increasing its DPS. **Setting the '''Executioner's''' targeting to ''Farthest'' will make its axe bounce onto enemies the furthest distance away from the '''Executioner''', making it travel on a longer route, which gives it more time to hit enemies. *Due to the '''Executioner's''' ability to damage multiple enemies, this can be used as a great tower to clear out hordes of weaker enemies and even minor bosses at Level 5. *The '''Executioner''' may damage an enemy more than once, effectively increasing its DPS. *The '''Executioner''' should be placed far away from the path, as it makes its axe travel on a longer route, giving it time to attack more enemies. **The '''Executioner's''' range can be increased by the [[DJ Booth]]. **If the '''Executioner''' is placed next to a path, it may not be able to hit an enemy that is next to it. *The '''Executioner''' gains hidden detection at Level 4, however because of how expensive it is to upgrade it to that level, it is recommended to bring other towers with cheap hidden detection, if you are planning to use this early on during the game. **Later on in the game, the '''Executioner''' can deal with hordes of high health hidden enemies, like the [[Soul]] and [[Shadow Boss]]. **While the '''Executioner''' can indirectly damage hidden enemies before Level 4 through bouncing, this is unreliable and unlikely to eliminate many of them. *The '''Executioner''' can do well against the [[Mystery]], as it can both damage the [[Mystery]] and the enemy it spawned if you are lucky enough. *The '''Executioner''' can detect flying enemies, making it useful in [[Hardcore Mode|Hardcore mode]] against the [[Balloon]] and in [[Pizza Party]] against [[Balloon Kid]]s. **However, the '''Executioner''' cannot damage lead enemies, making it useless against the [[Lead Balloon]]. *Towers that can slow down enemies, like the [[Electroshocker]], [[Toxic Gunner]] or [[Sledger]] are very useful with the '''Executioner''', as they give it more time to damage enemies. ==Trivia== *The '''Executioner''' is the second ground tower that can detect flying enemies, with the first being the [[Hunter]]. *The '''Executioner''' may have based been on the [[w:c:clashroyale:Executioner|Executioner]] card from ''Clash Royale'' and the [[w:c:bloons:Boomerang Thrower|Boomerang Thrower]] from the ''Bloons Tower Defense'' game series. **The store description of the '''Executioner''' is a reference to the ''Avatar: The Last Airbender'' franchise. **The '''Executioner's''' flying detection may have also been based on the [[w:c:clashroyale:Executioner|Executioner]] card's ability to attack air troops. *The '''Executioner''' is planned to be reworked in the third quarter of 2026. ==Update History== ''For previous cosmetic variations, see the [[/Gallery|gallery]] page.'' {{scroll|text = *'''13 December 2021''' - [[v1.0.0]]g **'''Executioner''' added. **{{Bug}} The '''Executioner''' attacks extremely fast only at enemies in front of it and has no animation. **{{Bug}} Level 1 upgrade description says that the '''Executioner's''' range is increased from 14 to 14. **{{Bug}} Level 5 upgrade description says that the '''Executioner's''' range is increased from 18 to 18. **{{Bug}} Selling the '''Executioner''' before the axe hits its target makes it stay permanently at the location where it would have hit. *'''13 December 2021''' - [[v1.0.0]]h **{{Bugfix}} No longer attacks extremely fast if an enemy is in front of it. *'''14 December 2021''' - [[v1.0.0]]i **{{Bugfix}} The '''Executioner's''' axe now properly disappears after the '''Executioner''' is sold. *'''26 January 2022''' - [[v1.0.1]] **The '''Executioner''' is no longer obtainable through beating [[Totality Tower]]. **Gamepass taken offsale. *'''26 January 2022''' - [[v1.0.1]]a **'''Executioner''' is available through a gamepass for {{Robux|750}}. *'''13 February 2022''' - [[v1.0.2]] **New skin: {{Color|Eclipse|Eclipse}} *'''23 February 2022''' - [[v1.0.2]]b **Gamepass taken offsale, '''Executioner''' is no longer obtainable. *'''12 March 2022''' - [[v1.1.0]] **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Statistical changes: ***'''Base''' ****Firerate decreased from 3.03 to 3.025. ***'''Level 1''' ****Firerate changed from {{Tooltip|3.03 > 2.03|-1}} to {{Tooltip|3.025 > 2.025|-1}}. *'''24 November 2022''' - [[v1.5.0]]b **'''Executioner''' is available through a gamepass for {{Robux|800}}. *'''1 December 2022''' - [[v1.5.0]]d **'''Executioner''' gamepass taken offsale. *'''21 December 2022''' - [[v1.6.0]] **Skin rarity added to the Default skin. *'''21 March 2023''' - [[v1.6.3]]e **{{Bugfix}} Level 1 upgrade description no longer says that the '''Executioner's''' range is increased from 14 to 14. **{{Bugfix}} Level 5 upgrade description no longer says that the '''Executioner's''' range is increased from 18 to 18. *'''24 November 2023''' - [[v1.9.4]] **'''Executioner''' is available through a gamepass for {{Robux|750}}. *'''29 November 2023''' - [[v1.9.4]]a **'''Executioner''' gamepass taken offsale. *'''4 May 2024''' - [[v1.20.0]]a **'''Executioner''' is available through a gamepass for {{Robux|750}}. **New skin: {{Color|Premium|Vanquisher}} *'''6 May 2024''' - [[v1.20.0|v1.20.1]] **'''Executioner''' gamepass taken offsale. *'''21 June 2024''' - [[v1.25.0]] **{{Bug}} Damage is no longer boosted by [[Damage Buff]]s. *'''2 August 2024''' - [[v1.27.0]] **{{Bug}} When placed near the path, deals high amounts of damage to enemies close to it. **{{Bug}} If the '''Executioners''' has its firerate massively reduced and is set to attack ''Closest'' enemies, it can create an invisible axe on the path. **{{Bugfix}} Damage is now boosted by [[Damage Buff]]s. *'''12 February 2025''' - [[v1.53.0]] **'''Executioner''' is now available through a gamepass for {{Robux|799}}. **New skin: {{Color|Lovestruck|Heartbreak}} **{{Bug}} '''Executioner''' completely breaks after throwing its axe. *'''12 February 2025''' - [[v1.53.0|v1.53.4]] **{{Bugfix}} '''Executioner''' no longer breaks. *'''18 February 2025''' - [[v1.53.0|v1.53.6]] **'''Executioner''' taken offsale. **{{Bug}} '''Executioner''' can still be gifted. *'''1 April 2025''' - [[v1.59.0]] **{{Bugfix}} Can no longer be gifted. *'''9 April 2025''' - [[v1.60.0]] **Offense role added. *'''16 April 2025''' - [[v1.61.0]] **{{Bug}} '''Executioner''' axe does not visually hit enemies. *'''11 October 2025''' - [[V1.76.0|v1.76.3]] **{{Bug}} '''Executioner''' can stop attacking enemies randomly. *'''28 January 2026''' - [[v1.84.0]] **Placement limit increased from 8 to 9. **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|800}} to {{Money|750}}. ****Damage increased from 4 to 5. ***'''Level 2''' ****Damage increased from +4 to +5. ***'''Level 3''' ****Cost decreased from {{Money|2,500}} to {{Money|1,900}}. ****Damage increased from +7 to +8. ****Bounces decreased from +2 to +1. ***'''Level 4''' ****Cost decreased from {{Money|6,000}} to {{Money|4,500}}. ****Damage increased from +15 to +17. ***'''Level 5''' ****Damage decreased from +50 to +45. ****Bounces increased from +2 to +3. *'''5 June 2026''' - [[v2.0.0]] **Firerate decreased due to the [[Firerate Bug]] being fixed. **Statistical changes: ***'''Base''' ****Firerate decreased from 3.025 to 3. ***'''Level 1''' ****Firerate changed from {{Tooltip|3.025 > 2.025|-1}} to {{Tooltip|3 > 2|-1}}. *'''17 July 2026''' - [[v2.3.0]] **Description changed. }} ==Notes== <references /> {{TowerNavBox}} [[Category:Ground]]
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