Executioner: Difference between revisions
Content deleted Content added
imported>WikiaColors |
imported>Frost Catgang No edit summary |
||
| (90 intermediate revisions by 25 users not shown) | |||
Line 1:
{{Tabs}}
{{SameName|Executioner|[[Executioner|Tower]] • [[Executioner (
{{EventObtain|date = 26th of January 2022|event = [[Solar Eclipse Event]]}}
{{For|other uses of [[Executioner (Disambiguation)|Executioner]]}}
{{TowerInfobox
|
|
|image-dynamic = ExecutionerDynamic.png
|image-dynamic-start = 22
|unlockcost = Triumph [[Totality Tower]]
|basecost = {{Money|
|basesellingprice = {{Money|
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]
|placement = Ground
|
|basedamage = [[File:Damage Icon.png|20px|Damage]]
|damagetype =
|basefirerate = [[File:Cooldown Icon.png|20px|Swingrate]]3
|baserange = [[File:Range Icon.png|20px|Range]]14
|hidden_detection = {{Attr|Hidden|
|lead_detection = N/A
|flying_detection = {{
|immune = None
|footprint =
|tooltip-1 = A{{sic}} early-mid game tower that throws an axe that bounces across multiple enemies.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies.
}}
{{QuoteContainer|
{{QuoteBox|
{{QuoteBox|Boomerang, you always come back! Hit multiple enemies at once with area damage. (Detects flying enemies)|Former Description}}
}}
__TOC__
==Description==
The '''Executioner''' is a ranged ground [[tower]] that was unlocked by triumphing [[Totality Tower]]. It could have also been obtained through a gamepass for {{Robux|750}} during the [[Solar Eclipse Event]].
The '''Executioner''' attacks by throwing its axe at an enemy. The axe will travel to that enemy and damage it, and then bounce to other enemies. Any enemy that is in '''Executioner's''' range when the axe is thrown may be targeted. The enemy it bounces onto depends on the '''Executioner's''' current targeting option. This axe can bounce 3 times (
The '''Executioner's''' high damage and ability to damage multiple enemies makes it a great tower for
The '''Executioner''' has a placement limit of
==Upgrades==
{{Upgrade|
Sell price changes to {{Money|
{{Upgrade|
Sell price changes to {{Money|
{{Upgrade|
+4 Range [[File:Range Icon.png|20px|Range]]
+
Sell price changes to {{Money|1,
{{Upgrade|
+Hidden Detection {{Hidden|Hidden Detection}}
Sell price changes to {{Money|
{{Upgrade|
+
Sell price changes to {{Money|
==
''To see all the previous statistics of this tower, see the [[/History|history
{{neow|<nowiki>
<
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 750; 250; 750; 1900; 4500; 12500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Improved Throwing; Double Head Axe; Blood Seeking; Tactical Ops; Head Chopping
$FSE-UPGRADEICON$ = 129697807; 542098553; 6426220009; 27386833; 143769378
$FSE-META$ = Exclusive; File:DefaultExecutioner2.png
$DREF$ = <ref>DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Tick !! Bounces !! Max Hits !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 3 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 5 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 18 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 35 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 80 || 2 || 0.15 || 7 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
==Skins==
''To see all the upgrades of a skin, see the [[/Gallery#Skin Upgrades|gallery]] page.''
{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto"
!
|[[File:HeartbreakExecutionerIconIG.png|175px]]
|-
!Skin
|{{Color|Lovestruck|Heartbreak}}
|-
!
|{{Color|Rare}}
|-
!
|N/A
|{{Coins|3,000}}
|N/A
|-
!
|[[Daily Store#Daily Skin Store|Daily Skin Store]]
|[[Lovestruck Crate]],<br/>''Romantic Reaper'' [[Mission Quests|Mission Quest]]
|}
Line 170 ⟶ 137:
*Because of how the '''Executioner''' works, the axe may take longer to return to it, increasing its firerate.
**Because of this, the [[Commander]] will be less effective or have no effect on the '''Executioner's''' firerate if the projectile travel time is longer than the firerate.
*Each hit of the '''Executioner's''' axe can trigger a firework from the [[Firework Technician]].
**Since usually the axe will be hitting multiple times, it will drastically increase the odds of getting a firework by sheer quantity, which will also greatly increase the '''Executioner's''' damage output.
*The targeting option of the '''Executioner''' affects what enemy its axe will bounce onto. Certain targeting options will allow the '''Executioner's''' axe to hit more enemies, increasing its DPS.
**Setting the '''Executioner's''' targeting to ''Farthest'' will make its axe bounce onto enemies the furthest distance away from the '''Executioner''', making it travel on a longer route, which gives it more time to hit enemies.
Line 179 ⟶ 148:
*The '''Executioner''' gains hidden detection at Level 4, however because of how expensive it is to upgrade it to that level, it is recommended to bring other towers with cheap hidden detection, if you are planning to use this early on during the game.
**Later on in the game, the '''Executioner''' can deal with hordes of high health hidden enemies, like the [[Soul]] and [[Shadow Boss]].
**While the '''Executioner''' can indirectly damage
*The '''Executioner''' can do well against the [[Mystery]], as it can both damage the [[Mystery]] and the enemy it spawned if you are lucky enough.
*The '''Executioner''' can detect flying enemies, making it useful in [[Hardcore Mode|Hardcore mode]] against the [[Balloon]] and in [[Pizza Party]] against [[Balloon Kid]]s.
Line 189 ⟶ 158:
*The '''Executioner''' may have based been on the [[w:c:clashroyale:Executioner|Executioner]] card from ''Clash Royale'' and the [[w:c:bloons:Boomerang Thrower|Boomerang Thrower]] from the ''Bloons Tower Defense'' game series.
**The store description of the '''Executioner''' is a reference to the ''Avatar: The Last Airbender'' franchise.
**The '''Executioner's''' flying detection may have also been based on the [[w:c:clashroyale:Executioner|Executioner]] card's ability to attack air troops.
*The '''Executioner''' is planned to be reworked in the third quarter of 2026.
==Update History==
Line 206 ⟶ 177:
**The '''Executioner''' is no longer obtainable through beating [[Totality Tower]].
**Gamepass taken offsale.
*'''26
**'''Executioner''' is available through a gamepass for {{Robux|750}}.
*'''13 February 2022''' - [[v1.0.2]]
**New skin: {{
*'''23 February 2022''' - [[v1.0.2]]b
**Gamepass taken offsale, '''Executioner''' is no longer obtainable.
Line 216 ⟶ 187:
**Statistical changes:
***'''Base'''
****Firerate decreased from 3.03 to 3.
***'''Level 1'''
****Firerate changed from
*'''24 November 2022''' - [[v1.5.0]]b
**'''Executioner''' is available through a gamepass for {{Robux|800}}.
Line 234 ⟶ 205:
*'''4 May 2024''' - [[v1.20.0]]a
**'''Executioner''' is available through a gamepass for {{Robux|750}}.
**New skin: {{
*'''6 May 2024''' - [[v1.20.0|v1.20.1]]
**'''Executioner''' gamepass taken offsale.
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Damage is no longer boosted by
*'''2 August 2024''' - [[v1.27.0]]
**{{Bug}} When placed near the path, deals high amounts of damage to enemies close to it.
**{{Bug}} If the '''Executioners''' has its firerate massively reduced and is set to attack ''Closest'' enemies, it can create an invisible axe on the path.
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
*'''12 February 2025''' - [[v1.53.0]]
**'''Executioner''' is now available through a gamepass for {{Robux|799}}.
**New skin: {{Color|Lovestruck|Heartbreak}}
**{{Bug}} '''Executioner''' completely breaks after throwing its axe.
*'''12 February 2025''' - [[v1.53.0|v1.53.4]]
**{{Bugfix}} '''Executioner''' no longer breaks.
*'''18 February 2025''' - [[v1.53.0|v1.53.6]]
**'''Executioner''' taken offsale.
**{{Bug}} '''Executioner''' can still be gifted.
*'''1 April 2025''' - [[v1.59.0]]
**{{Bugfix}} Can no longer be gifted.
*'''9 April 2025''' - [[v1.60.0]]
**Offense role added.
*'''16 April 2025''' - [[v1.61.0]]
**{{Bug}} '''Executioner''' axe does not visually hit enemies.
*'''11 October 2025''' - [[V1.76.0|v1.76.3]]
**{{Bug}} '''Executioner''' can stop attacking enemies randomly.
*'''28 January 2026''' - [[v1.84.0]]
**Placement limit increased from 8 to 9.
**Statistical changes:
***'''Base'''
****Cost decreased from {{Money|800}} to {{Money|750}}.
****Damage increased from 4 to 5.
***'''Level 2'''
****Damage increased from +4 to +5.
***'''Level 3'''
****Cost decreased from {{Money|2,500}} to {{Money|1,900}}.
****Damage increased from +7 to +8.
****Bounces decreased from +2 to +1.
***'''Level 4'''
****Cost decreased from {{Money|6,000}} to {{Money|4,500}}.
****Damage increased from +15 to +17.
***'''Level 5'''
****Damage decreased from +50 to +45.
****Bounces increased from +2 to +3.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes:
***'''Base'''
****Firerate decreased from 3.025 to 3.
***'''Level 1'''
****Firerate changed from {{Tooltip|3.025 > 2.025|-1}} to {{Tooltip|3 > 2|-1}}.
*'''17 July 2026''' - [[v2.3.0]]
**Description changed.
}}
| |||