Executioner: Difference between revisions

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{{Tabs}}
{{SameName|Executioner|[[Executioner|Tower]] • [[Executioner (Lunar Overture)|Lunar Overture Enemy]] • [[Executioner (Pizza Party)|Pizza Party]] Enemy• [[Executioner (Narrator)|Narrator]]}}
{{EventObtain|date = 26th of January 2022|event = [[Solar Eclipse Event]]}}
{{For|other uses of [[Executioner (Disambiguation)|Executioner]]}}
{{TowerInfobox
|title1title = Executioner
|image1image-static = DefaultExecutioner2.png
|image-dynamic = ExecutionerDynamic.png
|image-dynamic-start = 22
|unlockcost = Triumph [[Totality Tower]]
|basecost = {{Money|800750}}
|basesellingprice = {{Money|266250}}
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]89
|placement = Ground
|typerole = Offensive
|basedamage = [[File:Damage Icon.png|20px|Damage]]45
|damagetype = BoomerangRicochet<br/>Pierce
|basefirerate = [[File:Cooldown Icon.png|20px|Swingrate]]3.008
|baserange = [[File:Range Icon.png|20px|Range]]14
|hidden_detection = {{Attr|Hidden|Level 4+}}<ref>Through axe bouncing and piercing, the '''Executioner''' may indirectly hit hidden enemies, but this tower cannot directly target hidden enemies until Level 4.</ref>
Line 20 ⟶ 22:
|flying_detection = {{Attr|Fly|Level 0+}}
|immune = None
|footprint = Average (1.5)
|tooltip-1 = A{{sic}} early-mid game tower that throws an axe that bounces across multiple enemies.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies.
}}
{{QuoteContainer|
{{QuoteBox|Boomerang,Throws youan alwaysaxe comethat back!bounces Hit multiplebetween enemies, atdealing oncetick withdamage areato damage.each (Detectsenemy flyingit enemies)hits.|Inventory Description}}
{{QuoteBox|Boomerang, you always come back! Hit multiple enemies at once with area damage. (Detects flying enemies)|Former Description}}
}}
__TOC__
==Description==
The '''Executioner''' is a ranged ground [[tower]] that was unlocked by triumphing [[Totality Tower]]. It could have also been obtained through a gamepass for {{Robux|750}} during the [[Solar Eclipse Event]]. ItThe was'''Executioner's''' most recently onrecent sale forhad it require {{Robux|799}} asto part of the Valentines 2025 salepurchase.
 
The '''Executioner''' attacks by throwing its axe at an enemy. The axe will travel to that enemy and damage it, and then bounce to other enemies. Any enemy that is in '''Executioner's''' range when the axe is thrown may be targeted. The enemy it bounces onto depends on the '''Executioner's''' current targeting option. This axe can bounce 3 times (54 times at Level 3-4 and 7 times at Level 5). If the axe runs out of bounces or there are no enemies to bounce to, it will travel back to the '''Executioner'''. The '''Executioner's''' axe can also hit other enemies without directly targeting them if they are in its flight path, even if it used all of its bounces. However, it can only hit up to three enemies at once per axe tick. The effective firerate of the '''Executioner''' depends on when the axe returns to it; if the axe bounces multiple times or it travels long distances to its targets there will be a greater delay per attack.
 
The '''Executioner's''' high damage and ability to damage multiple enemies makes it a great tower for crowdarea controlof effect. However, it is very weak against singular enemies. The '''Executioner''' has hidden detection at Level 4 and flying detection at Level 0.
 
The '''Executioner''' has a placement limit of eight9 per player.
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Throwing|Cost -= {{Money|250}}|Image = [[File:executionerlvl1upgrd.png|100px|class=image-shadow-light]]|Information = 3.008 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell price changes to {{Money|350333}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Double Head Axe|Cost -= {{Money|750}}|Image=[[File:executionerlvl2upgrd.png|100px]]|Information = +45 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell price changes to {{Money|600583}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Blood Seeking|Cost -= {{Money|21,500900}}|Image=[[File:executionerlvl3upgrd.png|100px]]|Information = +78 Damage [[File:Damage Icon.png|20px|Damage]]
 
+4 Range [[File:Range Icon.png|20px|Range]]
 
+21 Bounces
 
 
Sell price changes to {{Money|1,433216}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Tactical Ops|Cost -= {{Money|64,000500}}|Image=[[File:executionerlvl4upgrd.png|100px]]|Information = +1517 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell price changes to {{Money|32,433716}}}}
{{Upgrade|Upgrade TitleLevel = UpgradeLevel 5|Upgrade -Title = Head Chopping|Cost -= {{Money|12,500}}|Image=[[File:executionerlvl5upgrd.png|100px]]|Information = +5045 Damage [[File:Damage Icon.png|20px|Damage]]
 
+23 Bounces
 
 
Sell price changes to {{Money|76,600883}}}}
 
==Stats TableStatistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Executioner|Firerate Bug]] page.''
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<centervar>
$DPS$ = Damage / Firerate
{| class="wikitable" style="width:850px; text-align: center;"
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Level
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Total Price
$COST$ = 750; 250; 750; 1900; 4500; 12500
! scope="col" style="padding: 5px;" |Damage
$FSE-DETECTION$ = 2; ;
! scope="col" style="padding: 5px;" |Firerate<ref>The firerate assumes that the axe returns on time.</ref>
$FSE-UPGRADE$ = Improved Throwing; Double Head Axe; Blood Seeking; Tactical Ops; Head Chopping
! scope="col" style="padding: 5px;" |Tick
$FSE-UPGRADEICON$ = 129697807; 542098553; 6426220009; 27386833; 143769378
! scope="col" style="padding: 5px;" |Bounces
$FSE-META$ = Exclusive; File:DefaultExecutioner2.png
! scope="col" style="padding: 5px;" |Max Hits
$FREF$ = <ref>The firerate assumes that the axe returns on time.</ref>
! scope="col" style="padding: 5px;" |Range
!$DREF$ scope="col" style="padding: 5px;" |DPS<ref>DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref>
$R$ = $FNC-RECURSION$
! scope="col" style="padding: 5px;" |Cost Efficiency
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Tick !! Bounces !! Max Hits !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 3 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|800}}
| style="padding: 5px;" |4
| style="padding: 5px;" |3.008
| style="padding: 5px;" |0.15
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |14
| style="padding: 5px;" |1.33
| style="padding: 5px;" |{{Money|601.5}}
|-
| 1 || $R$ || $R$ || 5 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,050}}
| style="padding: 5px;" |4
| style="padding: 5px;" |2.008
| style="padding: 5px;" |0.15
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |14
| style="padding: 5px;" |1.99
| style="padding: 5px;" |{{Money|527.64}}
|-
| 2 || $R$ || $R$ || 10 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,800}}
| style="padding: 5px;" |8
| style="padding: 5px;" |2.008
| style="padding: 5px;" |0.15
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |14
| style="padding: 5px;" |3.98
| style="padding: 5px;" |{{Money|452.26}}
|-
| 3 || $R$ || $R$ || 18 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|4,300}}
| style="padding: 5px;" |15
| style="padding: 5px;" |2.008
| style="padding: 5px;" |0.15
| style="padding: 5px;" |5
| style="padding: 5px;" |3
| style="padding: 5px;" |18
| style="padding: 5px;" |7.47
| style="padding: 5px;" |{{Money|575.64}}
|-
| 4 || $R$ || $R$ || 35 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|10,300}}
| style="padding: 5px;" |30
| style="padding: 5px;" |2.008
| style="padding: 5px;" |0.15
| style="padding: 5px;" |5
| style="padding: 5px;" |3
| style="padding: 5px;" |18
| style="padding: 5px;" |14.94
| style="padding: 5px;" |{{Money|689.42}}
|-
| 5 || $R$ || $R$ || 80 || 2 || 0.15 || 7 || 3 || 18 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|22,800}}
| style="padding: 5px;" |80
| style="padding: 5px;" |2.008
| style="padding: 5px;" |0.15
| style="padding: 5px;" |7
| style="padding: 5px;" |3
| style="padding: 5px;" |18
| style="padding: 5px;" |39.84
| style="padding: 5px;" |{{Money|572.29}}
|}
</center>
</div>
</nowiki>}}
 
==Skins==
''To see all the upgrades of a skin, see the [[/Gallery#Skin Upgrades|gallery]] page.''
{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto"
!
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:EclipseExecutioner.png|175px]]
| style="padding: 5px;" |[[File:VanquisherExecutionerIcon.png|175px]]
|[[File:HeartbreakExecutionerIconIG.png|175px]]
|-
!Skin
! style="padding: 5px;" |Skin
| style="padding: 5px;" |{{ColourColor|Eclipse|Eclipse}}
| style="padding: 5px;" |{{ColourColor|PremiumStarWars|Vanquisher}}
|{{Color|Lovestruck|Heartbreak}}
|-
! style="padding: 5px;" |Rarity
| style="padding: 5px;" |{{ColourColor|Event}}
| style="padding: 5px;" |{{ColourColor|Rare}}
|{{Color|Rare}}
|-
! style="padding: 5px;" |Daily Store Cost
|N/A
| style="padding: 5px;" |N/A
|{{Coins|3,000}}
| style="padding: 5px;" |{{Robux|120}}
|N/A
|-
! style="padding: 5px;" |Obtained From
| style="padding: 5px;" |Owning '''Executioner''' before 24th of November 2023
|[[Daily Store#Daily Skin Store|Daily Skin Store]]
| style="padding: 5px;" |[[Premium Skincrate]] (Formerly)<ref>Limited time skin obtainable between the 4th of May 2024 and 6th of May 2024.</ref>
|[[Lovestruck Crate]],<br/>''Romantic Reaper'' [[Mission Quests|Mission Quest]]
|}
 
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*The '''Executioner''' gains hidden detection at Level 4, however because of how expensive it is to upgrade it to that level, it is recommended to bring other towers with cheap hidden detection, if you are planning to use this early on during the game.
**Later on in the game, the '''Executioner''' can deal with hordes of high health hidden enemies, like the [[Soul]] and [[Shadow Boss]].
**While the '''Executioner''' can indirectly damage hiddenshidden enemies before Level 4 through bouncing, this is unreliable and unlikely to eliminate many of them.
*The '''Executioner''' can do well against the [[Mystery]], as it can both damage the [[Mystery]] and the enemy it spawned if you are lucky enough.
*The '''Executioner''' can detect flying enemies, making it useful in [[Hardcore Mode|Hardcore mode]] against the [[Balloon]] and in [[Pizza Party]] against [[Balloon Kid]]s.
Line 198 ⟶ 158:
*The '''Executioner''' may have based been on the [[w:c:clashroyale:Executioner|Executioner]] card from ''Clash Royale'' and the [[w:c:bloons:Boomerang Thrower|Boomerang Thrower]] from the ''Bloons Tower Defense'' game series.
**The store description of the '''Executioner''' is a reference to the ''Avatar: The Last Airbender'' franchise.
**The '''Executioner's''' flying detection may have also been based on the [[w:c:clashroyale:Executioner|Executioner]] card's ability to attack air troops.
*The '''Executioner''' is planned to be reworked in the third quarter of 2026.
 
==Update History==
Line 215 ⟶ 177:
**The '''Executioner''' is no longer obtainable through beating [[Totality Tower]].
**Gamepass taken offsale.
*'''26 January 20242022''' - [[v1.0.1]]a
**'''Executioner''' is available through a gamepass for {{Robux|750}}.
*'''13 February 2022''' - [[v1.0.2]]
**New skin: {{ColourColor|Eclipse|Eclipse}}
*'''23 February 2022''' - [[v1.0.2]]b
**Gamepass taken offsale, '''Executioner''' is no longer obtainable.
Line 225 ⟶ 187:
**Statistical changes:
***'''Base'''
****Firerate decreased from 3.03 to 3.008025.
***'''Level 1'''
****Firerate changed from <abbr title="-1">{{Tooltip|3.03 > 2.03</abbr>|-1}} to <abbr title="-1">{{Tooltip|3.008025 > 2.008</abbr>025|-1}}.
*'''24 November 2022''' - [[v1.5.0]]b
**'''Executioner''' is available through a gamepass for {{Robux|800}}.
Line 243 ⟶ 205:
*'''4 May 2024''' - [[v1.20.0]]a
**'''Executioner''' is available through a gamepass for {{Robux|750}}.
**New skin: {{ColourColor|Premium|Vanquisher}}
*'''6 May 2024''' - [[v1.20.0|v1.20.1]]
**'''Executioner''' gamepass taken offsale.
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Damage is no longer boosted by damage[[Damage buffsBuff]]s.
*'''2 August 2024''' - [[v1.27.0]]
**{{Bug}} When placed near the path, deals high amounts of damage to enemies close to it.
**{{Bug}} If the '''Executioners''' has its firerate massively reduced and is set to attack ''Closest'' enemies, it can create an invisible axe on the path.
**{{Bugfix}} Damage is now boosted by damage buffs.
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
*'''12 February 2025''' - [[v1.0.1]]a
*'''12 February 2025''' - [[v1.53.0]]
**'''Executioner''' is available through a gamepass for {{Robux|799}}.
**'''Executioner''' is now available through a gamepass for {{Robux|799}}.
**New skin: {{Color|Lovestruck|Heartbreak}}
**{{Bug}} '''Executioner''' completely breaks after throwing its axe.
*'''12 February 2025''' - [[v1.53.0|v1.53.4]]
**{{Bugfix}} '''Executioner''' no longer breaks.
*'''18 February 2025''' - [[v1.53.0|v1.53.6]]
**'''Executioner''' taken offsale.
**{{Bug}} '''Executioner''' can still be gifted.
*'''1 April 2025''' - [[v1.59.0]]
**{{Bugfix}} Can no longer be gifted.
*'''9 April 2025''' - [[v1.60.0]]
**Offense role added.
*'''16 April 2025''' - [[v1.61.0]]
**{{Bug}} '''Executioner''' axe does not visually hit enemies.
*'''11 October 2025''' - [[V1.76.0|v1.76.3]]
**{{Bug}} '''Executioner''' can stop attacking enemies randomly.
*'''28 January 2026''' - [[v1.84.0]]
**Placement limit increased from 8 to 9.
**Statistical changes:
***'''Base'''
****Cost decreased from {{Money|800}} to {{Money|750}}.
****Damage increased from 4 to 5.
***'''Level 2'''
****Damage increased from +4 to +5.
***'''Level 3'''
****Cost decreased from {{Money|2,500}} to {{Money|1,900}}.
****Damage increased from +7 to +8.
****Bounces decreased from +2 to +1.
***'''Level 4'''
****Cost decreased from {{Money|6,000}} to {{Money|4,500}}.
****Damage increased from +15 to +17.
***'''Level 5'''
****Damage decreased from +50 to +45.
****Bounces increased from +2 to +3.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes:
***'''Base'''
****Firerate decreased from 3.025 to 3.
***'''Level 1'''
****Firerate changed from {{Tooltip|3.025 > 2.025|-1}} to {{Tooltip|3 > 2|-1}}.
*'''17 July 2026''' - [[v2.3.0]]
**Description changed.
}}